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Promethius Franklin
DUST University Ivy League
178
|
Posted - 2013.08.21 20:57:00 -
[61] - Quote
hooc order wrote:Promethius Franklin wrote:hooc order wrote:Real time space combat. What does this term mean? As I would interpret it I wouldn't count it as something Eve doesn't have. You fly the space ship. Not point and click. Jesus look at the star citizen videos and Elite Videos and EvE VR videos...then look at EvE videos. If you cannot tell the difference then i cannot help you. Ok, so your issue is the input method and has nothing to do with "real time combat", got it. It's not that I don't get the differences, it's that your comment completely misrepresented what those differences were. And your own communication should be something you can help, so there goes that excuse. |
Johnny Guilt
Algintal Core Gallente Federation
228
|
Posted - 2013.08.21 20:57:00 -
[62] - Quote
Maybe EveVR will give CCP devs the experience to work with first person flight sims to better implement them into dust when fighters come in but that's just me...i welcome EVE VR, looks interesting and i never played dogfighter sim before and eves lore has a good feel to put players in the pilot's space boots. |
Skihids
Bullet Cluster
1924
|
Posted - 2013.08.21 20:58:00 -
[63] - Quote
Promethius Franklin wrote:Skihids wrote:The Robot Devil wrote: Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean?
It's more that it's turn based rather than not being real time. The poling runs a a far lower rate than in a FPS where you need to know what your opponent is doing thirty times a second. EVE Spaceship combat doesn't need split second response time so CCP can accommodate several hundred ships one server with no lag. You would notice immediately if DUST were running with the update frequency of EVE. Now build a FP dogfight game and you will need the same update frequency and response time of DUST. You can't just throw EVR on TQ and expect it to work. That's why DUST has a bunch of battle servers. "Turn based" is wholly incorrect, but you are correct about the lowered communications speed. You are still free to act and react as fast as the server and client are configured to allow, and this is completely independent of any action you opponent is taking.
You are correct. Turn based implies everyone waits while orders are compiled for a specific turn. I was thinking of it in terms of having perhaps five turns per second* and you miss one if you don't give an order. That works fine for point and click combat and even allows for TD when the server can't process five turns per second.
*five is just a wildass guess. |
The Robot Devil
Chatelain Rapid Response Gallente Federation
858
|
Posted - 2013.08.21 21:00:00 -
[64] - Quote
One of the devs of the valk game said he doubted it being an integrated game. The server load of 2000 piloted ships with an additional 200 piloted fighter/bombers wouldn't work. I think the Fanfrst YouTube channel has the interview.
Don't quote me but I think that is what was said I will check. |
hooc order
Deep Space Republic Top Men.
824
|
Posted - 2013.08.21 21:01:00 -
[65] - Quote
Promethius Franklin wrote:hooc order wrote:Promethius Franklin wrote:hooc order wrote:Real time space combat. What does this term mean? As I would interpret it I wouldn't count it as something Eve doesn't have. You fly the space ship. Not point and click. Jesus look at the star citizen videos and Elite Videos and EvE VR videos...then look at EvE videos. If you cannot tell the difference then i cannot help you. Ok, so your issue is the input method and has nothing to do with "real time combat", got it. It's not that I don't get the differences, it's that your comment completely misrepresented what those differences were. And your own communication should be something you can help, so there goes that excuse.
Sooo...
You want an argument about miscommunication?
Sorry dude go start another thread I am not interested. |
Promethius Franklin
DUST University Ivy League
179
|
Posted - 2013.08.21 21:02:00 -
[66] - Quote
Skihids wrote:Promethius Franklin wrote:Skihids wrote:The Robot Devil wrote: Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean?
