|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![Promethius Franklin Promethius Franklin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Promethius Franklin
DUST University Ivy League
176
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.21 19:47:00 -
[1] - Quote
EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released. Absolutely disagree. Individual developer competency in a particular area should determine who does what. The fact that it's separate devs on a separate project for a different platform in a different location means that devoting their extra time to dust rather than E.V. would likely only delay dust development in the short run trying to bring everyone up to speed. Something they probably don't want to do considering the attitudes here.
E.V. isn't taking anything from dust. If E.V. didn't exist it wouldn't change anything for dust. the only reason to be upset is irrationality. |
![Promethius Franklin Promethius Franklin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Promethius Franklin
DUST University Ivy League
176
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.21 19:58:00 -
[2] - Quote
hooc order wrote:Oso Peresoso wrote:hooc order wrote: EvE VR is CCPs insurance policy.
lolno. If you think CCP is not discussing the competition coming from Star Citizen and Elite in their board meetings then I would like to show you a bridge in NY that i would like to sell you. Discussing it? Sure. Particularly worried? I don't know. So many games have promised so much while delivering so little. It's hard for me to get excited about these things anymore. Maybe their just as jaded. |
![Promethius Franklin Promethius Franklin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Promethius Franklin
DUST University Ivy League
176
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.21 20:27:00 -
[3] - Quote
hooc order wrote:Real time space combat. What does this term mean? As I would interpret it I wouldn't count it as something Eve doesn't have. |
![Promethius Franklin Promethius Franklin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Promethius Franklin
DUST University Ivy League
177
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.21 20:35:00 -
[4] - Quote
Baal Roo wrote:The Robot Devil wrote:Baal Roo wrote:Star citizen is primarily a game about having intense dogfights in space. Eve is primarily a game about meta-diplomacy and spreadsheets.
Star citizen is being developed to support the Oculus Rift, which gets ridiculously rave reviews from basically every single reviewer that puts the thing on.
I personally would greatly prefer Star Citizen be a "dumbed down" version of EVE. I don't care about 90% of the things people who play EVE care about, which is why I don't play EVE. I want to fly a spaceship and shoot other guys flying spaceships... and that's something EVE does not offer. Now that CCP is offering a game in which I will be able to fly a spaceship and shoot other guys flying spaceships AND it's being developed for the Rift, I'm interested. You can shoot ships and do nothing else. How can you say that EVE isn't about shooting ships. The list of thing I have heard is now complete. Don't play dumb, it's unbecoming of you. Be fair here. That is what a number of people in Eve do. They play for the very point of blowing things up. The more it's worth the better. I look at this statement: "I want to fly a spaceship and shoot other guys flying spaceships... and that's something EVE does not offer." and can't see it as objectively accurate. There may be something in Eve combat that you don't like, or that you want to just shoot things in a void separate of all the other things Eve has to offer, but neither of those are what you said. |
![Promethius Franklin Promethius Franklin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Promethius Franklin
DUST University Ivy League
178
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.21 20:51:00 -
[5] - Quote
Skihids wrote:The Robot Devil wrote: Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean?
It's more that it's turn based rather than not being real time. The poling runs a a far lower rate than in a FPS where you need to know what your opponent is doing thirty times a second. EVE Spaceship combat doesn't need split second response time so CCP can accommodate several hundred ships one server with no lag. You would notice immediately if DUST were running with the update frequency of EVE. Now build a FP dogfight game and you will need the same update frequency and response time of DUST. You can't just throw EVR on TQ and expect it to work. That's why DUST has a bunch of battle servers. "Turn based" is wholly incorrect, but you are correct about the lowered communications speed. You are still free to act and react as fast as the server and client are configured to allow, and this is completely independent of any action you opponent is taking. |
![Promethius Franklin Promethius Franklin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Promethius Franklin
DUST University Ivy League
178
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.21 20:57:00 -
[6] - Quote
hooc order wrote:Promethius Franklin wrote:hooc order wrote:Real time space combat. What does this term mean? As I would interpret it I wouldn't count it as something Eve doesn't have. You fly the space ship. Not point and click. Jesus look at the star citizen videos and Elite Videos and EvE VR videos...then look at EvE videos. If you cannot tell the difference then i cannot help you. Ok, so your issue is the input method and has nothing to do with "real time combat", got it. It's not that I don't get the differences, it's that your comment completely misrepresented what those differences were. And your own communication should be something you can help, so there goes that excuse. |
![Promethius Franklin Promethius Franklin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Promethius Franklin
DUST University Ivy League
179
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.21 21:02:00 -
[7] - Quote
Skihids wrote:Promethius Franklin wrote:Skihids wrote:The Robot Devil wrote: Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean?
It's more that it's turn based rather than not being real time. The poling runs a a far lower rate than in a FPS where you need to know what your opponent is doing thirty times a second. EVE Spaceship combat doesn't need split second response time so CCP can accommodate several hundred ships one server with no lag. You would notice immediately if DUST were running with the update frequency of EVE. Now build a FP dogfight game and you will need the same update frequency and response time of DUST. You can't just throw EVR on TQ and expect it to work. That's why DUST has a bunch of battle servers. "Turn based" is wholly incorrect, but you are correct about the lowered communications speed. You are still free to act and react as fast as the server and client are configured to allow, and this is completely independent of any action you opponent is taking. You are correct. Turn based implies everyone waits while orders are compiled for a specific turn. I was thinking of it in terms of having perhaps five turns per second* and you miss one if you don't give an order. That works fine for point and click combat and even allows for TD when the server can't process five turns per second. *five is just a wildass guess. IIRC it's slower than that with the server communicating at 1hz. The system is the same as a shooter, processing all inputs with each input cycle, just so slow that some of the reactionary time is wasted. |
![Promethius Franklin Promethius Franklin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Promethius Franklin
DUST University Ivy League
179
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.21 21:04:00 -
[8] - Quote
hooc order wrote:Promethius Franklin wrote:hooc order wrote:Promethius Franklin wrote:hooc order wrote:Real time space combat. What does this term mean? As I would interpret it I wouldn't count it as something Eve doesn't have. You fly the space ship. Not point and click. Jesus look at the star citizen videos and Elite Videos and EvE VR videos...then look at EvE videos. If you cannot tell the difference then i cannot help you. Ok, so your issue is the input method and has nothing to do with "real time combat", got it. It's not that I don't get the differences, it's that your comment completely misrepresented what those differences were. And your own communication should be something you can help, so there goes that excuse. Sooo... You want an argument about miscommunication? Sorry dude go start another thread I am not interested. I'm just saying, if you say what you mean you won't have to deal with those replies. Furthermore if you clarified without being derogatory when it was you who created the issue you wouldn't have gotten that response. |
|
|
|