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Spkr4theDead
Namtar Elite Gallente Federation
389
|
Posted - 2013.08.19 17:40:00 -
[151] - Quote
trollface dot jpg wrote:lowratehitman wrote:XiBravo wrote:^ what are you doin on the forums low rate? Make another video rite meow! shhh..im at work o0 :) I will make one soon... its going to be a thank you video to all you great people! Actually, I'd like to see a video of 2 Minmatar basic medium frames strafing side by side. One with kb/m, one with ds3. This way we can compare the strafe rate for everyone to see! lol As for the AV shizzle, buff swarms flight speed and make them smart enough to go around light posts, and increase the time before homing activates on AV grenades by 0.3 seconds, then all AV will work as they should LOL No, if you need that you're a bad player and should go back to Call of Duty. |
Spkr4theDead
Namtar Elite Gallente Federation
389
|
Posted - 2013.08.19 17:44:00 -
[152] - Quote
Takahiro Kashuken wrote:'Why my crutch nades dominate tanks'
Well 1st of all i have access to adv/proto AV nades, then best thing about this is that they can easily do 6k of damage to any vehicle and basically can OHK, even tanks, its awesome i dont even need proper AV weapons and the best thing is tanks cannot do a single thing about it because i can spam them all in 3secs anyways so even if they kill me chances are they are dead and they are only basic tanks they cannot upgrade to adv/proto mods or hull
The homing crutch is awesome - i can spam them anywhere around the tank and not even aim at the tank and the homing makes up for it, i dont have to aim at all which is a good job because i cant aim for **** hence why i have crutch nades
Stronger than an AV weapon - lolFG aiming is for noobs, id use crutch swarms but that means i cant kill infantry and tanks at the same time so crutch nades solves my problem, even stronger than a AV mine but thats takes thinking and positioning to even get a vehicle and im a bad player so i cant deal with that
By lowratecrutchhitman LOL |
Carter Raynor
The Generals EoN.
95
|
Posted - 2013.08.19 17:48:00 -
[153] - Quote
It's funny because in that game I'm featured getting a charge OHK headshot on lowratehitman haha. |
Spkr4theDead
Namtar Elite Gallente Federation
393
|
Posted - 2013.08.19 17:49:00 -
[154] - Quote
Baal Omniscient wrote:I JUST NOW finished a match. Tanker name-KAMAKAZE DRIVER. I hit him with 3 AV grenades and 4 proto swarms in the space of approximately 25 seconds, his tank survived and he got away. 3 back to back AV grenades to start things off and 4 back to back proficiency 5 Wyrikomi swarms fired as fast as you can lock on.
Those 25 seconds were all he needed to get to where I couldn't reach him or aim at him to kill his tank and he could repp in complete safety. Not that he needed to, the match ended as soon as he got to safety.
Why don't you go ask him how he runs his tank, because by your accounts you obviously can't keep a tank alive through all of that. He can and did.
As do most tankers. So you were trying to solo an intelligent person in a shield tank. u mad bro? |
Cosgar
ParagonX
4345
|
Posted - 2013.08.19 17:56:00 -
[155] - Quote
ITT: Non-tankers saying tanks are fine because they're so easy to destroy, but complain about alpha strike infantry weapons that kill them fast on foot. |
Charlotte O'Dell
0uter.Heaven EoN.
953
|
Posted - 2013.08.19 17:58:00 -
[156] - Quote
Perhaps some IRL XP is required here:
I'm in the military and am an "AV specialist". (Aircraft, specifically) For the sake of metaphors, I have a swarm launcher. It is a fire and forget weapon that OHK's just about anything in the sky...if it hits. That being said, it is only a man-portable missile system and it is quite limited, compared to things like the Patriot Missile system which can deny access to anything. Like anything at all. Then, we have weapons like the RPG (Plasma Launcher) and the javelin, TOW missile...etc. we need different types of AV, and more types of vehicles.
Let's look down the road to what we should eventually have and their counters
Tank mounted fire and forget missile system -kills- jet-like aircraft and VTOL aircraft but vulnerable to advanced ECm countermeasures and cannot attack ground targets Wire guided shoulder fired misse - extremely fast and maneuverable with no counter powerful enough to do 1600/missile at proto but requires actual skill set to use anti tank gun (forge) - anti everything Fire and forget AA light weapon (swarm) that only locks onto aircraft - kills VTOL but has a lot of trouble killing crossing and fast jets due to low speed compared to jets. AV - grenade - OHK's sagas, methanas, and mlt lavs, but does not have penetrative power to kill tanks (-65% DMG vs tanks). This way, infantry can kill lava and push brave tankers back with spam, but only the dumbest tankers will get killed by them.
