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Thurak1
Psygod9
66
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Posted - 2013.08.24 22:21:00 -
[1] - Quote
If there is such a problem with forge sniping why dont people complain more about snipers in general? Forge gunners dont get the nice zoom scope and are very slow moving unlike a sniper. A good sniper changes positions. Forge gunners are unlikely to change positions till killed. Also your experiance with charge and shoot does not speak for everyone. I myself have never really gotten used to it and find it much harder to aim if the weapon shoots as soon as its charged unless i am shooting a tank those things are pretty easy to hit especially from above. But if i am tank hunting i am using my breach proto forge ( starts with a w ) to shoot those with a damage mod. Given all th disadvanteges a forge gun user has i think its very silly to call them OP. Lets list the disadvantages of a forge gunner. at best 1.5 seconds between shots 1 shot is only likely to take out 1 person IF you hit 4 shots per reload 16 shots normal carry slow as hell because they are a heavy no scope to snipe with you rely greatly on a combination of skill and luck to snipe with
The forge gun snipers that are REALLY effective pair up with a logi so really forge guns are not OP but more like very effective in the right circumstances. If i go it alone and fly a dropship up to a hi spot I have at most 16 shots to use before i have to reload. Snipers can operate much more effectivly from the same spot a forge gunner might use because they get to carry nanohives if they wish and might be able to stay in that same spot all match. |
Thurak1
Psygod9
66
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Posted - 2013.08.24 22:35:00 -
[2] - Quote
Exionous wrote:Thurak1 wrote: Given all th disadvanteges a forge gun user has i think its very silly to call them OP. Lets list the disadvantages of a forge gunner. at best 1.5 seconds between shots 1 shot is only likely to take out 1 person IF you hit 4 shots per reload 16 shots normal carry slow as hell because they are a heavy no scope to snipe with you rely greatly on a combination of skill and luck to snipe with
- A forge gun can be fired almost immediately after the first shot - Yet 2 shots will kill pretty much anyone because it's not hard to aim with something that's a massive ball of energy that blows up - That's enough to kill 2-4 people - So? - Again, so? They'll hide behind walls and the ground below them - The reticule turns red any time you have a shot, meaning all you need to do is get that giant ass reticule on the speck in the distance to do the splash damage... we're not even discussing direct hits.
first point totally incorrect. Unless by immediate you mean 1.5 seconds. Charge time NEVER changes. 2 also incorrect the actual size of the ball plays nearly no part in hit detection. How is that different from a good sniper. Totally situational. splash damadge almost never means instant kill. Have you ever even used a forge gun or are you bent over and trying to talk using gas and movement of your hands? |
Thurak1
Psygod9
66
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Posted - 2013.08.24 23:21:00 -
[3] - Quote
Lightning Bolt2 wrote:now first off I'm pointing this to FG vrs Vehicles because this is where I see its supposed to be used.
the Assault Forge gun DOES need nerfed because its damage stat alone with charge time. The damage needs nerfed to be weaker than the normal variant to have a real reason to not just use the assault FG. the AFG DMG needs nerfed to be 200 dmg weaker than the normal variant to have the three choices of - Speed - Dmg-or mix. Right now its - Speed AND dmg - dmg - or mix, witch would you choose? yes, unless you have no idea what a FG is you choose the AFG because theres plenty of dmg without any real downs. It does have a much lower damage output compaired to its alternate the proto breach gun. But you cant move when charging the proto and it has a longer charge up time. |
Thurak1
Psygod9
66
|
Posted - 2013.08.24 23:29:00 -
[4] - Quote
Exionous wrote:I have used a forge gun before, thats how I know so much about it. After firing, I am able to immediately charge the second shot. And come to think of it, I think I've seen you up on the top of a building using an assault forge gun before. Sooo what you're saying is just the ignorant bullsh**t coming out of your mouth to try to protect your precious gun, which is probably the only thing you can get a kill with? So, you know, the next time you want to try to counter, you had might as well try to get some better evidence. Your half a page of lies versus my entire post worth of copious amounts of evidence, 99% of which is true, some may be by chance or faltered, since every merc and every shot is different. Now, I'm not going to rack up 2 pages worth of going back and forth with you, because that's just stupid and not worth my time. You'll get your last word, but no one will listen to it. Except your friends on the roof. I would like to know how you are able to immediatly charge your forge gun. So far you are the only player i have heard of being able to do it. So who is spewing bullshit here? So far i have not said anything that is not true yet you keep insisting there is some magic instant charge up after firing. Neith me nor anyone i have squaded with playing a heavy has ever even once had an instant shot ready after firing. If everything i say is true then heavys move fast. ( LOL! ) carry tons of ammo and can carry nanohives.
I would suggest actually proving points then spewing crap.
And yes i like to forge gun snipe because my beloved HMG is now a paperweight since i cant hit anything reliabally much past 15 meters. Also you have a funny definition of evidence. Let me know when you have some "evidance" or at least some truth to your posts. |
Thurak1
Psygod9
68
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Posted - 2013.08.25 07:24:00 -
[5] - Quote
KING CHECKMATE wrote:@ Exionous
I've shot LLAvs with 3 shots of an assault FG and they LIVED and then Hide, plus they are so fast that hitting them more than once is pure luck.
I've seen LLAvs take on TANKS, nad guess what? AND WIN.
What you are talking, plasma cannons? LOOOL , swarms? LOOL bro they have no counters . If you EVEN HIT an LLAV twice with the same weapon is because the driver sucks, and by these standards a Forgunner that sucks can be killed: by a Scrambler Pistol,Scrambler Rifle,Grenade,Assault rifle of any kind,HMG,another FG, sNiper rifle,Plasma cannon, Mass driver, LLAv, Tank, Dropship, Stationary turret; all 3 types,SMG,Nova knifes,shotguns,flux grenades to the face,Melee,Flaylock pistol,R/E, Proximity mines with a proper trigger, and basically anything that does at least 1HP of damage.
THere by making the whole Original Post invalid >..>
''There's only three ways I've found to kill them:''
YEah well, it depends of the skill of the forge gunner now doesnt it? Plus i already posted some fixes for the FG's that Forge gunners would agree with. If you dont like them, then HTFU and let Forge guns as they are and deal with it. As a forge gunner i blow up a LOT of stuff. I dont think i have ever single handedly blown up a LLav. usually it takes a good deal of co-ordination of fire and circumstance to get rid of them. They shrug off my breach forge like i am using a fly swatter on them. I normally only take maybe 1/4 of their shields even with a damage mod. Most tanks i either eat their shields or take at least half with my breach proto fg. And yes like you and other point out the gun isnt whats OP its the situation. If i am sitting in a nice hi spot its hard to get me out of there because i will go somewhere i can get cover when i need to and have a good view of the BF. That does not make the weapon OP and if there was a sniper there they would be just as effective. In fact some of the best matches i have had me and 3 other heavies 1 logi and a sniper all take the same spot. Its impossible to come at us with a dropship and running ip is suicide and of course the sniper brings a hive then its a competition of who can ks who. |
Thurak1
Psygod9
138
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Posted - 2013.09.04 06:53:00 -
[6] - Quote
Yep and now thanks to auto aim i think everyone should be able to see clearly just how much dps a AR does. If not i will be having lessons on my days off schooling people with my duvol. Went 35 - 0 today thanks to auto aim. Its darned near impossible to miss now. Encountering a heavy is still easy back up and take them out at medium range. I went head to head with a heavy and i am guessing he didnt have a damage mod or was maybe not using a proto hmg because i took him out in an assault suit. |
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