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Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 11:58:00 -
[1] - Quote
lolswarms
Invisible missiles, bend around cover, instant lock on and fire and forget the king of easy AV against generally everything
So what if it only effected air vehicles and FG/PL were only good for ground vehicles?
WAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Shut up i havnt done yet
So swarms effect air vehicles, makes sense since they follow the target anyways, look at when they target ground vehicles they just follow the tank around the corner/s and it cant escape, too slow and big to not miss
DS can escape tho, at least if the DS pilot is good they would survive and SL users would maybe have to think and *GASP* work together instead of instant lock/fire & forget/free WP collected
Problem is the DS has the FG still to deal with, problem is the FG requires some aim at least unlike lolswarms
DS needs a buff anyways since CCP took away 2 skills which added more shield/armor hp to vehicles
So HAV and LAV would escape the lolswarms and instead FG/PL would be needed but it would eliminate the majority of problems thet vehicles users have with AV except it just dumps it on the DS pilot but hay at least we dont get whacked with invisible, corner avoiding fire and forget instant lock on through walls swarms anymore which we cannot avoid, at least when we die it would be to a FG who has to aim, if it was a death to a PL i would lol good for them, if its lolAVnades then no thats still a crutch which needs a nerf
Not like DS plague the skies anyways, but it would shaft alot of SL users but then again skilling into a crutch so meh
This idea will get shot down instantly because the majority of you are bad and rely on the lolswarms as it is |
Delta 749
Kestrel Reconnaissance
1698
|
Posted - 2013.08.14 12:05:00 -
[2] - Quote
Lolvehicle players thinking swarms magically swerve around obstacles to hit them |
Sarducar Kahn
xCosmic Voidx The Superpowers
38
|
Posted - 2013.08.14 12:08:00 -
[3] - Quote
Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them
Not quite, they do however do Magic 180s with pith any loss of speed. They should fly properly at least. |
MinivanSurvivor
L.O.T.I.S.
47
|
Posted - 2013.08.14 12:10:00 -
[4] - Quote
I love how tankers talk about how "easy mode" swarms are yet sit in a tank with several thousand HP able to one/two piece infantry.
If anything is "easy mode" it's tanks.
GTFO. |
calisk galern
BurgezzE.T.F
713
|
Posted - 2013.08.14 12:12:00 -
[5] - Quote
swarms only 180 once they reach a certain range at which point they turn and move in a straight line at you at an accelerated rate.
up till that point they are the slowest travelling weapon in the game, they don't swerve around obstacles, they will fly right into them if they are between you and them, but they have an incredibly slow turning radius so they might turn so slow that they end up moving around an obstacle by pure luck.
they are stupid weapons and I seriously wish they were just a staight fire missle launcher so I could use them like the forge gun users can uset heir weapon. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
111
|
Posted - 2013.08.14 12:15:00 -
[6] - Quote
HEY! If anything is easy mode it's remote explosives. You just set it!!! AND FORGET IT!!!!
Although they don't work against me if you're putting them on objectives... I carry a flaylock just for that purpose. |
Delta 749
Kestrel Reconnaissance
1698
|
Posted - 2013.08.14 12:15:00 -
[7] - Quote
Sarducar Kahn wrote:Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them Not quite, they do however do Magic 180s with pith any loss of speed. They should fly properly at least.
Agreed but if they did that then they actually would have the potential to curve around cover and vehicle players would whine even more As they are now the tracking is to good since it goes directly for the same spot on a vehicle always rather than a slower mid air adjustment What vehicle players fail to realize is that super accurate tracking also means it will blow up against any cover you put between you and it unless its already right on your ass and since it tracks toward the bottom of the vehicle that also means they are prone to blowing up on any little bump on the ground
Unless you plant yourself on a roof its actually a pain in the ass to get the damn things to do what you want and a medium on a roof is much more vulnerable to a sniper than a heavy on a roof, hell you wouldnt even be able to return fire unlike the forge gun wielding heavy |
Needless Sacermendor
Red Fox Brigade
325
|
Posted - 2013.08.14 12:16:00 -
[8] - Quote
LolHAVscrubs whining about AV again !
Come back when your HAV gets bonuses from occupants and you can't solo dominate an entire team.
When vehicles require more occupants to be effective, only then should it take more than one AV to defeat them. |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 12:36:00 -
[9] - Quote
Needless Sacermendor wrote:LolHAVscrubs whining about AV again !
Come back when your HAV gets bonuses from occupants and you can't solo dominate an entire team.
When vehicles require more occupants to be effective, only then should it take more than one AV to defeat them.
Come back with a proto tank, with proto turret, with proto mods and all 3 seats filled with 3 pilot suits to super max out the HAV effectivness
1 proto AV wont be able to solo it, it may take teamwork to beat it and more than 1 person
Hoepfully lolswarms get fixed, they dont go around corners/cover, they render, i am able to see him, they cant jump around when locking on or firing, they dont instantly lock on, they dont lock through cover
We will see who will be crying then when we have a level playing field |
Judge Rhadamanthus
Seraphim Auxiliaries
316
|
Posted - 2013.08.14 12:58:00 -
[10] - Quote
Takahiro Kashuken wrote: they cant jump around when locking on or firing, they dont instantly lock on, they dont lock through cover..
