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ZDub 303
TeamPlayers EoN.
1719
|
Posted - 2013.08.21 20:12:00 -
[31] - Quote
Valkyrie will succeed where Dust has not for one reason and one reason alone:
It's on the correct platform for the development style of the game. |
The Robot Devil
Chatelain Rapid Response Gallente Federation
857
|
Posted - 2013.08.21 20:14:00 -
[32] - Quote
hooc order wrote:EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released. Elite and Star Citizen could very well kill EvE. This may or may not happen...but it is a definite possibility. The biggest feature these games have over EvE is real time cockpit combat simulation. EvE VR is CCPs insurance policy. ... I am very much looking forward to Elite and Star Citizen...i want this kind of game more then Dust more then EvE more then any game i can see on the horizon. As a consumer the fact that CCP is putting up some competition is great in my opinion. ... Also Dust is killing itself all by itself. And honestly throwing employees at it will not save it. In fact i think Dust could be greatly improved if one person or a small core group (like 3 people) were put in charge and allowed to make their vision....right now Dust feels like it is built by committee and is trying to do everything...and ending up being thin mud as a result.
It feels like a committee built it because that is what happened. They had a vision and we the community tell them to add and drop and when they do it mucks up the works. People want a different game as long as it is the same as the last. |
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
16
|
Posted - 2013.08.21 20:15:00 -
[33] - Quote
Mobius Wyvern wrote:Raymundo Kagestad V wrote:Mobius Wyvern wrote:hooc order wrote:EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released. Elite and Star Citizen could very well kill EvE. This may or may not happen...but it is a definite possibility. The biggest feature these games have over EvE is real time cockpit combat simulation. EvE VR is CCPs insurance policy. ... I am very much looking forward to Elite and Star Citizen...i want this kind of game more then Dust more then EvE more then any game i can see on the horizon. As a consumer the fact that CCP is putting up some competition is great in my opinion. ... Also Dust is killing itself all by itself. And honestly throwing employees at it will not save it. In fact i think Dust could be greatly improved if one person or a small core group (like 3 people) were put in charge and allowed to make their vision....right now Dust feels like it is built by committee and is trying to do everything...and ending up being thin mud as a result. Star Trek Online was the EVE killer. Then Star Wars: The Old Republic was the EVE killer. And that's only counting the Sci-Fi games. Nothing is going to kill EVE, man. No point in even speculating about it. Also, can someone please give me a reasonable and informed explanation as to why EVE: Valkyrie existing as a project means that either Dust is now on the "back burner", or that it is guaranteed to be bad "just like Dust"? SWTOR = 6x as fun Are you mental? I couldn't play that game for 10 minutes without being bored out of my skull. It's World of Warcraft with lightsabers. Look at this: https://forums.eveonline.com/default.aspx?g=posts&t=270951&find=unreadThe EVE forums are actually excited about this. Hell, they **** on updates for EVE that turn out to be exactly what the game needed, and they're psyched about this. It's becoming pretty damn obvious just how pointlessly negative everyone around here is.
I was referring to SWTOR > EVE.
Besides, I might be a SW Fanboy, like you're a CCP Fanboy. It's all fair. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
346
|
Posted - 2013.08.21 20:16:00 -
[34] - Quote
Baal Roo wrote:R'adeh Hunt wrote:Star Citizen looks cool...but the entire time they describe the game, I think to myself "Eve already does all that". The only exception are that fights are more like TIE fighter and Wing Commander. And even in that respect EVE is catching up.
In short: They seem to wanna do exactly what EVE already does or soon will do...the only difference is, EVE already has thousands of players that make the universe "come alive"...while Star Citizens doesn't have a single user so far.
What will Star Citizen offer that EVE won't when it's released?
