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KING CHECKMATE
Bragian Order Amarr Empire
624
|
Posted - 2013.08.24 23:41:00 -
[1] - Quote
@ Exionous=
You know how many ways we have to counter LLAVs? NONE ATM.
You are just salty but the fact is, its not entirely the FG's fault. Is BAD MAP DESIGN.What makes the Forge gun ''OP'' is the fact that they abuse terrain, but thats the way to use them, thats the way they were meant to be. If you cant effectively get to that point then thats not the Forge gunners fault.
im a Forge gunner and i agree in 2 things.
a)The A Forge gun IS the most powerful variant b)They need a tweak
The weapon is not OP is just way more powerful than the other Forge guns.
I would: -Regular Forge guns: Leave them as they are -Assault Forge guns: Nerf their damage under regular FG's OR INCREASE their damage to around 1800 at ADV level but GREATLY reduce the splash damage AREA so that only DIRECT hits are worth. (and i would probably use the assault variant more if the last was the case XD) -Breach Forge guns: AFTER the shot is CHARGED, the player is able to move. 6 seconds standing still and then not even being able to move is WAY too much penalty for the damage increase when: 1st you already have to wear a heavy dropsuit to use the FG and 2nd, The speed of the Assault FG is proven to be better than the extra damage of the Breach (6 seconds for 2700 dm or 3000+ dm in 5 secs of the assault forgegun?).
my 2 cents |
KING CHECKMATE
Bragian Order Amarr Empire
625
|
Posted - 2013.08.25 00:27:00 -
[2] - Quote
@ Exionous
I've shot LLAvs with 3 shots of an assault FG and they LIVED and then Hide, plus they are so fast that hitting them more than once is pure luck.
I've seen LLAvs take on TANKS, nad guess what? AND WIN.
What you are talking, plasma cannons? LOOOL , swarms? LOOL bro they have no counters . If you EVEN HIT an LLAV twice with the same weapon is because the driver sucks, and by these standards a Forgunner that sucks can be killed: by a Scrambler Pistol,Scrambler Rifle,Grenade,Assault rifle of any kind,HMG,another FG, sNiper rifle,Plasma cannon, Mass driver, LLAv, Tank, Dropship, Stationary turret; all 3 types,SMG,Nova knifes,shotguns,flux grenades to the face,Melee,Flaylock pistol,R/E, Proximity mines with a proper trigger, and basically anything that does at least 1HP of damage.
THere by making your whole Original Post invalid >..> |
KING CHECKMATE
Bragian Order Amarr Empire
627
|
Posted - 2013.08.25 02:34:00 -
[3] - Quote
SILVERBACK 02 wrote:its a hard decision to make... if the FORGE GUN was removed or nerfed the...
TANKERS will be over powered..
DROPSHIPS will be balanced...
LAVs will be overpowered...
INFANTRY will be buffed....
SNIPERS will be nerfed (no stationary targets i.e forge gunners)...
the only viable answer i can see is to
BUFF THE DROPSHIP.
reason;-
drop ship wont get shot down when attacking forge gunner on roof
drop ships will finally be balanced
it doesnt impact any of the other roles as much as a nerf to the forge gun would.
and finally...
THE COUNTER TO THE FORGE GUN.
This and a reduction in tanks price would be more than enough i say. +1 |
KING CHECKMATE
Bragian Order Amarr Empire
627
|
Posted - 2013.08.25 02:53:00 -
[4] - Quote
CLONE117 wrote:i kinda think the mlt tanks need a price reduction as they die so easily...
its not funny..
They are pretty useless. I have some MLT in my main account (THe AV one) and they are utter crap TBQH. Cost like 170k total with fittings and die from 2 Forge guns or 2 anything XD I dont mind but its pretty expensive considering they are pretty crappy. Still go 25- 2 with them but...hmm... Depends on what the other team throws at me. |
KING CHECKMATE
Bragian Order Amarr Empire
629
|
Posted - 2013.08.25 04:16:00 -
[5] - Quote
Phantom Vaxer wrote:The assault variant should deal a lil less damage than the standard variant. But here's the thing. You know what would really help with forge gun sniping? Make the thing have a small blast radius. The thing is meant to take out vehicles which Im pretty sure are larger than any dropsuit. So why must it need blast radius to do direct damage to a LAV or HAV. Skill shooters can still OHK with forge gunners but not make it annoyance by spamming forge rounds. The gun keeps it damage, keeps its effectiveness against vehicles, and can still OHK infantry but more difficult to do. Seems pretty fair to me.
