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Funkmaster Whale
Fatal Absolution
1173
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Posted - 2013.11.21 16:34:00 -
[1] - Quote
The time has come CCP. With every coming patch you've seemingly made mouse controls worse and worse.
With the advent of aim assist you simultaneously improved the aim of the DS3 masses (which is fine) and gimped the hell out of mouse controls. Every patch in which mouse controls have been "improved" have only made aiming more and more difficult. In close quarter combat the input-lag of the current "thumbstick emulation" scheme you implemented makes it an absolute nightmare in trying to stay on target.
I understand most of you hate us M/KB users with a vengeance because you see us as a plague to the "console games", because somewhere along the way it was decided that thumbsticks are the intended universal input for console games.
You've been given aim assist to counter us. DS3 users' aiming went from laughable to impeccable overnight with the advent of AA. We had our moment of glory before in Chromosome when mouse controls were seemingly at their best, and now the mouse controls have gotten so bad that it's impossible to compete in any close-quarter scenario where aim assist is involved.
For the sake of us M/KB users, please please give us a reason as to why you can't implement raw input. I'm incredulous as to how with every patch that changed mouse controls my aiming has gotten worse and worse. Have I gotten worse at shooting? Of course I'm but one person and anecdotal evidence is certainly a factor. Alas, there is a positive side to it. The sheer difficulty in trying to stay on target with a mouse in this game has amplified my abilities when I go back to PC games and play with raw input. I guess something to do with playing with constant input delay has honed my abilities as if I were training in a low-oxygen environment that is DUST and going back to breathing regularly when playing other games. For you DS3 users you probably won't understand, but there's no better feeling than going from DUST's crap mouse scheme to raw input and absolutely dominating in any other game (Battlefield 4 and CS:GO in my case).
CCP, I emplore you. Please give us raw input. I understand that we won't be able to come to terms on aim assist because you worked so hard to bring it back and AA is just the nature of the beast when it comes to console shooters. At least allow us a balanced way to compete by giving us this one little thing.
Let me play you the song of my people!
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Funkmaster Whale
Fatal Absolution
1183
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Posted - 2013.11.21 18:05:00 -
[2] - Quote
Beren Hurin wrote:So by raw input you mean, "turn 360 degrees in a split second?" I can already do that. That's not the issue here.
Mouse controls in this game are dictated by a "thumbstick emulation" scheme where the mouse acts like your thumb moving a joystick. This presents several problems: it makes aiming difficult because of input lag and extremely inconsistent sensitivity. In PC when framerate becomes unbearable it's especially noticeable because there's at least a 100-300 ms delay between mouse movement and camera movement.
That may not sound like a lot but in terms of competitive play it's about as good as playing with your elbows.
Let me play you the song of my people!
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Funkmaster Whale
Fatal Absolution
1188
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Posted - 2013.11.21 20:10:00 -
[3] - Quote
Magnus Amadeuss wrote:So what is the right answer? Gimp the mouse or make the controllers half man half AI? Well considering they've done both of those pretty successfully it's pretty evident they already have their answer. Aim assist completely and utterly beats my own tracking skills (in CQC specifically where things get hectic), which I would be totally fine with if it weren't for the fact that my own input felt like it was 2 tenths of a second behind me.
The input delay compounded with framerate lag is really what makes me so frustrated. Aim assist works beyond those aspects because it'll help you stick to the target despite framerate or input lag, where as we don't get that and simply have to cope for those extra factors. Individually it's occasionally manageable but when it all comes together this game becomes more frustration than fun.
Let me play you the song of my people!
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Funkmaster Whale
Fatal Absolution
1196
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Posted - 2013.11.22 02:42:00 -
[4] - Quote
Garth Mandra wrote:Didn't the mouse and the DS3 have aim friction in Chromosome and early Uprising?
Not having friction anymore is what makes CQC horrible for mouse users (well for me anyway...). At range the precision of the mouse can almost compete with aim assist but in CQC you don't stand a chance of keeping your aim on target. This is exactly the case. I seriously apparently became a scrub overnight as soon as aim assist hit and they "tweaked" the mouse controls to make them worse. The fluidity when targets were within 10m was gone and it became so incredibly inconsistent to aim and track targets.
Playing with a mouse in this game feels like you're floating underwater or something. It's just awful
Let me play you the song of my people!
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Funkmaster Whale
Fatal Absolution
1198
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Posted - 2013.11.22 07:40:00 -
[5] - Quote
straya fox wrote:Do you guys truly believe that RAW input is no better then DS3?
Do you guys truly believe that with RAW input you will not have a huge advantage? DS3 is better than M/KB for anything <10m in almost every scenario. Aim assist compounded with bad framerates and awful mouse controls makes tracking targets at close ranges about as slippery as it can get. I tried it with a DS3 and it is SO much easier to track targets. I was initially puzzled as to why I seemed to be dying so fast but it really becomes evident when you make the switch from M/KB to DS3.