It's more that it's turn based rather than not being real time. The poling runs a a far lower rate than in a FPS where you need to know what your opponent is doing thirty times a second. EVE Spaceship combat doesn't need split second response time so CCP can accommodate several hundred ships one server with no lag. You would notice immediately if DUST were running with the update frequency of EVE. Now build a FP dogfight game and you will need the same update frequency and response time of DUST. You can't just throw EVR on TQ and expect it to work. That's why DUST has a bunch of battle servers. "Turn based" is wholly incorrect, but you are correct about the lowered communications speed. You are still free to act and react as fast as the server and client are configured to allow, and this is completely independent of any action you opponent is taking. You are correct. Turn based implies everyone waits while orders are compiled for a specific turn. I was thinking of it in terms of having perhaps five turns per second* and you miss one if you don't give an order. That works fine for point and click combat and even allows for TD when the server can't process five turns per second. *five is just a wildass guess. IIRC it's slower than that with the server communicating at 1hz. The system is the same as a shooter, processing all inputs with each input cycle, just so slow that some of the reactionary time is wasted. |
Promethius Franklin
DUST University Ivy League
179
|
Posted - 2013.08.21 21:04:00 -
[67] - Quote
hooc order wrote:Promethius Franklin wrote:hooc order wrote:Promethius Franklin wrote:hooc order wrote:Real time space combat. What does this term mean? As I would interpret it I wouldn't count it as something Eve doesn't have. You fly the space ship. Not point and click. Jesus look at the star citizen videos and Elite Videos and EvE VR videos...then look at EvE videos. If you cannot tell the difference then i cannot help you. Ok, so your issue is the input method and has nothing to do with "real time combat", got it. It's not that I don't get the differences, it's that your comment completely misrepresented what those differences were. And your own communication should be something you can help, so there goes that excuse. Sooo... You want an argument about miscommunication? Sorry dude go start another thread I am not interested. I'm just saying, if you say what you mean you won't have to deal with those replies. Furthermore if you clarified without being derogatory when it was you who created the issue you wouldn't have gotten that response. |
low genius
The Sound Of Freedom Renegade Alliance
332
|
Posted - 2013.08.21 21:06:00 -
[68] - Quote
EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released.
do some reasearch, dude. valkyrie has been in development as a pet project by several of the ccp devs for some time. |
Skihids
Bullet Cluster
1925
|
Posted - 2013.08.21 21:07:00 -
[69] - Quote
The Robot Devil wrote:Skihids wrote:The Robot Devil wrote: Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean?
It's more that it's turn based rather than not being real time. The poling runs a a far lower rate than in a FPS where you need to know what your opponent is doing thirty times a second. EVE Spaceship combat doesn't need split second response time so CCP can accommodate several hundred ships one server with no lag. You would notice immediately if DUST were running with the update frequency of EVE. Now build a FP dogfight game and you will need the same update frequency and response time of DUST. You can't just throw EVR on TQ and expect it to work. That's why DUST has a bunch of battle servers. Then yes I can see that being more real time. The concept of time should work closer to eve than to dust because of the high speeds involved. That fighter can't instantaneously change directions at high speed so combat against other pilots will be more turned based like you are talking about because of speeds and distances.
You are right to a point. Valkyrie ships most likely wouldn't change velocity radically like a dancing merc, but would still have much tighter timing requirements than EVE combat. Imagine two ships flying toward each other and how important it would be to start firing at a precise instant. |
Abron Garr
Amarr Templars Amarr Empire
571
|
Posted - 2013.08.21 21:08:00 -
[70] - Quote
Raymundo Kagestad V wrote:Mobius Wyvern wrote:hooc order wrote:EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released. Elite and Star Citizen could very well kill EvE. This may or may not happen...but it is a definite possibility. The biggest feature these games have over EvE is real time cockpit combat simulation. EvE VR is CCPs insurance policy. ... I am very much looking forward to Elite and Star Citizen...i want this kind of game more then Dust more then EvE more then any game i can see on the horizon. As a consumer the fact that CCP is putting up some competition is great in my opinion. ... Also Dust is killing itself all by itself. And honestly throwing employees at it will not save it. In fact i think Dust could be greatly improved if one person or a small core group (like 3 people) were put in charge and allowed to make their vision....right now Dust feels like it is built by committee and is trying to do everything...and ending up being thin mud as a result. Star Trek Online was the EVE killer. Then Star Wars: The Old Republic was the EVE killer. And that's only counting the Sci-Fi games. Nothing is going to kill EVE, man. No point in even speculating about it. Also, can someone please give me a reasonable and informed explanation as to why EVE: Valkyrie existing as a project means that either Dust is now on the "back burner", or that it is guaranteed to be bad "just like Dust"? SWTOR = 6x as fun
For about a month.
