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Breakin Stuff
Goonfeet Top Men.
1240
|
Posted - 2013.08.25 04:56:00 -
[31] - Quote
Fire of Prometheus wrote:The OP is a genius!!!!! I have used forge guns and I believe they are completely OP, especially if they do more damage than a flipping rail cannon from a tank or installation.
A very satisfied +1 to the OP
Hello altpost to like yourself. |
ladwar
Dead Six Initiative Lokun Listamenn
1269
|
Posted - 2013.08.25 04:57:00 -
[32] - Quote
KING CHECKMATE wrote:Phantom Vaxer wrote:The assault variant should deal a lil less damage than the standard variant. But here's the thing. You know what would really help with forge gun sniping? Make the thing have a small blast radius. The thing is meant to take out vehicles which Im pretty sure are larger than any dropsuit. So why must it need blast radius to do direct damage to a LAV or HAV. Skill shooters can still OHK with forge gunners but not make it annoyance by spamming forge rounds. The gun keeps it damage, keeps its effectiveness against vehicles, and can still OHK infantry but more difficult to do. Seems pretty fair to me. Agreed BUT YOU CANT NERF BOTH the splash area AND the Damage becuse then the weapon becomes UNDERPOWERED. -Either great reduction on splash damage area -Or reduction to overall damage. The gun would still be pretty good. (me myself i would go with the splash damage area reduction leaving the damage the same or buffing it) standard and breach proto dps 550~ assault forge dps 850~ they can and should nerf both and it'll still be fine with the other forges. |
God Anpu TheImmortal
The Pyramid Order
36
|
Posted - 2013.08.25 05:39:00 -
[33] - Quote
Lol your a joke. Lmao all these garbadge numbers and tears. Dude you cry babies have cried and cried so much to the point that the hmg shoots paint ball rounds. This is why most heavies went forge. We spent millions of SP only to be nerfed and Damn near made useless. THE FORGE IS HERE TO STAY DEAL WITH IT. And if they got rid of it I bet u a few days later u will have a page full of nothing crying about there's to many tanks on the field they need to be taken out of the game. Lol!! |
Lynn Beck
Granite Mercenary Division
121
|
Posted - 2013.08.25 06:00:00 -
[34] - Quote
Av nades to the drivers face. They kill me out of my seat all the time. Another lav, mainly the baloch/methana, crash into the front of him and laugh when he's blown up out of the seat. Tanks... Just blaster them, run them over, look at them funny, or just generally get near. |
D legendary hero
THE WARRIORS OF LEGEND
723
|
Posted - 2013.08.25 06:48:00 -
[35] - Quote
Exionous wrote:Thurak1 wrote: Given all th disadvanteges a forge gun user has i think its very silly to call them OP. Lets list the disadvantages of a forge gunner. at best 1.5 seconds between shots 1 shot is only likely to take out 1 person IF you hit 4 shots per reload 16 shots normal carry slow as hell because they are a heavy no scope to snipe with you rely greatly on a combination of skill and luck to snipe with
- A forge gun can be fired almost immediately after the first shot - Yet 2 shots will kill pretty much anyone because it's not hard to aim with something that's a massive ball of energy that blows up - That's enough to kill 2-4 people - So? - Again, so? They'll hide behind walls and the ground below them - The reticule turns red any time you have a shot, meaning all you need to do is get that giant ass reticule on the speck in the distance to do the splash damage... we're not even discussing direct hits.
by your very same logic ARs are OP. because:
1. there is no other weapon that can challenge them (except forge guns and thats a 50/50 chance) from 5meters to 75meters.
2. the dps on a milita AR without damage mods proficiency, or headshots can kill a full proto heavy sentinel or proto basic with 1591 ehp in 3.7 seconds. (assault forgun charges in 4 seconds). so AR > forgun.
3. has enough ammo to kill 23 people (48 in clip +300 max). if they dnt miss a single shot. if they miss on averge they can get 12 kills per life.
4. people complain about heavies hiding behind walls how about your Caldari logistics suit gaining back its 500 shields in 2 seconds after jumping behind a wall?
5. splash damage is only 2m and is 233 damage. remember every 4 seconds my assualt forge gun is doing 233 damage of splash. Your milita AR does 467 dps.
6. Forge gun dps. 1533 hp damage /4 seconds = 383.25 milita AR = 467 dps
so milita AR dps > forgun dps.
difference is milita does only 10% damage to vehicles, and forguns do the complete damage to vehicles.
Finall point. if TL;DR the forgunis the only heavy weapon that works right now do you really want to nerf that too? |
D legendary hero
THE WARRIORS OF LEGEND
723
|
Posted - 2013.08.25 06:55:00 -
[36] - Quote
how could forguns ever be OP?
there are so many ways to counter them. and they are only effective in certain situations.
