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Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 20:09:00 -
[31] - Quote
chase rowland wrote:plus they never said anything about rpgs.
First Paragraph of said article-
WASHINGTON GÇö The U.S. military's Abrams tank, designed during the Cold War to withstand the fiercest blows from the best Soviet tanks, is getting knocked out at surprising rates by the low-tech bombs and rocket-propelled grenades of Iraqi insurgents.
Oh man, Chase, you gotta be getting full. You have eaten a hell of a lot of your words over the past 30 minutes or so. |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 20:21:00 -
[32] - Quote
chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop.
I didn't realize you were the OP Chase. I'll give it to you, you started off strong, and got my attention. If I had thought this was another run of the mill tanker QQ thread I would have moved on. Things were polite and constructive in the beginning, but at some point it took a turn for the worst.
chase rowland wrote:others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me.
This is the unfortunate (yet hilarious) part of your OP. You became what you did not want on your thread. Based on the first and last sentence of your OP, I would say you were expecting a fight from the beginning and let your emotions get the better of you. I'm not out to argue or make anyone look like a fool, I just want to have a discussion. Sure, discussions can get heated, but when you blow your top and start asking people what their IQ is, you lose all credibility for any argument you had. Just an observation.
P.S. I rarely run AV and average maybe 1 vehicle kills every 10 days ;-) |
sixteensixty4
CAUSE 4 C0NCERN
123
|
Posted - 2013.09.23 20:22:00 -
[33] - Quote
Dunk Mujunk wrote:chase rowland wrote:plus they never said anything about rpgs. First Paragraph of said article- WASHINGTON GÇö The U.S. military's Abrams tank, designed during the Cold War to withstand the fiercest blows from the best Soviet tanks, is getting knocked out at surprising rates by the low-tech bombs and rocket-propelled grenades of Iraqi insurgents. Oh man, Chase, you gotta be getting full. You have eaten a hell of a lot of your words over the past 30 minutes or so.
80, out of 1100, check that kdr out..... i think thats the point
you brought real life scenarios in with you 1st post, then attempt to prove you point by posting that link, which again, says 80 out of 1100 had to get sent home, (dust scenario, they went boom!) and again, 80 out of 1100 isnt many is it......
here read it again
"But since the March 2003 invasion of Iraq, with tanks in daily combat against the unexpectedly fierce insurgency, Army says 80 of the 69-ton behemoths have been damaged so badly they had to be shipped back to the United States"
"The casualties are the lowest in any Army vehicles, despite how often the Abrams is targeted GÇö about 70% of the more than 1,100 tanks used in Iraq have been struck by enemy fire, mostly with minor damage."
minor damage (dust scenario (taking my shields to 10, still got amour left))
why the **** your comparing video games to real life is beyond me though
|
Cody Sietz
Bullet Cluster
1017
|
Posted - 2013.09.23 20:25:00 -
[34] - Quote
I never once wanted a buff to AV and I never wanted a nerf to tanks.
I'm a dedicated AV user with proto swarms, I do not use tanks at all. I fly dropships.
I've posted buff threads for tanks, I've almost never seen a tanker saying anything other then "nerf AV, buff tanks"
People don't care about balance. |
Delta 749
Kestrel Reconnaissance
1979
|
Posted - 2013.09.23 20:27:00 -
[35] - Quote
Why do tankers always try to bring in real life example and ramble on about how "its a tank it dominates everything" when in real life the niche of the MBT has been on the way out since the 90s due to large strides weapons technology keep making Even CIWS and trophy counter measure systems designed to destroy in coming rockets and missiles to defend the tank are easily overwhelmed just by firing in volume and all it takes is on javelin to turn that million dollar tank into a pile of scrap metal
Oh my favorite is when you mention these things to counter them talking about real world examples they come back with "yeah but this is a game" |
sixteensixty4
CAUSE 4 C0NCERN
123
|
Posted - 2013.09.23 20:28:00 -
[36] - Quote
Delta 749 wrote:Why do tankers always try to bring in real life example and ramble on about how "its a tank it dominates everything" when in real life the niche of the MBT has been on the way out since the 90s due to large strides weapons technology keep making Even CIWS and trophy counter measure systems designed to destroy in coming rockets and missiles to defend the tank are easily overwhelmed just by firing in volume and all it takes is on javelin to turn that million dollar tank into a pile of scrap metal
Oh my favorite is when you mention these things to counter them talking about real world examples they come back with "yeah but this is a game"
it was the ******* av guy that brought in real life wtf is up with you morons lol |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 20:29:00 -
[37] - Quote
I understand.
