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chase rowland
The Enclave Syndicate Dark Taboo
4
|
Posted - 2013.09.23 17:54:00 -
[1] - Quote
if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me. as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art. others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me. |
Forlorn Destrier
Bullet Cluster
1761
|
Posted - 2013.09.23 17:57:00 -
[2] - Quote
chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me. as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art. others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me.
This is hard to read. Not an attack, just an observation. |
Crash Monster
Snipers Anonymous
1388
|
Posted - 2013.09.23 17:58:00 -
[3] - Quote
Shoot, I was looking for the post to end the war... and all I got was a wall of text. |
chase rowland
The Enclave Syndicate Dark Taboo
4
|
Posted - 2013.09.23 18:04:00 -
[4] - Quote
Crash Monster wrote:Shoot, I was looking for the post to end the war... and all I got was a wall of text. do you know the definition of enlighten? besides, only ccp could fix this mess....
|
Shattered Mirage
native warlords
309
|
Posted - 2013.09.23 18:04:00 -
[5] - Quote
chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me. as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art. others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me.
*Sigh* Chase.... you really need to fix that wall of text.
Also, you're pretty redundant in making points.
|
Crash Monster
Snipers Anonymous
1389
|
Posted - 2013.09.23 18:07:00 -
[6] - Quote
chase rowland wrote:do you know the definition of enlighten? besides, only ccp could fix this mess....
I suspect it means the opposite of bludgeoning your opponents with a fortress of text. |
chase rowland
The Enclave Syndicate Dark Taboo
4
|
Posted - 2013.09.23 18:09:00 -
[7] - Quote
shattered you know me well enough to know this. and i fixed it. and thats a good one crash, i just was in a rush is all |
Crash Monster
Snipers Anonymous
1391
|
Posted - 2013.09.23 18:13:00 -
[8] - Quote
Okay, for the effort of adding a couple blank lines I do like the idea of giving some WP for amounts of damage to vehicles... as long as CCP builds in some protection against abuse. Though, this isn't the first time I've seen the idea.
|
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
122
|
Posted - 2013.09.23 18:41:00 -
[9] - Quote
CCP needs to not Buff or Nerf anything and some how make a game mode that forces Tanks and Infantry to work together. I have no idea what this mode would be. Maybe a capture the flag esq type game where a team has to hack a yellow tank then return it safely to their red line or something.
The gunner issue aside (feels to me that the gunner issue was the original issue, but after reading the forums over the past few days there is definitely a bunch of separate issues) the flaw in almost everybodys reasoning, from tankers to infantry, is that while people acknowledge team work is something required for infantry working with infantry, almost no one wants to acknowledge team work is a necessity between infantry and tanks.
AVers should pretty much be able to dominate a lone tank that doesn't have infantry support. Maybe, and I say MAYBE 2 AVers should be required to take down a decent, lone tank. I'll say that a rough ballpark of 1-3 AVers should always defeat a lone tank, no problem (due more in part to tactics, less in part to damage). And there is one thing Tankers are forgetting/won't acknowledge. That AV dude trying to take you out? His choice of AV nades puts him/her at a massive disadvantage to me, an Assault with real nades. I don't need or want to be in your tank, but if Tankers would let me, I could protect them from AV. But they don't let me/want me to.
I have seen and met a lot of REAL LIFE Military/Ex Military people here in Dust. I would like to see someone who has had REAL LIFE experience with Tanks and Tank tactics/strategy get on here and talk some sense into Dust Tankers. They would tell you that if you try and do anything with out infantry support, you are a moron and deserve the death that is coming your way. Of course, no one on here would listen to said person, so I guess that's a moot point.
In real life the 4 supposed best Main Battle Tanks (M1 Abrams, Leopard 2, Challenger 2, and AMX-56 Leclerc) cost easily into the millions of dollars to build (I wanna say the M1 Abrams is around like 54 million per tank, but i'm pulling that from memory and could be incorrect) and take massive amounts of training to make the CREW proficient.
The RPG has been the same forever, takes almost no training to use proficiently, and is basically just a tube and an exploding shell with an impact fuse. Just a guess but I would say construction of 1 RPG tube and 1 round is well under 1000 dollars, probably closer to 100 dollars.
