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chase rowland
The Enclave Syndicate Dark Taboo
4
|
Posted - 2013.09.23 17:54:00 -
[1] - Quote
if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me. as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art. others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me. |
Forlorn Destrier
Bullet Cluster
1761
|
Posted - 2013.09.23 17:57:00 -
[2] - Quote
chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me. as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art. others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me.
This is hard to read. Not an attack, just an observation. |
Crash Monster
Snipers Anonymous
1388
|
Posted - 2013.09.23 17:58:00 -
[3] - Quote
Shoot, I was looking for the post to end the war... and all I got was a wall of text. |
chase rowland
The Enclave Syndicate Dark Taboo
4
|
Posted - 2013.09.23 18:04:00 -
[4] - Quote
Crash Monster wrote:Shoot, I was looking for the post to end the war... and all I got was a wall of text. do you know the definition of enlighten? besides, only ccp could fix this mess....
|
Shattered Mirage
native warlords
309
|
Posted - 2013.09.23 18:04:00 -
[5] - Quote
chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me. as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art. others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me.
*Sigh* Chase.... you really need to fix that wall of text.
Also, you're pretty redundant in making points.
|
Crash Monster
Snipers Anonymous
1389
|
Posted - 2013.09.23 18:07:00 -
[6] - Quote
chase rowland wrote:do you know the definition of enlighten? besides, only ccp could fix this mess....
I suspect it means the opposite of bludgeoning your opponents with a fortress of text. |
chase rowland
The Enclave Syndicate Dark Taboo
4
|
Posted - 2013.09.23 18:09:00 -
[7] - Quote
shattered you know me well enough to know this. and i fixed it. and thats a good one crash, i just was in a rush is all |
Crash Monster
Snipers Anonymous
1391
|
Posted - 2013.09.23 18:13:00 -
[8] - Quote
Okay, for the effort of adding a couple blank lines I do like the idea of giving some WP for amounts of damage to vehicles... as long as CCP builds in some protection against abuse. Though, this isn't the first time I've seen the idea.
|
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
122
|
Posted - 2013.09.23 18:41:00 -
[9] - Quote
CCP needs to not Buff or Nerf anything and some how make a game mode that forces Tanks and Infantry to work together. I have no idea what this mode would be. Maybe a capture the flag esq type game where a team has to hack a yellow tank then return it safely to their red line or something.
The gunner issue aside (feels to me that the gunner issue was the original issue, but after reading the forums over the past few days there is definitely a bunch of separate issues) the flaw in almost everybodys reasoning, from tankers to infantry, is that while people acknowledge team work is something required for infantry working with infantry, almost no one wants to acknowledge team work is a necessity between infantry and tanks.
AVers should pretty much be able to dominate a lone tank that doesn't have infantry support. Maybe, and I say MAYBE 2 AVers should be required to take down a decent, lone tank. I'll say that a rough ballpark of 1-3 AVers should always defeat a lone tank, no problem (due more in part to tactics, less in part to damage). And there is one thing Tankers are forgetting/won't acknowledge. That AV dude trying to take you out? His choice of AV nades puts him/her at a massive disadvantage to me, an Assault with real nades. I don't need or want to be in your tank, but if Tankers would let me, I could protect them from AV. But they don't let me/want me to.
I have seen and met a lot of REAL LIFE Military/Ex Military people here in Dust. I would like to see someone who has had REAL LIFE experience with Tanks and Tank tactics/strategy get on here and talk some sense into Dust Tankers. They would tell you that if you try and do anything with out infantry support, you are a moron and deserve the death that is coming your way. Of course, no one on here would listen to said person, so I guess that's a moot point.
In real life the 4 supposed best Main Battle Tanks (M1 Abrams, Leopard 2, Challenger 2, and AMX-56 Leclerc) cost easily into the millions of dollars to build (I wanna say the M1 Abrams is around like 54 million per tank, but i'm pulling that from memory and could be incorrect) and take massive amounts of training to make the CREW proficient.
The RPG has been the same forever, takes almost no training to use proficiently, and is basically just a tube and an exploding shell with an impact fuse. Just a guess but I would say construction of 1 RPG tube and 1 round is well under 1000 dollars, probably closer to 100 dollars.
I understand we are playing a futuristic videogame with made up weapons and technology, but if we aren't going to follow reality in any way shape or form, then everybody (tankers included) better put on their big boy pants and get ready for MAVs, Fighters, Heavy Aircraft, and those Mechs that have been rumored to be a possibility way down the road. Because if a Tank should be able to solo with no support, then so should everything else. And if they aren't, then everyone needs to get ready for Tanker QQing multiplied by 4.
EDIT: I'm not against Tank buffs. I'm against Tank buffs when considering the Tank a lone unit that doesn't work with support. I would not be against a buff that takes into consideration the fact a Tank needs to work with support forces. |
Fox Gaden
Immortal Guides
1120
|
Posted - 2013.09.23 18:43:00 -
[10] - Quote
Adding spaces between the Paragraphs was a definite improvement, but it could still use a little polish. Copy and past the following:
chase rowland wrote: If there is one thing I hate more than COD, its an unconstructive post, and I've yet to see one like the one I'm about to reveal. The wars between AV'ers and tankers needs to stop. AV'ers want tankers easy to blow up and not worth speccing into. This means for you AV'ers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. Tankers, if we didn't have demented AV'ers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldn't have anything to kill. If either gets nerfed to the ground it means we are screwed. Nobody seems to see this but me.
As for my opinion of balance, WP should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. It's not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing AV too. We already lose plenty when we face other tankers. I really hope CCP takes this into account with 1.6 pretty Soon(tm), but we need proto tanks back if we are going against this because this is just sad. CCP you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong CCP, I fear most for you. You already lost most of your good tankers. Now everyone has AV and tanking is a dying art.
Others feel free to leave comments and thoughts about this but please, don't act like a 8 year old and argue. This game needs balance, not brainless chimps throwing **** at each other, and I'm an AV'er too so don't even try to critisize me.
Now to my feedback on the content:
- I think part of the rebalancing of 1.6 will be to get the relationships working the way they want them, so even if they donGÇÖt get it right, they will be able to make adjustments until a good balance is found. This will work much better than just trying to patch what we have now. So if 1.6 does not get it right in the first go, donGÇÖt give up hope.
- AV is definitely too strong right now, and I am saying this as the guy who wrote the Swarm Launcher guide. This may be in part because there are no Advanced and Proto tanks right now, and because there are no countermeasures for Dropships to equip yet.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
|
Shattered Mirage
native warlords
312
|
Posted - 2013.09.23 18:46:00 -
[11] - Quote
chase rowland wrote:shattered you know me well enough to know this. and i fixed it. and thats a good one crash, i just was in a rush is all
True.
All in all, AV and vehicles need to be reworked. Period.
|
Crash Monster
Snipers Anonymous
1396
|
Posted - 2013.09.23 18:49:00 -
[12] - Quote
Dunk Mujunk wrote:AVers should pretty much be able to dominate a lone tank that doesn't have infantry support. Maybe, and I say MAYBE 2 AVers should be required to take down a decent, lone tank. I'll say that a rough ballpark of 1-3 AVers should always defeat a lone tank, no problem (due more in part to tactics, less in part to damage). And there is one thing Tankers are forgetting/won't acknowledge. That AV dude trying to take you out? His choice of AV nades puts him/her at a massive disadvantage to me, an Assault with real nades. I don't need or want to be in your tank, but if Tankers would let me, I could protect them from AV. But they don't let me/want me to.
I don't think tankers have an issue with multiple AVers being able to defeat a tank. Personally, I don't think any one suit should be able to expect to take on a tank and win.
Quote:The RPG has been the same forever, takes almost no training to use proficiently, and is basically just a tube and an exploding shell with an impact fuse. Just a guess but I would say construction of 1 RPG tube and 1 round is well under 1000 dollars, probably closer to 100 dollars.
I understand we are playing a futuristic videogame with made up weapons and technology, but if we aren't going to follow reality in any way shape or form, then everybody (tankers included) better put on their big boy pants and get ready for MAVs, Fighters, Heavy Aircraft, and those Mechs that have been rumored to be a possibility way down the road. Because if a Tank should be able to solo with no support, then so should everything else. And if they aren't, then everyone needs to get ready for Tanker QQing multiplied by 4.
I'm a sniper... so I like the idea of being able to play solo... if not being able to dominate solo. In pub matches pretty much anyone can solo all they want -- but not necessarily dominate.
|
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
122
|
Posted - 2013.09.23 18:55:00 -
[13] - Quote
If I have a decent amount of SP into AV nades and I engage a tank in a city setting where I have boxes and stuff to hide behind and or enough cover to sneak up behind a tank, then yea, I should be able to solo a tank. The tank had no business being alone in that setting, and doesn't need a buff because of the results.
Tankers can solo all they want in Pubs, and they don't dominate. Yet most Tanker QQing seems to be in relation to Pubs, so I am naturally confused. |
chase rowland
The Enclave Syndicate Dark Taboo
7
|
Posted - 2013.09.23 19:22:00 -
[14] - Quote
Dunk Mujunk wrote:If I have a decent amount of SP into AV nades and I engage a tank in a city setting where I have boxes and stuff to hide behind and or enough cover to sneak up behind a tank, then yea, I should be able to solo a tank. The tank had no business being alone in that setting, and doesn't need a buff because of the results.
Tankers can solo all they want in Pubs, and they don't dominate. Yet most Tanker QQing seems to be in relation to Pubs, so I am naturally confused. ok since you seem to want to be able to 1v1 a 2 mill tank, how about we make av 2 mill? different form of balance and you can still 1v1 tanks, yet you get as broke as us in the process. in the war against iraq, we sent in around 250 tanks, about 230 came back fine. so dont even get started about real life becouse if we made it like real life, then tanks would just dominate. cod isnt like real life my friend, you severely underestimate tanks.
so explain to me why you think its possible to solo tanks irl? |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 19:27:00 -
[15] - Quote
chase rowland wrote:Dunk Mujunk wrote:If I have a decent amount of SP into AV nades and I engage a tank in a city setting where I have boxes and stuff to hide behind and or enough cover to sneak up behind a tank, then yea, I should be able to solo a tank. The tank had no business being alone in that setting, and doesn't need a buff because of the results.
Tankers can solo all they want in Pubs, and they don't dominate. Yet most Tanker QQing seems to be in relation to Pubs, so I am naturally confused. ok since you seem to want to be able to 1v1 a 2 mill tank, how about we make av 2 mill? different form of balance and you can still 1v1 tanks, yet you get as broke as us in the process. in the war against iraq, we sent in around 250 tanks, about 230 came back fine. so dont even get started about real life becouse if we made it like real life, then tanks would just dominate. cod isnt like real life my friend, you severely underestimate tanks. so explain to me why you think its possible to solo tanks irl?
Because you're looking at large scale tank vs tank in an open desert. Take a look at what happened when our forces moved into the cities.
And you thinking i'm a CoD player is laughable, as i'm trying to champion teamwork. Yet you wanna run solo in your tank. By yourself. With no one on your extra turrets. And no Infantry support.
Any more questions? |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 19:30:00 -
[16] - Quote
Oh hey, look at this interesting little tid bit-
http://usatoday30.usatoday.com/news/world/iraq/2005-03-29-abrams-tank-a_x.htm
You're talking about the Battle of 73 Easting Chase. Which was in 1991.
EDIT: Not sure why I wasted my time posting this link as i'm sure no one will read it. Oh well. Back to the fruitless argument!!! |
chase rowland
The Enclave Syndicate Dark Taboo
7
|
Posted - 2013.09.23 19:34:00 -
[17] - Quote
1,100 tanks used in Iraq have been struck by enemy fire, mostly with minor damage.the Army will not discuss details of how tanks have been damaged by insurgents i got this from the source you provided. thank you for inadvertantly proving my point. MINOR damage. and in IRAQ. once again i thank you. |
Acturus Galaxy
Mannar Focused Warfare Gallente Federation
146
|
Posted - 2013.09.23 19:39:00 -
[18] - Quote
chase rowland wrote:Dunk Mujunk wrote:If I have a decent amount of SP into AV nades and I engage a tank in a city setting where I have boxes and stuff to hide behind and or enough cover to sneak up behind a tank, then yea, I should be able to solo a tank. The tank had no business being alone in that setting, and doesn't need a buff because of the results.
Tankers can solo all they want in Pubs, and they don't dominate. Yet most Tanker QQing seems to be in relation to Pubs, so I am naturally confused. ok since you seem to want to be able to 1v1 a 2 mill tank, how about we make av 2 mill? different form of balance and you can still 1v1 tanks, yet you get as broke as us in the process. in the war against iraq, we sent in around 250 tanks, about 230 came back fine. so dont even get started about real life becouse if we made it like real life, then tanks would just dominate. cod isnt like real life my friend, you severely underestimate tanks. so explain to me why you think its possible to solo tanks irl?
The only time you should need 3v1 is when the tank has two additional people seated inside. The biggest problem as I see it is that having one clone in one tank on the team requires three clones dedicated to AV to go up against the tank. The will leave the rest of the teams 15-13 in the tankers favor. The tank alone takes attention away from the foot soldiers.
I say make tanks much cheaper and keep the balance as it is. And make proto equipment much more expensive making it rare to have proto AV fielded against the tank. One AV should still be able to keep the tank in check or it would be a very unfair match if only one side are fielding tanks. Just imagine having two tanks on one side and 6 AVs on the other team to fight the tanks. Then you have 14 clones vs 10 clones in the tank teams favor. |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 19:41:00 -
[19] - Quote
Congratulations, you found a paragraph that you could pull out of context and try and use for your argument. I guess that means you win right?
What about this paragraph-
In the all-out battles of the 1991 Gulf War, only 18 Abrams tanks were lost and no soldiers in them killed. But since the March 2003 invasion of Iraq, with tanks in daily combat against the unexpectedly fierce insurgency, the Army says 80 of the 69-ton behemoths have been damaged so badly they had to be shipped back to the United States.
Did you miss that one? Or are you going to say they were just damaged and shipped home, not destroyed, so that some how validates your argument?
What about this paragraph-
Because it was designed to fight other tanks, the Abrams' heavy armor is up front. In Iraq's cities, however, insurgents sneak up from behind, fire from rooftops above and set off mines below.
Holy **** that sounds like Dust!!! |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 19:42:00 -
[20] - Quote
chase rowland wrote:quick edit: about 80 tanks were so badly damaged that they had to be shipped back. youve done my work for me. thank you ignorent aver
HA! I'm freakin psychic!!!! |
|
chase rowland
The Enclave Syndicate Dark Taboo
8
|
Posted - 2013.09.23 19:43:00 -
[21] - Quote
true but based on real facts from the military, tanks clearly dominate avers. your lucky i gave you so much slack in my first post. instead you got aggressive so i bring facts to case. so, any more points i must clarify? |
Operative 1171 Aajli
Bragian Order Amarr Empire
359
|
Posted - 2013.09.23 19:45:00 -
[22] - Quote
Dunk Mujunk wrote:CCP needs to not Buff or Nerf anything and some how make a game mode that forces Tanks and Infantry to work together. I have no idea what this mode would be. Maybe a capture the flag esq type game where a team has to hack a yellow tank then return it safely to their red line or something.
The gunner issue aside (feels to me that the gunner issue was the original issue, but after reading the forums over the past few days there is definitely a bunch of separate issues) the flaw in almost everybodys reasoning, from tankers to infantry, is that while people acknowledge team work is something required for infantry working with infantry, almost no one wants to acknowledge team work is a necessity between infantry and tanks.
AVers should pretty much be able to dominate a lone tank that doesn't have infantry support. Maybe, and I say MAYBE 2 AVers should be required to take down a decent, lone tank. I'll say that a rough ballpark of 1-3 AVers should always defeat a lone tank, no problem (due more in part to tactics, less in part to damage). And there is one thing Tankers are forgetting/won't acknowledge. That AV dude trying to take you out? His choice of AV nades puts him/her at a massive disadvantage to me, an Assault with real nades. I don't need or want to be in your tank, but if Tankers would let me, I could protect them from AV. But they don't let me/want me to.
I have seen and met a lot of REAL LIFE Military/Ex Military people here in Dust. I would like to see someone who has had REAL LIFE experience with Tanks and Tank tactics/strategy get on here and talk some sense into Dust Tankers. They would tell you that if you try and do anything with out infantry support, you are a moron and deserve the death that is coming your way. Of course, no one on here would listen to said person, so I guess that's a moot point.
In real life the 4 supposed best Main Battle Tanks (M1 Abrams, Leopard 2, Challenger 2, and AMX-56 Leclerc) cost easily into the millions of dollars to build (I wanna say the M1 Abrams is around like 54 million per tank, but i'm pulling that from memory and could be incorrect) and take massive amounts of training to make the CREW proficient.
The RPG has been the same forever, takes almost no training to use proficiently, and is basically just a tube and an exploding shell with an impact fuse. Just a guess but I would say construction of 1 RPG tube and 1 round is well under 1000 dollars, probably closer to 100 dollars.
I understand we are playing a futuristic videogame with made up weapons and technology, but if we aren't going to follow reality in any way shape or form, then everybody (tankers included) better put on their big boy pants and get ready for MAVs, Fighters, Heavy Aircraft, and those Mechs that have been rumored to be a possibility way down the road. Because if a Tank should be able to solo with no support, then so should everything else. And if they aren't, then everyone needs to get ready for Tanker QQing multiplied by 4.
EDIT: I'm not against Tank buffs. I'm against Tank buffs when considering the Tank a lone unit that doesn't work with support. I would not be against a buff that takes into consideration the fact a Tank needs to work with support forces.
Tanks in this game get defense modules, are corralled into a tiny little bowl of land and played by players who would like to have some fun. Calling down a tank and having to roll around more methodically isn't tha same as just popping another respawn and running into bullets again and again.
Tanks should not die outright to one guy when they've timed their modules to activate and have specced up into a better tank and mods. One AV guy should be able to run them off so as to make them not be as big of a threat to infantry. That is all that is needed for balance. The better specced that one guy's AV skill is, the quicker that tank needs to book it out.
If you wnt to kill a tank you should either have to organize, chase the tank down or be smart and wait where the tank will patrol out while mods are on cooldown and vulnerable. |
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
24
|
Posted - 2013.09.23 19:49:00 -
[23] - Quote
Dunk Mujunk wrote:Congratulations, you found a paragraph that you could pull out of context and try and use for your argument. I guess that means you win right?
What about this paragraph-
In the all-out battles of the 1991 Gulf War, only 18 Abrams tanks were lost and no soldiers in them killed. But since the March 2003 invasion of Iraq, with tanks in daily combat against the unexpectedly fierce insurgency, the Army says 80 of the 69-ton behemoths have been damaged so badly they had to be shipped back to the United States.
Did you miss that one? Or are you going to say they were just damaged and shipped home, not destroyed, so that some how validates your argument?
What about this paragraph-
Because it was designed to fight other tanks, the Abrams' heavy armor is up front. In Iraq's cities, however, insurgents sneak up from behind, fire from rooftops above and set off mines below.
Holy **** that sounds like Dust!!!
I know and those pesky insurgents have bad hit boxes just like Dust!
What about those soldiers that get shot but if they wait a few moments they feel better?
Nub...... |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 19:51:00 -
[24] - Quote
Operative 1171 Aajli wrote:Tanks in this game get defense modules, are corralled into a tiny little bowl of land and played by players who would like to have some fun. Calling down a tank and having to roll around more methodically isn't tha same as just popping another respawn and running into bullets again and again.
Tanks should not die outright to one guy when they've timed their modules to activate and have specced up into a better tank and mods. One AV guy should be able to run them off so as to make them not be as big of a threat to infantry. That is all that is needed for balance. The better specced that one guy's AV skill is, the quicker that tank needs to book it out.
If you wnt to kill a tank you should either have to organize, chase the tank down or be smart and wait where the tank will patrol out while mods are on cooldown and vulnerable.
