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![EA Sucks EA Sucks](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
EA Sucks
Zumari Force Projection Caldari State
0
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Posted - 2013.08.21 18:55:00 -
[1] - Quote
Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released. |
![Raymundo Kagestad V Raymundo Kagestad V](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
9
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Posted - 2013.08.21 18:57:00 -
[2] - Quote
EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released.
Nope. Because DUST is dead anyway. They've given up on it and are only giving small updates to keep us quiet. Dead game is dead. |
![Cosgar Cosgar](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Cosgar
ParagonX
4484
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Posted - 2013.08.21 19:05:00 -
[3] - Quote
Raymundo Kagestad V wrote:EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released. Nope. Because DUST is dead anyway. They've given up on it and are only giving small updates to keep us quiet. Dead game is dead. What's worse, Dust being dead, or you posting on a dead forum? |
![Amarrian Desperado Amarrian Desperado](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Amarrian Desperado
Tal-Romon Legion Amarr Empire
20
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Posted - 2013.08.21 19:08:00 -
[4] - Quote
Because the reaction to EVR by players and the press was so overwhelmingly positive they would have to be stupid not to push the dozen or so people who made it to make a full product and cash in on the hype |
![Raymundo Kagestad V Raymundo Kagestad V](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
10
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Posted - 2013.08.21 19:08:00 -
[5] - Quote
Cosgar wrote:Raymundo Kagestad V wrote:EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released. Nope. Because DUST is dead anyway. They've given up on it and are only giving small updates to keep us quiet. Dead game is dead. What's worse, Dust being dead, or you posting on a dead forum?
Forums aren't dead. They're alive with fanboys trying to defend DUST's grave. It's amusing. |
![hooc order hooc order](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
hooc order
Deep Space Republic Top Men.
813
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Posted - 2013.08.21 19:09:00 -
[6] - Quote
EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released.
Elite and Star Citizen could very well kill EvE.
This may or may not happen...but it is a definite possibility.
The biggest feature these games have over EvE is real time cockpit combat simulation.
EvE VR is CCPs insurance policy.
...
I am very much looking forward to Elite and Star Citizen...i want this kind of game more then Dust more then EvE more then any game i can see on the horizon.
As a consumer the fact that CCP is putting up some competition is great in my opinion.
...
Also Dust is killing itself all by itself. And honestly throwing employees at it will not save it. In fact i think Dust could be greatly improved if one person or a small core group (like 3 people) were put in charge and allowed to make their vision....right now Dust feels like it is built by committee and is trying to do everything...and ending up being thin mud as a result. |
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calisk galern
BurgezzE.T.F
768
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Posted - 2013.08.21 19:11:00 -
[7] - Quote
you believe eve was on the back burner to dust?
I think it would be better off if dust had the same team that works on eve. |
![Oso Peresoso Oso Peresoso](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Oso Peresoso
RisingSuns
620
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Posted - 2013.08.21 19:13:00 -
[8] - Quote
For all we know, CCP could have gone to their investors/owners and asked for a separate pool of money to continue development of EVR aka Valkyrie. Its likely we'll never know what impact the development of the game has on other games. What we do know is...
Development is happening in England (Newcastle iirc), this is where servers and a lot of technical, non-game-designy things happen. EVR was originally developed as a side project by Eve devs The 3d headset used, the Oculus Rift, is still in development EVE:VR was a huge hit at both fanfest and E3 The space-sim genre is currently a barren wasteland (unlike the FPS scene that Dust is trying to compete in now).
People have wanted a game like this for 15 years now, and with their existing lore, art assets, familiarity with space-things, CCP is definitely the company to make this game, and they would be foolish not to. |
![Mamertine Son Mamertine Son](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Mamertine Son
R.E.B.E.L.S
204
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Posted - 2013.08.21 19:15:00 -
[9] - Quote
EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
Probably because they're trying to revitalize their game, EVE. Its getting old and has a strong player base but they're getting old too and CCP now needs to give an incentive to a whole new generation of players to join their community.
|
![Zahle Undt Zahle Undt](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Zahle Undt
Bullet Cluster
247
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Posted - 2013.08.21 19:19:00 -
[10] - Quote
I highly doubt CCP is putting Dust on the "back burner" for a game to be released with a device that has no user base. If they are then CCP is worse at the business aspects of games than already expected. |
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EA Sucks
Zumari Force Projection Caldari State
0
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Posted - 2013.08.21 19:19:00 -
[11] - Quote
I agree Dust has become dust all there is left to do is wash it down the drain and do something else. Maybe they could sell the code to a reputable fps game company then it might actually be playable. |
![Oso Peresoso Oso Peresoso](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Oso Peresoso
RisingSuns
620
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Posted - 2013.08.21 19:24:00 -
[12] - Quote
hooc order wrote: EvE VR is CCPs insurance policy.
lolno. |
![Mobius Wyvern Mobius Wyvern](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3183
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Posted - 2013.08.21 19:24:00 -
[13] - Quote
hooc order wrote:EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released. Elite and Star Citizen could very well kill EvE. This may or may not happen...but it is a definite possibility. The biggest feature these games have over EvE is real time cockpit combat simulation. EvE VR is CCPs insurance policy. ... I am very much looking forward to Elite and Star Citizen...i want this kind of game more then Dust more then EvE more then any game i can see on the horizon. As a consumer the fact that CCP is putting up some competition is great in my opinion. ... Also Dust is killing itself all by itself. And honestly throwing employees at it will not save it. In fact i think Dust could be greatly improved if one person or a small core group (like 3 people) were put in charge and allowed to make their vision....right now Dust feels like it is built by committee and is trying to do everything...and ending up being thin mud as a result. Star Trek Online was the EVE killer.
Then Star Wars: The Old Republic was the EVE killer.
And that's only counting the Sci-Fi games. Nothing is going to kill EVE, man. No point in even speculating about it.
Also, can someone please give me a reasonable and informed explanation as to why EVE: Valkyrie existing as a project means that either Dust is now on the "back burner", or that it is guaranteed to be bad "just like Dust"? |
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Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
13
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Posted - 2013.08.21 19:27:00 -
[14] - Quote
Mobius Wyvern wrote:hooc order wrote:EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released. Elite and Star Citizen could very well kill EvE. This may or may not happen...but it is a definite possibility. The biggest feature these games have over EvE is real time cockpit combat simulation. EvE VR is CCPs insurance policy. ... I am very much looking forward to Elite and Star Citizen...i want this kind of game more then Dust more then EvE more then any game i can see on the horizon. As a consumer the fact that CCP is putting up some competition is great in my opinion. ... Also Dust is killing itself all by itself. And honestly throwing employees at it will not save it. In fact i think Dust could be greatly improved if one person or a small core group (like 3 people) were put in charge and allowed to make their vision....right now Dust feels like it is built by committee and is trying to do everything...and ending up being thin mud as a result. Star Trek Online was the EVE killer. Then Star Wars: The Old Republic was the EVE killer. And that's only counting the Sci-Fi games. Nothing is going to kill EVE, man. No point in even speculating about it. Also, can someone please give me a reasonable and informed explanation as to why EVE: Valkyrie existing as a project means that either Dust is now on the "back burner", or that it is guaranteed to be bad "just like Dust"?
SWTOR = 6x as fun
|
![EA Sucks EA Sucks](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
EA Sucks
Zumari Force Projection Caldari State
0
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Posted - 2013.08.21 19:29:00 -
[15] - Quote
Mobius Wyvern wrote:hooc order wrote:EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released. Elite and Star Citizen could very well kill EvE. This may or may not happen...but it is a definite possibility. The biggest feature these games have over EvE is real time cockpit combat simulation. EvE VR is CCPs insurance policy. ... I am very much looking forward to Elite and Star Citizen...i want this kind of game more then Dust more then EvE more then any game i can see on the horizon. As a consumer the fact that CCP is putting up some competition is great in my opinion. ... Also Dust is killing itself all by itself. And honestly throwing employees at it will not save it. In fact i think Dust could be greatly improved if one person or a small core group (like 3 people) were put in charge and allowed to make their vision....right now Dust feels like it is built by committee and is trying to do everything...and ending up being thin mud as a result. Star Trek Online was the EVE killer. Then Star Wars: The Old Republic was the EVE killer. And that's only counting the Sci-Fi games. Nothing is going to kill EVE, man. No point in even speculating about it. Also, can someone please give me a reasonable and informed explanation as to why EVE: Valkyrie existing as a project means that either Dust is now on the "back burner", or that it is guaranteed to be bad "just like Dust"?
