Vell0cet
Royal Uhlans Amarr Empire
314
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Posted - 2013.09.24 17:19:00 -
[1] - Quote
chase rowland wrote:Dunk Mujunk wrote:If I have a decent amount of SP into AV nades and I engage a tank in a city setting where I have boxes and stuff to hide behind and or enough cover to sneak up behind a tank, then yea, I should be able to solo a tank. The tank had no business being alone in that setting, and doesn't need a buff because of the results.
Tankers can solo all they want in Pubs, and they don't dominate. Yet most Tanker QQing seems to be in relation to Pubs, so I am naturally confused. ok since you seem to want to be able to 1v1 a 2 mill tank, how about we make av 2 mill? different form of balance and you can still 1v1 tanks, yet you get as broke as us in the process. in the war against iraq, we sent in around 250 tanks, about 230 came back fine. so dont even get started about real life becouse if we made it like real life, then tanks would just dominate. cod isnt like real life my friend, you severely underestimate tanks. so explain to me why you think its possible to solo tanks irl? You're calculating this wrong. It should be balanced around the total amount of ISK in destroyed dropsuits/vehicles by tanks vs. total cost of tanks destroyed. I highly suspect tanks deal out more pain than what they cost. It's the ISK efficiency that should be important not the price of the counter. You have to remember that AV have to run a gauntlet of vehicles and infantry (especially enemy snipers) that mow down AV like its nothing. The only thing AV is good at is taking out vehicles, except you think instead of paper killing rock, it should be a stack of paper to kill a rock with rocks and scissors shredding paper like Enron.
Vehicles should be balanced around teamwork. CCP needs to fix vehicle remote repairing, so that tankers are going to want a remote-repping LLAV or dropship with them when they charge into the fray. I have no sympathy for players who want to deal millions of ISK in losses to the enemy solo, but expect to either not pay much for the privilege, or expect to be so indestructible that they can regularly do this solo AND TURN A PROFIT. That's crazy. If tanks need a buff (and I'm not convinced they do) then it should be a buff to supporting abilities of the tanks. A defender light missile turret might be cool to fit onto LLAV's for example with fitting requirements that make it difficult/impossible to fit on a tank or dropship. Give players WPs for taking out enemy swarms. Or there could be a wide energy beam that does no damage, but will cause missiles to prematurely detonate when they enter the beam's path.
I also want to see vehicle capacitors implemented. This will give skilled tankers/pilots more flexibility and opportunity to weigh their module activation choices. It also might help bring in EVE pilots to DUST. |