This annoys me the most. I have some footage of a ADS fight with a swarmer. He can hop and skip like a fairy while ducking in and out of cover. If he hits me I sway all over the place and lose my ability to shoot him as my sight goes way off..this is the main issue..if i hit him he does not lose lock and does not sway all over the place. He can keep on fairy spazzing like dude you are going to see next tuesday..
No balance there. |
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Knight Soiaire
Better Hide R Die
1763
|
Posted - 2013.08.14 13:03:00 -
[11] - Quote
Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them
You've proved your ignorance with this post.
You've obviously never driven a HAV.
Now whenever you try to say anything else about vehicles, I'll just quote this post. |
Alena Ventrallis
Osmon Surveillance Caldari State
67
|
Posted - 2013.08.14 13:05:00 -
[12] - Quote
Make swarms only lock DS, make FG do 39% damage vs DS. CCP can do some sci-fi wizardry to make this canon, DS have a built in resistance to railguns somehow.
Bam. Forge Guns wreck everything on the ground, Swarms wreck everything in the sky.
|
Delta 749
Kestrel Reconnaissance
1701
|
Posted - 2013.08.14 13:13:00 -
[13] - Quote
Knight Soiaire wrote:Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them You've proved your ignorance with this post. You've obviously never driven a HAV. Now whenever you try to say anything else about vehicles, I'll just quote this post.
Ive been on both sides of swarms, you obviously havent if you dont know their flight patterns |
Knight Soiaire
Better Hide R Die
1763
|
Posted - 2013.08.14 13:21:00 -
[14] - Quote
Delta 749 wrote:Knight Soiaire wrote:Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them You've proved your ignorance with this post. You've obviously never driven a HAV. Now whenever you try to say anything else about vehicles, I'll just quote this post. Ive been on both sides of swarms, you obviously havent if you dont know their flight patterns
They do swerve.
Do this, get locked by a Swarm, allow the Swarms to nearly make it to you, use a wall to obstruct their flight path, watch them do 90 Degree turns.
And by the way, driving that Sica/Soma that one time doesn't make you an expert in all things vehicle related.
Another one, a Swarm user is outside your draw range, you're now getting hit by invisible Swarms.
A Swarm Launcher looks like its just launched its payload, but in fact, the Swarms just hit you. |
Telleth
DUST University Ivy League
102
|
Posted - 2013.08.14 13:23:00 -
[15] - Quote
So about swarms and their ability to swerve around objects.
They don't necessarily swerve around objects, they currently track to the location you were at when they were fired, then they will adjust to where you are.
This works out to a situation like this: Tank is sitting behind a building, then pokes his turret out around the corner and starts firing. Swarm launcher sees the tank, locks on, and fires. Tank sees the swarms and pulls back, well behind the corner. The swarms track to the tank's original location when fired, at the corner, then do a 90 degree turn and track on the new location, behind the building.
I don't know if this is a functioning as designed or a bug with the swarm tracking, but that's how it seems like swarms can "swerve" around obstacles |
Delta 749
Kestrel Reconnaissance
1701
|
Posted - 2013.08.14 13:24:00 -
[16] - Quote
Knight Soiaire wrote:Delta 749 wrote:Knight Soiaire wrote:Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them You've proved your ignorance with this post. You've obviously never driven a HAV. Now whenever you try to say anything else about vehicles, I'll just quote this post. Ive been on both sides of swarms, you obviously havent if you dont know their flight patterns They do swerve. Do this, get locked by a Swarm, allow the Swarms to nearly make it to you, use a wall to obstruct their flight path, watch them do 90 Degree turns. And by the way, driving that Sica/Soma that one time doesn't make you an expert in all things vehicle related. Another one, a Swarm user is outside your draw range, you're now getting hit by invisible Swarms. A Swarm Launcher looks like its just launched its payload, but in fact, the Swarms just hit you.
They absolutely do not swerve you are just a poor driver and a fool if you expect to get away from them when they are right on top of you
The render distance is your only legitimate complaint and it affects everyone to varying degrees and definitely needs to be fixed |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 13:24:00 -
[17] - Quote
Alena Ventrallis wrote:Make swarms only lock DS, make FG do 39% damage vs DS. CCP can do some sci-fi wizardry to make this canon, DS have a built in resistance to railguns somehow.
Bam. Forge Guns wreck everything on the ground, Swarms wreck everything in the sky.
FG would complain then tbh
Unless they did it so the farther the shot the less damage it does over distance so DS can survive alot better when they take to the skies |
Knight Soiaire
Better Hide R Die
1763
|
Posted - 2013.08.14 13:26:00 -
[18] - Quote
Delta 749 wrote:Knight Soiaire wrote:Delta 749 wrote:Knight Soiaire wrote:Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them You've proved your ignorance with this post. You've obviously never driven a HAV. Now whenever you try to say anything else about vehicles, I'll just quote this post. Ive been on both sides of swarms, you obviously havent if you dont know their flight patterns They do swerve. Do this, get locked by a Swarm, allow the Swarms to nearly make it to you, use a wall to obstruct their flight path, watch them do 90 Degree turns. And by the way, driving that Sica/Soma that one time doesn't make you an expert in all things vehicle related. Another one, a Swarm user is outside your draw range, you're now getting hit by invisible Swarms. A Swarm Launcher looks like its just launched its payload, but in fact, the Swarms just hit you. They absolutely do not swerve you are just a poor driver and a fool if you expect to get away from them when they are right on top of you The render distance is your only legitimate complaint and it affects everyone to varying degrees and definitely needs to be fixed
More posts to quote.
