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poison Diego
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Posted - 2013.11.19 17:48:00 -
[1] - Quote
I want to ask you guys who ar saying that this swarm luncher nerf is to much, have you EVER stepped into a tank?
let me tell you that the assault forgeguns are enough pain in the anus without you jumping ants running around my tank or sitting way over in the redline packing a 2100 damage punch 4 times with that silly little toy of yours... and then you trow these bloody tracking germain hand grenades, and of course they do about 1500 damage EACH.
If you dont think that its unfair that you only need one ant to sneak up to a tank, put a good nanohive down, thow a few av grenades, then when the tank tries to make a run for it (unexpectedly) the ant pull out his way overpowered wiryrkomi swarm luncher and drains the last scraps of his armour.
and there are 600k isk gone.. how mouch was the ant-¦s suit again? maybe 100k?
You have to relize that you are not the only ones getting nerfed... Tankers are going to be nerfed to the dust to. Try to imagine the galliente logistics with 3 lows instead of 5... You would laugh right? oh WOW we get 400 more armour!! that just made my day! If you would give galliente logistics 40 more armour and take 2 low modules away then first we would hear people rage for real. Just please take all the low and high slots away ccp! appearantly we dont need them.
Please just stop this bullshit that tanks are going to be overpowered. just think about it, I think that 600k-1m isk should be more op than one 100k suit though the aren-¦t. Im sorry, maybe I am the only one that thinks that? |
poison Diego
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Posted - 2013.11.19 17:51:00 -
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How can you say that? we will only have the militia crap and grimsnes/(caldari one). Right? |
poison Diego
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Posted - 2013.11.19 18:10:00 -
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Chunky Munkey wrote:Get good at tanking before you complain about AV.
There is always someone out there so naive....
my point here exactly that swarmlunchers dont need any skills, they lock on and shoot. but tankers have to have a lot of skills, trying to escape bloody swarms. about 4-6m sp goes into a descent tank, maybe 1m into an op av bastard. |
poison Diego
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Posted - 2013.11.19 18:12:00 -
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If ccp are intending for tanks to get auto-aim I am all ears |
poison Diego
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Posted - 2013.11.19 18:21:00 -
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DUST Fiend wrote:poison Diego wrote:How can you say that? we will only have the militia crap and grimsnes/(caldari one). Right? Yea but they got a HP buff as well as a MASSIVE buff to PG / CPU, along with the option to not fit turrets. Once Assault Dropships are back in the game....you're gonna need an AV assault dropship to take out other assault dropships, and even that probably won't work if afterburners become more popular, which is likely considering the massive stat boost. Just gonna have to see how it plays out
yes but I think that is actually just going to be fun. that now the air battle will last for few sec longer than before when they get F*cked in one breach forge shot from me. I haven-¦t come across on ship that has survived a breach shot from me. Their only chance is to avoid it. but of course they cant know that I spawn with a breach... |
poison Diego
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Posted - 2013.11.19 18:25:00 -
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Takahiro Kashuken wrote:Tankers who have stayed till now will stay for 1.7 to test it out, old tankers who did give up and either left the game or went infantry may return, part time tankers who have more in infantry may go full blown infantry or stick with a vehicle and dabble in it, new tankers will either leave or stay
AV players who use the SL will drop it, the vast majority will drop the SL altogether, those which know how to use it and how to get into a good place to take that tank out will stick with it, those which work together to take out a tank will also stick with it
FG players may drop it if the damage is reduced, the splash has been nerfed but if you can aim your fine, most FG player will most likely stick with it if they enjoy the fat suit
So is it certain tha FG are going to be nerfed? |
poison Diego
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Posted - 2013.11.19 18:30:00 -
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DUST Fiend wrote:poison Diego wrote:DUST Fiend wrote:poison Diego wrote:How can you say that? we will only have the militia crap and grimsnes/(caldari one). Right? Yea but they got a HP buff as well as a MASSIVE buff to PG / CPU, along with the option to not fit turrets. Once Assault Dropships are back in the game....you're gonna need an AV assault dropship to take out other assault dropships, and even that probably won't work if afterburners become more popular, which is likely considering the massive stat boost. Just gonna have to see how it plays out yes but I think that is actually just going to be fun. that now the air battle will last for few sec longer than before when they get F*cked in one breach forge shot from me. I haven-¦t come across on ship that has survived a breach shot from me. Their only chance is to avoid it. but of course they cant know that I spawn with a breach... I can survive a breach shot so long as I either A.) have my resistances active or B.) am at max health. That of course is assuming you don't hit my gigantic weak spot for what, 135% damage? Ouch. Judge has it right if you ask me, forges that are charging up should show up on the minimap as yellow dots. It's a very minor warning, but it would be a huge help.
how much is your max hp? |
poison Diego
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Posted - 2013.11.19 18:31:00 -
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DUST Fiend wrote:poison Diego wrote:DUST Fiend wrote:poison Diego wrote:How can you say that? we will only have the militia crap and grimsnes/(caldari one). Right? Yea but they got a HP buff as well as a MASSIVE buff to PG / CPU, along with the option to not fit turrets. Once Assault Dropships are back in the game....you're gonna need an AV assault dropship to take out other assault dropships, and even that probably won't work if afterburners become more popular, which is likely considering the massive stat boost. Just gonna have to see how it plays out yes but I think that is actually just going to be fun. that now the air battle will last for few sec longer than before when they get F*cked in one breach forge shot from me. I haven-¦t come across on ship that has survived a breach shot from me. Their only chance is to avoid it. but of course they cant know that I spawn with a breach... I can survive a breach shot so long as I either A.) have my resistances active or B.) am at max health. That of course is assuming you don't hit my gigantic weak spot for what, 135% damage? Ouch. Judge has it right if you ask me, forges that are charging up should show up on the minimap as yellow dots. It's a very minor warning, but it would be a huge help. well fitted logistic dropship may survive a breach shot but that doesn-¦t happen very often |
poison Diego
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Posted - 2013.11.19 18:39:00 -
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DUST Fiend wrote:poison Diego wrote:how much is your max hp? Incubus 3,767 with 6% base resists I'm no longer maxed in dropships thanks to Uprising and the last respec.