*crickets*
Fact is, over the years I've heard tons of "omg, game xyz will be released in a month...it'll destroy EVE...I'm gone". Those people then leave EVE for a few months just to return after a while. Happened so many times, I lost count. I belong in that camp myself, tested tooooons of MMOs over the years including SWTOR. Always ended up coming back to EVE because the "world" just feels more alive with real politics and real consequences.
PS: I hope Star Citizen won't just be a dumbed down version of EVE (in terms of complexity) with Wing Commander fights...would be a massive let down. Part of EVE's attraction is a certain complexity. Star citizen is primarily a game about having intense dogfights in space. Eve is primarily a game about meta-diplomacy and spreadsheets. Star citizen is being developed to support the Oculus Rift, which gets ridiculously rave reviews from basically every single reviewer that puts the thing on. I personally would greatly prefer Star Citizen be a "dumbed down" version of EVE. I don't care about 90% of the things people who play EVE care about, which is why I don't play EVE. I want to fly a spaceship and shoot other guys flying spaceships... and that's something EVE does not offer. Now that CCP is offering a game in which I will be able to fly a spaceship and shoot other guys flying spaceships AND it's being developed for the Rift, I'm interested.
You do realise EVE will support the Oculus Rift too...right? And it will have dog fights too!
So you get both, complexity of EVE and the more arcade style fun of dogfights. Oh, and a huge existing userbase.
I think you misunderstood me, I said I hope Star Citizen won't become a dumbed down version of Eve...which is exactly what you hope it'll turn out to be it seems.
|
hooc order
Deep Space Republic Top Men.
822
|
Posted - 2013.08.21 20:23:00 -
[35] - Quote
R'adeh Hunt wrote:Star Citizen looks cool...but the entire time they describe the game, I think to myself "Eve already does all that". The only exception are that fights are more like TIE fighter and Wing Commander. And even in that respect EVE is catching up.
In short: They seem to wanna do exactly what EVE already does or soon will do...the only difference is, EVE already has thousands of players that make the universe "come alive"...while Star Citizens doesn't have a single user so far.
What will Star Citizen offer that EVE won't when it's released?
*crickets*
Fact is, over the years I've heard tons of "omg, game xyz will be released in a month...it'll destroy EVE...I'm gone". Those people then leave EVE for a few months just to return after a while. Happened so many times, I lost count. I belong in that camp myself, tested tooooons of MMOs over the years including SWTOR. Always ended up coming back to EVE because the "world" just feels more alive with real politics and real consequences.
PS: I hope Star Citizen won't just be a dumbed down version of EVE (in terms of complexity) with Wing Commander fights...would be a massive let down. Part of EVE's attraction is a certain complexity.
Quote:while Star Citizens doesn't have a single user so far.
It has 227,466 backers. That is people who have donated without ever playing the game. I think Elite has about 50,000 backers.
Quote:What will Star Citizen offer that EVE won't when it's released?
Real time space combat. I know why i do not play EvE and that is the reason. EvE is not an unknown game...pretty sure those 227,466 backer have heard about EvE...want to take a guess why they are backing Star Citizen when the major difference between the two is real time space space combat. |
The Robot Devil
Chatelain Rapid Response Gallente Federation
857
|
Posted - 2013.08.21 20:26:00 -
[36] - Quote
Baal Roo wrote:R'adeh Hunt wrote:Star Citizen looks cool...but the entire time they describe the game, I think to myself "Eve already does all that". The only exception are that fights are more like TIE fighter and Wing Commander. And even in that respect EVE is catching up.
In short: They seem to wanna do exactly what EVE already does or soon will do...the only difference is, EVE already has thousands of players that make the universe "come alive"...while Star Citizens doesn't have a single user so far.
What will Star Citizen offer that EVE won't when it's released?
*crickets*
Fact is, over the years I've heard tons of "omg, game xyz will be released in a month...it'll destroy EVE...I'm gone". Those people then leave EVE for a few months just to return after a while. Happened so many times, I lost count. I belong in that camp myself, tested tooooons of MMOs over the years including SWTOR. Always ended up coming back to EVE because the "world" just feels more alive with real politics and real consequences.