That wall should obstruct their flight path, they should not be doing 90 Degree turns, end of. Its broken.
90 Degree turns, fire and forget?
How many crutches do you AV players need? |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 13:27:00 -
[19] - Quote
Telleth wrote:So about swarms and their ability to swerve around objects.
They don't necessarily swerve around objects, they currently track to the location you were at when they were fired, then they will adjust to where you are.
This works out to a situation like this: Tank is sitting behind a building, then pokes his turret out around the corner and starts firing. Swarm launcher sees the tank, locks on, and fires. Tank sees the swarms and pulls back, well behind the corner. The swarms track to the tank's original location when fired, at the corner, then do a 90 degree turn and track on the new location, behind the building.
I don't know if this is a functioning as designed or a bug with the swarm tracking, but that's how it seems like swarms can "swerve" around obstacles
But that mechanism is better for going after the DS in the sky
It always wrecks vehicles on the ground because its BS and makes any kind of cover obsolete
Only reason no one would want this is beacause with a FG/PL you have to aim, no fire and forget, no invisible missiles, no bending around corner shots, may take teamwork to kill a tank |
Needless Sacermendor
Red Fox Brigade
327
|
Posted - 2013.08.14 13:29:00 -
[20] - Quote
As of now ... near 2 hours after op ... your thread has 8 likes ... all for the counter arguments.
If you want to complain about vehicle /AV balance, build a constructive intelligent argument and you might get some support.
Make a trolling thread and you'll get trolling replies ... which still get more support than your op. |
|
Alena Ventrallis
Osmon Surveillance Caldari State
68
|
Posted - 2013.08.14 13:31:00 -
[21] - Quote
Takahiro Kashuken wrote:Alena Ventrallis wrote:Make swarms only lock DS, make FG do 39% damage vs DS. CCP can do some sci-fi wizardry to make this canon, DS have a built in resistance to railguns somehow.
Bam. Forge Guns wreck everything on the ground, Swarms wreck everything in the sky.
FG would complain then tbh Unless they did it so the farther the shot the less damage it does over distance so DS can survive alot better when they take to the skies This would be even better. |
Delta 749
Kestrel Reconnaissance
1701
|
Posted - 2013.08.14 13:33:00 -
[22] - Quote
Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 13:38:00 -
[23] - Quote
Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult
How can you dodge something that travels invisible and goes around your cover anyways? you cant its impossible to avoid when they consistantly fly around cover
I see ppl lock on through the cover they are using then point the SL up at the sky and still somehow maintain lock even tho they are not looking at the vehicle anymore and fire swarms which go over ther cover and still hit the vehicle
|
Needless Sacermendor
Red Fox Brigade
327
|
Posted - 2013.08.14 13:38:00 -
[24] - Quote
Takahiro Kashuken wrote:Needless Sacermendor wrote:LolHAVscrubs whining about AV again !
Come back when your HAV gets bonuses from occupants and you can't solo dominate an entire team.
When vehicles require more occupants to be effective, only then should it take more than one AV to defeat them. Come back with a proto tank, with proto turret, with proto mods and all 3 seats filled with 3 pilot suits to super max out the HAV effectivness 1 proto AV wont be able to solo it, it may take teamwork to beat it and more than 1 person Hoepfully lolswarms get fixed, they dont go around corners/cover, they render, i am able to see him, they cant jump around when locking on or firing, they dont instantly lock on, they dont lock through cover We will see who will be crying then when we have a level playing field And in response to this, yes I hope a lot of things get fixed, like the sound bug that causes swarms locking tone to dissappear for entire battles, or when I lock on to a target that gets destroyed before I launch leaving no way to cancel lock, then after firing a phantom set of swarms fire in a straight line.
There are still plenty of bugs and balancing issues left all over this game, but the main sticking point between HAVs and AV is whether it should take more than 1 AV to take out a HAV. The answer is NO when the HAV is single occupied, it shouldn't take 2 of 1 team to counter 1 of the other at equivalent skill investments. And you can't counter that HAVs require more sp because they just don't, the weapon is not the only investment in AV, all the secondary skills count too. |
Delta 749
Kestrel Reconnaissance
1702
|
Posted - 2013.08.14 13:45:00 -
[25] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult How can you dodge something that travels invisible and goes around your cover anyways? you cant its impossible to avoid when they consistantly fly around cover I see ppl lock on through the cover they are using then point the SL up at the sky and still somehow maintain lock even tho they are not looking at the vehicle anymore and fire swarms which go over ther cover and still hit the vehicle
Again render distance is your only valid complaint and is something I think everyone agrees should be fixed As for locking on through cover its no way as consistent as you might think since you actually need to be acquiring a lock before they go behind cover to actually get it and you have a very small degree of leeway to bank a shot over or around cover
You say the swarm launcher takes no skill but those banking shots are skill shots friend, use it and see how much it takes to do it consistently without breaking lock and then laugh at thinking swarm launchers have crazy DPS when you find out they have a cool down after firing that stops you from acquiring lock on, reloading, switching weapons, even sprinting for a couple seconds |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 13:45:00 -
[26] - Quote
Needless Sacermendor wrote:Takahiro Kashuken wrote:Needless Sacermendor wrote:LolHAVscrubs whining about AV again !
Come back when your HAV gets bonuses from occupants and you can't solo dominate an entire team.