Thats easy to answer....Becasue they started a new project before finishing the last one and if you dont agree then you must think dust isnt out of Beta yet do yah.
|
![Mobius Wyvern Mobius Wyvern](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3183
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Posted - 2013.08.21 19:29:00 -
[16] - Quote
Raymundo Kagestad V wrote:Mobius Wyvern wrote:hooc order wrote:EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released. Elite and Star Citizen could very well kill EvE. This may or may not happen...but it is a definite possibility. The biggest feature these games have over EvE is real time cockpit combat simulation. EvE VR is CCPs insurance policy. ... I am very much looking forward to Elite and Star Citizen...i want this kind of game more then Dust more then EvE more then any game i can see on the horizon. As a consumer the fact that CCP is putting up some competition is great in my opinion. ... Also Dust is killing itself all by itself. And honestly throwing employees at it will not save it. In fact i think Dust could be greatly improved if one person or a small core group (like 3 people) were put in charge and allowed to make their vision....right now Dust feels like it is built by committee and is trying to do everything...and ending up being thin mud as a result. Star Trek Online was the EVE killer. Then Star Wars: The Old Republic was the EVE killer. And that's only counting the Sci-Fi games. Nothing is going to kill EVE, man. No point in even speculating about it. Also, can someone please give me a reasonable and informed explanation as to why EVE: Valkyrie existing as a project means that either Dust is now on the "back burner", or that it is guaranteed to be bad "just like Dust"? SWTOR = 6x as fun Are you mental? I couldn't play that game for 10 minutes without being bored out of my skull. It's World of Warcraft with lightsabers.
Look at this: https://forums.eveonline.com/default.aspx?g=posts&t=270951&find=unread
The EVE forums are actually excited about this.
Hell, they **** on updates for EVE that turn out to be exactly what the game needed, and they're psyched about this.
It's becoming pretty damn obvious just how pointlessly negative everyone around here is. |
![hooc order hooc order](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
hooc order
Deep Space Republic Top Men.
815
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Posted - 2013.08.21 19:34:00 -
[17] - Quote
Oso Peresoso wrote:hooc order wrote: EvE VR is CCPs insurance policy.
lolno.
If you think CCP is not discussing the competition coming from Star Citizen and Elite in their board meetings then I would like to show you a bridge in NY that i would like to sell you. |
![R'adeh Hunt R'adeh Hunt](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
346
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Posted - 2013.08.21 19:36:00 -
[18] - Quote
Who says they don't have the manpower to work on both? You're making stupid assumptions without even knowing the facts... |
![Promethius Franklin Promethius Franklin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Promethius Franklin
DUST University Ivy League
176
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Posted - 2013.08.21 19:47:00 -
[19] - Quote
EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released. Absolutely disagree. Individual developer competency in a particular area should determine who does what. The fact that it's separate devs on a separate project for a different platform in a different location means that devoting their extra time to dust rather than E.V. would likely only delay dust development in the short run trying to bring everyone up to speed. Something they probably don't want to do considering the attitudes here.
E.V. isn't taking anything from dust. If E.V. didn't exist it wouldn't change anything for dust. the only reason to be upset is irrationality. |
![Mobius Wyvern Mobius Wyvern](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3188
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Posted - 2013.08.21 19:48:00 -
[20] - Quote
Promethius Franklin wrote:EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released. Absolutely disagree. Individual developer competency in a particular area should determine who does what. The fact that it's separate devs on a separate project for a different platform in a different location means that devoting their extra time to dust rather than E.V. would likely only delay dust development in the short run trying to bring everyone up to speed. Something they probably don't want to do considering the attitudes here. E.V. isn't taking anything from dust. If E.V. didn't exist it wouldn't change anything for dust. the only reason to be upset is irrationality. Irrationality is the only reason to do anything. |
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![hooc order hooc order](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
hooc order
Deep Space Republic Top Men.
815
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Posted - 2013.08.21 19:48:00 -
[21] - Quote
Mobius Wyvern wrote: Star Trek Online was the EVE killer.
Then Star Wars: The Old Republic was the EVE killer.
And that's only counting the Sci-Fi games. Nothing is going to kill EVE, man. No point in even speculating about it.
I like how this mythos about EvE has built up.
First there is nothing that can hurt EvE cuz how awesome EvE is and how Awesome EvE has improved.
Second EvE's success has absolutely nothing to do with how CCP has chosen to update, change and market its game in response to potential competition.
...
The games you mentioned are nothing like Star Citizen and Elite. They are direct competition taking the same space trader game mechanics (ironically first taken by CCP from the very creators of Elite and Wing commander) and putting in real time space combat.
In other words they will have everything EvE has plus you get to fly a space ship in combat in real time **** pit view. Think of it it as EvE but in a tie fighter rather then in Excel.
You are insane if you think CCP is not taking the competition seriously and not making any move to meet it. |
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gbghg
L.O.T.I.S.
3255
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Posted - 2013.08.21 19:51:00 -
[22] - Quote
Amarrian Desperado wrote:Because the reaction to EVR by players and the press was so overwhelmingly positive they would have to be stupid not to push the dozen or so people who made it to make a full product and cash in on the hype
"Well just about every gaming publication ever said this was the coolest ******* thing they've ever seen, thanks for your thoughts guys I guess we'll just shelve it and never use the idea again" The thing I'm curios about is if I remember the EVR bit at fanfest right, foxfour was on the dev team for it, my question is whether foxfour is still on team true grit or whether he's been moved over to the Valkyrie team. |
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Iron Wolf Saber
Den of Swords
7588
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Posted - 2013.08.21 19:56:00 -
[23] - Quote
I really don't consider star citizen a big enough threat. Every QnA session with their developers a half dozen eve questions get asked, not a single answer got close, I mean close, to trying to challenge eve at all, they're afraid.
I'll believe StarCiz to be a big enough threat when a bunch of players kill off squadron 27 and they DON'T respawn. |
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Promethius Franklin
DUST University Ivy League
176
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Posted - 2013.08.21 19:58:00 -
[24] - Quote
hooc order wrote:Oso Peresoso wrote:hooc order wrote: EvE VR is CCPs insurance policy.
lolno. If you think CCP is not discussing the competition coming from Star Citizen and Elite in their board meetings then I would like to show you a bridge in NY that i would like to sell you. Discussing it? Sure. Particularly worried? I don't know. So many games have promised so much while delivering so little. It's hard for me to get excited about these things anymore. Maybe their just as jaded. |
![Oso Peresoso Oso Peresoso](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Oso Peresoso
RisingSuns
621
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Posted - 2013.08.21 19:58:00 -
[25] - Quote
hooc order wrote:Oso Peresoso wrote:hooc order wrote: EvE VR is CCPs insurance policy.
lolno. If you think CCP is not discussing the competition coming from Star Citizen and Elite in their board meetings then I would like to show you a bridge in NY that i would like to sell you.
I agree Star Citizen would be the most direct competition Eve has had in a long time, but if you think that a game announced this week for 2014 can actually serve as "insurance" for Eve, a 10-year persistent mmo with hundreds of thousands of subscribing accounts, then you might actually be in the market for my bridge. |
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Baal Roo
Subdreddit Test Alliance Please Ignore
2312
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Posted - 2013.08.21 20:02:00 -
[26] - Quote
Valkyrie looks awesome and is a game that's actually going to be able to utilize modern hardware and do new and hopefully exciting stuff. If it really was a "one or the other" I'd choose that they put resources in Valkyrie at this point. |
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
346
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Posted - 2013.08.21 20:05:00 -
[27] - Quote
Star Citizen looks cool...but the entire time they describe the game, I think to myself "Eve already does all that". The only exception are that fights are more like TIE fighter and Wing Commander. And even in that respect EVE is catching up.
In short: They seem to wanna do exactly what EVE already does or soon will do...the only difference is, EVE already has thousands of players that make the universe "come alive"...while Star Citizens doesn't have a single user so far.
What will Star Citizen offer that EVE won't when it's released?
*crickets*
Fact is, over the years I've heard tons of "omg, game xyz will be released in a month...it'll destroy EVE...I'm gone". Those people then leave EVE for a few months just to return after a while. Happened so many times, I lost count. I belong in that camp myself, tested tooooons of MMOs over the years including SWTOR. Always ended up coming back to EVE because the "world" just feels more alive with real politics and real consequences.
PS: I hope Star Citizen won't just be a dumbed down version of EVE (in terms of complexity) with Wing Commander fights...would be a massive let down. Part of EVE's attraction is a certain complexity. |
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The Robot Devil
Chatelain Rapid Response Gallente Federation
857
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Posted - 2013.08.21 20:09:00 -
[28] - Quote
Raymundo Kagestad V wrote:Cosgar wrote:Raymundo Kagestad V wrote:EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released. Nope. Because DUST is dead anyway. They've given up on it and are only giving small updates to keep us quiet. Dead game is dead. What's worse, Dust being dead, or you posting on a dead forum? Forums aren't dead. They're alive with fanboys trying to defend DUST's grave. It's amusing.
Don't forget trolls.
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![Zahle Undt Zahle Undt](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Zahle Undt
Bullet Cluster
247
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Posted - 2013.08.21 20:11:00 -
[29] - Quote
If we had a true connection to EvE (as promised oh so long ago) then our speculation would be more like "I wonder how they are going to connect Valkyrie to EvE and Dust"
I would love to expect Valkyrie players flying in our skies strafing us poor Dust mercs and harassing EvE ships while we battle it out on the ground, but sadly CCP has yet to actually show me they can connect games in any way but the superficial taking place in the same universe. |
![Baal Roo Baal Roo](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Baal Roo
Subdreddit Test Alliance Please Ignore
2312
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Posted - 2013.08.21 20:11:00 -
[30] - Quote
R'adeh Hunt wrote:Star Citizen looks cool...but the entire time they describe the game, I think to myself "Eve already does all that". The only exception are that fights are more like TIE fighter and Wing Commander. And even in that respect EVE is catching up.
