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Ninjanomyx
Imperfects Negative-Feedback
239
|
Posted - 2013.08.20 02:26:00 -
[241] - Quote
Shokhann Echo wrote:lowratehitman wrote:If you think for a minute that ccp listens to me..you are rudely mistaken lowratehitman wrote:Great thing about doing Youtube videos.... the devs may not acknowledge that you are alive... but they do watch the videos when it comes to their game.. that's pretty much you saying theyl listen to you because you post videos
He's "Slow" bro..... Don't you hear him try to talk??? Barely words.....more like slimy mumbles. Also his shooting "Skills" looks a lot like a distracted monkey waving a Wii-Mote |
Shokhann Echo
Kang Lo Directorate Gallente Federation
48
|
Posted - 2013.08.20 02:28:00 -
[242] - Quote
Ninjanomyx wrote:Shokhann Echo wrote:lowratehitman wrote:If you think for a minute that ccp listens to me..you are rudely mistaken lowratehitman wrote:Great thing about doing Youtube videos.... the devs may not acknowledge that you are alive... but they do watch the videos when it comes to their game.. that's pretty much you saying theyl listen to you because you post videos He's "Slow" bro..... Don't you hear him try to talk??? Barely words.....more like slimy mumbles. Also his shooting "Skills" looks a lot like a distracted monkey waving a Wii-Mote
at least pyrex can actually listen to other people's opinions. |
lowratehitman
Subdreddit Test Alliance Please Ignore
909
|
Posted - 2013.08.20 02:29:00 -
[243] - Quote
P14GU3 wrote:Lemme start by saying, I'm a fan of yours lowrate. I like what you have done for the community, and can appreciate the work it has entailed.
With that said, I cannot agree with you on this point, at least not fully. Swarms need a buff so they can actually hit LAVs and Dropships. Their flight time is horrible. I have adv swarm build with two complex damage mods, and still get more kills with my mlt forgegun. But you cannot tell me that you think AV 'nades, in their current form, are good for this game. It is quite possibly the worst idea (besides contact nades) in this game.
An Assault player with a Proto AR and Proto AV nades can wreck ANYTHING on the field, with no drawbacks. AV grenades should be removed, and swarms fixed so that they become the LAV killer. There should be some incentive to spec into AV instead of, "Hey I specced in proto locus grenades 'cus they are OP, and guess what? I got these really cool OP AV 'nades too!" If AV 'nades stay in game, they should require their own SP sink.
Thanks for the input.. the drawbacks of proto av nades
Fitting cost
Getting close enough to use them.. on shot from a tank... failed attempt..or if they have infantry..you have to fight those as well |
lowratehitman
Subdreddit Test Alliance Please Ignore
909
|
Posted - 2013.08.20 02:31:00 -
[244] - Quote
Ninjanomyx wrote:Shokhann Echo wrote:lowratehitman wrote:If you think for a minute that ccp listens to me..you are rudely mistaken lowratehitman wrote:Great thing about doing Youtube videos.... the devs may not acknowledge that you are alive... but they do watch the videos when it comes to their game.. that's pretty much you saying theyl listen to you because you post videos He's "Slow" bro..... Don't you hear him try to talk??? Barely words.....more like slimy mumbles. Also his shooting "Skills" looks a lot like a distracted monkey waving a Wii-Mote
More insults.. mr toxic! Thanks for the views! |
Shokhann Echo
Kang Lo Directorate Gallente Federation
48
|
Posted - 2013.08.20 02:33:00 -
[245] - Quote
lowratehitman wrote:P14GU3 wrote:Lemme start by saying, I'm a fan of yours lowrate. I like what you have done for the community, and can appreciate the work it has entailed.
With that said, I cannot agree with you on this point, at least not fully. Swarms need a buff so they can actually hit LAVs and Dropships. Their flight time is horrible. I have adv swarm build with two complex damage mods, and still get more kills with my mlt forgegun. But you cannot tell me that you think AV 'nades, in their current form, are good for this game. It is quite possibly the worst idea (besides contact nades) in this game.
