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KenKaniff69
Subdreddit Test Alliance Please Ignore
499
|
Posted - 2013.09.25 13:19:00 -
[91] - Quote
This is what you call organization. |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 13:24:00 -
[92] - Quote
if i have everything unlocked for vehicles, i should not be 1 shotted by AV. why should a 50k peice of epuipment overpower a 2 mill tank? you arent using reason, your constantly discarding everything i represent and shoot the same thing at me over and over. is that all you can come up with? you know, you can pull out a madrugar with std missile turrets and kill armour tanks. you dont have to cower behind your crutch |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 13:26:00 -
[93] - Quote
sorry buddy but CCP banned takecover ordie. he quit caring and stopped playing dust becouse of this. |
Monkey MAC
killer taxi company General Tso's Alliance
722
|
Posted - 2013.09.25 13:44:00 -
[94] - Quote
chase rowland wrote: if i have everything unlocked for vehicles, i should not be 1 shotted by AV. why should a 50k peice of epuipment overpower a 2 mill tank? you arent using reason, your constantly discarding everything i represent and shoot the same thing at me over and over. is that all you can come up with? you know, you can pull out a madrugar with std missile turrets and kill armour tanks. you dont have to cower behind your crutch
Because maybe a tank shouldn't cost 2 mil. We have suggested making tanks slightly cheaper!
And to use your ar example
A more expensive ar will beat a cheaper ar but the worlds most expensive ar isn't gonna help against a sniper at 300m, or a tank
It costing more does not guarantee power outside of your class.
I retort with the same response because you keep giving me the same starting argument! l know my argument works so why would I change tact against the same argument? |
KenKaniff69
Subdreddit Test Alliance Please Ignore
499
|
Posted - 2013.09.25 13:47:00 -
[95] - Quote
chase rowland wrote:sorry buddy but CCP banned takecover ordie. he quit caring and stopped playing dust because of this. What you just said is just sad-really sad and disheartening. I knew that, but the fact that CCP would take that action is frightening. |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 13:48:00 -
[96] - Quote
Monkey MAC wrote:chase rowland wrote: if i have everything unlocked for vehicles, i should not be 1 shotted by AV. why should a 50k peice of epuipment overpower a 2 mill tank? you arent using reason, your constantly discarding everything i represent and shoot the same thing at me over and over. is that all you can come up with? you know, you can pull out a madrugar with std missile turrets and kill armour tanks. you dont have to cower behind your crutch
Because maybe a tank shouldn't cost 2 mil. We have suggested making tanks slightly cheaper! And to use your ar example A more expensive ar will beat a cheaper ar but the worlds most expensive ar isn't gonna help against a sniper at 300m, or a tank It costing more does not guarantee power outside of your class. I retort with the same response because you keep giving me the same starting argument! l know my argument works so why would I change tact against the same argument? i came up with several good reasons and you came up with one. i would like to see tanks cheaper but i still stand where i am. i should not be 1 shotted. keep using your crutch. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
91
|
Posted - 2013.09.25 14:05:00 -
[97] - Quote
chase rowland wrote:yet, not a single AV guy on here posted a good reason why they should be able to solo a tank. they just repeat over and over "i should solo a tank". and when i demand evidence from them, it takes them a hour to bring me a military link that clearly states tanks dominated AV. can anyone give me a reason? im still trying to understand. and dont say tanks are limited to only one person. you can use them too.
Chase, Dunk., et all...
I have spec'd into AVs quite seriously. I don't drive tanks but I routinely volunteer to be a dedicated gunner & ground support for them. I also happen to have more RW experience with this than probably 99.5% of the folks playing the game.
My opinion, for what that's worth, is that vehicles vs AV equipment is actually fairly balanced (some exceptions to this at the proto level) and the ultimate leveler is the skill of the tanker vs the skill or numbers of the opposing team.
