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poison Diego
NECROM0NGERS
0
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Posted - 2013.11.19 17:48:00 -
[1] - Quote
I want to ask you guys who ar saying that this swarm luncher nerf is to much, have you EVER stepped into a tank?
let me tell you that the assault forgeguns are enough pain in the anus without you jumping ants running around my tank or sitting way over in the redline packing a 2100 damage punch 4 times with that silly little toy of yours... and then you trow these bloody tracking germain hand grenades, and of course they do about 1500 damage EACH.
If you dont think that its unfair that you only need one ant to sneak up to a tank, put a good nanohive down, thow a few av grenades, then when the tank tries to make a run for it (unexpectedly) the ant pull out his way overpowered wiryrkomi swarm luncher and drains the last scraps of his armour.
and there are 600k isk gone.. how mouch was the ant-¦s suit again? maybe 100k?
You have to relize that you are not the only ones getting nerfed... Tankers are going to be nerfed to the dust to. Try to imagine the galliente logistics with 3 lows instead of 5... You would laugh right? oh WOW we get 400 more armour!! that just made my day! If you would give galliente logistics 40 more armour and take 2 low modules away then first we would hear people rage for real. Just please take all the low and high slots away ccp! appearantly we dont need them.
Please just stop this bullshit that tanks are going to be overpowered. just think about it, I think that 600k-1m isk should be more op than one 100k suit though the aren-¦t. Im sorry, maybe I am the only one that thinks that? |
DUST Fiend
OSG Planetary Operations Covert Intervention
7794
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Posted - 2013.11.19 17:49:00 -
[2] - Quote
All I know is dropships are going to be invincible
Words / Vids / OSG
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poison Diego
NECROM0NGERS
0
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Posted - 2013.11.19 17:51:00 -
[3] - Quote
How can you say that? we will only have the militia crap and grimsnes/(caldari one). Right? |
Foundation Seldon
Gespenster Kompanie Villore Accords
198
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Posted - 2013.11.19 17:56:00 -
[4] - Quote
It's hard to say how AV as a whole is going to be doing since we don't know the state of the Forge Gun but I can say that with the changes to Swarms and AV grenades in particular I'd expect to see an increase in Proximity Explosives to combat what will undoubtedly be a bigger increase in LAVs.
DUST Fiend wrote:All I know is dropships are going to be invincible
Not with how much damage Large Rails are packing ... and again, we still don't know how the Forge Gun has changed.
1.7 LAVs - Thoughts and Discussion
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Xocoyol Zaraoul
Superior Genetics
1487
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Posted - 2013.11.19 17:56:00 -
[5] - Quote
DUST Fiend wrote:All I know is dropships are going to be invincible
Forgies will still be forging, and rails still be railing, and there will only be normal derpships for a loooooooooooooooooooooooooooooong while.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Zekain K
Expert Intervention Caldari State
501
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Posted - 2013.11.19 17:57:00 -
[6] - Quote
DUST Fiend wrote:All I know is dropships are going to be invincible Not from Rdv's.
There should be an anti air swarm launcher that can only target air vehicles. They would have they range they do now. Nut one less rocket. |
Chunky Munkey
Amarr Templars Amarr Empire
2221
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Posted - 2013.11.19 17:59:00 -
[7] - Quote
Get good at tanking before you complain about AV.
No.
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poison Diego
NECROM0NGERS
0
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Posted - 2013.11.19 18:10:00 -
[8] - Quote
Chunky Munkey wrote:Get good at tanking before you complain about AV.
There is always someone out there so naive....
my point here exactly that swarmlunchers dont need any skills, they lock on and shoot. but tankers have to have a lot of skills, trying to escape bloody swarms. about 4-6m sp goes into a descent tank, maybe 1m into an op av bastard. |
poison Diego
NECROM0NGERS
0
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Posted - 2013.11.19 18:12:00 -
[9] - Quote
If ccp are intending for tanks to get auto-aim I am all ears |
DUST Fiend
OSG Planetary Operations Covert Intervention
7796
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Posted - 2013.11.19 18:16:00 -
[10] - Quote
poison Diego wrote:How can you say that? we will only have the militia crap and grimsnes/(caldari one). Right? Yea but they got a HP buff as well as a MASSIVE buff to PG / CPU, along with the option to not fit turrets.
Once Assault Dropships are back in the game....you're gonna need an AV assault dropship to take out other assault dropships, and even that probably won't work if afterburners become more popular, which is likely considering the massive stat boost.