In short: They seem to wanna do exactly what EVE already does or soon will do...the only difference is, EVE already has thousands of players that make the universe "come alive"...while Star Citizens doesn't have a single user so far.
What will Star Citizen offer that EVE won't when it's released?
*crickets*
Fact is, over the years I've heard tons of "omg, game xyz will be released in a month...it'll destroy EVE...I'm gone". Those people then leave EVE for a few months just to return after a while. Happened so many times, I lost count. I belong in that camp myself, tested tooooons of MMOs over the years including SWTOR. Always ended up coming back to EVE because the "world" just feels more alive with real politics and real consequences.
PS: I hope Star Citizen won't just be a dumbed down version of EVE (in terms of complexity) with Wing Commander fights...would be a massive let down. Part of EVE's attraction is a certain complexity.
Star citizen is primarily a game about having intense dogfights in space. Eve is primarily a game about meta-diplomacy and spreadsheets.
Star citizen is being developed to support the Oculus Rift, which gets ridiculously rave reviews from basically every single reviewer that puts the thing on.
I personally would greatly prefer Star Citizen be a "dumbed down" version of EVE. I don't care about 90% of the things people who play EVE care about, which is why I don't play EVE. I want to fly a spaceship and shoot other guys flying spaceships... and that's something EVE does not offer. Now that CCP is offering a game in which I will be able to fly a spaceship and shoot other guys flying spaceships AND it's being developed for the Rift, I'm interested. |
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![ZDub 303 ZDub 303](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ZDub 303
TeamPlayers EoN.
1719
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Posted - 2013.08.21 20:12:00 -
[31] - Quote
Valkyrie will succeed where Dust has not for one reason and one reason alone:
It's on the correct platform for the development style of the game. |
![The Robot Devil The Robot Devil](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The Robot Devil
Chatelain Rapid Response Gallente Federation
857
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Posted - 2013.08.21 20:14:00 -
[32] - Quote
hooc order wrote:EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released. Elite and Star Citizen could very well kill EvE. This may or may not happen...but it is a definite possibility. The biggest feature these games have over EvE is real time cockpit combat simulation. EvE VR is CCPs insurance policy. ... I am very much looking forward to Elite and Star Citizen...i want this kind of game more then Dust more then EvE more then any game i can see on the horizon. As a consumer the fact that CCP is putting up some competition is great in my opinion. ... Also Dust is killing itself all by itself. And honestly throwing employees at it will not save it. In fact i think Dust could be greatly improved if one person or a small core group (like 3 people) were put in charge and allowed to make their vision....right now Dust feels like it is built by committee and is trying to do everything...and ending up being thin mud as a result.
It feels like a committee built it because that is what happened. They had a vision and we the community tell them to add and drop and when they do it mucks up the works. People want a different game as long as it is the same as the last. |
![Raymundo Kagestad V Raymundo Kagestad V](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
16
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Posted - 2013.08.21 20:15:00 -
[33] - Quote
Mobius Wyvern wrote:Raymundo Kagestad V wrote:Mobius Wyvern wrote:hooc order wrote:EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released. Elite and Star Citizen could very well kill EvE. This may or may not happen...but it is a definite possibility. The biggest feature these games have over EvE is real time cockpit combat simulation. EvE VR is CCPs insurance policy. ... I am very much looking forward to Elite and Star Citizen...i want this kind of game more then Dust more then EvE more then any game i can see on the horizon. As a consumer the fact that CCP is putting up some competition is great in my opinion. ... Also Dust is killing itself all by itself. And honestly throwing employees at it will not save it. In fact i think Dust could be greatly improved if one person or a small core group (like 3 people) were put in charge and allowed to make their vision....right now Dust feels like it is built by committee and is trying to do everything...and ending up being thin mud as a result. Star Trek Online was the EVE killer. Then Star Wars: The Old Republic was the EVE killer. And that's only counting the Sci-Fi games. Nothing is going to kill EVE, man. No point in even speculating about it. Also, can someone please give me a reasonable and informed explanation as to why EVE: Valkyrie existing as a project means that either Dust is now on the "back burner", or that it is guaranteed to be bad "just like Dust"? SWTOR = 6x as fun Are you mental? I couldn't play that game for 10 minutes without being bored out of my skull. It's World of Warcraft with lightsabers. Look at this: https://forums.eveonline.com/default.aspx?g=posts&t=270951&find=unreadThe EVE forums are actually excited about this. Hell, they **** on updates for EVE that turn out to be exactly what the game needed, and they're psyched about this. It's becoming pretty damn obvious just how pointlessly negative everyone around here is.
I was referring to SWTOR > EVE.
Besides, I might be a SW Fanboy, like you're a CCP Fanboy. It's all fair. |
![R'adeh Hunt R'adeh Hunt](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
346
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Posted - 2013.08.21 20:16:00 -
[34] - Quote
Baal Roo wrote:R'adeh Hunt wrote:Star Citizen looks cool...but the entire time they describe the game, I think to myself "Eve already does all that". The only exception are that fights are more like TIE fighter and Wing Commander. And even in that respect EVE is catching up.
In short: They seem to wanna do exactly what EVE already does or soon will do...the only difference is, EVE already has thousands of players that make the universe "come alive"...while Star Citizens doesn't have a single user so far.
What will Star Citizen offer that EVE won't when it's released?
*crickets*
Fact is, over the years I've heard tons of "omg, game xyz will be released in a month...it'll destroy EVE...I'm gone". Those people then leave EVE for a few months just to return after a while. Happened so many times, I lost count. I belong in that camp myself, tested tooooons of MMOs over the years including SWTOR. Always ended up coming back to EVE because the "world" just feels more alive with real politics and real consequences.
PS: I hope Star Citizen won't just be a dumbed down version of EVE (in terms of complexity) with Wing Commander fights...would be a massive let down. Part of EVE's attraction is a certain complexity. Star citizen is primarily a game about having intense dogfights in space. Eve is primarily a game about meta-diplomacy and spreadsheets. Star citizen is being developed to support the Oculus Rift, which gets ridiculously rave reviews from basically every single reviewer that puts the thing on. I personally would greatly prefer Star Citizen be a "dumbed down" version of EVE. I don't care about 90% of the things people who play EVE care about, which is why I don't play EVE. I want to fly a spaceship and shoot other guys flying spaceships... and that's something EVE does not offer. Now that CCP is offering a game in which I will be able to fly a spaceship and shoot other guys flying spaceships AND it's being developed for the Rift, I'm interested.
You do realise EVE will support the Oculus Rift too...right? And it will have dog fights too!
So you get both, complexity of EVE and the more arcade style fun of dogfights. Oh, and a huge existing userbase.
I think you misunderstood me, I said I hope Star Citizen won't become a dumbed down version of Eve...which is exactly what you hope it'll turn out to be it seems.
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hooc order
Deep Space Republic Top Men.
822
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Posted - 2013.08.21 20:23:00 -
[35] - Quote
R'adeh Hunt wrote:Star Citizen looks cool...but the entire time they describe the game, I think to myself "Eve already does all that". The only exception are that fights are more like TIE fighter and Wing Commander. And even in that respect EVE is catching up.
In short: They seem to wanna do exactly what EVE already does or soon will do...the only difference is, EVE already has thousands of players that make the universe "come alive"...while Star Citizens doesn't have a single user so far.
What will Star Citizen offer that EVE won't when it's released?
*crickets*
Fact is, over the years I've heard tons of "omg, game xyz will be released in a month...it'll destroy EVE...I'm gone". Those people then leave EVE for a few months just to return after a while. Happened so many times, I lost count. I belong in that camp myself, tested tooooons of MMOs over the years including SWTOR. Always ended up coming back to EVE because the "world" just feels more alive with real politics and real consequences.
PS: I hope Star Citizen won't just be a dumbed down version of EVE (in terms of complexity) with Wing Commander fights...would be a massive let down. Part of EVE's attraction is a certain complexity.
Quote:while Star Citizens doesn't have a single user so far.
It has 227,466 backers. That is people who have donated without ever playing the game. I think Elite has about 50,000 backers.
Quote:What will Star Citizen offer that EVE won't when it's released?
Real time space combat. I know why i do not play EvE and that is the reason. EvE is not an unknown game...pretty sure those 227,466 backer have heard about EvE...want to take a guess why they are backing Star Citizen when the major difference between the two is real time space space combat. |
![The Robot Devil The Robot Devil](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The Robot Devil
Chatelain Rapid Response Gallente Federation
857
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Posted - 2013.08.21 20:26:00 -
[36] - Quote
Baal Roo wrote:R'adeh Hunt wrote:Star Citizen looks cool...but the entire time they describe the game, I think to myself "Eve already does all that". The only exception are that fights are more like TIE fighter and Wing Commander. And even in that respect EVE is catching up.
In short: They seem to wanna do exactly what EVE already does or soon will do...the only difference is, EVE already has thousands of players that make the universe "come alive"...while Star Citizens doesn't have a single user so far.
What will Star Citizen offer that EVE won't when it's released?
*crickets*
Fact is, over the years I've heard tons of "omg, game xyz will be released in a month...it'll destroy EVE...I'm gone". Those people then leave EVE for a few months just to return after a while. Happened so many times, I lost count. I belong in that camp myself, tested tooooons of MMOs over the years including SWTOR. Always ended up coming back to EVE because the "world" just feels more alive with real politics and real consequences.