PS: I hope Star Citizen won't just be a dumbed down version of EVE (in terms of complexity) with Wing Commander fights...would be a massive let down. Part of EVE's attraction is a certain complexity. Star citizen is primarily a game about having intense dogfights in space. Eve is primarily a game about meta-diplomacy and spreadsheets. Star citizen is being developed to support the Oculus Rift, which gets ridiculously rave reviews from basically every single reviewer that puts the thing on. I personally would greatly prefer Star Citizen be a "dumbed down" version of EVE. I don't care about 90% of the things people who play EVE care about, which is why I don't play EVE. I want to fly a spaceship and shoot other guys flying spaceships... and that's something EVE does not offer. Now that CCP is offering a game in which I will be able to fly a spaceship and shoot other guys flying spaceships AND it's being developed for the Rift, I'm interested.
You can shoot ships and do nothing else. How can you say that EVE isn't about shooting ships. The list of thing I have heard is now complete. |
ADAM-OF-EVE
Svartur Bjorn
215
|
Posted - 2013.08.21 20:26:00 -
[37] - Quote
i really enjoy reading all these ******** forum posts. keep them comming |
Promethius Franklin
DUST University Ivy League
176
|
Posted - 2013.08.21 20:27:00 -
[38] - Quote
hooc order wrote:Real time space combat. What does this term mean? As I would interpret it I wouldn't count it as something Eve doesn't have. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2315
|
Posted - 2013.08.21 20:28:00 -
[39] - Quote
R'adeh Hunt wrote:Baal Roo wrote:R'adeh Hunt wrote:Star Citizen looks cool...but the entire time they describe the game, I think to myself "Eve already does all that". The only exception are that fights are more like TIE fighter and Wing Commander. And even in that respect EVE is catching up.
In short: They seem to wanna do exactly what EVE already does or soon will do...the only difference is, EVE already has thousands of players that make the universe "come alive"...while Star Citizens doesn't have a single user so far.
What will Star Citizen offer that EVE won't when it's released?
*crickets*
Fact is, over the years I've heard tons of "omg, game xyz will be released in a month...it'll destroy EVE...I'm gone". Those people then leave EVE for a few months just to return after a while. Happened so many times, I lost count. I belong in that camp myself, tested tooooons of MMOs over the years including SWTOR. Always ended up coming back to EVE because the "world" just feels more alive with real politics and real consequences.
PS: I hope Star Citizen won't just be a dumbed down version of EVE (in terms of complexity) with Wing Commander fights...would be a massive let down. Part of EVE's attraction is a certain complexity. Star citizen is primarily a game about having intense dogfights in space. Eve is primarily a game about meta-diplomacy and spreadsheets. Star citizen is being developed to support the Oculus Rift, which gets ridiculously rave reviews from basically every single reviewer that puts the thing on. I personally would greatly prefer Star Citizen be a "dumbed down" version of EVE. I don't care about 90% of the things people who play EVE care about, which is why I don't play EVE. I want to fly a spaceship and shoot other guys flying spaceships... and that's something EVE does not offer. Now that CCP is offering a game in which I will be able to fly a spaceship and shoot other guys flying spaceships AND it's being developed for the Rift, I'm interested. You do realise EVE will support the Oculus Rift too...right? And it will have dog fights too! So you get both, complexity of EVE and the more arcade style fun of dogfights. Oh, and a huge existing userbase. I think you misunderstood me, I said I hope Star Citizen won't become a dumbed down version of Eve...which is exactly what you hope it'll turn out to be it seems.
Eve: Valkeryie is being built for the Rift. I don't see any reason to expect Valkyrie to be any more connected to Eve Online than Dust 514 is.
