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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
103
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Posted - 2013.11.19 18:50:00 -
[1] - Quote
poison Diego wrote:and there are 600k isk gone.. how mouch was the ant-¦s suit again? maybe 100k?
Try 139,000+ ISK. Most tanks run away after my first volley anyway.
The damage nerf isn't what's bothering me, it's the range nerf. To decrease the range by over 50% is too much. Make it at least 250 meters instead of 175 meters.
The not logic bomb!
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
103
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Posted - 2013.11.19 19:45:00 -
[2] - Quote
Takahiro Kashuken wrote:Marlin Kirby wrote:poison Diego wrote:and there are 600k isk gone.. how mouch was the ant-¦s suit again? maybe 100k? Try 139,000+ ISK. Most tanks run away after my first volley anyway. The damage nerf isn't what's bothering me, it's the range nerf. To decrease the range by over 50% is too much. Make it at least 250 meters instead of 175 meters. So you are out of range of 2 turrets so only rails can kill you?
Why not? Half the job of AV is repelling the tank. It's not going to move forward if I hit it at that range, but it's close enough to where a specialized tank to take AV-me out.
The not logic bomb!
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
103
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Posted - 2013.11.19 20:19:00 -
[3] - Quote
GeneralButtNaked wrote:Marlin Kirby wrote:
Why not? Half the job of AV is repelling the tank. It's not going to move forward if I hit it at that range, but it's close enough to where a specialized tank to take AV-me out.
So you want tankers to spec into rails, just so they can spam shots at something they can't see? All because you are not good enough to kill a tank when they can see you? Yeah, typical AV, no concern for balance, they just want to be able to destroy vehicles without risk.
lolwut?
I'm butthurt that lasers and ScR kill me all the time, but I haven't speced into armor because I'm stubborn. Therefore, lasers and ScR should be nerfed. See the problem?
Repel and destroy are not the same thing. I think I've destroyed maybe one tank in PC. Most of the tanks I fire swarms at immediately retreat, putting it out of action for X amount of time. Then I turn around and die to the guy using an AR. That's how it should be.
It's true that the range on the SL was too long, but 175 meters seems extreme. Did you miss the part where I'm fine the damage nerf?
The not logic bomb!
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
103
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Posted - 2013.11.19 20:56:00 -
[4] - Quote
GeneralButtNaked wrote:Clearly you were not around for when your corp was fighting zion in the start of PC, when you would put two forgers and a swarmer on top of the towers on the production facility.
You haven't said how 175m is extreme though. Is it because you will actually have to get within visual range(maybe)?
Or is it because the shorter range will help to eliminate the long range scrub swarming from towers?
Or is it because you will no longer be able to be beyond the visual range of everything except for a sniper?
I mean, it isn't like you still won't be able to hop around and spam shots from behind cover, so I don't know why you guys are freaking out.
You will still be able to scrub it up, just you will have to be closer.
No, I was burnt out on multiplayer games and went on a Metal Gear marathon instead at the time PC released.
And I did state why it was extreme, because I would hardly repel takes anymore and, as Kane Fyea said, how am I suppose to to destroy dropships?
The not logic bomb!
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
103
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Posted - 2013.11.19 23:10:00 -
[5] - Quote
GeneralButtNaked wrote: -Swarms do more damage Not against shields. -Are longer range That's debatable since swarms also go super slow and are easy to see -Track to the target Again, they're also really slow compared to the FG -They can also be equipped with more damage mods For now. Watch what you say, you're the kind of person who is going to be super mad when the Caldari heavy frame comes out -Can carry hives to resupply True -Can jump better to avoid blaster fire Speed is a larger factor than jumping. Jumping has never saved me against a tank -They do not need direct line of sight to be fired and hit the target Yes they do. I've had swarms hit walls many times mostly because the tank hides behind a wall because swarms go so slow. Rockets have also hit walls because I don't have 70-¦ of open space. The FG can easily take advantage of small spaces. -Don't need to spec into another frame to use it. True
The not logic bomb!