I agree with you 100%, especially the last part. But it has to go both ways. I simply cannot accept any Tank arguments when Tanks flat out refuse to work with anyone else. A Tank with 2-4 (good) infantry supporting it on foot should be nearly unstoppable. A lone tank should be at the mercy of whatever AV is focused on it (to an extent of course). |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 19:53:00 -
[25] - Quote
ABadMutha13 wrote:I know and those pesky insurgents have bad hit boxes just like Dust!
What about those soldiers that get shot but if they wait a few moments they feel better?
Nub......
What about those Tanks that can heal themselves as well, and have unlimited ammo?
Communist...... |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 19:56:00 -
[26] - Quote
chase rowland wrote:true but based on real facts from the military, tanks clearly dominate avers. your lucky i gave you so much slack in my first post. instead you got aggressive so i bring facts to case. so, any more points i must clarify? you forget out of 1100 tanks 80 were destroyed. go figure.
Based on real facts from the military. That sounds official. You mind sharing the source of these real facts? I never got aggressive, and you don't need to cut me any slack. And yeah, you need to clarify all your points because the one you made in your last sentence says that 80 of the most advanced tanks on planet earth were taken out by RPGs and roadside bombs. Soooo...... |
chase rowland
The Enclave Syndicate Dark Taboo
8
|
Posted - 2013.09.23 19:57:00 -
[27] - Quote
Dunk Mujunk wrote:Operative 1171 Aajli wrote:Tanks in this game get defense modules, are corralled into a tiny little bowl of land and played by players who would like to have some fun. Calling down a tank and having to roll around more methodically isn't tha same as just popping another respawn and running into bullets again and again.
Tanks should not die outright to one guy when they've timed their modules to activate and have specced up into a better tank and mods. One AV guy should be able to run them off so as to make them not be as big of a threat to infantry. That is all that is needed for balance. The better specced that one guy's AV skill is, the quicker that tank needs to book it out.
If you wnt to kill a tank you should either have to organize, chase the tank down or be smart and wait where the tank will patrol out while mods are on cooldown and vulnerable. I agree with you 100%, especially the last part. But it has to go both ways. I simply cannot accept any Tank arguments when Tanks flat out refuse to work with anyone else. A Tank with 2-4 (good) infantry supporting it on foot should be nearly unstoppable. A lone tank should be at the mercy of whatever AV is focused on it (to an extent of course). i just tried to work with you moron. you consistantly demanded your av blows us up in a flash, not only do we have to deal with you but other tankers as well. i gave you a HELL of alot of slack. then come here and get aggressive. then you post this? may i ask your iq number? |
Monkey MAC
killer taxi company General Tso's Alliance
652
|
Posted - 2013.09.23 20:00:00 -
[28] - Quote
I'm sorry but I don't think tanks are gonna make "tankers" happy . . . . . . . . . Not after the rework, it sounds like tanks are gonna be restricted to their engagement time! Ammo is gonna be a big deal, it will limit them serverly, a new breed of vehicle users will rise, they always do, but tanks aren't going to be what you hope for!
Sorry! |
chase rowland
The Enclave Syndicate Dark Taboo
8
|
Posted - 2013.09.23 20:03:00 -
[29] - Quote
Dunk Mujunk wrote:chase rowland wrote:true but based on real facts from the military, tanks clearly dominate avers. your lucky i gave you so much slack in my first post. instead you got aggressive so i bring facts to case. so, any more points i must clarify? you forget out of 1100 tanks 80 were destroyed. go figure. Based on real facts from the military. That sounds official. You mind sharing the source of these real facts? I never got aggressive, and you don't need to cut me any slack. And yeah, you need to clarify all your points because the one you made in your last sentence says that 80 of the most advanced tanks on planet earth were taken out by RPGs and roadside bombs. Soooo...... you gave me the source... genius. and dust is set waaaay in the future. that means better tanks. plus they never said anything about rpgs. im done commenting, im arguing with a lamppost. a brainless lamppost. id like to thank everyone else for posting. even the avers (rare ikr). i hope we get a blue tag. |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 20:05:00 -
[30] - Quote
So this is from your first post to me, before I said anything to you-
chase rowland wrote:cod isnt like real life my friend, you severely underestimate tanks.
And this is from your second post to me-
chase rowland wrote:quick edit: about 80 tanks were so badly damaged that they had to be shipped back. youve done my work for me. thank you ignorent aver
Let me know where I got aggressive with you, then we can hug it out, and move back to the actual discussion that was going on before you wanted to start trolling me.
So keep cutting me slack, or not. I would suggest you be careful what you say since you keep shooting yourself in the foot. My IQ was in the 140s last I was checked, not sure what that has to do with anything. Anyway, let me post this so I can see what else you are saying. |
|
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 20:09:00 -
[31] - Quote
chase rowland wrote:plus they never said anything about rpgs.
First Paragraph of said article-
WASHINGTON GÇö The U.S. military's Abrams tank, designed during the Cold War to withstand the fiercest blows from the best Soviet tanks, is getting knocked out at surprising rates by the low-tech bombs and rocket-propelled grenades of Iraqi insurgents.
Oh man, Chase, you gotta be getting full. You have eaten a hell of a lot of your words over the past 30 minutes or so. |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 20:21:00 -
[32] - Quote
chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop.
I didn't realize you were the OP Chase. I'll give it to you, you started off strong, and got my attention. If I had thought this was another run of the mill tanker QQ thread I would have moved on. Things were polite and constructive in the beginning, but at some point it took a turn for the worst.
chase rowland wrote:others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me.
This is the unfortunate (yet hilarious) part of your OP. You became what you did not want on your thread. Based on the first and last sentence of your OP, I would say you were expecting a fight from the beginning and let your emotions get the better of you. I'm not out to argue or make anyone look like a fool, I just want to have a discussion. Sure, discussions can get heated, but when you blow your top and start asking people what their IQ is, you lose all credibility for any argument you had. Just an observation.
P.S. I rarely run AV and average maybe 1 vehicle kills every 10 days ;-) |
sixteensixty4
CAUSE 4 C0NCERN
123
|
Posted - 2013.09.23 20:22:00 -
[33] - Quote
Dunk Mujunk wrote:chase rowland wrote:plus they never said anything about rpgs. First Paragraph of said article- WASHINGTON GÇö The U.S. military's Abrams tank, designed during the Cold War to withstand the fiercest blows from the best Soviet tanks, is getting knocked out at surprising rates by the low-tech bombs and rocket-propelled grenades of Iraqi insurgents. Oh man, Chase, you gotta be getting full. You have eaten a hell of a lot of your words over the past 30 minutes or so.
80, out of 1100, check that kdr out..... i think thats the point
you brought real life scenarios in with you 1st post, then attempt to prove you point by posting that link, which again, says 80 out of 1100 had to get sent home, (dust scenario, they went boom!) and again, 80 out of 1100 isnt many is it......
here read it again
"But since the March 2003 invasion of Iraq, with tanks in daily combat against the unexpectedly fierce insurgency, Army says 80 of the 69-ton behemoths have been damaged so badly they had to be shipped back to the United States"
"The casualties are the lowest in any Army vehicles, despite how often the Abrams is targeted GÇö about 70% of the more than 1,100 tanks used in Iraq have been struck by enemy fire, mostly with minor damage."
minor damage (dust scenario (taking my shields to 10, still got amour left))
why the **** your comparing video games to real life is beyond me though
|
Cody Sietz
Bullet Cluster
1017
|
Posted - 2013.09.23 20:25:00 -
[34] - Quote
I never once wanted a buff to AV and I never wanted a nerf to tanks.
I'm a dedicated AV user with proto swarms, I do not use tanks at all. I fly dropships.
I've posted buff threads for tanks, I've almost never seen a tanker saying anything other then "nerf AV, buff tanks"
People don't care about balance. |
Delta 749
Kestrel Reconnaissance
1979
|
Posted - 2013.09.23 20:27:00 -
[35] - Quote
Why do tankers always try to bring in real life example and ramble on about how "its a tank it dominates everything" when in real life the niche of the MBT has been on the way out since the 90s due to large strides weapons technology keep making Even CIWS and trophy counter measure systems designed to destroy in coming rockets and missiles to defend the tank are easily overwhelmed just by firing in volume and all it takes is on javelin to turn that million dollar tank into a pile of scrap metal
Oh my favorite is when you mention these things to counter them talking about real world examples they come back with "yeah but this is a game" |
sixteensixty4
CAUSE 4 C0NCERN
123
|
Posted - 2013.09.23 20:28:00 -
[36] - Quote
Delta 749 wrote:Why do tankers always try to bring in real life example and ramble on about how "its a tank it dominates everything" when in real life the niche of the MBT has been on the way out since the 90s due to large strides weapons technology keep making Even CIWS and trophy counter measure systems designed to destroy in coming rockets and missiles to defend the tank are easily overwhelmed just by firing in volume and all it takes is on javelin to turn that million dollar tank into a pile of scrap metal
Oh my favorite is when you mention these things to counter them talking about real world examples they come back with "yeah but this is a game"
it was the ******* av guy that brought in real life wtf is up with you morons lol |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 20:29:00 -
[37] - Quote
I understand.
The general point I was, and always have tried to make is that tanks and infantry need to cooperate and work together.
I did bring real world examples in simply to support my argument, and when my real world examples were attacked I defended them. The discussion did get derailed and it didn't have anything to do with Dust there for a minute, but if I use an example and my example is questioned, I will back up my example. A difference of opinion is another thing completely. While I may disagree with opinions different than my own, I respect the fact that they are opinions, not facts (mine included). |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 20:31:00 -
[38] - Quote
For clarification, I brought up real life.
I'm in no way a tanker.
I'm in no way an AVer.
I am a pure Assault.
I could run AV, but I don't. Me being AV is an assumption made by others on this thread. Just as the comment that i'm a CoD player is an assumption (and laughable as i'm pretty sure I hate CoD more than most lol). |
Crash Monster
Snipers Anonymous
1397
|
Posted - 2013.09.23 20:34:00 -
[39] - Quote
Dunk Mujunk wrote:WASHINGTON GÇö The U.S. military's Abrams tank, designed during the Cold War to withstand the fiercest blows from the best Soviet tanks, is getting knocked out at surprising rates by the low-tech bombs and rocket-propelled grenades of Iraqi insurgents.
Oh man, Chase, you gotta be getting full. You have eaten a hell of a lot of your words over the past 30 minutes or so.
In game, a single suit should not equal a tank. I know many want that to be "in balance" but a tank <> a suit.
From the web...
the M1A1/A2 tank is the most advance piece of steel we have in Iraq; it has been disabled by knocking tracks with RPGs, but I have not heard of a single incident where a single RPG shot has destroyed an M1A1, I've heard (and seen) a few M1s being damaged by RPGs, hell, I've even seen an M1 being launched in the air by a daisy-chained IED on a road, but the tank managed to drive on and the crew survived, despite a massive case of ringing in the ears and bruises galore from being bounced around inside this M1, but an RPG-7D (currently used RPG rocket launcher in Iraq) cannot by itself defeat the composite (Chobham/Burlington) armor on an M1 tank; some of the newer RPGs being smuggled into Iraq through Iran have penetrated the sideskirt armor of the M1 and partially penetrated the turret armor, but not enough to disable the tank or kill the crew.
In Desert Storm, we had 18 M1A1 tanks disabled by not only enemy fire, but also by fractricide.
During an early attack on Baghdad, one M1A1 was disabled by a recoiless rifle round that had penetrated the rear engine housing, and punctured a hole in the right rear fuel cell, causing fuel to leak onto the hot turbine engine. After repeated attempts to extinguish the fire, the decision was made to destroy or remove any sensitive equipment. Oil and .50 caliber rounds were scattered in the interior, the ammunition doors were opened and several thermite grenades ignited inside. Another M1 then fired a HEAT round in order to ensure the destruction of the disabled tank. Unfortunately, the tank was completely disabled but still intact. Later, an AGM-65 Maverick was fired into the tank to finish its destruction. Ironically the tank still appeared to be intact from the exterior. (took a lot of ammo to destroy this M1)
On November 27, 2004 an Abrams tank was badly damaged and its driver killed from shrapnel wounds when an extremely powerful improvised explosive device (IED) consisting of three M109A6 155 mm shells with a total explosive weight of 34.5 kg detonated next to the tank. The other three crew members were able to escape.
On December 25, 2005 another M1A2 was disabled by a roadside bomb that left the tank burning near central Baghdad, Crew member, Spc. Sergio Gudino, died in the attack.
On June 4, 2006 two out of four soldiers died in Baghdad, Iraq, when an IED detonated near their M1A2.
Some were disabled by Iraqi infantrymen in ambushes employing short-range antitank rockets, such as the Russian RPG-7, during the 2003 invasion. This damage usually corresponds to the tracks of the Abrams. Another one was put out of action when heavy machine gun rounds struck fuel stowed in an external rack, starting a fire that spread to the engine.
So, in short; you could disable an M1 tank with an RPG-7 round, but you will NEVER destroy one by just using an RPG-7 alone. |
Doc Noah
Algintal Core Gallente Federation
565
|
Posted - 2013.09.23 20:34:00 -
[40] - Quote
OP I suggest you get your facts straight, no one asked for tanks to be nerfed, we just dont want them getting too strong to the point where it takes 2-3 players minimum to take one down while they mow down players left and right. Where does the balance start when they ask to at least break even for how much it cost which would mean they would remain untouched for 6-8 matches? |
|
Operative 1171 Aajli
Bragian Order Amarr Empire
360
|
Posted - 2013.09.23 20:34:00 -
[41] - Quote
Dunk Mujunk wrote:Operative 1171 Aajli wrote:Tanks in this game get defense modules, are corralled into a tiny little bowl of land and played by players who would like to have some fun. Calling down a tank and having to roll around more methodically isn't tha same as just popping another respawn and running into bullets again and again.
Tanks should not die outright to one guy when they've timed their modules to activate and have specced up into a better tank and mods. One AV guy should be able to run them off so as to make them not be as big of a threat to infantry. That is all that is needed for balance. The better specced that one guy's AV skill is, the quicker that tank needs to book it out.
If you wnt to kill a tank you should either have to organize, chase the tank down or be smart and wait where the tank will patrol out while mods are on cooldown and vulnerable. I agree with you 100%, especially the last part. But it has to go both ways. I simply cannot accept any Tank arguments when Tanks flat out refuse to work with anyone else. A Tank with 2-4 (good) infantry supporting it on foot should be nearly unstoppable. A lone tank should be at the mercy of whatever AV is focused on it (to an extent of course).
Yes, if it's mods are down it is vulnerable. Also, without support it will be getting hit with impunity. A tank should be able to make a reasonable retreat before it's mods give out when only one guy is bombarding it.
The tank is not a threat when it is having to roll out and is vulnerable. The new tank changes are pretty much going to be that. Tanks will be momentarily invulnerable and only with the skills and mods then they have to roll out for a longer period of time to recoup.
A solo AVer should have to work for their kill. Tuck in at a prime point they know the tank is going to be headed while it's down.
|
Monkey MAC
killer taxi company General Tso's Alliance
653
|
Posted - 2013.09.23 20:36:00 -
[42] - Quote
Delta 749 wrote:Why do tankers always try to bring in real life example and ramble on about how "its a tank it dominates everything" when in real life the niche of the MBT has been on the way out since the 90s due to large strides weapons technology keep making Even CIWS and trophy counter measure systems designed to destroy in coming rockets and missiles to defend the tank are easily overwhelmed just by firing in volume and all it takes is on javelin to turn that million dollar tank into a pile of scrap metal
Oh my favorite is when you mention these things to counter them talking about real world examples they come back with "yeah but this is a game"
Have you seen the cruise missile box? Entirely automated, you drop it in a feild away from the battle, an infantry commander pops a lasersight and BOOM a 10 second fligh path on a cruise missile that can pierce 30 foot of concrete!! :) |
Monkey MAC
killer taxi company General Tso's Alliance
653
|
Posted - 2013.09.23 20:39:00 -
[43] - Quote
Operative 1171 Aajli wrote:Dunk Mujunk wrote:Operative 1171 Aajli wrote:Tanks in this game get defense modules, are corralled into a tiny little bowl of land and played by players who would like to have some fun. Calling down a tank and having to roll around more methodically isn't tha same as just popping another respawn and running into bullets again and again.
Tanks should not die outright to one guy when they've timed their modules to activate and have specced up into a better tank and mods. One AV guy should be able to run them off so as to make them not be as big of a threat to infantry. That is all that is needed for balance. The better specced that one guy's AV skill is, the quicker that tank needs to book it out.
If you wnt to kill a tank you should either have to organize, chase the tank down or be smart and wait where the tank will patrol out while mods are on cooldown and vulnerable. I agree with you 100%, especially the last part. But it has to go both ways. I simply cannot accept any Tank arguments when Tanks flat out refuse to work with anyone else. A Tank with 2-4 (good) infantry supporting it on foot should be nearly unstoppable. A lone tank should be at the mercy of whatever AV is focused on it (to an extent of course). Yes, if it's mods are down it is vulnerable. Also, without support it will be getting hit with impunity. A tank should be able to make a reasonable retreat before it's mods give out when only one guy is bombarding it. The tank is not a threat when it is having to roll out and is vulnerable. The new tank changes are pretty much going to be that. Tanks will be momentarily invulnerable and only with the skills and mods then they have to roll out for a longer period of time to recoup. A solo AVer should have to work for their kill. Tuck in at a prime point they know the tank is going to be headed while it's down.
Isn't that how it already works?
|
Delta 749
Kestrel Reconnaissance
1981
|
Posted - 2013.09.23 20:45:00 -
[44] - Quote
Monkey MAC wrote:Delta 749 wrote:Why do tankers always try to bring in real life example and ramble on about how "its a tank it dominates everything" when in real life the niche of the MBT has been on the way out since the 90s due to large strides weapons technology keep making Even CIWS and trophy counter measure systems designed to destroy in coming rockets and missiles to defend the tank are easily overwhelmed just by firing in volume and all it takes is on javelin to turn that million dollar tank into a pile of scrap metal
Oh my favorite is when you mention these things to counter them talking about real world examples they come back with "yeah but this is a game" Have you seen the cruise missile box? Entirely automated, you drop it in a feild away from the battle, an infantry commander pops a lasersight and BOOM a 10 second fligh path on a cruise missile that can pierce 30 foot of concrete!! :)
Indeed, these guys dont know how good they have it All that said though they should still get counter measures like a CIWS that can take down a missile from a swarm closing in on them but they absolutely should not get their health and resistance buffed up to stupid levels
Like it has been said this is a game, you will die in this game, suck it up and respawn and if what you were doing got you killed then dont do it again or at least take some counter measures *cough* stoprunningsolomorons *cough* |
Monkey MAC
killer taxi company General Tso's Alliance
656
|
Posted - 2013.09.23 20:49:00 -
[45] - Quote
Delta 749 wrote:Monkey MAC wrote:Delta 749 wrote:Why do tankers always try to bring in real life example and ramble on about how "its a tank it dominates everything" when in real life the niche of the MBT has been on the way out since the 90s due to large strides weapons technology keep making Even CIWS and trophy counter measure systems designed to destroy in coming rockets and missiles to defend the tank are easily overwhelmed just by firing in volume and all it takes is on javelin to turn that million dollar tank into a pile of scrap metal
Oh my favorite is when you mention these things to counter them talking about real world examples they come back with "yeah but this is a game" Have you seen the cruise missile box? Entirely automated, you drop it in a feild away from the battle, an infantry commander pops a lasersight and BOOM a 10 second fligh path on a cruise missile that can pierce 30 foot of concrete!! :) Indeed, these guys dont know how good they have it All that said though they should still get counter measures like a CIWS that can take down a missile from a swarm closing in on them but they absolutely should not get their health and resistance buffed up to stupid levels Like it has been said this is a game, you will die in this game, suck it up and respawn and if what you were doing got you killed then dont do it again or at least take some counter measures *cough* stoprunningsolomorons *cough*
Agreed tanks don't need a buff, or a nerf, they are relatively balanced! However I think the rework will be interesting, it fits the in with my personal idea of how tanks should work! |
Delta 749
Kestrel Reconnaissance
1983
|
Posted - 2013.09.23 20:49:00 -
[46] - Quote
Crash Monster wrote:Dunk Mujunk wrote:WASHINGTON GÇö The U.S. military's Abrams tank, designed during the Cold War to withstand the fiercest blows from the best Soviet tanks, is getting knocked out at surprising rates by the low-tech bombs and rocket-propelled grenades of Iraqi insurgents.