A decent tanker with some dedicated infantry support (even if it's just two guys that gun in turrets and dismount to disrupt AV or swarm on other tanks) is extremely difficult to stop with out a large portion of the opposing team stopping everything they are doing and focusing on the tank team. Solo tanking can be tough since you lose situational awareness. You dominate what you see in front of you but what you don't see is the swarms coming from your 6 or the AV grenades coming from your flanks.
Chase - as to your direct question above. It should be possible (notice i didn't say easy) for a single focused player that has spent the appropriate time, SP, and ISK to solo kill a tank. If the player is approaching the tank using cover, blindspots, ect. and can take advantage of the equipment and weapons with their optimal ranges and engagement angles there is no reason that it shouldn't be possible. The single biggest threat to a modern MBT is a motivated and undetected guy or two with a high end anit-tank missle. Once the element of surprise has ended and the AV guy or team hasn't killed the tank then the tank will know where you are and it's a whole different story.
Tanks, high end fighting vehicles, helos (read: dropships) that cost exhorbitant amounts of money are routinely heavily damaged or destroyed in modern war (Iraq & Afghanistan). Quick note...the "80 tanks" destroyed weren't the only tanks destroyed. That's just the number sent back to the States; the number of vehicles taking major damage that rendered them combat ineffective for periods of time but were reparied in theater is much higher. |
Monkey MAC
killer taxi company General Tso's Alliance
722
|
Posted - 2013.09.25 14:06:00 -
[98] - Quote
Ok then
AV should not 1 shot a tank from behind why not? If he is behind you firing on yoir weak spot I would expect him to do serious damage, or disable the engine
AV should not 1 shot a tank because it costs a lot of money Tanks are too expensive, money doesn't guarentee power
AV should not 1 shot a tankmbecause I have specced into them AV requires the person to skill into AV to get proto, he has to go through more levels to get his av then you do for your tank
You can always blow up a tank with another tank You can but if you are limited to requiring a vehicle to take out a vehicle, then that makes vehicles OP
AV should require teamwork Yet tanks shouldn't? This spins round to the money argument. If you can field a tank with 1 man, it should only take 1 man to bring it down!
I believemthat is most of your arguments, if you have any more I might have missed feel free to list them as a series of statememts! |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
91
|
Posted - 2013.09.25 14:07:00 -
[99] - Quote
Vell0cet wrote:chase rowland wrote:Dunk Mujunk wrote:If I have a decent amount of SP into AV nades and I engage a tank in a city setting where I have boxes and stuff to hide behind and or enough cover to sneak up behind a tank, then yea, I should be able to solo a tank. The tank had no business being alone in that setting, and doesn't need a buff because of the results.
Tankers can solo all they want in Pubs, and they don't dominate. Yet most Tanker QQing seems to be in relation to Pubs, so I am naturally confused. ok since you seem to want to be able to 1v1 a 2 mill tank, how about we make av 2 mill? different form of balance and you can still 1v1 tanks, yet you get as broke as us in the process. in the war against iraq, we sent in around 250 tanks, about 230 came back fine. so dont even get started about real life becouse if we made it like real life, then tanks would just dominate. cod isnt like real life my friend, you severely underestimate tanks. so explain to me why you think its possible to solo tanks irl? You're calculating this wrong. It should be balanced around the total amount of ISK in destroyed dropsuits/vehicles by tanks vs. total cost of tanks destroyed. I highly suspect tanks deal out more pain than what they cost. It's the ISK efficiency that should be important not the price of the counter. You have to remember that AV have to run a gauntlet of vehicles and infantry (especially enemy snipers) that mow down AV like its nothing. The only thing AV is good at is taking out vehicles, except you think instead of paper killing rock, it should be a stack of paper to kill a rock with rocks and scissors shredding paper like Enron. Vehicles should be balanced around teamwork. CCP needs to fix vehicle remote repairing, so that tankers are going to want a remote-repping LLAV or dropship with them when they charge into the fray. I have no sympathy for players who want to deal millions of ISK in losses to the enemy solo, but expect to either not pay much for the privilege, or expect to be so indestructible that they can regularly do this solo AND TURN A PROFIT. That's crazy. If tanks need a buff (and I'm not convinced they do) then it should be a buff to supporting abilities of the tanks. A defender light missile turret might be cool to fit onto LLAV's for example with fitting requirements that make it difficult/impossible to fit on a tank or dropship. Give players WPs for taking out enemy swarms. Or there could be a wide energy beam that does no damage, but will cause missiles to prematurely detonate when they enter the beam's path. I also want to see vehicle capacitors implemented. This will give skilled tankers/pilots more flexibility and opportunity to weigh their module activation choices. It also might help bring in EVE pilots to DUST.