TOR is just another loot treadmill with as much depth as hour-old spit on a sidewalk in summer. |
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Skihids
Bullet Cluster
1926
|
Posted - 2013.08.21 21:09:00 -
[71] - Quote
And to address the OP:
EVE players complained about DUST diverting resources from EVE, so you are using the same argument others would use to terminate DUST. |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
299
|
Posted - 2013.08.21 21:10:00 -
[72] - Quote
apologies for not reading the entire thread, it just got too geeky-quibbling over relative points and opinions.
DUST and Valk are not the only games currently being developed by CCP....
Valk will be alot less stressful to develop. Artwork already exists in EvE, combat system-EvE, lore EvE, mission structures EvE.
really all that Valk needs is fleshing out into its own game.
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Skihids
Bullet Cluster
1926
|
Posted - 2013.08.21 21:11:00 -
[73] - Quote
And just imagine DUST getting VR support some time in the future!
No more having to spin your whole body around to look behind you. |
The Robot Devil
Chatelain Rapid Response Gallente Federation
858
|
Posted - 2013.08.21 21:12:00 -
[74] - Quote
Skihids wrote:The Robot Devil wrote:Skihids wrote:The Robot Devil wrote: Real time? Do you mean it isn't a first person view? It is 100% real time until about 2300 people are in the same system. What does real time mean?
It's more that it's turn based rather than not being real time. The poling runs a a far lower rate than in a FPS where you need to know what your opponent is doing thirty times a second. EVE Spaceship combat doesn't need split second response time so CCP can accommodate several hundred ships one server with no lag. You would notice immediately if DUST were running with the update frequency of EVE. Now build a FP dogfight game and you will need the same update frequency and response time of DUST. You can't just throw EVR on TQ and expect it to work. That's why DUST has a bunch of battle servers. Then yes I can see that being more real time. The concept of time should work closer to eve than to dust because of the high speeds involved. That fighter can't instantaneously change directions at high speed so combat against other pilots will be more turned based like you are talking about because of speeds and distances. You are right to a point. Valkyrie ships most likely wouldn't change velocity radically like a dancing merc, but would still have much tighter timing requirements than EVE combat. Imagine two ships flying toward each other and how important it would be to start firing at a precise instant.
A fast frigate is moving 3k/s and firing at the correct time determines who wins. Fall off and optimal ranges are very important. |
The Robot Devil
Chatelain Rapid Response Gallente Federation
858
|
Posted - 2013.08.21 21:17:00 -
[75] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=270956&find=unread |
hooc order
Deep Space Republic Top Men.
826
|
Posted - 2013.08.21 21:23:00 -
[76] - Quote
The Robot Devil wrote:https://forums.eveonline.com/default.aspx?g=posts&t=270956&find=unread
from the comments:
Quote:People around here embrace this but they say hell no to Star Citizen, the fanboi'ism runs very deep in GD.
hehe |
Oso Peresoso
RisingSuns
623
|
Posted - 2013.08.21 21:25:00 -
[77] - Quote
some startlingly stupid comments in this thread.
hooc order wrote:Quote:What will Star Citizen offer that EVE won't when it's released? Real time space combat. I know why i do not play EvE and that is the reason.
