Dunk Mujunk wrote:CCP needs to not Buff or Nerf anything and some how make a game mode that forces Tanks and Infantry to work together. I have no idea what this mode would be. Maybe a capture the flag esq type game where a team has to hack a yellow tank then return it safely to their red line or something.
The gunner issue aside (feels to me that the gunner issue was the original issue, but after reading the forums over the past few days there is definitely a bunch of separate issues) the flaw in almost everybodys reasoning, from tankers to infantry, is that while people acknowledge team work is something required for infantry working with infantry, almost no one wants to acknowledge team work is a necessity between infantry and tanks.
AVers should pretty much be able to dominate a lone tank that doesn't have infantry support. Maybe, and I say MAYBE 2 AVers should be required to take down a decent, lone tank. I'll say that a rough ballpark of 1-3 AVers should always defeat a lone tank, no problem (due more in part to tactics, less in part to damage). And there is one thing Tankers are forgetting/won't acknowledge. That AV dude trying to take you out? His choice of AV nades puts him/her at a massive disadvantage to me, an Assault with real nades. I don't need or want to be in your tank, but if Tankers would let me, I could protect them from AV. But they don't let me/want me to.
I have seen and met a lot of REAL LIFE Military/Ex Military people here in Dust. I would like to see someone who has had REAL LIFE experience with Tanks and Tank tactics/strategy get on here and talk some sense into Dust Tankers. They would tell you that if you try and do anything with out infantry support, you are a moron and deserve the death that is coming your way. Of course, no one on here would listen to said person, so I guess that's a moot point.
In real life the 4 supposed best Main Battle Tanks (M1 Abrams, Leopard 2, Challenger 2, and AMX-56 Leclerc) cost easily into the millions of dollars to build (I wanna say the M1 Abrams is around like 54 million per tank, but i'm pulling that from memory and could be incorrect) and take massive amounts of training to make the CREW proficient.
The RPG has been the same forever, takes almost no training to use proficiently, and is basically just a tube and an exploding shell with an impact fuse. Just a guess but I would say construction of 1 RPG tube and 1 round is well under 1000 dollars, probably closer to 100 dollars.
I understand we are playing a futuristic videogame with made up weapons and technology, but if we aren't going to follow reality in any way shape or form, then everybody (tankers included) better put on their big boy pants and get ready for MAVs, Fighters, Heavy Aircraft, and those Mechs that have been rumored to be a possibility way down the road. Because if a Tank should be able to solo with no support, then so should everything else. And if they aren't, then everyone needs to get ready for Tanker QQing multiplied by 4.
EDIT: I'm not against Tank buffs. I'm against Tank buffs when considering the Tank a lone unit that doesn't work with support. I would not be against a buff that takes into consideration the fact a Tank needs to work with support forces.