The general point I was, and always have tried to make is that tanks and infantry need to cooperate and work together.
I did bring real world examples in simply to support my argument, and when my real world examples were attacked I defended them. The discussion did get derailed and it didn't have anything to do with Dust there for a minute, but if I use an example and my example is questioned, I will back up my example. A difference of opinion is another thing completely. While I may disagree with opinions different than my own, I respect the fact that they are opinions, not facts (mine included). |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 20:31:00 -
[38] - Quote
For clarification, I brought up real life.
I'm in no way a tanker.
I'm in no way an AVer.
I am a pure Assault.
I could run AV, but I don't. Me being AV is an assumption made by others on this thread. Just as the comment that i'm a CoD player is an assumption (and laughable as i'm pretty sure I hate CoD more than most lol). |
Crash Monster
Snipers Anonymous
1397
|
Posted - 2013.09.23 20:34:00 -
[39] - Quote
Dunk Mujunk wrote:WASHINGTON GÇö The U.S. military's Abrams tank, designed during the Cold War to withstand the fiercest blows from the best Soviet tanks, is getting knocked out at surprising rates by the low-tech bombs and rocket-propelled grenades of Iraqi insurgents.
Oh man, Chase, you gotta be getting full. You have eaten a hell of a lot of your words over the past 30 minutes or so.
In game, a single suit should not equal a tank. I know many want that to be "in balance" but a tank <> a suit.
From the web...
the M1A1/A2 tank is the most advance piece of steel we have in Iraq; it has been disabled by knocking tracks with RPGs, but I have not heard of a single incident where a single RPG shot has destroyed an M1A1, I've heard (and seen) a few M1s being damaged by RPGs, hell, I've even seen an M1 being launched in the air by a daisy-chained IED on a road, but the tank managed to drive on and the crew survived, despite a massive case of ringing in the ears and bruises galore from being bounced around inside this M1, but an RPG-7D (currently used RPG rocket launcher in Iraq) cannot by itself defeat the composite (Chobham/Burlington) armor on an M1 tank; some of the newer RPGs being smuggled into Iraq through Iran have penetrated the sideskirt armor of the M1 and partially penetrated the turret armor, but not enough to disable the tank or kill the crew.
In Desert Storm, we had 18 M1A1 tanks disabled by not only enemy fire, but also by fractricide.
During an early attack on Baghdad, one M1A1 was disabled by a recoiless rifle round that had penetrated the rear engine housing, and punctured a hole in the right rear fuel cell, causing fuel to leak onto the hot turbine engine. After repeated attempts to extinguish the fire, the decision was made to destroy or remove any sensitive equipment. Oil and .50 caliber rounds were scattered in the interior, the ammunition doors were opened and several thermite grenades ignited inside. Another M1 then fired a HEAT round in order to ensure the destruction of the disabled tank. Unfortunately, the tank was completely disabled but still intact. Later, an AGM-65 Maverick was fired into the tank to finish its destruction. Ironically the tank still appeared to be intact from the exterior. (took a lot of ammo to destroy this M1)
On November 27, 2004 an Abrams tank was badly damaged and its driver killed from shrapnel wounds when an extremely powerful improvised explosive device (IED) consisting of three M109A6 155 mm shells with a total explosive weight of 34.5 kg detonated next to the tank. The other three crew members were able to escape.
On December 25, 2005 another M1A2 was disabled by a roadside bomb that left the tank burning near central Baghdad, Crew member, Spc. Sergio Gudino, died in the attack.
On June 4, 2006 two out of four soldiers died in Baghdad, Iraq, when an IED detonated near their M1A2.
Some were disabled by Iraqi infantrymen in ambushes employing short-range antitank rockets, such as the Russian RPG-7, during the 2003 invasion. This damage usually corresponds to the tracks of the Abrams. Another one was put out of action when heavy machine gun rounds struck fuel stowed in an external rack, starting a fire that spread to the engine.