PS: I hope Star Citizen won't just be a dumbed down version of EVE (in terms of complexity) with Wing Commander fights...would be a massive let down. Part of EVE's attraction is a certain complexity. Star citizen is primarily a game about having intense dogfights in space. Eve is primarily a game about meta-diplomacy and spreadsheets. Star citizen is being developed to support the Oculus Rift, which gets ridiculously rave reviews from basically every single reviewer that puts the thing on. I personally would greatly prefer Star Citizen be a "dumbed down" version of EVE. I don't care about 90% of the things people who play EVE care about, which is why I don't play EVE. I want to fly a spaceship and shoot other guys flying spaceships... and that's something EVE does not offer. Now that CCP is offering a game in which I will be able to fly a spaceship and shoot other guys flying spaceships AND it's being developed for the Rift, I'm interested.
You can shoot ships and do nothing else. How can you say that EVE isn't about shooting ships. The list of thing I have heard is now complete. |
![ADAM-OF-EVE ADAM-OF-EVE](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ADAM-OF-EVE
Svartur Bjorn
215
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Posted - 2013.08.21 20:26:00 -
[37] - Quote
i really enjoy reading all these ******** forum posts. keep them comming |
![Promethius Franklin Promethius Franklin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Promethius Franklin
DUST University Ivy League
176
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Posted - 2013.08.21 20:27:00 -
[38] - Quote
hooc order wrote:Real time space combat. What does this term mean? As I would interpret it I wouldn't count it as something Eve doesn't have. |
![Baal Roo Baal Roo](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Baal Roo
Subdreddit Test Alliance Please Ignore
2315
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Posted - 2013.08.21 20:28:00 -
[39] - Quote
R'adeh Hunt wrote:Baal Roo wrote:R'adeh Hunt wrote:Star Citizen looks cool...but the entire time they describe the game, I think to myself "Eve already does all that". The only exception are that fights are more like TIE fighter and Wing Commander. And even in that respect EVE is catching up.
In short: They seem to wanna do exactly what EVE already does or soon will do...the only difference is, EVE already has thousands of players that make the universe "come alive"...while Star Citizens doesn't have a single user so far.
What will Star Citizen offer that EVE won't when it's released?
*crickets*
Fact is, over the years I've heard tons of "omg, game xyz will be released in a month...it'll destroy EVE...I'm gone". Those people then leave EVE for a few months just to return after a while. Happened so many times, I lost count. I belong in that camp myself, tested tooooons of MMOs over the years including SWTOR. Always ended up coming back to EVE because the "world" just feels more alive with real politics and real consequences.
PS: I hope Star Citizen won't just be a dumbed down version of EVE (in terms of complexity) with Wing Commander fights...would be a massive let down. Part of EVE's attraction is a certain complexity. Star citizen is primarily a game about having intense dogfights in space. Eve is primarily a game about meta-diplomacy and spreadsheets. Star citizen is being developed to support the Oculus Rift, which gets ridiculously rave reviews from basically every single reviewer that puts the thing on. I personally would greatly prefer Star Citizen be a "dumbed down" version of EVE. I don't care about 90% of the things people who play EVE care about, which is why I don't play EVE. I want to fly a spaceship and shoot other guys flying spaceships... and that's something EVE does not offer. Now that CCP is offering a game in which I will be able to fly a spaceship and shoot other guys flying spaceships AND it's being developed for the Rift, I'm interested. You do realise EVE will support the Oculus Rift too...right? And it will have dog fights too! So you get both, complexity of EVE and the more arcade style fun of dogfights. Oh, and a huge existing userbase. I think you misunderstood me, I said I hope Star Citizen won't become a dumbed down version of Eve...which is exactly what you hope it'll turn out to be it seems.
Eve: Valkeryie is being built for the Rift. I don't see any reason to expect Valkyrie to be any more connected to Eve Online than Dust 514 is.
And yes, I thought I was pretty clear: I want Star Citizen to be a "dumbed down" version of Eve, that instead focuses on actually flying ships and shooting at other people flying ships... and if very much looks like the devs for Star Citizen have the same idea in mind. It most certainly will not have the depth of economy that Eve Online has, and it clearly isn't striving to do so. |
![Baal Roo Baal Roo](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Baal Roo
Subdreddit Test Alliance Please Ignore
2315
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Posted - 2013.08.21 20:31:00 -
[40] - Quote
The Robot Devil wrote:Baal Roo wrote:Star citizen is primarily a game about having intense dogfights in space. Eve is primarily a game about meta-diplomacy and spreadsheets.
Star citizen is being developed to support the Oculus Rift, which gets ridiculously rave reviews from basically every single reviewer that puts the thing on.
I personally would greatly prefer Star Citizen be a "dumbed down" version of EVE. I don't care about 90% of the things people who play EVE care about, which is why I don't play EVE. I want to fly a spaceship and shoot other guys flying spaceships... and that's something EVE does not offer. Now that CCP is offering a game in which I will be able to fly a spaceship and shoot other guys flying spaceships AND it's being developed for the Rift, I'm interested. You can shoot ships and do nothing else. How can you say that EVE isn't about shooting ships. The list of thing I have heard is now complete.
Don't play dumb, it's unbecoming of you.
This is like comparing X-Com and Call of Duty "because they're both games about military guys shooting at stuff." |
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![Skihids Skihids](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Skihids
Bullet Cluster
1923
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Posted - 2013.08.21 20:31:00 -
[41] - Quote
I can see EVR being integrated with DUST before EVE due to the underlying mechanics.
Both EVR and DUST are FP running in real time while EVE is turn based (fast turns until you get to TD, but turns nonetheless).
I found myself thinking that Star Citizen would be a better game to integrate with DUST than EVE for that reason. Of course the lore is in conflict, but the mechanics would mesh perfectly.
Maybe EVR will be a way to merge EVE ships and DUST mercs in the future. |
![Spectre-M Spectre-M](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Spectre-M
The Generals EoN.
40
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Posted - 2013.08.21 20:33:00 -
[42] - Quote
When i was in highschool, i would always start a new project before finishing the last. This only lead me to never finish anything. I grew up. Now i make 3D assets for Disney using rendering software (and i make a TON of money because i meet or beat deadlines). CCP starting a new project without polishing the last will only result in the same thing. Every project on CCPs desk is a W.I.P., meaning they have given themselves all the time in the world to jump from one to another, like a absent minded painter. In the real world there are hard deadlines, that if not met, will result in the termination of a contract (+money). It is a thin balance of quantity>quality. This is the reason for the state of the forums and Dust 514s player base. They are not happy with a half product, missing components and broken assets. Thier Dev team are also in different countries, meaning a very slow communication flow. CCP is the IKEA of games (not exactly as shown).
"Insanity: doing the same thing over and over again and expecting different results."
- Albert Einstein
However, i love the idea of this game and will be here for a long time. Its just a little off-putting to know they are already diverting company resources / time to yet another project. If Dust has shown us anything, its that CCP will greenlight projects that are not ready from the design\function phase. Maybe they dont mind having the same results over and over again, as they dont seem to change their approach on any front. They work too hard and not smart. All assets should have been ready on launch, but over 50% were/still are missing. Releasing everything for review/player testing will prevent all the revisiting they have to do, meaning less corrective passes. But im sure the investor group is all over their lack of consistant delivery, if they care about how their money is spent. |
![The Robot Devil The Robot Devil](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The Robot Devil
Chatelain Rapid Response Gallente Federation
857
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Posted - 2013.08.21 20:34:00 -
[43] - Quote
hooc order wrote:R'adeh Hunt wrote:Star Citizen looks cool...but the entire time they describe the game, I think to myself "Eve already does all that". The only exception are that fights are more like TIE fighter and Wing Commander. And even in that respect EVE is catching up.
In short: They seem to wanna do exactly what EVE already does or soon will do...the only difference is, EVE already has thousands of players that make the universe "come alive"...while Star Citizens doesn't have a single user so far.
What will Star Citizen offer that EVE won't when it's released?
*crickets*
Fact is, over the years I've heard tons of "omg, game xyz will be released in a month...it'll destroy EVE...I'm gone". Those people then leave EVE for a few months just to return after a while. Happened so many times, I lost count. I belong in that camp myself, tested tooooons of MMOs over the years including SWTOR. Always ended up coming back to EVE because the "world" just feels more alive with real politics and real consequences.
PS: I hope Star Citizen won't just be a dumbed down version of EVE (in terms of complexity) with Wing Commander fights...would be a massive let down. Part of EVE's attraction is a certain complexity. Quote:while Star Citizens doesn't have a single user so far. It has 227,466 backers. That is people who have donated without ever playing the game. I think Elite has about 50,000 backers. Quote:What will Star Citizen offer that EVE won't when it's released? Real time space combat. I know why i do not play EvE and that is the reason. EvE is not an unknown game...pretty sure those 227,466 backer have heard about EvE...want to take a guess why they are backing Star Citizen when the major difference between the two is real time space space combat.
Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean? |
![Promethius Franklin Promethius Franklin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Promethius Franklin
DUST University Ivy League
177
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Posted - 2013.08.21 20:35:00 -
[44] - Quote
Baal Roo wrote:The Robot Devil wrote:Baal Roo wrote:Star citizen is primarily a game about having intense dogfights in space. Eve is primarily a game about meta-diplomacy and spreadsheets.