+1 ...spot on assesment and recommendations. |
Mossellia Delt
Militaires Sans Jeux
419
|
Posted - 2013.09.25 14:32:00 -
[100] - Quote
As long as risk vs reward arnt balanced, then tanks need a buff.
2+ mil isk tank shouldnt lose to a 150k isk dropsuit solo.
Something that actually takes skill, massive amounts of SP and isk shouldnt lose to one guy sitting on a tower dominating everyone. |
|
Monkey MAC
killer taxi company General Tso's Alliance
726
|
Posted - 2013.09.25 14:37:00 -
[101] - Quote
Mossellia Delt wrote:As long as risk vs reward arnt balanced, then tanks need a buff.
2+ mil isk tank shouldnt lose to a 150k isk dropsuit solo.
Something that actually takes skill, massive amounts of SP and isk shouldnt lose to one guy sitting on a tower dominating everyone.
Lower the price of tanks then! A 2.5mil worth of dropsuits should not loose to a 2mil tank then! Or does that logic only work in one direction? |
Mossellia Delt
Militaires Sans Jeux
419
|
Posted - 2013.09.25 14:43:00 -
[102] - Quote
Monkey MAC wrote:
AV should not 1 shot a tankmbecause I have specced into them AV requires the person to skill into AV to get proto, he has to go through more levels to get his av then you do for your tank
]
BULL ****
Iv spe'c enough to run ADV swarms and a std nanohive and I can SOLO any tank on the field.
Lets see what skill we need to spec into to use AV vs Tanks
Swarm launcher or Forgegun, no more then level 3 / 4 respectivelly to take out any vehicle on the field solo
Tank
Vehicle / LAV / HAV / (optional enforcer) Turret / Large turret / Small turret Vehicle upgrades / armour plates / armour hardners / armour reppers CPU / PG skills for CPU/PG moduals / Scanners / turret upgrades
Yeah real fair |
low genius
the sound of freedom Renegade Alliance
487
|
Posted - 2013.09.25 14:44:00 -
[103] - Quote
I think the tanker made a stupid fit when I two-shot a tank. |
Mossellia Delt
Militaires Sans Jeux
419
|
Posted - 2013.09.25 14:44:00 -
[104] - Quote
Monkey MAC wrote:Mossellia Delt wrote:As long as risk vs reward arnt balanced, then tanks need a buff.
2+ mil isk tank shouldnt lose to a 150k isk dropsuit solo.
Something that actually takes skill, massive amounts of SP and isk shouldnt lose to one guy sitting on a tower dominating everyone. Lower the price of tanks then! A 2.5mil worth of dropsuits should not loose to a 2mil tank then! Or does that logic only work in one direction?
If you want to throw 2 mil isk worth of dropsuits at the tank all at once to kill it.....
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
92
|
Posted - 2013.09.25 15:28:00 -
[105] - Quote
I guess i don't understand why people think the AV vs Tank question is about fairness. Not throwing rocks at anyone i just don't understand it.
1. High end vehicles are expensive and have incredible potential on the battlefield- as they should be. 2. The counter weapon for infantry is cheaper but puts the infantry at high risk and requires they exclusively focus on the vehicle target- as they should be. 3. The tactic to negate both the tank and the AV guy/gal is teamwork - as it should be. 4. A driving force in Dust is game mechanics that encourage teamwork.