For example, OP you spoke of the Forgunner on the roof. If he has to be on a roof with it for it to work, then its actually UP, because it needs such specific circunstances then there is no point to using it.
Even if it being on the roof made it really good. now you have plenty of tactics availible to you:
1. counter snipers on your team aimming at him. 2. dropships 3. ARs firing from below (if 3 of you use milita ARs at the same time. your dps is 1500) 4. scrambler rifles (chrage shots) the list goes on.
but remember an assault forgun gets only 16 shots. if you take effective cover, you can depreive him of kills.
Dont try to change the dynamic of the game. becuase tactics are too difficult for you.
at first glance forges seem powerful, but they are just snipers for vehicles. sniper rifles are OP they can OHK most suits accross the map without threat. nerf them (i dnt actually want to nerf snipers but if your nerfing forge everything gotta be nerfed) |
Thurak1
Psygod9
68
|
Posted - 2013.08.25 07:24:00 -
[37] - Quote
KING CHECKMATE wrote:@ Exionous
I've shot LLAvs with 3 shots of an assault FG and they LIVED and then Hide, plus they are so fast that hitting them more than once is pure luck.
I've seen LLAvs take on TANKS, nad guess what? AND WIN.
What you are talking, plasma cannons? LOOOL , swarms? LOOL bro they have no counters . If you EVEN HIT an LLAV twice with the same weapon is because the driver sucks, and by these standards a Forgunner that sucks can be killed: by a Scrambler Pistol,Scrambler Rifle,Grenade,Assault rifle of any kind,HMG,another FG, sNiper rifle,Plasma cannon, Mass driver, LLAv, Tank, Dropship, Stationary turret; all 3 types,SMG,Nova knifes,shotguns,flux grenades to the face,Melee,Flaylock pistol,R/E, Proximity mines with a proper trigger, and basically anything that does at least 1HP of damage.
THere by making the whole Original Post invalid >..>
''There's only three ways I've found to kill them:''
YEah well, it depends of the skill of the forge gunner now doesnt it? Plus i already posted some fixes for the FG's that Forge gunners would agree with. If you dont like them, then HTFU and let Forge guns as they are and deal with it. As a forge gunner i blow up a LOT of stuff. I dont think i have ever single handedly blown up a LLav. usually it takes a good deal of co-ordination of fire and circumstance to get rid of them. They shrug off my breach forge like i am using a fly swatter on them. I normally only take maybe 1/4 of their shields even with a damage mod. Most tanks i either eat their shields or take at least half with my breach proto fg. And yes like you and other point out the gun isnt whats OP its the situation. If i am sitting in a nice hi spot its hard to get me out of there because i will go somewhere i can get cover when i need to and have a good view of the BF. That does not make the weapon OP and if there was a sniper there they would be just as effective. In fact some of the best matches i have had me and 3 other heavies 1 logi and a sniper all take the same spot. Its impossible to come at us with a dropship and running ip is suicide and of course the sniper brings a hive then its a competition of who can ks who. |
Fizzer94
L.O.T.I.S.
0
|
Posted - 2013.08.25 07:31:00 -
[38] - Quote
The forge Gun just does too many things too well. It is the only weapon besides the Plasma Cannon that can kill both infantry and vehicles effectively. It actually outclasses the Plasma Cannon in every way other than splash damage and radius. not only that, it make Charged Sniper Rifles fairly useless as well, as the only thing it has better than a forge gun is its scope. As of right now the splash damage on a FG actually out damages most SRs. As most can agree that the FG was intended to be an AV weapon, i suggest the removal or extreme reduction of its splash damage (and/or) radius. This is because the splash doesn't even really pose a threat to vehicles, but poses a huge threat to infantry, which (is not/ shouldn't be) their intended targets. I feel that this would do little to no damage to the AV aspect of the weapon, but would make it actually require a much larger amount of player skill to use as an anti-infantry weapon. That is all.
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
695
|
Posted - 2013.08.25 07:42:00 -
[39] - Quote
AGAIN FOR THE LAST TIME
The forge gun's projectile is so large that it instantly kills players...which is why players think it's OP.
If the projectile's size was not as big, it would be harder to get direct hits with, therefore making it only do splash damage. This would keep the direct hits for vehicles, and the splash for infantry, balancing the forge. |
Breakin Stuff
Goonfeet Top Men.
1241
|
Posted - 2013.08.25 09:27:00 -
[40] - Quote
I-Shayz-I wrote:AGAIN FOR THE LAST TIME
The forge gun's projectile is so large that it instantly kills players...which is why players think it's OP.