Star citizen is being developed to support the Oculus Rift, which gets ridiculously rave reviews from basically every single reviewer that puts the thing on.
I personally would greatly prefer Star Citizen be a "dumbed down" version of EVE. I don't care about 90% of the things people who play EVE care about, which is why I don't play EVE. I want to fly a spaceship and shoot other guys flying spaceships... and that's something EVE does not offer. Now that CCP is offering a game in which I will be able to fly a spaceship and shoot other guys flying spaceships AND it's being developed for the Rift, I'm interested. You can shoot ships and do nothing else. How can you say that EVE isn't about shooting ships. The list of thing I have heard is now complete. Don't play dumb, it's unbecoming of you. Be fair here. That is what a number of people in Eve do. They play for the very point of blowing things up. The more it's worth the better. I look at this statement: "I want to fly a spaceship and shoot other guys flying spaceships... and that's something EVE does not offer." and can't see it as objectively accurate. There may be something in Eve combat that you don't like, or that you want to just shoot things in a void separate of all the other things Eve has to offer, but neither of those are what you said. |
![R'adeh Hunt R'adeh Hunt](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
346
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Posted - 2013.08.21 20:36:00 -
[45] - Quote
Backers don't automatically translate into long term players. And we can't know how many will actually turn into long term players because not enough details are know about the game to date.
Don't get me wrong, I hope Star Citizen will be a good game...I don't mind competition since i don't work for CCP. All I want is good games.
People need to understand though that CCP generally works differently than other game companies. Dice for example develops a finished game and then sells it. Very little changes after that. CCP on the other hand constantly adds to their games. So yeah, Dust might not be all that connected to EVE yet, but judging from how EVE changed over the years, there's a big chance it eventually will be connected a lot more. People expecting a "finished" product from CCP will be constantly disappointed, especially if they have the attention span of a monkey on LSD. |
![Zahle Undt Zahle Undt](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Zahle Undt
Bullet Cluster
247
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Posted - 2013.08.21 20:37:00 -
[46] - Quote
ZDub 303 wrote:Valkyrie will succeed where Dust has not for one reason and one reason alone:
It's on the correct platform for the development style of the game.
You really can't be saying that the console is not the platform for FPS games can you? When many a gamer complains that most AA titles for consoles this generation are the FPS. It makes you sound as if you are from the "if its not on PC its crap" faction of gamers |
![The Robot Devil The Robot Devil](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The Robot Devil
Chatelain Rapid Response Gallente Federation
857
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Posted - 2013.08.21 20:38:00 -
[47] - Quote
If you want to PvP you can from the first day to the last day. You tell the ship where to go and what to shoot. The entire game is built around blowing ships up time "real time". It isn't first person but it is ships shooting ships. |
![Cosgar Cosgar](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Cosgar
ParagonX
4498
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.21 20:39:00 -
[48] - Quote
To be honest, Valkyrie looks like they were testing out new ways for EVE to have better interaction with Dust, but grew into what it is now. |
![ZDub 303 ZDub 303](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ZDub 303
TeamPlayers EoN.
1719
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.21 20:39:00 -
[49] - Quote
Zahle Undt wrote:ZDub 303 wrote:Valkyrie will succeed where Dust has not for one reason and one reason alone:
It's on the correct platform for the development style of the game. You really can't be saying that the console is not the platform for FPS games can you? When many a gamer complains that most AA titles for consoles this generation are the FPS. It makes you sound as if you are from the "if its not on PC its crap" faction of gamers
Not saying anything about Dust being an FPS. I'm talking about rapid iterative development.
Going through Sony QA and being unable to implement fixes to major issues for months at a time because 'they have to wait until the next patch' is not doing this game any favors. |
![Denak Kalamari Denak Kalamari](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
364
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Posted - 2013.08.21 20:41:00 -
[50] - Quote
Last I checked EVE Valkyrie was made by a team within CCP, not the entire frigging development house. At best there's only a handful of people working on it in CCP Reykjavik, while DUST 514 is being developed entirely by CCP Shanghai. |
|
![Skihids Skihids](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Skihids
Bullet Cluster
1923
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.21 20:43:00 -
[51] - Quote
The Robot Devil wrote: Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean?
It's more that it's turn based rather than not being real time. The poling runs a a far lower rate than in a FPS where you need to know what your opponent is doing thirty times a second. EVE Spaceship combat doesn't need split second response time so CCP can accommodate several hundred ships one server with no lag.
You would notice immediately if DUST were running with the update frequency of EVE. Now build a FP dogfight game and you will need the same update frequency and response time of DUST.
You can't just throw EVR on TQ and expect it to work. That's why DUST has a bunch of battle servers. |
![R'adeh Hunt R'adeh Hunt](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
346
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Posted - 2013.08.21 20:44:00 -
[52] - Quote
Cosgar wrote:To be honest, Valkyrie looks like they were testing out new ways for EVE to have better interaction with Dust, but grew into what it is now.
I can't wait for the day when all of it is fully integrated. One world with real consequences and politics...and you can chose to play a FPS, wing commander style space shooter or a complex MMORPG like EVE.
I know it'll be a long time before this is done...but one can dream ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png) |
![R'adeh Hunt R'adeh Hunt](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
346
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Posted - 2013.08.21 20:45:00 -
[53] - Quote
Skihids wrote:The Robot Devil wrote: Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean?
It's more that it's turn based rather than not being real time. The poling runs a a far lower rate than in a FPS where you need to know what your opponent is doing thirty times a second. EVE Spaceship combat doesn't need split second response time so CCP can accommodate several hundred ships one server with no lag. You would notice immediately if DUST were running with the update frequency of EVE. Now build a FP dogfight game and you will need the same update frequency and response time of DUST. You can't just throw EVR on TQ and expect it to work. That's why DUST has a bunch of battle servers.
Clearly you never had any good interceptor fights ;) |
![The Robot Devil The Robot Devil](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The Robot Devil
Chatelain Rapid Response Gallente Federation
858
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.21 20:47:00 -
[54] - Quote
Cosgar wrote:To be honest, Valkyrie looks like they were testing out new ways for EVE to have better interaction with Dust, but grew into what it is now.
It was a spare time project that people loved at fanfest. |
![Promethius Franklin Promethius Franklin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Promethius Franklin
DUST University Ivy League
178
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.21 20:51:00 -
[55] - Quote
Skihids wrote:The Robot Devil wrote: Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean?
It's more that it's turn based rather than not being real time. The poling runs a a far lower rate than in a FPS where you need to know what your opponent is doing thirty times a second. EVE Spaceship combat doesn't need split second response time so CCP can accommodate several hundred ships one server with no lag. You would notice immediately if DUST were running with the update frequency of EVE. Now build a FP dogfight game and you will need the same update frequency and response time of DUST. You can't just throw EVR on TQ and expect it to work. That's why DUST has a bunch of battle servers. "Turn based" is wholly incorrect, but you are correct about the lowered communications speed. You are still free to act and react as fast as the server and client are configured to allow, and this is completely independent of any action you opponent is taking. |
![hooc order hooc order](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
hooc order
Deep Space Republic Top Men.
824
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.21 20:52:00 -
[56] - Quote
Promethius Franklin wrote:hooc order wrote:Real time space combat. What does this term mean? As I would interpret it I wouldn't count it as something Eve doesn't have.
You fly the space ship. Not point and click.
Jesus look at the star citizen videos and Elite Videos and EvE VR videos...then look at EvE videos.
If you cannot tell the difference then i cannot help you. |
![Skihids Skihids](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Skihids
Bullet Cluster
1923
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.21 20:53:00 -
[57] - Quote
R'adeh Hunt wrote:Skihids wrote:The Robot Devil wrote: Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean?
It's more that it's turn based rather than not being real time. The poling runs a a far lower rate than in a FPS where you need to know what your opponent is doing thirty times a second. EVE Spaceship combat doesn't need split second response time so CCP can accommodate several hundred ships one server with no lag. You would notice immediately if DUST were running with the update frequency of EVE. Now build a FP dogfight game and you will need the same update frequency and response time of DUST. You can't just throw EVR on TQ and expect it to work. That's why DUST has a bunch of battle servers. Clearly you never had any good interceptor fights ;)
No, I haven't. I admit to not being an EVE player so my knowledge comes from reading, interpretation, and my computer science training. I would love nothing more than if CCP were able to seamlessly integrate Valkyrie and EVE combat as I would jump from DUST to Valkyrie in a heartbeat. I'm a private pilot and loved the Wing Commander games.
I just don't see how CCP could support a hundred Valkyrie ships flying among a thousand EVE ships on TQ and maintain a decent frame rate. |
![Cosgar Cosgar](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Cosgar
ParagonX
4499
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.21 20:53:00 -
[58] - Quote
R'adeh Hunt wrote:Cosgar wrote:To be honest, Valkyrie looks like they were testing out new ways for EVE to have better interaction with Dust, but grew into what it is now. I can't wait for the day when all of it is fully integrated. One world with real consequences and politics...and you can chose to play a FPS, wing commander style space shooter or a complex MMORPG like EVE. I know it'll be a long time before this is done...but one can dream ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png) That would be epic. EVE space combat, mixed with Valkyrie fighters in low orbit, and Dust mercs fighting on the planet surface all at the same time.