I understand we are playing a futuristic videogame with made up weapons and technology, but if we aren't going to follow reality in any way shape or form, then everybody (tankers included) better put on their big boy pants and get ready for MAVs, Fighters, Heavy Aircraft, and those Mechs that have been rumored to be a possibility way down the road. Because if a Tank should be able to solo with no support, then so should everything else. And if they aren't, then everyone needs to get ready for Tanker QQing multiplied by 4.
EDIT: I'm not against Tank buffs. I'm against Tank buffs when considering the Tank a lone unit that doesn't work with support. I would not be against a buff that takes into consideration the fact a Tank needs to work with support forces. |
Fox Gaden
Immortal Guides
1120
|
Posted - 2013.09.23 18:43:00 -
[10] - Quote
Adding spaces between the Paragraphs was a definite improvement, but it could still use a little polish. Copy and past the following:
chase rowland wrote: If there is one thing I hate more than COD, its an unconstructive post, and I've yet to see one like the one I'm about to reveal. The wars between AV'ers and tankers needs to stop. AV'ers want tankers easy to blow up and not worth speccing into. This means for you AV'ers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. Tankers, if we didn't have demented AV'ers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldn't have anything to kill. If either gets nerfed to the ground it means we are screwed. Nobody seems to see this but me.
As for my opinion of balance, WP should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. It's not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing AV too. We already lose plenty when we face other tankers. I really hope CCP takes this into account with 1.6 pretty Soon(tm), but we need proto tanks back if we are going against this because this is just sad. CCP you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong CCP, I fear most for you. You already lost most of your good tankers. Now everyone has AV and tanking is a dying art.
Others feel free to leave comments and thoughts about this but please, don't act like a 8 year old and argue. This game needs balance, not brainless chimps throwing **** at each other, and I'm an AV'er too so don't even try to critisize me.
Now to my feedback on the content:
- I think part of the rebalancing of 1.6 will be to get the relationships working the way they want them, so even if they donGÇÖt get it right, they will be able to make adjustments until a good balance is found. This will work much better than just trying to patch what we have now. So if 1.6 does not get it right in the first go, donGÇÖt give up hope.
- AV is definitely too strong right now, and I am saying this as the guy who wrote the Swarm Launcher guide. This may be in part because there are no Advanced and Proto tanks right now, and because there are no countermeasures for Dropships to equip yet.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
|
Shattered Mirage
native warlords
312
|
Posted - 2013.09.23 18:46:00 -
[11] - Quote
chase rowland wrote:shattered you know me well enough to know this. and i fixed it. and thats a good one crash, i just was in a rush is all
True.
All in all, AV and vehicles need to be reworked. Period.
|
Crash Monster
Snipers Anonymous
1396
|
Posted - 2013.09.23 18:49:00 -
[12] - Quote
Dunk Mujunk wrote:AVers should pretty much be able to dominate a lone tank that doesn't have infantry support. Maybe, and I say MAYBE 2 AVers should be required to take down a decent, lone tank. I'll say that a rough ballpark of 1-3 AVers should always defeat a lone tank, no problem (due more in part to tactics, less in part to damage). And there is one thing Tankers are forgetting/won't acknowledge. That AV dude trying to take you out? His choice of AV nades puts him/her at a massive disadvantage to me, an Assault with real nades. I don't need or want to be in your tank, but if Tankers would let me, I could protect them from AV. But they don't let me/want me to.
I don't think tankers have an issue with multiple AVers being able to defeat a tank. Personally, I don't think any one suit should be able to expect to take on a tank and win.
Quote:The RPG has been the same forever, takes almost no training to use proficiently, and is basically just a tube and an exploding shell with an impact fuse. Just a guess but I would say construction of 1 RPG tube and 1 round is well under 1000 dollars, probably closer to 100 dollars.
I understand we are playing a futuristic videogame with made up weapons and technology, but if we aren't going to follow reality in any way shape or form, then everybody (tankers included) better put on their big boy pants and get ready for MAVs, Fighters, Heavy Aircraft, and those Mechs that have been rumored to be a possibility way down the road. Because if a Tank should be able to solo with no support, then so should everything else. And if they aren't, then everyone needs to get ready for Tanker QQing multiplied by 4.
