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Master Jaraiya
Ultramarine Corp
573
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Posted - 2013.08.29 19:17:00 -
[1] - Quote
Reasons why the Forge Guns are NOT overpowered |
Master Jaraiya
Ultramarine Corp
573
|
Posted - 2013.08.29 19:23:00 -
[2] - Quote
KING CHECKMATE wrote:Again as a forge gunner, i wouldn't mind a reduction in splash damage OR splash damage AREA.
But i insist its not needed.
No way.
As I explained in another thread, the Splash Damage on the FG is there to scatter Vehicle's infantry support. It is very negligible at best about 140 Splash DPS. 277/2 sec charge time.
The FG is perfect where it is at.
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Master Jaraiya
Ultramarine Corp
573
|
Posted - 2013.08.29 19:28:00 -
[3] - Quote
NoxMort3m wrote:the forge gun in general is overpowered, it should not do the same damage to drop suits that it does to vehicles , its crazy ,the first forge gun to the highest point wins, make it single shot like the poor plasma cannon and make it 75 percent less effective against drop suits,which would still be hundreds of damage, justify it logically with the fact that the projectile is larger than the dropsuit target, like 75 percent larger, so that damage misses, bam , op forge problem solved for vehicles and dropsuits You have obviously never used the FG! |
Master Jaraiya
Ultramarine Corp
573
|
Posted - 2013.08.29 19:51:00 -
[4] - Quote
Doshneil Antaro wrote:Master Jaraiya wrote:KING CHECKMATE wrote:Again as a forge gunner, i wouldn't mind a reduction in splash damage OR splash damage AREA.
But i insist its not needed. No way. As I explained in another thread, the Splash Damage on the FG is there to scatter Vehicle's infantry support. It is very negligible at best about 140 Splash DPS. 277/2 sec charge time. The FG is perfect where it is at. Sorry the infantry support should be scattered by your squad infantry players. As you describe it, forge should be able solo tank and his support. I'm not for a forge splash nerf but logic like yours , Jaraiya, just gives it a good point to get one, lol. Perhaps a shield damage only splash is the best of both worlds. You can heavily cripple tanks and infantry, but must hit directly to get the kill. Don't even say hip fire direct hits are hard with a forge, I've used since pre-chrome, and am amazed it took so long to be utilized.
It's a railgun. Making the splash only effect shields makes no sense. It only does 277 splash damage anyway. If you get hit with FG splash, you have more than enough time to get out of the way to avoid getting hit a second time.
I never said it should be able to 1vHAV+support infantry. It makes the infantry scatter so that my team can more easily engage them.
Direct hits are not necessarily "hard", but do require a great deal of skill to pull off with the Assault FG.
The FG is perfect how it is. |
Master Jaraiya
Ultramarine Corp
573
|
Posted - 2013.08.29 20:19:00 -
[5] - Quote
Doshneil Antaro wrote:Master Jaraiya wrote:Doshneil Antaro wrote:Master Jaraiya wrote:KING CHECKMATE wrote:Again as a forge gunner, i wouldn't mind a reduction in splash damage OR splash damage AREA.
But i insist its not needed. No way. As I explained in another thread, the Splash Damage on the FG is there to scatter Vehicle's infantry support. It is very negligible at best about 140 Splash DPS. 277/2 sec charge time. The FG is perfect where it is at. Sorry the infantry support should be scattered by your squad infantry players. As you describe it, forge should be able solo tank and his support. I'm not for a forge splash nerf but logic like yours , Jaraiya, just gives it a good point to get one, lol. Perhaps a shield damage only splash is the best of both worlds. You can heavily cripple tanks and infantry, but must hit directly to get the kill. Don't even say hip fire direct hits are hard with a forge, I've used since pre-chrome, and am amazed it took so long to be utilized. It's a railgun. Making the splash only effect shields makes no sense. It only does 277 splash damage anyway. If you get hit with FG splash, you have more than enough time to get out of the way to avoid getting hit a second time. I never said it should be able to 1vHAV+support infantry. It makes the infantry scatter so that my team can more easily engage them. Direct hits are not necessarily "hard", but do require a great deal of skill to pull off with the Assault FG. The FG is perfect how it is. I was starting to believe you again, until that laughable part about assault Forge guns. I've used forge guns extensively, and find it easier to aim the assault variant as you don't have to watch the charge meter as with the others.
So you are saying that in your opinion it is easier to time your shots perfectly or lead your targets with perfect aim than it is to walk around with your FG charged up until some poor red dot crosses your path.
LOL nobody watches the charge meter. When I used the standard FG I went by the sound and the graphic.
I'm convinced you are playing devil's advocate. |
Master Jaraiya
Ultramarine Corp
575
|
Posted - 2013.08.29 23:22:00 -
[6] - Quote
Doshneil Antaro wrote:Master Jaraiya wrote:
So you are saying that in your opinion it is easier to time your shots perfectly or lead your targets with perfect aim than it is to walk around with your FG charged up until some poor red dot crosses your path.
