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Monkey MAC
killer taxi company General Tso's Alliance
652
|
Posted - 2013.09.23 20:00:00 -
[1] - Quote
I'm sorry but I don't think tanks are gonna make "tankers" happy . . . . . . . . . Not after the rework, it sounds like tanks are gonna be restricted to their engagement time! Ammo is gonna be a big deal, it will limit them serverly, a new breed of vehicle users will rise, they always do, but tanks aren't going to be what you hope for!
Sorry! |
Monkey MAC
killer taxi company General Tso's Alliance
653
|
Posted - 2013.09.23 20:36:00 -
[2] - Quote
Delta 749 wrote:Why do tankers always try to bring in real life example and ramble on about how "its a tank it dominates everything" when in real life the niche of the MBT has been on the way out since the 90s due to large strides weapons technology keep making Even CIWS and trophy counter measure systems designed to destroy in coming rockets and missiles to defend the tank are easily overwhelmed just by firing in volume and all it takes is on javelin to turn that million dollar tank into a pile of scrap metal
Oh my favorite is when you mention these things to counter them talking about real world examples they come back with "yeah but this is a game"
Have you seen the cruise missile box? Entirely automated, you drop it in a feild away from the battle, an infantry commander pops a lasersight and BOOM a 10 second fligh path on a cruise missile that can pierce 30 foot of concrete!! :) |
Monkey MAC
killer taxi company General Tso's Alliance
653
|
Posted - 2013.09.23 20:39:00 -
[3] - Quote
Operative 1171 Aajli wrote:Dunk Mujunk wrote:Operative 1171 Aajli wrote:Tanks in this game get defense modules, are corralled into a tiny little bowl of land and played by players who would like to have some fun. Calling down a tank and having to roll around more methodically isn't tha same as just popping another respawn and running into bullets again and again.
Tanks should not die outright to one guy when they've timed their modules to activate and have specced up into a better tank and mods. One AV guy should be able to run them off so as to make them not be as big of a threat to infantry. That is all that is needed for balance. The better specced that one guy's AV skill is, the quicker that tank needs to book it out.
If you wnt to kill a tank you should either have to organize, chase the tank down or be smart and wait where the tank will patrol out while mods are on cooldown and vulnerable. I agree with you 100%, especially the last part. But it has to go both ways. I simply cannot accept any Tank arguments when Tanks flat out refuse to work with anyone else. A Tank with 2-4 (good) infantry supporting it on foot should be nearly unstoppable. A lone tank should be at the mercy of whatever AV is focused on it (to an extent of course). Yes, if it's mods are down it is vulnerable. Also, without support it will be getting hit with impunity. A tank should be able to make a reasonable retreat before it's mods give out when only one guy is bombarding it. The tank is not a threat when it is having to roll out and is vulnerable. The new tank changes are pretty much going to be that. Tanks will be momentarily invulnerable and only with the skills and mods then they have to roll out for a longer period of time to recoup. A solo AVer should have to work for their kill. Tuck in at a prime point they know the tank is going to be headed while it's down.
Isn't that how it already works?
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Monkey MAC
killer taxi company General Tso's Alliance
656
|
Posted - 2013.09.23 20:49:00 -
[4] - Quote
Delta 749 wrote:Monkey MAC wrote:Delta 749 wrote:Why do tankers always try to bring in real life example and ramble on about how "its a tank it dominates everything" when in real life the niche of the MBT has been on the way out since the 90s due to large strides weapons technology keep making Even CIWS and trophy counter measure systems designed to destroy in coming rockets and missiles to defend the tank are easily overwhelmed just by firing in volume and all it takes is on javelin to turn that million dollar tank into a pile of scrap metal
Oh my favorite is when you mention these things to counter them talking about real world examples they come back with "yeah but this is a game" Have you seen the cruise missile box? Entirely automated, you drop it in a feild away from the battle, an infantry commander pops a lasersight and BOOM a 10 second fligh path on a cruise missile that can pierce 30 foot of concrete!! :) Indeed, these guys dont know how good they have it All that said though they should still get counter measures like a CIWS that can take down a missile from a swarm closing in on them but they absolutely should not get their health and resistance buffed up to stupid levels Like it has been said this is a game, you will die in this game, suck it up and respawn and if what you were doing got you killed then dont do it again or at least take some counter measures *cough* stoprunningsolomorons *cough*
Agreed tanks don't need a buff, or a nerf, they are relatively balanced! However I think the rework will be interesting, it fits the in with my personal idea of how tanks should work! |
Monkey MAC
killer taxi company General Tso's Alliance
679
|
Posted - 2013.09.24 13:41:00 -
[5] - Quote
Monkey MAC wrote:I'm sorry but I don't think tanks are gonna make "tankers" happy . . . . . . . . . Not after the rework, it sounds like tanks are gonna be restricted to their engagement time! Ammo is gonna be a big deal, it will limit them serverly, a new breed of vehicle users will rise, they always do, but tanks aren't going to be what you hope for!