ok I guess I would just leave you burning but if I had proficiency lvl5 I could do about 3800 damage |
poison Diego
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Posted - 2013.11.19 19:13:00 -
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Atiim wrote:poison Diego wrote:Chunky Munkey wrote:Get good at tanking before you complain about AV. There is always someone out there so naive.... my point here exactly that swarmlunchers dont need any skills, they lock on and shoot. but tankers have to have a lot of skills, trying to escape bloody swarms. about 4-6m sp goes into a descent tank, maybe 1m into an op av bastard. They lock on and shoot....but crash into everything possible. They require you to have awareness to your surroundings, as well as the tank itself. What most of the LOLTank Brigade is complaining about is redline AV. But that's like saying we should nerf snipers because of redline snipers. Then there is the other part of the LOLTank brigade who thinks that AV should not exist any we should be forced to use HAVs to take out other HAVs. And the 3rd pool of the LOLTank brigade simply wants an AV nerf because it can kill their $#!t fit HAVs Again. Make a video of you soloing a well known and famous tanker and tell me how much of a scrub weapon it is. I'm waiting.
so you are saying that only well known and famous tankers should tank because they are not as hard to kill? that ridiculous!! thats like saying if logis aren-¦t doing theyr job fx repairing armour, providing ammo and reviving they shouldn't play as logistic. Then the logistic would vanish from dust514.
And what I think is that solo players shouldn't be able to destroy tanks easily at all unless like those paper-somas or very idiotic tankers. |
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poison Diego
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Posted - 2013.11.19 19:28:00 -
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Atiim wrote:poison Diego wrote:Atiim wrote: They require you to have awareness to your surroundings, as well as the tank itself.
What most of the LOLTank Brigade is complaining about is redline AV. But that's like saying we should nerf snipers because of redline snipers.
Then there is the other part of the LOLTank brigade who thinks that AV should not exist any we should be forced to use HAVs to take out other HAVs.
And the 3rd pool of the LOLTank brigade simply wants an AV nerf because it can kill their $#!t fit HAVs
Again. Make a video of you soloing a well known and famous tanker and tell me how much of a scrub weapon it is. I'm waiting.
so you are saying that only well known and famous tankers should tank because they are not as hard to kill? that ridiculous!! thats like saying if logis aren-¦t doing theyr job fx repairing armour, providing ammo and reviving they shouldn't play as logistic. Then the logistic would vanish from dust514. And what I think is that solo players shouldn't be able to destroy tanks easily at all unless like those paper-somas or very idiotic tankers. No, I'm saying that if I have a PROTOTYPE weapon, only the best players should survive. Or should we just give MLT suits the ability to survive a Freedom, Allotek, Isukone, Duvolle, and every other pro variant IF YOU ARE NOT THE BEST TANKER THEN YOU SHOULD NOT SURVIVE THE BEST AV. The best rivals the best, and only the best.
maybe you dont see it, but there is a price difference to those two things. a descent tank is about 600k isk but a "PROTOTYPE" av costs at most 150-180k
I think that you need at least 2x 180k = 360k to destroy 600k, that is 2 "PROTOTYPE" av b*ches |
poison Diego
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Posted - 2013.11.19 20:25:00 -
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One last thing, why do you think that EVERYBODY has wiryrkomi swarm luncher??
PROBABLY BECAUSE IT IS WAY TO UNDERPOWERED RIGHT?????? |
poison Diego
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Posted - 2013.11.19 21:58:00 -
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Atiim wrote:GeneralButtNaked wrote:Atiim wrote: No, I'm saying that if I have a PROTOTYPE weapon, only the best players should survive.
Or should we just give MLT suits the ability to survive a Freedom, Allotek, Isukone, Duvolle, and every other pro variant
IF YOU ARE NOT THE BEST TANKER THEN YOU SHOULD NOT SURVIVE THE BEST AV.
The best rivals the best, and only the best.
The easier a weapon is to use, the less damage it should do. The PLC should massively outdamage swarms because of the difficulty factor. Any lock on, fire and forget weapon should not do more damage than a single fire, one in the clip lobbing projectile. If you want to pretend that medium frame AV takes skill, then roll a PLC. Otherwise, you are just a scrub in denial. If you honestly believe that then Blasters and Missile turrets should do no damage to anything whatsoever.. They are stupid easy and even easier when you press R3. It does take skill. Until you can post a video of you soloing a good HAV with a good pilot, you will continue to be spitting baseless claims. I find it hilarious how you say AV is easy when HAVs are thg most easiest thing to do in the game. All you need is SP. Try again.
Ok, I will admit that it will not be easy to be AV when the range will be nerfed but you can not say it is easy to be a tanker when you are not fighting total scrups who shoot at the tank with AR and throw grenades at you.
I will do much better solo in an adv logi suit than in a tank against a good squad. Not because I am a bad tanker, its because eather a swarm, forge gun or both is denying me the whole match. so I would have to recall or hide. |
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