By adding these weapons and remo king abilities of current ones, AV specialist musts choose what kind of vehicle they want to kill, and with jets being the kings of the battlefield that only tank specialists can kill, the infantry will have to support the tankers or get killed by jets. |
Spkr4theDead
Namtar Elite Gallente Federation
396
|
Posted - 2013.08.19 17:59:00 -
[157] - Quote
Baal Omniscient wrote:boo I can't solo tanks Maybe you should, I don't know, roll in a squad, or maybe use a commando suit? |
Spkr4theDead
Namtar Elite Gallente Federation
396
|
Posted - 2013.08.19 18:05:00 -
[158] - Quote
Jack McReady wrote:AV grenades dominate tanks cause most tank drivers are just bad and tunnelvisioning around the map with bad fits. they think they are invulnerable, go rambo and usually end up surrounded by a handful of suits tossing AV grenades at the tank resulting in a pretty explosion. a single guy using AV grenades will never bring down a properly fit tank and at most tickle a properly fit and properly driven tank.
truth is, even armor tanks can take alot of punishment from AV grenades and Swarms when driven correctly. I have specced in swarms and AV grenades from the beginning and while the time passes more and more competent and maxxed out tank drivers appear in game. there are armor tank drivers that I cannot take down solo with my proto AV simply because they dont let me and no, they are not redlining, they are simply not brainded and dont camp a single spot standing still while mods are on cooldown. if you overextend while your mods are on cooldown, sit still for 15minutes and then get caught then your tank blowed up because you just did an error not because AV grenades are too stronk. So there it is, you want tankers to let you solo them. Why should you be able to solo a tank? |
Spkr4theDead
Namtar Elite Gallente Federation
396
|
Posted - 2013.08.19 18:12:00 -
[159] - Quote
Skyhound Solbrave wrote:Why can't tankers just wait for their Proto tanks? You're all just butt hurt that it isn't Tank514 like it was in chromosome. Stop complaining about AV and complain about getting your proto stuff. Seriously, just try using STD Swarms and nades on a STD tank and see how difficult it is to pop a tank. Even my ADV gear has difficulty taking down shield tanks. To be a truly effective AVer now, you NEED PRO weapons to go up against STD vehicles, or go FG I find that to be bs, personally. Do tankers still delusionally believe that it shoulf take a squad to pop them? STD AV vs STD tanks, not being able to solo STD tanks with STD AV = working as intended
ADV AV vs shield tanks, not being able to solo a Gunnlogi with an AV weapon that gets a damage bonus against armor = working as intended
And yeah, you laugh at the idea of using a forge gun because you actually have to aim it. Psst, forge guns can be used to defend yourself against infantry too.
See Delta? |
Spkr4theDead
Namtar Elite Gallente Federation
396
|
Posted - 2013.08.19 18:13:00 -
[160] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:
Not really, now do you actually have anyway to back up your claims or is it just going to be more "You are cause I say you are" and me pointing out how you are wrong? Because if thats it just imagine Im saying that you are wrong, a moron, and every idea you have is fundamentally flawed I think that will save us both time since its pretty accurate
You complained that im the redline hiding You complained im in the redline You complained that im hiding That is complaining you are wrong, a moron, and every idea you have is fundamentally flawed I can say the exact same thing about you If he finds out what we do, he'd want remote modules removed from the game. |
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Bob Teller
Red Star. EoN.
64
|
Posted - 2013.08.19 18:14:00 -
[161] - Quote
True Adamance wrote:lowratehitman wrote:True Adamance wrote:lowratehitman wrote:The reason that I am able to take advantage of these tanks on the battlefield is not due to my OP av grenades, it is due to the mentality of 60-75 % of the tank drivers currently in Dust 514. If they see a red dot on the mini map, they instantly charge for the kill, and opposed to what some will lead you to believe, the reason that mentality is there is due to tankers being allowed to Rambo the field and not encounter av grenades. ( They poop their pants when they actually do bum rush a AV grenadier) Back in the day, dominant tank drivers was known by name due to their skills and due to the squad that they carry as protection, imagine that, a tank squad. In the video below when you read the comment section you will hear various excuses for the tank driver in question.... all the way to blaming me for not telling the accurate shield and armor #'s. In the video AV grenade community....... If this is how you kill your tanks, please express so. I do not even have to chase tanks anymore, once I am a red dot on their mini map.... they come to me :) Dust 514 : Why My AV Grenades Dominate Tanks http://www.youtube.com/watch?v=7axvE-844Hw Nah its primarily because AV nades are pretty ridiculously good, this criticism coming from an dedicated AV nader, and personally I want to see these grenades die their final dealth since it doesn't make sense to have enough explosive charge to penetrate 800mm or great Armour plates in such a