Sorry!
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Monkey MAC
killer taxi company General Tso's Alliance
681
|
Posted - 2013.09.24 14:06:00 -
[6] - Quote
CharCharOdell wrote:Monkey MAC wrote:I'm sorry but I don't think tanks are gonna make "tankers" happy . . . . . . . . . Not after the rework, it sounds like tanks are gonna be restricted to their engagement time! Ammo is gonna be a big deal, it will limit them serverly, a new breed of vehicle users will rise, they always do, but tanks aren't going to be what you hope for!
Sorry! As long as it is a change and not q complete nerf, the good tankers will remain the best, because we've stayed around long enough to learn flexibility. Also, tanks are already ruled by a 10-60 second engagement time.
Maybe YOU will be fine, there will be nerfs in the rework, no doubt about it! But there will be buffs to. Sheild and armour will vary greatly,
Armour based tanks will be mostly constrained by ammo, they will tank lots of av, but by the same stroke they aren't going to be dishing out quite so much death! Speed will a so be a considerable factor, the loss of speed in an armour tank means he will be much easier to prepare for you will see him coming.
Meanwhile the biggest constraint of a sheild tank will be his active modules, without the use of modules a sheild tank will be almost useless. He will get maybe 50-70 secs engagement time, but will deal a lot of damage in that time. However once his modules run out he will have to wait as long 3-4 mins before he can join the battle again.
At least that is what I have gleened anyway! |
Monkey MAC
killer taxi company General Tso's Alliance
681
|
Posted - 2013.09.24 14:12:00 -
[7] - Quote
Godin Thekiller wrote:chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me.
as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art.
others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me. 1: From how the title sounded, and how you typed this up, you're neither AV nor Pilot, so why are you even talking? 2: WP awards for hitting vehicles up to a cap would make it perfect for them. Hit us until we run, keep on doing it, so if you're awarded, you still feel good for scaring it away, rather than killing it. 3: That's the whole premise of our argument: Even though I spent hours doing math on several fits trying to find the best fit possible, and spending months trying to perfect my skill, you just want to pull out a PROTO swarm and solo me in under 5 seconds. **** that, teamwork required. An HAV, a group of AV, EWAR, or a mix of the three should be required to either take me out of kill me.
2 fine no problem their. But humour me this, why should it require a team of people to take down a tank? Is a tank worth more than 1 person? Tanks are meant to be force multipliers, not 1 man/vehicle armies!
10men = 10men 10men > 10 tank 10men < 9men + 1 tank
Think about that, you make your infantry stronger, you do not act like a hero unit in risk! |
Monkey MAC
killer taxi company General Tso's Alliance
683
|
Posted - 2013.09.24 16:15:00 -
[8] - Quote
chase rowland wrote:Monkey MAC wrote:Godin Thekiller wrote:chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me.
as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art.
