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The Robot Devil
Chatelain Rapid Response Gallente Federation
857
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Posted - 2013.08.21 20:09:00 -
[1] - Quote
Raymundo Kagestad V wrote:Cosgar wrote:Raymundo Kagestad V wrote:EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released. Nope. Because DUST is dead anyway. They've given up on it and are only giving small updates to keep us quiet. Dead game is dead. What's worse, Dust being dead, or you posting on a dead forum? Forums aren't dead. They're alive with fanboys trying to defend DUST's grave. It's amusing.
Don't forget trolls.
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The Robot Devil
Chatelain Rapid Response Gallente Federation
857
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Posted - 2013.08.21 20:14:00 -
[2] - Quote
hooc order wrote:EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released. Elite and Star Citizen could very well kill EvE. This may or may not happen...but it is a definite possibility. The biggest feature these games have over EvE is real time cockpit combat simulation. EvE VR is CCPs insurance policy. ... I am very much looking forward to Elite and Star Citizen...i want this kind of game more then Dust more then EvE more then any game i can see on the horizon. As a consumer the fact that CCP is putting up some competition is great in my opinion. ... Also Dust is killing itself all by itself. And honestly throwing employees at it will not save it. In fact i think Dust could be greatly improved if one person or a small core group (like 3 people) were put in charge and allowed to make their vision....right now Dust feels like it is built by committee and is trying to do everything...and ending up being thin mud as a result.
It feels like a committee built it because that is what happened. They had a vision and we the community tell them to add and drop and when they do it mucks up the works. People want a different game as long as it is the same as the last. |
The Robot Devil
Chatelain Rapid Response Gallente Federation
857
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Posted - 2013.08.21 20:26:00 -
[3] - Quote
Baal Roo wrote:R'adeh Hunt wrote:Star Citizen looks cool...but the entire time they describe the game, I think to myself "Eve already does all that". The only exception are that fights are more like TIE fighter and Wing Commander. And even in that respect EVE is catching up.
In short: They seem to wanna do exactly what EVE already does or soon will do...the only difference is, EVE already has thousands of players that make the universe "come alive"...while Star Citizens doesn't have a single user so far.
What will Star Citizen offer that EVE won't when it's released?
*crickets*
Fact is, over the years I've heard tons of "omg, game xyz will be released in a month...it'll destroy EVE...I'm gone". Those people then leave EVE for a few months just to return after a while. Happened so many times, I lost count. I belong in that camp myself, tested tooooons of MMOs over the years including SWTOR. Always ended up coming back to EVE because the "world" just feels more alive with real politics and real consequences.
PS: I hope Star Citizen won't just be a dumbed down version of EVE (in terms of complexity) with Wing Commander fights...would be a massive let down. Part of EVE's attraction is a certain complexity. Star citizen is primarily a game about having intense dogfights in space. Eve is primarily a game about meta-diplomacy and spreadsheets. Star citizen is being developed to support the Oculus Rift, which gets ridiculously rave reviews from basically every single reviewer that puts the thing on. I personally would greatly prefer Star Citizen be a "dumbed down" version of EVE. I don't care about 90% of the things people who play EVE care about, which is why I don't play EVE. I want to fly a spaceship and shoot other guys flying spaceships... and that's something EVE does not offer. Now that CCP is offering a game in which I will be able to fly a spaceship and shoot other guys flying spaceships AND it's being developed for the Rift, I'm interested.
You can shoot ships and do nothing else. How can you say that EVE isn't about shooting ships. The list of thing I have heard is now complete. |
The Robot Devil
Chatelain Rapid Response Gallente Federation
857
|
Posted - 2013.08.21 20:34:00 -
[4] - Quote
hooc order wrote:R'adeh Hunt wrote:Star Citizen looks cool...but the entire time they describe the game, I think to myself "Eve already does all that". The only exception are that fights are more like TIE fighter and Wing Commander. And even in that respect EVE is catching up.
In short: They seem to wanna do exactly what EVE already does or soon will do...the only difference is, EVE already has thousands of players that make the universe "come alive"...while Star Citizens doesn't have a single user so far.
What will Star Citizen offer that EVE won't when it's released?