So, in short; you could disable an M1 tank with an RPG-7 round, but you will NEVER destroy one by just using an RPG-7 alone. |
Doc Noah
Algintal Core Gallente Federation
565
|
Posted - 2013.09.23 20:34:00 -
[40] - Quote
OP I suggest you get your facts straight, no one asked for tanks to be nerfed, we just dont want them getting too strong to the point where it takes 2-3 players minimum to take one down while they mow down players left and right. Where does the balance start when they ask to at least break even for how much it cost which would mean they would remain untouched for 6-8 matches? |
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Operative 1171 Aajli
Bragian Order Amarr Empire
360
|
Posted - 2013.09.23 20:34:00 -
[41] - Quote
Dunk Mujunk wrote:Operative 1171 Aajli wrote:Tanks in this game get defense modules, are corralled into a tiny little bowl of land and played by players who would like to have some fun. Calling down a tank and having to roll around more methodically isn't tha same as just popping another respawn and running into bullets again and again.
Tanks should not die outright to one guy when they've timed their modules to activate and have specced up into a better tank and mods. One AV guy should be able to run them off so as to make them not be as big of a threat to infantry. That is all that is needed for balance. The better specced that one guy's AV skill is, the quicker that tank needs to book it out.
If you wnt to kill a tank you should either have to organize, chase the tank down or be smart and wait where the tank will patrol out while mods are on cooldown and vulnerable. I agree with you 100%, especially the last part. But it has to go both ways. I simply cannot accept any Tank arguments when Tanks flat out refuse to work with anyone else. A Tank with 2-4 (good) infantry supporting it on foot should be nearly unstoppable. A lone tank should be at the mercy of whatever AV is focused on it (to an extent of course).
Yes, if it's mods are down it is vulnerable. Also, without support it will be getting hit with impunity. A tank should be able to make a reasonable retreat before it's mods give out when only one guy is bombarding it.
The tank is not a threat when it is having to roll out and is vulnerable. The new tank changes are pretty much going to be that. Tanks will be momentarily invulnerable and only with the skills and mods then they have to roll out for a longer period of time to recoup.
A solo AVer should have to work for their kill. Tuck in at a prime point they know the tank is going to be headed while it's down.
|
Monkey MAC
killer taxi company General Tso's Alliance
653
|
Posted - 2013.09.23 20:36:00 -
[42] - Quote
Delta 749 wrote:Why do tankers always try to bring in real life example and ramble on about how "its a tank it dominates everything" when in real life the niche of the MBT has been on the way out since the 90s due to large strides weapons technology keep making Even CIWS and trophy counter measure systems designed to destroy in coming rockets and missiles to defend the tank are easily overwhelmed just by firing in volume and all it takes is on javelin to turn that million dollar tank into a pile of scrap metal
Oh my favorite is when you mention these things to counter them talking about real world examples they come back with "yeah but this is a game"
Have you seen the cruise missile box? Entirely automated, you drop it in a feild away from the battle, an infantry commander pops a lasersight and BOOM a 10 second fligh path on a cruise missile that can pierce 30 foot of concrete!! :) |
Monkey MAC
killer taxi company General Tso's Alliance
653
|
Posted - 2013.09.23 20:39:00 -
[43] - Quote
Operative 1171 Aajli wrote:Dunk Mujunk wrote:Operative 1171 Aajli wrote:Tanks in this game get defense modules, are corralled into a tiny little bowl of land and played by players who would like to have some fun. Calling down a tank and having to roll around more methodically isn't tha same as just popping another respawn and running into bullets again and again.
Tanks should not die outright to one guy when they've timed their modules to activate and have specced up into a better tank and mods. One AV guy should be able to run them off so as to make them not be as big of a threat to infantry. That is all that is needed for balance. The better specced that one guy's AV skill is, the quicker that tank needs to book it out.