An Assault player with a Proto AR and Proto AV nades can wreck ANYTHING on the field, with no drawbacks. AV grenades should be removed, and swarms fixed so that they become the LAV killer. There should be some incentive to spec into AV instead of, "Hey I specced in proto locus grenades 'cus they are OP, and guess what? I got these really cool OP AV 'nades too!" If AV 'nades stay in game, they should require their own SP sink. Thanks for the input.. the drawbacks of proto av nades Fitting cost Getting close enough to use them.. on shot from a tank... failed attempt..or if they have infantry..you have to fight those as well
fitting cost.... oh yeah, they allow you to use a primary weapon against infantry and you get a secondary as well as an equipment to take on another class type all together, yeah real draw backs. |
Spkr4theDead
International-Fleet
405
|
Posted - 2013.08.20 02:34:00 -
[246] - Quote
lowratehitman wrote:P14GU3 wrote:Lemme start by saying, I'm a fan of yours lowrate. I like what you have done for the community, and can appreciate the work it has entailed.
With that said, I cannot agree with you on this point, at least not fully. Swarms need a buff so they can actually hit LAVs and Dropships. Their flight time is horrible. I have adv swarm build with two complex damage mods, and still get more kills with my mlt forgegun. But you cannot tell me that you think AV 'nades, in their current form, are good for this game. It is quite possibly the worst idea (besides contact nades) in this game.
An Assault player with a Proto AR and Proto AV nades can wreck ANYTHING on the field, with no drawbacks. AV grenades should be removed, and swarms fixed so that they become the LAV killer. There should be some incentive to spec into AV instead of, "Hey I specced in proto locus grenades 'cus they are OP, and guess what? I got these really cool OP AV 'nades too!" If AV 'nades stay in game, they should require their own SP sink. Thanks for the input.. the drawbacks of proto av nades Fitting cost Getting close enough to use them.. on shot from a tank... failed attempt..or if they have infantry..you have to fight those as well Drawbacks? LOL There aren't any drawbacks. You get close enough to kill the sorry SOB if he jumps out of his tank. There aren't drawbacks to using AV grenades. |
lowratehitman
Subdreddit Test Alliance Please Ignore
909
|
Posted - 2013.08.20 02:34:00 -
[247] - Quote
Shokhann Echo wrote:Ninjanomyx wrote:Shokhann Echo wrote:lowratehitman wrote:If you think for a minute that ccp listens to me..you are rudely mistaken lowratehitman wrote:Great thing about doing Youtube videos.... the devs may not acknowledge that you are alive... but they do watch the videos when it comes to their game.. that's pretty much you saying theyl listen to you because you post videos He's "Slow" bro..... Don't you hear him try to talk??? Barely words.....more like slimy mumbles. Also his shooting "Skills" looks a lot like a distracted monkey waving a Wii-Mote at least pyrex can actually listen to other people's opinions.
But does he reply? I can listen all day while making youtube money :)
I will continue to stand my ground... the truth hurts good tank drivers that the tactics used by lesser drivers throws their arguement off. |
lowratehitman
Subdreddit Test Alliance Please Ignore
909
|
Posted - 2013.08.20 02:37:00 -
[248] - Quote
Spkr4theDead wrote:lowratehitman wrote:P14GU3 wrote:Lemme start by saying, I'm a fan of yours lowrate. I like what you have done for the community, and can appreciate the work it has entailed.
With that said, I cannot agree with you on this point, at least not fully. Swarms need a buff so they can actually hit LAVs and Dropships. Their flight time is horrible. I have adv swarm build with two complex damage mods, and still get more kills with my mlt forgegun. But you cannot tell me that you think AV 'nades, in their current form, are good for this game. It is quite possibly the worst idea (besides contact nades) in this game.
An Assault player with a Proto AR and Proto AV nades can wreck ANYTHING on the field, with no drawbacks. AV grenades should be removed, and swarms fixed so that they become the LAV killer. There should be some incentive to spec into AV instead of, "Hey I specced in proto locus grenades 'cus they are OP, and guess what? I got these really cool OP AV 'nades too!" If AV 'nades stay in game, they should require their own SP sink. Thanks for the input.. the drawbacks of proto av nades Fitting cost Getting close enough to use them.. on shot from a tank... failed attempt..or if they have infantry..you have to fight those as well Drawbacks? LOL There aren't any drawbacks. You get close enough to kill the sorry SOB if he jumps out of his tank. There aren't drawbacks to using AV grenades.