Agreed BUT YOU CANT NERF BOTH the splash area AND the Damage becuse then the weapon becomes UNDERPOWERED. -Either great reduction on splash damage area -Or reduction to overall damage.
The gun would still be pretty good. (me myself i would go with the splash damage area reduction leaving the damage the same or buffing it) |
KING CHECKMATE
Bragian Order Amarr Empire
636
|
Posted - 2013.08.25 20:37:00 -
[6] - Quote
Fizzer94 wrote: The forge Gun just does too many things too well. It is the only weapon besides the Plasma Cannon that can kill both infantry and vehicles effectively. It actually outclasses the Plasma Cannon in every way other than splash damage and radius. not only that, it make Charged Sniper Rifles fairly useless as well, as the only thing it has better than a forge gun is its scope. As of right now the splash damage on a FG actually out damages most SRs. As most can agree that the FG was intended to be an AV weapon, i suggest the removal or extreme reduction of its splash damage (and/or) radius. This is because the splash doesn't even really pose a threat to vehicles, but poses a huge threat to infantry, which (is not/ shouldn't be) their intended targets. I feel that this would do little to no damage to the AV aspect of the weapon, but would make it actually require a much larger amount of player skill to use as an anti-infantry weapon. That is all.
-''The forge Gun just does too many things too well.'' No it just does the well. Too well would be less charge time, being able to AIM and not having to use HEAVY to use it. -''. It actually outclasses the Plasma Cannon in every way other than splash damage and radius. '' Again. The Plasma cannon CAN AIM, does not to be equipped in a heavy suit (so the user can equip nanohives)among other advantages. -''ot only that, it make Charged Sniper Rifles fairly useless as well'' Nope, Sniper rifles , SPECIALLY the Charged sniper rifle, Deal faster damage , AT LONGER ranges AND have a special Sight that let them See what they are shooting at as if they were 50mts away. PLUS they are way cheaper. -'' As most can agree that the FG was intended to be an AV weapon..''Read the weapons description. Its and ANTI MATERIAL WEAPON.IT never says its an AV weapon. ITs supposed to HIT EVERYTHING. -'' I feel that this would do little to no damage to the AV aspect of the weapon, but would make it actually require a much larger amount of player skill to use as an anti-infantry weapon.'' Look i wouldnt mind a NERF on the splash area of Forge guns. I only score direct hits with it anyways. BUT THERE IS NO NEED, because the weapon is not OP, you people are just whining cuz you get owned by it, thats all.
So NO.
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KING CHECKMATE
Bragian Order Amarr Empire
637
|
Posted - 2013.08.25 20:58:00 -
[7] - Quote
@ Exionous
Alright, lets get YOU out of the way...
-If you've shot an LAV with 3 shots of an AFG and they drive away, it's a Charybdis with too many shield extenders. Those things can't really be taken out by anything. Any other LAV--Onikuma, Baloch, Saga, Methana, Abron, or Callisto--will die in 2, if not 1 shot. Yeah but Any other LAV is NOT a problem right? PLUS most people, at least smart ones only have LLAV : Charybdis. SO ITS STILL A PROBLEM.Big one that is. Plus you talk like you see a lot of different the LAvs out there, when only ones are Free (Blueprint)LAV's and Charybdis....