Brb, changing my pants...![Oops](https://forums.dust514.com/Images/Emoticons/ccp_oops.png) |
![The Robot Devil The Robot Devil](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The Robot Devil
Chatelain Rapid Response Gallente Federation
858
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Posted - 2013.08.21 20:54:00 -
[59] - Quote
Skihids wrote:The Robot Devil wrote: Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean?
It's more that it's turn based rather than not being real time. The poling runs a a far lower rate than in a FPS where you need to know what your opponent is doing thirty times a second. EVE Spaceship combat doesn't need split second response time so CCP can accommodate several hundred ships one server with no lag. You would notice immediately if DUST were running with the update frequency of EVE. Now build a FP dogfight game and you will need the same update frequency and response time of DUST. You can't just throw EVR on TQ and expect it to work. That's why DUST has a bunch of battle servers.
Then yes I can see that being more real time. The concept of time should work closer to eve than to dust because of the high speeds involved. That fighter can't instantaneously change directions at high speed so combat against other pilots will be more turned based like you are talking about because of speeds and distances. |
![gbghg gbghg](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
gbghg
L.O.T.I.S.
3260
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Posted - 2013.08.21 20:55:00 -
[60] - Quote
They can't, not to mention that the numbers wouldnt add up, still it'll he interesting to see how the choose to integrate Valkyrie into new Eden, we'll just have to wait and see. |
|
![Promethius Franklin Promethius Franklin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Promethius Franklin
DUST University Ivy League
178
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Posted - 2013.08.21 20:57:00 -
[61] - Quote
hooc order wrote:Promethius Franklin wrote:hooc order wrote:Real time space combat. What does this term mean? As I would interpret it I wouldn't count it as something Eve doesn't have. You fly the space ship. Not point and click. Jesus look at the star citizen videos and Elite Videos and EvE VR videos...then look at EvE videos. If you cannot tell the difference then i cannot help you. Ok, so your issue is the input method and has nothing to do with "real time combat", got it. It's not that I don't get the differences, it's that your comment completely misrepresented what those differences were. And your own communication should be something you can help, so there goes that excuse. |
![Johnny Guilt Johnny Guilt](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Johnny Guilt
Algintal Core Gallente Federation
228
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Posted - 2013.08.21 20:57:00 -
[62] - Quote
Maybe EveVR will give CCP devs the experience to work with first person flight sims to better implement them into dust when fighters come in but that's just me...i welcome EVE VR, looks interesting and i never played dogfighter sim before and eves lore has a good feel to put players in the pilot's space boots. |
![Skihids Skihids](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Skihids
Bullet Cluster
1924
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.21 20:58:00 -
[63] - Quote
Promethius Franklin wrote:Skihids wrote:The Robot Devil wrote: Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean?
It's more that it's turn based rather than not being real time. The poling runs a a far lower rate than in a FPS where you need to know what your opponent is doing thirty times a second. EVE Spaceship combat doesn't need split second response time so CCP can accommodate several hundred ships one server with no lag. You would notice immediately if DUST were running with the update frequency of EVE. Now build a FP dogfight game and you will need the same update frequency and response time of DUST. You can't just throw EVR on TQ and expect it to work. That's why DUST has a bunch of battle servers. "Turn based" is wholly incorrect, but you are correct about the lowered communications speed. You are still free to act and react as fast as the server and client are configured to allow, and this is completely independent of any action you opponent is taking.
You are correct. Turn based implies everyone waits while orders are compiled for a specific turn. I was thinking of it in terms of having perhaps five turns per second* and you miss one if you don't give an order. That works fine for point and click combat and even allows for TD when the server can't process five turns per second.
*five is just a wildass guess. |
![The Robot Devil The Robot Devil](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The Robot Devil
Chatelain Rapid Response Gallente Federation
858
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Posted - 2013.08.21 21:00:00 -
[64] - Quote
One of the devs of the valk game said he doubted it being an integrated game. The server load of 2000 piloted ships with an additional 200 piloted fighter/bombers wouldn't work. I think the Fanfrst YouTube channel has the interview.
Don't quote me but I think that is what was said I will check. |
![hooc order hooc order](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
hooc order
Deep Space Republic Top Men.
824
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.21 21:01:00 -
[65] - Quote
Promethius Franklin wrote:hooc order wrote:Promethius Franklin wrote:hooc order wrote:Real time space combat. What does this term mean? As I would interpret it I wouldn't count it as something Eve doesn't have. You fly the space ship. Not point and click. Jesus look at the star citizen videos and Elite Videos and EvE VR videos...then look at EvE videos. If you cannot tell the difference then i cannot help you. Ok, so your issue is the input method and has nothing to do with "real time combat", got it. It's not that I don't get the differences, it's that your comment completely misrepresented what those differences were. And your own communication should be something you can help, so there goes that excuse.
Sooo...
You want an argument about miscommunication?
Sorry dude go start another thread I am not interested. |
![Promethius Franklin Promethius Franklin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Promethius Franklin
DUST University Ivy League
179
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Posted - 2013.08.21 21:02:00 -
[66] - Quote
Skihids wrote:Promethius Franklin wrote:Skihids wrote:The Robot Devil wrote: Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean?
It's more that it's turn based rather than not being real time. The poling runs a a far lower rate than in a FPS where you need to know what your opponent is doing thirty times a second. EVE Spaceship combat doesn't need split second response time so CCP can accommodate several hundred ships one server with no lag. You would notice immediately if DUST were running with the update frequency of EVE. Now build a FP dogfight game and you will need the same update frequency and response time of DUST. You can't just throw EVR on TQ and expect it to work. That's why DUST has a bunch of battle servers. "Turn based" is wholly incorrect, but you are correct about the lowered communications speed. You are still free to act and react as fast as the server and client are configured to allow, and this is completely independent of any action you opponent is taking. You are correct. Turn based implies everyone waits while orders are compiled for a specific turn. I was thinking of it in terms of having perhaps five turns per second* and you miss one if you don't give an order. That works fine for point and click combat and even allows for TD when the server can't process five turns per second. *five is just a wildass guess. IIRC it's slower than that with the server communicating at 1hz. The system is the same as a shooter, processing all inputs with each input cycle, just so slow that some of the reactionary time is wasted. |
![Promethius Franklin Promethius Franklin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Promethius Franklin
DUST University Ivy League
179
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Posted - 2013.08.21 21:04:00 -
[67] - Quote
hooc order wrote:Promethius Franklin wrote:hooc order wrote:Promethius Franklin wrote:hooc order wrote:Real time space combat. What does this term mean? As I would interpret it I wouldn't count it as something Eve doesn't have. You fly the space ship. Not point and click. Jesus look at the star citizen videos and Elite Videos and EvE VR videos...then look at EvE videos. If you cannot tell the difference then i cannot help you. Ok, so your issue is the input method and has nothing to do with "real time combat", got it. It's not that I don't get the differences, it's that your comment completely misrepresented what those differences were. And your own communication should be something you can help, so there goes that excuse. Sooo... You want an argument about miscommunication? Sorry dude go start another thread I am not interested. I'm just saying, if you say what you mean you won't have to deal with those replies. Furthermore if you clarified without being derogatory when it was you who created the issue you wouldn't have gotten that response. |
![low genius low genius](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
low genius
The Sound Of Freedom Renegade Alliance
332
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Posted - 2013.08.21 21:06:00 -
[68] - Quote
EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released.
do some reasearch, dude. valkyrie has been in development as a pet project by several of the ccp devs for some time. |
![Skihids Skihids](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Skihids
Bullet Cluster
1925
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.21 21:07:00 -
[69] - Quote
The Robot Devil wrote:Skihids wrote:The Robot Devil wrote: Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean?
It's more that it's turn based rather than not being real time. The poling runs a a far lower rate than in a FPS where you need to know what your opponent is doing thirty times a second. EVE Spaceship combat doesn't need split second response time so CCP can accommodate several hundred ships one server with no lag. You would notice immediately if DUST were running with the update frequency of EVE. Now build a FP dogfight game and you will need the same update frequency and response time of DUST. You can't just throw EVR on TQ and expect it to work. That's why DUST has a bunch of battle servers. Then yes I can see that being more real time. The concept of time should work closer to eve than to dust because of the high speeds involved. That fighter can't instantaneously change directions at high speed so combat against other pilots will be more turned based like you are talking about because of speeds and distances.