If the projectile's size was not as big, it would be harder to get direct hits with, therefore making it only do splash damage. This would keep the direct hits for vehicles, and the splash for infantry, balancing the forge.
the projectile is actually a bit bigger than an assault rifle bullet mechanically.
The big ball of flashy death is there so people can go "Hurr durr da forge gunnah iz ovah dere!"
the actual impacting projectile is still smaller than your dropsuit's head. |
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Exionous
Abandoned Privilege General Tso's Alliance
29
|
Posted - 2013.08.25 14:28:00 -
[41] - Quote
SILVERBACK 02 wrote:its a hard decision to make... if the FORGE GUN was removed or nerfed the...
TANKERS will be over powered..
DROPSHIPS will be balanced...
LAVs will be overpowered...
INFANTRY will be buffed....
SNIPERS will be nerfed (no stationary targets i.e forge gunners)...
the only viable answer i can see is to
BUFF THE DROPSHIP.
reason;-
drop ship wont get shot down when attacking forge gunner on roof
drop ships will finally be balanced
it doesnt impact any of the other roles as much as a nerf to the forge gun would.
and finally...
THE COUNTER TO THE FORGE GUN.
Yet one that still may cost a hell of a lot of money if you happen to have one of those crappy landings where you bump the ground and its health just disappears. We're evading the topic that, while the FGers being un-counterable is bad, this is not the direct point I'm trying to make. The gun is still overpowered when you look at the stats of other weapons. Sure, maybe they can be countered more easily, but they're still going to be shooting at people. Just like snipers, you can countersnipe, but they'll just come back on a different roof/mountain. Problem not solved. |
Summ Dude
Militaires-Sans-Frontieres
12
|
Posted - 2013.08.25 14:47:00 -
[42] - Quote
Exionous, you didn't respond to a thing I said. I'm curious to hear your counter-arguments to my points. |
Exionous
Abandoned Privilege General Tso's Alliance
29
|
Posted - 2013.08.25 14:50:00 -
[43] - Quote
KING CHECKMATE wrote:@ Exionous
I've shot LLAvs with 3 shots of an assault FG and they LIVED and then Hide, plus they are so fast that hitting them more than once is pure luck.
I've seen LLAvs take on TANKS, nad guess what? AND WIN.
What you are talking, plasma cannons? LOOOL , swarms? LOOL bro they have no counters . If you EVEN HIT an LLAV twice with the same weapon is because the driver sucks, and by these standards a Forgunner that sucks can be killed: by a Scrambler Pistol,Scrambler Rifle,Grenade,Assault rifle of any kind,HMG,another FG, sNiper rifle,Plasma cannon, Mass driver, LLAv, Tank, Dropship, Stationary turret; all 3 types,SMG,Nova knifes,shotguns,flux grenades to the face,Melee,Flaylock pistol,R/E, Proximity mines with a proper trigger, and basically anything that does at least 1HP of damage.
THere by making the whole Original Post invalid >..>
''There's only three ways I've found to kill them:''
YEah well, it depends of the skill of the forge gunner now doesnt it? Plus i already posted some fixes for the FG's that Forge gunners would agree with. If you dont like them, then HTFU and let Forge guns as they are and deal with it.
Alright, lets get you out of the way...
-If you've shot an LAV with 3 shots of an AFG and they drive away, it's a Charybdis with too many shield extenders. Those things can't really be taken out by anything. Any other LAV--Onikuma, Baloch, Saga, Methana, Abron, or Callisto--will die in 2, if not 1 shot.
-Now, if you actually think I'm going to believe that something with 1,900 HP in total (3,000 if it's a Logi) can drive up against something with an 80GJ blaster on it that can usually pump out about 1,000 damage in 3 seconds, more if it's an advanced or prototype blaster, while an LAV has at best a 20GJ blaster that might be able to get out 500 damage every 3 seconds with a scattered ion cannon, then be able to pump through the 3,000-7,000 HP of a tank with one small blaster before the tank can pound through the LAV's 1,900-3,400 max HP with an 80GJ blaster and perhaps 1-2 20GJ's and live... Seriously. Just come on.
-It is rather true that if you can hit an LAV driver twice with a swarm he shouldn't be driving, because his countermeasures obviously suck, I'll give you that. But that list of every weapon in the game is just more spurting of nonsense. You go kill a heavy with 6 shots that deal about 80 damage a shot before they turn around and 1) blow you up with their precious FG 2) pump 50 SMG bullets into you, I'll personally stop bumping this thread and make a corporation called "I'm a Noob" and stay in it. That's 480HP max, and that's just now getting into the armour of a MLT heavy.