-Now, if you actually think I'm going to believe that something with 1,900 HP in total (3,000 if it's a Logi) can drive up against something with an 80GJ blaster on it that can usually pump out about 1,000 damage in 3 seconds, more if it's an advanced or prototype blaster, while an LAV has at best a 20GJ blaster that might be able to get out 500 damage every 3 seconds with a scattered ion cannon, then be able to pump through the 3,000-7,000 HP of a tank with one small blaster before the tank can pound through the LAV's 1,900-3,400 max HP with an 80GJ blaster and perhaps 1-2 20GJ's and live... Seriously. Just come on. With the amount of shield regen,Damage resistance and , EHEM (the thing that LAV users seem to forget they have) SPEED to drive around the tank FASTER than the tank can actually TURN their turret, with the Proto Small Missile turret, yeah SURE you can take on a tank, you know if you know how to play this game that is....Plus i've seen it, i have no reason to LIE.Im not the one WHINING about something here....Its wou QQ because you get owned by FG's.
-It is rather true that if you can hit an LAV driver twice with a swarm he shouldn't be driving, because his countermeasures obviously suck, I'll give you that. But that list of every weapon in the game is just more spurting of nonsense. You go kill a heavy with 6 shots that deal about 80 damage a shot before they turn around and 1) blow you up with their precious FG 2) pump 50 SMG bullets into you, I'll personally stop bumping this thread and make a corporation called "I'm a Noob" and stay in it. That's 480HP max, and that's just now getting into the armour of a MLT heavy. IF you cant kill a Heavy, the one in the ''im a noob'' corp should be you. And i mean that with allthe disrespect Possible. like SRSLY. Who whines about heavies being unkillable? LOL bro just lol...Plus you talk like if hitting someone with a FG at close range is an easy task HEH...
-Core locus grenade damage: 600. The weakest heavy I know has 700HP. Try again. With one grenade he would be at 100 HP? Broski, if you ant kill him after that just join the ''im a noob'' corp please....
-AR, yes, if you can manage to fly your dropship to where they are without them seeing, hope they don't hear the funny whirring sound of the engines, hope they don't hear it power down, hope you don't crash it and there's now a big explosion sound you hope they didn't hear, hope they don't turn around before you get close enough to start shooting, hope they don't pull an SMG out, then start shooting back then jump off the building and run away... I wonder if I missed anything. WOW seriously what a bunch of whining nonesense. NEXT thingwe know you will be wanting to nerf the SMG too HAHAHA... But yeah if they are already on top of a building i guess you are right,its almost impossible to reach up there. But thats not the FG w are talking about, its broken maps...
-I'm sorry, LAV? So what you're saying is your LAV can fly up to the top of a building to smack them with your front bumper? Just, what? Not on top of a building, but anywhere else, yeah pretty much.
-Nova knives, shotgun, plasma cannon, counter FG (which I stated in my OP so putting that is useless), we're all assuming you can get the dropship up there before they see it. I don't want that fate to be in the hands of "did he happen to see me flying?" Again, thats not the FG being broken but the maps.
-Read the OP about sniping. It just doesn't really happen. I can kill FGunnes with a STD Tac Sniper and 3 damage mods.. And im not even a real sniper. PLEASE... -Flaylock? Do I even need to say anything about that? 3 shots that do about 400 damage max? Dude again,you are fighting vs a HEavy. Slow and has 1 FG shot and an SMG at best.FLaylocks are great weapons if you can score direct scores, and how CANT you score direct hits vs a heavy LOL. ... -RE would work, but you're once again assuming you can get up to the building they're on. Then again, you and your buildings. THATS A MAP ISSUE NOT THE FG being broken. Yeah the FG abuses it,but its not broken because of it. -You've obviously never used proximity explosives, because those only work on vehicles. Prox explosives, with a single Grenade or Mass driver can be detonated. a Forge gun has splash damage ,so yeah... i've seen it happen. You can kill Infantry with Prox mines.(Im seriously telling you this,if you dont know this kind of stuff you shouldnt even be posting stuff, because it comes from a person who doesnt fully understand the game...)
