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Crash Monster
Snipers Anonymous
1388
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Posted - 2013.09.23 17:58:00 -
[1] - Quote
Shoot, I was looking for the post to end the war... and all I got was a wall of text. |
Crash Monster
Snipers Anonymous
1389
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Posted - 2013.09.23 18:07:00 -
[2] - Quote
chase rowland wrote:do you know the definition of enlighten? besides, only ccp could fix this mess....
I suspect it means the opposite of bludgeoning your opponents with a fortress of text. |
Crash Monster
Snipers Anonymous
1391
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Posted - 2013.09.23 18:13:00 -
[3] - Quote
Okay, for the effort of adding a couple blank lines I do like the idea of giving some WP for amounts of damage to vehicles... as long as CCP builds in some protection against abuse. Though, this isn't the first time I've seen the idea.
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Crash Monster
Snipers Anonymous
1396
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Posted - 2013.09.23 18:49:00 -
[4] - Quote
Dunk Mujunk wrote:AVers should pretty much be able to dominate a lone tank that doesn't have infantry support. Maybe, and I say MAYBE 2 AVers should be required to take down a decent, lone tank. I'll say that a rough ballpark of 1-3 AVers should always defeat a lone tank, no problem (due more in part to tactics, less in part to damage). And there is one thing Tankers are forgetting/won't acknowledge. That AV dude trying to take you out? His choice of AV nades puts him/her at a massive disadvantage to me, an Assault with real nades. I don't need or want to be in your tank, but if Tankers would let me, I could protect them from AV. But they don't let me/want me to.
I don't think tankers have an issue with multiple AVers being able to defeat a tank. Personally, I don't think any one suit should be able to expect to take on a tank and win.
Quote:The RPG has been the same forever, takes almost no training to use proficiently, and is basically just a tube and an exploding shell with an impact fuse. Just a guess but I would say construction of 1 RPG tube and 1 round is well under 1000 dollars, probably closer to 100 dollars.
I understand we are playing a futuristic videogame with made up weapons and technology, but if we aren't going to follow reality in any way shape or form, then everybody (tankers included) better put on their big boy pants and get ready for MAVs, Fighters, Heavy Aircraft, and those Mechs that have been rumored to be a possibility way down the road. Because if a Tank should be able to solo with no support, then so should everything else. And if they aren't, then everyone needs to get ready for Tanker QQing multiplied by 4.
I'm a sniper... so I like the idea of being able to play solo... if not being able to dominate solo. In pub matches pretty much anyone can solo all they want -- but not necessarily dominate.
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Crash Monster
Snipers Anonymous
1397
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Posted - 2013.09.23 20:34:00 -
[5] - Quote
Dunk Mujunk wrote:WASHINGTON GÇö The U.S. military's Abrams tank, designed during the Cold War to withstand the fiercest blows from the best Soviet tanks, is getting knocked out at surprising rates by the low-tech bombs and rocket-propelled grenades of Iraqi insurgents.
Oh man, Chase, you gotta be getting full. You have eaten a hell of a lot of your words over the past 30 minutes or so.
In game, a single suit should not equal a tank. I know many want that to be "in balance" but a tank <> a suit.
From the web...
the M1A1/A2 tank is the most advance piece of steel we have in Iraq; it has been disabled by knocking tracks with RPGs, but I have not heard of a single incident where a single RPG shot has destroyed an M1A1, I've heard (and seen) a few M1s being damaged by RPGs, hell, I've even seen an M1 being launched in the air by a daisy-chained IED on a road, but the tank managed to drive on and the crew survived, despite a massive case of ringing in the ears and bruises galore from being bounced around inside this M1, but an RPG-7D (currently used RPG rocket launcher in Iraq) cannot by itself defeat the composite (Chobham/Burlington) armor on an M1 tank; some of the newer RPGs being smuggled into Iraq through Iran have penetrated the sideskirt armor of the M1 and partially penetrated the turret armor, but not enough to disable the tank or kill the crew.
In Desert Storm, we had 18 M1A1 tanks disabled by not only enemy fire, but also by fractricide.
During an early attack on Baghdad, one M1A1 was disabled by a recoiless rifle round that had penetrated the rear engine housing, and punctured a hole in the right rear fuel cell, causing fuel to leak onto the hot turbine engine. After repeated attempts to extinguish the fire, the decision was made to destroy or remove any sensitive equipment. Oil and .50 caliber rounds were scattered in the interior, the ammunition doors were opened and several thermite grenades ignited inside. Another M1 then fired a HEAT round in order to ensure the destruction of the disabled tank. Unfortunately, the tank was completely disabled but still intact. Later, an AGM-65 Maverick was fired into the tank to finish its destruction. Ironically the tank still appeared to be intact from the exterior. (took a lot of ammo to destroy this M1)
On November 27, 2004 an Abrams tank was badly damaged and its driver killed from shrapnel wounds when an extremely powerful improvised explosive device (IED) consisting of three M109A6 155 mm shells with a total explosive weight of 34.5 kg detonated next to the tank. The other three crew members were able to escape.
On December 25, 2005 another M1A2 was disabled by a roadside bomb that left the tank burning near central Baghdad, Crew member, Spc. Sergio Gudino, died in the attack.
On June 4, 2006 two out of four soldiers died in Baghdad, Iraq, when an IED detonated near their M1A2.
Some were disabled by Iraqi infantrymen in ambushes employing short-range antitank rockets, such as the Russian RPG-7, during the 2003 invasion. This damage usually corresponds to the tracks of the Abrams. Another one was put out of action when heavy machine gun rounds struck fuel stowed in an external rack, starting a fire that spread to the engine.
So, in short; you could disable an M1 tank with an RPG-7 round, but you will NEVER destroy one by just using an RPG-7 alone. |
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