-Core locus grenade damage: 600. The weakest heavy I know has 700HP. Try again.
-AR, yes, if you can manage to fly your dropship to where they are without them seeing, hope they don't hear the funny whirring sound of the engines, hope they don't hear it power down, hope you don't crash it and there's now a big explosion sound you hope they didn't hear, hope they don't turn around before you get close enough to start shooting, hope they don't pull an SMG out, then start shooting back then jump off the building and run away... I wonder if I missed anything.
-I'm sorry, LAV? So what you're saying is your LAV can fly up to the top of a building to smack them with your front bumper? Just, what?
-Nova knives, shotgun, plasma cannon, counter FG (which I stated in my OP so putting that is useless), we're all assuming you can get the dropship up there before they see it. I don't want that fate to be in the hands of "did he happen to see me flying?"
-Read the OP about sniping. It just doesn't really happen.
-Flaylock? Do I even need to say anything about that? 3 shots that do about 400 damage max?
-RE would work, but you're once again assuming you can get up to the building they're on.
-You've obviously never used proximity explosives, because those only work on vehicles.
-A flux grenade to whatever-the-hell-you-want-to-use combo would work, yet once again you're hoping you can even get up there. (Do NOT turn this thread into a battle of bad mapmaking. That still doesn't solve our problem that the gun is still OP.)
-"Anything that does 1HP of damage." See, now you're just being stupid.
Now, stay off my thread. You're obviously one of those people protecting his guardian angel weapon that gives you kills in a match. Think about what you're going to say before you go and put it down, knowing 99% of it is bulls**t. |
Exionous
Abandoned Privilege General Tso's Alliance
29
|
Posted - 2013.08.25 14:54:00 -
[44] - Quote
Summ Dude wrote:Exionous, you didn't respond to a thing I said. I'm curious to hear your counter-arguments to my points.
That's because half of what you said does not refer to the fact of the matter that this gun is still OP, even if we could counter them. By the way, I put all the stuff about "Get Ready to Troll" and "before you go whining and sh*t" and all the stuff you presumably believe is "immature" because I know that riles up kids that love to look tough over the Internet by trying to be as dumb as they possibly can on a forum. And I love making them look like the ignorant sh*ts they are. Yes, I may seem whiney or biased on this thread, but right now, simple "can you please change this?" isn't going to work anymore. This problem has escalated too far for that now. |
Exionous
Abandoned Privilege General Tso's Alliance
29
|
Posted - 2013.08.25 14:58:00 -
[45] - Quote
Phantom Vaxer wrote:The assault variant should deal a lil less damage than the standard variant. But here's the thing. You know what would really help with forge gun sniping? Make the thing have a small blast radius. The thing is meant to take out vehicles which Im pretty sure are larger than any dropsuit. So why must it need blast radius to do direct damage to a LAV or HAV. Skill shooters can still OHK with forge gunners but not make it annoyance by spamming forge rounds. The gun keeps it damage, keeps its effectiveness against vehicles, and can still OHK infantry but more difficult to do. Seems pretty fair to me.
This would help.. this would help a lot. But I'm still thinking they'd be a problem... this would only deter a couple of people from it. The people with "skill" in FGing would continue to do this. |
Tebu Gan
CrimeWave Syndicate
47
|
Posted - 2013.08.25 15:06:00 -
[46] - Quote
What they need to do with forge guns is reduce the range by 50%. Oh, now you have to get too close to my tank. Aww I feel sorry for you, really I do. But you know, you have been shooting my tanks from hidden places and your FG does more damage then my rail gun. So you know taking a range nerf will force you to start playing tactically to reduce tanks to piles of ruin and rubble. Sniper no sniping. |
Exionous
Abandoned Privilege General Tso's Alliance
29
|
Posted - 2013.08.25 15:08:00 -
[47] - Quote
Tebu Gan wrote:What they need to do with forge guns is reduce the range by 50%. Oh, now you have to get too close to my tank. Aww I feel sorry for you, really I do. But you know, you have been shooting my tanks from hidden places and your FG does more damage then my rail gun. So you know taking a range nerf will force you to start playing tactically to reduce tanks to piles of ruin and rubble. Sniper no sniping.