When vehicles require more occupants to be effective, only then should it take more than one AV to defeat them. Come back with a proto tank, with proto turret, with proto mods and all 3 seats filled with 3 pilot suits to super max out the HAV effectivness 1 proto AV wont be able to solo it, it may take teamwork to beat it and more than 1 person Hoepfully lolswarms get fixed, they dont go around corners/cover, they render, i am able to see him, they cant jump around when locking on or firing, they dont instantly lock on, they dont lock through cover We will see who will be crying then when we have a level playing field And in response to this, yes I hope a lot of things get fixed, like the sound bug that causes swarms locking tone to dissappear for entire battles, or when I lock on to a target that gets destroyed before I launch leaving no way to cancel lock, then after firing a phantom set of swarms fire in a straight line. There are still plenty of bugs and balancing issues left all over this game, but the main sticking point between HAVs and AV is whether it should take more than 1 AV to take out a HAV. The answer is NO when the HAV is single occupied, it shouldn't take 2 of 1 team to counter 1 of the other at equivalent skill investments. And you can't counter that HAVs require more sp because they just don't, the weapon is not the only investment in AV, all the secondary skills count too.
Vehicles require more SP - fact
It requires less SP to destroy a vehicle than to make a vehicle survive - fact
Skill up lolswarms stick it on a cheap suit with damage mods jobs a good en you can kill every vehicle in the game you win
I have 17+mil into vehicles and i dont even have a adv/proto vehicle or mods
The answer is yes, dumbing the game down so johnny random can take out a HAV like its nothing then why are vehicles in the game? call it COD in space, even BF3 vehicle got so dumbed down that 1 guy wrecks it, stinger OHD lol, RPG on tank 42% damage lol
If you dont want vehicles go play COD, vehicles espc the heavys should require some teamwork to take out |
Needless Sacermendor
Red Fox Brigade
327
|
Posted - 2013.08.14 13:45:00 -
[27] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult How can you dodge something that travels invisible and goes around your cover anyways? you cant its impossible to avoid when they consistantly fly around cover I see ppl lock on through the cover they are using then point the SL up at the sky and still somehow maintain lock even tho they are not looking at the vehicle anymore and fire swarms which go over ther cover and still hit the vehicle Do you realise how big your HAV is ... you only see down the turret ... just because you can't see them, doesn't mean they can't see part of your vehicle to lock on to.
And firing at a tangent to your target is intended ... once locked the missiles will hold lock for a short time allowing them to be fired on an intercept to a moving target or from behind cover after target is locked. |
Knight Soiaire
Better Hide R Die
1763
|
Posted - 2013.08.14 13:45:00 -
[28] - Quote
Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult
It shouldn't be doing that though.
If there is a wall between me and the Swarms it should hit it.
What is the point of positioning yourself behind cover when most of the time Swarms will travel around them?
What was the fit of the tank you used when you were supposedly on the 'Other end'? How much did it cost? Were you just redline tanking? Or was it just MLT? |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 13:47:00 -
[29] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult How can you dodge something that travels invisible and goes around your cover anyways? you cant its impossible to avoid when they consistantly fly around cover I see ppl lock on through the cover they are using then point the SL up at the sky and still somehow maintain lock even tho they are not looking at the vehicle anymore and fire swarms which go over ther cover and still hit the vehicle Again render distance is your only valid complaint and is something I think everyone agrees should be fixed As for locking on through cover its no way as consistent as you might think since you actually need to be acquiring a lock before they go behind cover to actually get it and you have a very small degree of leeway to bank a shot over or around cover You say the swarm launcher takes no skill but those banking shots are skill shots friend, use it and see how much it takes to do it consistently without breaking lock and then laugh at thinking swarm launchers have crazy DPS when you find out they have a cool down after firing that stops you from acquiring lock on, reloading, switching weapons, even sprinting for a couple seconds
Takes no skill
I have a BPO SL lol and i was able to lock on through things, fire, bunny hop and fire, bunny hop and lock, instant locking it feels like, quick firing, easiest ******* thing i have ever done in the game
Then the missiles come into play, go around corners no target is safe |
The Attorney General
ZionTCD
699
|
Posted - 2013.08.14 13:47:00 -
[30] - Quote
I'm on record defending the FG, but the swarms are the lowest of the low in any game recently for ease of use AV weapons. Bunny hopping while locking on needs to go. All that damage, so stupidly easy and long range. Even AV nades take mroe skill, and that says a lot.
|
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Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 13:48:00 -
[31] - Quote
Needless Sacermendor wrote:Takahiro Kashuken wrote:Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult How can you dodge something that travels invisible and goes around your cover anyways? you cant its impossible to avoid when they consistantly fly around cover I see ppl lock on through the cover they are using then point the SL up at the sky and still somehow maintain lock even tho they are not looking at the vehicle anymore and fire swarms which go over ther cover and still hit the vehicle Do you realise how big your HAV is ... you only see down the turret ... just because you can't see them, doesn't mean they can't see part of your vehicle to lock on to. And firing at a tangent to your target is intended ... once locked the missiles will hold lock for a short time allowing them to be fired on an intercept to a moving target or from behind cover after target is locked.