others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me. 1: From how the title sounded, and how you typed this up, you're neither AV nor Pilot, so why are you even talking? 2: WP awards for hitting vehicles up to a cap would make it perfect for them. Hit us until we run, keep on doing it, so if you're awarded, you still feel good for scaring it away, rather than killing it. 3: That's the whole premise of our argument: Even though I spent hours doing math on several fits trying to find the best fit possible, and spending months trying to perfect my skill, you just want to pull out a PROTO swarm and solo me in under 5 seconds. **** that, teamwork required. An HAV, a group of AV, EWAR, or a mix of the three should be required to either take me out of kill me. 2 fine no problem their. But humour me this, why should it require a team of people to take down a tank? Is a tank worth more than 1 person? Tanks are meant to be force multipliers, not 1 man/vehicle armies! 10men = 10men 10men > 10 tank 10men < 9men + 1 tank Think about that, you make your infantry stronger, you do not act like a hero unit in risk! if you pull a tank, one tank is going to die. thats a fact. so why not be a man and show him which tanker is better? usually tank battles only last 1 minute. or if you so weak and pitiful, why not pull 2 tankers? it goes on like this in pc matches till someone gives or goes broke. or even better, go anti-tank tanking. pull a rail if its a open map or missile if its closed. those battles are EPIC what does this have to do with the point I was making?
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Monkey MAC
killer taxi company General Tso's Alliance
685
|
Posted - 2013.09.24 16:39:00 -
[9] - Quote
chase rowland wrote:the point is, no matter what, tanks are always going to be a big part in warfare. just becouse they have a tank doenst mean you cant. you can always go rail and make sure that tanker stays out of action the entire match. if i go against a tanker with really good ground support, i go rail and he blows up in about 4 shots. you need timing is all. so no matter if your team sucks, a tank can always counter a tank.
That has nothing to do with the point I made!
10men = 10men 10men > 10 tanks 10men < 9men + 1tank
this is how tanks should work, it doesn't happen like this yet, it needs to! |
Monkey MAC
killer taxi company General Tso's Alliance
685
|
Posted - 2013.09.24 16:41:00 -
[10] - Quote
chase rowland wrote:yet, not a single AV guy on here posted a good reason why they should be able to solo a tank. they just repeat over and over "i should solo a tank". and when i demand evidence from them, it takes them a hour to bring me a military link that clearly states tanks dominated AV. can anyone give me a reason? im still trying to understand. and dont say tanks are limited to only one person. you can use them too.
Because a tank is operated by 1 man, that is why 1 av should solo a tank. A single tank should not be better than a single man.
1 tank !> 1 man |
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Monkey MAC
killer taxi company General Tso's Alliance
687
|
Posted - 2013.09.24 18:52:00 -
[11] - Quote
taxi bastard wrote:ok sure its been said before
TANKS role is infantry support or leading an assault. both require infantry support.
the defence of the tank comes in 3 ways - first armour/shields/rep - second suppression/firepower needless to say a fully manned tank has a far better chance of getting out of sticky situations with all the extra firepower and supressing fire it can provide.-thirdly the speed of the tank potentially allows it to get out of trouble providing it does not over commit itself.
TANKS cost a lot of isk, but they should NOT be invulnerable to all but mass AV attack. IF a tank goes where it should not i.e in built up area's it should be very vulnerable. If your getting hit by AV grenades, your too close don't complain if you die to one AV player you over committed and should not have got yourself in that situation.
Really I don't think a tank should go into a urban area unless it has a large amount of infantry support. currently this happens an awful lot and 9/10 times they get away with it when IMO it should be 50/50
Currently tanks have plenty of defence IMO, tankers need to ask themselves are they tanking right? is the tank full? do I have infantry support? are the gunners making the primary target the AV players either through suppression or killing?
If I had to make any changes to tanks/AV it would be with the AV weapons. make them more affective at close range and less affective at long range
I am sure many tankers will not agree but this is not world of tanks. bringing out the big guns should be a co-ordinated effort to make it work when used properly, in the same respect a well supported tank used correctly should be a challenge to take down.
any solo tanker asking for buffs I have no sympathy for, tanks are not god mode where every match you should get 30+ - 0. there are a fair few good tankers out there, but how many can say they use the tank in the correct role?
my 2 cents
THANK YOU, Someone gets it, a tank will make your squad more effective, assuming ccp balance tanks with pilot suits in mind. I imagine to make a tank REALLY effective it will need 3 pilot suits in! |
Monkey MAC
killer taxi company General Tso's Alliance
689
|
Posted - 2013.09.24 20:02:00 -
[12] - Quote
chase rowland wrote:Vell0cet wrote:chase rowland wrote:i just hate that they can solo tanks with three men. all they need are lai dai grenades and swarms and the brains to hit us from behind. pro swarms do about 2k dam with comp dam mods and prof being 65% bonus. thats about 3k. if you hit it from behind thats an automatic 100% addition. so 6k from a single swarm from behind isnt enough? packed lai dais do 2k plus 100%. thats 4k from a grenade.... 3 of those is 12k dam plus 3 swarms is 18k dam. 30k dam from all grenades and a clip of swarms...