And yes, I thought I was pretty clear: I want Star Citizen to be a "dumbed down" version of Eve, that instead focuses on actually flying ships and shooting at other people flying ships... and if very much looks like the devs for Star Citizen have the same idea in mind. It most certainly will not have the depth of economy that Eve Online has, and it clearly isn't striving to do so. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2315
|
Posted - 2013.08.21 20:31:00 -
[40] - Quote
The Robot Devil wrote:Baal Roo wrote:Star citizen is primarily a game about having intense dogfights in space. Eve is primarily a game about meta-diplomacy and spreadsheets.
Star citizen is being developed to support the Oculus Rift, which gets ridiculously rave reviews from basically every single reviewer that puts the thing on.
I personally would greatly prefer Star Citizen be a "dumbed down" version of EVE. I don't care about 90% of the things people who play EVE care about, which is why I don't play EVE. I want to fly a spaceship and shoot other guys flying spaceships... and that's something EVE does not offer. Now that CCP is offering a game in which I will be able to fly a spaceship and shoot other guys flying spaceships AND it's being developed for the Rift, I'm interested. You can shoot ships and do nothing else. How can you say that EVE isn't about shooting ships. The list of thing I have heard is now complete.
Don't play dumb, it's unbecoming of you.
This is like comparing X-Com and Call of Duty "because they're both games about military guys shooting at stuff." |
|
Skihids
Bullet Cluster
1923
|
Posted - 2013.08.21 20:31:00 -
[41] - Quote
I can see EVR being integrated with DUST before EVE due to the underlying mechanics.
Both EVR and DUST are FP running in real time while EVE is turn based (fast turns until you get to TD, but turns nonetheless).
I found myself thinking that Star Citizen would be a better game to integrate with DUST than EVE for that reason. Of course the lore is in conflict, but the mechanics would mesh perfectly.
Maybe EVR will be a way to merge EVE ships and DUST mercs in the future. |
Spectre-M
The Generals EoN.
40
|
Posted - 2013.08.21 20:33:00 -
[42] - Quote
When i was in highschool, i would always start a new project before finishing the last. This only lead me to never finish anything. I grew up. Now i make 3D assets for Disney using rendering software (and i make a TON of money because i meet or beat deadlines). CCP starting a new project without polishing the last will only result in the same thing. Every project on CCPs desk is a W.I.P., meaning they have given themselves all the time in the world to jump from one to another, like a absent minded painter. In the real world there are hard deadlines, that if not met, will result in the termination of a contract (+money). It is a thin balance of quantity>quality. This is the reason for the state of the forums and Dust 514s player base. They are not happy with a half product, missing components and broken assets. Thier Dev team are also in different countries, meaning a very slow communication flow. CCP is the IKEA of games (not exactly as shown).
"Insanity: doing the same thing over and over again and expecting different results."
- Albert Einstein
However, i love the idea of this game and will be here for a long time. Its just a little off-putting to know they are already diverting company resources / time to yet another project. If Dust has shown us anything, its that CCP will greenlight projects that are not ready from the design\function phase. Maybe they dont mind having the same results over and over again, as they dont seem to change their approach on any front. They work too hard and not smart. All assets should have been ready on launch, but over 50% were/still are missing. Releasing everything for review/player testing will prevent all the revisiting they have to do, meaning less corrective passes. But im sure the investor group is all over their lack of consistant delivery, if they care about how their money is spent. |
The Robot Devil
Chatelain Rapid Response Gallente Federation
857
|
Posted - 2013.08.21 20:34:00 -
[43] - Quote
hooc order wrote:R'adeh Hunt wrote:Star Citizen looks cool...but the entire time they describe the game, I think to myself "Eve already does all that". The only exception are that fights are more like TIE fighter and Wing Commander. And even in that respect EVE is catching up.
In short: They seem to wanna do exactly what EVE already does or soon will do...the only difference is, EVE already has thousands of players that make the universe "come alive"...while Star Citizens doesn't have a single user so far.