Oh man, Chase, you gotta be getting full. You have eaten a hell of a lot of your words over the past 30 minutes or so. In game, a single suit should not equal a tank. I know many want that to be "in balance" but a tank <> a suit. From the web... the M1A1/A2 tank is the most advance piece of steel we have in Iraq; it has been disabled by knocking tracks with RPGs, but I have not heard of a single incident where a single RPG shot has destroyed an M1A1, I've heard (and seen) a few M1s being damaged by RPGs, hell, I've even seen an M1 being launched in the air by a daisy-chained IED on a road, but the tank managed to drive on and the crew survived, despite a massive case of ringing in the ears and bruises galore from being bounced around inside this M1, but an RPG-7D (currently used RPG rocket launcher in Iraq) cannot by itself defeat the composite (Chobham/Burlington) armor on an M1 tank; some of the newer RPGs being smuggled into Iraq through Iran have penetrated the sideskirt armor of the M1 and partially penetrated the turret armor, but not enough to disable the tank or kill the crew.
In Desert Storm, we had 18 M1A1 tanks disabled by not only enemy fire, but also by fractricide.
During an early attack on Baghdad, one M1A1 was disabled by a recoiless rifle round that had penetrated the rear engine housing, and punctured a hole in the right rear fuel cell, causing fuel to leak onto the hot turbine engine. After repeated attempts to extinguish the fire, the decision was made to destroy or remove any sensitive equipment. Oil and .50 caliber rounds were scattered in the interior, the ammunition doors were opened and several thermite grenades ignited inside. Another M1 then fired a HEAT round in order to ensure the destruction of the disabled tank. Unfortunately, the tank was completely disabled but still intact. Later, an AGM-65 Maverick was fired into the tank to finish its destruction. Ironically the tank still appeared to be intact from the exterior. (took a lot of ammo to destroy this M1)
On November 27, 2004 an Abrams tank was badly damaged and its driver killed from shrapnel wounds when an extremely powerful improvised explosive device (IED) consisting of three M109A6 155 mm shells with a total explosive weight of 34.5 kg detonated next to the tank. The other three crew members were able to escape.
On December 25, 2005 another M1A2 was disabled by a roadside bomb that left the tank burning near central Baghdad, Crew member, Spc. Sergio Gudino, died in the attack.
On June 4, 2006 two out of four soldiers died in Baghdad, Iraq, when an IED detonated near their M1A2.
Some were disabled by Iraqi infantrymen in ambushes employing short-range antitank rockets, such as the Russian RPG-7, during the 2003 invasion. This damage usually corresponds to the tracks of the Abrams. Another one was put out of action when heavy machine gun rounds struck fuel stowed in an external rack, starting a fire that spread to the engine.
So, in short; you could disable an M1 tank with an RPG-7 round, but you will NEVER destroy one by just using an RPG-7 alone.Edit: A tank site dealing with this topic. It doesn't resolve the debate either but it's interesting.
I wonder why they always choose to use the RPG 7 as their anti vehicle weapon when making these comparisons Hell you bump it up to the RPG 29 developed in the 80s and you have a weapon that will penetrate the armor and kill the crew even if it doesnt leave the Abrams a smoking wreck, and thats not even something modern like the RPG 32 |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
124
|
Posted - 2013.09.23 21:04:00 -
[47] - Quote
Some very constructive and valid points here (Operative 1171 Aajli you have my full attention and respect).
I don't know much about tanks or AV. I don't know what the solution is to fix them. But I do know that you cannot consider the tank a lone unit when balancing it. You have to consider the tank a smaller piece of a larger puzzle, and this is the way everything in the game, from dropsuits to dropships, needs to be balanced. No, I don't think any infantry should be able to solo anything. But if the proper tactics weren't used to counter it, then the tactics were a majority of the problem, not OP or UP.
If they did buff tanks to solo right now, what happens when we have mechs and assault bombers? Are we just going to boost the tank up even more so they still don't need any support?
At some point tanks and infantry need to work as a team. That has been my overall point, and the only one I really care about, since the day I started posting on tank/infantry threads. |
Grog Jaeger
DUST University Ivy League
5
|
Posted - 2013.09.23 21:07:00 -
[48] - Quote
I only run militia AV, and then only when tank has annoyed me beyond reason. I don't think that I should not be able to kill anything other than a militia tank by myself. I should only be able to do that if I consistently hit the tank's weak spots and he just can't run far and fast enough. All tanks have a weak point(s). To date, I have not outright killed any tanks by myself. Came close, when some clone was asleep or afk, but that is on him. |
chase rowland
The Enclave Syndicate Dark Taboo
13
|
Posted - 2013.09.24 13:04:00 -
[49] - Quote
sixteensixty4 wrote:Dunk Mujunk wrote:chase rowland wrote:plus they never said anything about rpgs. First Paragraph of said article- WASHINGTON GÇö The U.S. military's Abrams tank, designed during the Cold War to withstand the fiercest blows from the best Soviet tanks, is getting knocked out at surprising rates by the low-tech bombs and rocket-propelled grenades of Iraqi insurgents. Oh man, Chase, you gotta be getting full. You have eaten a hell of a lot of your words over the past 30 minutes or so. 80, out of 1100, check that kdr out..... i think thats the point you brought real life scenarios in with you 1st post, then attempt to prove you point by posting that link, which again, says 80 out of 1100 had to get sent home, (dust scenario, they went boom!) and again, 80 out of 1100 isnt many is it...... here read it again "But since the March 2003 invasion of Iraq, with tanks in daily combat against the unexpectedly fierce insurgency, Army says 80 of the 69-ton behemoths have been damaged so badly they had to be shipped back to the United States" "The casualties are the lowest in any Army vehicles, despite how often the Abrams is targeted GÇö about 70% of the more than 1,100 tanks used in Iraq have been struck by enemy fire, mostly with minor damage." minor damage (dust scenario (taking my shields to 10, still got amour left)) why the **** your comparing video games to real life is beyond me though ^this is my point. he just simplified what i said. the reason i even made this thread is becouse of the first paragraph i wrote. without tankers, that av you have will be useless sp spent. without av, we tankers would have to hunt snipers with our tanks. thats all i wanted to say from the beggining. |
Mortedeamor
Hellstorm Inc League of Infamy
279
|
Posted - 2013.09.24 13:10:00 -
[50] - Quote
i have both av prof v ccp buff tanks lol dunno what ur talking about op no aver honestly want vehicles nerfed more |
|
chase rowland
The Enclave Syndicate Dark Taboo
13
|
Posted - 2013.09.24 13:15:00 -
[51] - Quote
Mortedeamor wrote:i have both av prof v ccp buff tanks lol dunno what ur talking about op no aver honestly want vehicles nerfed more lol funny story, i once pulled a 2 mill tank against STB in a pc match. it got blown up before it even landed. i thought it was funny and you guys would like it. |
Godin Thekiller
Hellstorm Inc League of Infamy
867
|
Posted - 2013.09.24 13:41:00 -
[52] - Quote
chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me.
as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art.
others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me.
1: From how the title sounded, and how you typed this up, you're neither AV nor Pilot, so why are you even talking?
2: WP awards for hitting vehicles up to a cap would make it perfect for them. Hit us until we run, keep on doing it, so if you're awarded, you still feel good for scaring it away, rather than killing it.
3: That's the whole premise of our argument: Even though I spent hours doing math on several fits trying to find the best fit possible, and spending months trying to perfect my skill, you just want to pull out a PROTO swarm and solo me in under 5 seconds. **** that, teamwork required. An HAV, a group of AV, EWAR, or a mix of the three should be required to either take me out of kill me.
|
Monkey MAC
killer taxi company General Tso's Alliance
679
|
Posted - 2013.09.24 13:41:00 -
[53] - Quote
Monkey MAC wrote:I'm sorry but I don't think tanks are gonna make "tankers" happy . . . . . . . . . Not after the rework, it sounds like tanks are gonna be restricted to their engagement time! Ammo is gonna be a big deal, it will limit them serverly, a new breed of vehicle users will rise, they always do, but tanks aren't going to be what you hope for!
Sorry!
|
chase rowland
The Enclave Syndicate Dark Taboo
15
|
Posted - 2013.09.24 13:44:00 -
[54] - Quote
Godin Thekiller wrote:chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me.
as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art.
others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me. 1: From how the title sounded, and how you typed this up, you're neither AV nor Pilot, so why are you even talking? 2: WP awards for hitting vehicles up to a cap would make it perfect for them. Hit us until we run, keep on doing it, so if you're awarded, you still feel good for scaring it away, rather than killing it. 3: That's the whole premise of our argument: Even though I spent hours doing math on several fits trying to find the best fit possible, and spending months trying to perfect my skill, you just want to pull out a PROTO swarm and solo me in under 5 seconds. **** that, teamwork required. An HAV, a group of AV, EWAR, or a mix of the three should be required to either take me out of kill me. i do both. im on your side and tanks do need help. im just trying to satisfy both parties. |
CharCharOdell
Shining Flame Amarr Empire
974
|
Posted - 2013.09.24 13:51:00 -
[55] - Quote
Monkey MAC wrote:I'm sorry but I don't think tanks are gonna make "tankers" happy . . . . . . . . . Not after the rework, it sounds like tanks are gonna be restricted to their engagement time! Ammo is gonna be a big deal, it will limit them serverly, a new breed of vehicle users will rise, they always do, but tanks aren't going to be what you hope for!
Sorry!
As long as it is a change and not q complete nerf, the good tankers will remain the best, because we've stayed around long enough to learn flexibility.
Also, tanks are already ruled by a 10-60 second engagement time. |
Monkey MAC
killer taxi company General Tso's Alliance
681
|
Posted - 2013.09.24 14:06:00 -
[56] - Quote
CharCharOdell wrote:Monkey MAC wrote:I'm sorry but I don't think tanks are gonna make "tankers" happy . . . . . . . . . Not after the rework, it sounds like tanks are gonna be restricted to their engagement time! Ammo is gonna be a big deal, it will limit them serverly, a new breed of vehicle users will rise, they always do, but tanks aren't going to be what you hope for!
Sorry! As long as it is a change and not q complete nerf, the good tankers will remain the best, because we've stayed around long enough to learn flexibility. Also, tanks are already ruled by a 10-60 second engagement time.
Maybe YOU will be fine, there will be nerfs in the rework, no doubt about it! But there will be buffs to. Sheild and armour will vary greatly,
Armour based tanks will be mostly constrained by ammo, they will tank lots of av, but by the same stroke they aren't going to be dishing out quite so much death! Speed will a so be a considerable factor, the loss of speed in an armour tank means he will be much easier to prepare for you will see him coming.
Meanwhile the biggest constraint of a sheild tank will be his active modules, without the use of modules a sheild tank will be almost useless. He will get maybe 50-70 secs engagement time, but will deal a lot of damage in that time. However once his modules run out he will have to wait as long 3-4 mins before he can join the battle again.
At least that is what I have gleened anyway! |
Monkey MAC
killer taxi company General Tso's Alliance
681
|
Posted - 2013.09.24 14:12:00 -
[57] - Quote
Godin Thekiller wrote:chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me.
as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art.
others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me. 1: From how the title sounded, and how you typed this up, you're neither AV nor Pilot, so why are you even talking? 2: WP awards for hitting vehicles up to a cap would make it perfect for them. Hit us until we run, keep on doing it, so if you're awarded, you still feel good for scaring it away, rather than killing it. 3: That's the whole premise of our argument: Even though I spent hours doing math on several fits trying to find the best fit possible, and spending months trying to perfect my skill, you just want to pull out a PROTO swarm and solo me in under 5 seconds. **** that, teamwork required. An HAV, a group of AV, EWAR, or a mix of the three should be required to either take me out of kill me.
2 fine no problem their. But humour me this, why should it require a team of people to take down a tank? Is a tank worth more than 1 person? Tanks are meant to be force multipliers, not 1 man/vehicle armies!
10men = 10men 10men > 10 tank 10men < 9men + 1 tank
Think about that, you make your infantry stronger, you do not act like a hero unit in risk! |
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
30
|
Posted - 2013.09.24 14:30:00 -
[58] - Quote
CharCharOdell wrote:Monkey MAC wrote:I'm sorry but I don't think tanks are gonna make "tankers" happy . . . . . . . . . Not after the rework, it sounds like tanks are gonna be restricted to their engagement time! Ammo is gonna be a big deal, it will limit them serverly, a new breed of vehicle users will rise, they always do, but tanks aren't going to be what you hope for!
Sorry! As long as it is a change and not q complete nerf, the good tankers will remain the best, because we've stayed around long enough to learn flexibility. Also, tanks are already ruled by a 10-60 second engagement time.
Very true, you are around long enough you know the maps. I know the angles of attack and where my safe spots are to hide while cool down's refresh. Depending on the people, map, and team I play my tank differently.
Yesterday for example I went 10 games 2 tank lost with a net of around 3 million. Although in my defense I use Aurum to to offset my cost. (Aurum turrets and Core) I am just playing until my Aurum runs / PS4 lands whichever hits first.
I feel like many of the new tank drivers complain a lot and ruin it for the higher level tankers.(In the sense of misguided complaints)
In my eyes I pay money for a shabby game so I can chat with buddies. But any gamer without disposable income would find this completely unreasonable. That is the problem.
If someone looks at this game as free it is not, understand that it needs people paying. Part of the business model is to get money from every person that downloads and plays it. If the game worked so well that no one picked up Aurum then where is the money at? Never forget this is a "Free to Play" business model that is driven off people spending money at some point to have the game they want.
|
chase rowland
The Enclave Syndicate Dark Taboo
15
|
Posted - 2013.09.24 16:07:00 -
[59] - Quote
Monkey MAC wrote:Godin Thekiller wrote:chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me.
as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art.
others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me. 1: From how the title sounded, and how you typed this up, you're neither AV nor Pilot, so why are you even talking? 2: WP awards for hitting vehicles up to a cap would make it perfect for them. Hit us until we run, keep on doing it, so if you're awarded, you still feel good for scaring it away, rather than killing it. 3: That's the whole premise of our argument: Even though I spent hours doing math on several fits trying to find the best fit possible, and spending months trying to perfect my skill, you just want to pull out a PROTO swarm and solo me in under 5 seconds. **** that, teamwork required. An HAV, a group of AV, EWAR, or a mix of the three should be required to either take me out of kill me. 2 fine no problem their. But humour me this, why should it require a team of people to take down a tank? Is a tank worth more than 1 person? Tanks are meant to be force multipliers, not 1 man/vehicle armies! 10men = 10men 10men > 10 tank 10men < 9men + 1 tank Think about that, you make your infantry stronger, you do not act like a hero unit in risk! if you pull a tank, one tank is going to die. thats a fact. so why not be a man and show him which tanker is better? usually tank battles only last 1 minute. or if you so weak and pitiful, why not pull 2 tankers? it goes on like this in pc matches till someone gives or goes broke. |
Monkey MAC
killer taxi company General Tso's Alliance
683
|
Posted - 2013.09.24 16:15:00 -
[60] - Quote
chase rowland wrote:Monkey MAC wrote:Godin Thekiller wrote:chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me.
as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art.
others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me. 1: From how the title sounded, and how you typed this up, you're neither AV nor Pilot, so why are you even talking? 2: WP awards for hitting vehicles up to a cap would make it perfect for them. Hit us until we run, keep on doing it, so if you're awarded, you still feel good for scaring it away, rather than killing it. 3: That's the whole premise of our argument: Even though I spent hours doing math on several fits trying to find the best fit possible, and spending months trying to perfect my skill, you just want to pull out a PROTO swarm and solo me in under 5 seconds. **** that, teamwork required. An HAV, a group of AV, EWAR, or a mix of the three should be required to either take me out of kill me. 2 fine no problem their. But humour me this, why should it require a team of people to take down a tank? Is a tank worth more than 1 person? Tanks are meant to be force multipliers, not 1 man/vehicle armies! 10men = 10men 10men > 10 tank 10men < 9men + 1 tank Think about that, you make your infantry stronger, you do not act like a hero unit in risk! if you pull a tank, one tank is going to die. thats a fact. so why not be a man and show him which tanker is better? usually tank battles only last 1 minute. or if you so weak and pitiful, why not pull 2 tankers? it goes on like this in pc matches till someone gives or goes broke. or even better, go anti-tank tanking. pull a rail if its a open map or missile if its closed. those battles are EPIC what does this have to do with the point I was making?
|
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chase rowland
The Enclave Syndicate Dark Taboo
15
|
Posted - 2013.09.24 16:30:00 -
[61] - Quote
the point is, no matter what, tanks are always going to be a big part in warfare. just becouse they have a tank doenst mean you cant. you can always go rail and make sure that tanker stays out of action the entire match. if i go against a tanker with really good ground support, i go rail and he blows up in about 4 shots. you need timing is all. so no matter if your team sucks, a tank can always counter a tank. |
Justin Tymes
Dem Durrty Boyz Public Disorder.
402
|
Posted - 2013.09.24 16:31:00 -
[62] - Quote
Of course a lone AV unit should be able to take down a solo persopn lone tank. As long as a tanker can still operate with 1 person on the wheel, this shouldn't be changing, lest you get to pre-Uprising days, where 2 solo tankers dominated the entire map, while the 14 other Infantry cleaned up the 8 people in AV suits trying to take them down and other 8 people outnumbered/fleeing. |
chase rowland
The Enclave Syndicate Dark Taboo
15
|
Posted - 2013.09.24 16:38:00 -
[63] - Quote
yet, not a single AV guy on here posted a good reason why they should be able to solo a tank. they just repeat over and over "i should solo a tank". and when i demand evidence from them, it takes them a hour to bring me a military link that clearly states tanks dominated AV. can anyone give me a reason? im still trying to understand. and dont say tanks are limited to only one person. you can use them too. |
Monkey MAC
killer taxi company General Tso's Alliance
685
|
Posted - 2013.09.24 16:39:00 -
[64] - Quote
chase rowland wrote:the point is, no matter what, tanks are always going to be a big part in warfare. just becouse they have a tank doenst mean you cant. you can always go rail and make sure that tanker stays out of action the entire match. if i go against a tanker with really good ground support, i go rail and he blows up in about 4 shots. you need timing is all. so no matter if your team sucks, a tank can always counter a tank.
That has nothing to do with the point I made!
10men = 10men 10men > 10 tanks 10men < 9men + 1tank
this is how tanks should work, it doesn't happen like this yet, it needs to! |
Monkey MAC
killer taxi company General Tso's Alliance
685
|
Posted - 2013.09.24 16:41:00 -
[65] - Quote
chase rowland wrote:yet, not a single AV guy on here posted a good reason why they should be able to solo a tank. they just repeat over and over "i should solo a tank". and when i demand evidence from them, it takes them a hour to bring me a military link that clearly states tanks dominated AV. can anyone give me a reason? im still trying to understand. and dont say tanks are limited to only one person. you can use them too.
Because a tank is operated by 1 man, that is why 1 av should solo a tank. A single tank should not be better than a single man.
1 tank !> 1 man |
chase rowland
The Enclave Syndicate Dark Taboo
15
|
Posted - 2013.09.24 16:43:00 -
[66] - Quote
Monkey MAC wrote:chase rowland wrote:the point is, no matter what, tanks are always going to be a big part in warfare. just becouse they have a tank doenst mean you cant. you can always go rail and make sure that tanker stays out of action the entire match. if i go against a tanker with really good ground support, i go rail and he blows up in about 4 shots. you need timing is all. so no matter if your team sucks, a tank can always counter a tank. That has nothing to do with the point I made! 10men = 10men 10men > 10 tanks 10men < 9men + 1tank this is how tanks should work, it doesn't happen like this yet, it needs to! it should yet it doesnt. i was placing a counter to all those who think they should solo a tank, yet are saddly somehow unable given the current circumstances. and if one man can control a tank with a controller, why cant one do that in the army? oh wait, they do.... |
Justin Tymes
Dem Durrty Boyz Public Disorder.