You clearly have never used av grenades face to face with the enemy.. i have video proof..do you?
|
lowratehitman
Subdreddit Test Alliance Please Ignore
909
|
Posted - 2013.08.20 02:39:00 -
[249] - Quote
I can back my claims with visual evidence.. if you can not... than you have no ground..simple ;) |
SoTa p0p
lnternal Error.
38
|
Posted - 2013.08.20 02:41:00 -
[250] - Quote
Your a noob hitman, quit bumping your own thread to inflate your own head. I'll 1v1 you anyday. Scrub... |
|
P14GU3
The Southern Legion
303
|
Posted - 2013.08.20 02:45:00 -
[251] - Quote
lowratehitman wrote:P14GU3 wrote:Lemme start by saying, I'm a fan of yours lowrate. I like what you have done for the community, and can appreciate the work it has entailed.
With that said, I cannot agree with you on this point, at least not fully. Swarms need a buff so they can actually hit LAVs and Dropships. Their flight time is horrible. I have adv swarm build with two complex damage mods, and still get more kills with my mlt forgegun. But you cannot tell me that you think AV 'nades, in their current form, are good for this game. It is quite possibly the worst idea (besides contact nades) in this game.
An Assault player with a Proto AR and Proto AV nades can wreck ANYTHING on the field, with no drawbacks. AV grenades should be removed, and swarms fixed so that they become the LAV killer. There should be some incentive to spec into AV instead of, "Hey I specced in proto locus grenades 'cus they are OP, and guess what? I got these really cool OP AV 'nades too!" If AV 'nades stay in game, they should require their own SP sink. Thanks for the input.. the drawbacks of proto av nades Fitting cost Getting close enough to use them.. on shot from a tank... failed attempt..or if they have infantry..you have to fight those as well I get what your trying to say, but an AVer should be in a squad anyways, so you shouldn't have to worry about his infantry, and as far as the fitting cost, you lose your sidearm. I run logi, so no big deal to me, I do it all the time. You still have an AR to dominate with. The AR assault is too good at being good at everything as it is, on top of it they can generalize even more with AV grenades. 3 AR assaults with AV nades + 1 hvy +1 Logi with flux and a scout spamming core locus for Lulz = no need for AV Spec |
P14GU3
The Southern Legion
303
|
Posted - 2013.08.20 02:48:00 -
[252] - Quote
SoTa p0p wrote:Your a noob hitman, quit bumping your own thread to inflate your own head. I'll 1v1 you anyday. Scrub... Your trolls are getting worse faster than this game SoTa |
Shokhann Echo
Kang Lo Directorate Gallente Federation
48
|
Posted - 2013.08.20 02:55:00 -
[253] - Quote
lowratehitman wrote:Spkr4theDead wrote:lowratehitman wrote:P14GU3 wrote:Lemme start by saying, I'm a fan of yours lowrate. I like what you have done for the community, and can appreciate the work it has entailed.
With that said, I cannot agree with you on this point, at least not fully. Swarms need a buff so they can actually hit LAVs and Dropships. Their flight time is horrible. I have adv swarm build with two complex damage mods, and still get more kills with my mlt forgegun. But you cannot tell me that you think AV 'nades, in their current form, are good for this game. It is quite possibly the worst idea (besides contact nades) in this game.
An Assault player with a Proto AR and Proto AV nades can wreck ANYTHING on the field, with no drawbacks. AV grenades should be removed, and swarms fixed so that they become the LAV killer. There should be some incentive to spec into AV instead of, "Hey I specced in proto locus grenades 'cus they are OP, and guess what? I got these really cool OP AV 'nades too!" If AV 'nades stay in game, they should require their own SP sink. Thanks for the input.. the drawbacks of proto av nades Fitting cost Getting close enough to use them.. on shot from a tank... failed attempt..or if they have infantry..you have to fight those as well Drawbacks? LOL There aren't any drawbacks. You get close enough to kill the sorry SOB if he jumps out of his tank. There aren't drawbacks to using AV grenades. You clearly have never used av grenades face to face with the enemy.. i have video proof..do you?
actually, i have used av grenades before, they never prevented me from using weapons |
Ninjanomyx
Imperfects Negative-Feedback
241
|
Posted - 2013.08.20 02:57:00 -
[254] - Quote
lowratehitman wrote:Ninjanomyx wrote:Shokhann Echo wrote:lowratehitman wrote:If you think for a minute that ccp listens to me..you are rudely mistaken lowratehitman wrote:Great thing about doing Youtube videos.... the devs may not acknowledge that you are alive... but they do watch the videos when it comes to their game.. that's pretty much you saying theyl listen to you because you post videos He's "Slow" bro..... Don't you hear him try to talk??? Barely words.....more like slimy mumbles. Also his shooting "Skills" looks a lot like a distracted monkey waving a Wii-Mote More insults.. mr toxic! Thanks for the views!