a AVer that sneaks up behind you is devestating becouse of this and tanks have only about 6700 armour. thats not enough? if you attack fast enough before he notices you he wont have time to activate anything so in short, hes screwed from 1 swarm and a grenade. reppers take 3 seconds after activation to help at all so that well enough to chuck 2 extra grenades. not OP enough? How are they getting behind you? Are you staying close to your infantry support? Are they running a scanner? Do you have a friendly LLAV remote ripping you? Or are you riding around by yourself trying to play god-mode solo-tanker and failing? i ride with 2 gunners in my tank. i NEVER run solo but its hard to find a logi jeep or logi dropship. usually the gunners hop out and rep me, following me till im out of battle while hit by AV. it works well until a AV guy drops from a tower behind you and rips hell on me from suprise. usually i can call out AV for them to kill unless they are on a tower or sneak up on me like i said before. damn auto correct....
That my friend is tactics! Try dropping a module for an active scanner! |
Monkey MAC
killer taxi company General Tso's Alliance
697
|
Posted - 2013.09.24 21:47:00 -
[13] - Quote
low genius wrote:that's not what we want at all. we want the tank player to understand the ground game first, then skill into the tank. i don't care if you're in a hurry, tankers make some strange decisions in battle.
Exactly tankers should not rule the field. Unfortunately this appears to be what SOME tankers want.
Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You are aware you have just asked for tanks to become the very definition of an OverPowered weapon.
An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it.
We find it hard to take tankers seriously, when there are those coming up with this!
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Monkey MAC
killer taxi company General Tso's Alliance
722
|
Posted - 2013.09.25 13:07:00 -
[14] - Quote
chase rowland wrote:Monkey MAC wrote:low genius wrote:that's not what we want at all. we want the tank player to understand the ground game first, then skill into the tank. i don't care if you're in a hurry, tankers make some strange decisions in battle. Exactly tankers should not rule the field. Unfortunately this appears to be what SOME tankers want. Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. We find it hard to take tankers seriously, when there are those coming up with this! so 7000 damage isnt enough? nor warpoints for damage? what the hell do you want? to be able to 1 shot the damn mcc??? it really is hard to take AV seriously when they can already 1 shot a tank if they sneak behind them, and ask for buffs..... just really? and i expect a 2 mill piece of equipment to be strong. just like a duvole AR is better than a militia AR.
Im not asking for buffs! The current av is strong enough!
But if 1 man can drive a tank, 1 av unit should blow up a tank, like it is now! Thats all! We don't need av buffing we just want to make sure tanks don't get buffed to Spkr ridiculous levels. |
Monkey MAC
killer taxi company General Tso's Alliance
722
|
Posted - 2013.09.25 13:15:00 -
[15] - Quote
chase rowland wrote:Monkey MAC wrote:chase rowland wrote:Monkey MAC wrote:Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. We find it hard to take tankers seriously, when there are those coming up with this! so 7000 damage isnt enough? nor warpoints for damage? what the hell do you want? to be able to 1 shot the damn mcc??? it really is hard to take AV seriously when they can already 1 shot a tank if they sneak behind them, and ask for buffs..... just really? and i expect a 2 mill piece of equipment to be strong. just like a duvole AR is better than a militia AR. Im not asking for buffs! The current av is strong enough! But if 1 man can drive a tank, 1 av unit should blow up a tank, like it is now! Thats all! We don't need av buffing we just want to make sure tanks don't get buffed to Spkr ridiculous levels. when you 1 shot a 2 mill tank. you think thats not OP?
If Iam in a superior posistion with proto av and I catch you off guard then that is poor situational awarness on your part. Proto doesn't 1 shot from the front or side, only in that little vent in the back.
All I said was if 1 guy can have a tank, to himself and not require passengers to make it any stronger, then 1 guy should be able to take it out, not necessarily with 1 shot, but by himself.