If you wnt to kill a tank you should either have to organize, chase the tank down or be smart and wait where the tank will patrol out while mods are on cooldown and vulnerable. I agree with you 100%, especially the last part. But it has to go both ways. I simply cannot accept any Tank arguments when Tanks flat out refuse to work with anyone else. A Tank with 2-4 (good) infantry supporting it on foot should be nearly unstoppable. A lone tank should be at the mercy of whatever AV is focused on it (to an extent of course). Yes, if it's mods are down it is vulnerable. Also, without support it will be getting hit with impunity. A tank should be able to make a reasonable retreat before it's mods give out when only one guy is bombarding it. The tank is not a threat when it is having to roll out and is vulnerable. The new tank changes are pretty much going to be that. Tanks will be momentarily invulnerable and only with the skills and mods then they have to roll out for a longer period of time to recoup. A solo AVer should have to work for their kill. Tuck in at a prime point they know the tank is going to be headed while it's down.
Isn't that how it already works?
|
Delta 749
Kestrel Reconnaissance
1981
|
Posted - 2013.09.23 20:45:00 -
[44] - Quote
Monkey MAC wrote:Delta 749 wrote:Why do tankers always try to bring in real life example and ramble on about how "its a tank it dominates everything" when in real life the niche of the MBT has been on the way out since the 90s due to large strides weapons technology keep making Even CIWS and trophy counter measure systems designed to destroy in coming rockets and missiles to defend the tank are easily overwhelmed just by firing in volume and all it takes is on javelin to turn that million dollar tank into a pile of scrap metal
Oh my favorite is when you mention these things to counter them talking about real world examples they come back with "yeah but this is a game" Have you seen the cruise missile box? Entirely automated, you drop it in a feild away from the battle, an infantry commander pops a lasersight and BOOM a 10 second fligh path on a cruise missile that can pierce 30 foot of concrete!! :)
Indeed, these guys dont know how good they have it All that said though they should still get counter measures like a CIWS that can take down a missile from a swarm closing in on them but they absolutely should not get their health and resistance buffed up to stupid levels
Like it has been said this is a game, you will die in this game, suck it up and respawn and if what you were doing got you killed then dont do it again or at least take some counter measures *cough* stoprunningsolomorons *cough* |
Monkey MAC
killer taxi company General Tso's Alliance
656
|
Posted - 2013.09.23 20:49:00 -
[45] - Quote
Delta 749 wrote:Monkey MAC wrote:Delta 749 wrote:Why do tankers always try to bring in real life example and ramble on about how "its a tank it dominates everything" when in real life the niche of the MBT has been on the way out since the 90s due to large strides weapons technology keep making Even CIWS and trophy counter measure systems designed to destroy in coming rockets and missiles to defend the tank are easily overwhelmed just by firing in volume and all it takes is on javelin to turn that million dollar tank into a pile of scrap metal
Oh my favorite is when you mention these things to counter them talking about real world examples they come back with "yeah but this is a game" Have you seen the cruise missile box? Entirely automated, you drop it in a feild away from the battle, an infantry commander pops a lasersight and BOOM a 10 second fligh path on a cruise missile that can pierce 30 foot of concrete!! :) Indeed, these guys dont know how good they have it All that said though they should still get counter measures like a CIWS that can take down a missile from a swarm closing in on them but they absolutely should not get their health and resistance buffed up to stupid levels Like it has been said this is a game, you will die in this game, suck it up and respawn and if what you were doing got you killed then dont do it again or at least take some counter measures *cough* stoprunningsolomorons *cough*
Agreed tanks don't need a buff, or a nerf, they are relatively balanced! However I think the rework will be interesting, it fits the in with my personal idea of how tanks should work! |
Delta 749
Kestrel Reconnaissance
1983
|
Posted - 2013.09.23 20:49:00 -
[46] - Quote
Crash Monster wrote:Dunk Mujunk wrote:WASHINGTON GÇö The U.S. military's Abrams tank, designed during the Cold War to withstand the fiercest blows from the best Soviet tanks, is getting knocked out at surprising rates by the low-tech bombs and rocket-propelled grenades of Iraqi insurgents.