This is another good idea. Reducing the range so they can't snipe. I like that. +1. |
Summ Dude
Militaires-Sans-Frontieres
12
|
Posted - 2013.08.25 15:23:00 -
[48] - Quote
Exionous wrote:Summ Dude wrote:Exionous, you didn't respond to a thing I said. I'm curious to hear your counter-arguments to my points. That's because half of what you said does not refer to the fact of the matter that this gun is still OP, even if we could counter them. By the way, I put all the stuff about "Get Ready to Troll" and "before you go whining and sh*t" and all the stuff you presumably believe is "immature" because I know that riles up kids that love to look tough over the Internet by trying to be as dumb as they possibly can on a forum. And I love making them look like the ignorant sh*ts they are. Yes, I may seem whiney or biased on this thread, but right now, simple "can you please change this?" isn't going to work anymore. This problem has escalated too far for that now.
So....your point is that my points are uncounterable? ...what? I'm no debating expert, but one would think that makes your original arguments less than sound. What I said was all in response to your original post, if you have no counter, then your original post quickly loses all merit.
So your plan was to make some posters look stupid and immature by behaving stupid and immature? I think you might find this to be an interesting read if you've got the time. Just a hunch. |
Summ Dude
Militaires-Sans-Frontieres
12
|
Posted - 2013.08.25 15:32:00 -
[49] - Quote
Tebu Gan wrote:What they need to do with forge guns is reduce the range by 50%. Oh, now you have to get too close to my tank. Aww I feel sorry for you, really I do. But you know, you have been shooting my tanks from hidden places and your FG does more damage then my rail gun. So you know taking a range nerf will force you to start playing tactically to reduce tanks to piles of ruin and rubble. Sniper no sniping.
I can somewhat see your point from a balance perspective, but it doesn't really make any sense thematically. Forge guns are railguns, just like sniper rifles. They're supposed to be long range weapons, because all they do is super charge a chunk of metal with kinetic energy and fire it out at crazy high speeds. Would be a tad strange if my railgun slug barely left the barrel. I'm more in favor of nerfing either the splash radius or damage. And as always, better designed maps. |
Tebu Gan
CrimeWave Syndicate
47
|
Posted - 2013.08.25 15:39:00 -
[50] - Quote
Summ Dude wrote:Tebu Gan wrote:What they need to do with forge guns is reduce the range by 50%. Oh, now you have to get too close to my tank. Aww I feel sorry for you, really I do. But you know, you have been shooting my tanks from hidden places and your FG does more damage then my rail gun. So you know taking a range nerf will force you to start playing tactically to reduce tanks to piles of ruin and rubble. Sniper no sniping. I can somewhat see your point from a balance perspective, but it doesn't really make any sense thematically. Forge guns are railguns, just like sniper rifles. They're supposed to be long range weapons, because all they do is super charge a chunk of metal with kinetic energy and fire it out at crazy high speeds. Would be a tad strange if my railgun slug barely left the barrel. I'm more in favor of nerfing either the splash radius or damage. And as always, better designed maps.
Well consider this, your railgun out performs the small rail turrets on my tank. By freakin 3 or 4 times more. And yet it is the same size as your forge gun, and being both "Rail Guns" you would expect them to operate in much the same way. Why should the forge gun operate beyond my large actual RAILGUN turret.
Though Heavies need a bit of lovin. I say reduce the optimal range on forge guns and make them less accurate at extreme ranges. Forcing the FG to engage a bit closer, say 250 to 300M optimal.
So why is the forge gun so much more powerful. I need that ***** strapped on my tanks low turret slots. |
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Summ Dude
Militaires-Sans-Frontieres
13
|
Posted - 2013.08.25 16:06:00 -
[51] - Quote
"Tebu Gan" wrote:Well consider this, your railgun out performs the small rail turrets on my tank. By freakin 3 or 4 times more. And yet it is the same size as your forge gun, and being both "Rail Guns" you would expect them to operate in much the same way. Why should the forge gun operate beyond my large actual RAILGUN turret.
Though Heavies need a bit of lovin. I say reduce the optimal range on forge guns and make them less accurate at extreme ranges. Forcing the FG to engage a bit closer, say 250 to 300M optimal.
So why is the forge gun so much more powerful. I need that ***** strapped on my tanks low turret slots.
But see now we're discussing why vehicles aren't good enough, not why forge guns are too good. And for the record I 100% agree with you, tanks and dropships definitely need a buff (obviously LAVs don't). So lets maybe wait till 1.5 to see how forge guns hold up against vehicles?