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Monkey MAC
killer taxi company General Tso's Alliance
722
|
Posted - 2013.09.25 13:44:00 -
[16] - Quote
chase rowland wrote: if i have everything unlocked for vehicles, i should not be 1 shotted by AV. why should a 50k peice of epuipment overpower a 2 mill tank? you arent using reason, your constantly discarding everything i represent and shoot the same thing at me over and over. is that all you can come up with? you know, you can pull out a madrugar with std missile turrets and kill armour tanks. you dont have to cower behind your crutch
Because maybe a tank shouldn't cost 2 mil. We have suggested making tanks slightly cheaper!
And to use your ar example
A more expensive ar will beat a cheaper ar but the worlds most expensive ar isn't gonna help against a sniper at 300m, or a tank
It costing more does not guarantee power outside of your class.
I retort with the same response because you keep giving me the same starting argument! l know my argument works so why would I change tact against the same argument? |
Monkey MAC
killer taxi company General Tso's Alliance
722
|
Posted - 2013.09.25 14:06:00 -
[17] - Quote
Ok then
AV should not 1 shot a tank from behind why not? If he is behind you firing on yoir weak spot I would expect him to do serious damage, or disable the engine
AV should not 1 shot a tank because it costs a lot of money Tanks are too expensive, money doesn't guarentee power
AV should not 1 shot a tankmbecause I have specced into them AV requires the person to skill into AV to get proto, he has to go through more levels to get his av then you do for your tank
You can always blow up a tank with another tank You can but if you are limited to requiring a vehicle to take out a vehicle, then that makes vehicles OP
AV should require teamwork Yet tanks shouldn't? This spins round to the money argument. If you can field a tank with 1 man, it should only take 1 man to bring it down!
I believemthat is most of your arguments, if you have any more I might have missed feel free to list them as a series of statememts! |
Monkey MAC
killer taxi company General Tso's Alliance
726
|
Posted - 2013.09.25 14:37:00 -
[18] - Quote
Mossellia Delt wrote:As long as risk vs reward arnt balanced, then tanks need a buff.
2+ mil isk tank shouldnt lose to a 150k isk dropsuit solo.
Something that actually takes skill, massive amounts of SP and isk shouldnt lose to one guy sitting on a tower dominating everyone.
Lower the price of tanks then! A 2.5mil worth of dropsuits should not loose to a 2mil tank then! Or does that logic only work in one direction? |
Monkey MAC
killer taxi company General Tso's Alliance
727
|
Posted - 2013.09.25 15:47:00 -
[19] - Quote
Mossellia Delt wrote:Monkey MAC wrote:
AV should not 1 shot a tankmbecause I have specced into them AV requires the person to skill into AV to get proto, he has to go through more levels to get his av then you do for your tank
]
BULL **** Iv spe'c enough to run ADV swarms and a std nanohive and I can SOLO any tank on the field. Lets see what skill we need to spec into to use AV vs Tanks Swarm launcher or Forgegun, no more then level 3 / 4 respectivelly to take out any vehicle on the field solo Tank Vehicle / LAV / HAV / (optional enforcer) Turret / Large turret / Small turret Vehicle upgrades / armour plates / armour hardners / armour reppers CPU / PG skills for CPU/PG moduals / Scanners / turret upgrades Yeah real fair
Was it miltia? The fact you NEEDED a nanohive means the tanker was an nitwit to stick around for so long. An I must point out you really need a suit worth its weight
Finally I had yet to pull the argument about swarms being incapable of use against infantry, which you seem to overlook so easily.
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Monkey MAC
killer taxi company General Tso's Alliance
733
|
Posted - 2013.09.25 20:53:00 -
[20] - Quote
chase rowland wrote:Monkey MAC wrote:Mossellia Delt wrote:Monkey MAC wrote:
AV should not 1 shot a tankmbecause I have specced into them AV requires the person to skill into AV to get proto, he has to go through more levels to get his av then you do for your tank
]
BULL **** Iv spe'c enough to run ADV swarms and a std nanohive and I can SOLO any tank on the field. Lets see what skill we need to spec into to use AV vs Tanks Swarm launcher or Forgegun, no more then level 3 / 4 respectivelly to take out any vehicle on the field solo Tank Vehicle / LAV / HAV / (optional enforcer) Turret / Large turret / Small turret Vehicle upgrades / armour plates / armour hardners / armour reppers CPU / PG skills for CPU/PG moduals / Scanners / turret upgrades Yeah real fair Was it miltia? The fact you NEEDED a nanohive means the tanker was an nitwit to stick around for so long. An I must point out you really need a suit worth its weight Finally I had yet to pull the argument about swarms being incapable of use against infantry, which you seem to overlook so easily. its called a smg genius. unless you wanna go stealth logi and 1 shot me then yea, 2 shot me and get a smg. oh yeah cause an smg holds up so well against an ar, you know!