Just gonna have to see how it plays out
Words / Vids / OSG
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Takahiro Kashuken
Red Star. EoN.
1703
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Posted - 2013.11.19 18:21:00 -
[11] - Quote
Tankers who have stayed till now will stay for 1.7 to test it out, old tankers who did give up and either left the game or went infantry may return, part time tankers who have more in infantry may go full blown infantry or stick with a vehicle and dabble in it, new tankers will either leave or stay
AV players who use the SL will drop it, the vast majority will drop the SL altogether, those which know how to use it and how to get into a good place to take that tank out will stick with it, those which work together to take out a tank will also stick with it
FG players may drop it if the damage is reduced, the splash has been nerfed but if you can aim your fine, most FG player will most likely stick with it if they enjoy the fat suit |
poison Diego
NECROM0NGERS
0
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Posted - 2013.11.19 18:21:00 -
[12] - Quote
DUST Fiend wrote:poison Diego wrote:How can you say that? we will only have the militia crap and grimsnes/(caldari one). Right? Yea but they got a HP buff as well as a MASSIVE buff to PG / CPU, along with the option to not fit turrets. Once Assault Dropships are back in the game....you're gonna need an AV assault dropship to take out other assault dropships, and even that probably won't work if afterburners become more popular, which is likely considering the massive stat boost. Just gonna have to see how it plays out
yes but I think that is actually just going to be fun. that now the air battle will last for few sec longer than before when they get F*cked in one breach forge shot from me. I haven-¦t come across on ship that has survived a breach shot from me. Their only chance is to avoid it. but of course they cant know that I spawn with a breach... |
poison Diego
NECROM0NGERS
0
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Posted - 2013.11.19 18:25:00 -
[13] - Quote
Takahiro Kashuken wrote:Tankers who have stayed till now will stay for 1.7 to test it out, old tankers who did give up and either left the game or went infantry may return, part time tankers who have more in infantry may go full blown infantry or stick with a vehicle and dabble in it, new tankers will either leave or stay
AV players who use the SL will drop it, the vast majority will drop the SL altogether, those which know how to use it and how to get into a good place to take that tank out will stick with it, those which work together to take out a tank will also stick with it
FG players may drop it if the damage is reduced, the splash has been nerfed but if you can aim your fine, most FG player will most likely stick with it if they enjoy the fat suit
So is it certain tha FG are going to be nerfed? |
DUST Fiend
OSG Planetary Operations Covert Intervention
7799
|
Posted - 2013.11.19 18:28:00 -
[14] - Quote
poison Diego wrote:DUST Fiend wrote:poison Diego wrote:How can you say that? we will only have the militia crap and grimsnes/(caldari one). Right? Yea but they got a HP buff as well as a MASSIVE buff to PG / CPU, along with the option to not fit turrets. Once Assault Dropships are back in the game....you're gonna need an AV assault dropship to take out other assault dropships, and even that probably won't work if afterburners become more popular, which is likely considering the massive stat boost. Just gonna have to see how it plays out yes but I think that is actually just going to be fun. that now the air battle will last for few sec longer than before when they get F*cked in one breach forge shot from me. I haven-¦t come across on ship that has survived a breach shot from me. Their only chance is to avoid it. but of course they cant know that I spawn with a breach...
I can survive a breach shot so long as I either A.) have my resistances active or B.) am at max health.
That of course is assuming you don't hit my gigantic weak spot for what, 135% damage? Ouch. Judge has it right if you ask me, forges that are charging up should show up on the minimap as yellow dots. It's a very minor warning, but it would be a huge help.
Words / Vids / OSG
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poison Diego
NECROM0NGERS
0
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Posted - 2013.11.19 18:30:00 -
[15] - Quote
DUST Fiend wrote:poison Diego wrote:DUST Fiend wrote:poison Diego wrote:How can you say that? we will only have the militia crap and grimsnes/(caldari one). Right? Yea but they got a HP buff as well as a MASSIVE buff to PG / CPU, along with the option to not fit turrets. Once Assault Dropships are back in the game....you're gonna need an AV assault dropship to take out other assault dropships, and even that probably won't work if afterburners become more popular, which is likely considering the massive stat boost. Just gonna have to see how it plays out yes but I think that is actually just going to be fun. that now the air battle will last for few sec longer than before when they get F*cked in one breach forge shot from me. I haven-¦t come across on ship that has survived a breach shot from me. Their only chance is to avoid it. but of course they cant know that I spawn with a breach... I can survive a breach shot so long as I either A.) have my resistances active or B.) am at max health. That of course is assuming you don't hit my gigantic weak spot for what, 135% damage? Ouch. Judge has it right if you ask me, forges that are charging up should show up on the minimap as yellow dots. It's a very minor warning, but it would be a huge help.