If I'm looking at the this wrong let me know, seriously.
I guess I come down in the camp that you certainly shouldn't be able to OHK a tank but you should be able to solo kill one with some effort.
|
Duran Lex
Amarr Templars Amarr Empire
309
|
Posted - 2013.09.25 15:37:00 -
[106] - Quote
chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me.
as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art.
others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me.
I got up to you thinking that WPs can effect it's balance.
WP's have nothing to do with balancing.
Period.
|
Monkey MAC
killer taxi company General Tso's Alliance
727
|
Posted - 2013.09.25 15:47:00 -
[107] - Quote
Mossellia Delt wrote:Monkey MAC wrote:
AV should not 1 shot a tankmbecause I have specced into them AV requires the person to skill into AV to get proto, he has to go through more levels to get his av then you do for your tank
]
BULL **** Iv spe'c enough to run ADV swarms and a std nanohive and I can SOLO any tank on the field. Lets see what skill we need to spec into to use AV vs Tanks Swarm launcher or Forgegun, no more then level 3 / 4 respectivelly to take out any vehicle on the field solo Tank Vehicle / LAV / HAV / (optional enforcer) Turret / Large turret / Small turret Vehicle upgrades / armour plates / armour hardners / armour reppers CPU / PG skills for CPU/PG moduals / Scanners / turret upgrades Yeah real fair
Was it miltia? The fact you NEEDED a nanohive means the tanker was an nitwit to stick around for so long. An I must point out you really need a suit worth its weight
Finally I had yet to pull the argument about swarms being incapable of use against infantry, which you seem to overlook so easily.
|
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 16:06:00 -
[108] - Quote
Jaysyn Larrisen wrote:chase rowland wrote:yet, not a single AV guy on here posted a good reason why they should be able to solo a tank. they just repeat over and over "i should solo a tank". and when i demand evidence from them, it takes them a hour to bring me a military link that clearly states tanks dominated AV. can anyone give me a reason? im still trying to understand. and dont say tanks are limited to only one person. you can use them too. Chase, Dunk., et all... I have spec'd into AVs quite seriously. I don't drive tanks but I routinely volunteer to be a dedicated gunner & ground support for them. I also happen to have more RW experience with this than probably 99.5% of the folks playing the game. My opinion, for what that's worth, is that vehicles vs AV equipment is actually fairly balanced (some exceptions to this at the proto level) and the ultimate leveler is the skill of the tanker vs the skill or numbers of the opposing team. A decent tanker with some dedicated infantry support (even if it's just two guys that gun in turrets and dismount to disrupt AV or swarm on other tanks) is extremely difficult to stop with out a large portion of the opposing team stopping everything they are doing and focusing on the tank team. Solo tanking can be tough since you lose situational awareness. You dominate what you see in front of you but what you don't see is the swarms coming from your 6 or the AV grenades coming from your flanks. Chase - as to your direct question above. It should be possible (notice i didn't say easy) for a single focused player that has spent the appropriate time, SP, and ISK to solo kill a tank. If the player is approaching the tank using cover, blindspots, ect. and can take advantage of the equipment and weapons with their optimal ranges and engagement angles there is no reason that it shouldn't be possible. The single biggest threat to a modern MBT is a motivated and undetected guy or two with a high end anit-tank missle. Once the element of surprise has ended and the AV guy or team hasn't killed the tank then the tank will know where you are and it's a whole different story. (quick edit...you might not be seeing how many times that would-be AV guy dies to get the single tank kill) Tanks, high end fighting vehicles, helos (read: dropships) that cost exhorbitant amounts of money are routinely heavily damaged or destroyed in modern war (Iraq & Afghanistan). Quick note...the "80 tanks" destroyed weren't the only tanks destroyed. That's just the number sent back to the States; the number of vehicles taking major damage that rendered them combat ineffective for periods of time but were reparied in theater is much higher. to your last statement, all other tanks took minor damage as said in the hyperlink. reasons were not included. also may i ask, what real life experience do you have as a tanker? mind you tanks are very different from being part of a assault team so if thats what you meant by experience, then i shall discard that. |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 16:14:00 -
[109] - Quote
and whoever said AV requires alot of SP, i spent 7 mill sp into my tanks. proto swarms are less then 1 mill. everything else required comes with standard assault skills. forgot to mention that. thats tanks alone buddy. i dont expect to be 1 shotted by any damn thing becouse it costed me 2 mill isk for the tank and 7 mill for my tank. THE TANK. it should require time and effort to kill a tank. not to just waltz up behind a tanker doing his job and 1 shot him in the ass like a troll. i assume next your going to want to be able to 1 shot the mcc too huh?