Oh man, Chase, you gotta be getting full. You have eaten a hell of a lot of your words over the past 30 minutes or so. In game, a single suit should not equal a tank. I know many want that to be "in balance" but a tank <> a suit. From the web... the M1A1/A2 tank is the most advance piece of steel we have in Iraq; it has been disabled by knocking tracks with RPGs, but I have not heard of a single incident where a single RPG shot has destroyed an M1A1, I've heard (and seen) a few M1s being damaged by RPGs, hell, I've even seen an M1 being launched in the air by a daisy-chained IED on a road, but the tank managed to drive on and the crew survived, despite a massive case of ringing in the ears and bruises galore from being bounced around inside this M1, but an RPG-7D (currently used RPG rocket launcher in Iraq) cannot by itself defeat the composite (Chobham/Burlington) armor on an M1 tank; some of the newer RPGs being smuggled into Iraq through Iran have penetrated the sideskirt armor of the M1 and partially penetrated the turret armor, but not enough to disable the tank or kill the crew.
In Desert Storm, we had 18 M1A1 tanks disabled by not only enemy fire, but also by fractricide.
During an early attack on Baghdad, one M1A1 was disabled by a recoiless rifle round that had penetrated the rear engine housing, and punctured a hole in the right rear fuel cell, causing fuel to leak onto the hot turbine engine. After repeated attempts to extinguish the fire, the decision was made to destroy or remove any sensitive equipment. Oil and .50 caliber rounds were scattered in the interior, the ammunition doors were opened and several thermite grenades ignited inside. Another M1 then fired a HEAT round in order to ensure the destruction of the disabled tank. Unfortunately, the tank was completely disabled but still intact. Later, an AGM-65 Maverick was fired into the tank to finish its destruction. Ironically the tank still appeared to be intact from the exterior. (took a lot of ammo to destroy this M1)
On November 27, 2004 an Abrams tank was badly damaged and its driver killed from shrapnel wounds when an extremely powerful improvised explosive device (IED) consisting of three M109A6 155 mm shells with a total explosive weight of 34.5 kg detonated next to the tank. The other three crew members were able to escape.
On December 25, 2005 another M1A2 was disabled by a roadside bomb that left the tank burning near central Baghdad, Crew member, Spc. Sergio Gudino, died in the attack.
On June 4, 2006 two out of four soldiers died in Baghdad, Iraq, when an IED detonated near their M1A2.
Some were disabled by Iraqi infantrymen in ambushes employing short-range antitank rockets, such as the Russian RPG-7, during the 2003 invasion. This damage usually corresponds to the tracks of the Abrams. Another one was put out of action when heavy machine gun rounds struck fuel stowed in an external rack, starting a fire that spread to the engine.
So, in short; you could disable an M1 tank with an RPG-7 round, but you will NEVER destroy one by just using an RPG-7 alone.Edit: A tank site dealing with this topic. It doesn't resolve the debate either but it's interesting.
I wonder why they always choose to use the RPG 7 as their anti vehicle weapon when making these comparisons Hell you bump it up to the RPG 29 developed in the 80s and you have a weapon that will penetrate the armor and kill the crew even if it doesnt leave the Abrams a smoking wreck, and thats not even something modern like the RPG 32 |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
124
|
Posted - 2013.09.23 21:04:00 -
[47] - Quote
Some very constructive and valid points here (Operative 1171 Aajli you have my full attention and respect).
I don't know much about tanks or AV. I don't know what the solution is to fix them. But I do know that you cannot consider the tank a lone unit when balancing it. You have to consider the tank a smaller piece of a larger puzzle, and this is the way everything in the game, from dropsuits to dropships, needs to be balanced. No, I don't think any infantry should be able to solo anything. But if the proper tactics weren't used to counter it, then the tactics were a majority of the problem, not OP or UP.
If they did buff tanks to solo right now, what happens when we have mechs and assault bombers? Are we just going to boost the tank up even more so they still don't need any support?