402
|
Posted - 2013.09.24 17:15:00 -
[67] - Quote
chase rowland wrote:yet, not a single AV guy on here posted a good reason why they should be able to solo a tank. they just repeat over and over "i should solo a tank". and when i demand evidence from them, it takes them a hour to bring me a military link that clearly states tanks dominated AV. can anyone give me a reason? im still trying to understand. and dont say tanks are limited to only one person. you can use them too.
If that's the case 1 proximity Mine should be able to blow up or completely immobilize a tank, "Plasma Cannons" should be 1-shotting tanks. IRL tanks don't roll in the Dust's type of maps without support, you'd get eaten alive by AV. |
Vell0cet
Royal Uhlans Amarr Empire
314
|
Posted - 2013.09.24 17:19:00 -
[68] - Quote
chase rowland wrote:Dunk Mujunk wrote:If I have a decent amount of SP into AV nades and I engage a tank in a city setting where I have boxes and stuff to hide behind and or enough cover to sneak up behind a tank, then yea, I should be able to solo a tank. The tank had no business being alone in that setting, and doesn't need a buff because of the results.
Tankers can solo all they want in Pubs, and they don't dominate. Yet most Tanker QQing seems to be in relation to Pubs, so I am naturally confused. ok since you seem to want to be able to 1v1 a 2 mill tank, how about we make av 2 mill? different form of balance and you can still 1v1 tanks, yet you get as broke as us in the process. in the war against iraq, we sent in around 250 tanks, about 230 came back fine. so dont even get started about real life becouse if we made it like real life, then tanks would just dominate. cod isnt like real life my friend, you severely underestimate tanks. so explain to me why you think its possible to solo tanks irl? You're calculating this wrong. It should be balanced around the total amount of ISK in destroyed dropsuits/vehicles by tanks vs. total cost of tanks destroyed. I highly suspect tanks deal out more pain than what they cost. It's the ISK efficiency that should be important not the price of the counter. You have to remember that AV have to run a gauntlet of vehicles and infantry (especially enemy snipers) that mow down AV like its nothing. The only thing AV is good at is taking out vehicles, except you think instead of paper killing rock, it should be a stack of paper to kill a rock with rocks and scissors shredding paper like Enron.
Vehicles should be balanced around teamwork. CCP needs to fix vehicle remote repairing, so that tankers are going to want a remote-repping LLAV or dropship with them when they charge into the fray. I have no sympathy for players who want to deal millions of ISK in losses to the enemy solo, but expect to either not pay much for the privilege, or expect to be so indestructible that they can regularly do this solo AND TURN A PROFIT. That's crazy. If tanks need a buff (and I'm not convinced they do) then it should be a buff to supporting abilities of the tanks. A defender light missile turret might be cool to fit onto LLAV's for example with fitting requirements that make it difficult/impossible to fit on a tank or dropship. Give players WPs for taking out enemy swarms. Or there could be a wide energy beam that does no damage, but will cause missiles to prematurely detonate when they enter the beam's path.
I also want to see vehicle capacitors implemented. This will give skilled tankers/pilots more flexibility and opportunity to weigh their module activation choices. It also might help bring in EVE pilots to DUST. |
Mortedeamor
Hellstorm Inc League of Infamy
279
|
Posted - 2013.09.24 17:23:00 -
[69] - Quote
Dunk Mujunk wrote:CCP needs to not Buff or Nerf anything and some how make a game mode that forces Tanks and Infantry to work together. I have no idea what this mode would be. Maybe a capture the flag esq type game where a team has to hack a yellow tank then return it safely to their red line or something.
The gunner issue aside (feels to me that the gunner issue was the original issue, but after reading the forums over the past few days there is definitely a bunch of separate issues) the flaw in almost everybodys reasoning, from tankers to infantry, is that while people acknowledge team work is something required for infantry working with infantry, almost no one wants to acknowledge team work is a necessity between infantry and tanks.
AVers should pretty much be able to dominate a lone tank that doesn't have infantry support. Maybe, and I say MAYBE 2 AVers should be required to take down a decent, lone tank. I'll say that a rough ballpark of 1-3 AVers should always defeat a lone tank, no problem (due more in part to tactics, less in part to damage). And there is one thing Tankers are forgetting/won't acknowledge. That AV dude trying to take you out? His choice of AV nades puts him/her at a massive disadvantage to me, an Assault with real nades. I don't need or want to be in your tank, but if Tankers would let me, I could protect them from AV. But they don't let me/want me to.
I have seen and met a lot of REAL LIFE Military/Ex Military people here in Dust. I would like to see someone who has had REAL LIFE experience with Tanks and Tank tactics/strategy get on here and talk some sense into Dust Tankers. They would tell you that if you try and do anything with out infantry support, you are a moron and deserve the death that is coming your way. Of course, no one on here would listen to said person, so I guess that's a moot point.
In real life the 4 supposed best Main Battle Tanks (M1 Abrams, Leopard 2, Challenger 2, and AMX-56 Leclerc) cost easily into the millions of dollars to build (I wanna say the M1 Abrams is around like 54 million per tank, but i'm pulling that from memory and could be incorrect) and take massive amounts of training to make the CREW proficient.
The RPG has been the same forever, takes almost no training to use proficiently, and is basically just a tube and an exploding shell with an impact fuse. Just a guess but I would say construction of 1 RPG tube and 1 round is well under 1000 dollars, probably closer to 100 dollars.
I understand we are playing a futuristic videogame with made up weapons and technology, but if we aren't going to follow reality in any way shape or form, then everybody (tankers included) better put on their big boy pants and get ready for MAVs, Fighters, Heavy Aircraft, and those Mechs that have been rumored to be a possibility way down the road. Because if a Tank should be able to solo with no support, then so should everything else. And if they aren't, then everyone needs to get ready for Tanker QQing multiplied by 4.
EDIT: I'm not against Tank buffs. I'm against Tank buffs when considering the Tank a lone unit that doesn't work with support. I would not be against a buff that takes into consideration the fact a Tank needs to work with support forces.
you are wrong teamwork is crucial to tanking and always has been. no vet aver/tanker would ever think tactics were not crucial. avers working hand in hand with tanking teams is how dust was meant to be the problem is simple. all vet tankers know and have to admit they were better when matched with a coordinated av team. teamwork is crucial to all aspects of dust.
when tanking and av tactics were valid..if a tanking/av vet squad got dropped ina match with no dedicated and AND COORDINATED AV the tanking side automatically won. and so scrubs whined and whined until tanks were nerfed to not be able to withstand 1 aver let alone coordinated av squads .it doesnt matter if tanks use the old tanking /av tactics in current dust 514 ..its the same as running ina squad with half vet proto's half scrubs the vets survive and move on the scrubs die repeatedly ..even if not because of skills simply because they're gear cant hold up to what the proto's can...so when a tank is working with me...where as before we were equal complimentary forces now it would be better for said tank to swap to a logi lav and and proto av..
tanks were ment to be great with a dedicated squad....but a tank cant be that way when all the other aspects that compliment said tank are better than the tank itself...in general a tank cannot survive the hot spots a proto aver ina logi lav can. where as my mates used to be able to sit beside me and tank what i could and then retreat now they die in seconds |
Mortedeamor
Hellstorm Inc League of Infamy
279
|
Posted - 2013.09.24 17:25:00 -
[70] - Quote
i used to be the threat that would peak out from behind the tank and ruin your day....now i am in front and the tank hides behind my lav this is dust 514 gg ccp hope ya fix it as always |
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chase rowland
The Enclave Syndicate Dark Taboo
16
|
Posted - 2013.09.24 18:11:00 -
[71] - Quote
Justin Tymes wrote:chase rowland wrote:yet, not a single AV guy on here posted a good reason why they should be able to solo a tank. they just repeat over and over "i should solo a tank". and when i demand evidence from them, it takes them a hour to bring me a military link that clearly states tanks dominated AV. can anyone give me a reason? im still trying to understand. and dont say tanks are limited to only one person. you can use them too. If that's the case 1 proximity Mine should be able to blow up or completely immobilize a tank, "Plasma Cannons" should be 1-shotting tanks. IRL tanks don't roll in the Dust's type of maps without support, you'd get eaten alive by AV. see? no reason given. they just say it over and over. |
taxi bastard
Tal-Romon Legion Amarr Empire
0
|
Posted - 2013.09.24 18:40:00 -
[72] - Quote
ok sure its been said before
TANKS role is infantry support or leading an assault. both require infantry support.
the defence of the tank comes in 3 ways - first armour/shields/rep - second suppression/firepower needless to say a fully manned tank has a far better chance of getting out of sticky situations with all the extra firepower and supressing fire it can provide.-thirdly the speed of the tank potentially allows it to get out of trouble providing it does not over commit itself.
TANKS cost a lot of isk, but they should NOT be invulnerable to all but mass AV attack. IF a tank goes where it should not i.e in built up area's it should be very vulnerable. If your getting hit by AV grenades, your too close don't complain if you die to one AV player you over committed and should not have got yourself in that situation.
Really I don't think a tank should go into a urban area unless it has a large amount of infantry support. currently this happens an awful lot and 9/10 times they get away with it when IMO it should be 50/50
Currently tanks have plenty of defence IMO, tankers need to ask themselves are they tanking right? is the tank full? do I have infantry support? are the gunners making the primary target the AV players either through suppression or killing?
If I had to make any changes to tanks/AV it would be with the AV weapons. make them more affective at close range and less affective at long range
I am sure many tankers will not agree but this is not world of tanks. bringing out the big guns should be a co-ordinated effort to make it work when used properly, in the same respect a well supported tank used correctly should be a challenge to take down.
any solo tanker asking for buffs I have no sympathy for, tanks are not god mode where every match you should get 30+ - 0. there are a fair few good tankers out there, but how many can say they use the tank in the correct role?
my 2 cents
|
Monkey MAC
killer taxi company General Tso's Alliance
687
|
Posted - 2013.09.24 18:52:00 -
[73] - Quote
taxi bastard wrote:ok sure its been said before
TANKS role is infantry support or leading an assault. both require infantry support.
the defence of the tank comes in 3 ways - first armour/shields/rep - second suppression/firepower needless to say a fully manned tank has a far better chance of getting out of sticky situations with all the extra firepower and supressing fire it can provide.-thirdly the speed of the tank potentially allows it to get out of trouble providing it does not over commit itself.
TANKS cost a lot of isk, but they should NOT be invulnerable to all but mass AV attack. IF a tank goes where it should not i.e in built up area's it should be very vulnerable. If your getting hit by AV grenades, your too close don't complain if you die to one AV player you over committed and should not have got yourself in that situation.
Really I don't think a tank should go into a urban area unless it has a large amount of infantry support. currently this happens an awful lot and 9/10 times they get away with it when IMO it should be 50/50
Currently tanks have plenty of defence IMO, tankers need to ask themselves are they tanking right? is the tank full? do I have infantry support? are the gunners making the primary target the AV players either through suppression or killing?
If I had to make any changes to tanks/AV it would be with the AV weapons. make them more affective at close range and less affective at long range
I am sure many tankers will not agree but this is not world of tanks. bringing out the big guns should be a co-ordinated effort to make it work when used properly, in the same respect a well supported tank used correctly should be a challenge to take down.
any solo tanker asking for buffs I have no sympathy for, tanks are not god mode where every match you should get 30+ - 0. there are a fair few good tankers out there, but how many can say they use the tank in the correct role?
my 2 cents
THANK YOU, Someone gets it, a tank will make your squad more effective, assuming ccp balance tanks with pilot suits in mind. I imagine to make a tank REALLY effective it will need 3 pilot suits in! |
chase rowland
The Enclave Syndicate Dark Taboo
16
|
Posted - 2013.09.24 19:03:00 -
[74] - Quote
i just hate that they can solo tanks with three men. all they need are lai dai grenades and swarms and the brains to hit us from behind. pro swarms do about 2k dam with comp dam mods and prof being 65% bonus. thats about 3k. if you hit it from behind thats an automatic 100% addition. so 6k from a single swarm from behind isnt enough? packed lai dais do 2k plus 100%. thats 4k from a grenade.... 3 of those is 12k dam plus 3 swarms is 18k dam. 30k dam from all grenades and a clip of swarms...
a AVer that sneaks up behind you is devestating becouse of this and tanks have only about 6700 armour. thats not enough? if you attack fast enough before he notices you he wont have time to activate anything so in short, hes screwed from 1 swarm and a grenade. reppers take 3 seconds after activation to help at all so that well enough to chuck 2 extra grenades. not OP enough? |
chase rowland
The Enclave Syndicate Dark Taboo
16
|
Posted - 2013.09.24 19:15:00 -
[75] - Quote
i forgot to mention the 20% bonus to armour so 4500 dam from 1 lai dai and about 7k from 1 swarm and i forgot the 1k sheild for armour tanks so 2 lai dai grenades and im screwed. next time, do your homework and use your brains AVers. be sneaky and attack from behind when their modules are off and you can blow em up in 2 seconds. |
Vell0cet
Royal Uhlans Amarr Empire
314
|
Posted - 2013.09.24 19:50:00 -
[76] - Quote
chase rowland wrote:i just hate that they can solo tanks with three men. all they need are lai dai grenades and swarms and the brains to hit us from behind. pro swarms do about 2k dam with comp dam mods and prof being 65% bonus. thats about 3k. if you hit it from behind thats an automatic 100% addition. so 6k from a single swarm from behind isnt enough? packed lai dais do 2k plus 100%. thats 4k from a grenade.... 3 of those is 12k dam plus 3 swarms is 18k dam. 30k dam from all grenades and a clip of swarms...
a AVer that sneaks up behind you is devestating becouse of this and tanks have only about 6700 armour. thats not enough? if you attack fast enough before he notices you he wont have time to activate anything so in short, hes screwed from 1 swarm and a grenade. reppers take 3 seconds after activation to help at all so that well enough to chuck 2 extra grenades. not OP enough? How are they getting behind you? Are you staying close to your infantry support? Are they running a scanner? Do you have a friendly LLAV remote ripping you? Or are you riding around by yourself trying to play god-mode solo-tanker and failing? |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.24 19:52:00 -
[77] - Quote
so i did the math and pro swarms alone do 7840 from the back with 5 comp mods in a pro cal logi suit. 1 volly. is this reasonable? |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.24 19:58:00 -
[78] - Quote
Vell0cet wrote:chase rowland wrote:i just hate that they can solo tanks with three men. all they need are lai dai grenades and swarms and the brains to hit us from behind. pro swarms do about 2k dam with comp dam mods and prof being 65% bonus. thats about 3k. if you hit it from behind thats an automatic 100% addition. so 6k from a single swarm from behind isnt enough? packed lai dais do 2k plus 100%. thats 4k from a grenade.... 3 of those is 12k dam plus 3 swarms is 18k dam. 30k dam from all grenades and a clip of swarms...
a AVer that sneaks up behind you is devestating becouse of this and tanks have only about 6700 armour. thats not enough? if you attack fast enough before he notices you he wont have time to activate anything so in short, hes screwed from 1 swarm and a grenade. reppers take 3 seconds after activation to help at all so that well enough to chuck 2 extra grenades. not OP enough? How are they getting behind you? Are you staying close to your infantry support? Are they running a scanner? Do you have a friendly LLAV remote ripping you? Or are you riding around by yourself trying to play god-mode solo-tanker and failing? i ride with 2 gunners in my tank. i NEVER run solo but its hard to find a logi jeep or logi dropship. usually the gunners hop out and rep me, following me till im out of battle till hit by AV. it works well until a AV guy drops from a tower behind you and rips hell on me from suprise. usually i can call out AV for them to kill unless they are on a tower or sneak up on my like i said before.
|
Monkey MAC
killer taxi company General Tso's Alliance
689
|
Posted - 2013.09.24 20:02:00 -
[79] - Quote
chase rowland wrote:Vell0cet wrote:chase rowland wrote:i just hate that they can solo tanks with three men. all they need are lai dai grenades and swarms and the brains to hit us from behind. pro swarms do about 2k dam with comp dam mods and prof being 65% bonus. thats about 3k. if you hit it from behind thats an automatic 100% addition. so 6k from a single swarm from behind isnt enough? packed lai dais do 2k plus 100%. thats 4k from a grenade.... 3 of those is 12k dam plus 3 swarms is 18k dam. 30k dam from all grenades and a clip of swarms...
a AVer that sneaks up behind you is devestating becouse of this and tanks have only about 6700 armour. thats not enough? if you attack fast enough before he notices you he wont have time to activate anything so in short, hes screwed from 1 swarm and a grenade. reppers take 3 seconds after activation to help at all so that well enough to chuck 2 extra grenades. not OP enough? How are they getting behind you? Are you staying close to your infantry support? Are they running a scanner? Do you have a friendly LLAV remote ripping you? Or are you riding around by yourself trying to play god-mode solo-tanker and failing? i ride with 2 gunners in my tank. i NEVER run solo but its hard to find a logi jeep or logi dropship. usually the gunners hop out and rep me, following me till im out of battle while hit by AV. it works well until a AV guy drops from a tower behind you and rips hell on me from suprise. usually i can call out AV for them to kill unless they are on a tower or sneak up on me like i said before. damn auto correct....
That my friend is tactics! Try dropping a module for an active scanner! |
The Eristic
Dust 90210
7
|
Posted - 2013.09.24 20:33:00 -
[80] - Quote
Dunk Mujunk wrote:CCP needs to not Buff or Nerf anything and some how make a game mode that forces Tanks and Infantry to work together. I have no idea what this mode would be. Maybe a capture the flag esq type game where a team has to hack a yellow tank then return it safely to their red line or something.
Acquisition? We've got C4 on the gate!
I do think some of the forthcoming changes to vehicles (limited ammo, in particular, and did I hear that they won't be as easily recallable somewhere?) will force tankers to deploy more strategically and work with their teams to both stay alive and be effective, which is a good thing. |
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Luk Manag
of Terror TRE GAFFEL
88
|
Posted - 2013.09.24 20:53:00 -
[81] - Quote
chase rowland wrote:so i did the math and pro swarms alone do 7840 from the back with 5 comp mods in a pro cal logi suit. 1 volly. is this reasonable?
Did you account for the damage mod stacking penalty? There's little to no value in using 4 or 5 damage mods. |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
131
|
Posted - 2013.09.24 21:06:00 -
[82] - Quote
chase rowland wrote:it should yet it doesnt. i was placing a counter to all those who think they should solo a tank, yet are saddly somehow unable given the current circumstances. and if one man can control a tank with a controller, why cant one do that in the army? oh wait, they do....
So, my real life examples (with links to prove facts) are no good, then you attempt to make a point using Real Life examples, but get the Real Life facts wrong. Lol. Yea, you are right. It does take 1 man to control a tank. Well, to drive it. You need at least 2 more guys to run a real tank (tanks require 3-5 men to run, some of the newer tanks incorporate an auto load system which helps to cut down on the previous standard of 5 men).
The idea of having Dust tanks REQUIRE more than 1 man to operate has already been brought up, and quickly and fervently shot down by tankers. I understand that, you bought the tank, you run the tank. Dust isn't a simulation, and that's fine.
There was a big to do about one of the paragraphs from my link, the one about only 80 tanks have been DISABLED. Oh yea, I saw that before I posted it. Unfortunately that one paragraph was considered my argument, and all my points were ignored. A tank that can't fight is a dead tank. Whether it is sent back across the ocean to be repaired and or rebuilt, or whether it is blown up on the spot, the tank is out of the fight. It is no longer a threat. Sooooo in Real Life, just as in Dust, a solo AV can remove a tank from a battle. Whether it has a blown engine, busted tread, or whatever, that tank has become a non factor.