smg weapons currently work mostly as finishers!
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Monkey MAC
killer taxi company General Tso's Alliance
736
|
Posted - 2013.09.25 21:34:00 -
[21] - Quote
jerrmy12 kahoalii wrote:Dunk Mujunk wrote:CCP needs to not Buff or Nerf anything and some how make a game mode that forces Tanks and Infantry to work together. I have no idea what this mode would be. Maybe a capture the flag esq type game where a team has to hack a yellow tank then return it safely to their red line or something.
The gunner issue aside (feels to me that the gunner issue was the original issue, but after reading the forums over the past few days there is definitely a bunch of separate issues) the flaw in almost everybodys reasoning, from tankers to "His choice of AV nades puts him/her at a massive disadvantage to me, an Assault with real nades" HAHAHAHAHAHAHAHAHAHAHAHA wow, no it does not. sacrificing 2 grenades no one needs and you probably wont kill with anyway kid, 1hk lai dais are OP, 9700 dmg for one grenade. "a lone tank should be dominated by av" **** no, not with modules, kid, this isn't call of doody when every kill takes 0.6 seconds, tanks are not paper.....
Neither are dropsuits, you seem eager to tell us tanks cost money and investment, but you don't seem to care about the cost and investments of dropsuits.
1man > 1tank 10men > 10 tanks 10men < 5men + 1 tank
You are force multiplier, not an infantry slaughterhouse on wheels! |
Monkey MAC
killer taxi company General Tso's Alliance
736
|
Posted - 2013.09.25 21:57:00 -
[22] - Quote
jerrmy12 kahoalii wrote:1. i can solo my assault, but not my tank? 2. there are times where i roll with infintry(see wat i did thar)and still get destroyed by forge/swarm/1hk lai dais. 3. i went 15-0 a match infintry solo, no team mates. 4. for 10 dropsuits i pay 100k isk. 5. tanks can't profit if destroyed.
"1man > 1tank" you must be joking, tanks should make infintry run, not tanks running from 1 guy.
1. Your dropsuit can solo other suits, you cant solo tanks with an ar (Tanks can solo other tanks, but you can't solo avers with a vehicle)
2.Running with Infantry doesn't guarantee a lack of death, you still need situational awareness
3. Good for you, see point 1
4. Are you using cheap fits my adv suits costs 75k a pop
5.Proto suits can't profit if destroyed, and they are more likely to do so
"1 man > 1 tank" Im deadly serious, 1man(Aver) should beat 1 tank, in a 1v1 fight Its also a more literal sense 1man is WORTH more than 1 tank
But a tank and supporting Infantry say 5men (A squad, for convienience) should be worth more than 2 enemy squads of pure infantry.
Tanks are force multipliers, that important statememt defines tanks, and vehicles in general! |
Monkey MAC
killer taxi company General Tso's Alliance
736
|
Posted - 2013.09.25 22:29:00 -
[23] - Quote
THUNDER HOURSE wrote:Monkey MAC wrote:jerrmy12 kahoalii wrote:1. i can solo my assault, but not my tank? 2. there are times where i roll with infintry(see wat i did thar)and still get destroyed by forge/swarm/1hk lai dais. 3. i went 15-0 a match infintry solo, no team mates. 4. for 10 dropsuits i pay 100k isk. 5. tanks can't profit if destroyed.