At some point tanks and infantry need to work as a team. That has been my overall point, and the only one I really care about, since the day I started posting on tank/infantry threads. |
Grog Jaeger
DUST University Ivy League
5
|
Posted - 2013.09.23 21:07:00 -
[48] - Quote
I only run militia AV, and then only when tank has annoyed me beyond reason. I don't think that I should not be able to kill anything other than a militia tank by myself. I should only be able to do that if I consistently hit the tank's weak spots and he just can't run far and fast enough. All tanks have a weak point(s). To date, I have not outright killed any tanks by myself. Came close, when some clone was asleep or afk, but that is on him. |
chase rowland
The Enclave Syndicate Dark Taboo
13
|
Posted - 2013.09.24 13:04:00 -
[49] - Quote
sixteensixty4 wrote:Dunk Mujunk wrote:chase rowland wrote:plus they never said anything about rpgs. First Paragraph of said article- WASHINGTON GÇö The U.S. military's Abrams tank, designed during the Cold War to withstand the fiercest blows from the best Soviet tanks, is getting knocked out at surprising rates by the low-tech bombs and rocket-propelled grenades of Iraqi insurgents. Oh man, Chase, you gotta be getting full. You have eaten a hell of a lot of your words over the past 30 minutes or so. 80, out of 1100, check that kdr out..... i think thats the point you brought real life scenarios in with you 1st post, then attempt to prove you point by posting that link, which again, says 80 out of 1100 had to get sent home, (dust scenario, they went boom!) and again, 80 out of 1100 isnt many is it...... here read it again "But since the March 2003 invasion of Iraq, with tanks in daily combat against the unexpectedly fierce insurgency, Army says 80 of the 69-ton behemoths have been damaged so badly they had to be shipped back to the United States" "The casualties are the lowest in any Army vehicles, despite how often the Abrams is targeted GÇö about 70% of the more than 1,100 tanks used in Iraq have been struck by enemy fire, mostly with minor damage." minor damage (dust scenario (taking my shields to 10, still got amour left)) why the **** your comparing video games to real life is beyond me though ^this is my point. he just simplified what i said. the reason i even made this thread is becouse of the first paragraph i wrote. without tankers, that av you have will be useless sp spent. without av, we tankers would have to hunt snipers with our tanks. thats all i wanted to say from the beggining. |
Mortedeamor
Hellstorm Inc League of Infamy
279
|
Posted - 2013.09.24 13:10:00 -
[50] - Quote
i have both av prof v ccp buff tanks lol dunno what ur talking about op no aver honestly want vehicles nerfed more |
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chase rowland
The Enclave Syndicate Dark Taboo
13
|
Posted - 2013.09.24 13:15:00 -
[51] - Quote
Mortedeamor wrote:i have both av prof v ccp buff tanks lol dunno what ur talking about op no aver honestly want vehicles nerfed more lol funny story, i once pulled a 2 mill tank against STB in a pc match. it got blown up before it even landed. i thought it was funny and you guys would like it. |
Godin Thekiller
Hellstorm Inc League of Infamy
867
|
Posted - 2013.09.24 13:41:00 -
[52] - Quote
chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me.
as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art.
others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me.
1: From how the title sounded, and how you typed this up, you're neither AV nor Pilot, so why are you even talking?
2: WP awards for hitting vehicles up to a cap would make it perfect for them. Hit us until we run, keep on doing it, so if you're awarded, you still feel good for scaring it away, rather than killing it.
3: That's the whole premise of our argument: Even though I spent hours doing math on several fits trying to find the best fit possible, and spending months trying to perfect my skill, you just want to pull out a PROTO swarm and solo me in under 5 seconds. **** that, teamwork required. An HAV, a group of AV, EWAR, or a mix of the three should be required to either take me out of kill me.
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Monkey MAC
killer taxi company General Tso's Alliance
679
|
Posted - 2013.09.24 13:41:00 -
[53] - Quote
Monkey MAC wrote:I'm sorry but I don't think tanks are gonna make "tankers" happy . . . . . . . . . Not after the rework, it sounds like tanks are gonna be restricted to their engagement time! Ammo is gonna be a big deal, it will limit them serverly, a new breed of vehicle users will rise, they always do, but tanks aren't going to be what you hope for!
Sorry!