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
103
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Posted - 2013.11.19 23:31:00 -
[6] - Quote
True Adamance wrote:Marlin Kirby wrote:GeneralButtNaked wrote: -Are longer range That's debatable since swarms also go super slow and are easy to see
Did you just say swarms are easy to see? *Face palms brains through back of head...slumps to the floor blood pumping from the gaping wound in his face.....
Easier* to see
You're right. Unfair on my part. I don't use vehicles and the only time I fear AV is when I'm a passenger (usually a dropship). I clearly see missiles coming my way, however, this is usually because I'm on a turret of said dropship. I wish I could shoot at the buggers.
But when it comes to FG vs dropships: Fuuuuuuuuuuuuuuuuu-, I don't stand a chance.
The not logic bomb!
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
103
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Posted - 2013.11.19 23:32:00 -
[7] - Quote
True Adamance wrote: Yet I can cite so many occasions where I was being hit by insanely damaging invisible swarms.
?????
Is this a visual glitch?
The not logic bomb!
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
103
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Posted - 2013.11.20 00:20:00 -
[8] - Quote
GeneralButtNaked wrote: Swarms do more damage against armor tanks, the majority of tanks are armor. That's that tanker's fault
FG max range: 300m Swarm max range: 400m. Not debatable. Again, I'm the guy who thinks the range nerf was necessary, but too extreme.
Slow compared to the FG, sure, but they track to their target. Tracking is useless when the tank hides behind a wall.
Using an unreleased suit as a manner of saying swarms are not OP is asinine. No, it means I'm looking at the long-term. In the long-haul, your point on damage mods is pointless.
If jumping has never saved you against a tank, that is because you are too far away for it too matter. When you are forging up close against a blaster, jumping is what saves you. Seeing many swarms take advantage of the lag to do the same. Just their jumps are bigger, and they have enough stamina to jump an extra time or two before they get immobile and easier to hit. I was talking about short range here, and tanks always kill me at short range when I jump. If I'm in a tank's sights I'm done for unless I have conveniently close cover. I might get one swarm of.
My point about not needing direct line of sight to fire referred to being able to step out long enough to acquire a target, and then move back into cover to launch over it. Happens all the time. FG can't do that. They need direct LOS between themselves and the target if they want a hit. So do SLs. I can't lock on through walls
The not logic bomb!
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
103
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Posted - 2013.11.20 00:21:00 -
[9] - Quote
Atiim wrote:Forge guns and Swarm Launchers have the same damage bonus to armor.
Ehhh, not true.
It's +/-10% for Forgeguns and +/-20% for SL.
Both are strong against armor and weak against shields.
GeneralButtNaked wrote:Atiim wrote:Marlin Kirby wrote:True Adamance wrote: Yet I can cite so many occasions where I was being hit by insanely damaging invisible swarms.
????? Is this a visual glitch? Yes, this is a glitch that happens every once and a while. Most tankers like to believe that AV should be nerfed because of this as opposed to just fixing the glitch. It doesn't happen once in awhile. It happens every single time the swarmer is outside of 150 m. It happens most of the time they are between 100-150. It happens occasionally closer than that. It is not a glitch, it is a design decision by CCP to reduce render distance to increase graphical fidelity. As a result, swarms NEEDED a nerf to not continue a paradigm where tankers can't see the swarms or the swarmer.
Wouldn't make sense if the driver/pilot knew that they were being tracked? You know, something almost every already game does.
The not logic bomb!
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
103
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Posted - 2013.11.20 01:25:00 -
[10] - Quote
True Adamance wrote:Marlin Kirby wrote:
Wouldn't make sense if the driver/pilot knew that they were being tracked? You know, something almost every already game does.
20000 years into the future you would think that vehicles would be able to use a type of technology to back track and determine the flight path of said auto locking swarms to determine the firing position. At least I should be able to see you and not just have you appear at 60m with swarmer in hand.
Whether a bug or intentional, this is unacceptable. Vehicles need to see what's around them for their defense. It makes completely no sense otherwise.
The not logic bomb!
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