I'm "Mr. Venom". Get it right you "Toxic" Non-Factor CoDboi |
Ninjanomyx
Imperfects Negative-Feedback
241
|
Posted - 2013.08.20 03:03:00 -
[255] - Quote
lowratehitman wrote:Spkr4theDead wrote:lowratehitman wrote:P14GU3 wrote:Lemme start by saying, I'm a fan of yours lowrate. I like what you have done for the community, and can appreciate the work it has entailed.
With that said, I cannot agree with you on this point, at least not fully. Swarms need a buff so they can actually hit LAVs and Dropships. Their flight time is horrible. I have adv swarm build with two complex damage mods, and still get more kills with my mlt forgegun. But you cannot tell me that you think AV 'nades, in their current form, are good for this game. It is quite possibly the worst idea (besides contact nades) in this game.
An Assault player with a Proto AR and Proto AV nades can wreck ANYTHING on the field, with no drawbacks. AV grenades should be removed, and swarms fixed so that they become the LAV killer. There should be some incentive to spec into AV instead of, "Hey I specced in proto locus grenades 'cus they are OP, and guess what? I got these really cool OP AV 'nades too!" If AV 'nades stay in game, they should require their own SP sink. Thanks for the input.. the drawbacks of proto av nades Fitting cost Getting close enough to use them.. on shot from a tank... failed attempt..or if they have infantry..you have to fight those as well Drawbacks? LOL There aren't any drawbacks. You get close enough to kill the sorry SOB if he jumps out of his tank. There aren't drawbacks to using AV grenades. You clearly have never used av grenades face to face with the enemy.. i have video proof..do you?
I can get Video "Proof" of you playing poorly while jumping for joy @ AV Nading a Sica, then shooting @ air & getting lucky Kill Steals as you mumble along.....oh wait.....you already did that for me. Thanx Honey Boo Boo |
Ace Starburst
PiZzA DuDeS
11
|
Posted - 2013.08.20 03:09:00 -
[256] - Quote
Personally, I'm fine with tanks hiding out back and rail sniping me. I'm also fine with lowratehitman popping them up when they try to bum rush him. You gotta do what you gotta do. My biggest concern with tanks right now is killing them before someone else snipes the kill from me.
As a possible way to alleviate some of the tank suffering I would give tankers some system of visually communicating defensive position for infantry. Like a series of circles that change status/color whenever a tank defender enters them. Kills/assists made in defense of the tank get rewarded by additional war points. |
Spkr4theDead
International-Fleet
406
|
Posted - 2013.08.20 03:11:00 -
[257] - Quote
lowratehitman wrote:Spkr4theDead wrote:lowratehitman wrote:P14GU3 wrote:Lemme start by saying, I'm a fan of yours lowrate. I like what you have done for the community, and can appreciate the work it has entailed.
With that said, I cannot agree with you on this point, at least not fully. Swarms need a buff so they can actually hit LAVs and Dropships. Their flight time is horrible. I have adv swarm build with two complex damage mods, and still get more kills with my mlt forgegun. But you cannot tell me that you think AV 'nades, in their current form, are good for this game. It is quite possibly the worst idea (besides contact nades) in this game.