How about we make it so that your tanks don't necessarily explode, maybe the tread just gets screwed up and the transmission gets jacked up. You then have to pay ISK to send your tank back to base, pay ISK to have it repaired, then pay ISK to ship it back to your hanger. And of course this isn't an overnight thing. Moving a tank through the distances of Dust is a tricky affair that could take weeks/months.
Lol, I can see people absolutely losing their **** reading the above paragraph. Calm down, calm down. I am in no way serious about that. If my posted article was my argument, and not supporting info for my ACTUAL argument, then I would have recommended the above paragraph, but I know that is insanity.
Why should 1 man be able to solo a tank? Because a man is FAR more maneuverable than a tank, and if a man can sneak up behind a tank, put 2 AV nades on it and fire a swarm volley or 2, that tank screwed up and should die. Having guys in your turrets may help, but having a cadre of foot soldiers makes 1-3 AVs nearly a non issue. Why should tanks not be able to be soloed by AV? The only answer I've seen for that question is "because it's a tank". I respectfully ask for clarification on that point.
Chase, I've been following your more level headed posts, and you and I seem to agree on more things than we disagree on. You run with guys in your turrets, and it sounds like you try and run with infantry support when you can. If all tankers did this, I would have no problems with buffs to tanks or nerfs to AV. But most don't operate this way, they operate alone. And I cannot endorse any buffs/nerfs when they are applied to the idea of a tank running solo.
I'll end with this single statement-
Teamwork teamwork teamwork teamwork teamwork teamwork teamwork. If everyone applied each of those 7 things to their gameplay, Dust would be a much better place for all.
My point, Chase, is a point that you not only seem to |
low genius
the sound of freedom Renegade Alliance
476
|
Posted - 2013.09.24 21:34:00 -
[83] - Quote
that's not what we want at all. we want the tank player to understand the ground game first, then skill into the tank. i don't care if you're in a hurry, tankers make some strange decisions in battle. |
KING CHECKMATE
TEAM SATISFACTION
1237
|
Posted - 2013.09.24 21:45:00 -
[84] - Quote
chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me.
as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art.
others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me.
WT* ARE YOU TALKING ABOUT?
Im primary an AVer and i dont want tanks NERFED. I DONT WANT AV nerfed.
I think: -AV weapons are GOOD AS THEY ARE -Tanks need a heavy HP buff -Shield tanks need a LOT More buffs, they have less HP and regenerators than armor tanks (Yeah now i have 2 Tanker accounts biatches) -Proximity mines need to be Deadly even to Buffed tanks.
Thats what i think it should happen |
Monkey MAC
killer taxi company General Tso's Alliance
697
|
Posted - 2013.09.24 21:47:00 -
[85] - Quote
low genius wrote:that's not what we want at all. we want the tank player to understand the ground game first, then skill into the tank. i don't care if you're in a hurry, tankers make some strange decisions in battle.
Exactly tankers should not rule the field. Unfortunately this appears to be what SOME tankers want.
Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You are aware you have just asked for tanks to become the very definition of an OverPowered weapon.
An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it.
We find it hard to take tankers seriously, when there are those coming up with this!
|
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 13:01:00 -
[86] - Quote
Monkey MAC wrote:low genius wrote:that's not what we want at all. we want the tank player to understand the ground game first, then skill into the tank. i don't care if you're in a hurry, tankers make some strange decisions in battle. Exactly tankers should not rule the field. Unfortunately this appears to be what SOME tankers want. Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. We find it hard to take tankers seriously, when there are those coming up with this! so 7000 damage isnt enough? nor warpoints for damage? what the hell do you want? to be able to 1 shot the damn mcc??? it really is hard to take AV seriously when they can already 1 shot a tank if they sneak behind them, and ask for buffs..... just really? and i expect a 2 mill piece of equipment to be strong. just like a duvole AR is better than a militia AR. |
Monkey MAC
killer taxi company General Tso's Alliance
722
|
Posted - 2013.09.25 13:07:00 -
[87] - Quote
chase rowland wrote:Monkey MAC wrote:low genius wrote:that's not what we want at all. we want the tank player to understand the ground game first, then skill into the tank. i don't care if you're in a hurry, tankers make some strange decisions in battle. Exactly tankers should not rule the field. Unfortunately this appears to be what SOME tankers want. Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. We find it hard to take tankers seriously, when there are those coming up with this! so 7000 damage isnt enough? nor warpoints for damage? what the hell do you want? to be able to 1 shot the damn mcc??? it really is hard to take AV seriously when they can already 1 shot a tank if they sneak behind them, and ask for buffs..... just really? and i expect a 2 mill piece of equipment to be strong. just like a duvole AR is better than a militia AR.
Im not asking for buffs! The current av is strong enough!
But if 1 man can drive a tank, 1 av unit should blow up a tank, like it is now! Thats all! We don't need av buffing we just want to make sure tanks don't get buffed to Spkr ridiculous levels. |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 13:08:00 -
[88] - Quote
Monkey MAC wrote:chase rowland wrote:Monkey MAC wrote:low genius wrote:that's not what we want at all. we want the tank player to understand the ground game first, then skill into the tank. i don't care if you're in a hurry, tankers make some strange decisions in battle. Exactly tankers should not rule the field. Unfortunately this appears to be what SOME tankers want. Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. We find it hard to take tankers seriously, when there are those coming up with this! so 7000 damage isnt enough? nor warpoints for damage? what the hell do you want? to be able to 1 shot the damn mcc??? it really is hard to take AV seriously when they can already 1 shot a tank if they sneak behind them, and ask for buffs..... just really? and i expect a 2 mill piece of equipment to be strong. just like a duvole AR is better than a militia AR. Im not asking for buffs! The current av is strong enough! But if 1 man can drive a tank, 1 av unit should blow up a tank, like it is now! Thats all! We don't need av buffing we just want to make sure tanks don't get buffed to Spkr ridiculous levels. when you 1 shot a 2 mill tank. you think thats not OP? |
CharCharOdell
Shining Flame Amarr Empire
988
|
Posted - 2013.09.25 13:10:00 -
[89] - Quote
love love love it |
Monkey MAC
killer taxi company General Tso's Alliance
722
|
Posted - 2013.09.25 13:15:00 -
[90] - Quote
chase rowland wrote:Monkey MAC wrote:chase rowland wrote:Monkey MAC wrote:Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. We find it hard to take tankers seriously, when there are those coming up with this! so 7000 damage isnt enough? nor warpoints for damage? what the hell do you want? to be able to 1 shot the damn mcc??? it really is hard to take AV seriously when they can already 1 shot a tank if they sneak behind them, and ask for buffs..... just really? and i expect a 2 mill piece of equipment to be strong. just like a duvole AR is better than a militia AR. Im not asking for buffs! The current av is strong enough! But if 1 man can drive a tank, 1 av unit should blow up a tank, like it is now! Thats all! We don't need av buffing we just want to make sure tanks don't get buffed to Spkr ridiculous levels. when you 1 shot a 2 mill tank. you think thats not OP?
If Iam in a superior posistion with proto av and I catch you off guard then that is poor situational awarness on your part. Proto doesn't 1 shot from the front or side, only in that little vent in the back.
All I said was if 1 guy can have a tank, to himself and not require passengers to make it any stronger, then 1 guy should be able to take it out, not necessarily with 1 shot, but by himself.
|
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KenKaniff69
Subdreddit Test Alliance Please Ignore
499
|
Posted - 2013.09.25 13:19:00 -
[91] - Quote
This is what you call organization. |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 13:24:00 -
[92] - Quote
if i have everything unlocked for vehicles, i should not be 1 shotted by AV. why should a 50k peice of epuipment overpower a 2 mill tank? you arent using reason, your constantly discarding everything i represent and shoot the same thing at me over and over. is that all you can come up with? you know, you can pull out a madrugar with std missile turrets and kill armour tanks. you dont have to cower behind your crutch |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 13:26:00 -
[93] - Quote
sorry buddy but CCP banned takecover ordie. he quit caring and stopped playing dust becouse of this. |
Monkey MAC
killer taxi company General Tso's Alliance
722
|
Posted - 2013.09.25 13:44:00 -
[94] - Quote
chase rowland wrote: if i have everything unlocked for vehicles, i should not be 1 shotted by AV. why should a 50k peice of epuipment overpower a 2 mill tank? you arent using reason, your constantly discarding everything i represent and shoot the same thing at me over and over. is that all you can come up with? you know, you can pull out a madrugar with std missile turrets and kill armour tanks. you dont have to cower behind your crutch
Because maybe a tank shouldn't cost 2 mil. We have suggested making tanks slightly cheaper!
And to use your ar example
A more expensive ar will beat a cheaper ar but the worlds most expensive ar isn't gonna help against a sniper at 300m, or a tank
It costing more does not guarantee power outside of your class.
I retort with the same response because you keep giving me the same starting argument! l know my argument works so why would I change tact against the same argument? |
KenKaniff69
Subdreddit Test Alliance Please Ignore
499
|
Posted - 2013.09.25 13:47:00 -
[95] - Quote
chase rowland wrote:sorry buddy but CCP banned takecover ordie. he quit caring and stopped playing dust because of this. What you just said is just sad-really sad and disheartening. I knew that, but the fact that CCP would take that action is frightening. |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 13:48:00 -
[96] - Quote
Monkey MAC wrote:chase rowland wrote: if i have everything unlocked for vehicles, i should not be 1 shotted by AV. why should a 50k peice of epuipment overpower a 2 mill tank? you arent using reason, your constantly discarding everything i represent and shoot the same thing at me over and over. is that all you can come up with? you know, you can pull out a madrugar with std missile turrets and kill armour tanks. you dont have to cower behind your crutch
Because maybe a tank shouldn't cost 2 mil. We have suggested making tanks slightly cheaper! And to use your ar example A more expensive ar will beat a cheaper ar but the worlds most expensive ar isn't gonna help against a sniper at 300m, or a tank It costing more does not guarantee power outside of your class. I retort with the same response because you keep giving me the same starting argument! l know my argument works so why would I change tact against the same argument? i came up with several good reasons and you came up with one. i would like to see tanks cheaper but i still stand where i am. i should not be 1 shotted. keep using your crutch. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
91
|
Posted - 2013.09.25 14:05:00 -
[97] - Quote
chase rowland wrote:yet, not a single AV guy on here posted a good reason why they should be able to solo a tank. they just repeat over and over "i should solo a tank". and when i demand evidence from them, it takes them a hour to bring me a military link that clearly states tanks dominated AV. can anyone give me a reason? im still trying to understand. and dont say tanks are limited to only one person. you can use them too.
Chase, Dunk., et all...
I have spec'd into AVs quite seriously. I don't drive tanks but I routinely volunteer to be a dedicated gunner & ground support for them. I also happen to have more RW experience with this than probably 99.5% of the folks playing the game.
My opinion, for what that's worth, is that vehicles vs AV equipment is actually fairly balanced (some exceptions to this at the proto level) and the ultimate leveler is the skill of the tanker vs the skill or numbers of the opposing team.
A decent tanker with some dedicated infantry support (even if it's just two guys that gun in turrets and dismount to disrupt AV or swarm on other tanks) is extremely difficult to stop with out a large portion of the opposing team stopping everything they are doing and focusing on the tank team. Solo tanking can be tough since you lose situational awareness. You dominate what you see in front of you but what you don't see is the swarms coming from your 6 or the AV grenades coming from your flanks.
Chase - as to your direct question above. It should be possible (notice i didn't say easy) for a single focused player that has spent the appropriate time, SP, and ISK to solo kill a tank. If the player is approaching the tank using cover, blindspots, ect. and can take advantage of the equipment and weapons with their optimal ranges and engagement angles there is no reason that it shouldn't be possible. The single biggest threat to a modern MBT is a motivated and undetected guy or two with a high end anit-tank missle. Once the element of surprise has ended and the AV guy or team hasn't killed the tank then the tank will know where you are and it's a whole different story.
Tanks, high end fighting vehicles, helos (read: dropships) that cost exhorbitant amounts of money are routinely heavily damaged or destroyed in modern war (Iraq & Afghanistan). Quick note...the "80 tanks" destroyed weren't the only tanks destroyed. That's just the number sent back to the States; the number of vehicles taking major damage that rendered them combat ineffective for periods of time but were reparied in theater is much higher. |
Monkey MAC
killer taxi company General Tso's Alliance
722
|
Posted - 2013.09.25 14:06:00 -
[98] - Quote
Ok then
AV should not 1 shot a tank from behind why not? If he is behind you firing on yoir weak spot I would expect him to do serious damage, or disable the engine
AV should not 1 shot a tank because it costs a lot of money Tanks are too expensive, money doesn't guarentee power
AV should not 1 shot a tankmbecause I have specced into them AV requires the person to skill into AV to get proto, he has to go through more levels to get his av then you do for your tank
You can always blow up a tank with another tank You can but if you are limited to requiring a vehicle to take out a vehicle, then that makes vehicles OP
AV should require teamwork Yet tanks shouldn't? This spins round to the money argument. If you can field a tank with 1 man, it should only take 1 man to bring it down!
I believemthat is most of your arguments, if you have any more I might have missed feel free to list them as a series of statememts! |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
91
|
Posted - 2013.09.25 14:07:00 -
[99] - Quote
Vell0cet wrote:chase rowland wrote:Dunk Mujunk wrote:If I have a decent amount of SP into AV nades and I engage a tank in a city setting where I have boxes and stuff to hide behind and or enough cover to sneak up behind a tank, then yea, I should be able to solo a tank. The tank had no business being alone in that setting, and doesn't need a buff because of the results.
Tankers can solo all they want in Pubs, and they don't dominate. Yet most Tanker QQing seems to be in relation to Pubs, so I am naturally confused. ok since you seem to want to be able to 1v1 a 2 mill tank, how about we make av 2 mill? different form of balance and you can still 1v1 tanks, yet you get as broke as us in the process. in the war against iraq, we sent in around 250 tanks, about 230 came back fine. so dont even get started about real life becouse if we made it like real life, then tanks would just dominate. cod isnt like real life my friend, you severely underestimate tanks. so explain to me why you think its possible to solo tanks irl? You're calculating this wrong. It should be balanced around the total amount of ISK in destroyed dropsuits/vehicles by tanks vs. total cost of tanks destroyed. I highly suspect tanks deal out more pain than what they cost. It's the ISK efficiency that should be important not the price of the counter. You have to remember that AV have to run a gauntlet of vehicles and infantry (especially enemy snipers) that mow down AV like its nothing. The only thing AV is good at is taking out vehicles, except you think instead of paper killing rock, it should be a stack of paper to kill a rock with rocks and scissors shredding paper like Enron. Vehicles should be balanced around teamwork. CCP needs to fix vehicle remote repairing, so that tankers are going to want a remote-repping LLAV or dropship with them when they charge into the fray. I have no sympathy for players who want to deal millions of ISK in losses to the enemy solo, but expect to either not pay much for the privilege, or expect to be so indestructible that they can regularly do this solo AND TURN A PROFIT. That's crazy. If tanks need a buff (and I'm not convinced they do) then it should be a buff to supporting abilities of the tanks. A defender light missile turret might be cool to fit onto LLAV's for example with fitting requirements that make it difficult/impossible to fit on a tank or dropship. Give players WPs for taking out enemy swarms. Or there could be a wide energy beam that does no damage, but will cause missiles to prematurely detonate when they enter the beam's path. I also want to see vehicle capacitors implemented. This will give skilled tankers/pilots more flexibility and opportunity to weigh their module activation choices. It also might help bring in EVE pilots to DUST.
+1 ...spot on assesment and recommendations. |
Mossellia Delt
Militaires Sans Jeux
419
|
Posted - 2013.09.25 14:32:00 -
[100] - Quote
As long as risk vs reward arnt balanced, then tanks need a buff.
2+ mil isk tank shouldnt lose to a 150k isk dropsuit solo.
Something that actually takes skill, massive amounts of SP and isk shouldnt lose to one guy sitting on a tower dominating everyone. |
|
Monkey MAC
killer taxi company General Tso's Alliance
726
|
Posted - 2013.09.25 14:37:00 -
[101] - Quote
Mossellia Delt wrote:As long as risk vs reward arnt balanced, then tanks need a buff.
2+ mil isk tank shouldnt lose to a 150k isk dropsuit solo.
Something that actually takes skill, massive amounts of SP and isk shouldnt lose to one guy sitting on a tower dominating everyone.
Lower the price of tanks then! A 2.5mil worth of dropsuits should not loose to a 2mil tank then! Or does that logic only work in one direction? |
Mossellia Delt
Militaires Sans Jeux
419
|
Posted - 2013.09.25 14:43:00 -
[102] - Quote
Monkey MAC wrote:
AV should not 1 shot a tankmbecause I have specced into them AV requires the person to skill into AV to get proto, he has to go through more levels to get his av then you do for your tank
]
BULL ****
Iv spe'c enough to run ADV swarms and a std nanohive and I can SOLO any tank on the field.
Lets see what skill we need to spec into to use AV vs Tanks
Swarm launcher or Forgegun, no more then level 3 / 4 respectivelly to take out any vehicle on the field solo
Tank
Vehicle / LAV / HAV / (optional enforcer) Turret / Large turret / Small turret Vehicle upgrades / armour plates / armour hardners / armour reppers CPU / PG skills for CPU/PG moduals / Scanners / turret upgrades
Yeah real fair |
low genius
the sound of freedom Renegade Alliance
487
|
Posted - 2013.09.25 14:44:00 -
[103] - Quote
I think the tanker made a stupid fit when I two-shot a tank. |
Mossellia Delt
Militaires Sans Jeux
419
|
Posted - 2013.09.25 14:44:00 -
[104] - Quote
Monkey MAC wrote:Mossellia Delt wrote:As long as risk vs reward arnt balanced, then tanks need a buff.
2+ mil isk tank shouldnt lose to a 150k isk dropsuit solo.
Something that actually takes skill, massive amounts of SP and isk shouldnt lose to one guy sitting on a tower dominating everyone. Lower the price of tanks then! A 2.5mil worth of dropsuits should not loose to a 2mil tank then! Or does that logic only work in one direction?
If you want to throw 2 mil isk worth of dropsuits at the tank all at once to kill it.....
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
92
|
Posted - 2013.09.25 15:28:00 -
[105] - Quote
I guess i don't understand why people think the AV vs Tank question is about fairness. Not throwing rocks at anyone i just don't understand it.
1. High end vehicles are expensive and have incredible potential on the battlefield- as they should be. 2. The counter weapon for infantry is cheaper but puts the infantry at high risk and requires they exclusively focus on the vehicle target- as they should be. 3. The tactic to negate both the tank and the AV guy/gal is teamwork - as it should be. 4. A driving force in Dust is game mechanics that encourage teamwork.
If I'm looking at the this wrong let me know, seriously.
I guess I come down in the camp that you certainly shouldn't be able to OHK a tank but you should be able to solo kill one with some effort.
|
Duran Lex
Amarr Templars Amarr Empire
309
|
Posted - 2013.09.25 15:37:00 -
[106] - Quote
chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me.
as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art.
others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me.
I got up to you thinking that WPs can effect it's balance.
WP's have nothing to do with balancing.