small charge or at least see Nanohives not restock grenades. I agree the Lai DAI needs to be fixed, which I have never used them just due to them being broke. I am a full time AV nader and full heartedly dis agree with you. AV grenades help create balance, and are a much needed resource. Well at least you have o agree that removing the grenade resupply for nanohives is a must. I should never be able to solo a tank, let alone stand on a single grenade regening hive and just blap tanks with my endless stream of illogical grenades.....Grenades should be a tactical choice... spamming the hell out of them should not be a viable strategy. If you get kill by a solo av nader sitting on a nanohive,you deserve to die.AV nades are close quarter only.If nanohive would stop resuplying nades,av nades would be usless because you cant even kill a decent militia tank with 3. |
Spkr4theDead
Namtar Elite Gallente Federation
396
|
Posted - 2013.08.19 18:15:00 -
[162] - Quote
Skyhound Solbrave wrote:Takahiro Kashuken wrote:Skyhound Solbrave wrote:Why can't tankers just wait for their Proto tanks? You're all just butt hurt that it isn't Tank514 like it was in chromosome. Stop complaining about AV and complain about getting your proto stuff. Seriously, just try using STD Swarms and nades on a STD tank and see how difficult it is to pop a tank. Even my ADV gear has difficulty taking down shield tanks. To be a truly effective AVer now, you NEED PRO weapons to go up against STD vehicles, or go FG I find that to be bs, personally. Do tankers still delusionally believe that it shoulf take a squad to pop them? lol 2-3 basic AV to take a basic tank 2-3 adv to take a adv tank - proper adv tank not a militia enforcer 2-3 proto for proto tank You do not need proto weapons to go up against basic vehicles, you need proto to solo it They are not supposed to be solo'd, use teamwork i have to when in my tank why should AV not have to use teamwork? Because you are one guy. It should not take more than one person to take out one guy. What teamwork do you have to use that isn't likr every other infantry on the field? Going be your own logic, it would take 15 people to take out 5 guys in properly fitted tanks. That leaves the fully tanked team with 10 regular infantry to kill the 15 AVers that are gimped with only sidearms. Call me crazy if i think it's unbalanced for a whole team having to take out a single squad. LOL You're crying now.
Use a commando. ADV AV and ADV AR. Problem solved |
Spkr4theDead
Namtar Elite Gallente Federation
396
|
Posted - 2013.08.19 18:18:00 -
[163] - Quote
Buddha Brown wrote:AV nades for the win
No nerfs for AV nades
Drive your tank elsewhere If you wanna play Call of Duty, go play Call of Duty. |
Ninjanomyx
Imperfects Negative-Feedback
234
|
Posted - 2013.08.19 19:33:00 -
[164] - Quote
lowratehitman wrote:The reason that I am able to take advantage of these tanks on the battlefield is not due to my OP av grenades, it is due to the mentality of 60-75 % of the tank drivers currently in Dust 514. If they see a red dot on the mini map, they instantly charge for the kill, and opposed to what some will lead you to believe, the reason that mentality is there is due to tankers being allowed to Rambo the field and not encounter av grenades. ( They poop their pants when they actually do bum rush a AV grenadier) Back in the day, dominant tank drivers was known by name due to their skills and due to the squad that they carry as protection, imagine that, a tank squad. In the video below when you read the comment section you will hear various excuses for the tank driver in question.... all the way to blaming me for not telling the accurate shield and armor #'s. In the video AV grenade community....... If this is how you kill your tanks, please express so. I do not even have to chase tanks anymore, once I am a red dot on their mini map.... they come to me :) Dust 514 : Why My AV Grenades Dominate Tanks http://www.youtube.com/watch?v=7axvE-844Hw
You need to go back to CoD..... Your "Smug" is stinkin' up the place. The manner in which you present yourself in this Video is the exact reason why the Forums are "Toxic".....b/c an ignoramus spouting extremely biased, nonsensical gibberish, induces the urge to point & shoot your face.....but alas all we have is Text.
You AV Naded a MLT Shield Tank to death, Solo, with PRO AV Nades..... Let's get down to "Brass Tax" here:
1. Shield Tanks lost a TON of Acceleration (Technically "Traded" with Armor Tanks.....), hence the Tanker "Seeming" to stand still. Pre-Uprising AV was still a tad "Broken".....but at least it was escapable. This is why a Shield Tank isn't viable for anything but Redline Sniping (& even then.....not so much).
2. Armor Tanks are what you see surviving your Solo AV Nade Spamohive Rush.....and this is ONLY if they are Full Shield, notice you @ least after the 1st hit (If not before), and are extremely proficient @ quickly reacting with the now "Broken" Radial UI. The Radial UI used to feel fluid, but is now a slow.....clunky mess. Also note if you are Soloing a "Well-Fit" Armor HAV with any AV Weapon right now.....it shows a TERRIBLE Imbalance ala "Power Creep". The Repair Modules are OP "Broken", AV still may Solo something that is OP "Broken", thus Logic dictates that OP Armor Tanks are UP to AV, hence AV is OP in its current state.