|
Duran Lex
Amarr Templars Amarr Empire
309
|
Posted - 2013.09.25 16:19:00 -
[110] - Quote
Jaysyn Larrisen wrote:I guess i don't understand why people think the AV vs Tank question is about fairness. Not throwing rocks at anyone i just don't understand it.
1. High end vehicles are expensive and have incredible potential on the battlefield- as they should be. 2. The counter weapon for infantry is cheaper but puts the infantry at high risk and requires they exclusively focus on the vehicle target- as they should be. 3. The tactic to negate both the tank and the AV guy/gal is teamwork - as it should be. 4. A driving force in Dust is game mechanics that encourage teamwork.
If I'm looking at the this wrong let me know, seriously.
I guess I come down in the camp that you certainly shouldn't be able to OHK a tank but you should be able to solo kill one with some effort.
The problem is there's a HUGE SP gap from being an expensive pinata waiting to break, and a well fit tank.
Tankers see the solution to this in the form of massive buffs.
Massive buffs would make tankers starting out more viable, but makes a well fitted tank into a mechanical god.
Tankers either refuse to see the consequences of buffing tanks, or are simply ignoring it to make their weapon of choice stronger.
I've also noticed people assuming because its a tank, that it can "tank" damage as if this were an MMORPG. Clearly that's the logic of a fool. |
|
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 16:19:00 -
[111] - Quote
Duran Lex wrote:chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me.
as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art.
others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me. I got up to you thinking that WPs can effect it's balance. WP's have nothing to do with balancing. Period. i decided to include WP becouse thats all infantry care about. its the only valid argument they have when it comes to this matter. |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 16:21:00 -
[112] - Quote
Monkey MAC wrote:Mossellia Delt wrote:Monkey MAC wrote:
AV should not 1 shot a tankmbecause I have specced into them AV requires the person to skill into AV to get proto, he has to go through more levels to get his av then you do for your tank
]
BULL **** Iv spe'c enough to run ADV swarms and a std nanohive and I can SOLO any tank on the field. Lets see what skill we need to spec into to use AV vs Tanks Swarm launcher or Forgegun, no more then level 3 / 4 respectivelly to take out any vehicle on the field solo Tank Vehicle / LAV / HAV / (optional enforcer) Turret / Large turret / Small turret Vehicle upgrades / armour plates / armour hardners / armour reppers CPU / PG skills for CPU/PG moduals / Scanners / turret upgrades Yeah real fair Was it miltia? The fact you NEEDED a nanohive means the tanker was an nitwit to stick around for so long. An I must point out you really need a suit worth its weight Finally I had yet to pull the argument about swarms being incapable of use against infantry, which you seem to overlook so easily. its called a smg genius. unless you wanna go stealth logi and 1 shot me then yea, 2 shot me and get a smg. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
94
|
Posted - 2013.09.25 16:43:00 -
[113] - Quote
chase rowland wrote:Jaysyn Larrisen wrote:chase rowland wrote:yet, not a single AV guy on here posted a good reason why they should be able to solo a tank. they just repeat over and over "i should solo a tank". and when i demand evidence from them, it takes them a hour to bring me a military link that clearly states tanks dominated AV. can anyone give me a reason? im still trying to understand. and dont say tanks are limited to only one person. you can use them too. Chase, Dunk., et all... I have spec'd into AVs quite seriously. I don't drive tanks but I routinely volunteer to be a dedicated gunner & ground support for them. I also happen to have more RW experience with this than probably 99.5% of the folks playing the game. My opinion, for what that's worth, is that vehicles vs AV equipment is actually fairly balanced (some exceptions to this at the proto level) and the ultimate leveler is the skill of the tanker vs the skill or numbers