LOL nobody watches the charge more meter. When I used the standard FG I went by the sound and the graphic.
I'm convinced you are playing devil's advocate.
No sir, I just see through your smoke and mirrors. You are trying to make the forge, more particularly the assault variant sound as if they are for skilled players only, and they should be left as is because they have so many disadvantages. Which of course is false. The assault is offers the best survivability plus time to shoot, so therfore is the best AV and ant-infantry weapon at the same time. By your own account, you go by sound to tell when the charge is ready. This is beneficial to all forge guns, including the assault, as you can head glitch, fire than are back behind cover as your next shot is charging.
What is this "head glitch" you speak of?
Ohhhhh when you just barely pop your head over the edge of the tower while camping on top! Yea I see snipers and sniper tanks doing that all the time!
I don't sit on top of towers. I stay on the ground where a heavy belongs!
How does a weapon offer survivability? I always though that was the Job of your Dropsuit with Armor and/or Shield modules.
Time to shoot is lowered yes, but that time to shoot is negated by not being able to hold a charge, so you must use a level of intelligence many have not been able to display in order to track your enemy, or time your shots ergo they sit on top of towers!
FG are not OP!
Some players ability to counter FG tower snipers are UP!
I seriously don't get the problem. You have to get a direct hit which is near impossible unless the person is sitting perfectly still. In which case said person deserved to get obliterated.
If you happen to get some splash damage from the FG, well guess what, you have 2 seconds to get up and GTFO!
Two Seconds!
What is the Sprint speed of an Amarr Logi Suit? (the slowest unless I'm mistaken.) 6.4m/s
6.4m/s x 2 seconds = 12.8 m in 2 seconds
So by the time I can charge up my FG you can be at the very least 9 meters if you use plates or more (depending on your Dropsuit and fitting) away from the last point of impact! Why are you still there do you want me to kill you?? |
Master Jaraiya
Ultramarine Corp
576
|
Posted - 2013.08.30 01:20:00 -
[7] - Quote
Doshneil Antaro wrote:Master Jaraiya wrote:Doshneil Antaro wrote:Master Jaraiya wrote:
So you are saying that in your opinion it is easier to time your shots perfectly or lead your targets with perfect aim than it is to walk around with your FG charged up until some poor red dot crosses your path.
LOL nobody watches the charge more meter. When I used the standard FG I went by the sound and the graphic.
I'm convinced you are playing devil's advocate.
No sir, I just see through your smoke and mirrors. You are trying to make the forge, more particularly the assault variant sound as if they are for skilled players only, and they should be left as is because they have so many disadvantages. Which of course is false. The assault is offers the best survivability plus time to shoot, so therfore is the best AV and ant-infantry weapon at the same time. By your own account, you go by sound to tell when the charge is ready. This is beneficial to all forge guns, including the assault, as you can head glitch, fire than are back behind cover as your next shot is charging. What is this "head glitch" you speak of? Ohhhhh when you just barely pop your head over the edge of the tower while camping on top! Yea I see snipers and sniper tanks doing that all the time! I don't sit on top of towers. I stay on the ground where a heavy belongs! How does a weapon offer survivability? I always though that was the Job of your Dropsuit with Armor and/or Shield modules. Time to shoot is lowered yes, but that time to shoot is negated by not being able to hold a charge, so you must use a level of intelligence many have not been able to display in order to track your enemy, or time your shots ergo they sit on top of towers! FG are not OP! Some players ability to counter FG tower snipers are UP! I seriously don't get the problem. You have to get a direct hit which is near impossible unless the person is sitting perfectly still. In which case said person deserved to get obliterated. If you happen to get some splash damage from the FG, well guess what, you have 2 seconds to get up and GTFO! Two Seconds!What is the Sprint speed of an Amarr Logi Suit? (the slowest unless I'm mistaken.) 6.4m/s 6.4m/s x 2 seconds = 12.8 m in 2 seconds How much is that minus armor plate bonus? F' it lets just say 9! So by the time I can charge up my FG you can be at the very least 9 meters if you use plates or more (depending on your Dropsuit and fitting) away from the last point of impact! Why are you still there do you want me to kill you?? LOL, never said forge were op, I think they are fine. Obviously you can read, but cannot comprehend my statements directed towards you, so I'll just leave you alone. I feel like I just beat a monkey with a stick for being bad, but the monkey can't figure out what is going on. Oh I caught that you were trying to say I have no skill
Quote:assault variant sound as if they are for skilled players only, and they should be left as is because they have so many disadvantages. Which of course is false
I just chose to ignore it.
I never said you called them OP, I was just throwing that in there for the heck of it.
Do you really have to insult me by calling me a monkey just because I pwnd you in this debate? What if I was African American?
Seriously though, Ill tell you the same thing I tell everyone else:
Squad up with me if you think I have no skill...better yet, come 1.4 we could set up a corp battle. |
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