3. We have to deal with Terrain deviating our shots, even if the Recticle states a Direct LOS, hence further difficulty in combating vs AV. Couple this with Draw Distance Issues & the inability to look up past 35 Degrees and you have a recipe for disaster.....
4. The Terrain often "R*pes" our survivability before most engagements. A Shield Tank essentially kills itself before entering most areas thanks to this terrible Design Flaw (1mph + Pebble/Divot = Suicide).
5. Price-Point makes Tanking the 2nd least desirable Role (Dropships WIN.....but they often just MLT to get to a Tower for AV "Fun".....so F**K them!!!) A Stock-Fit MLT Tank may cost you the entire match in ISK Loss. So....those "Learning" to Tank are SOL (As you so kindly display in your Video). And anyone claiming they should be able to Solo a Tank is basically a F**KING HYPOCRITE.
How do you expect a Tanker to "Survive" at this Price-Point??? Our best "Logical" Fit runs 1.5 Mil STD & 2.5 Mil ENF (LOL.....ENF). So as a selfishly ignorant AVer (AV LOL-Nader I should say.....), you are basically stating a Catch 22 for Tankers, and a Conundrum overall..... If "Properly Skilled" AVers should Solo a HAV then HAV should Never Die. This is the "Logic-Loop" you so kindly "Deflected". It takes 5-10 Matches (On Average) to Recoup a SINGLE Tank Loss, at STD Level..... So, by "Definition", you (Solo AV Nadetard) should be able to Set Back a Tanker every single Match, for 5-15 Matches.....INGENIOUS!!!!
You knowingly display great pride in killing off an entire Playstyle Choice, killing Player Retension while trashing a Sica for Lulz, and doing so with no understanding of the "Other Side of the Fence"..... I've done it all for the most part & can objectively view the perspectives, but you....on the other hand, are an Irrelevant CoDboi with little understanding of the repercussions of what youDisplay/Advocate.
Congratulations on being 1 of the causes behind the Forum Community's "Toxcicity"..... |
Mary Sedillo
Pure Innocence. EoN.
230
|
Posted - 2013.08.19 19:53:00 -
[165] - Quote
Put a scanner on your tank and BLAM watch as it gets much much harder for someone to AV nade you when you can spot them easily within 100 meters of your tank in any direction... |
Wakko03
Better Hide R Die
329
|
Posted - 2013.08.19 19:56:00 -
[166] - Quote
So - going back to the vault to dig this up, TLDR: Give players an infantry only mode for a few weeks for testing, no vehicles. At the same time give vehicle users what they want, vehicle only mode.... they all like to fight tanks and dropships and crash LLAV into each other with the same vehicle and endlessly dance with one another while infantry does the dying. At the end of the month see what mode gets played more, infantry only or vehicle only.
Speaking of Teamwork - Where is your LOGI repping your vehicle?
Tanker complaint - I have idiot blue-dots wasting my tank turrets and not helping me.
AV Grenade Infantry - I have idiot blue-dots wasting my time by not using any AV against vehicles, and not throwing out nano-hives, so 4 heavies and 2 others have flocked to my nano-hive and depleted the thing seconds after dropping it on the ground; providing that the nano doesn't bounce and lands properly without sliding out into the open.
Tanks go around and blow up everything including the resupply point that their infantry is about to hack, because unlike the tank they are limited in the amount of ammo they can carry and have been fighting for a few minutes.
Why do tankers use their tanks every match?
Along the same thoughts, I hear tanks and players complaining that they are being killed by things outside of the draw range, how do you know it was just the AV grenades hitting you (my tanker buddy always asks me IF I have seen anything on the forums about invisi-swarms) and I have had to move to crazy points on the map just to find out where the Forge Gun Blasts were coming from? I have used Lai-dai's quite a bit for 5 Months, it takes 6-9 to get a non-stationary tank to go boom by myself..... however that was just free extra money to the team that killed me easily with a scout suit or fat suit because I no longer had the Locus Grenades to keep them at bay and my exile's range and POS iron sight is just about the same range that I can throw an un-cooked locus grenade with a bounce or two at the end.
Since the majority of the tankers seem to love the infinite ammo, and no stamina like concerns I think it is high time that they also got the ability to aim a tank like the russians did with their WWII version, hand crank turrets for aiming that actually takes skill, followed by a chance that my grenade or explosive can damage the treads or result in the cases of severe damage destroying the ammo a tank has to carry, OH NOES he is talking real life with that nonsense. How about not being able to just pop inside one like you are teleporting, based on the BACKGROUND scenery vehicles - the tank is no where near big enough to hold 3 people. The LAV is also some sort of over-glorified golf cart based on the size of the background vehicles artwork.
Swarms are a joke, and my suit has only 1 weapon slot, because I like to pick up my team-mates in those rare moments when they aren't dead in front of 5-6 enemy vehicles. Most of the swarms I fire go into the abyss, why because the red-line stops them, and also a Dropship can just race for the ceiling height rep and come back down.