how much is your max hp? |
poison Diego
NECROM0NGERS
0
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Posted - 2013.11.19 18:31:00 -
[16] - Quote
DUST Fiend wrote:poison Diego wrote:DUST Fiend wrote:poison Diego wrote:How can you say that? we will only have the militia crap and grimsnes/(caldari one). Right? Yea but they got a HP buff as well as a MASSIVE buff to PG / CPU, along with the option to not fit turrets. Once Assault Dropships are back in the game....you're gonna need an AV assault dropship to take out other assault dropships, and even that probably won't work if afterburners become more popular, which is likely considering the massive stat boost. Just gonna have to see how it plays out yes but I think that is actually just going to be fun. that now the air battle will last for few sec longer than before when they get F*cked in one breach forge shot from me. I haven-¦t come across on ship that has survived a breach shot from me. Their only chance is to avoid it. but of course they cant know that I spawn with a breach... I can survive a breach shot so long as I either A.) have my resistances active or B.) am at max health. That of course is assuming you don't hit my gigantic weak spot for what, 135% damage? Ouch. Judge has it right if you ask me, forges that are charging up should show up on the minimap as yellow dots. It's a very minor warning, but it would be a huge help. well fitted logistic dropship may survive a breach shot but that doesn-¦t happen very often |
Takahiro Kashuken
Red Star. EoN.
1704
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Posted - 2013.11.19 18:34:00 -
[17] - Quote
poison Diego wrote:Takahiro Kashuken wrote:Tankers who have stayed till now will stay for 1.7 to test it out, old tankers who did give up and either left the game or went infantry may return, part time tankers who have more in infantry may go full blown infantry or stick with a vehicle and dabble in it, new tankers will either leave or stay
AV players who use the SL will drop it, the vast majority will drop the SL altogether, those which know how to use it and how to get into a good place to take that tank out will stick with it, those which work together to take out a tank will also stick with it
FG players may drop it if the damage is reduced, the splash has been nerfed but if you can aim your fine, most FG player will most likely stick with it if they enjoy the fat suit So is it certain tha FG are going to be nerfed?
No idea
All we had is the splash nerfed
Patch notes will tell us it seems |
DUST Fiend
OSG Planetary Operations Covert Intervention
7799
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Posted - 2013.11.19 18:36:00 -
[18] - Quote
poison Diego wrote:how much is your max hp?
Incubus
3,767 with 6% base resists
I'm no longer maxed in dropships thanks to Uprising and the last respec.
Words / Vids / OSG
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Fox Gaden
Immortal Guides
1570
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Posted - 2013.11.19 18:36:00 -
[19] - Quote
In the long run, good for both, as it will lay a more stable foundation to build on.
In the short run, some tweaking will inevitably be required after redoing the balance from the ground up. |
Slag Emberforge
Immortal Retribution
126
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Posted - 2013.11.19 18:37:00 -
[20] - Quote
CCP hasn't given any indication that forged for AV are being looked at, post the AI nerf (splash radius) I think they are sitting "ok" at the moment.
Certainly charge time, lead time, and actually having to aim unlike lolswarmers makes a difference. Add to the fact it's on a heavy suit and you can't stack 5 damage mods.. |
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poison Diego
NECROM0NGERS
0
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Posted - 2013.11.19 18:39:00 -
[21] - Quote
DUST Fiend wrote:poison Diego wrote:how much is your max hp? Incubus 3,767 with 6% base resists I'm no longer maxed in dropships thanks to Uprising and the last respec.
ok I guess I would just leave you burning but if I had proficiency lvl5 I could do about 3800 damage |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
103
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Posted - 2013.11.19 18:50:00 -
[22] - Quote
poison Diego wrote:and there are 600k isk gone.. how mouch was the ant-¦s suit again? maybe 100k?
Try 139,000+ ISK. Most tanks run away after my first volley anyway.
The damage nerf isn't what's bothering me, it's the range nerf. To decrease the range by over 50% is too much. Make it at least 250 meters instead of 175 meters.
The not logic bomb!
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Takahiro Kashuken
Red Star. EoN.
