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1. How am I being scanned? - in General Discussions [original thread]
jordy mack wrote: i got 28.152 i think u had the order right in ur first post, its been a while since ive done this though... I think Jordy's math is correct. Should work like this: 45 * .85 * .8 * .92 = 28.152
- by Mieli Sydan - at 2014.03.21 07:10:00
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2. Add a target reticle to RE Trigger (for intel purposes) - in Feedback/Requests [original thread]
ratamaq doc wrote: It sucks sitting with your RE trigger up looking at a tank and Not knowing where his health is. Could you add a Reticle to the trigger for Intel (range find, health info, etc)? ^^^ Yes please.
- by Mieli Sydan - at 2014.03.19 22:05:00
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3. Scrambler Pistol 'stealth' nerf, 30% - in General Discussions [original thread]
Looking into the data, it's actually worse than initially thought. It's not a flat % nerf; instead, all ScPs of a given variant have been given the same ROF, like so: Non-Variant 285.71 RPM Breach 133.33 RPM (unchanged) Assault 301.51 RPM Burs...
- by Mieli Sydan - at 2014.03.19 10:15:00
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4. SDE confirms shotgun proficiency change - in General Discussions [original thread]
I dug into the SDE data and verified that the base ROF for the shotgun and its variants has not changed either .
- by Mieli Sydan - at 2014.03.19 00:00:00
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5. Clarification regarding 1.8 shotgun proficiency change and ROF? - in General Discussions [original thread]
I think I just answered my own question by digging into the SDE export of the 1.8 data. Please excuse the raw sqlite queries. If you don't speak SQL, the tl;dr is that ROF isn't mentioned in any of the skill descriptions and the fire interval re...
- by Mieli Sydan - at 2014.03.18 22:00:00
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6. Clarification regarding 1.8 shotgun proficiency change and ROF? - in General Discussions [original thread]
Has there been any dev clarification on the shotgun proficiency changes and rate of fire? If we're all forced back to the original ROF on the shotgun, I'd consider the changes an unneeded net nerf. The current proficiency skill at least gives a bo...
- by Mieli Sydan - at 2014.03.18 21:27:00
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7. Sticky spots in terrain. - in Technical Support/Bugs [original thread]
https://www.youtube.com/watch?v=4wioHtUQGkc Happens twice. First one is pretty obvious (I start vibrating as I try to move while I'm stuck). Second time is around 0:15, right before I turn around to see the Matari scout.
- by Mieli Sydan - at 2014.03.17 01:47:00
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8. CCP, Are you ever going to fix M/KB? - in General Discussions [original thread]
Funkmaster Whale wrote: Here's a case of someone switching over from M/KB to DS3 and their results: http://www.reddit.com/r/dust514/comments/1zsrpd/ive_been_using_kbm_since_12_my_lifetime_kdr_is/ That's my reddit post. Before AA was in...
- by Mieli Sydan - at 2014.03.08 07:51:00
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9. [BUG] Aim started pulling down and left, unable to spawn after dying - in Technical Support/Bugs [original thread]
https://www.youtube.com/watch?v=wmoTnCDvvxg My aim started pulling uncontrollably down and left, making it impossible to aim properly. After dying, I was unable to spawn. At first, I was able to select spawn points, but would not get a circle a...
- by Mieli Sydan - at 2014.03.01 14:18:00
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10. Shotguns are underpowered - in General Discussions [original thread]
The SG is my weapon of choice, but *damn* is it frustrating at times. Here's my take on the deficiencies of the shotgun: Most weapons get both a flat damage boost and an optimal range increase as you go up in tiers. The shotgun only gets the da...
- by Mieli Sydan - at 2014.02.25 23:00:00
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11. [BUG] Wonky hit detection around null cannons - in Technical Support/Bugs [original thread]
Another instance: https://www.youtube.com/watch?v=gmTFwDxlPtU&feature=youtu.be You'd think an entire ACR clip would be enough to take down one STD suit.
- by Mieli Sydan - at 2014.01.31 20:38:00
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12. [BUG] Unable to deploy more than one RE in a row without switching to a weapon, ... - in Technical Support/Bugs [original thread]
https://www.youtube.com/watch?v=t1s4HNesa5E The first RE deploys fine. The second RE (at the top of the stairs) won't deploy until I switch to my shotgun and then back to the RE. The third one disappears from my hand instead of deploying. I die...
- by Mieli Sydan - at 2014.01.23 11:39:00
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13. [BUG] Wonky hit detection around null cannons - in Technical Support/Bugs [original thread]
https://www.youtube.com/watch?v=qJR9P7Dn5Po It's been a problem for a long time, but this is probably the clearest instance I've seen yet.
- by Mieli Sydan - at 2014.01.19 01:15:00
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14. Performance still drops during games - in Technical Support/Bugs [original thread]
https://www.youtube.com/watch?v=Z9bR9302iGM Not quite the same as before, but still makes it hard to play. I didn't see any "lag bomb" rooms in this game, but as the game went on, the stuttering got worse and worse. It seems like it's happening...
- by Mieli Sydan - at 2014.01.11 09:44:00
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15. Explosive hit detection is broken again? - in General Discussions [original thread]
I captured some footage of this a few days ago: https://www.youtube.com/watch?v=TjELDidYmK8 I also made a post in the bugs forums about it, but I didn't get a dev response :/
- by Mieli Sydan - at 2014.01.10 20:51:00
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16. [bug] Grenades that do no damage? - in Technical Support/Bugs [original thread]
https://www.youtube.com/watch?v=TjELDidYmK8 At 0:17, I land what looks like a solid grenade hit, move in for the kill, and then discover that the grenade did no damage. Has anybody else had this happen?
- by Mieli Sydan - at 2014.01.06 04:02:00
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17. Unable to login to Dust (connection times out) - in Technical Support/Bugs [original thread]
This happened about a month ago and it just happened to me again last night and persists today. The same issue prevents me from logging into EVE. It's already pretty well documented in this thread on the EVE forums: https://forums.eveonline.com/...
- by Mieli Sydan - at 2014.01.04 23:23:00
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18. [Bug] Assault mk.0 - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: Hi, thank you for contacting us. I have tried 2 scrambler pistols GÇô Assault Scrambler Pistol and CAR-9 Burst Scrambler Pistol. They worked normally. Assault Scrambler Pistol: Clip Size 9 = 6+1 (Minmatar Assault Drop...
- by Mieli Sydan - at 2014.01.04 00:09:00
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19. No weapon/equipment in hand, unable to sprint or switch to weapon or equipment - in Technical Support/Bugs [original thread]
Aeon Amadi wrote: Curious as to how you get that kind of quality without it being lost - seems like whenever I upload something to youtube the quality degrades dramatically =[ I use an Elgato Game Capture HD to capture from my PS3 (my othe...
- by Mieli Sydan - at 2013.12.24 01:35:00
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20. No weapon/equipment in hand, unable to sprint or switch to weapon or equipment - in Technical Support/Bugs [original thread]
https://www.youtube.com/watch?v=CxEWQgOp1jw Video starting right before I realized that I was no longer able to sprint. I freak out for a while and then suicide, which fixes it.
- by Mieli Sydan - at 2013.12.22 07:45:00
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