Thanks to the NRC (no respec crowd), I won't waste SP on amarr heavy suit when I am a caldari without checking out the Cal Heavy suit I hear about in rumors for some possible future release. So I am trying to bank close to 2 million SP in waiting for it, so I have the non-racial proto suits to use for the swarm launcher, but why should I give that free money to an enemy for killng me so easily in that suit when I am hunting vehicles...so I rig up the cheapest most effective suit I can to try and do enough damage for a team member or friendly to finish you off. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
459
|
Posted - 2013.08.19 20:08:00 -
[167] - Quote
Assert Dominance wrote:If a tanker gets in grenade range, that's the consequence of the tanker, sometimes i av in pc battles and never killed a tank with grenades. That's because he knows better to rush infantry and get in range. And if you let infantry chase you and kill you with grenades you're doing something wrong.
Even though "grenade range" is around the same as blaster range? You must not know how tanking is. Try buying a SOma and making it last 10 matches. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
459
|
Posted - 2013.08.19 20:10:00 -
[168] - Quote
Wakko03 wrote: Why do tankers use their tanks every match?
Why do you use whatever you skilled into most every game? |
Ninjanomyx
Imperfects Negative-Feedback
235
|
Posted - 2013.08.19 20:39:00 -
[169] - Quote
Mary Sedillo wrote:Put a scanner on your tank and BLAM watch as it gets much much harder for someone to AV nade you when you can spot them easily within 100 meters of your tank in any direction...
Find a "Good" Rail Tank Fit you can do this on |
Ninjanomyx
Imperfects Negative-Feedback
235
|
Posted - 2013.08.19 20:52:00 -
[170] - Quote
Wakko03 wrote:So - going back to the vault to dig this up, TLDR: Give players an infantry only mode for a few weeks for testing, no vehicles. At the same time give vehicle users what they want, vehicle only mode.... they all like to fight tanks and dropships and crash LLAV into each other with the same vehicle and endlessly dance with one another while infantry does the dying. At the end of the month see what mode gets played more, infantry only or vehicle only.
Speaking of Teamwork - Where is your LOGI repping your vehicle?
Tanker complaint - I have idiot blue-dots wasting my tank turrets and not helping me.
AV Grenade Infantry - I have idiot blue-dots wasting my time by not using any AV against vehicles, and not throwing out nano-hives, so 4 heavies and 2 others have flocked to my nano-hive and depleted the thing seconds after dropping it on the ground; providing that the nano doesn't bounce and lands properly without sliding out into the open.
Tanks go around and blow up everything including the resupply point that their infantry is about to hack, because unlike the tank they are limited in the amount of ammo they can carry and have been fighting for a few minutes.
Why do tankers use their tanks every match?
Along the same thoughts, I hear tanks and players complaining that they are being killed by things outside of the draw range, how do you know it was just the AV grenades hitting you (my tanker buddy always asks me IF I have seen anything on the forums about invisi-swarms) and I have had to move to crazy points on the map just to find out where the Forge Gun Blasts were coming from? I have used Lai-dai's quite a bit for 5 Months, it takes 6-9 to get a non-stationary tank to go boom by myself..... however that was just free extra money to the team that killed me easily with a scout suit or fat suit because I no longer had the Locus Grenades to keep them at bay and my exile's range and POS iron sight is just about the same range that I can throw an un-cooked locus grenade with a bounce or two at the end.
Since the majority of the tankers seem to love the infinite ammo, and no stamina like concerns I think it is high time that they also got the ability to aim a tank like the russians did with their WWII version, hand crank turrets for aiming that actually takes skill, followed by a chance that my grenade or explosive can damage the treads or result in the cases of severe damage destroying the ammo a tank has to carry, OH NOES he is talking real life with that nonsense. How about not being able to just pop inside one like you are teleporting, based on the BACKGROUND scenery vehicles - the tank is no where near big enough to hold 3 people. The LAV is also some sort of over-glorified golf cart based on the size of the background vehicles artwork.
Swarms are a joke, and my suit has only 1 weapon slot, because I like to pick up my team-mates in those rare moments when they aren't dead in front of 5-6 enemy vehicles. Most of the swarms I fire go into the abyss, why because the red-line stops them, and also a Dropship can just race for the ceiling height rep and come back down.
Thanks to the NRC (no respec crowd), I won't waste SP on amarr heavy suit when I am a caldari without checking out the Cal Heavy suit I hear about in rumors for some possible future release. So I am trying to bank close to 2 million SP in waiting for it, so I have the non-racial proto suits to use for the swarm launcher, but why should I give that free money to an enemy for killng me so easily in that suit when I am hunting vehicles...so I rig up the cheapest most effective suit I can to try and do enough damage for a team member or friendly to finish you off.