of the opposing team. A decent tanker with some dedicated infantry support (even if it's just two guys that gun in turrets and dismount to disrupt AV or swarm on other tanks) is extremely difficult to stop with out a large portion of the opposing team stopping everything they are doing and focusing on the tank team. Solo tanking can be tough since you lose situational awareness. You dominate what you see in front of you but what you don't see is the swarms coming from your 6 or the AV grenades coming from your flanks. Chase - as to your direct question above. It should be possible (notice i didn't say easy) for a single focused player that has spent the appropriate time, SP, and ISK to solo kill a tank. If the player is approaching the tank using cover, blindspots, ect. and can take advantage of the equipment and weapons with their optimal ranges and engagement angles there is no reason that it shouldn't be possible. The single biggest threat to a modern MBT is a motivated and undetected guy or two with a high end anit-tank missle. Once the element of surprise has ended and the AV guy or team hasn't killed the tank then the tank will know where you are and it's a whole different story. (quick edit...you might not be seeing how many times that would-be AV guy dies to get the single tank kill) Tanks, high end fighting vehicles, helos (read: dropships) that cost exhorbitant amounts of money are routinely heavily damaged or destroyed in modern war (Iraq & Afghanistan). Quick note...the "80 tanks" destroyed weren't the only tanks destroyed. That's just the number sent back to the States; the number of vehicles taking major damage that rendered them combat ineffective for periods of time but were reparied in theater is much higher. to your last statement, all other tanks took minor damage as said in the hyperlink. reasons were not included. also may i ask, what real life experience do you have as a tanker? mind you tanks are very different from being part of a assault team so if thats what you meant by experience, then i shall discard that.
16+ years Light and Heavy Cavalry, Long Range Reconnaissance & Surveillance, and other activites not apporpriate to mention. 49 mo's combat time, still on active duty. |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 16:45:00 -
[114] - Quote
Jaysyn Larrisen wrote:chase rowland wrote:Jaysyn Larrisen wrote:chase rowland wrote:yet, not a single AV guy on here posted a good reason why they should be able to solo a tank. they just repeat over and over "i should solo a tank". and when i demand evidence from them, it takes them a hour to bring me a military link that clearly states tanks dominated AV. can anyone give me a reason? im still trying to understand. and dont say tanks are limited to only one person. you can use them too. Chase, Dunk., et all... I have spec'd into AVs quite seriously. I don't drive tanks but I routinely volunteer to be a dedicated gunner & ground support for them. I also happen to have more RW experience with this than probably 99.5% of the folks playing the game. My opinion, for what that's worth, is that vehicles vs AV equipment is actually fairly balanced (some exceptions to this at the proto level) and the ultimate leveler is the skill of the tanker vs the skill or numbers of the opposing team. A decent tanker with some dedicated infantry support (even if it's just two guys that gun in turrets and dismount to disrupt AV or swarm on other tanks) is extremely difficult to stop with out a large portion of the opposing team stopping everything they are doing and focusing on the tank team. Solo tanking can be tough since you lose situational awareness. You dominate what you see in front of you but what you don't see is the swarms coming from your 6 or the AV grenades coming from your flanks. Chase - as to your direct question above. It should be possible (notice i didn't say easy) for a single focused player that has spent the appropriate time, SP, and ISK to solo kill a tank. If the player is approaching the tank using cover, blindspots, ect. and can take advantage of the equipment and weapons with their optimal ranges and engagement angles there is no reason that it shouldn't be possible. The single