I'm a sniper... so I like the idea of being able to play solo... if not being able to dominate solo. In pub matches pretty much anyone can solo all they want -- but not necessarily dominate.
|
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
122
|
Posted - 2013.09.23 18:55:00 -
[13] - Quote
If I have a decent amount of SP into AV nades and I engage a tank in a city setting where I have boxes and stuff to hide behind and or enough cover to sneak up behind a tank, then yea, I should be able to solo a tank. The tank had no business being alone in that setting, and doesn't need a buff because of the results.
Tankers can solo all they want in Pubs, and they don't dominate. Yet most Tanker QQing seems to be in relation to Pubs, so I am naturally confused. |
chase rowland
The Enclave Syndicate Dark Taboo
7
|
Posted - 2013.09.23 19:22:00 -
[14] - Quote
Dunk Mujunk wrote:If I have a decent amount of SP into AV nades and I engage a tank in a city setting where I have boxes and stuff to hide behind and or enough cover to sneak up behind a tank, then yea, I should be able to solo a tank. The tank had no business being alone in that setting, and doesn't need a buff because of the results.
Tankers can solo all they want in Pubs, and they don't dominate. Yet most Tanker QQing seems to be in relation to Pubs, so I am naturally confused. ok since you seem to want to be able to 1v1 a 2 mill tank, how about we make av 2 mill? different form of balance and you can still 1v1 tanks, yet you get as broke as us in the process. in the war against iraq, we sent in around 250 tanks, about 230 came back fine. so dont even get started about real life becouse if we made it like real life, then tanks would just dominate. cod isnt like real life my friend, you severely underestimate tanks.
so explain to me why you think its possible to solo tanks irl? |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 19:27:00 -
[15] - Quote
chase rowland wrote:Dunk Mujunk wrote:If I have a decent amount of SP into AV nades and I engage a tank in a city setting where I have boxes and stuff to hide behind and or enough cover to sneak up behind a tank, then yea, I should be able to solo a tank. The tank had no business being alone in that setting, and doesn't need a buff because of the results.
Tankers can solo all they want in Pubs, and they don't dominate. Yet most Tanker QQing seems to be in relation to Pubs, so I am naturally confused. ok since you seem to want to be able to 1v1 a 2 mill tank, how about we make av 2 mill? different form of balance and you can still 1v1 tanks, yet you get as broke as us in the process. in the war against iraq, we sent in around 250 tanks, about 230 came back fine. so dont even get started about real life becouse if we made it like real life, then tanks would just dominate. cod isnt like real life my friend, you severely underestimate tanks. so explain to me why you think its possible to solo tanks irl?
Because you're looking at large scale tank vs tank in an open desert. Take a look at what happened when our forces moved into the cities.
And you thinking i'm a CoD player is laughable, as i'm trying to champion teamwork. Yet you wanna run solo in your tank. By yourself. With no one on your extra turrets. And no Infantry support.
Any more questions? |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 19:30:00 -
[16] - Quote
Oh hey, look at this interesting little tid bit-
http://usatoday30.usatoday.com/news/world/iraq/2005-03-29-abrams-tank-a_x.htm
You're talking about the Battle of 73 Easting Chase. Which was in 1991.
EDIT: Not sure why I wasted my time posting this link as i'm sure no one will read it. Oh well. Back to the fruitless argument!!! |
chase rowland
The Enclave Syndicate Dark Taboo
7
|
Posted - 2013.09.23 19:34:00 -
[17] - Quote
1,100 tanks used in Iraq have been struck by enemy fire, mostly with minor damage.the Army will not discuss details of how tanks have been damaged by insurgents i got this from the source you provided. thank you for inadvertantly proving my point. MINOR damage. and in IRAQ. once again i thank you. |
Acturus Galaxy
Mannar Focused Warfare Gallente Federation
146
|
Posted - 2013.09.23 19:39:00 -
[18] - Quote
chase rowland wrote:Dunk Mujunk wrote:If I have a decent amount of SP into AV nades and I engage a tank in a city setting where I have boxes and stuff to hide behind and or enough cover to sneak up behind a tank, then yea, I should be able to solo a tank. The tank had no business being alone in that setting, and doesn't need a buff because of the results.