Honestly, I think the major armor buffs in 1.4 will be plenty lovin. Then all they've gotta do is fix the HMG dispersion and make the sentinel suit bonuses not suck, and you've got yourself a totally useable (and fun) role! And then we can work on scouts... |
Rusty Shallows
Black Jackals
302
|
Posted - 2013.08.25 18:14:00 -
[52] - Quote
Exionous wrote:Tebu Gan wrote:What they need to do with forge guns is reduce the range by 50%. Oh, now you have to get too close to my tank. Aww I feel sorry for you, really I do. But you know, you have been shooting my tanks from hidden places and your FG does more damage then my rail gun. So you know taking a range nerf will force you to start playing tactically to reduce tanks to piles of ruin and rubble. Sniper no sniping. This is another good idea. Reducing the range so they can't snipe. I like that. +1. CCP can just reduce all long range weapons by the same percentages. Range reduction on large blasters to even them out with large rail turrets.
With a hit on range maybe CCP will buff missile turret splash and damage again. |
Lightning Bolt2
DUST University Ivy League
127
|
Posted - 2013.08.25 18:43:00 -
[53] - Quote
Summ Dude wrote:"Tebu Gan" wrote:Well consider this, your railgun out performs the small rail turrets on my tank. By freakin 3 or 4 times more. And yet it is the same size as your forge gun, and being both "Rail Guns" you would expect them to operate in much the same way. Why should the forge gun operate beyond my large actual RAILGUN turret.
Though Heavies need a bit of lovin. I say reduce the optimal range on forge guns and make them less accurate at extreme ranges. Forcing the FG to engage a bit closer, say 250 to 300M optimal.
So why is the forge gun so much more powerful. I need that ***** strapped on my tanks low turret slots. But see now we're discussing why vehicles aren't good enough, not why forge guns are too good. And for the record I 100% agree with you, tanks and dropships definitely need a buff (obviously LAVs don't). So lets maybe wait till 1.5 to see how forge guns hold up against vehicles? Honestly, I think the major armor buffs in 1.4 will be plenty lovin. Then all they've gotta do is fix the HMG dispersion and make the sentinel suit bonuses not suck, and you've got yourself a totally useable (and fun) role! And then we can work on scouts...
+1 just because scouts REALLY need loving (constantly got nerfed since Uprising released ) |
KING CHECKMATE
Bragian Order Amarr Empire
636
|
Posted - 2013.08.25 20:37:00 -
[54] - Quote
Fizzer94 wrote: The forge Gun just does too many things too well. It is the only weapon besides the Plasma Cannon that can kill both infantry and vehicles effectively. It actually outclasses the Plasma Cannon in every way other than splash damage and radius. not only that, it make Charged Sniper Rifles fairly useless as well, as the only thing it has better than a forge gun is its scope. As of right now the splash damage on a FG actually out damages most SRs. As most can agree that the FG was intended to be an AV weapon, i suggest the removal or extreme reduction of its splash damage (and/or) radius. This is because the splash doesn't even really pose a threat to vehicles, but poses a huge threat to infantry, which (is not/ shouldn't be) their intended targets. I feel that this would do little to no damage to the AV aspect of the weapon, but would make it actually require a much larger amount of player skill to use as an anti-infantry weapon. That is all.
-''The forge Gun just does too many things too well.'' No it just does the well. Too well would be less charge time, being able to AIM and not having to use HEAVY to use it. -''. It actually outclasses the Plasma Cannon in every way other than splash damage and radius. '' Again. The Plasma cannon CAN AIM, does not to be equipped in a heavy suit (so the user can equip nanohives)among other advantages. -''ot only that, it make Charged Sniper Rifles fairly useless as well'' Nope, Sniper rifles , SPECIALLY the Charged sniper rifle, Deal faster damage , AT LONGER ranges AND have a special Sight that let them See what they are shooting at as if they were 50mts away. PLUS they are way cheaper. -'' As most can agree that the FG was intended to be an AV weapon..''Read the weapons description. Its and ANTI MATERIAL WEAPON.IT never says its an AV weapon. ITs supposed to HIT EVERYTHING. -'' I feel that this would do little to no damage to the AV aspect of the weapon, but would make it actually require a much larger amount of player skill to use as an anti-infantry weapon.'' Look i wouldnt mind a NERF on the splash area of Forge guns. I only score direct hits with it anyways. BUT THERE IS NO NEED, because the weapon is not OP, you people are just whining cuz you get owned by it, thats all.
So NO.
|
D legendary hero
THE WARRIORS OF LEGEND
725
|
Posted - 2013.08.25 20:56:00 -
[55] - Quote
Frogun does NOT equal OP.
AR is OP.
ask and ill prove it. with MATH |
KING CHECKMATE
Bragian Order Amarr Empire
637
|
Posted - 2013.08.25 20:58:00 -
[56] - Quote
@ Exionous
Alright, lets get YOU out of the way...