What will Star Citizen offer that EVE won't when it's released?
*crickets*
Fact is, over the years I've heard tons of "omg, game xyz will be released in a month...it'll destroy EVE...I'm gone". Those people then leave EVE for a few months just to return after a while. Happened so many times, I lost count. I belong in that camp myself, tested tooooons of MMOs over the years including SWTOR. Always ended up coming back to EVE because the "world" just feels more alive with real politics and real consequences.
PS: I hope Star Citizen won't just be a dumbed down version of EVE (in terms of complexity) with Wing Commander fights...would be a massive let down. Part of EVE's attraction is a certain complexity. Quote:while Star Citizens doesn't have a single user so far. It has 227,466 backers. That is people who have donated without ever playing the game. I think Elite has about 50,000 backers. Quote:What will Star Citizen offer that EVE won't when it's released? Real time space combat. I know why i do not play EvE and that is the reason. EvE is not an unknown game...pretty sure those 227,466 backer have heard about EvE...want to take a guess why they are backing Star Citizen when the major difference between the two is real time space space combat.
Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean? |
Promethius Franklin
DUST University Ivy League
177
|
Posted - 2013.08.21 20:35:00 -
[44] - Quote
Baal Roo wrote:The Robot Devil wrote:Baal Roo wrote:Star citizen is primarily a game about having intense dogfights in space. Eve is primarily a game about meta-diplomacy and spreadsheets.
Star citizen is being developed to support the Oculus Rift, which gets ridiculously rave reviews from basically every single reviewer that puts the thing on.
I personally would greatly prefer Star Citizen be a "dumbed down" version of EVE. I don't care about 90% of the things people who play EVE care about, which is why I don't play EVE. I want to fly a spaceship and shoot other guys flying spaceships... and that's something EVE does not offer. Now that CCP is offering a game in which I will be able to fly a spaceship and shoot other guys flying spaceships AND it's being developed for the Rift, I'm interested. You can shoot ships and do nothing else. How can you say that EVE isn't about shooting ships. The list of thing I have heard is now complete. Don't play dumb, it's unbecoming of you. Be fair here. That is what a number of people in Eve do. They play for the very point of blowing things up. The more it's worth the better. I look at this statement: "I want to fly a spaceship and shoot other guys flying spaceships... and that's something EVE does not offer." and can't see it as objectively accurate. There may be something in Eve combat that you don't like, or that you want to just shoot things in a void separate of all the other things Eve has to offer, but neither of those are what you said. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
346
|
Posted - 2013.08.21 20:36:00 -
[45] - Quote
Backers don't automatically translate into long term players. And we can't know how many will actually turn into long term players because not enough details are know about the game to date.
Don't get me wrong, I hope Star Citizen will be a good game...I don't mind competition since i don't work for CCP. All I want is good games.
People need to understand though that CCP generally works differently than other game companies. Dice for example develops a finished game and then sells it. Very little changes after that. CCP on the other hand constantly adds to their games. So yeah, Dust might not be all that connected to EVE yet, but judging from how EVE changed over the years, there's a big chance it eventually will be connected a lot more. People expecting a "finished" product from CCP will be constantly disappointed, especially if they have the attention span of a monkey on LSD. |
Zahle Undt
Bullet Cluster
247
|
Posted - 2013.08.21 20:37:00 -
[46] - Quote
ZDub 303 wrote:Valkyrie will succeed where Dust has not for one reason and one reason alone:
It's on the correct platform for the development style of the game.
You really can't be saying that the console is not the platform for FPS games can you? When many a gamer complains that most AA titles for consoles this generation are the FPS. It makes you sound as if you are from the "if its not on PC its crap" faction of gamers |
The Robot Devil
Chatelain Rapid Response Gallente Federation
857
|
Posted - 2013.08.21 20:38:00 -
[47] - Quote
If you want to PvP you can from the first day to the last day. You tell the ship where to go and what to shoot. The entire game is built around blowing ships up time "real time". It isn't first person but it is ships shooting ships. |
Cosgar
ParagonX
4498
|
Posted - 2013.08.21 20:39:00 -
[48] - Quote
To be honest, Valkyrie looks like they were testing out new ways for EVE to have better interaction with Dust, but grew into what it is now. |
ZDub 303
TeamPlayers EoN.
