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IceStormers
Forsaken Immortals Top Men.
85
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Posted - 2013.11.21 17:54:00 -
[1] - Quote
M McManus wrote:THUNDERGROOVE wrote:Aiming better doesn't even matter, you guys can already super strafe to the point you're untrackable.
No one wants Unreal Tournament 514 I can strafe quicker with DS3 all you have to do is wigglee left and right and aim assist does the rest for me... This is coming from someone who has used a kb/m for years. Dust has forced me to use the ds3 because aim assist is easy mode and CCP has royally screwed up mouse aiming. ..
So they finally broke you, it hurts to be sat uses your DS3 while dreaming of using your mouse again
i have now started playing other games, my time on Dust has dropped alot since i gave up on kb/m support in Dust
I Support SP Rollover
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IceStormers
Forsaken Immortals Top Men.
88
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Posted - 2013.11.23 02:15:00 -
[2] - Quote
Lynn Beck wrote:You want your raw input, fine. Give DS3 stick acceleration and customizable ADS sensitivity. By acceleration i mean if i hold the stick left, it starts out slowly, allowing for precision. Then at about 25 degree turn it accelerates so that i can do those goddamned 180's you kb/m users are so proud of. Equality bitches.
Tl:dr raw input allows for CQC tracking, stick acceleration allows for DS3 to pull the CoD 180's that kb/m has already.
Have no issue with this at all, both input devices should be able to be customized to your liking
Would also suggest DS3 is given digital movement for forward and strafing etc as an option
AA is something which needs to be closely monitored to have it at a level which helps breach any gaps, however as CCP have already stated high skilled DS3 users turn AA off as they prefer it without,
i have never used a pad, i have been PC FPS gaming for 14 years, the mouse on Dust currently is one of the worst i have had to endure, i need to the mouse to react correctly, as others have said it was fine before the only issue being gun turrets etc and general turning you cant limit the turn speed otherwise the mouse is no longer an accurate input You cant have any acceleration for the same reason I need to know when i move the mouse X distance it moves X distance I dont want to have to fight to get it on the target
However i have not tried the Polling rate fix as suggested here so i will try that, AA is affecting the mouse to some extent, turning off AA for the pad does make the mouse aiming smoother
i cant comment on if AA needs to be buffed or not, im not good enough with the pad to really have an input
I do wonder if the issue is related to hitbox size making it harder now to hit people but AA allowing more bullets to hit target, it is painful as a Scout running and dodging about to get nailed as you just cant avoid the tracking
I have a friend who does play using both Pad and Mouse with AA off on other FPS games at competitive tourney level and asked him to try it out, he was playing with AA off but found the PAD to be much easier he helped my KDR too :D
In short dont gimp the mouse just because the pad does not have its full potential yet, get options to customize both and use AA and hotboxes to balance them
I Support SP Rollover
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IceStormers
Forsaken Immortals Top Men.
88
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Posted - 2013.11.23 13:43:00 -
[3] - Quote
Nova Knife wrote:Actually, I'm pretty sure (It is possible I am incorrect though) that we /do/ have raw input enabled for Dust. It was disabled for the longest time, then enabled (or at least was supposed to be to the best of my knowledge) in Uprising 1.3
The lower DPI/Speed can sometimes be accounted for by people not changing their mouse settings in the PS3 settings itself, as it's defaulted to "slow" if memory serves.
its really not a speed issue, i have the ps3 set to normal, Dust set to 90 and my mouse is on 2700 atm, i can put it up much further but as many have said i dont want instant 180 i just want to be able to aim correctly
i would be surprised if we do have raw input, however most of these threads have been asking for input from a Dev on what was changed to the mouse when AA came in Yes Pad got better but mouse got much worse for some reason
the only issue before that for mouse was the turrets which as far as im aware cant be fixed, so mouse users find turning turrets 180 very hard as its multiple swipes across the mouse mat to turn a small amount, but those should have a turn speed limitation on them so we just have to deal with it, plus right now its better to have AI on them than a player anyway lol
I Support SP Rollover
Why is KB/M being ignored
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IceStormers
Forsaken Immortals Top Men.
88
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Posted - 2013.11.23 15:33:00 -
[4] - Quote
Mieli Sydan wrote:I play with a KB/M and it took me quite a while to figure out how to configure my mouse so that it didn't feel like total garbage while playing Dust. The biggest improvement to precision for me was reducing my mouse's polling rate from 1000Hz to 125Hz. Anything above 125Hz seems to cause fast movements to get "dampened". I'm not sure if this is purely a Dust issue, as high polling rates also cause mouse control of the PS3 XMB to behave somewhat erratically too. As for latency, I've always assumed that it was a result of bad/inconsistent framerates, coupled with Dust 514's implementation of server-side hit detection.
I definitely agree that playing another FPS (on PC or console) after logging some hours in Dust feels like easy mode simply because you're no longer fighting the various input/framerate/hit detection issues with the game.
I checked around and looks like the ps3 polling rate is 100Hz and Xbox is 125Hz either way when i set to 100Hz the mouse moves much faster which in theory it should have no impact on, so i assume you are correct
However after a few games like this the mouse stopped responding, i can still fire but in Dust there is no aim with the mouse now, still moves fine on the XMB
I have changed sensitivity down to 20 but thats the only other change
I have since set it to 125Hz Still the same issue, very odd its only in Dust, Will keep playing with setting see if i can get it back
I Support SP Rollover
Why is KB/M being ignored
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IceStormers
Forsaken Immortals Top Men.
88
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Posted - 2013.11.23 15:57:00 -
[5] - Quote
IceStormers wrote:Mieli Sydan wrote:I play with a KB/M and it took me quite a while to figure out how to configure my mouse so that it didn't feel like total garbage while playing Dust. The biggest improvement to precision for me was reducing my mouse's polling rate from 1000Hz to 125Hz. Anything above 125Hz seems to cause fast movements to get "dampened". I'm not sure if this is purely a Dust issue, as high polling rates also cause mouse control of the PS3 XMB to behave somewhat erratically too. As for latency, I've always assumed that it was a result of bad/inconsistent framerates, coupled with Dust 514's implementation of server-side hit detection.
I definitely agree that playing another FPS (on PC or console) after logging some hours in Dust feels like easy mode simply because you're no longer fighting the various input/framerate/hit detection issues with the game. I checked around and looks like the ps3 polling rate is 100Hz and Xbox is 125Hz either way when i set to 100Hz the mouse moves much faster which in theory it should have no impact on, so i assume you are correct However after a few games like this the mouse stopped responding, i can still fire but in Dust there is no aim with the mouse now, still moves fine on the XMB I have changed sensitivity down to 20 but thats the only other change I have since set it to 125Hz Still the same issue, very odd its only in Dust, Will keep playing with setting see if i can get it back
Found an issue, Sensitivity of 20 seems to be dead, Does anyone know how they have implemented sensitivity on Dust and how its implemented on the PS3?
i.e is normal on XMB 1:1 and is Dust 50 1:1? I want to make sure its not that im fighting two different settings then adding DPI on top
I Support SP Rollover
Why is KB/M being ignored
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