-If you've shot an LAV with 3 shots of an AFG and they drive away, it's a Charybdis with too many shield extenders. Those things can't really be taken out by anything. Any other LAV--Onikuma, Baloch, Saga, Methana, Abron, or Callisto--will die in 2, if not 1 shot. Yeah but Any other LAV is NOT a problem right? PLUS most people, at least smart ones only have LLAV : Charybdis. SO ITS STILL A PROBLEM.Big one that is. Plus you talk like you see a lot of different the LAvs out there, when only ones are Free (Blueprint)LAV's and Charybdis....
-Now, if you actually think I'm going to believe that something with 1,900 HP in total (3,000 if it's a Logi) can drive up against something with an 80GJ blaster on it that can usually pump out about 1,000 damage in 3 seconds, more if it's an advanced or prototype blaster, while an LAV has at best a 20GJ blaster that might be able to get out 500 damage every 3 seconds with a scattered ion cannon, then be able to pump through the 3,000-7,000 HP of a tank with one small blaster before the tank can pound through the LAV's 1,900-3,400 max HP with an 80GJ blaster and perhaps 1-2 20GJ's and live... Seriously. Just come on. With the amount of shield regen,Damage resistance and , EHEM (the thing that LAV users seem to forget they have) SPEED to drive around the tank FASTER than the tank can actually TURN their turret, with the Proto Small Missile turret, yeah SURE you can take on a tank, you know if you know how to play this game that is....Plus i've seen it, i have no reason to LIE.Im not the one WHINING about something here....Its wou QQ because you get owned by FG's.
-It is rather true that if you can hit an LAV driver twice with a swarm he shouldn't be driving, because his countermeasures obviously suck, I'll give you that. But that list of every weapon in the game is just more spurting of nonsense. You go kill a heavy with 6 shots that deal about 80 damage a shot before they turn around and 1) blow you up with their precious FG 2) pump 50 SMG bullets into you, I'll personally stop bumping this thread and make a corporation called "I'm a Noob" and stay in it. That's 480HP max, and that's just now getting into the armour of a MLT heavy. IF you cant kill a Heavy, the one in the ''im a noob'' corp should be you. And i mean that with allthe disrespect Possible. like SRSLY. Who whines about heavies being unkillable? LOL bro just lol...Plus you talk like if hitting someone with a FG at close range is an easy task HEH...
-Core locus grenade damage: 600. The weakest heavy I know has 700HP. Try again. With one grenade he would be at 100 HP? Broski, if you ant kill him after that just join the ''im a noob'' corp please....
-AR, yes, if you can manage to fly your dropship to where they are without them seeing, hope they don't hear the funny whirring sound of the engines, hope they don't hear it power down, hope you don't crash it and there's now a big explosion sound you hope they didn't hear, hope they don't turn around before you get close enough to start shooting, hope they don't pull an SMG out, then start shooting back then jump off the building and run away... I wonder if I missed anything. WOW seriously what a bunch of whining nonesense. NEXT thingwe know you will be wanting to nerf the SMG too HAHAHA... But yeah if they are already on top of a building i guess you are right,its almost impossible to reach up there. But thats not the FG w are talking about, its broken maps...
-I'm sorry, LAV? So what you're saying is your LAV can fly up to the top of a building to smack them with your front bumper? Just, what? Not on top of a building, but anywhere else, yeah pretty much.
-Nova knives, shotgun, plasma cannon, counter FG (which I stated in my OP so putting that is useless), we're all assuming you can get the dropship up there before they see it. I don't want that fate to be in the hands of "did he happen to see me flying?" Again, thats not the FG being broken but the maps.
-Read the OP about sniping. It just doesn't really happen. I can kill FGunnes with a STD Tac Sniper and 3 damage mods.. And im not even a real sniper. PLEASE... -Flaylock? Do I even need to say anything about that? 3 shots that do about 400 damage max? Dude again,you are fighting vs a HEavy. Slow and has 1 FG shot and an SMG at best.FLaylocks are great weapons if you can score direct scores, and how CANT you score direct hits vs a heavy LOL. ... -RE would work, but you're once again assuming you can get up to the building they're on. Then again, you and your buildings. THATS A MAP ISSUE NOT THE FG being broken. Yeah the FG abuses it,but its not broken because of it. -You've obviously never used proximity explosives, because those only work on vehicles. Prox explosives, with a single Grenade or Mass driver can be detonated. a Forge gun has splash damage ,so yeah... i've seen it happen. You can kill Infantry with Prox mines.(Im seriously telling you this,if you dont know this kind of stuff you shouldnt even be posting stuff, because it comes from a person who doesnt fully understand the game...)