An Assault player with a Proto AR and Proto AV nades can wreck ANYTHING on the field, with no drawbacks. AV grenades should be removed, and swarms fixed so that they become the LAV killer. There should be some incentive to spec into AV instead of, "Hey I specced in proto locus grenades 'cus they are OP, and guess what? I got these really cool OP AV 'nades too!" If AV 'nades stay in game, they should require their own SP sink. Thanks for the input.. the drawbacks of proto av nades Fitting cost Getting close enough to use them.. on shot from a tank... failed attempt..or if they have infantry..you have to fight those as well Drawbacks? LOL There aren't any drawbacks. You get close enough to kill the sorry SOB if he jumps out of his tank. There aren't drawbacks to using AV grenades. You clearly have never used av grenades face to face with the enemy.. i have video proof..do you? I don't get what you're trying to say. Do you mean threatening infantry by waving my Hacked EX-0 grenades in their faces? Or not having a locus/flux grenade when fighting infantry? Because I've blown up plenty of vehicles with AV grenades, but I do it more often in my own vehicle. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
60
|
Posted - 2013.08.20 03:13:00 -
[258] - Quote
Ace Starburst wrote:Personally, I'm fine with tanks hiding out back and rail sniping me. I'm also fine with lowratehitman popping them up when they try to bum rush him. You gotta do what you gotta do. My biggest concern with tanks right now is killing them before someone else snipes the kill from me.
As a possible way to alleviate some of the tank suffering I would give tankers some system of visually communicating defensive position for infantry. Like a series of circles that change status/color whenever a tank defender enters them. Kills/assists made in defense of the tank get rewarded by additional war points.
I like this idea, asset defense. You should make a [request] for 1.5
I don't see how that could be exploited for WP. |
Ace Starburst
PiZzA DuDeS
11
|
Posted - 2013.08.20 03:23:00 -
[259] - Quote
KGB Sleep wrote:Ace Starburst wrote:Personally, I'm fine with tanks hiding out back and rail sniping me. I'm also fine with lowratehitman popping them up when they try to bum rush him. You gotta do what you gotta do. My biggest concern with tanks right now is killing them before someone else snipes the kill from me.
As a possible way to alleviate some of the tank suffering I would give tankers some system of visually communicating defensive position for infantry. Like a series of circles that change status/color whenever a tank defender enters them. Kills/assists made in defense of the tank get rewarded by additional war points. I like this idea, asset defense. You should make a [request] for 1.5 I don't see how that could be exploited for WP.
I'll give it a shot. |
Skyhound Solbrave
Rough Riders..
192
|
Posted - 2013.08.20 03:35:00 -
[260] - Quote
Spkr4theDead wrote:Skyhound Solbrave wrote:Takahiro Kashuken wrote:Skyhound Solbrave wrote:Why can't tankers just wait for their Proto tanks? You're all just butt hurt that it isn't Tank514 like it was in chromosome. Stop complaining about AV and complain about getting your proto stuff. Seriously, just try using STD Swarms and nades on a STD tank and see how difficult it is to pop a tank. Even my ADV gear has difficulty taking down shield tanks. To be a truly effective AVer now, you NEED PRO weapons to go up against STD vehicles, or go FG I find that to be bs, personally. Do tankers still delusionally believe that it shoulf take a squad to pop them? lol 2-3 basic AV to take a basic tank 2-3 adv to take a adv tank - proper adv tank not a militia enforcer 2-3 proto for proto tank You do not need proto weapons to go up against basic vehicles, you need proto to solo it They are not supposed to be solo'd, use teamwork i have to when in my tank why should AV not have to use teamwork? Because you are one guy. It should not take more than one person to take out one guy. What teamwork do you have to use that isn't likr every other infantry on the field? Going be your own logic, it would take 15 people to take out 5 guys in properly fitted tanks. That leaves the fully tanked team with 10 regular infantry to kill the 15 AVers that are gimped with only sidearms. Call me crazy if i think it's unbalanced for a whole team having to take out a single squad. LOL You're crying now. Use a commando. ADV AV and ADV AR. Problem solved
Are you really so biased to claim that it should take more than one person to kill one person? It should take one AVer with STD to take out one Std tank. I'm not even saying in one shot or anything like that, I mean maybe all of one's ammo load to solo a tank. That's called balance. Reduce the prices of tanks if you have to, but until it requires more than one person to operate a tank, it should not take more than one person to blow it up. Stop trying to create a crutch for yourself. |