You, throwing away that 1 Suit, cost you a drop in the bucket. You cost that Tanker his Life Savings. Also, putting the 2 "Modes" you suggested is pure ignorance. There are Many-a-Infantry while there are rather few Tankers, so the numbers will obviously be Skewed. Redline does not stop Swarms.....I assure you this. Another "IRL Reference" from the typical CoDboitard. You are Irrelevant |
|
sixteensixty4
CAUSE 4 C0NCERN
55
|
Posted - 2013.08.19 21:00:00 -
[171] - Quote
Aizen Intiki wrote:
Even though "grenade range" is around the same as blaster range? You must not know how tanking is.
ahahaha
gtfo |
lowratehitman
Subdreddit Test Alliance Please Ignore
905
|
Posted - 2013.08.19 21:26:00 -
[172] - Quote
Ninjanomyx wrote:lowratehitman wrote:The reason that I am able to take advantage of these tanks on the battlefield is not due to my OP av grenades, it is due to the mentality of 60-75 % of the tank drivers currently in Dust 514. If they see a red dot on the mini map, they instantly charge for the kill, and opposed to what some will lead you to believe, the reason that mentality is there is due to tankers being allowed to Rambo the field and not encounter av grenades. ( They poop their pants when they actually do bum rush a AV grenadier) Back in the day, dominant tank drivers was known by name due to their skills and due to the squad that they carry as protection, imagine that, a tank squad. In the video below when you read the comment section you will hear various excuses for the tank driver in question.... all the way to blaming me for not telling the accurate shield and armor #'s. In the video AV grenade community....... If this is how you kill your tanks, please express so. I do not even have to chase tanks anymore, once I am a red dot on their mini map.... they come to me :) Dust 514 : Why My AV Grenades Dominate Tanks http://www.youtube.com/watch?v=7axvE-844Hw You need to go back to CoD..... Your "Smug" is stinkin' up the place. The manner in which you present yourself in this Video is the exact reason why the Forums are "Toxic".....b/c an ignoramus spouting extremely biased, nonsensical gibberish, induces the urge to point & shoot your face.....but alas all we have is Text. You AV Naded a MLT Shield Tank to death, Solo, with PRO AV Nades..... Let's get down to "Brass Tax" here: 1. Shield Tanks lost a TON of Acceleration (Technically "Traded" with Armor Tanks.....), hence the Tanker "Seeming" to stand still. Pre-Uprising AV was still a tad "Broken".....but at least it was escapable. This is why a Shield Tank isn't viable for anything but Redline Sniping (& even then.....not so much). 2. Armor Tanks are what you see surviving your Solo AV Nade Spamohive Rush.....and this is ONLY if they are Full Shield, notice you @ least after the 1st hit (If not before), and are extremely proficient @ quickly reacting with the now "Broken" Radial UI. The Radial UI used to feel fluid, but is now a slow.....clunky mess. Also note if you are Soloing a "Well-Fit" Armor HAV with any AV Weapon right now.....it shows a TERRIBLE Imbalance ala "Power Creep". The Repair Modules are OP "Broken", AV still may Solo something that is OP "Broken", thus Logic dictates that OP Armor Tanks are UP to AV, hence AV is OP in its current state. 3. We have to deal with Terrain deviating our shots, even if the Recticle states a Direct LOS, hence further difficulty in combating vs AV. Couple this with Draw Distance Issues & the inability to look up past 35 Degrees and you have a recipe for disaster..... 4. The Terrain often "R*pes" our survivability before most engagements. A Shield Tank essentially kills itself before entering most areas thanks to this terrible Design Flaw (1mph + Pebble/Divot = Suicide). 5. Price-Point makes Tanking the 2nd least desirable Role (Dropships WIN.....but they often just MLT to get to a Tower for AV "Fun".....so F**K them!!!) A Stock-Fit MLT Tank may cost you the entire match in ISK Loss. So....those "Learning" to Tank are SOL (As you so kindly display in your Video). And anyone claiming they should be able to Solo a Tank is basically a F**KING HYPOCRITE. How do you expect a Tanker to "Survive" at this Price-Point??? Our best "Logical" Fit runs 1.5 Mil STD & 2.5 Mil ENF (LOL.....ENF). So as a selfishly ignorant AVer (AV LOL-Nader I should say.....), you are basically stating a Catch 22 for Tankers, and a Conundrum overall..... If "Properly Skilled" AVers should Solo a HAV then HAV should Never Die. This is the "Logic-Loop" you so kindly "Deflected". It takes 5-10 Matches (On Average) to Recoup a SINGLE Tank Loss, at STD Level..... So, by "Definition", you (Solo AV Nadetard) should be able to Set Back a Tanker every single Match, for 5-15 Matches.....INGENIOUS!!!! You knowingly display great pride in killing off an entire Playstyle Choice, killing Player Retension while trashing a Sica for Lulz, and doing so with no understanding of the "Other Side of the Fence"..... I've done it all for the most part & can objectively view the perspectives, but you....on the other hand, are an Irrelevant CoDboi with little understanding of the repercussions of what youDisplay/Advocate. Congratulations on being 1 of the causes behind the Forum Community's "Toxcicity".....