Tankers can solo all they want in Pubs, and they don't dominate. Yet most Tanker QQing seems to be in relation to Pubs, so I am naturally confused. ok since you seem to want to be able to 1v1 a 2 mill tank, how about we make av 2 mill? different form of balance and you can still 1v1 tanks, yet you get as broke as us in the process. in the war against iraq, we sent in around 250 tanks, about 230 came back fine. so dont even get started about real life becouse if we made it like real life, then tanks would just dominate. cod isnt like real life my friend, you severely underestimate tanks. so explain to me why you think its possible to solo tanks irl?
The only time you should need 3v1 is when the tank has two additional people seated inside. The biggest problem as I see it is that having one clone in one tank on the team requires three clones dedicated to AV to go up against the tank. The will leave the rest of the teams 15-13 in the tankers favor. The tank alone takes attention away from the foot soldiers.
I say make tanks much cheaper and keep the balance as it is. And make proto equipment much more expensive making it rare to have proto AV fielded against the tank. One AV should still be able to keep the tank in check or it would be a very unfair match if only one side are fielding tanks. Just imagine having two tanks on one side and 6 AVs on the other team to fight the tanks. Then you have 14 clones vs 10 clones in the tank teams favor. |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 19:41:00 -
[19] - Quote
Congratulations, you found a paragraph that you could pull out of context and try and use for your argument. I guess that means you win right?
What about this paragraph-
In the all-out battles of the 1991 Gulf War, only 18 Abrams tanks were lost and no soldiers in them killed. But since the March 2003 invasion of Iraq, with tanks in daily combat against the unexpectedly fierce insurgency, the Army says 80 of the 69-ton behemoths have been damaged so badly they had to be shipped back to the United States.
Did you miss that one? Or are you going to say they were just damaged and shipped home, not destroyed, so that some how validates your argument?
What about this paragraph-
Because it was designed to fight other tanks, the Abrams' heavy armor is up front. In Iraq's cities, however, insurgents sneak up from behind, fire from rooftops above and set off mines below.
Holy **** that sounds like Dust!!! |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 19:42:00 -
[20] - Quote
chase rowland wrote:quick edit: about 80 tanks were so badly damaged that they had to be shipped back. youve done my work for me. thank you ignorent aver
HA! I'm freakin psychic!!!! |
|
chase rowland
The Enclave Syndicate Dark Taboo
8
|
Posted - 2013.09.23 19:43:00 -
[21] - Quote
true but based on real facts from the military, tanks clearly dominate avers. your lucky i gave you so much slack in my first post. instead you got aggressive so i bring facts to case. so, any more points i must clarify? |
Operative 1171 Aajli
Bragian Order Amarr Empire
359
|
Posted - 2013.09.23 19:45:00 -
[22] - Quote
Dunk Mujunk wrote:CCP needs to not Buff or Nerf anything and some how make a game mode that forces Tanks and Infantry to work together. I have no idea what this mode would be. Maybe a capture the flag esq type game where a team has to hack a yellow tank then return it safely to their red line or something.
The gunner issue aside (feels to me that the gunner issue was the original issue, but after reading the forums over the past few days there is definitely a bunch of separate issues) the flaw in almost everybodys reasoning, from tankers to infantry, is that while people acknowledge team work is something required for infantry working with infantry, almost no one wants to acknowledge team work is a necessity between infantry and tanks.
AVers should pretty much be able to dominate a lone tank that doesn't have infantry support. Maybe, and I say MAYBE 2 AVers should be required to take down a decent, lone tank. I'll say that a rough ballpark of 1-3 AVers should always defeat a lone tank, no problem (due more in part to tactics, less in part to damage). And there is one thing Tankers are forgetting/won't acknowledge. That AV dude trying to take you out? His choice of AV nades puts him/her at a massive disadvantage to me, an Assault with real nades. I don't need or want to be in your tank, but if Tankers would let me, I could protect them from AV. But they don't let me/want me to.
I have seen and met a lot of REAL LIFE Military/Ex Military people here in Dust. I would like to see someone who has had REAL LIFE experience with Tanks and Tank tactics/strategy get on here and talk some sense into Dust Tankers. They would tell you that if you try and do anything with out infantry support, you are a moron and deserve the death that is coming your way. Of course, no one on here would listen to said person, so I guess that's a moot point.