"1man > 1tank" you must be joking, tanks should make infintry run, not tanks running from 1 guy. 1. Your dropsuit can solo other suits, you cant solo tanks with an anti-infantry suit! (Tanks can solo other tanks, but you can't solo avers with a vehicle) 2.Running with Infantry doesn't guarantee a lack of death, you still need situational awareness 3. Good for you, see point 1 4. Are you using cheap fits my adv suits costs 75k a pop 5.Proto suits can't profit if destroyed, and they are more likely to do so "1 man > 1 tank" Im deadly serious, 1man(Aver) should beat 1 tank, in a 1v1 fight Its also a more literal sense 1man is WORTH more than 1 tank But a tank and supporting Infantry say 5men (A squad, for convienience) should be worth more than 2 enemy squads of pure infantry. Tanks are force multipliers, that important statememt defines tanks, and vehicles in general! I like the last statement the most In other word it say get rdy boys we in some shhhh
Not sure if your agreeing or trolling, but I think this is the most important thing when balancing vehicles.
They should be vunerable by them selves, but between a tank and his infantry they should be unstoppable! |
Monkey MAC
killer taxi company General Tso's Alliance
739
|
Posted - 2013.09.25 22:49:00 -
[24] - Quote
THUNDER HOURSE wrote:not trolling I agree that an tank is an force multiplier that deserves more than one person tanking an tank down. as such like the map where an drop ship puts an AVer to where an tank can not be able to move the turrets high and even if I back out enough to get some kind of shoot off its still not good enough but an swarm can lock on to and destroy the tank.
Fair enough |
Monkey MAC
killer taxi company General Tso's Alliance
754
|
Posted - 2013.09.26 11:26:00 -
[25] - Quote
jerrmy12 kahoalii wrote:Dunk Mujunk wrote:jerrmy12 kahoalii wrote:you have got to be ******* serious, or trolling. 1 person, easily destroy a TANK??? then whats the point of a TANK? 1v1 blaster, this isn't ******* COD kid, whoever shoots first, cod is that way>>>>>>>>>>>> you mad that you can't solo a tank so you think you need to destroy a 500k tank in 1 hit? --_-- I think this guys blood pressure is up a bit to high. asai saw that post i entered rage mode cuz the kid wanted to destroy tanks in split seconds. i keep getn proto stomped
Never said destroy it seconds! Never said make it easy!
I just said 1man should be worth more than a tank 1 man (An AV specialist) should be capable of taking down a tank by himself. It should still require tactics an forethought on the avers side.
READ what I ACTUALLY write and you might find me a lot more reasonable than a COD lover! |
Monkey MAC
killer taxi company General Tso's Alliance
754
|
Posted - 2013.09.26 13:46:00 -
[26] - Quote
chase rowland wrote:Monkey MAC wrote:jerrmy12 kahoalii wrote:Dunk Mujunk wrote:jerrmy12 kahoalii wrote:you have got to be ******* serious, or trolling. 1 person, easily destroy a TANK??? then whats the point of a TANK? 1v1 blaster, this isn't ******* COD kid, whoever shoots first, cod is that way>>>>>>>>>>>> you mad that you can't solo a tank so you think you need to destroy a 500k tank in 1 hit? --_-- I think this guys blood pressure is up a bit to high. asai saw that post i entered rage mode cuz the kid wanted to destroy tanks in split seconds. i keep getn proto stomped Never said destroy it seconds! Never said make it easy! I just said 1man should be worth more than a tank 1 man (An AV specialist) should be capable of taking down a tank by himself. It should still require tactics an forethought on the avers side. READ what I ACTUALLY write and you might find me a lot more reasonable than a COD lover! if thats the case, in my opinion it should take them between 1:30 or 2 minutes for proto AV with them HUNTING you down. but then again whats my opinion count for, after all it is my thread.
If he is getting away fine, but how long should he survive in the "hotzone" without support? |
Monkey MAC
killer taxi company General Tso's Alliance
760
|
Posted - 2013.09.26 20:17:00 -
[27] - Quote
chase rowland wrote:Monkey MAC wrote: If he is getting away fine, but how long should he survive in the "hotzone" without support?
bout 30 seconds with proto AV, best tank mind you. no support. unless you run a speed fit madrugar. then its all up to the skill of the pilot "its really hard to use these fits, as av takes you out fast and if you bump something you completely stop or explode" its just not right that sometimes tankers arent even given a chance.
Ok, that sounds fair, we may be looking at the arguement from different sides, but we want the same thing! |
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