1719
|
Posted - 2013.08.21 20:39:00 -
[49] - Quote
Zahle Undt wrote:ZDub 303 wrote:Valkyrie will succeed where Dust has not for one reason and one reason alone:
It's on the correct platform for the development style of the game. You really can't be saying that the console is not the platform for FPS games can you? When many a gamer complains that most AA titles for consoles this generation are the FPS. It makes you sound as if you are from the "if its not on PC its crap" faction of gamers
Not saying anything about Dust being an FPS. I'm talking about rapid iterative development.
Going through Sony QA and being unable to implement fixes to major issues for months at a time because 'they have to wait until the next patch' is not doing this game any favors. |
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
364
|
Posted - 2013.08.21 20:41:00 -
[50] - Quote
Last I checked EVE Valkyrie was made by a team within CCP, not the entire frigging development house. At best there's only a handful of people working on it in CCP Reykjavik, while DUST 514 is being developed entirely by CCP Shanghai. |
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Skihids
Bullet Cluster
1923
|
Posted - 2013.08.21 20:43:00 -
[51] - Quote
The Robot Devil wrote: Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean?
It's more that it's turn based rather than not being real time. The poling runs a a far lower rate than in a FPS where you need to know what your opponent is doing thirty times a second. EVE Spaceship combat doesn't need split second response time so CCP can accommodate several hundred ships one server with no lag.
You would notice immediately if DUST were running with the update frequency of EVE. Now build a FP dogfight game and you will need the same update frequency and response time of DUST.
You can't just throw EVR on TQ and expect it to work. That's why DUST has a bunch of battle servers. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
346
|
Posted - 2013.08.21 20:44:00 -
[52] - Quote
Cosgar wrote:To be honest, Valkyrie looks like they were testing out new ways for EVE to have better interaction with Dust, but grew into what it is now.
I can't wait for the day when all of it is fully integrated. One world with real consequences and politics...and you can chose to play a FPS, wing commander style space shooter or a complex MMORPG like EVE.
I know it'll be a long time before this is done...but one can dream |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
346
|
Posted - 2013.08.21 20:45:00 -
[53] - Quote
Skihids wrote:The Robot Devil wrote: Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean?
It's more that it's turn based rather than not being real time. The poling runs a a far lower rate than in a FPS where you need to know what your opponent is doing thirty times a second. EVE Spaceship combat doesn't need split second response time so CCP can accommodate several hundred ships one server with no lag. You would notice immediately if DUST were running with the update frequency of EVE. Now build a FP dogfight game and you will need the same update frequency and response time of DUST. You can't just throw EVR on TQ and expect it to work. That's why DUST has a bunch of battle servers.
Clearly you never had any good interceptor fights ;) |
The Robot Devil
Chatelain Rapid Response Gallente Federation
858
|
Posted - 2013.08.21 20:47:00 -
[54] - Quote
Cosgar wrote:To be honest, Valkyrie looks like they were testing out new ways for EVE to have better interaction with Dust, but grew into what it is now.
It was a spare time project that people loved at fanfest. |
Promethius Franklin
DUST University Ivy League
178
|
Posted - 2013.08.21 20:51:00 -
[55] - Quote
Skihids wrote:The Robot Devil wrote: Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean?