And who are you? Oh an imperfect... no forum toxicicity there..get a life brother...tank go boom!
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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
461
|
Posted - 2013.08.19 21:29:00 -
[173] - Quote
sixteensixty4 wrote:Aizen Intiki wrote:
Even though "grenade range" is around the same as blaster range? You must not know how tanking is.
ahahaha gtfo
Nah, I'm good. You know it's true. |
lowratehitman
Subdreddit Test Alliance Please Ignore
905
|
Posted - 2013.08.19 21:31:00 -
[174] - Quote
Imperfect= reason why tanks was unstopable before .... with the crying the forums was filled with daily about tanks being underpowered 8 months ago...smh. glad they do not control the forums or game anymore for that matter.. wait till my "crutch" Unfair advantage KB/M video comes out here real soon and exposes that poop.. tears will flow |
sixteensixty4
CAUSE 4 C0NCERN
55
|
Posted - 2013.08.19 21:44:00 -
[175] - Quote
Aizen Intiki wrote:sixteensixty4 wrote:Aizen Intiki wrote:
Even though "grenade range" is around the same as blaster range? You must not know how tanking is.
ahahaha gtfo Nah, I'm good. You know it's true.
av nades go no where near the distance of a blaster turret..... end of
and if getting popped by a fecking av nade is a common thing for you, then no, your not all that good at all |
Baal Omniscient
L.O.T.I.S.
557
|
Posted - 2013.08.19 21:52:00 -
[176] - Quote
Sorry lowrate, I had a medical emergency this morning and had to make a trip to the hospital. I'll have to catch you some other time |
Wakko03
Better Hide R Die
329
|
Posted - 2013.08.19 21:54:00 -
[177] - Quote
Ninjanomyx wrote:You, throwing away that 1 Suit, cost you a drop in the bucket. You cost that Tanker his Life Savings. Also, putting the 2 "Modes" you suggested is pure ignorance. There are Many-a-Infantry while there are rather few Tankers, so the numbers will obviously be Skewed. Redline does not stop Swarms.....I assure you this. Another "IRL Reference" from the typical CoDboitard. You are Irrelevant
So is your defense of vehicles in an as you put it, Infantry Dominated Game, it normally takes me 3-4 suits to blow up a vehicle if I am able to, while I probably lose another 4-5 dealing with the infantry between me and the vehicle, those enemies have no respect for a AV vs tank battle....didn't I read a while ago that all you tankers want to go toe to toe with each other, how is it that I need a tanker of my own to see that type of action on a regular basis, why because that is another myth perpetuated by your kind of poster saying that is the way it should be.
No comments about the rest of my post just an attack on my stated opinion, no comment about the infinite ammo, the ability to jump into and drive off said tank/ vehicle or in the case of the LAV's push it upgright after a crash that would normally total the vehicle with full health, I must not be using the lock-on right on the swarm launcher otherwise why are so many dropship pilots racing for the redline and the flight ceiling where my rockets seem to just disappear. Again no comments about where your teams logi's where with their repping of the tank. (it sounds a lot funnier if you picture stewie saying when his voice gets higher and faster)
You are the ones that keep mentioning COD, haven't touched one in years and I always preferred the classic. Nope I am Resistance, Grand Theft, MAG, Arm Core, yeah I played some COD but mainly for the single player and co-op aspects as I like to play with my friends.
So what is your alt, as I am seeing so many people here afraid to actually use their names, hrrmm I have been using this one at all times |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
461
|
Posted - 2013.08.19 21:55:00 -
[178] - Quote
sixteensixty4 wrote:Aizen Intiki wrote:sixteensixty4 wrote:Aizen Intiki wrote:
Even though "grenade range" is around the same as blaster range? You must not know how tanking is.