1704
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Posted - 2013.11.19 19:03:00 -
[23] - Quote
Marlin Kirby wrote:poison Diego wrote:and there are 600k isk gone.. how mouch was the ant-¦s suit again? maybe 100k? Try 139,000+ ISK. Most tanks run away after my first volley anyway. The damage nerf isn't what's bothering me, it's the range nerf. To decrease the range by over 50% is too much. Make it at least 250 meters instead of 175 meters.
So you are out of range of 2 turrets so only rails can kill you? |
Atiim
Living Like Larry Schwag
1159
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Posted - 2013.11.19 19:04:00 -
[24] - Quote
poison Diego wrote:Chunky Munkey wrote:Get good at tanking before you complain about AV. There is always someone out there so naive.... my point here exactly that swarmlunchers dont need any skills, they lock on and shoot. but tankers have to have a lot of skills, trying to escape bloody swarms. about 4-6m sp goes into a descent tank, maybe 1m into an op av bastard. They lock on and shoot....but crash into everything possible.
They require you to have awareness to your surroundings, as well as the tank itself.
What most of the LOLTank Brigade is complaining about is redline AV. But that's like saying we should nerf snipers because of redline snipers.
Then there is the other part of the LOLTank brigade who thinks that AV should not exist any we should be forced to use HAVs to take out other HAVs.
And the 3rd pool of the LOLTank brigade simply wants an AV nerf because it can kill their $#!t fit HAVs
Again. Make a video of you soloing a well known and famous tanker and tell me how much of a scrub weapon it is. I'm waiting.
Check out my corp's new website here :D
-HAND
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poison Diego
NECROM0NGERS
0
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Posted - 2013.11.19 19:13:00 -
[25] - Quote
Atiim wrote:poison Diego wrote:Chunky Munkey wrote:Get good at tanking before you complain about AV. There is always someone out there so naive.... my point here exactly that swarmlunchers dont need any skills, they lock on and shoot. but tankers have to have a lot of skills, trying to escape bloody swarms. about 4-6m sp goes into a descent tank, maybe 1m into an op av bastard. They lock on and shoot....but crash into everything possible. They require you to have awareness to your surroundings, as well as the tank itself. What most of the LOLTank Brigade is complaining about is redline AV. But that's like saying we should nerf snipers because of redline snipers. Then there is the other part of the LOLTank brigade who thinks that AV should not exist any we should be forced to use HAVs to take out other HAVs. And the 3rd pool of the LOLTank brigade simply wants an AV nerf because it can kill their $#!t fit HAVs Again. Make a video of you soloing a well known and famous tanker and tell me how much of a scrub weapon it is. I'm waiting.
so you are saying that only well known and famous tankers should tank because they are not as hard to kill? that ridiculous!! thats like saying if logis aren-¦t doing theyr job fx repairing armour, providing ammo and reviving they shouldn't play as logistic. Then the logistic would vanish from dust514.
And what I think is that solo players shouldn't be able to destroy tanks easily at all unless like those paper-somas or very idiotic tankers. |
Atiim
Living Like Larry Schwag
1159
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Posted - 2013.11.19 19:19:00 -
[26] - Quote
poison Diego wrote:Atiim wrote: They require you to have awareness to your surroundings, as well as the tank itself.
What most of the LOLTank Brigade is complaining about is redline AV. But that's like saying we should nerf snipers because of redline snipers.
Then there is the other part of the LOLTank brigade who thinks that AV should not exist any we should be forced to use HAVs to take out other HAVs.
And the 3rd pool of the LOLTank brigade simply wants an AV nerf because it can kill their $#!t fit HAVs
Again. Make a video of you soloing a well known and famous tanker and tell me how much of a scrub weapon it is. I'm waiting.
so you are saying that only well known and famous tankers should tank because they are not as hard to kill? that ridiculous!! thats like saying if logis aren-¦t doing theyr job fx repairing armour, providing ammo and reviving they shouldn't play as logistic. Then the logistic would vanish from dust514. And what I think is that solo players shouldn't be able to destroy tanks easily at all unless like those paper-somas or very idiotic tankers. No, I'm saying that if I have a PROTOTYPE weapon, only the best players should survive.
Or should we just give MLT suits the ability to survive a Freedom, Allotek, Isukone, Duvolle, and every other pro variant
IF YOU ARE NOT THE BEST TANKER THEN YOU SHOULD NOT SURVIVE THE BEST AV.
The best rivals the best, and only the best.