I can have my tank in a ditch and i will still routinely see swarms being fired at me even tho they shouldnt be able to see the tank let alone lock on yet they do |
Delta 749
Kestrel Reconnaissance
1702
|
Posted - 2013.08.14 13:56:00 -
[32] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult How can you dodge something that travels invisible and goes around your cover anyways? you cant its impossible to avoid when they consistantly fly around cover I see ppl lock on through the cover they are using then point the SL up at the sky and still somehow maintain lock even tho they are not looking at the vehicle anymore and fire swarms which go over ther cover and still hit the vehicle Again render distance is your only valid complaint and is something I think everyone agrees should be fixed As for locking on through cover its no way as consistent as you might think since you actually need to be acquiring a lock before they go behind cover to actually get it and you have a very small degree of leeway to bank a shot over or around cover You say the swarm launcher takes no skill but those banking shots are skill shots friend, use it and see how much it takes to do it consistently without breaking lock and then laugh at thinking swarm launchers have crazy DPS when you find out they have a cool down after firing that stops you from acquiring lock on, reloading, switching weapons, even sprinting for a couple seconds Takes no skill I have a BPO SL lol and i was able to lock on through things, fire, bunny hop and fire, bunny hop and lock, instant locking it feels like, quick firing, easiest ******* thing i have ever done in the game Then the missiles come into play, go around corners no target is safe
So let me get this right
You were jumping to maintain LOS to get a lock and then jumping again to get a better firing position but say changing up your play style to get the optimal performance out of your weapon was not a learned skill
This is where you lost all credibility to your whining |
LudiKure ninda
Trans Worlds Operations League of Infamy
10
|
Posted - 2013.08.14 13:57:00 -
[33] - Quote
The best thing in the game is when AV *** kills my tank,standing on the tower with nanohives and SL or FG and spam that **** all match untill you kill me..then I switch to my PRO suit and Fredom MD and I kill your will for playng this game and later people sends me mails like "dickhead","learn how to play" Love that
Im gonna go to high ground with pro MD,suit,nanohives and MD logi teammate repping me,and Im gonna kill you like kill my tank |
Lorhak Gannarsein
DUST University Ivy League
149
|
Posted - 2013.08.14 13:57:00 -
[34] - Quote
The Attorney General wrote:I'm on record defending the FG, but the swarms are the lowest of the low in any game recently for ease of use AV weapons. Bunny hopping while locking on needs to go. All that damage, so stupidly easy and long range. Even AV nades take mroe skill, and that says a lot.
QFT |
Delta 749
Kestrel Reconnaissance
1702
|
Posted - 2013.08.14 13:58:00 -
[35] - Quote
Takahiro Kashuken wrote:Needless Sacermendor wrote:Takahiro Kashuken wrote:Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult How can you dodge something that travels invisible and goes around your cover anyways? you cant its impossible to avoid when they consistantly fly around cover I see ppl lock on through the cover they are using then point the SL up at the sky and still somehow maintain lock even tho they are not looking at the vehicle anymore and fire swarms which go over ther cover and still hit the vehicle Do you realise how big your HAV is ... you only see down the turret ... just because you can't see them, doesn't mean they can't see part of your vehicle to lock on to. And firing at a tangent to your target is intended ... once locked the missiles will hold lock for a short time allowing them to be fired on an intercept to a moving target or from behind cover after target is locked. I can have my tank in a ditch and i will still routinely see swarms being fired at me even tho they shouldnt be able to see the tank let alone lock on yet they do
So first its "I cant see swarms being shot at me" but now its "I see the swarms and they shouldnt have been able to get me" even though you dont know what the enemy sees on his screen?
Man, tankers flip flop more than politicians in an election year |
Needless Sacermendor
Red Fox Brigade
327
|
Posted - 2013.08.14 14:01:00 -
[36] - Quote
Takahiro Kashuken wrote:vehicles espc the heavys should require some teamwork to take out Why should 1 person require more than 1 person to counter ... that would be the definition of OP !
Like I said, when HAVs require passengers to be effective, only then should it take more than 1 equivalently invested AV to counter it.
You should get bonuses to mobility or survivability by filling those empty seats. |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 14:02:00 -
[37] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult How can you dodge something that travels invisible and goes around your cover anyways? you cant its impossible to avoid when they consistantly fly around cover I see ppl lock on through the cover they are using then point the SL up at the sky and still somehow maintain lock even tho they are not looking at the vehicle anymore and fire swarms which go over ther cover and still hit the vehicle Again render distance is your only valid complaint and is something I think everyone agrees should be fixed As for locking on through cover its no way as consistent as you might think since you actually need to be acquiring a lock before they go behind cover to actually get it and you have a very small degree of leeway to bank a shot over or around cover You say the swarm launcher takes no skill but those banking shots are skill shots friend, use it and see how much it takes to do it consistently without breaking lock and then laugh at thinking swarm launchers have crazy DPS when you find out they have a cool down after firing that stops you from acquiring lock on, reloading, switching weapons, even sprinting for a couple seconds Takes no skill I have a BPO SL lol and i was able to lock on through things, fire, bunny hop and fire, bunny hop and lock, instant locking it feels like, quick firing, easiest ******* thing i have ever done in the game Then the missiles come into play, go around corners no target is safe So let me get this right You were jumping to maintain LOS to get a lock and then jumping again to get a better firing position but say changing up your play style to get the optimal performance out of your weapon was not a learned skill This is where you lost all credibility to your whining
Takes no skill
I shouldnt be allowed to jump around like a crackhead while firing or even trying to get lock, its BS i should lose lock the moment i ******* jump around, i shouldnt be able to lock when im jumping around like a crackhead in the 1st place, if i try it with an AR my rounds go everyfuckingwhere and not on target so why should it be the same for SL?
