|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Himiko Kuronaga
The Generals EoN.
2342
|
Posted - 2013.11.22 09:52:00 -
[1] - Quote
KB/M is a joke in this game.
In reality, KB/M has never been OP because aim assist for DS3 has kept it in check. But god awful console players don't want to hear that, they want to hear that it's OP as hell and unfair and the reason for all of their woes.
Console scrubs hate on KB/M because console scrubs are always looking for a scapegoat as to why they perform like ass. The constant search for that scapegoat is what makes them scrubs, and what will forever keep them scrubs.
If it isn't KB/M they are complaining about, its something else. They cannot and will not ever be able to deal with losing. Something will be blamed, and flakey developers will always be nerfing things as a result of their desire to cater to the majority.
Nerfing KB/M was the wrong call to make, but it was the perception of its overpowered nature and not the reality that made it happen. |
Himiko Kuronaga
The Generals EoN.
2342
|
Posted - 2013.11.22 13:39:00 -
[2] - Quote
straya fox wrote:Well that's cool guys just wanted to know what you thought about it all.
I am more than happy for you guys to get RAW input, but only if the servers are split and M/KB guys only play against each other.
Other then that there is a reason that they are deliberately gimping your mouse...
No, that's stupid. No server splits.
Raw input with KB/M, aim assist on DS3. Same game. It's fair.
Stop trying to segregate the community and stop trying to construct this imaginary world where kb/m is a huge advantage over super aim-assist powered DS3. It's nonsense and perpetuating the idea of segregation will do nothing but breed a new generation of uncompetitive FPS scrubs.
KB/M users are entitled to working KB/M mechanics in a game that supposedly supports KB/M. DS3 users are not entitled to run away from the competition when the mechanics of the game are already well enough balanced for them to remain competitive. |
Himiko Kuronaga
The Generals EoN.
2342
|
Posted - 2013.11.22 13:47:00 -
[3] - Quote
Aim assist as it is now is more than competent enough to combat a pro KB/M user with raw input.
In fact, I would still give the edge to the DS3 with the exception of sniper rifles and forge guns, as they are basically the only weapons that do not benefit from aim assist. Mass driver doesn't matter because people with mass drivers can't aim to begin with. |
Himiko Kuronaga
The Generals EoN.
2346
|
Posted - 2013.11.23 01:13:00 -
[4] - Quote
Cat Merc wrote:Himiko Kuronaga wrote:Aim assist as it is now is more than competent enough to combat a pro KB/M user with raw input.
In fact, I would still give the edge to the DS3 with the exception of sniper rifles and forge guns, as they are basically the only weapons that do not benefit from aim assist. Mass driver doesn't matter because people with mass drivers can't aim to begin with. A pro KBM user would **** all over the current DS3 + Aim assist. Maybe below average KBM user.
False and unproven speculation. You have no grounds from which to make that claim. |
Himiko Kuronaga
The Generals EoN.
2348
|
Posted - 2013.11.23 06:46:00 -
[5] - Quote
gg JKl wrote:Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:Aim assist as it is now is more than competent enough to combat a pro KB/M user with raw input.
In fact, I would still give the edge to the DS3 with the exception of sniper rifles and forge guns, as they are basically the only weapons that do not benefit from aim assist. Mass driver doesn't matter because people with mass drivers can't aim to begin with. A pro KBM user would **** all over the current DS3 + Aim assist. Maybe below average KBM user. False and unproven speculation. You have no grounds from which to make that claim.. http://gizmodo.com/5593116/were-pc-gamers-too-good-for-microsofts-cross+platform-gaming-project
Irrelevant. Aim assist was not nearly as powerful in shadowrun, and movement was far slower in Halo 2 which gave KB/M the edge.
Dust has far faster movement, and far stronger aim assist. It is immune from the issues of its predecessors. |
Himiko Kuronaga
The Generals EoN.
2351
|
Posted - 2013.11.23 15:59:00 -
[6] - Quote
gg JKl wrote:
I remember playing Shadowrun it had a stronger aim assist then dust. It even had a tech upgrade skill that increased aim assist further, you clearly never played it.
I thought you were arguing for KB/M. So i don't understand your point about movement was far slower in Halo 2 which gave KB/M the edge. If movement is faster it would give KB/M the edge because they strafe better. How would it give KB/M the edge if it was slower too?
No one played Shadowrun for longer than 15 minutes. The game was ass. Even so, I do not remember the aim assist being stronger than Dust.
As for movement, it's simple. KB/M is good for micro strafing due to the nature of the deceleration cancels required to keep at maximum speed. Typically a notation of ASD or AWD, same in reverse. KB/M cannot circle strafe at all with accuracy, although it can diamond strafe, while long strafes and counter-strafes are just as effective on both KB/M and controller. Micro strafing is currently worthless because it emcompasses small movements to avoid individual bursts of fire while an opponent struggles to re-track. Because the DS3 aim assist actually follows the KB/M guy around unless he is making extreme movements, these micro strafes are basically worthless because aim assist automatically beats it.
If a KB/M guy fights another KB/M guy and does not have access to aim assist, it suddenly becomes very good.
In Halo 2, movement was slow and aim assist, while ridiculously OP in that game, was made largely irrelevant by the fact that anyone with a KB/M could track the slow ass targets in that game just as easily, and take full advantage of easy headshots. |
|
|
|