It's funny because so many people have made claims about M/KB superiority and that they don't belong. Sure we may get a slightly easier method of strafing but that's easily compensated for on the DS3 once you learn how. Something like a sticky reticle and aim tracking is not something that can be learned. It's provided by the game to make it easier for people who haven't learned yet to track targets.
Having raw input would not give us a "huge advantage". I fail to see how that would be the case. It would simply level the playing field by allowing mouse users to compensate for aim assist by having the game actually respond accordingly to the player's input and not be dictated by some awful control scheme.
Fact is we don't have raw input, and whatever they changed back in 1.4 to mouse controls only made things far worse.
Let me play you the song of my people!
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Funkmaster Whale
Fatal Absolution
1204
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Posted - 2013.11.22 17:38:00 -
[6] - Quote
Bump for visibility.
Let me play you the song of my people!
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Funkmaster Whale
Fatal Absolution
1206
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Posted - 2013.11.22 22:04:00 -
[7] - Quote
Lynn Beck wrote:You want your raw input, fine. Give DS3 stick acceleration and customizable ADS sensitivity. By acceleration i mean if i hold the stick left, it starts out slowly, allowing for precision. Then at about 25 degree turn it accelerates so that i can do those goddamned 180's you kb/m users are so proud of. Equality bitches.
Tl:dr raw input allows for CQC tracking, stick acceleration allows for DS3 to pull the CoD 180's that kb/m has already. Fair enough.
Hell you guys can have whatever you damn well please if CCP would just implement raw freaking input.
Let me play you the song of my people!
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Funkmaster Whale
Fatal Absolution
1207
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Posted - 2013.11.22 22:52:00 -
[8] - Quote
ROEG X wrote:If you wanna play Dust 514 with a mouse and keyboard get a PC lol !!! consoles use controllers, it's that simple. I'd love to play DUST on my PC but sadly that's not possible.
Let me play you the song of my people!
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Funkmaster Whale
Fatal Absolution
1207
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Posted - 2013.11.23 00:34:00 -
[9] - Quote
Bump
Let me play you the song of my people!
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Funkmaster Whale
Fatal Absolution
1208
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Posted - 2013.11.23 03:48:00 -
[10] - Quote
Bump for visibility.
Let me play you the song of my people!
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Funkmaster Whale
Fatal Absolution
1212
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Posted - 2013.11.23 17:07:00 -
[11] - Quote
Nova Knife wrote:Actually, I'm pretty sure (It is possible I am incorrect though) that we /do/ have raw input enabled for Dust. It was disabled for the longest time, then enabled (or at least was supposed to be to the best of my knowledge) in Uprising 1.3
The lower DPI/Speed can sometimes be accounted for by people not changing their mouse settings in the PS3 settings itself, as it's defaulted to "slow" if memory serves.
I don't think this is the case. What you're probably referring to is that they removed mouse turning speed caps in 1.3 or 1.4 I believe. Ironically that wasn't really even a problem, and whatever else they happened to change that patch made mouse controls so damn wonky that close quarter tracking became a disaster.
What we have is definitely not raw input. I have my PS3 and PC side by side and I've done comparisons and there's a very noticeable acceleration as well as delay in DUST. Somewhere in the 100-200 ms range which is huge. Input delay and low framerates are the bane of any FPS and mouse users have it twice as bad when facing against AA
The AA I don't mind. Give me a level playing field by allowing the option to enable raw input.
Let me play you the song of my people!
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Funkmaster Whale
Fatal Absolution
1212
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Posted - 2013.11.23 18:22:00 -
[12] - Quote
Bump.
Not giving up until they lock this thread or give us some sort of response
Let me play you the song of my people!
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Funkmaster Whale
Fatal Absolution
1213
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Posted - 2013.11.23 18:49:00 -
[13] - Quote
KA24DERT wrote:Nova Knife wrote:Actually, I'm pretty sure (It is possible I am incorrect though) that we /do/ have raw input enabled for Dust. It was disabled for the longest time, then enabled (or at least was supposed to be to the best of my knowledge) in Uprising 1.3
The lower DPI/Speed can sometimes be accounted for by people not changing their mouse settings in the PS3 settings itself, as it's defaulted to "slow" if memory serves.
Maybe "RAW" is the incorrect term then. What I'm noticing is acceleration(which we can't turn off or adjust), the ignoring of fine movements(particularly while sniping), and a general sensation of slipperiness while in close quarters (might be the acceleration). Pretty much sums it up.
Let me play you the song of my people!
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Funkmaster Whale
Fatal Absolution
1213
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Posted - 2013.11.23 19:20:00 -
[14] - Quote
DJINN Marauder wrote:Get the kbm players some love!!!
I'm tired of owning them in cqc cuz they can't track :P People wonder why I went from AR to FG when 1.4 hit. AA and breaking mouse controls made me into a scrub overnight
Let me play you the song of my people!
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Funkmaster Whale
Fatal Absolution
1218
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Posted - 2013.11.25 07:29:00 -
[15] - Quote
Bump
Let me play you the song of my people!
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