*crickets*
Fact is, over the years I've heard tons of "omg, game xyz will be released in a month...it'll destroy EVE...I'm gone". Those people then leave EVE for a few months just to return after a while. Happened so many times, I lost count. I belong in that camp myself, tested tooooons of MMOs over the years including SWTOR. Always ended up coming back to EVE because the "world" just feels more alive with real politics and real consequences.
PS: I hope Star Citizen won't just be a dumbed down version of EVE (in terms of complexity) with Wing Commander fights...would be a massive let down. Part of EVE's attraction is a certain complexity. Quote:while Star Citizens doesn't have a single user so far. It has 227,466 backers. That is people who have donated without ever playing the game. I think Elite has about 50,000 backers. Quote:What will Star Citizen offer that EVE won't when it's released? Real time space combat. I know why i do not play EvE and that is the reason. EvE is not an unknown game...pretty sure those 227,466 backer have heard about EvE...want to take a guess why they are backing Star Citizen when the major difference between the two is real time space space combat.
Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean? |
The Robot Devil
Chatelain Rapid Response Gallente Federation
857
|
Posted - 2013.08.21 20:38:00 -
[5] - Quote
If you want to PvP you can from the first day to the last day. You tell the ship where to go and what to shoot. The entire game is built around blowing ships up time "real time". It isn't first person but it is ships shooting ships. |
The Robot Devil
Chatelain Rapid Response Gallente Federation
858
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Posted - 2013.08.21 20:47:00 -
[6] - Quote
Cosgar wrote:To be honest, Valkyrie looks like they were testing out new ways for EVE to have better interaction with Dust, but grew into what it is now.
It was a spare time project that people loved at fanfest. |
The Robot Devil
Chatelain Rapid Response Gallente Federation
858
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Posted - 2013.08.21 20:54:00 -
[7] - Quote
Skihids wrote:The Robot Devil wrote: Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean?
It's more that it's turn based rather than not being real time. The poling runs a a far lower rate than in a FPS where you need to know what your opponent is doing thirty times a second. EVE Spaceship combat doesn't need split second response time so CCP can accommodate several hundred ships one server with no lag. You would notice immediately if DUST were running with the update frequency of EVE. Now build a FP dogfight game and you will need the same update frequency and response time of DUST. You can't just throw EVR on TQ and expect it to work. That's why DUST has a bunch of battle servers.
Then yes I can see that being more real time. The concept of time should work closer to eve than to dust because of the high speeds involved. That fighter can't instantaneously change directions at high speed so combat against other pilots will be more turned based like you are talking about because of speeds and distances. |
The Robot Devil
Chatelain Rapid Response Gallente Federation
858
|
Posted - 2013.08.21 21:00:00 -
[8] - Quote
One of the devs of the valk game said he doubted it being an integrated game. The server load of 2000 piloted ships with an additional 200 piloted fighter/bombers wouldn't work. I think the Fanfrst YouTube channel has the interview.
Don't quote me but I think that is what was said I will check. |
The Robot Devil
Chatelain Rapid Response Gallente Federation
858
|
Posted - 2013.08.21 21:12:00 -
[9] - Quote
Skihids wrote:The Robot Devil wrote:Skihids wrote:The Robot Devil wrote: Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean?
It's more that it's turn based rather than not being real time. The poling runs a a far lower rate than in a FPS where you need to know what your opponent is doing thirty times a second. EVE Spaceship combat doesn't need split second response time so CCP can accommodate several hundred ships one server with no lag. You would notice immediately if DUST were running with the update frequency of EVE. Now build a FP dogfight game and you will need the same update frequency and response time of DUST. You can't just throw EVR on TQ and expect it to work. That's why DUST has a bunch of battle servers. Then yes I can see that being more real time. The concept of time should work closer to eve than to dust because of the high speeds involved. That fighter can't instantaneously change directions at high speed so combat against other pilots will be more turned based like you are talking about because of speeds and distances. You are right to a point. Valkyrie ships most likely wouldn't change velocity radically like a dancing merc, but would still have much tighter timing requirements than EVE combat. Imagine two ships flying toward each other and how important it would be to start firing at a precise instant.
A fast frigate is moving 3k/s and firing at the correct time determines who wins. Fall off and optimal ranges are very important. |
The Robot Devil
Chatelain Rapid Response Gallente Federation
858
|
Posted - 2013.08.21 21:17:00 -
[10] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=270956&find=unread |
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