It's more that it's turn based rather than not being real time. The poling runs a a far lower rate than in a FPS where you need to know what your opponent is doing thirty times a second. EVE Spaceship combat doesn't need split second response time so CCP can accommodate several hundred ships one server with no lag. You would notice immediately if DUST were running with the update frequency of EVE. Now build a FP dogfight game and you will need the same update frequency and response time of DUST. You can't just throw EVR on TQ and expect it to work. That's why DUST has a bunch of battle servers. "Turn based" is wholly incorrect, but you are correct about the lowered communications speed. You are still free to act and react as fast as the server and client are configured to allow, and this is completely independent of any action you opponent is taking. |
hooc order
Deep Space Republic Top Men.
824
|
Posted - 2013.08.21 20:52:00 -
[56] - Quote
Promethius Franklin wrote:hooc order wrote:Real time space combat. What does this term mean? As I would interpret it I wouldn't count it as something Eve doesn't have.
You fly the space ship. Not point and click.
Jesus look at the star citizen videos and Elite Videos and EvE VR videos...then look at EvE videos.
If you cannot tell the difference then i cannot help you. |
Skihids
Bullet Cluster
1923
|
Posted - 2013.08.21 20:53:00 -
[57] - Quote
R'adeh Hunt wrote:Skihids wrote:The Robot Devil wrote: Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean?
It's more that it's turn based rather than not being real time. The poling runs a a far lower rate than in a FPS where you need to know what your opponent is doing thirty times a second. EVE Spaceship combat doesn't need split second response time so CCP can accommodate several hundred ships one server with no lag. You would notice immediately if DUST were running with the update frequency of EVE. Now build a FP dogfight game and you will need the same update frequency and response time of DUST. You can't just throw EVR on TQ and expect it to work. That's why DUST has a bunch of battle servers. Clearly you never had any good interceptor fights ;)
No, I haven't. I admit to not being an EVE player so my knowledge comes from reading, interpretation, and my computer science training. I would love nothing more than if CCP were able to seamlessly integrate Valkyrie and EVE combat as I would jump from DUST to Valkyrie in a heartbeat. I'm a private pilot and loved the Wing Commander games.
I just don't see how CCP could support a hundred Valkyrie ships flying among a thousand EVE ships on TQ and maintain a decent frame rate. |
Cosgar
ParagonX
4499
|
Posted - 2013.08.21 20:53:00 -
[58] - Quote
R'adeh Hunt wrote:Cosgar wrote:To be honest, Valkyrie looks like they were testing out new ways for EVE to have better interaction with Dust, but grew into what it is now. I can't wait for the day when all of it is fully integrated. One world with real consequences and politics...and you can chose to play a FPS, wing commander style space shooter or a complex MMORPG like EVE. I know it'll be a long time before this is done...but one can dream That would be epic. EVE space combat, mixed with Valkyrie fighters in low orbit, and Dust mercs fighting on the planet surface all at the same time.
Brb, changing my pants... |
The Robot Devil
Chatelain Rapid Response Gallente Federation
858
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Posted - 2013.08.21 20:54:00 -
[59] - Quote
Skihids wrote:The Robot Devil wrote: Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean?
It's more that it's turn based rather than not being real time. The poling runs a a far lower rate than in a FPS where you need to know what your opponent is doing thirty times a second. EVE Spaceship combat doesn't need split second response time so CCP can accommodate several hundred ships one server with no lag. You would notice immediately if DUST were running with the update frequency of EVE. Now build a FP dogfight game and you will need the same update frequency and response time of DUST. You can't just throw EVR on TQ and expect it to work. That's why DUST has a bunch of battle servers.
Then yes I can see that being more real time. The concept of time should work closer to eve than to dust because of the high speeds involved. That fighter can't instantaneously change directions at high speed so combat against other pilots will be more turned based like you are talking about because of speeds and distances. |
gbghg
L.O.T.I.S.
3260
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Posted - 2013.08.21 20:55:00 -
[60] - Quote
They can't, not to mention that the numbers wouldnt add up, still it'll he interesting to see how the choose to integrate Valkyrie into new Eden, we'll just have to wait and see. |
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