Period.
|
Monkey MAC
killer taxi company General Tso's Alliance
727
|
Posted - 2013.09.25 15:47:00 -
[107] - Quote
Mossellia Delt wrote:Monkey MAC wrote:
AV should not 1 shot a tankmbecause I have specced into them AV requires the person to skill into AV to get proto, he has to go through more levels to get his av then you do for your tank
]
BULL **** Iv spe'c enough to run ADV swarms and a std nanohive and I can SOLO any tank on the field. Lets see what skill we need to spec into to use AV vs Tanks Swarm launcher or Forgegun, no more then level 3 / 4 respectivelly to take out any vehicle on the field solo Tank Vehicle / LAV / HAV / (optional enforcer) Turret / Large turret / Small turret Vehicle upgrades / armour plates / armour hardners / armour reppers CPU / PG skills for CPU/PG moduals / Scanners / turret upgrades Yeah real fair
Was it miltia? The fact you NEEDED a nanohive means the tanker was an nitwit to stick around for so long. An I must point out you really need a suit worth its weight
Finally I had yet to pull the argument about swarms being incapable of use against infantry, which you seem to overlook so easily.
|
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 16:06:00 -
[108] - Quote
Jaysyn Larrisen wrote:chase rowland wrote:yet, not a single AV guy on here posted a good reason why they should be able to solo a tank. they just repeat over and over "i should solo a tank". and when i demand evidence from them, it takes them a hour to bring me a military link that clearly states tanks dominated AV. can anyone give me a reason? im still trying to understand. and dont say tanks are limited to only one person. you can use them too. Chase, Dunk., et all... I have spec'd into AVs quite seriously. I don't drive tanks but I routinely volunteer to be a dedicated gunner & ground support for them. I also happen to have more RW experience with this than probably 99.5% of the folks playing the game. My opinion, for what that's worth, is that vehicles vs AV equipment is actually fairly balanced (some exceptions to this at the proto level) and the ultimate leveler is the skill of the tanker vs the skill or numbers of the opposing team. A decent tanker with some dedicated infantry support (even if it's just two guys that gun in turrets and dismount to disrupt AV or swarm on other tanks) is extremely difficult to stop with out a large portion of the opposing team stopping everything they are doing and focusing on the tank team. Solo tanking can be tough since you lose situational awareness. You dominate what you see in front of you but what you don't see is the swarms coming from your 6 or the AV grenades coming from your flanks. Chase - as to your direct question above. It should be possible (notice i didn't say easy) for a single focused player that has spent the appropriate time, SP, and ISK to solo kill a tank. If the player is approaching the tank using cover, blindspots, ect. and can take advantage of the equipment and weapons with their optimal ranges and engagement angles there is no reason that it shouldn't be possible. The single biggest threat to a modern MBT is a motivated and undetected guy or two with a high end anit-tank missle. Once the element of surprise has ended and the AV guy or team hasn't killed the tank then the tank will know where you are and it's a whole different story. (quick edit...you might not be seeing how many times that would-be AV guy dies to get the single tank kill) Tanks, high end fighting vehicles, helos (read: dropships) that cost exhorbitant amounts of money are routinely heavily damaged or destroyed in modern war (Iraq & Afghanistan). Quick note...the "80 tanks" destroyed weren't the only tanks destroyed. That's just the number sent back to the States; the number of vehicles taking major damage that rendered them combat ineffective for periods of time but were reparied in theater is much higher. to your last statement, all other tanks took minor damage as said in the hyperlink. reasons were not included. also may i ask, what real life experience do you have as a tanker? mind you tanks are very different from being part of a assault team so if thats what you meant by experience, then i shall discard that. |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 16:14:00 -
[109] - Quote
and whoever said AV requires alot of SP, i spent 7 mill sp into my tanks. proto swarms are less then 1 mill. everything else required comes with standard assault skills. forgot to mention that. thats tanks alone buddy. i dont expect to be 1 shotted by any damn thing becouse it costed me 2 mill isk for the tank and 7 mill for my tank. THE TANK. it should require time and effort to kill a tank. not to just waltz up behind a tanker doing his job and 1 shot him in the ass like a troll. i assume next your going to want to be able to 1 shot the mcc too huh?
|
Duran Lex
Amarr Templars Amarr Empire
309
|
Posted - 2013.09.25 16:19:00 -
[110] - Quote
Jaysyn Larrisen wrote:I guess i don't understand why people think the AV vs Tank question is about fairness. Not throwing rocks at anyone i just don't understand it.
1. High end vehicles are expensive and have incredible potential on the battlefield- as they should be. 2. The counter weapon for infantry is cheaper but puts the infantry at high risk and requires they exclusively focus on the vehicle target- as they should be. 3. The tactic to negate both the tank and the AV guy/gal is teamwork - as it should be. 4. A driving force in Dust is game mechanics that encourage teamwork.
If I'm looking at the this wrong let me know, seriously.
I guess I come down in the camp that you certainly shouldn't be able to OHK a tank but you should be able to solo kill one with some effort.
The problem is there's a HUGE SP gap from being an expensive pinata waiting to break, and a well fit tank.
Tankers see the solution to this in the form of massive buffs.
Massive buffs would make tankers starting out more viable, but makes a well fitted tank into a mechanical god.
Tankers either refuse to see the consequences of buffing tanks, or are simply ignoring it to make their weapon of choice stronger.
I've also noticed people assuming because its a tank, that it can "tank" damage as if this were an MMORPG. Clearly that's the logic of a fool. |
|
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 16:19:00 -
[111] - Quote
Duran Lex wrote:chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me.
as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art.
others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me. I got up to you thinking that WPs can effect it's balance. WP's have nothing to do with balancing. Period. i decided to include WP becouse thats all infantry care about. its the only valid argument they have when it comes to this matter. |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 16:21:00 -
[112] - Quote
Monkey MAC wrote:Mossellia Delt wrote:Monkey MAC wrote:
AV should not 1 shot a tankmbecause I have specced into them AV requires the person to skill into AV to get proto, he has to go through more levels to get his av then you do for your tank
]
BULL **** Iv spe'c enough to run ADV swarms and a std nanohive and I can SOLO any tank on the field. Lets see what skill we need to spec into to use AV vs Tanks Swarm launcher or Forgegun, no more then level 3 / 4 respectivelly to take out any vehicle on the field solo Tank Vehicle / LAV / HAV / (optional enforcer) Turret / Large turret / Small turret Vehicle upgrades / armour plates / armour hardners / armour reppers CPU / PG skills for CPU/PG moduals / Scanners / turret upgrades Yeah real fair Was it miltia? The fact you NEEDED a nanohive means the tanker was an nitwit to stick around for so long. An I must point out you really need a suit worth its weight Finally I had yet to pull the argument about swarms being incapable of use against infantry, which you seem to overlook so easily. its called a smg genius. unless you wanna go stealth logi and 1 shot me then yea, 2 shot me and get a smg. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
94
|
Posted - 2013.09.25 16:43:00 -
[113] - Quote
chase rowland wrote:Jaysyn Larrisen wrote:chase rowland wrote:yet, not a single AV guy on here posted a good reason why they should be able to solo a tank. they just repeat over and over "i should solo a tank". and when i demand evidence from them, it takes them a hour to bring me a military link that clearly states tanks dominated AV. can anyone give me a reason? im still trying to understand. and dont say tanks are limited to only one person. you can use them too. Chase, Dunk., et all... I have spec'd into AVs quite seriously. I don't drive tanks but I routinely volunteer to be a dedicated gunner & ground support for them. I also happen to have more RW experience with this than probably 99.5% of the folks playing the game. My opinion, for what that's worth, is that vehicles vs AV equipment is actually fairly balanced (some exceptions to this at the proto level) and the ultimate leveler is the skill of the tanker vs the skill or numbers of the opposing team. A decent tanker with some dedicated infantry support (even if it's just two guys that gun in turrets and dismount to disrupt AV or swarm on other tanks) is extremely difficult to stop with out a large portion of the opposing team stopping everything they are doing and focusing on the tank team. Solo tanking can be tough since you lose situational awareness. You dominate what you see in front of you but what you don't see is the swarms coming from your 6 or the AV grenades coming from your flanks. Chase - as to your direct question above. It should be possible (notice i didn't say easy) for a single focused player that has spent the appropriate time, SP, and ISK to solo kill a tank. If the player is approaching the tank using cover, blindspots, ect. and can take advantage of the equipment and weapons with their optimal ranges and engagement angles there is no reason that it shouldn't be possible. The single biggest threat to a modern MBT is a motivated and undetected guy or two with a high end anit-tank missle. Once the element of surprise has ended and the AV guy or team hasn't killed the tank then the tank will know where you are and it's a whole different story. (quick edit...you might not be seeing how many times that would-be AV guy dies to get the single tank kill) Tanks, high end fighting vehicles, helos (read: dropships) that cost exhorbitant amounts of money are routinely heavily damaged or destroyed in modern war (Iraq & Afghanistan). Quick note...the "80 tanks" destroyed weren't the only tanks destroyed. That's just the number sent back to the States; the number of vehicles taking major damage that rendered them combat ineffective for periods of time but were reparied in theater is much higher. to your last statement, all other tanks took minor damage as said in the hyperlink. reasons were not included. also may i ask, what real life experience do you have as a tanker? mind you tanks are very different from being part of a assault team so if thats what you meant by experience, then i shall discard that.
16+ years Light and Heavy Cavalry, Long Range Reconnaissance & Surveillance, and other activites not apporpriate to mention. 49 mo's combat time, still on active duty. |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 16:45:00 -
[114] - Quote
Jaysyn Larrisen wrote:chase rowland wrote:Jaysyn Larrisen wrote:chase rowland wrote:yet, not a single AV guy on here posted a good reason why they should be able to solo a tank. they just repeat over and over "i should solo a tank". and when i demand evidence from them, it takes them a hour to bring me a military link that clearly states tanks dominated AV. can anyone give me a reason? im still trying to understand. and dont say tanks are limited to only one person. you can use them too. Chase, Dunk., et all... I have spec'd into AVs quite seriously. I don't drive tanks but I routinely volunteer to be a dedicated gunner & ground support for them. I also happen to have more RW experience with this than probably 99.5% of the folks playing the game. My opinion, for what that's worth, is that vehicles vs AV equipment is actually fairly balanced (some exceptions to this at the proto level) and the ultimate leveler is the skill of the tanker vs the skill or numbers of the opposing team. A decent tanker with some dedicated infantry support (even if it's just two guys that gun in turrets and dismount to disrupt AV or swarm on other tanks) is extremely difficult to stop with out a large portion of the opposing team stopping everything they are doing and focusing on the tank team. Solo tanking can be tough since you lose situational awareness. You dominate what you see in front of you but what you don't see is the swarms coming from your 6 or the AV grenades coming from your flanks. Chase - as to your direct question above. It should be possible (notice i didn't say easy) for a single focused player that has spent the appropriate time, SP, and ISK to solo kill a tank. If the player is approaching the tank using cover, blindspots, ect. and can take advantage of the equipment and weapons with their optimal ranges and engagement angles there is no reason that it shouldn't be possible. The single biggest threat to a modern MBT is a motivated and undetected guy or two with a high end anit-tank missle. Once the element of surprise has ended and the AV guy or team hasn't killed the tank then the tank will know where you are and it's a whole different story. (quick edit...you might not be seeing how many times that would-be AV guy dies to get the single tank kill) Tanks, high end fighting vehicles, helos (read: dropships) that cost exhorbitant amounts of money are routinely heavily damaged or destroyed in modern war (Iraq & Afghanistan). Quick note...the "80 tanks" destroyed weren't the only tanks destroyed. That's just the number sent back to the States; the number of vehicles taking major damage that rendered them combat ineffective for periods of time but were reparied in theater is much higher. to your last statement, all other tanks took minor damage as said in the hyperlink. reasons were not included. also may i ask, what real life experience do you have as a tanker? mind you tanks are very different from being part of a assault team so if thats what you meant by experience, then i shall discard that. 16+ years Light and Heavy Cavalry, Long Range Reconnaissance & Surveillance, and other activites not apporpriate to mention. 49 mo's combat time, still on active duty. nice. mind sharing some stories later? would be interesting. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
94
|
Posted - 2013.09.25 16:46:00 -
[115] - Quote
Duran Lex wrote:Jaysyn Larrisen wrote:I guess i don't understand why people think the AV vs Tank question is about fairness. Not throwing rocks at anyone i just don't understand it.
1. High end vehicles are expensive and have incredible potential on the battlefield- as they should be. 2. The counter weapon for infantry is cheaper but puts the infantry at high risk and requires they exclusively focus on the vehicle target- as they should be. 3. The tactic to negate both the tank and the AV guy/gal is teamwork - as it should be. 4. A driving force in Dust is game mechanics that encourage teamwork.
If I'm looking at the this wrong let me know, seriously.
I guess I come down in the camp that you certainly shouldn't be able to OHK a tank but you should be able to solo kill one with some effort.
The problem is there's a HUGE SP gap from being an expensive pinata waiting to break, and a well fit tank. Tankers see the solution to this in the form of massive buffs. Massive buffs would make tankers starting out more viable, but makes a well fitted tank into a mechanical god. Tankers either refuse to see the consequences of buffing tanks, or are simply ignoring it to make their weapon of choice stronger. I've also noticed people assuming because its a tank, that it can "tank" damage as if this were an MMORPG. Clearly that's the logic of a fool.
Duran - thanks.
You point about the upfront cost helped a great deal. High initial entry for viabilty but to give scale up attributres it would create very significant 2nd order effects in game balance. My initial reaction is to give them the buff but limit the number HAVs that can be called in...not a good or "fair" solution either. |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 16:47:00 -
[116] - Quote
in fact, you should make a thread telling of your stories in the military. i know i would like it. |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 16:48:00 -
[117] - Quote
Jaysyn Larrisen wrote:Duran Lex wrote:Jaysyn Larrisen wrote:I guess i don't understand why people think the AV vs Tank question is about fairness. Not throwing rocks at anyone i just don't understand it.
1. High end vehicles are expensive and have incredible potential on the battlefield- as they should be. 2. The counter weapon for infantry is cheaper but puts the infantry at high risk and requires they exclusively focus on the vehicle target- as they should be. 3. The tactic to negate both the tank and the AV guy/gal is teamwork - as it should be. 4. A driving force in Dust is game mechanics that encourage teamwork.
If I'm looking at the this wrong let me know, seriously.
I guess I come down in the camp that you certainly shouldn't be able to OHK a tank but you should be able to solo kill one with some effort.
The problem is there's a HUGE SP gap from being an expensive pinata waiting to break, and a well fit tank. Tankers see the solution to this in the form of massive buffs. Massive buffs would make tankers starting out more viable, but makes a well fitted tank into a mechanical god. Tankers either refuse to see the consequences of buffing tanks, or are simply ignoring it to make their weapon of choice stronger. I've also noticed people assuming because its a tank, that it can "tank" damage as if this were an MMORPG. Clearly that's the logic of a fool. Duran - thanks. You point about the upfront cost helped a great deal. High initial entry for viabilty but to give scale up attributres it would create very significant 2nd order effects in game balance. My initial reaction is to give them the buff but limit the number HAVs that can be called in...not a good or "fair" solution either. agreed with that. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
94
|
Posted - 2013.09.25 16:54:00 -
[118] - Quote
chase rowland wrote:
16+ years Light and Heavy Cavalry, Long Range Reconnaissance & Surveillance, and other activites not apporpriate to mention. 49 mo's combat time, still on active duty.
nice. mind sharing some stories later? would be interesting.[/quote]
I don't mind coversation, however, I generally don't go into any significant level of detail with anyone unless I know them in RL or have verified some things about them. Honestly, not trying to be an a$$...it's just prudent. I actually indicated more about my profession than I normally do in the response post.
Offer...I would be up for squading with you and Dunk (or anyone else with an interest from this post) and we can demonstrate our points and perhaps show each other a different perspective of the discussion with hands on application. |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 18:39:00 -
[119] - Quote
Jaysyn Larrisen wrote:chase rowland wrote:
16+ years Light and Heavy Cavalry, Long Range Reconnaissance & Surveillance, and other activites not apporpriate to mention. 49 mo's combat time, still on active duty.
nice. mind sharing some stories later? would be interesting.
I don't mind coversation, however, I generally don't go into any significant level of detail with anyone unless I know them in RL or have verified some things about them. Honestly, not trying to be an a$$...it's just prudent. I actually indicated more about my profession than I normally do in the response post.
Offer...I would be up for squading with you and Dunk (or anyone else with an interest from this post) and we can demonstrate our points and perhaps show each other a different perspective of the discussion with hands on application.[/quote]
that would be awesome. and with all due respect, i know its hard in the military. a buddy of mine served a few years in iraq, he wont tell me anything that happened so i sorta catch your drift.
and i would like to squad up with you sometime. hell ill even bring in a tank for you. just send me a ingame message. i usually play late at night so yea. |
THUNDER HOURSE
Osmon Surveillance Caldari State
2
|
Posted - 2013.09.25 20:31:00 -
[120] - Quote
Dunk Mujunk wrote:If I have a decent amount of SP into AV nades and I engage a tank in a city setting where I have boxes and stuff to hide behind and or enough cover to sneak up behind a tank, then yea, I should be able to solo a tank. The tank had no business being alone in that setting, and doesn't need a buff because of the results.
Tankers can solo all they want in Pubs, and they don't dominate. Yet most Tanker QQing seems to be in relation to Pubs, so I am naturally confused.
I have to call BS for this reason. I myself have spent 7mill in sp to get an proto tank and raise my shields up to 8000 on one of my fits. That I have built . You should not be able to kill that tank by your self. damage heavily yes I can see that and you should be using proto your self. You should be out of ammo at that time and you should be going for ammo unless there is an hive for you, you lucky dog and I should be retreating to repair shields. IMO an merc. AV should tickle and say hey im here but no real threat unless four or five come knocking at the door. ADV. gear should sting and get the tankers attention and have them really think about staying or leaving. Proto AV should be like an slap in the face wake the hell up ur in some stuff now. because if that one person has proto my shields should be just about gone or gone already leaving me naked and pretty much defense less so that an reg. nad could take me out some what easily. If two proto av came at me and I lost that tank I would not be mad because I was in the wrong area no help in such close area maps or you were catching me on a cliff with my pants down. other than that I would run. |
|
Monkey MAC
killer taxi company General Tso's Alliance
733
|
Posted - 2013.09.25 20:53:00 -
[121] - Quote
chase rowland wrote:Monkey MAC wrote:Mossellia Delt wrote:Monkey MAC wrote:
AV should not 1 shot a tankmbecause I have specced into them AV requires the person to skill into AV to get proto, he has to go through more levels to get his av then you do for your tank
]
BULL **** Iv spe'c enough to run ADV swarms and a std nanohive and I can SOLO any tank on the field. Lets see what skill we need to spec into to use AV vs Tanks Swarm launcher or Forgegun, no more then level 3 / 4 respectivelly to take out any vehicle on the field solo Tank Vehicle / LAV / HAV / (optional enforcer) Turret / Large turret / Small turret Vehicle upgrades / armour plates / armour hardners / armour reppers CPU / PG skills for CPU/PG moduals / Scanners / turret upgrades Yeah real fair Was it miltia? The fact you NEEDED a nanohive means the tanker was an nitwit to stick around for so long. An I must point out you really need a suit worth its weight Finally I had yet to pull the argument about swarms being incapable of use against infantry, which you seem to overlook so easily. its called a smg genius. unless you wanna go stealth logi and 1 shot me then yea, 2 shot me and get a smg. oh yeah cause an smg holds up so well against an ar, you know!
smg weapons currently work mostly as finishers!
|
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
136
|
Posted - 2013.09.25 20:57:00 -
[122] - Quote
chase rowland wrote: 1. it really is hard to take AV seriously when they can already 1 shot a tank if they sneak behind them, and yet AVers ask for buffs..... just really?
2. as said in above comments, there is a link "provided by an AVer" that proves tank superiority over AV.
3. its not like COD where you rpg 1 shot a tank.
4. when you 1 shot a 2 mill tank. you think thats not OP?
5. you arent using reason, your constantly discarding everything i represent and shoot the same thing at me over and over
6. i should not be 1 shotted. keep using your crutch.
7. all other tanks took minor damage as said in the hyperlink. reasons were not included.
1-2. I'm sorry you're all hot under the collar Chase, but if you really want to keep arguing with me, you are going to have to actually read my posts at some point, lest you continue to make yourself look foolish. I am not an AVer, and I have to go back and read the whole thread but i'm pretty sure no one has called for AV buffs.
3. I didn't know they had tanks in CoD multiplayer. Is that true?
4. A very genral statement. Needs refinement to answer properly. Could be yes, could be no. Not a straightforward black and white situation.