In real life the 4 supposed best Main Battle Tanks (M1 Abrams, Leopard 2, Challenger 2, and AMX-56 Leclerc) cost easily into the millions of dollars to build (I wanna say the M1 Abrams is around like 54 million per tank, but i'm pulling that from memory and could be incorrect) and take massive amounts of training to make the CREW proficient.
The RPG has been the same forever, takes almost no training to use proficiently, and is basically just a tube and an exploding shell with an impact fuse. Just a guess but I would say construction of 1 RPG tube and 1 round is well under 1000 dollars, probably closer to 100 dollars.
I understand we are playing a futuristic videogame with made up weapons and technology, but if we aren't going to follow reality in any way shape or form, then everybody (tankers included) better put on their big boy pants and get ready for MAVs, Fighters, Heavy Aircraft, and those Mechs that have been rumored to be a possibility way down the road. Because if a Tank should be able to solo with no support, then so should everything else. And if they aren't, then everyone needs to get ready for Tanker QQing multiplied by 4.
EDIT: I'm not against Tank buffs. I'm against Tank buffs when considering the Tank a lone unit that doesn't work with support. I would not be against a buff that takes into consideration the fact a Tank needs to work with support forces.
Tanks in this game get defense modules, are corralled into a tiny little bowl of land and played by players who would like to have some fun. Calling down a tank and having to roll around more methodically isn't tha same as just popping another respawn and running into bullets again and again.
Tanks should not die outright to one guy when they've timed their modules to activate and have specced up into a better tank and mods. One AV guy should be able to run them off so as to make them not be as big of a threat to infantry. That is all that is needed for balance. The better specced that one guy's AV skill is, the quicker that tank needs to book it out.
If you wnt to kill a tank you should either have to organize, chase the tank down or be smart and wait where the tank will patrol out while mods are on cooldown and vulnerable. |
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
24
|
Posted - 2013.09.23 19:49:00 -
[23] - Quote
Dunk Mujunk wrote:Congratulations, you found a paragraph that you could pull out of context and try and use for your argument. I guess that means you win right?
What about this paragraph-
In the all-out battles of the 1991 Gulf War, only 18 Abrams tanks were lost and no soldiers in them killed. But since the March 2003 invasion of Iraq, with tanks in daily combat against the unexpectedly fierce insurgency, the Army says 80 of the 69-ton behemoths have been damaged so badly they had to be shipped back to the United States.
Did you miss that one? Or are you going to say they were just damaged and shipped home, not destroyed, so that some how validates your argument?
What about this paragraph-
Because it was designed to fight other tanks, the Abrams' heavy armor is up front. In Iraq's cities, however, insurgents sneak up from behind, fire from rooftops above and set off mines below.
Holy **** that sounds like Dust!!!
I know and those pesky insurgents have bad hit boxes just like Dust!
What about those soldiers that get shot but if they wait a few moments they feel better?
Nub...... |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 19:51:00 -
[24] - Quote
Operative 1171 Aajli wrote:Tanks in this game get defense modules, are corralled into a tiny little bowl of land and played by players who would like to have some fun. Calling down a tank and having to roll around more methodically isn't tha same as just popping another respawn and running into bullets again and again.
Tanks should not die outright to one guy when they've timed their modules to activate and have specced up into a better tank and mods. One AV guy should be able to run them off so as to make them not be as big of a threat to infantry. That is all that is needed for balance. The better specced that one guy's AV skill is, the quicker that tank needs to book it out.
If you wnt to kill a tank you should either have to organize, chase the tank down or be smart and wait where the tank will patrol out while mods are on cooldown and vulnerable.
I agree with you 100%, especially the last part. But it has to go both ways. I simply cannot accept any Tank arguments when Tanks flat out refuse to work with anyone else. A Tank with 2-4 (good) infantry supporting it on foot should be nearly unstoppable. A lone tank should be at the mercy of whatever AV is focused on it (to an extent of course). |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 19:53:00 -
[25] - Quote
ABadMutha13 wrote:I know and those pesky insurgents have bad hit boxes just like Dust!
What about those soldiers that get shot but if they wait a few moments they feel better?
Nub......