You are right to a point. Valkyrie ships most likely wouldn't change velocity radically like a dancing merc, but would still have much tighter timing requirements than EVE combat. Imagine two ships flying toward each other and how important it would be to start firing at a precise instant. |
![Abron Garr Abron Garr](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Abron Garr
Amarr Templars Amarr Empire
571
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Posted - 2013.08.21 21:08:00 -
[70] - Quote
Raymundo Kagestad V wrote:Mobius Wyvern wrote:hooc order wrote:EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released. Elite and Star Citizen could very well kill EvE. This may or may not happen...but it is a definite possibility. The biggest feature these games have over EvE is real time cockpit combat simulation. EvE VR is CCPs insurance policy. ... I am very much looking forward to Elite and Star Citizen...i want this kind of game more then Dust more then EvE more then any game i can see on the horizon. As a consumer the fact that CCP is putting up some competition is great in my opinion. ... Also Dust is killing itself all by itself. And honestly throwing employees at it will not save it. In fact i think Dust could be greatly improved if one person or a small core group (like 3 people) were put in charge and allowed to make their vision....right now Dust feels like it is built by committee and is trying to do everything...and ending up being thin mud as a result. Star Trek Online was the EVE killer. Then Star Wars: The Old Republic was the EVE killer. And that's only counting the Sci-Fi games. Nothing is going to kill EVE, man. No point in even speculating about it. Also, can someone please give me a reasonable and informed explanation as to why EVE: Valkyrie existing as a project means that either Dust is now on the "back burner", or that it is guaranteed to be bad "just like Dust"? SWTOR = 6x as fun
For about a month.
TOR is just another loot treadmill with as much depth as hour-old spit on a sidewalk in summer. |
|
![Skihids Skihids](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Skihids
Bullet Cluster
1926
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.21 21:09:00 -
[71] - Quote
And to address the OP:
EVE players complained about DUST diverting resources from EVE, so you are using the same argument others would use to terminate DUST. |
![Billi Gene Billi Gene](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
299
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Posted - 2013.08.21 21:10:00 -
[72] - Quote
apologies for not reading the entire thread, it just got too geeky-quibbling over relative points and opinions.
DUST and Valk are not the only games currently being developed by CCP....
Valk will be alot less stressful to develop. Artwork already exists in EvE, combat system-EvE, lore EvE, mission structures EvE.
really all that Valk needs is fleshing out into its own game.
|
![Skihids Skihids](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Skihids
Bullet Cluster
1926
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.21 21:11:00 -
[73] - Quote
And just imagine DUST getting VR support some time in the future!
No more having to spin your whole body around to look behind you. |
![The Robot Devil The Robot Devil](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The Robot Devil
Chatelain Rapid Response Gallente Federation
858
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Posted - 2013.08.21 21:12:00 -
[74] - Quote
Skihids wrote:The Robot Devil wrote:Skihids wrote:The Robot Devil wrote: Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean?
It's more that it's turn based rather than not being real time. The poling runs a a far lower rate than in a FPS where you need to know what your opponent is doing thirty times a second. EVE Spaceship combat doesn't need split second response time so CCP can accommodate several hundred ships one server with no lag. You would notice immediately if DUST were running with the update frequency of EVE. Now build a FP dogfight game and you will need the same update frequency and response time of DUST. You can't just throw EVR on TQ and expect it to work. That's why DUST has a bunch of battle servers. Then yes I can see that being more real time. The concept of time should work closer to eve than to dust because of the high speeds involved. That fighter can't instantaneously change directions at high speed so combat against other pilots will be more turned based like you are talking about because of speeds and distances. You are right to a point. Valkyrie ships most likely wouldn't change velocity radically like a dancing merc, but would still have much tighter timing requirements than EVE combat. Imagine two ships flying toward each other and how important it would be to start firing at a precise instant.
A fast frigate is moving 3k/s and firing at the correct time determines who wins. Fall off and optimal ranges are very important. |
![The Robot Devil The Robot Devil](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The Robot Devil
Chatelain Rapid Response Gallente Federation
858
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.21 21:17:00 -
[75] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=270956&find=unread |
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hooc order
Deep Space Republic Top Men.
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Posted - 2013.08.21 21:23:00 -
[76] - Quote
The Robot Devil wrote:https://forums.eveonline.com/default.aspx?g=posts&t=270956&find=unread
from the comments:
Quote:People around here embrace this but they say hell no to Star Citizen, the fanboi'ism runs very deep in GD.
hehe |
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Oso Peresoso
RisingSuns
623
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Posted - 2013.08.21 21:25:00 -
[77] - Quote
some startlingly stupid comments in this thread.
hooc order wrote:Quote:What will Star Citizen offer that EVE won't when it's released? Real time space combat. I know why i do not play EvE and that is the reason.
Skihids wrote: Both EVR and DUST are FP running in real time while EVE is turn based (fast turns until you get to TD, but turns nonetheless).
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ADAM-OF-EVE
Svartur Bjorn
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Posted - 2013.08.21 21:33:00 -
[78] - Quote
those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams,
yes think those are two separate dev teams, working on different projects, with separate budgets. |
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hooc order
Deep Space Republic Top Men.
826
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Posted - 2013.08.21 21:34:00 -
[79] - Quote
Oso Peresoso wrote:some startlingly stupid comments in this thread. hooc order wrote:Quote:What will Star Citizen offer that EVE won't when it's released? Real time space combat. I know why i do not play EvE and that is the reason. Skihids wrote: Both EVR and DUST are FP running in real time while EVE is turn based (fast turns until you get to TD, but turns nonetheless).
To be honest I don't know how to describe whatever EvE space flight simulation is like.
How about i simply call it crap?
It is nothing at all like the joy I had playing the first Elite or Wing Commander or Tie Fighter.
EvE space flight is indescribable imho....indescribably bad.
It should also be pointed out that Space flight sims are pretty few and far between....it is not like the FPS genera which has millions of lines of text reviewing it and describing it in blinding detail over the past 20 years |
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Abron Garr
Amarr Templars Amarr Empire
571
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Posted - 2013.08.21 21:35:00 -
[80] - Quote
ADAM-OF-EVE wrote:those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams,
yes think those are two separate dev teams,
Ladies and gentlemen, Elo Knight. |
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Arx Ardashir
Imperium Aeternum
186
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Posted - 2013.08.21 21:46:00 -
[81] - Quote
What the f*** is this thread? If the forums let me, I'd have around 5 people quoted, but there's a limit, so consider yourself lucky.
As someone already pointed out, OP is ignorant. Ignorant of the fact that Valkyrie was developed to a playable demo before DUST 514 was even released in May, so it already existed as a game before DUST "became a failure."
All this "spreadsheet" nonsense is also entirely ignorant because you only work with spreadsheets when dealing with the industrial/economic side of EVE. If you're going to say that pvp in EVE is spreadsheet based, then so is CoD or Counter Strike or any other game where you can choose what offense and defense to equip.
I was going to yell at the "turn based" guy as well but then he clarified and so now he just gets more counter points. Combat in EVE is slower because the whole game is basically vehicle combat, which little of in any game is "twitch." Tanks don't strafe dance in any game and most have enough armor to take a few hits and big guns take longer to fire which slows down combat Spaceships are really no different.The best one can hope for is either strafing runs or orbiting, in either vehicle's case, which is what you do in EVE. You can also manually fly your ship in space by clicking in space, which I hear is more important in smaller ship size fights, but I'm sh*t at frigate 1v1s.
In response to Star Citizen's cockpit views, you're only going to want that for the smaller ship sizes, for if it's realistic at all then the larger ships will be just as cumbersome as they're supposed to be and then you'll want EVE's flight mechanics so that you can focus on the fun stuff instead of trying to turn your space truck.
Also, for Valkyrie to be integrated with EVE would mean that your fighter drones, which used to be wholly under your command, might now become "special snowflakes" that do their own thing and might not shoot at what you want them to shoot at which could cost dearly. They'd have to figure out how to balance that out.
Now before I get labled a "fanboy" for "defending" EVE, it's just that I hate ignorance. I do play EVE but only because some of my friends do but lately they've been playing a lot of Minecraft and I couldn't be happier. :) |
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hooc order
Deep Space Republic Top Men.
828
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Posted - 2013.08.21 22:02:00 -
[82] - Quote
Arx Ardashir wrote:What the f*** is this thread? If the forums let me, I'd have around 5 people quoted, but there's a limit, so consider yourself lucky.
As someone already pointed out, OP is ignorant. Ignorant of the fact that Valkyrie was developed to a playable demo before DUST 514 was even released in May, so it already existed as a game before DUST "became a failure."
All this "spreadsheet" nonsense is also entirely ignorant because you only work with spreadsheets when dealing with the industrial/economic side of EVE. If you're going to say that pvp in EVE is spreadsheet based, then so is CoD or Counter Strike or any other game where you can choose what offense and defense to equip.
I was going to yell at the "turn based" guy as well but then he clarified and so now he just gets more counter points. Combat in EVE is slower because the whole game is basically vehicle combat, which little of in any game is "twitch." Tanks don't strafe dance in any game and most have enough armor to take a few hits and big guns take longer to fire which slows down combat Spaceships are really no different.The best one can hope for is either strafing runs or orbiting, in either vehicle's case, which is what you do in EVE. You can also manually fly your ship in space by clicking in space, which I hear is more important in smaller ship size fights, but I'm sh*t at frigate 1v1s.
In response to Star Citizen's cockpit views, you're only going to want that for the smaller ship sizes, for if it's realistic at all then the larger ships will be just as cumbersome as they're supposed to be and then you'll want EVE's flight mechanics so that you can focus on the fun stuff instead of trying to turn your space truck.
Also, for Valkyrie to be integrated with EVE would mean that your fighter drones, which used to be wholly under your command, might now become "special snowflakes" that do their own thing and might not shoot at what you want them to shoot at which could cost dearly. They'd have to figure out how to balance that out.