-A flux grenade to whatever-the-hell-you-want-to-use combo would work, yet once again you're hoping you can even get up there. (Do NOT turn this thread into a battle of bad mapmaking. That still doesn't solve our problem that the gun is still OP.) THe gun is not OP. There shouldt be a way to get and stay up there on top of building that are unreachable for the rest of the players. The Gun is not OP. You QQ much. Now, stay off the forums. You're obviously one of those people trying to nerf the weapon that gives you the most deaths in a match. Think about what you're going to say before you go and put it down, knowing 99% of it is bulls**t. |
D legendary hero
THE WARRIORS OF LEGEND
725
|
Posted - 2013.08.25 21:01:00 -
[57] - Quote
Also, snipers can not be countered by any means. nothing can hit a sniper at 599m other than other snipers.
nothing can out dps an AR from 5 meters to 75 meters.
so if oyu want to talk about non-counterable, then nerf snipers and ARs too.
Caldari suits are uncounterable aswell. they have netter ehp than heavies, better movement speed than every other suit save minmintar, and shields themselves are OP. So, those need to be nerfed.
You are just mad that your caldari suit and AR got killed by a forgun. |
Vitharr Foebane
Blood Money Mercenaries
36
|
Posted - 2013.08.25 21:31:00 -
[58] - Quote
D legendary hero wrote:Also, snipers can not be countered by any means. nothing can hit a sniper at 599m other than other snipers.
nothing can out dps an AR from 5 meters to 75 meters.
so if oyu want to talk about non-counterable, then nerf snipers and ARs too.
Caldari suits are uncounterable aswell. they have netter ehp than heavies, better movement speed than every other suit save minmintar, and shields themselves are OP. So, those need to be nerfed.
You are just mad that your caldari suit and AR got killed by a forgun. keep up the good fight man |
D legendary hero
THE WARRIORS OF LEGEND
726
|
Posted - 2013.08.25 21:38:00 -
[59] - Quote
Tebu Gan wrote:Summ Dude wrote:Tebu Gan wrote:What they need to do with forge guns is reduce the range by 50%. Oh, now you have to get too close to my tank. Aww I feel sorry for you, really I do. But you know, you have been shooting my tanks from hidden places and your FG does more damage then my rail gun. So you know taking a range nerf will force you to start playing tactically to reduce tanks to piles of ruin and rubble. Sniper no sniping. I can somewhat see your point from a balance perspective, but it doesn't really make any sense thematically. Forge guns are railguns, just like sniper rifles. They're supposed to be long range weapons, because all they do is super charge a chunk of metal with kinetic energy and fire it out at crazy high speeds. Would be a tad strange if my railgun slug barely left the barrel. I'm more in favor of nerfing either the splash radius or damage. And as always, better designed maps. Well consider this, your railgun out performs the small rail turrets on my tank. By freakin 3 or 4 times more. And yet it is the same size as your forge gun, and being both "Rail Guns" you would expect them to operate in much the same way. Why should the forge gun operate beyond my large actual RAILGUN turret. Though Heavies need a bit of lovin. I say reduce the optimal range on forge guns and make them less accurate at extreme ranges. Forcing the FG to engage a bit closer, say 250 to 300M optimal. So why is the forge gun so much more powerful. I need that ***** strapped on my tanks low turret slots.
you need to tack some ARs on your tank turrets because they out DPS them, and out range them, and do more damage to sshields and armor than them. ARs never overheat, and have no recoil... so you might as well tack those on as blasters...lol |
D legendary hero
THE WARRIORS OF LEGEND
727
|
Posted - 2013.08.25 21:48:00 -
[60] - Quote
if forguns are so powerful vs infantry can people explain to me why a GEK out dps an AFG?
compare: AFG needs 4 seconds to charge to do 1538 damage. so it does 1538 every 4 seconds A milita AR w/ proficiency* does 537 damage per second#. so in 4 seconds It does 2148.2 damage. (technically since a milita AR has 48 bullets in the clip its max damage per clip is 2040. it takes 3.8 seconds to unload its clip.)
A heavy with max skills in tanking has 1591 ehp. which as you can see a miita AR using the dps above can kill in 2.97 or circa 3 seconds.
so, an AFG needs 4 seconds to kill a heavy in proto gear with proto plates and extenders, and a milita AR can do it in 3 seconds.
mind you the militia AR can do this from 0m up to 75 meters effectively. (with fall off the dps decreases but it stays within a 3-4 second time to kill).
imagine a GEK or duvolle! imagine headshots! imagine damage mods! and AFG is OP?!
no. AR = OP
*with all the SP it requires to even get an Assault forgun you can get proficiency on ARs. # 10% buff they gave after chromosome to all light weapons,, and 15% proficiency. |
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