|
Shokhann Echo
Kang Lo Directorate Gallente Federation
48
|
Posted - 2013.08.20 04:02:00 -
[261] - Quote
Skyhound Solbrave wrote:Spkr4theDead wrote:Skyhound Solbrave wrote:Takahiro Kashuken wrote:Skyhound Solbrave wrote:Why can't tankers just wait for their Proto tanks? You're all just butt hurt that it isn't Tank514 like it was in chromosome. Stop complaining about AV and complain about getting your proto stuff. Seriously, just try using STD Swarms and nades on a STD tank and see how difficult it is to pop a tank. Even my ADV gear has difficulty taking down shield tanks. To be a truly effective AVer now, you NEED PRO weapons to go up against STD vehicles, or go FG I find that to be bs, personally. Do tankers still delusionally believe that it shoulf take a squad to pop them? lol 2-3 basic AV to take a basic tank 2-3 adv to take a adv tank - proper adv tank not a militia enforcer 2-3 proto for proto tank You do not need proto weapons to go up against basic vehicles, you need proto to solo it They are not supposed to be solo'd, use teamwork i have to when in my tank why should AV not have to use teamwork? Because you are one guy. It should not take more than one person to take out one guy. What teamwork do you have to use that isn't likr every other infantry on the field? Going be your own logic, it would take 15 people to take out 5 guys in properly fitted tanks. That leaves the fully tanked team with 10 regular infantry to kill the 15 AVers that are gimped with only sidearms. Call me crazy if i think it's unbalanced for a whole team having to take out a single squad. LOL You're crying now. Use a commando. ADV AV and ADV AR. Problem solved Are you really so biased to claim that it should take more than one person to kill one person? It should take one AVer with STD to take out one Std tank. I'm not even saying in one shot or anything like that, I mean maybe all of one's ammo load to solo a tank. That's called balance. Reduce the prices of tanks if you have to, but until it requires more than one person to operate a tank, it should not take more than one person to blow it up. Stop trying to create a crutch for yourself.
that's biased what your saying |
KING CHECKMATE
Bragian Order Amarr Empire
584
|
Posted - 2013.08.20 04:09:00 -
[262] - Quote
AV nades are fine.
Situation 1: Enemy infantry getting to close? Hes not a suicide bomber. Hes packing AV nades. Shoot at him, of course i know how hard it must be to kill a 500 HP assault with your 8000HP tank, but do your best.
Situation 2: DONT GET fully into the city. Stay near the entrance to Avoid Prox mines and if you get shot or start getting hit by AV nades you can pull out fast. Infantry cant even keep up to your tank believe me. I know its tempting to go into cities to get a lot of kills and then whine on the forums when you get killed by AV nades because you were in an area you weren't SUPPOSED TO BE in the first place, but just , try....
|
Cosgar
ParagonX
4389
|
Posted - 2013.08.20 04:30:00 -
[263] - Quote
KING CHECKMATE wrote:AV nades are fine.
Situation 1: Enemy infantry getting to close? Hes not a suicide bomber. Hes packing AV nades. Shoot at him, of course i know how hard it must be to kill a 500 HP assault with your 8000HP tank, but do your best.
Situation 2: DONT GET fully into the city. Stay near the entrance to Avoid Prox mines and if you get shot or start getting hit by AV nades you can pull out fast. Infantry cant even keep up to your tank believe me. I know its tempting to go into cities to get a lot of kills and then whine on the forums when you get killed by AV nades because you were in an area you weren't SUPPOSED TO BE in the first place, but just , try....
Remember how bad the Core Flaylock was? Well, this is how bad Lai Dais are- and tanks don't even have prototype. Both situations are pretty much common sense, but when someone can spam these things in your general direction in a vehicle that requires acceleration to get to its top speed, there's no real way to defend yourself. |
lowratehitman
Subdreddit Test Alliance Please Ignore
909
|
Posted - 2013.08.20 05:40:00 -
[264] - Quote
KING CHECKMATE wrote:AV nades are fine.
Situation 1: Enemy infantry getting to close? Hes not a suicide bomber. Hes packing AV nades. Shoot at him, of course i know how hard it must be to kill a 500 HP assault with your 8000HP tank, but do your best.
Situation 2: DONT GET fully into the city. Stay near the entrance to Avoid Prox mines and if you get shot or start getting hit by AV nades you can pull out fast. Infantry cant even keep up to your tank believe me. I know its tempting to go into cities to get a lot of kills and then whine on the forums when you get killed by AV nades because you were in an area you weren't SUPPOSED TO BE in the first place, but just , try....
Man... this is great stuff! I bet if these tactics was used more often, than tank survivability would sky rocket !