5. That **** is annoying as hell isn't it Chase? The only thing I've got from you so far is you don't ever want to see a tank soloed by anyone or anything no matter what. That, and you keep misreading an article that was not used as a point, but a supporting argument. But keep feeding the fire, you tried to reference the article and got it wrong again, but I will get to that....
6. Lol, that's the only point I've been able to discern from your entire thread
7. Plenty of reasons were included Chase, but you have to read the whole article-
From the 1st paragraph (I've already had to repost this part Chase, you should have read this part already)- The U.S. military's Abrams tank, designed during the Cold War to withstand the fiercest blows from the best Soviet tanks, is getting knocked out at surprising rates by the low-tech bombs and rocket-propelled grenades of Iraqi insurgents.
From the 3rd paragraph- At least five soldiers have been killed inside the tanks when they hit roadside bombs
From the 9th paragraph- A favorite tactic: detonating a roadside bomb in hopes of blowing the tread off the tank. The insurgents follow with rocket-propelled grenades, mortars and gunfire aimed at the less-armored areas, especially the vulnerable rear engine compartment.
*whew* Anyway, Chase I would suggest you not be so hostile. While it may not be fun reading the posts of someone you disagree with, it is a requirement if you want to have a discussion, not a heated argument. I'm sure I have missed a few points you have tried to make, but I have done my best to read your (and everyone elses) posts and consider them. The fact that you still refer to me as "the AVer" shows you are just posting to post, and the moment you take a good verbal shot you want to switch over to some fantasy world where you are always right no matter what and other peoples opinions don't exist.
I try to be fair and open to new ideas, and if I don't agree I refrain from calling people "CoD fans", or "ignorant AVers". I'm sure I have made myself look like an @ss to plenty of people in this thread, and I do regret that. I must admit you have me pretty frustrated as well Chase.
But oh well, water under the bridge. I am happy to see people posting that at the very least understand the points i'm trying to make (Jaysyn, Monkey, thanks for restating and clarifying some of my points). I could care less if people listen to me, all I want is communal acknowledgment of valid points that need to be considered before any action is taken. Whether those points are accepted coming from my mouth or someone elses makes no difference.
And Jaysyn I just want to say thank you for your service and sacrifice. I'd love to squad with you, my weekday schedule is a little funky with school and work, but i'm usually on for a little bit around 11:00pm-2:00pm ish, Eastern Standard. I'll hit you up next time i'm on (should be around tonight for a bit).
And Chase I would like to squad with you as well. You run a tank, let me run as your infantry support. I don't need to be in a turret (and prefer not to be). We could set this thread aside, run a few matches, and see what we see. Maybe it turns out a little infantry support makes all the difference for you. Maybe it turns out tanks are too weak and AV is to strong. I would imaging it would be somewhere in the middle. The best way to show off our points to each other is to squad up. |
Koan Zalinto
Bobbit's Hangmen
0
|
Posted - 2013.09.25 21:18:00 -
[123] - Quote
chase rowland wrote:the Army will not discuss details of how tanks have been damaged by insurgents
They keep getting stuck in the damn treads.
On a more serious note, I dont put much into av. Just have 1 spec into grenades and my squad doing the same. If we jump even an upgraded tank we can easily make it retreat, if not kill the thing. I have no issue either way with nerf or buff but I do know those nades cost me next to nothing really. |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
33
|
Posted - 2013.09.25 21:29:00 -
[124] - Quote
Dunk Mujunk wrote:CCP needs to not Buff or Nerf anything and some how make a game mode that forces Tanks and Infantry to work together. I have no idea what this mode would be. Maybe a capture the flag esq type game where a team has to hack a yellow tank then return it safely to their red line or something.
The gunner issue aside (feels to me that the gunner issue was the original issue, but after reading the forums over the past few days there is definitely a bunch of separate issues) the flaw in almost everybodys reasoning, from tankers to "His choice of AV nades puts him/her at a massive disadvantage to me, an Assault with real nades" HAHAHAHAHAHAHAHAHAHAHAHA wow, no it does not. sacrificing 2 grenades no one needs and you probably wont kill with anyway kid, 1hk lai dais are OP, 9700 dmg for one grenade. "a lone tank should be dominated by av" **** no, not with modules, kid, this isn't call of doody when every kill takes 0.6 seconds, tanks are not paper..... |
Monkey MAC
killer taxi company General Tso's Alliance
736
|
Posted - 2013.09.25 21:34:00 -
[125] - Quote
jerrmy12 kahoalii wrote:Dunk Mujunk wrote:CCP needs to not Buff or Nerf anything and some how make a game mode that forces Tanks and Infantry to work together. I have no idea what this mode would be. Maybe a capture the flag esq type game where a team has to hack a yellow tank then return it safely to their red line or something.
The gunner issue aside (feels to me that the gunner issue was the original issue, but after reading the forums over the past few days there is definitely a bunch of separate issues) the flaw in almost everybodys reasoning, from tankers to "His choice of AV nades puts him/her at a massive disadvantage to me, an Assault with real nades" HAHAHAHAHAHAHAHAHAHAHAHA wow, no it does not. sacrificing 2 grenades no one needs and you probably wont kill with anyway kid, 1hk lai dais are OP, 9700 dmg for one grenade. "a lone tank should be dominated by av" **** no, not with modules, kid, this isn't call of doody when every kill takes 0.6 seconds, tanks are not paper.....
Neither are dropsuits, you seem eager to tell us tanks cost money and investment, but you don't seem to care about the cost and investments of dropsuits.
1man > 1tank 10men > 10 tanks 10men < 5men + 1 tank
You are force multiplier, not an infantry slaughterhouse on wheels! |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
33
|
Posted - 2013.09.25 21:43:00 -
[126] - Quote
1. i can solo my assault, but not my tank? 2. there are times where i roll with infintry(see wat i did thar)and still get destroyed by forge/swarm/1hk lai dais. 3. i went 15-0 a match infintry solo, no team mates. 4. for 10 dropsuits i pay 100k isk. 5. tanks can't profit if destroyed.
"1man > 1tank" you must be joking, tanks should make infintry run, not tanks running from 1 guy. |
Monkey MAC
killer taxi company General Tso's Alliance
736
|
Posted - 2013.09.25 21:57:00 -
[127] - Quote
jerrmy12 kahoalii wrote:1. i can solo my assault, but not my tank? 2. there are times where i roll with infintry(see wat i did thar)and still get destroyed by forge/swarm/1hk lai dais. 3. i went 15-0 a match infintry solo, no team mates. 4. for 10 dropsuits i pay 100k isk. 5. tanks can't profit if destroyed.
"1man > 1tank" you must be joking, tanks should make infintry run, not tanks running from 1 guy.
1. Your dropsuit can solo other suits, you cant solo tanks with an ar (Tanks can solo other tanks, but you can't solo avers with a vehicle)
2.Running with Infantry doesn't guarantee a lack of death, you still need situational awareness
3. Good for you, see point 1
4. Are you using cheap fits my adv suits costs 75k a pop
5.Proto suits can't profit if destroyed, and they are more likely to do so
"1 man > 1 tank" Im deadly serious, 1man(Aver) should beat 1 tank, in a 1v1 fight Its also a more literal sense 1man is WORTH more than 1 tank
But a tank and supporting Infantry say 5men (A squad, for convienience) should be worth more than 2 enemy squads of pure infantry.
Tanks are force multipliers, that important statememt defines tanks, and vehicles in general! |
THUNDER HOURSE
Osmon Surveillance Caldari State
2
|
Posted - 2013.09.25 22:19:00 -
[128] - Quote
Monkey MAC wrote:jerrmy12 kahoalii wrote:1. i can solo my assault, but not my tank? 2. there are times where i roll with infintry(see wat i did thar)and still get destroyed by forge/swarm/1hk lai dais. 3. i went 15-0 a match infintry solo, no team mates. 4. for 10 dropsuits i pay 100k isk. 5. tanks can't profit if destroyed.
"1man > 1tank" you must be joking, tanks should make infintry run, not tanks running from 1 guy. 1. Your dropsuit can solo other suits, you cant solo tanks with an anti-infantry suit! (Tanks can solo other tanks, but you can't solo avers with a vehicle) 2.Running with Infantry doesn't guarantee a lack of death, you still need situational awareness 3. Good for you, see point 1 4. Are you using cheap fits my adv suits costs 75k a pop 5.Proto suits can't profit if destroyed, and they are more likely to do so "1 man > 1 tank" Im deadly serious, 1man(Aver) should beat 1 tank, in a 1v1 fight Its also a more literal sense 1man is WORTH more than 1 tank But a tank and supporting Infantry say 5men (A squad, for convienience) should be worth more than 2 enemy squads of pure infantry. Tanks are force multipliers, that important statememt defines tanks, and vehicles in general!
I like the last statement the most In other word it say get rdy boys we in some shhhh Oh just to throw a number up. My proto tank full cost at moment with every thing is is 6mil give or take im still tinkering with it. just throwing it out there for the number factor |
Monkey MAC
killer taxi company General Tso's Alliance
736
|
Posted - 2013.09.25 22:29:00 -
[129] - Quote
THUNDER HOURSE wrote:Monkey MAC wrote:jerrmy12 kahoalii wrote:1. i can solo my assault, but not my tank? 2. there are times where i roll with infintry(see wat i did thar)and still get destroyed by forge/swarm/1hk lai dais. 3. i went 15-0 a match infintry solo, no team mates. 4. for 10 dropsuits i pay 100k isk. 5. tanks can't profit if destroyed.
"1man > 1tank" you must be joking, tanks should make infintry run, not tanks running from 1 guy. 1. Your dropsuit can solo other suits, you cant solo tanks with an anti-infantry suit! (Tanks can solo other tanks, but you can't solo avers with a vehicle) 2.Running with Infantry doesn't guarantee a lack of death, you still need situational awareness 3. Good for you, see point 1 4. Are you using cheap fits my adv suits costs 75k a pop 5.Proto suits can't profit if destroyed, and they are more likely to do so "1 man > 1 tank" Im deadly serious, 1man(Aver) should beat 1 tank, in a 1v1 fight Its also a more literal sense 1man is WORTH more than 1 tank But a tank and supporting Infantry say 5men (A squad, for convienience) should be worth more than 2 enemy squads of pure infantry. Tanks are force multipliers, that important statememt defines tanks, and vehicles in general! I like the last statement the most In other word it say get rdy boys we in some shhhh
Not sure if your agreeing or trolling, but I think this is the most important thing when balancing vehicles.
They should be vunerable by them selves, but between a tank and his infantry they should be unstoppable! |
Justin Tymes
Dem Durrty Boyz Public Disorder.
418
|
Posted - 2013.09.25 22:32:00 -
[130] - Quote
jerrmy12 kahoalii wrote:Dunk Mujunk wrote:CCP needs to not Buff or Nerf anything and some how make a game mode that forces Tanks and Infantry to work together. I have no idea what this mode would be. Maybe a capture the flag esq type game where a team has to hack a yellow tank then return it safely to their red line or something.
The gunner issue aside (feels to me that the gunner issue was the original issue, but after reading the forums over the past few days there is definitely a bunch of separate issues) the flaw in almost everybodys reasoning, from tankers to "His choice of AV nades puts him/her at a massive disadvantage to me, an Assault with real nades" HAHAHAHAHAHAHAHAHAHAHAHA wow, no it does not. sacrificing 2 grenades no one needs and you probably wont kill with anyway kid, 1hk lai dais are OP, 9700 dmg for one grenade. "a lone tank should be dominated by av" **** no, not with modules, kid, this isn't call of doody when every kill takes 0.6 seconds, tanks are not paper.....
Are you seriously saying a Merc with Core Lotus Grenades doesn't have an advantage against a merc without them? The countless "Grenade spam" QQ threads speak for themselves. |
|
THUNDER HOURSE
Osmon Surveillance Caldari State
3
|
Posted - 2013.09.25 22:43:00 -
[131] - Quote
not trolling I agree that an tank is an force multiplier that deserves more than one person tanking an tank down. as such like the map where an drop ship puts an AVer to where an tank can not be able to move the turrets high and even if I back out enough to get some kind of shoot off its still not good enough but an swarm can lock on to and destroy the tank. |
Monkey MAC
killer taxi company General Tso's Alliance
739
|
Posted - 2013.09.25 22:49:00 -
[132] - Quote
THUNDER HOURSE wrote:not trolling I agree that an tank is an force multiplier that deserves more than one person tanking an tank down. as such like the map where an drop ship puts an AVer to where an tank can not be able to move the turrets high and even if I back out enough to get some kind of shoot off its still not good enough but an swarm can lock on to and destroy the tank.
Fair enough |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
137
|
Posted - 2013.09.25 23:01:00 -
[133] - Quote
jerrmy12 kahoalii wrote:"His choice of AV nades puts him/her at a massive disadvantage to me, an Assault with real nades" HAHAHAHAHAHAHAHAHAHAHAHA wow, no it does not. sacrificing 2 grenades no one needs and you probably wont kill with anyway kid, 1hk lai dais are OP, 9700 dmg for one grenade. "a lone tank should be dominated by av" **** no, not with modules, kid, this isn't call of doody when every kill takes 0.6 seconds, tanks are not paper.....
First off, I genuinely thank you for the "kid" part. It's like getting carded for cigarettes. I'll take the compliment, even in this setting. Nades may not make a difference either way for you when your using them, but when I kill someone with them, they make a difference for me. And if I kill you with one, they just made a difference for both of us (of course, i'm sure you have never been killed with a grenade). And if AV goes to attack a tank and finds out it has infantry support guess what? It is then AV with a main weapon and a sidearm vs Infantry support with a main weapon, sidearm, AND 2-3 nades. That is a classical example of "disadvantage", and yes, depending on the players, it can be huge. Especially when the first grenade out is cooked properly and explodes on the back of an AV players head. If AV gets to a tank (tower forges non withstanding), it's more often than not the Infantry Support who is to blame. If AV gets to a tank that has chosen not to run with Infantry Support, then the tank ****ed up.
It sucks to see so many children/disgruntled adults who are apparently so bad at CoD they feel they have to get on the Dust forums and accuse other people of playing CoD to mask their own short comings at playing it. But you are here in Dust now, so it's ok, you can let go of your shame and start fresh! Every day is a new day, and today could be your day! Now go out there and be somebody!!
On a side note; CoD has Tanks in multiplayer? I've only seen my friend play a handful of times, and I've never seen a tank before. |
THUNDER HOURSE
Osmon Surveillance Caldari State
4
|
Posted - 2013.09.25 23:11:00 -
[134] - Quote
There are no tanks in cod there is only acouple tanks that just sit there but u can not drive them or shoot them thats why I love my tanks in this game they are fun to drive. if I can keep them alive long enough lol |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
137
|
Posted - 2013.09.25 23:12:00 -
[135] - Quote
THUNDER HOURSE wrote:Let me ask this say my squad ask for tank support and I go to the outskirts where it should be safe and bring tank out and are going to them to take the objective that were are trying to hold but while im on the way there sits an single comando and he goes to his swarm and is at a very good distance from he lock on and blows me up with one shoot. This is where I dont agree that one person should be able to take an tank out.
I can understand that THUNDER. Taken at face value, that **** sucks, I know it does. Is it right..............I don't know. If the AV guy is fully proto'd out into his weapon of choice, and the tank is of lower quality and the tanker isn't speced very far into anything, then I would lean towards that being ok. But if it's just an average AV vs an average tank, no, it should not be that simple. While I believe in the general possibility of AV soloing a tank, I have never once said it should be easy. It should be something you have to work for. I've seen posts suggesting ways to make AV more of a role you would have to spec into, and while I am currently neutral on this concept, the ideas in general make some decent points, on both sides of the fence.
Another thing that has been brought up before is the lack of Proto tanks. It seems to me this is a pretty big piece of the puzzle, and one that may be required before serious balance talks can commence. I could be wrong though. What are the feelings on Dusts lack of Proto tanks in regards to the tank balance issue? Something to be considered or a non issue? |
THUNDER HOURSE
Osmon Surveillance Caldari State
4
|
Posted - 2013.09.25 23:25:00 -
[136] - Quote
I believe there should be an few more tank choices but the game is still very young and all these concepts have never really been done before so While I do get mad for losing an Proto tank here and there from an non proto weapon I just have to just wait and let CCP work the bugs out I d wish it would be cheaper thou lol. I believe there should be an range on the swarm launcher and different types of swarms. As of now Arent all swarms armor type and not shield? I mention this because I use shield and they tear the hell out of me. I guess they could make another skill tree for that like they do for our turrets that could be possible but alot of work I think One skill for armor swarms and an another for shield base |
THUNDER HOURSE
Osmon Surveillance Caldari State
4
|
Posted - 2013.09.25 23:36:00 -
[137] - Quote
Dunk Mujunk wrote:THUNDER HOURSE wrote:Let me ask this say my squad ask for tank support and I go to the outskirts where it should be safe and bring tank out and are going to them to take the objective that were are trying to hold but while im on the way there sits an single comando and he goes to his swarm and is at a very good distance from he lock on and blows me up with one shoot. This is where I dont agree that one person should be able to take an tank out. I can understand that THUNDER. Taken at face value, that **** sucks, I know it does. Is it right..............I don't know. If the AV guy is fully proto'd out into his weapon of choice, and the tank is of lower quality and the tanker isn't speced very far into anything, then I would lean towards that being ok. But if it's just an average AV vs an average tank, no, it should not be that simple. While I believe in the general possibility of AV soloing a tank, I have never once said it should be easy. It should be something you have to work for. I've seen posts suggesting ways to make AV more of a role you would have to spec into, and while I am currently neutral on this concept, the ideas in general make some decent points, on both sides of the fence. Another thing that has been brought up before is the lack of Proto tanks. It seems to me this is a pretty big piece of the puzzle, and one that may be required before serious balance talks can commence. I could be wrong though. What are the feelings on Dusts lack of Proto tanks in regards to the tank balance issue? Something to be considered or a non issue? I've seen posts suggesting ways to make AV more of a role you would have to spec into, Could you see an commando using like an forge and and swarm launch that would be ridiculous scary but that would fill the role of AV and how much SP would that take if it were as much as what the tanks have to do I may be inclined to agree |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
137
|
Posted - 2013.09.25 23:38:00 -
[138] - Quote
I don't know whether the Swarms are armor or shield, but I could get behind a range nerf to the Swarms in some manner or another, at least just for tanks. This would definitely effect AV vs Dropships as well, so that factor would need to be considered. But who knows, maybe that would be something that could improve the lives of Dropship pilots (who have it just as bad if not worse than tanks atm it seems). Although most decent Dropship pilots seem to be able to shake Swarms pretty easily with enough time to speed up and or out climb them. Generally speaking though, yeah I could probably agree with a Swarm range nerf in some form. Would really like for vehicles to get some counter measure type mods also. An idea brought up by many that makes way too much sense to not already be a part of the game. |
THUNDER HOURSE
Osmon Surveillance Caldari State
5
|
Posted - 2013.09.26 00:07:00 -
[139] - Quote
Counter measure for Drop Ships Yes I think every one and there MOM would agree on it but for tanks I think it would start to **** off the Swarms Community then it comes down to how many does an tank get since we have better armor or shields the drop ships. IMO they just need to tune the swarms range or even beter get rid of the AIM Lock on till you the highest t proto you can get that would be like an bonus for full spec. I believe missiles have an lock on but its in the proto gear which im working on for the tank. |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
141
|
Posted - 2013.09.26 00:21:00 -
[140] - Quote
What if they were to give the chaff and flares to Dropships, and give tanks (or LAVs) modules that would themselves nerf Swarms to an extent? Say an Electronic Disruptor or something. It would (obviously) get stronger as it was leveled up, and it would jam the signal in a Swarm Launcher, forcing the Swarm user to move in dangerously close to be able to attack. In a proto Swarm vs Proto Module situation, it would be a wash and whatever the decided middle of the medium range is, that would be the farthest the Proto Swarm could engage the Proto Modulated Vehicle. Possibly make it an AOE mod, so you could run it on an LLAV and provide "cover" for any vehicles within a tight area. Maybe even slap it on a Dropship, and maybe the Dropships become relevant as close in air support.