Like the same way if you get lock you shouldnt be able to point it up in the air so when you fire the missiles will go over the cover you are using, once you look away from your target you should auto lose lock
You shouldnt be able to lock through cover, or even on a tiny bit of the tank but because you can see that tiny part of the tank it auto means you get to see the big ******* square in the middle of the tank which happens to be around cover |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 14:04:00 -
[38] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Needless Sacermendor wrote:Takahiro Kashuken wrote:Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult How can you dodge something that travels invisible and goes around your cover anyways? you cant its impossible to avoid when they consistantly fly around cover I see ppl lock on through the cover they are using then point the SL up at the sky and still somehow maintain lock even tho they are not looking at the vehicle anymore and fire swarms which go over ther cover and still hit the vehicle Do you realise how big your HAV is ... you only see down the turret ... just because you can't see them, doesn't mean they can't see part of your vehicle to lock on to. And firing at a tangent to your target is intended ... once locked the missiles will hold lock for a short time allowing them to be fired on an intercept to a moving target or from behind cover after target is locked. I can have my tank in a ditch and i will still routinely see swarms being fired at me even tho they shouldnt be able to see the tank let alone lock on yet they do So first its "I cant see swarms being shot at me" but now its "I see the swarms and they shouldnt have been able to get me" even though you dont know what the enemy sees on his screen? Man, tankers flip flop more than politicians in an election year
I see the explosions, doesnt matter if they are visible or invisible i will see an impact on the object im trying to use as cover so i know swarms are being sent my way
I know this because i drive a vehicle, you dont because you dont drive a vehicle
Next |
Delta 749
Kestrel Reconnaissance
1703
|
Posted - 2013.08.14 14:09:00 -
[39] - Quote
You want a lore excuse about how the computer in the launcher is doing the locking and since nothing is being fired yet its pretty easy to keep it pointed in one direction unlike a rifle spraying plasma and kicking against you? And you do lose lock if you point away, you just have a couple seconds before it happens
Let me guess you wont be happy until everyone that can harm you has to stand perfectly still in the open for 5 minutes before taking a single shot so you have a chance to fight back right?
Why dont you explain why a tank should be an indestructible force on the battlefield and use a better argument than "herp derp iz tank and cost da moniez" |
Delta 749
Kestrel Reconnaissance
1703
|
Posted - 2013.08.14 14:12:00 -
[40] - Quote
Did you know that the swarms flight pattern leads them to the bottom of the tank so even if you are above the tank theres a chance it will still hit the terrain
Do you know how I know this? Its because I use swarm launchers and have driven tanks Oh no there goes you "Nuh uh you dont even know cause you dont drive it" defense If its driven well even a ****** militia tank can be a massive fire support bonus to a team |
|
Knight Soiaire
Better Hide R Die
1764
|
Posted - 2013.08.14 14:14:00 -
[41] - Quote
Delta 749 wrote:You want a lore excuse about how the computer in the launcher is doing the locking and since nothing is being fired yet its pretty easy to keep it pointed in one direction unlike a rifle spraying plasma and kicking against you? And you do lose lock if you point away, you just have a couple seconds before it happens
Let me guess you wont be happy until everyone that can harm you has to stand perfectly still in the open for 5 minutes before taking a single shot so you have a chance to fight back right?
Why dont you explain why a tank should be an indestructible force on the battlefield and use a better argument than "herp derp iz tank and cost da moniez"
So you only have a couple of seconds until the lock is lost?
Geez, I take back everything I said, AV sounds SO tough now.
|
pegasis prime
BIG BAD W0LVES Eternal Syndicate
640
|
Posted - 2013.08.14 14:17:00 -
[42] - Quote
Delta 749 wrote:Did you know that the swarms flight pattern leads them to the bottom of the tank so even if you are above the tank theres a chance it will still hit the terrain
Do you know how I know this? Its because I use swarm launchers and have driven tanks Oh no there goes you "Nuh uh you dont even know cause you dont drive it" defense If its driven well even a ****** militia tank can be a massive fire support bonus to a team
Sorry but you lost your credability long ago and simply just enforced it with yhe underlined statement. |
Knight Soiaire
Better Hide R Die
1764
|
Posted - 2013.08.14 14:17:00 -
[43] - Quote
Delta 749 wrote:Did you know that the swarms flight pattern leads them to the bottom of the tank so even if you are above the tank theres a chance it will still hit the terrain
Do you know how I know this? Its because I use swarm launchers and have driven tanks Oh no there goes you "Nuh uh you dont even know cause you dont drive it" defense If its driven well even a ****** militia tank can be a massive fire support bonus to a team
You have no SP invested into HAVs.
You're starting to sound like IWS, "I drive an MLT HAV, I know everything about HAVs now!"
Just stop, plz. |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 14:22:00 -
[44] - Quote
Delta 749 wrote:You want a lore excuse about how the computer in the launcher is doing the locking and since nothing is being fired yet its pretty easy to keep it pointed in one direction unlike a rifle spraying plasma and kicking against you? And you do lose lock if you point away, you just have a couple seconds before it happens
Let me guess you wont be happy until everyone that can harm you has to stand perfectly still in the open for 5 minutes before taking a single shot so you have a chance to fight back right?