What about those Tanks that can heal themselves as well, and have unlimited ammo?
Communist...... |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 19:56:00 -
[26] - Quote
chase rowland wrote:true but based on real facts from the military, tanks clearly dominate avers. your lucky i gave you so much slack in my first post. instead you got aggressive so i bring facts to case. so, any more points i must clarify? you forget out of 1100 tanks 80 were destroyed. go figure.
Based on real facts from the military. That sounds official. You mind sharing the source of these real facts? I never got aggressive, and you don't need to cut me any slack. And yeah, you need to clarify all your points because the one you made in your last sentence says that 80 of the most advanced tanks on planet earth were taken out by RPGs and roadside bombs. Soooo...... |
chase rowland
The Enclave Syndicate Dark Taboo
8
|
Posted - 2013.09.23 19:57:00 -
[27] - Quote
Dunk Mujunk wrote:Operative 1171 Aajli wrote:Tanks in this game get defense modules, are corralled into a tiny little bowl of land and played by players who would like to have some fun. Calling down a tank and having to roll around more methodically isn't tha same as just popping another respawn and running into bullets again and again.
Tanks should not die outright to one guy when they've timed their modules to activate and have specced up into a better tank and mods. One AV guy should be able to run them off so as to make them not be as big of a threat to infantry. That is all that is needed for balance. The better specced that one guy's AV skill is, the quicker that tank needs to book it out.
If you wnt to kill a tank you should either have to organize, chase the tank down or be smart and wait where the tank will patrol out while mods are on cooldown and vulnerable. I agree with you 100%, especially the last part. But it has to go both ways. I simply cannot accept any Tank arguments when Tanks flat out refuse to work with anyone else. A Tank with 2-4 (good) infantry supporting it on foot should be nearly unstoppable. A lone tank should be at the mercy of whatever AV is focused on it (to an extent of course). i just tried to work with you moron. you consistantly demanded your av blows us up in a flash, not only do we have to deal with you but other tankers as well. i gave you a HELL of alot of slack. then come here and get aggressive. then you post this? may i ask your iq number? |
Monkey MAC
killer taxi company General Tso's Alliance
652
|
Posted - 2013.09.23 20:00:00 -
[28] - Quote
I'm sorry but I don't think tanks are gonna make "tankers" happy . . . . . . . . . Not after the rework, it sounds like tanks are gonna be restricted to their engagement time! Ammo is gonna be a big deal, it will limit them serverly, a new breed of vehicle users will rise, they always do, but tanks aren't going to be what you hope for!
Sorry! |
chase rowland
The Enclave Syndicate Dark Taboo
8
|
Posted - 2013.09.23 20:03:00 -
[29] - Quote
Dunk Mujunk wrote:chase rowland wrote:true but based on real facts from the military, tanks clearly dominate avers. your lucky i gave you so much slack in my first post. instead you got aggressive so i bring facts to case. so, any more points i must clarify? you forget out of 1100 tanks 80 were destroyed. go figure. Based on real facts from the military. That sounds official. You mind sharing the source of these real facts? I never got aggressive, and you don't need to cut me any slack. And yeah, you need to clarify all your points because the one you made in your last sentence says that 80 of the most advanced tanks on planet earth were taken out by RPGs and roadside bombs. Soooo...... you gave me the source... genius. and dust is set waaaay in the future. that means better tanks. plus they never said anything about rpgs. im done commenting, im arguing with a lamppost. a brainless lamppost. id like to thank everyone else for posting. even the avers (rare ikr). i hope we get a blue tag. |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
123
|
Posted - 2013.09.23 20:05:00 -
[30] - Quote
So this is from your first post to me, before I said anything to you-
chase rowland wrote:cod isnt like real life my friend, you severely underestimate tanks.
And this is from your second post to me-
chase rowland wrote:quick edit: about 80 tanks were so badly damaged that they had to be shipped back. youve done my work for me. thank you ignorent aver
Let me know where I got aggressive with you, then we can hug it out, and move back to the actual discussion that was going on before you wanted to start trolling me.
So keep cutting me slack, or not. I would suggest you be careful what you say since you keep shooting yourself in the foot. My IQ was in the 140s last I was checked, not sure what that has to do with anything. Anyway, let me post this so I can see what else you are saying. |
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