Skihids wrote: Both EVR and DUST are FP running in real time while EVE is turn based (fast turns until you get to TD, but turns nonetheless).
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ADAM-OF-EVE
Svartur Bjorn
215
|
Posted - 2013.08.21 21:33:00 -
[78] - Quote
those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams,
yes think those are two separate dev teams, working on different projects, with separate budgets. |
hooc order
Deep Space Republic Top Men.
826
|
Posted - 2013.08.21 21:34:00 -
[79] - Quote
Oso Peresoso wrote:some startlingly stupid comments in this thread. hooc order wrote:Quote:What will Star Citizen offer that EVE won't when it's released? Real time space combat. I know why i do not play EvE and that is the reason. Skihids wrote: Both EVR and DUST are FP running in real time while EVE is turn based (fast turns until you get to TD, but turns nonetheless).
To be honest I don't know how to describe whatever EvE space flight simulation is like.
How about i simply call it crap?
It is nothing at all like the joy I had playing the first Elite or Wing Commander or Tie Fighter.
EvE space flight is indescribable imho....indescribably bad.
It should also be pointed out that Space flight sims are pretty few and far between....it is not like the FPS genera which has millions of lines of text reviewing it and describing it in blinding detail over the past 20 years |
Abron Garr
Amarr Templars Amarr Empire
571
|
Posted - 2013.08.21 21:35:00 -
[80] - Quote
ADAM-OF-EVE wrote:those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams, those are two separate dev teams,
yes think those are two separate dev teams,
Ladies and gentlemen, Elo Knight. |
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Arx Ardashir
Imperium Aeternum
186
|
Posted - 2013.08.21 21:46:00 -
[81] - Quote
What the f*** is this thread? If the forums let me, I'd have around 5 people quoted, but there's a limit, so consider yourself lucky.
As someone already pointed out, OP is ignorant. Ignorant of the fact that Valkyrie was developed to a playable demo before DUST 514 was even released in May, so it already existed as a game before DUST "became a failure."
All this "spreadsheet" nonsense is also entirely ignorant because you only work with spreadsheets when dealing with the industrial/economic side of EVE. If you're going to say that pvp in EVE is spreadsheet based, then so is CoD or Counter Strike or any other game where you can choose what offense and defense to equip.
I was going to yell at the "turn based" guy as well but then he clarified and so now he just gets more counter points. Combat in EVE is slower because the whole game is basically vehicle combat, which little of in any game is "twitch." Tanks don't strafe dance in any game and most have enough armor to take a few hits and big guns take longer to fire which slows down combat Spaceships are really no different.The best one can hope for is either strafing runs or orbiting, in either vehicle's case, which is what you do in EVE. You can also manually fly your ship in space by clicking in space, which I hear is more important in smaller ship size fights, but I'm sh*t at frigate 1v1s.
In response to Star Citizen's cockpit views, you're only going to want that for the smaller ship sizes, for if it's realistic at all then the larger ships will be just as cumbersome as they're supposed to be and then you'll want EVE's flight mechanics so that you can focus on the fun stuff instead of trying to turn your space truck.
Also, for Valkyrie to be integrated with EVE would mean that your fighter drones, which used to be wholly under your command, might now become "special snowflakes" that do their own thing and might not shoot at what you want them to shoot at which could cost dearly. They'd have to figure out how to balance that out.
Now before I get labled a "fanboy" for "defending" EVE, it's just that I hate ignorance. I do play EVE but only because some of my friends do but lately they've been playing a lot of Minecraft and I couldn't be happier. :) |
hooc order
Deep Space Republic Top Men.
828
|
Posted - 2013.08.21 22:02:00 -
[82] - Quote
Arx Ardashir wrote:What the f*** is this thread? If the forums let me, I'd have around 5 people quoted, but there's a limit, so consider yourself lucky.
As someone already pointed out, OP is ignorant. Ignorant of the fact that Valkyrie was developed to a playable demo before DUST 514 was even released in May, so it already existed as a game before DUST "became a failure."