Why dont you explain why a tank should be an indestructible force on the battlefield and use a better argument than "herp derp iz tank and cost da moniez"
Couple of seconds lol, thats enough to fire the missiles, it should lose lock you are not looking at the target simple as
Im nearly fine with FG, granted they do more damage than a vehicle mounted large railgun but at least they need to be aimed by someone which requires some skill at least instead of lol lockon/firenforget/missilesroundcorner/freewp |
Delta 749
Kestrel Reconnaissance
1705
|
Posted - 2013.08.14 14:22:00 -
[45] - Quote
Solaire those two seconds go by faster than you think especially under fire, and I have an alt skilled into tanks, not at proto level with everything but even then its easy mode as long as you stay aware of the situation Oh no, there goes the fan favorite "You dont drive tanks you dont know" defense
And Pegasis explain exactly how even a properly piloted militia tank does not benefit the team if you are so sure that statement has no credibility I mean surely you can back up you BS if you are such the authority on whats credible or are you talking out of your ass? |
Delta 749
Kestrel Reconnaissance
1705
|
Posted - 2013.08.14 14:24:00 -
[46] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:You want a lore excuse about how the computer in the launcher is doing the locking and since nothing is being fired yet its pretty easy to keep it pointed in one direction unlike a rifle spraying plasma and kicking against you? And you do lose lock if you point away, you just have a couple seconds before it happens
Let me guess you wont be happy until everyone that can harm you has to stand perfectly still in the open for 5 minutes before taking a single shot so you have a chance to fight back right?
Why dont you explain why a tank should be an indestructible force on the battlefield and use a better argument than "herp derp iz tank and cost da moniez" Couple of seconds lol, thats enough to fire the missiles, it should lose lock you are not looking at the target simple as Im nearly fine with FG, granted they do more damage than a vehicle mounted large railgun but at least they need to be aimed by someone which requires some skill at least instead of lol lockon/firenforget/missilesroundcorner/freewp
If you are not looking at the target you will lose lock, if they are on your screen but not directly within the targeting square you have roughly two seconds before lock is lost We all have a free AV fitting with a swarm so this is basic level stuff to learn about the weapon |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 14:24:00 -
[47] - Quote
Delta 749 wrote:Did you know that the swarms flight pattern leads them to the bottom of the tank so even if you are above the tank theres a chance it will still hit the terrain
Do you know how I know this? Its because I use swarm launchers and have driven tanks Oh no there goes you "Nuh uh you dont even know cause you dont drive it" defense If its driven well even a ****** militia tank can be a massive fire support bonus to a team
It goes towards the square
I know this because i use lolswarms
Militia tank lolno |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 14:26:00 -
[48] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:You want a lore excuse about how the computer in the launcher is doing the locking and since nothing is being fired yet its pretty easy to keep it pointed in one direction unlike a rifle spraying plasma and kicking against you? And you do lose lock if you point away, you just have a couple seconds before it happens
Let me guess you wont be happy until everyone that can harm you has to stand perfectly still in the open for 5 minutes before taking a single shot so you have a chance to fight back right?
Why dont you explain why a tank should be an indestructible force on the battlefield and use a better argument than "herp derp iz tank and cost da moniez" Couple of seconds lol, thats enough to fire the missiles, it should lose lock you are not looking at the target simple as Im nearly fine with FG, granted they do more damage than a vehicle mounted large railgun but at least they need to be aimed by someone which requires some skill at least instead of lol lockon/firenforget/missilesroundcorner/freewp If you are not looking at the target you will lose lock, if they are on your screen but not directly within the targeting square you have roughly two seconds before lock is lost We all have a free AV fitting with a swarm so this is basic level stuff to learn about the weapon
You lose lock after a couple of seconds you said which is more than enough to spam the missiles when looking up, i think it could even be more the a couple of seconds with some of the angles ive seen
You should lose lock instantly the moment you are not looking at the target, once out of the square you lose lock none of this extra few seconds crutch to get the missiles away |
Knight Soiaire
Better Hide R Die
1765
|
Posted - 2013.08.14 14:28:00 -
[49] - Quote
Delta 749 wrote:Solaire those two seconds go by faster than you think especially under fire, and I have an alt skilled into tanks, not at proto level with everything but even then its easy mode as long as you stay aware of the situation Oh no, there goes the fan favorite "You dont drive tanks you dont know" defense
And Pegasis explain exactly how even a properly piloted militia tank does not benefit the team if you are so sure that statement has no credibility I mean surely you can back up you BS if you are such the authority on whats credible or are you talking out of your ass?
Its more about the fact that you think you have a right to comment on the situation of HAVs just because you have an MLT HAV. Not that MLT HAVs aren't effective. |
Delta 749
Kestrel Reconnaissance
1705
|
Posted - 2013.08.14 14:33:00 -
[50] - Quote
Knight Soiaire wrote:Delta 749 wrote:Solaire those two seconds go by faster than you think especially under fire, and I have an alt skilled into tanks, not at proto level with everything but even then its easy mode as long as you stay aware of the situation Oh no, there goes the fan favorite "You dont drive tanks you dont know" defense
And Pegasis explain exactly how even a properly piloted militia tank does not benefit the team if you are so sure that statement has no credibility I mean surely you can back up you BS if you are such the authority on whats credible or are you talking out of your ass? Its more about the fact that you think you have a right to comment on the situation of HAVs just because you have an MLT HAV. Not that MLT HAVs aren't effective.