ahahaha gtfo Nah, I'm good. You know it's true. av nades go no where near the distance of a blaster turret..... end of and if getting popped by a fecking av nade is a common thing for you, then no, your not all that good at all
I can throw a AV nade about 30-45 meters, and a packed one 25-35 meters. So yea, blaster range. |
lowratehitman
Subdreddit Test Alliance Please Ignore
905
|
Posted - 2013.08.19 21:55:00 -
[179] - Quote
Baal Omniscient wrote:Sorry lowrate, I had a medical emergency this morning and had to make a trip to the hospital. I'll have to catch you some other time
Hope you are alright...perhaps another time. |
Ninjanomyx
Imperfects Negative-Feedback
235
|
Posted - 2013.08.19 21:57:00 -
[180] - Quote
lowratehitman wrote:Ninjanomyx wrote:lowratehitman wrote:The reason that I am able to take advantage of these tanks on the battlefield is not due to my OP av grenades, it is due to the mentality of 60-75 % of the tank drivers currently in Dust 514. If they see a red dot on the mini map, they instantly charge for the kill, and opposed to what some will lead you to believe, the reason that mentality is there is due to tankers being allowed to Rambo the field and not encounter av grenades. ( They poop their pants when they actually do bum rush a AV grenadier) Back in the day, dominant tank drivers was known by name due to their skills and due to the squad that they carry as protection, imagine that, a tank squad. In the video below when you read the comment section you will hear various excuses for the tank driver in question.... all the way to blaming me for not telling the accurate shield and armor #'s. In the video AV grenade community....... If this is how you kill your tanks, please express so. I do not even have to chase tanks anymore, once I am a red dot on their mini map.... they come to me :) Dust 514 : Why My AV Grenades Dominate Tanks http://www.youtube.com/watch?v=7axvE-844Hw You need to go back to CoD..... Your "Smug" is stinkin' up the place. The manner in which you present yourself in this Video is the exact reason why the Forums are "Toxic".....b/c an ignoramus spouting extremely biased, nonsensical gibberish, induces the urge to point & shoot your face.....but alas all we have is Text. You AV Naded a MLT Shield Tank to death, Solo, with PRO AV Nades..... Let's get down to "Brass Tax" here: 1. Shield Tanks lost a TON of Acceleration (Technically "Traded" with Armor Tanks.....), hence the Tanker "Seeming" to stand still. Pre-Uprising AV was still a tad "Broken".....but at least it was escapable. This is why a Shield Tank isn't viable for anything but Redline Sniping (& even then.....not so much). 2. Armor Tanks are what you see surviving your Solo AV Nade Spamohive Rush.....and this is ONLY if they are Full Shield, notice you @ least after the 1st hit (If not before), and are extremely proficient @ quickly reacting with the now "Broken" Radial UI. The Radial UI used to feel fluid, but is now a slow.....clunky mess. Also note if you are Soloing a "Well-Fit" Armor HAV with any AV Weapon right now.....it shows a TERRIBLE Imbalance ala "Power Creep". The Repair Modules are OP "Broken", AV still may Solo something that is OP "Broken", thus Logic dictates that OP Armor Tanks are UP to AV, hence AV is OP in its current state. 3. We have to deal with Terrain deviating our shots, even if the Recticle states a Direct LOS, hence further difficulty in combating vs AV. Couple this with Draw Distance Issues & the inability to look up past 35 Degrees and you have a recipe for disaster..... 4. The Terrain often "R*pes" our survivability before most engagements. A Shield Tank essentially kills itself before entering most areas thanks to this terrible Design Flaw (1mph + Pebble/Divot = Suicide). 5. Price-Point makes Tanking the 2nd least desirable Role (Dropships WIN.....but they often just MLT to get to a Tower for AV "Fun".....so F**K them!!!) A Stock-Fit MLT Tank may cost you the entire match in ISK Loss. So....those "Learning" to Tank are SOL (As you so kindly display in your Video). And anyone claiming they should be able to Solo a Tank is basically a F**KING HYPOCRITE. How do you expect a Tanker to "Survive" at this Price-Point??? Our best "Logical" Fit runs 1.5 Mil STD & 2.5 Mil ENF (LOL.....ENF). So as a selfishly ignorant AVer (AV LOL-Nader I should say.....), you are basically stating a Catch 22 for Tankers, and a Conundrum overall..... If "Properly Skilled" AVers should Solo a HAV then HAV should Never Die. This is the "Logic-Loop" you so kindly "Deflected". It takes 5-10 Matches (On Average) to Recoup a SINGLE Tank Loss, at STD Level..... So, by "Definition", you (Solo AV Nadetard) should be able to Set Back a Tanker every single Match, for 5-15 Matches.....INGENIOUS!!!! You knowingly display great pride in killing off an entire Playstyle Choice, killing Player Retension while trashing a Sica for Lulz, and doing so with no understanding of the "Other Side of the Fence"..... I've done it all for the most part & can objectively view the perspectives, but you....on the other hand, are an Irrelevant CoDboi with little understanding of the repercussions of what youDisplay/Advocate. Congratulations on being 1 of the causes behind the Forum Community's "Toxcicity"..... And who are you? Oh an imperfect... no forum toxicicity there..get a life brother...tank go boom!
You have NEVER popped one of my Tanks (FACT), so your "Retort" is nullified due to insufficient data. You also show a "Racism-esque" Bias by generalizing those under a "Tag", akin to every Middle-Eastern being a "Terrorist". You have no way to depreciate the value of my Factual Statements, hence the degradation of your presented "Retort" into your rather typical Redneck Banter. You are now the DUST 514 Honey Boo Boo |
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