It could indirectly nerf a Swarm in both range and lock on dynamics, all in one shot. Contrary to popular belief (apparently), I am not an AV player, so I don't know how any of them feel about this. I think a direct nerf to lock on capability would get them riled up, but you are right, the modules may do that as well. |
|
THUNDER HOURSE
Osmon Surveillance Caldari State
6
|
Posted - 2013.09.26 00:34:00 -
[141] - Quote
That sounds like a sound ideal but how would pg/cpu be on some thing like that . I know of as of now the tanks pg is redunkuless and is an issue lots of ppl have I was just looking for some thing that makes an swarm user go that extra step to get the proto gear for the lock on option I think when an proto meets another proto it takes more ammo to take down the tank instead of this some what wham bam thank you mam kinda of thing going on |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
142
|
Posted - 2013.09.26 00:38:00 -
[142] - Quote
Oh for sure. Soloing a tank should always require some work/skill. I could see a militia tank popping after 1 hit from a proto swarm, but that's about it. On the CPU/PG topic, I don't really have enough knowledge on that to comment either way. |
THUNDER HOURSE
Osmon Surveillance Caldari State
6
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Posted - 2013.09.26 00:48:00 -
[143] - Quote
Well if we could get an DEV or CPM in here and give some retrospect on that kind of things it would be awesome and other ppl constructive comments so that when CCP does release it . It has some thing for everyone but still I realize there will be ppl crying for one thing or another. |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
34
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Posted - 2013.09.26 00:59:00 -
[144] - Quote
Dunk Mujunk wrote:jerrmy12 kahoalii wrote:"His choice of AV nades puts him/her at a massive disadvantage to me, an Assault with real nades" HAHAHAHAHAHAHAHAHAHAHAHA wow, no it does not. sacrificing 2 grenades no one needs and you probably wont kill with anyway kid, 1hk lai dais are OP, 9700 dmg for one grenade. "a lone tank should be dominated by av" **** no, not with modules, kid, this isn't call of doody when every kill takes 0.6 seconds, tanks are not paper..... First off, I genuinely thank you for the "kid" part. It's like getting carded for cigarettes. I'll take the compliment, even in this setting. Nades may not make a difference either way for you when your using them, but when I kill someone with them, they make a difference for me. And if I kill you with one, they just made a difference for both of us (of course, i'm sure you have never been killed with a grenad cod is ******* stupid, it's so boring.... |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
34
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Posted - 2013.09.26 01:04:00 -
[145] - Quote
Monkey MAC wrote:jerrmy12 kahoalii wrote:1. i can solo my assault, but not my tank? 2. there are times where i roll with infintry(see wat i did thar)and still get destroyed by forge/swarm/1hk lai dais. 3. i went 15-0 a match infintry solo, no team mates. 4. for 10 dropsuits i pay 100k isk. 5. tanks can't profit if destroyed.
"1man > 1tank" you must be joking, tanks should make infintry run, not tanks running from 1 guy. 1. Your dropsuit can solo other suits, you cant solo tanks with an anti-infantry suit! (Tanks can solo other tanks ONLY) "1 man > 1 tank" Im deadly serious, 1man(Aver) should beat 1 tank, in a 1v1 fight Its makes NO sense 1man is WORTH more than 1 tank you have got to be ******* serious, or trolling. 1 person, easily destroy a TANK??? then whats the point of a TANK? 1v1 blaster, this isn't ******* COD kid, whoever shoots first, cod is that way>>>>>>>>>>>> you mad that you can't solo a tank so you think you need to destroy a 500k tank in 1 hit? --_-- |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
145
|
Posted - 2013.09.26 01:46:00 -
[146] - Quote
jerrmy12 kahoalii wrote:cod is ******* stupid, it's so boring....
Then why bring it up? |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
145
|
Posted - 2013.09.26 01:49:00 -
[147] - Quote
jerrmy12 kahoalii wrote:you have got to be ******* serious, or trolling. 1 person, easily destroy a TANK??? then whats the point of a TANK? 1v1 blaster, this isn't ******* COD kid, whoever shoots first, cod is that way>>>>>>>>>>>> you mad that you can't solo a tank so you think you need to destroy a 500k tank in 1 hit? --_--
I think this guys blood pressure is up a bit to high.
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jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
37
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Posted - 2013.09.26 11:14:00 -
[148] - Quote
Dunk Mujunk wrote:jerrmy12 kahoalii wrote:you have got to be ******* serious, or trolling. 1 person, easily destroy a TANK??? then whats the point of a TANK? 1v1 blaster, this isn't ******* COD kid, whoever shoots first, cod is that way>>>>>>>>>>>> you mad that you can't solo a tank so you think you need to destroy a 500k tank in 1 hit? --_-- I think this guys blood pressure is up a bit to high. asai saw that post i entered rage mode cuz the kid wanted to destroy tanks in split seconds. i keep getn proto stomped |
Monkey MAC
killer taxi company General Tso's Alliance
754
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Posted - 2013.09.26 11:26:00 -
[149] - Quote
jerrmy12 kahoalii wrote:Dunk Mujunk wrote:jerrmy12 kahoalii wrote:you have got to be ******* serious, or trolling. 1 person, easily destroy a TANK??? then whats the point of a TANK? 1v1 blaster, this isn't ******* COD kid, whoever shoots first, cod is that way>>>>>>>>>>>> you mad that you can't solo a tank so you think you need to destroy a 500k tank in 1 hit? --_-- I think this guys blood pressure is up a bit to high. asai saw that post i entered rage mode cuz the kid wanted to destroy tanks in split seconds. i keep getn proto stomped
Never said destroy it seconds! Never said make it easy!
I just said 1man should be worth more than a tank 1 man (An AV specialist) should be capable of taking down a tank by himself. It should still require tactics an forethought on the avers side.
READ what I ACTUALLY write and you might find me a lot more reasonable than a COD lover! |
chase rowland
The Enclave Syndicate Dark Taboo
25
|
Posted - 2013.09.26 13:09:00 -
[150] - Quote
so smg weapons currently work mostly as finishers? i always use smg with my suit. hardly ever die. you just need to be able to aim in the game, which i learned to do without aim assist and perfected. i have near pinpoint accuracy with any weapon i use (but the plasma cannon )
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chase rowland
The Enclave Syndicate Dark Taboo
25
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Posted - 2013.09.26 13:16:00 -
[151] - Quote
Dunk Mujunk wrote:chase rowland wrote: 1. it really is hard to take AV seriously when they can already 1 shot a tank if they sneak behind them, and yet AVers ask for buffs..... just really?
2. as said in above comments, there is a link "provided by an AVer" that proves tank superiority over AV.
3. its not like COD where you rpg 1 shot a tank.
4. when you 1 shot a 2 mill tank. you think thats not OP?
5. you arent using reason, your constantly discarding everything i represent and shoot the same thing at me over and over
6. i should not be 1 shotted. keep using your crutch.
7. all other tanks took minor damage as said in the hyperlink. reasons were not included.
1-2. I'm sorry you're all hot under the collar Chase, but if you really want to keep arguing with me, you are going to have to actually read my posts at some point, lest you continue to make yourself look foolish. I am not an AVer, and I have to go back and read the whole thread but i'm pretty sure no one has called for AV buffs. 3. I didn't know they had tanks in CoD multiplayer. Is that true? 4. A very genral statement. Needs refinement to answer properly. Could be yes, could be no. Not a straightforward black and white situation. 5. That **** is annoying as hell isn't it Chase? The only thing I've got from you so far is you don't ever want to see a tank soloed by anyone or anything no matter what. That, and you keep misreading an article that was not used as a point, but a supporting argument. But keep feeding the fire, you tried to reference the article and got it wrong again, but I will get to that.... 6. Lol, that's the only point I've been able to discern from your entire thread 7. Plenty of reasons were included Chase, but you have to read the whole article- From the 1st paragraph (I've already had to repost this part Chase, you should have read this part already)- The U.S. military's Abrams tank, designed during the Cold War to withstand the fiercest blows from the best Soviet tanks, is getting knocked out at surprising rates by the low-tech bombs and rocket-propelled grenades of Iraqi insurgents. From the 3rd paragraph- At least five soldiers have been killed inside the tanks when they hit roadside bombsFrom the 9th paragraph- A favorite tactic: detonating a roadside bomb in hopes of blowing the tread off the tank. The insurgents follow with rocket-propelled grenades, mortars and gunfire aimed at the less-armored areas, especially the vulnerable rear engine compartment. *whew* Anyway, Chase I would suggest you not be so hostile. While it may not be fun reading the posts of someone you disagree with, it is a requirement if you want to have a discussion, not a heated argument. I'm sure I have missed a few points you have tried to make, but I have done my best to read your (and everyone elses) posts and consider them. The fact that you still refer to me as "the AVer" shows you are just posting to post, and the moment you take a good verbal shot you want to switch over to some fantasy world where you are always right no matter what and other peoples opinions don't exist. I try to be fair and open to new ideas, and if I don't agree I refrain from calling people "CoD fans", or "ignorant AVers". I'm sure I have made myself look like an @ss to plenty of people in this thread, and I do regret that. I must admit you have me pretty frustrated as well Chase. But oh well, water under the bridge. I am happy to see people posting that at the very least understand the points i'm trying to make (Jaysyn, Monkey, thanks for restating and clarifying some of my points). I could care less if people listen to me, all I want is communal acknowledgment of valid points that need to be considered before any action is taken. Whether those points are accepted coming from my mouth or someone elses makes no difference. And Jaysyn I just want to say thank you for your service and sacrifice. I'd love to squad with you, my weekday schedule is a little funky with school and work, but i'm usually on for a little bit around 11:00pm-2:00am ish, Eastern Standard. I'll hit you up next time i'm on (should be around tonight for a bit). And Chase I would like to squad with you as well. You run a tank, let me run as your infantry support. I don't need to be in a turret (and prefer not to be). We could set this thread aside, run a few matches, and see what we see. Maybe it turns out a little infantry support makes all the difference for you. Maybe it turns out tanks are too weak and AV is to strong. I would imaging it would be somewhere in the middle. The best way to show off our points to each other is to squad up. sorry if i sounded hostile, but thats just a natural thing for me. im used to being fked with 24/7 so im known for having that impression. my point was that 1100 tanks went in, 80 tanks were sent back home or destroyed. look at that kd! i only wanted to state the first paragraph in my first post. the second was my general opinion. it would be a shame to see either party extinct but i have to side with the tankers becouse for me its just waaay to easy to sneak behind them and kill em. i feel bad for them everytime i do it. also yea dude ide love to squad up with you, like you said water under the bridge. just becouse we have different points of view doesnt mean we cant be buds. |
chase rowland
The Enclave Syndicate Dark Taboo
25
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Posted - 2013.09.26 13:32:00 -
[152] - Quote
jerrmy12 kahoalii wrote:Monkey MAC wrote:jerrmy12 kahoalii wrote:1. i can solo my assault, but not my tank? 2. there are times where i roll with infintry(see wat i did thar)and still get destroyed by forge/swarm/1hk lai dais. 3. i went 15-0 a match infintry solo, no team mates. 4. for 10 dropsuits i pay 100k isk. 5. tanks can't profit if destroyed.
"1man > 1tank" you must be joking, tanks should make infintry run, not tanks running from 1 guy. 1. Your dropsuit can solo other suits, you cant solo tanks with an anti-infantry suit! (Tanks can solo other tanks ONLY) "1 man > 1 tank" Im deadly serious, 1man(Aver) should beat 1 tank, in a 1v1 fight Its makes NO sense 1man is WORTH more than 1 tank you have got to be ******* serious, or trolling. 1 person, easily destroy a TANK??? then whats the point of a TANK? 1v1 blaster, this isn't ******* COD kid, whoever shoots first, cod is that way>>>>>>>>>>>> you mad that you can't solo a tank so you think you need to destroy a 500k tank in 1 hit? --_-- 500k? wtf do you run standard blaster and militia hull? mine is 2 mill maxed for just my madrugar! |
chase rowland
The Enclave Syndicate Dark Taboo
25
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Posted - 2013.09.26 13:38:00 -
[153] - Quote
Monkey MAC wrote:jerrmy12 kahoalii wrote:Dunk Mujunk wrote:jerrmy12 kahoalii wrote:you have got to be ******* serious, or trolling. 1 person, easily destroy a TANK??? then whats the point of a TANK? 1v1 blaster, this isn't ******* COD kid, whoever shoots first, cod is that way>>>>>>>>>>>> you mad that you can't solo a tank so you think you need to destroy a 500k tank in 1 hit? --_-- I think this guys blood pressure is up a bit to high. asai saw that post i entered rage mode cuz the kid wanted to destroy tanks in split seconds. i keep getn proto stomped Never said destroy it seconds! Never said make it easy! I just said 1man should be worth more than a tank 1 man (An AV specialist) should be capable of taking down a tank by himself. It should still require tactics an forethought on the avers side. READ what I ACTUALLY write and you might find me a lot more reasonable than a COD lover! if thats the case, in my opinion it should take them between 1:30 or 2 minutes for proto AV with them HUNTING you down. but then again whats my opinion count for, after all it is my thread. |
Monkey MAC
killer taxi company General Tso's Alliance
754
|
Posted - 2013.09.26 13:46:00 -
[154] - Quote
chase rowland wrote:Monkey MAC wrote:jerrmy12 kahoalii wrote:Dunk Mujunk wrote:jerrmy12 kahoalii wrote:you have got to be ******* serious, or trolling. 1 person, easily destroy a TANK??? then whats the point of a TANK? 1v1 blaster, this isn't ******* COD kid, whoever shoots first, cod is that way>>>>>>>>>>>> you mad that you can't solo a tank so you think you need to destroy a 500k tank in 1 hit? --_-- I think this guys blood pressure is up a bit to high. asai saw that post i entered rage mode cuz the kid wanted to destroy tanks in split seconds. i keep getn proto stomped Never said destroy it seconds! Never said make it easy! I just said 1man should be worth more than a tank 1 man (An AV specialist) should be capable of taking down a tank by himself. It should still require tactics an forethought on the avers side. READ what I ACTUALLY write and you might find me a lot more reasonable than a COD lover! if thats the case, in my opinion it should take them between 1:30 or 2 minutes for proto AV with them HUNTING you down. but then again whats my opinion count for, after all it is my thread.
If he is getting away fine, but how long should he survive in the "hotzone" without support? |
Thorn Badblood
Dust2Dust. Top Men.
37
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Posted - 2013.09.26 14:10:00 -
[155] - Quote
Do Tankers realize that there are vehicles in the game meant to repair them and keep them alive?
Sometimes I get into a rare battle where a Team uses its collective brain and you see a LLAV behind a tank repping it. Forge Snipe the (Shield) Tank and low and behold almost all the damage done to it is repaired before I can fire again.
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chase rowland
The Enclave Syndicate Dark Taboo
25
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Posted - 2013.09.26 16:01:00 -
[156] - Quote
Monkey MAC wrote: If he is getting away fine, but how long should he survive in the "hotzone" without support?
bout 30 seconds with proto AV no support. unless you run a speed fit madrugar |
chase rowland
The Enclave Syndicate Dark Taboo
25
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Posted - 2013.09.26 16:17:00 -
[157] - Quote
Thorn Badblood wrote:Do Tankers realize that there are vehicles in the game meant to repair them and keep them alive?
Sometimes I get into a rare battle where a Team uses its collective brain and you see a LLAV behind a tank repping it. Forge Snipe the (Shield) Tank and low and behold almost all the damage done to it is repaired before I can fire again.
yea but then the guy with the remote repper gets to be the target. its not fair for the logibros to lose a 200k+ peice of equipment for the sole purpose of keeping us alive with little to no benifet. |
chase rowland
The Enclave Syndicate Dark Taboo
27
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Posted - 2013.09.26 19:57:00 -
[158] - Quote
Dunk Mujunk wrote:jerrmy12 kahoalii wrote:cod is ******* stupid, it's so boring.... Then why bring it up? please dont turn this into a COD rant thread. i wouldnt even bring it up. |
Nelo Angel0
The Nommo Insurance Fraud.
172
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Posted - 2013.09.26 20:13:00 -
[159] - Quote
*tinfoil hat* what if we nerfed all AV to some degree and added anti-vehicle mines that do actual damage to tanks, because the ones we have now are eh, and flip LAVs? Let's even get rid of the beeping sound at PRO levels. |
Monkey MAC
killer taxi company General Tso's Alliance
760
|
Posted - 2013.09.26 20:17:00 -
[160] - Quote
chase rowland wrote:Monkey MAC wrote: If he is getting away fine, but how long should he survive in the "hotzone" without support?
bout 30 seconds with proto AV, best tank mind you. no support. unless you run a speed fit madrugar. then its all up to the skill of the pilot "its really hard to use these fits, as av takes you out fast and if you bump something you completely stop or explode" its just not right that sometimes tankers arent even given a chance.
Ok, that sounds fair, we may be looking at the arguement from different sides, but we want the same thing! |
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
105
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Posted - 2013.09.26 22:24:00 -
[161] - Quote
Chase, Dunk...
Sorry I missed you guys online last night...doing work for Corp.
That said, great game playing against you Chase. Once I saw you on the red board I had to give you some Scram and 'Nade waffles. You served a some back to me as well - good times.
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chase rowland
The Enclave Syndicate Dark Taboo
27
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Posted - 2013.09.27 13:15:00 -
[162] - Quote
Jaysyn Larrisen wrote:Chase, Dunk...
Sorry I missed you guys online last night...doing work for Corp.
That said, great game playing against you Chase. Once I saw you on the red board I had to give you some Scram and 'Nade waffles. You served a some back to me as well - good times.
lol i didnt realize but yea i remember. i was running solo assault with a starter fit and basic AR. i minght have swiched weapons though becouse i got every weapon unlocked in the game. you had a damn good squad man. send me a ingame message if you wanna play together dude. i just remember i couldnt find anyone in the match and then BAM i run into a squad of redberrys lol. most kills i got that day was right after that match and i went 34/12 with my starter fit (cheap bastard i know). |
chase rowland
The Enclave Syndicate Dark Taboo
27
|
Posted - 2013.09.27 13:20:00 -
[163] - Quote
Monkey MAC wrote:chase rowland wrote:Monkey MAC wrote: If he is getting away fine, but how long should he survive in the "hotzone" without support?
bout 30 seconds with proto AV, best tank mind you. no support. unless you run a speed fit madrugar. then its all up to the skill of the pilot "its really hard to use these fits, as av takes you out fast and if you bump something you completely stop or explode" its just not right that sometimes tankers arent even given a chance. Ok, that sounds fair, we may be looking at the arguement from different sides, but we want the same thing! i hate those tankers that think they should be invincable ya know? usuallly i see tankers only lasting about 10 second against proto AV and they run scared and recall if they somehow survive. i think 30 seconds would be just about right. im kinda hoping they do more with the proto tanks that they took out when they bring them back. based on all other vehicle hulls, theres only more slots, a little boost in hp, and a bit more pg/cpu. just seems bland to me. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
113
|
Posted - 2013.10.02 02:20:00 -
[164] - Quote
chase rowland wrote:Jaysyn Larrisen wrote:Chase, Dunk...
Sorry I missed you guys online last night...doing work for Corp.
That said, great game playing against you Chase. Once I saw you on the red board I had to give you some Scram and 'Nade waffles. You served a some back to me as well - good times.
lol i didnt realize but yea i remember. i was running solo assault with a starter fit and basic AR. i minght have swiched weapons though becouse i got every weapon unlocked in the game . you had a damn good squad man. send me a ingame message if you wanna play together dude. i just remember i couldnt find anyone in the match and then BAM i run into a squad of redberrys lol. most kills i got that day was right after that match and i went 34/12 with my starter fit (cheap bastard i know).
Absolutely. |
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