biggest threat to a modern MBT is a motivated and undetected guy or two with a high end anit-tank missle. Once the element of surprise has ended and the AV guy or team hasn't killed the tank then the tank will know where you are and it's a whole different story. (quick edit...you might not be seeing how many times that would-be AV guy dies to get the single tank kill) Tanks, high end fighting vehicles, helos (read: dropships) that cost exhorbitant amounts of money are routinely heavily damaged or destroyed in modern war (Iraq & Afghanistan). Quick note...the "80 tanks" destroyed weren't the only tanks destroyed. That's just the number sent back to the States; the number of vehicles taking major damage that rendered them combat ineffective for periods of time but were reparied in theater is much higher. to your last statement, all other tanks took minor damage as said in the hyperlink. reasons were not included. also may i ask, what real life experience do you have as a tanker? mind you tanks are very different from being part of a assault team so if thats what you meant by experience, then i shall discard that. 16+ years Light and Heavy Cavalry, Long Range Reconnaissance & Surveillance, and other activites not apporpriate to mention. 49 mo's combat time, still on active duty. nice. mind sharing some stories later? would be interesting. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
94
|
Posted - 2013.09.25 16:46:00 -
[115] - Quote
Duran Lex wrote:Jaysyn Larrisen wrote:I guess i don't understand why people think the AV vs Tank question is about fairness. Not throwing rocks at anyone i just don't understand it.
1. High end vehicles are expensive and have incredible potential on the battlefield- as they should be. 2. The counter weapon for infantry is cheaper but puts the infantry at high risk and requires they exclusively focus on the vehicle target- as they should be. 3. The tactic to negate both the tank and the AV guy/gal is teamwork - as it should be. 4. A driving force in Dust is game mechanics that encourage teamwork.
If I'm looking at the this wrong let me know, seriously.
I guess I come down in the camp that you certainly shouldn't be able to OHK a tank but you should be able to solo kill one with some effort.
The problem is there's a HUGE SP gap from being an expensive pinata waiting to break, and a well fit tank. Tankers see the solution to this in the form of massive buffs. Massive buffs would make tankers starting out more viable, but makes a well fitted tank into a mechanical god. Tankers either refuse to see the consequences of buffing tanks, or are simply ignoring it to make their weapon of choice stronger. I've also noticed people assuming because its a tank, that it can "tank" damage as if this were an MMORPG. Clearly that's the logic of a fool.
Duran - thanks.
You point about the upfront cost helped a great deal. High initial entry for viabilty but to give scale up attributres it would create very significant 2nd order effects in game balance. My initial reaction is to give them the buff but limit the number HAVs that can be called in...not a good or "fair" solution either. |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 16:47:00 -
[116] - Quote
in fact, you should make a thread telling of your stories in the military. i know i would like it. |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 16:48:00 -
[117] - Quote
Jaysyn Larrisen wrote:Duran Lex wrote:Jaysyn Larrisen wrote:I guess i don't understand why people think the AV vs Tank question is about fairness. Not throwing rocks at anyone i just don't understand it.
1. High end vehicles are expensive and have incredible potential on the battlefield- as they should be. 2. The counter weapon for infantry is cheaper but puts the infantry at high risk and requires they exclusively focus on the vehicle target- as they should be. 3. The tactic to negate both the tank and the AV guy/gal is teamwork - as it should be. 4. A driving force in Dust is game mechanics that encourage teamwork.
If I'm looking at the this wrong let me know, seriously.
I guess I come down in the camp that you certainly shouldn't be able to OHK a tank but you should be able to solo kill one with some effort.