These people keep going on like a broken record, excuse here, excuse there... NO VIDEO PROOF to back their "claims"... yet I have drove and RECORDED with some of the BEST tank drivers in this game to date, and I can post video after video of horrible tactics that 60-75 % of the current drivers use, and these people still refuse to look around and see what the real problem is... bad tactics, not AV
They have a problem with CCP dumbing down their tanks but refuse to push the issue with them, so want AV dumbed down as well....... |
lowratehitman
Subdreddit Test Alliance Please Ignore
909
|
Posted - 2013.08.20 05:44:00 -
[265] - Quote
SoTa p0p wrote:Your a noob hitman, quit bumping your own thread to inflate your own head. I'll 1v1 you anyday. Scrub...
How about I stand there and let you shoot me? I could care less.... you can not even keep an account on the forums let alone hold a decent debate |
lowratehitman
Subdreddit Test Alliance Please Ignore
910
|
Posted - 2013.08.20 05:55:00 -
[266] - Quote
Ace Starburst wrote:Personally, I'm fine with tanks hiding out back and rail sniping me. I'm also fine with lowratehitman popping them up when they try to bum rush him. You gotta do what you gotta do. My biggest concern with tanks right now is killing them before someone else snipes the kill from me.
As a possible way to alleviate some of the tank suffering I would give tankers some system of visually communicating defensive position for infantry. Like a series of circles that change status/color whenever a tank defender enters them. Kills/assists made in defense of the tank get rewarded by additional war points.
Awesome idea! |
Dr Allopathy
Raging Pack of Homosapiens
1829
|
Posted - 2013.08.20 05:58:00 -
[267] - Quote
Bumping for m0re revenue!!! |
WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
74
|
Posted - 2013.08.20 06:00:00 -
[268] - Quote
True Adamance wrote:lowratehitman wrote:The reason that I am able to take advantage of these tanks on the battlefield is not due to my OP av grenades, it is due to the mentality of 60-75 % of the tank drivers currently in Dust 514. If they see a red dot on the mini map, they instantly charge for the kill, and opposed to what some will lead you to believe, the reason that mentality is there is due to tankers being allowed to Rambo the field and not encounter av grenades. ( They poop their pants when they actually do bum rush a AV grenadier) Back in the day, dominant tank drivers was known by name due to their skills and due to the squad that they carry as protection, imagine that, a tank squad. In the video below when you read the comment section you will hear various excuses for the tank driver in question.... all the way to blaming me for not telling the accurate shield and armor #'s. In the video AV grenade community....... If this is how you kill your tanks, please express so. I do not even have to chase tanks anymore, once I am a red dot on their mini map.... they come to me :) Dust 514 : Why My AV Grenades Dominate Tanks http://www.youtube.com/watch?v=7axvE-844Hw Nah its primarily because AV nades are pretty ridiculously good, this criticism coming from an dedicated AV nader, and personally I want to see these grenades die their final dealth since it doesn't make sense to have enough explosive charge to penetrate 800mm or great Armour plates in such a small charge or at least see Nanohives not restock grenades.
Today in reality we can make grenades to destroy tanks with just one grenade. However those grenades have such a large heat blast radius of such severity (and very expensive to make and risky in getting shot an blowing your entire squad up) that it is impractical to be used for throwing because you with burn yourself alive in the heat blast radius (heat blast radius is far larger than the throw distance that any human being can produce normally in reality).
This is an assumption based on what I believe humanity can do currently (especially with nuclear grenades... which are not made currently... but can be made easily with the right resources)
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Shokhann Echo
Kang Lo Directorate Gallente Federation
50
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Posted - 2013.08.20 07:23:00 -
[269] - Quote
just out of curiosity, what the hell restarted al the fuss about av/tnks a few days ago anyway? I mean, 1.5 still wont be here for another month or so, so what the hell caused this uproar to begin with? |
Delta 749
Kestrel Reconnaissance
1782
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Posted - 2013.08.20 07:35:00 -
[270] - Quote
Shokhann Echo wrote:just out of curiosity, what the hell restarted al the fuss about av/tnks a few days ago anyway? I mean, 1.5 still wont be here for another month or so, so what the hell caused this uproar to begin with?
Near as I can figure one guy got blown up one time to many so made a butt hurt thread, others told him he was tripping, and then the rest of the tankers were awoken from their slumber to QQ up a storm thats been going on for a few days |
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