All this "spreadsheet" nonsense is also entirely ignorant because you only work with spreadsheets when dealing with the industrial/economic side of EVE. If you're going to say that pvp in EVE is spreadsheet based, then so is CoD or Counter Strike or any other game where you can choose what offense and defense to equip.
I was going to yell at the "turn based" guy as well but then he clarified and so now he just gets more counter points. Combat in EVE is slower because the whole game is basically vehicle combat, which little of in any game is "twitch." Tanks don't strafe dance in any game and most have enough armor to take a few hits and big guns take longer to fire which slows down combat Spaceships are really no different.The best one can hope for is either strafing runs or orbiting, in either vehicle's case, which is what you do in EVE. You can also manually fly your ship in space by clicking in space, which I hear is more important in smaller ship size fights, but I'm sh*t at frigate 1v1s.
In response to Star Citizen's cockpit views, you're only going to want that for the smaller ship sizes, for if it's realistic at all then the larger ships will be just as cumbersome as they're supposed to be and then you'll want EVE's flight mechanics so that you can focus on the fun stuff instead of trying to turn your space truck.
Also, for Valkyrie to be integrated with EVE would mean that your fighter drones, which used to be wholly under your command, might now become "special snowflakes" that do their own thing and might not shoot at what you want them to shoot at which could cost dearly. They'd have to figure out how to balance that out.
Now before I get labled a "fanboy" for "defending" EVE, it's just that I hate ignorance. I do play EVE but only because some of my friends do but lately they've been playing a lot of Minecraft and I couldn't be happier. :)
Quote: If you're going to say that pvp in EVE is spreadsheet based, then so is CoD or Counter Strike or any other game where you can choose what offense and defense to equip.
CoD has an in combat sheet showing all objects (ships and otherwise) in the area with ranges that you can click on to target and then select maneuvers that you can do in relation to the targeted object? I have never seen that.
I will admit calling EvE "fly by Excel" derogatory....but i think it is also a fairly accurate description. |
Skihids
Bullet Cluster
1926
|
Posted - 2013.08.21 22:06:00 -
[83] - Quote
Arx Ardashir wrote:What the f*** is this thread? If the forums let me, I'd have around 5 people quoted, but there's a limit, so consider yourself lucky.
As someone already pointed out, OP is ignorant. Ignorant of the fact that Valkyrie was developed to a playable demo before DUST 514 was even released in May, so it already existed as a game before DUST "became a failure."
All this "spreadsheet" nonsense is also entirely ignorant because you only work with spreadsheets when dealing with the industrial/economic side of EVE. If you're going to say that pvp in EVE is spreadsheet based, then so is CoD or Counter Strike or any other game where you can choose what offense and defense to equip.
I was going to yell at the "turn based" guy as well but then he clarified and so now he just gets more counter points. Combat in EVE is slower because the whole game is basically vehicle combat, which little of in any game is "twitch." Tanks don't strafe dance in any game and most have enough armor to take a few hits and big guns take longer to fire which slows down combat Spaceships are really no different.The best one can hope for is either strafing runs or orbiting, in either vehicle's case, which is what you do in EVE. You can also manually fly your ship in space by clicking in space, which I hear is more important in smaller ship size fights, but I'm sh*t at frigate 1v1s.
In response to Star Citizen's cockpit views, you're only going to want that for the smaller ship sizes, for if it's realistic at all then the larger ships will be just as cumbersome as they're supposed to be and then you'll want EVE's flight mechanics so that you can focus on the fun stuff instead of trying to turn your space truck.
Also, for Valkyrie to be integrated with EVE would mean that your fighter drones, which used to be wholly under your command, might now become "special snowflakes" that do their own thing and might not shoot at what you want them to shoot at which could cost dearly. They'd have to figure out how to balance that out.