The problem is there's a HUGE SP gap from being an expensive pinata waiting to break, and a well fit tank. Tankers see the solution to this in the form of massive buffs. Massive buffs would make tankers starting out more viable, but makes a well fitted tank into a mechanical god. Tankers either refuse to see the consequences of buffing tanks, or are simply ignoring it to make their weapon of choice stronger. I've also noticed people assuming because its a tank, that it can "tank" damage as if this were an MMORPG. Clearly that's the logic of a fool. Duran - thanks. You point about the upfront cost helped a great deal. High initial entry for viabilty but to give scale up attributres it would create very significant 2nd order effects in game balance. My initial reaction is to give them the buff but limit the number HAVs that can be called in...not a good or "fair" solution either. agreed with that. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
94
|
Posted - 2013.09.25 16:54:00 -
[118] - Quote
chase rowland wrote:
16+ years Light and Heavy Cavalry, Long Range Reconnaissance & Surveillance, and other activites not apporpriate to mention. 49 mo's combat time, still on active duty.
nice. mind sharing some stories later? would be interesting.[/quote]
I don't mind coversation, however, I generally don't go into any significant level of detail with anyone unless I know them in RL or have verified some things about them. Honestly, not trying to be an a$$...it's just prudent. I actually indicated more about my profession than I normally do in the response post.
Offer...I would be up for squading with you and Dunk (or anyone else with an interest from this post) and we can demonstrate our points and perhaps show each other a different perspective of the discussion with hands on application. |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 18:39:00 -
[119] - Quote
Jaysyn Larrisen wrote:chase rowland wrote:
16+ years Light and Heavy Cavalry, Long Range Reconnaissance & Surveillance, and other activites not apporpriate to mention. 49 mo's combat time, still on active duty.
nice. mind sharing some stories later? would be interesting.
I don't mind coversation, however, I generally don't go into any significant level of detail with anyone unless I know them in RL or have verified some things about them. Honestly, not trying to be an a$$...it's just prudent. I actually indicated more about my profession than I normally do in the response post.
Offer...I would be up for squading with you and Dunk (or anyone else with an interest from this post) and we can demonstrate our points and perhaps show each other a different perspective of the discussion with hands on application.[/quote]
that would be awesome. and with all due respect, i know its hard in the military. a buddy of mine served a few years in iraq, he wont tell me anything that happened so i sorta catch your drift.
and i would like to squad up with you sometime. hell ill even bring in a tank for you. just send me a ingame message. i usually play late at night so yea. |
THUNDER HOURSE
Osmon Surveillance Caldari State
2
|
Posted - 2013.09.25 20:31:00 -
[120] - Quote
Dunk Mujunk wrote:If I have a decent amount of SP into AV nades and I engage a tank in a city setting where I have boxes and stuff to hide behind and or enough cover to sneak up behind a tank, then yea, I should be able to solo a tank. The tank had no business being alone in that setting, and doesn't need a buff because of the results.
Tankers can solo all they want in Pubs, and they don't dominate. Yet most Tanker QQing seems to be in relation to Pubs, so I am naturally confused.
I have to call BS for this reason. I myself have spent 7mill in sp to get an proto tank and raise my shields up to 8000 on one of my fits. That I have built . You should not be able to kill that tank by your self. damage heavily yes I can see that and you should be using proto your self. You should be out of ammo at that time and you should be going for ammo unless there is an hive for you, you lucky dog and I should be retreating to repair shields. IMO an merc. AV should tickle and say hey im here but no real threat unless four or five come knocking at the door. ADV. gear should sting and get the tankers attention and have them really think about staying or leaving. Proto AV should be like an slap in the face wake the hell up ur in some stuff now. because if that one person has proto my shields should be just about gone or gone already leaving me naked and pretty much defense less so that an reg. nad could take me out some what easily. If two proto av came at me and I lost that tank I would not be mad because I was in the wrong area no help in such close area maps or you were catching me on a cliff with my pants down. other than that I would run. |
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