-A flux grenade to whatever-the-hell-you-want-to-use combo would work, yet once again you're hoping you can even get up there. (Do NOT turn this thread into a battle of bad mapmaking. That still doesn't solve our problem that the gun is still OP.) THe gun is not OP. There shouldt be a way to get and stay up there on top of building that are unreachable for the rest of the players. The Gun is not OP. You QQ much. Now, stay off the forums. You're obviously one of those people trying to nerf the weapon that gives you the most deaths in a match. Think about what you're going to say before you go and put it down, knowing 99% of it is bulls**t. |
KING CHECKMATE
Bragian Order Amarr Empire
644
|
Posted - 2013.08.26 02:59:00 -
[8] - Quote
Again as a forge gunner, i wouldn't mine a reduction in splash damage OR splash damage AREA.
But i insist its not needed. |
KING CHECKMATE
Bragian Order Amarr Empire
678
|
Posted - 2013.08.29 04:58:00 -
[9] - Quote
CLONE117 wrote:should the assault forge base charge up time be changed to 2.75 or 3 secs?
Nah i think damage swap with regular FG would be more than enough. |
KING CHECKMATE
Bragian Order Amarr Empire
701
|
Posted - 2013.08.30 03:43:00 -
[10] - Quote
Canaan Knute wrote:Doshneil Antaro wrote:I have lost a lot of respect for many heavies that have resorted to rooftop camping to pad their kdr, even though they can easily get great numbers on the ground. What makes you think it has anything to do with KDR? I use this tactic because it helps my team. It's also a good way to make lots of ISK.
I do this because its easier to Shoot at Dropships + tanks and provide cover fire. Sure , my enemies will hate me, but i guess thats good when you think of it XD
Wait why am i still here? I dont use Assault FGs.... |
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KING CHECKMATE
Bragian Order Amarr Empire
773
|
Posted - 2013.08.31 20:28:00 -
[11] - Quote
Ferindar wrote:Canaan Knute wrote:Doshneil Antaro wrote:I have lost a lot of respect for many heavies that have resorted to rooftop camping to pad their kdr, even though they can easily get great numbers on the ground.
What makes you think it has anything to do with KDR? I use this tactic because it helps my team. It's also a good way to make lots of ISK. I am primarily a Sniper. I use complex damage mods and a Charge Rifle, working my way up to level 5 profiency. I have a KDR of 1.6. "Omg, he must be a bad sniper!" you say. Perhaps. In many matches where I just snipe, I go 20/1. But I do more than just sit with a sniper rifle. Say there's a tank that's making life difficult for my team? I grab my sniper tank or my AV fit, and go to work. There's a firmly entrenched enemy with a small network of uplinks I can't snipe? I grab my shotgun, my grenades, and jump in, like a madman, shooting and tossing grenades until I die. My team needs someone to suppress the enemy from calling in so many vehicles? I grab my forge gun and get to work. Only morons care about KDR. Real players care about contributing to their team. If you like, I could make an alt, play it for a month doing nothing but padding my KDR, and I could come out 800/2. And as mentioned, blowing up a store bought tank is one of the best things in DUST. I went through a match where I blew up FOUR Aurum Madrugars. I was happy happy happy knowing I punched this guy hard in the wallet.
You are a good player my friend. K-D is meaningless in a game where Clans STOMP on randoms and go 34-2 and then when they play alone they go negative.
I use mainly 3 fits, also depending on what my team needs: CQ Scout: With Ishikune SMG and ADV Drop Uplinks Heavy Forge Gunner: With My Kaalakiota FG and Six Kin SMG. Mainly to provide Cover Fire and AV support. Do i get on top of a building? Well if i can i sure will.The more i see the more chances i have to Hit something. Sniper Commando: Very Similar Purpose To your Sniper/AV Gameplay. I use an ADV Tac Sniper Rifle and ADV Swarm Launcher. I have a Complex Damage Mod that affects both weapons.IMO this loadout WOULD surpass the Forge gun By FAR. (I mean Sniper rifle + Swarms with some height? Total Long ranged control XD)BUT it doesnt since the commando suit has VERY low chances of survival . Being both Slow and squishy...(not to mention big and red).This load out works decently because in CQ i use the Commandos Massive Melee damage to defend myself while dumb firing my sniper rifle.Looks stupid yes. But it works... XD |
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