Now before I get labled a "fanboy" for "defending" EVE, it's just that I hate ignorance. I do play EVE but only because some of my friends do but lately they've been playing a lot of Minecraft and I couldn't be happier. :)
Would you classify EVE as an RTS game? You control elements more detailed than typical in an RTS game, but I think it would fit that description better than it would a twitch shooter.
The difficultly I imagined would arise from mixing RTS and twitch, and I think that's a better description than turn based. |
Iron Wolf Saber
Den of Swords
7595
|
Posted - 2013.08.21 22:12:00 -
[84] - Quote
Also Star Citizen is build for flat screen with oculus support added in later.
EVR was built with oculus at the heart of it.
This is similar to a game built around touch screen interface or mouse interface, they're going to feel worlds apart.
Star Citizen will never be a killer app for the Oculus, just a gimmick. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3202
|
Posted - 2013.08.21 22:15:00 -
[85] - Quote
Iron Wolf Saber wrote:Also Star Citizen is build for flat screen with oculus support added in later.
EVR was built with oculus at the heart of it.
This is similar to a game built around touch screen interface or mouse interface, they're going to feel worlds apart.
Star Citizen will never be a killer app for the Oculus, just a gimmick. Please stop suggesting that CCP is anything other than a group of inbred morons with too much money.
We all know they're just out to make us miserable for reasons known only to them.
Stop spreading their lies.
/internet logic |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
574
|
Posted - 2013.08.21 22:21:00 -
[86] - Quote
Someone posting on forums for a game they claim is dead is the epitome of someone with no life. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3203
|
Posted - 2013.08.21 22:27:00 -
[87] - Quote
Tallen Ellecon wrote:Someone posting on forums for a game they claim is dead is the epitome of someone with no life. Hey, they have every right to hang out here all day long and tell us all how much the game sucks and we shouldn't be playing it or posting on these forums like they are.
You shut your ***** mouth, sir.
|
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
248
|
Posted - 2013.08.21 22:27:00 -
[88] - Quote
Raymundo Kagestad V wrote:EA Sucks wrote:Okay okay im sure everyone here will spew the comment "those are two seperate dev teams" but who gives a Fahk. Why would CCP release another fail when they havent even fixed Dust?
How do you feel? Do you think they should put Valkyrie on hold untill Dust is fixed? Maybe they should have devoted that 20% employees (google time) to dust instead of working on their own projects just an idea.
Oh well it looks like Xbirth and Star citizen will be getting my subs once they are released. Nope. Because DUST is dead anyway. They've given up on it and are only giving small updates to keep us quiet. Dead game is dead.
It doesn't look dead. Still a solid 5000 players online at any given time. You want a dead game? Ravaged or Shattered Horizon are dead. Heck. I couldn't find a single server to play on when I tried out Ravaged during a free weekend. Also Eve wasn't this succesful after it launched. If you think the game is dead, then show it and leave the forums. I'm tired of hearing "It's dead! It's dead!" all the time from people like you who actively work on keeping the forums alive. The game is F2P. As long as CCP releases patches the game isn't dead. because it's F2P. Many people will take a look again after major patches. |
Iron Wolf Saber
Den of Swords
7595
|
Posted - 2013.08.21 22:41:00 -
[89] - Quote
Why would capcom keep releasing games dead on arrival? |
Arx Ardashir
Imperium Aeternum
186
|
Posted - 2013.08.21 22:45:00 -
[90] - Quote
SSkihids
Would you classify EVE as an RTS game? You control elements more detailed than typical in an RTS game, but I think it would fit that description better than it would a twitch shooter.
The difficultly I imagined would arise from mixing RTS and twitch, and I think that's a better description than turn based.
EDIT: A little more [u wrote:research[/u] led me to RTT (Real Time Tactics) that might be a better fit. See, I like you, Skihids. As to how I'd classify it, I guess real time tactics works because there is a lot of timing and judgement calls involved, but it's not always reaction time based as more people and/or bigger ships get involved. |
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