Now before I get labled a "fanboy" for "defending" EVE, it's just that I hate ignorance. I do play EVE but only because some of my friends do but lately they've been playing a lot of Minecraft and I couldn't be happier. :)
Quote: If you're going to say that pvp in EVE is spreadsheet based, then so is CoD or Counter Strike or any other game where you can choose what offense and defense to equip.
CoD has an in combat sheet showing all objects (ships and otherwise) in the area with ranges that you can click on to target and then select maneuvers that you can do in relation to the targeted object? I have never seen that.
I will admit calling EvE "fly by Excel" derogatory....but i think it is also a fairly accurate description. |
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Skihids
Bullet Cluster
1926
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Posted - 2013.08.21 22:06:00 -
[83] - Quote
Arx Ardashir wrote:What the f*** is this thread? If the forums let me, I'd have around 5 people quoted, but there's a limit, so consider yourself lucky.
As someone already pointed out, OP is ignorant. Ignorant of the fact that Valkyrie was developed to a playable demo before DUST 514 was even released in May, so it already existed as a game before DUST "became a failure."
All this "spreadsheet" nonsense is also entirely ignorant because you only work with spreadsheets when dealing with the industrial/economic side of EVE. If you're going to say that pvp in EVE is spreadsheet based, then so is CoD or Counter Strike or any other game where you can choose what offense and defense to equip.
I was going to yell at the "turn based" guy as well but then he clarified and so now he just gets more counter points. Combat in EVE is slower because the whole game is basically vehicle combat, which little of in any game is "twitch." Tanks don't strafe dance in any game and most have enough armor to take a few hits and big guns take longer to fire which slows down combat Spaceships are really no different.The best one can hope for is either strafing runs or orbiting, in either vehicle's case, which is what you do in EVE. You can also manually fly your ship in space by clicking in space, which I hear is more important in smaller ship size fights, but I'm sh*t at frigate 1v1s.
In response to Star Citizen's cockpit views, you're only going to want that for the smaller ship sizes, for if it's realistic at all then the larger ships will be just as cumbersome as they're supposed to be and then you'll want EVE's flight mechanics so that you can focus on the fun stuff instead of trying to turn your space truck.
Also, for Valkyrie to be integrated with EVE would mean that your fighter drones, which used to be wholly under your command, might now become "special snowflakes" that do their own thing and might not shoot at what you want them to shoot at which could cost dearly. They'd have to figure out how to balance that out.
Now before I get labled a "fanboy" for "defending" EVE, it's just that I hate ignorance. I do play EVE but only because some of my friends do but lately they've been playing a lot of Minecraft and I couldn't be happier. :)
Would you classify EVE as an RTS game? You control elements more detailed than typical in an RTS game, but I think it would fit that description better than it would a twitch shooter.
The difficultly I imagined would arise from mixing RTS and twitch, and I think that's a better description than turn based. |
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Iron Wolf Saber
Den of Swords
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Posted - 2013.08.21 22:12:00 -
[84] - Quote
Also Star Citizen is build for flat screen with oculus support added in later.
EVR was built with oculus at the heart of it.
This is similar to a game built around touch screen interface or mouse interface, they're going to feel worlds apart.
Star Citizen will never be a killer app for the Oculus, just a gimmick. |
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3202
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Posted - 2013.08.21 22:15:00 -
[85] - Quote
Iron Wolf Saber wrote:Also Star Citizen is build for flat screen with oculus support added in later.
EVR was built with oculus at the heart of it.
This is similar to a game built around touch screen interface or mouse interface, they're going to feel worlds apart.
Star Citizen will never be a killer app for the Oculus, just a gimmick. Please stop suggesting that CCP is anything other than a group of inbred morons with too much money.
We all know they're just out to make us miserable for reasons known only to them.
Stop spreading their lies.
/internet logic |
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
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Posted - 2013.08.21 22:21:00 -
[86] - Quote
Someone posting on forums for a game they claim is dead is the epitome of someone with no life. |
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3203
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Posted - 2013.08.21 22:27:00 -
[87] - Quote
Tallen Ellecon wrote:Someone posting on forums for a game they claim is dead is the epitome of someone with no life. Hey, they have every right to hang out here all day long and tell us all how much the game sucks and we shouldn't be playing it or posting on these forums like they are.
You shut your ***** mouth, sir.
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
248
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Posted - 2013.08.21 22:27:00 -
[88] - Quote
Raymundo Kagestad V wrote:EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released. Nope. Because DUST is dead anyway. They've given up on it and are only giving small updates to keep us quiet. Dead game is dead.
It doesn't look dead. Still a solid 5000 players online at any given time. You want a dead game? Ravaged or Shattered Horizon are dead. Heck. I couldn't find a single server to play on when I tried out Ravaged during a free weekend. Also Eve wasn't this succesful after it launched. If you think the game is dead, then show it and leave the forums. I'm tired of hearing "It's dead! It's dead!" all the time from people like you who actively work on keeping the forums alive. The game is F2P. As long as CCP releases patches the game isn't dead. because it's F2P. Many people will take a look again after major patches. |
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Iron Wolf Saber
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Posted - 2013.08.21 22:41:00 -
[89] - Quote
Why would capcom keep releasing games dead on arrival? |
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Arx Ardashir
Imperium Aeternum
186
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Posted - 2013.08.21 22:45:00 -
[90] - Quote
SSkihids
Would you classify EVE as an RTS game? You control elements more detailed than typical in an RTS game, but I think it would fit that description better than it would a twitch shooter.
The difficultly I imagined would arise from mixing RTS and twitch, and I think that's a better description than turn based.
EDIT: A little more [u wrote:research[/u] led me to RTT (Real Time Tactics) that might be a better fit. See, I like you, Skihids. As to how I'd classify it, I guess real time tactics works because there is a lot of timing and judgement calls involved, but it's not always reaction time based as more people and/or bigger ships get involved. |
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hooc order
Deep Space Republic Top Men.
830
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Posted - 2013.08.21 22:47:00 -
[91] - Quote
Iron Wolf Saber wrote:Also Star Citizen is build for flat screen with oculus support added in later.
EVR was built with oculus at the heart of it.
This is similar to a game built around touch screen interface or mouse interface, they're going to feel worlds apart.
Star Citizen will never be a killer app for the Oculus, just a gimmick.
In fairness the EvE-VR website and video do not say it is for Oculus....it gives no claim what you will be able to play it on.
Should we take your word as confirmation that it will be on the Oculus in 2014? Or do you even for sure know? |
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EA Sucks
Zumari Force Projection Caldari State
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Posted - 2013.08.22 12:26:00 -
[92] - Quote
Iron Wolf Saber wrote:Why would capcom keep releasing games dead on arrival?
Same reason we keep playing Dust.
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
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Posted - 2013.08.22 13:18:00 -
[93] - Quote
At FanFest this year CCP laid out a vision for turning EVE into a brand and developing a whole pile of games that fit into the one universe. The concept was a single universe that you could interact with in many different ways. Hell, they have guys working on games for mobile devices now too. There's also a World of Darkness game in the works, though on the back burner.
I'm quite sure they can afford to do this because EVE has been a cash cow now for a long time. They have a very stable base of players who pay $30 or more a month and aren't going anywhere. The financial crisis in Iceland didn't exactly hurt them either, since most of their sales were in foreign currency. They have the cash needed to do all of this without cannibalizing one team to the benefit of another.
It's a very ambitious plan, but it's a very cool one. Gamers have been dreaming about this kind of broad, persistent universe for a long time. |
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
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Posted - 2013.08.22 13:19:00 -
[94] - Quote
EVR started on oculus, in fact it began as an oculus experiment. There's no way they'd drop support for it. |
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3235
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Posted - 2013.08.22 16:53:00 -
[95] - Quote
hooc order wrote:Mobius Wyvern wrote: Star Trek Online was the EVE killer.
Then Star Wars: The Old Republic was the EVE killer.
And that's only counting the Sci-Fi games. Nothing is going to kill EVE, man. No point in even speculating about it.
I like how this mythos about EvE has built up. First there is nothing that can hurt EvE cuz how awesome EvE is and how Awesome EvE has improved. Second EvE's success has absolutely nothing to do with how CCP has chosen to update, change and market its game in response to potential competition. ... The games you mentioned are nothing like Star Citizen and Elite. They are direct competition taking the same space trader game mechanics (ironically first taken by CCP from the very creators of Elite and Wing commander) and putting in real time space combat. In other words they will have everything EvE has plus you get to fly a space ship in combat in real time **** pit view. Think of it it as EvE but in a tie fighter rather then in Excel. You are insane if you think CCP is not taking the competition seriously and not making any move to meet it. Did you or did you not read the blog Chris Roberts put up stating how Star Citizen will use HEAVY instancing due to running on Cry Engine 3.
No matter where you go or what you do, the game will cap out at displaying 150 other players at the absolute max. This means that you and another player could both be at the same point, but because there were numerous other players, you could never see or interact with each other.
He also laid out that they would compensate for this by having a "priority slider" in your game settings that allows you to add friends that you want to have "rendering priority", and the ability to choose how much player interaction you want.
I'm fully intending to drop some cash (if I can scrounge some up), on an Origin Jumpworks M50 pack when they put one up, but I still prefer how EVE has no such limitations. |
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