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chase rowland
The Enclave Syndicate Dark Taboo
15
|
Posted - 2013.09.24 13:44:00 -
[54] - Quote
Godin Thekiller wrote:chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me.
as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art.
others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me. 1: From how the title sounded, and how you typed this up, you're neither AV nor Pilot, so why are you even talking? 2: WP awards for hitting vehicles up to a cap would make it perfect for them. Hit us until we run, keep on doing it, so if you're awarded, you still feel good for scaring it away, rather than killing it. 3: That's the whole premise of our argument: Even though I spent hours doing math on several fits trying to find the best fit possible, and spending months trying to perfect my skill, you just want to pull out a PROTO swarm and solo me in under 5 seconds. **** that, teamwork required. An HAV, a group of AV, EWAR, or a mix of the three should be required to either take me out of kill me. i do both. im on your side and tanks do need help. im just trying to satisfy both parties. |
CharCharOdell
Shining Flame Amarr Empire
974
|
Posted - 2013.09.24 13:51:00 -
[55] - Quote
Monkey MAC wrote:I'm sorry but I don't think tanks are gonna make "tankers" happy . . . . . . . . . Not after the rework, it sounds like tanks are gonna be restricted to their engagement time! Ammo is gonna be a big deal, it will limit them serverly, a new breed of vehicle users will rise, they always do, but tanks aren't going to be what you hope for!
Sorry!
As long as it is a change and not q complete nerf, the good tankers will remain the best, because we've stayed around long enough to learn flexibility.
Also, tanks are already ruled by a 10-60 second engagement time. |
Monkey MAC
killer taxi company General Tso's Alliance
681
|
Posted - 2013.09.24 14:06:00 -
[56] - Quote
CharCharOdell wrote:Monkey MAC wrote:I'm sorry but I don't think tanks are gonna make "tankers" happy . . . . . . . . . Not after the rework, it sounds like tanks are gonna be restricted to their engagement time! Ammo is gonna be a big deal, it will limit them serverly, a new breed of vehicle users will rise, they always do, but tanks aren't going to be what you hope for!
Sorry! As long as it is a change and not q complete nerf, the good tankers will remain the best, because we've stayed around long enough to learn flexibility. Also, tanks are already ruled by a 10-60 second engagement time.
Maybe YOU will be fine, there will be nerfs in the rework, no doubt about it! But there will be buffs to. Sheild and armour will vary greatly,
Armour based tanks will be mostly constrained by ammo, they will tank lots of av, but by the same stroke they aren't going to be dishing out quite so much death! Speed will a so be a considerable factor, the loss of speed in an armour tank means he will be much easier to prepare for you will see him coming.
Meanwhile the biggest constraint of a sheild tank will be his active modules, without the use of modules a sheild tank will be almost useless. He will get maybe 50-70 secs engagement time, but will deal a lot of damage in that time. However once his modules run out he will have to wait as long 3-4 mins before he can join the battle again.
At least that is what I have gleened anyway! |
Monkey MAC
killer taxi company General Tso's Alliance
681
|
Posted - 2013.09.24 14:12:00 -
[57] - Quote
Godin Thekiller wrote:chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me.
as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art.
others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me. 1: From how the title sounded, and how you typed this up, you're neither AV nor Pilot, so why are you even talking? 2: WP awards for hitting vehicles up to a cap would make it perfect for them. Hit us until we run, keep on doing it, so if you're awarded, you still feel good for scaring it away, rather than killing it. 3: That's the whole premise of our argument: Even though I spent hours doing math on several fits trying to find the best fit possible, and spending months trying to perfect my skill, you just want to pull out a PROTO swarm and solo me in under 5 seconds. **** that, teamwork required. An HAV, a group of AV, EWAR, or a mix of the three should be required to either take me out of kill me.
2 fine no problem their. But humour me this, why should it require a team of people to take down a tank? Is a tank worth more than 1 person? Tanks are meant to be force multipliers, not 1 man/vehicle armies!
10men = 10men 10men > 10 tank 10men < 9men + 1 tank
Think about that, you make your infantry stronger, you do not act like a hero unit in risk! |
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
30
|
Posted - 2013.09.24 14:30:00 -
[58] - Quote
CharCharOdell wrote:Monkey MAC wrote:I'm sorry but I don't think tanks are gonna make "tankers" happy . . . . . . . . . Not after the rework, it sounds like tanks are gonna be restricted to their engagement time! Ammo is gonna be a big deal, it will limit them serverly, a new breed of vehicle users will rise, they always do, but tanks aren't going to be what you hope for!
