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jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
33
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Posted - 2013.09.25 21:00:00 -
[121] - Quote
KING CHECKMATE wrote:@ Exionous=
You know how many ways we have to counter LLAVs? NONE ATM.
You are just salty but the fact is, its not entirely the FG's fault. Is BAD MAP DESIGN.What makes the Forge gun ''OP'' is the fact that they abuse terrain, but thats the way to use them, thats the way they were meant to be. If you cant effectively get to that point then thats not the Forge gunners fault.
im a Forge gunner and i agree in 2 things.
a)The A Forge gun IS the most powerful variant b)They need a tweak
The weapon is not OP is just way more powerful than the other Forge guns.
I would: -Regular Forge guns: Leave them as they are -Assault Forge guns: Nerf their damage under regular FG's OR INCREASE their damage to around 1800 at ADV level but GREATLY reduce the splash damage AREA so that only DIRECT hits are worth. (and i wo NO nerf ALL forge gun direct hit damage. im tired of some kid solo'ing tanks accross the map in 3 shots shield tank or 4 shots armor tank. |
Shijima Kuraimaru
WarRavens League of Infamy
344
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Posted - 2013.09.25 22:15:00 -
[122] - Quote
TLDR because I've read it all before.
The only thing I can agree on as a dedicated forge gunner is that the assault variant should have lower damage than the standard. Everything else is a matter of tactics. Just because we have found and use a viable tactical advantage doesn't mean we're op. Everyone maneuvers for best tactical advantage, it's just the nature of the game.
Yes, I'll tower snipe with my forge, but after 16 shots, if I don't have a team mate dropping nano hives for me, I have to either jump off the tower and risk getting shot while I make my way to resupply or call in my militia DS and hope it doesn't get two shotted (shield resistance amp for lulz) on my way to a supply depot where some blueberry may hijack it as I get my reloads.
And as for a not being killable on a tower top. I've been killed by large rail turrets, invisible snipers on other towers and deep in their red line, mercs on neighboring towers, two to three snipers coordinating attacks, other forge gunners, and DS pilots that know how to hug the terrain and tower to pop up and hot drop two or more anti infantry mercs on me. If you know how to use your assets, the only things that are nearly unkillable are red line rail tanks and red line snipers. |
Shijima Kuraimaru
WarRavens League of Infamy
344
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Posted - 2013.09.25 22:27:00 -
[123] - Quote
Canaan Knute wrote:Doshneil Antaro wrote:I have lost a lot of respect for many heavies that have resorted to rooftop camping to pad their kdr, even though they can easily get great numbers on the ground. What makes you think it has anything to do with KDR? I use this tactic because it helps my team. It's also a good way to make lots of ISK.
KDR means nothing to me. I play primarily to have fun and help my team by being as effective as I can. I have gone into the middle of close firefights to support my squadmates/team and called in an LAV to drive to a position to fend off a HAV or DS harassing a squad. Not all of us are KDR whores. |
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