Arx Ardashir
Imperium Aeternum
186
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Posted - 2013.08.21 21:46:00 -
[1] - Quote
What the f*** is this thread? If the forums let me, I'd have around 5 people quoted, but there's a limit, so consider yourself lucky.
As someone already pointed out, OP is ignorant. Ignorant of the fact that Valkyrie was developed to a playable demo before DUST 514 was even released in May, so it already existed as a game before DUST "became a failure."
All this "spreadsheet" nonsense is also entirely ignorant because you only work with spreadsheets when dealing with the industrial/economic side of EVE. If you're going to say that pvp in EVE is spreadsheet based, then so is CoD or Counter Strike or any other game where you can choose what offense and defense to equip.
I was going to yell at the "turn based" guy as well but then he clarified and so now he just gets more counter points. Combat in EVE is slower because the whole game is basically vehicle combat, which little of in any game is "twitch." Tanks don't strafe dance in any game and most have enough armor to take a few hits and big guns take longer to fire which slows down combat Spaceships are really no different.The best one can hope for is either strafing runs or orbiting, in either vehicle's case, which is what you do in EVE. You can also manually fly your ship in space by clicking in space, which I hear is more important in smaller ship size fights, but I'm sh*t at frigate 1v1s.
In response to Star Citizen's cockpit views, you're only going to want that for the smaller ship sizes, for if it's realistic at all then the larger ships will be just as cumbersome as they're supposed to be and then you'll want EVE's flight mechanics so that you can focus on the fun stuff instead of trying to turn your space truck.
Also, for Valkyrie to be integrated with EVE would mean that your fighter drones, which used to be wholly under your command, might now become "special snowflakes" that do their own thing and might not shoot at what you want them to shoot at which could cost dearly. They'd have to figure out how to balance that out.
Now before I get labled a "fanboy" for "defending" EVE, it's just that I hate ignorance. I do play EVE but only because some of my friends do but lately they've been playing a lot of Minecraft and I couldn't be happier. :) |
Arx Ardashir
Imperium Aeternum
186
|
Posted - 2013.08.21 22:45:00 -
[2] - Quote
SSkihids
Would you classify EVE as an RTS game? You control elements more detailed than typical in an RTS game, but I think it would fit that description better than it would a twitch shooter.
The difficultly I imagined would arise from mixing RTS and twitch, and I think that's a better description than turn based.
EDIT: A little more [u wrote:research[/u] led me to RTT (Real Time Tactics) that might be a better fit. See, I like you, Skihids. As to how I'd classify it, I guess real time tactics works because there is a lot of timing and judgement calls involved, but it's not always reaction time based as more people and/or bigger ships get involved. |