Sorry! As long as it is a change and not q complete nerf, the good tankers will remain the best, because we've stayed around long enough to learn flexibility. Also, tanks are already ruled by a 10-60 second engagement time.
Very true, you are around long enough you know the maps. I know the angles of attack and where my safe spots are to hide while cool down's refresh. Depending on the people, map, and team I play my tank differently.
Yesterday for example I went 10 games 2 tank lost with a net of around 3 million. Although in my defense I use Aurum to to offset my cost. (Aurum turrets and Core) I am just playing until my Aurum runs / PS4 lands whichever hits first.
I feel like many of the new tank drivers complain a lot and ruin it for the higher level tankers.(In the sense of misguided complaints)
In my eyes I pay money for a shabby game so I can chat with buddies. But any gamer without disposable income would find this completely unreasonable. That is the problem.
If someone looks at this game as free it is not, understand that it needs people paying. Part of the business model is to get money from every person that downloads and plays it. If the game worked so well that no one picked up Aurum then where is the money at? Never forget this is a "Free to Play" business model that is driven off people spending money at some point to have the game they want.
|
chase rowland
The Enclave Syndicate Dark Taboo
15
|
Posted - 2013.09.24 16:07:00 -
[59] - Quote
Monkey MAC wrote:Godin Thekiller wrote:chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me.
as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art.
others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me. 1: From how the title sounded, and how you typed this up, you're neither AV nor Pilot, so why are you even talking? 2: WP awards for hitting vehicles up to a cap would make it perfect for them. Hit us until we run, keep on doing it, so if you're awarded, you still feel good for scaring it away, rather than killing it. 3: That's the whole premise of our argument: Even though I spent hours doing math on several fits trying to find the best fit possible, and spending months trying to perfect my skill, you just want to pull out a PROTO swarm and solo me in under 5 seconds. **** that, teamwork required. An HAV, a group of AV, EWAR, or a mix of the three should be required to either take me out of kill me. 2 fine no problem their. But humour me this, why should it require a team of people to take down a tank? Is a tank worth more than 1 person? Tanks are meant to be force multipliers, not 1 man/vehicle armies! 10men = 10men 10men > 10 tank 10men < 9men + 1 tank Think about that, you make your infantry stronger, you do not act like a hero unit in risk! if you pull a tank, one tank is going to die. thats a fact. so why not be a man and show him which tanker is better? usually tank battles only last 1 minute. or if you so weak and pitiful, why not pull 2 tankers? it goes on like this in pc matches till someone gives or goes broke. |
Monkey MAC
killer taxi company General Tso's Alliance
683
|
Posted - 2013.09.24 16:15:00 -
[60] - Quote
chase rowland wrote:Monkey MAC wrote:Godin Thekiller wrote:chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me.
as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art.
others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me. 1: From how the title sounded, and how you typed this up, you're neither AV nor Pilot, so why are you even talking? 2: WP awards for hitting vehicles up to a cap would make it perfect for them. Hit us until we run, keep on doing it, so if you're awarded, you still feel good for scaring it away, rather than killing it. 3: That's the whole premise of our argument: Even though I spent hours doing math on several fits trying to find the best fit possible, and spending months trying to perfect my skill, you just want to pull out a PROTO swarm and solo me in under 5 seconds. **** that, teamwork required. An HAV, a group of AV, EWAR, or a mix of the three should be required to either take me out of kill me. 2 fine no problem their. But humour me this, why should it require a team of people to take down a tank? Is a tank worth more than 1 person? Tanks are meant to be force multipliers, not 1 man/vehicle armies! 10men = 10men 10men > 10 tank 10men < 9men + 1 tank Think about that, you make your infantry stronger, you do not act like a hero unit in risk! if you pull a tank, one tank is going to die. thats a fact. so why not be a man and show him which tanker is better? usually tank battles only last 1 minute. or if you so weak and pitiful, why not pull 2 tankers? it goes on like this in pc matches till someone gives or goes broke. or even better, go anti-tank tanking. pull a rail if its a open map or missile if its closed. those battles are EPIC what does this have to do with the point I was making?
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