Check out my corp's new website here :D
-HAND
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poison Diego
NECROM0NGERS
0
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Posted - 2013.11.19 19:28:00 -
[27] - Quote
Atiim wrote:poison Diego wrote:Atiim wrote: They require you to have awareness to your surroundings, as well as the tank itself.
What most of the LOLTank Brigade is complaining about is redline AV. But that's like saying we should nerf snipers because of redline snipers.
Then there is the other part of the LOLTank brigade who thinks that AV should not exist any we should be forced to use HAVs to take out other HAVs.
And the 3rd pool of the LOLTank brigade simply wants an AV nerf because it can kill their $#!t fit HAVs
Again. Make a video of you soloing a well known and famous tanker and tell me how much of a scrub weapon it is. I'm waiting.
so you are saying that only well known and famous tankers should tank because they are not as hard to kill? that ridiculous!! thats like saying if logis aren-¦t doing theyr job fx repairing armour, providing ammo and reviving they shouldn't play as logistic. Then the logistic would vanish from dust514. And what I think is that solo players shouldn't be able to destroy tanks easily at all unless like those paper-somas or very idiotic tankers. No, I'm saying that if I have a PROTOTYPE weapon, only the best players should survive. Or should we just give MLT suits the ability to survive a Freedom, Allotek, Isukone, Duvolle, and every other pro variant IF YOU ARE NOT THE BEST TANKER THEN YOU SHOULD NOT SURVIVE THE BEST AV. The best rivals the best, and only the best.
maybe you dont see it, but there is a price difference to those two things. a descent tank is about 600k isk but a "PROTOTYPE" av costs at most 150-180k
I think that you need at least 2x 180k = 360k to destroy 600k, that is 2 "PROTOTYPE" av b*ches |
Flix Keptick
Red Star. EoN.
1289
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Posted - 2013.11.19 19:32:00 -
[28] - Quote
DUST Fiend wrote:All I know is dropships are going to be invincible Forges will still be a danger, could you stop? CCP might take you seriously and prenerf our derpships
"Please don't"
GÿåForum warrior lvl.1Gÿå
I Support SP Rollover, MAKE IT HAPPEN CCP !!!
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Atiim
Living Like Larry Schwag
1159
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Posted - 2013.11.19 19:36:00 -
[29] - Quote
A decent tank is 400k ISK sorry.
And you assume that the AV will not die at all when trying to take out a tank. You also assume that having AV makes us invincible.
Stop trying to avoid the point. If yo think AV is so easy then go try to solo a good HAV with a good pilot and post a video showing your gameplay. You won't do it will you.
It's a shame that most tankers will just spew whatever lie they want and then run like hell when someone asks for proof.
Check out my corp's new website here :D
-HAND
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DeadlyAztec11
Gallente Federation
2658
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Posted - 2013.11.19 19:37:00 -
[30] - Quote
poison Diego wrote:Atiim wrote:poison Diego wrote:Atiim wrote: They require you to have awareness to your surroundings, as well as the tank itself.
What most of the LOLTank Brigade is complaining about is redline AV. But that's like saying we should nerf snipers because of redline snipers.
Then there is the other part of the LOLTank brigade who thinks that AV should not exist any we should be forced to use HAVs to take out other HAVs.
And the 3rd pool of the LOLTank brigade simply wants an AV nerf because it can kill their $#!t fit HAVs
Again. Make a video of you soloing a well known and famous tanker and tell me how much of a scrub weapon it is. I'm waiting.
so you are saying that only well known and famous tankers should tank because they are not as hard to kill? that ridiculous!! thats like saying if logis aren-¦t doing theyr job fx repairing armour, providing ammo and reviving they shouldn't play as logistic. Then the logistic would vanish from dust514. And what I think is that solo players shouldn't be able to destroy tanks easily at all unless like those paper-somas or very idiotic tankers. No, I'm saying that if I have a PROTOTYPE weapon, only the best players should survive. Or should we just give MLT suits the ability to survive a Freedom, Allotek, Isukone, Duvolle, and every other pro variant IF YOU ARE NOT THE BEST TANKER THEN YOU SHOULD NOT SURVIVE THE BEST AV. The best rivals the best, and only the best. maybe you dont see it, but there is a price difference to those two things. a descent tank is about 600k isk but a "PROTOTYPE" av costs at most 150-180k I think that you need at least 2x 180k = 360k to destroy 600k, that is 2 "PROTOTYPE" av b*ches Do you realize how easy it is for infantry to kill AV infantry?
I'd rather fight infantry in a scout suit with only a scrambler pistol than in my AV suit.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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