What part of "I have skilled into HAVs on an alt and use more than militia HAVs with the default fittings" dont you understand I know the cost issues you whine about, I know the survivability issues you whine about, I know the "waaah swarms hit us" you whine about all first hand and I know you are also blowing it way out of proportion and they are hardly issues if you have even a shred of situational awareness and dont run off on your own like a damn fool |
|
Delta 749
Kestrel Reconnaissance
1705
|
Posted - 2013.08.14 14:37:00 -
[51] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:You want a lore excuse about how the computer in the launcher is doing the locking and since nothing is being fired yet its pretty easy to keep it pointed in one direction unlike a rifle spraying plasma and kicking against you? And you do lose lock if you point away, you just have a couple seconds before it happens
Let me guess you wont be happy until everyone that can harm you has to stand perfectly still in the open for 5 minutes before taking a single shot so you have a chance to fight back right?
Why dont you explain why a tank should be an indestructible force on the battlefield and use a better argument than "herp derp iz tank and cost da moniez" Couple of seconds lol, thats enough to fire the missiles, it should lose lock you are not looking at the target simple as Im nearly fine with FG, granted they do more damage than a vehicle mounted large railgun but at least they need to be aimed by someone which requires some skill at least instead of lol lockon/firenforget/missilesroundcorner/freewp If you are not looking at the target you will lose lock, if they are on your screen but not directly within the targeting square you have roughly two seconds before lock is lost We all have a free AV fitting with a swarm so this is basic level stuff to learn about the weapon You lose lock after a couple of seconds you said which is more than enough to spam the missiles when looking up, i think it could even be more the a couple of seconds with some of the angles ive seen You should lose lock instantly the moment you are not looking at the target, once out of the square you lose lock none of this extra few seconds crutch to get the missiles away
Yes, spam a weapon that has a lock on time and a cool down time before you can start the lock on process again But if you really want things to be more accurate why dont you ask for at least two people to operate a tank, a driver and a gunner, and if fairness is really what you want how about asking for HAVs to have an ammo count
You have so many advantages already in your favor but complain about bankshots which take some skill to pull off well due to the screwed up flight pattern and needing some LOS to get the initial lock which a person could be easily killed during if the tanker is any good or has any support |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 14:38:00 -
[52] - Quote
Delta 749 wrote:Knight Soiaire wrote:Delta 749 wrote:Solaire those two seconds go by faster than you think especially under fire, and I have an alt skilled into tanks, not at proto level with everything but even then its easy mode as long as you stay aware of the situation Oh no, there goes the fan favorite "You dont drive tanks you dont know" defense
And Pegasis explain exactly how even a properly piloted militia tank does not benefit the team if you are so sure that statement has no credibility I mean surely you can back up you BS if you are such the authority on whats credible or are you talking out of your ass? Its more about the fact that you think you have a right to comment on the situation of HAVs just because you have an MLT HAV. Not that MLT HAVs aren't effective. What part of "I have skilled into HAVs on an alt and use more than militia HAVs with the default fittings" dont you understand I know the cost issues you whine about, I know the survivability issues you whine about, I know the "waaah swarms hit us" you whine about all first hand and I know you are also blowing it way out of proportion and they are hardly issues if you have even a shred of situational awareness and dont run off on your own like a damn fool
Situation awareness
No ******* amount of situation awareness will make you see invisible ******* swarms and even if you use cover lol they go around it anyways
How do you defend from something you cant see? you cant
Its why most rail snipe because **** you and your swarms, go missile/blaster and you enter the lions den where lolAV nades **** from anywhere homing crutch ftw and all other forms of AV **** you from a tower which you cant aim at anywhere |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 14:42:00 -
[53] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:You want a lore excuse about how the computer in the launcher is doing the locking and since nothing is being fired yet its pretty easy to keep it pointed in one direction unlike a rifle spraying plasma and kicking against you? And you do lose lock if you point away, you just have a couple seconds before it happens
Let me guess you wont be happy until everyone that can harm you has to stand perfectly still in the open for 5 minutes before taking a single shot so you have a chance to fight back right?
Why dont you explain why a tank should be an indestructible force on the battlefield and use a better argument than "herp derp iz tank and cost da moniez" Couple of seconds lol, thats enough to fire the missiles, it should lose lock you are not looking at the target simple as Im nearly fine with FG, granted they do more damage than a vehicle mounted large railgun but at least they need to be aimed by someone which requires some skill at least instead of lol lockon/firenforget/missilesroundcorner/freewp If you are not looking at the target you will lose lock, if they are on your screen but not directly within the targeting square you have roughly two seconds before lock is lost We all have a free AV fitting with a swarm so this is basic level stuff to learn about the weapon You lose lock after a couple of seconds you said which is more than enough to spam the missiles when looking up, i think it could even be more the a couple of seconds with some of the angles ive seen You should lose lock instantly the moment you are not looking at the target, once out of the square you lose lock none of this extra few seconds crutch to get the missiles away Yes, spam a weapon that has a lock on time and a cool down time before you can start the lock on process again But if you really want things to be more accurate why dont you ask for at least two people to operate a tank, a driver and a gunner, and if fairness is really what you want how about asking for HAVs to have an ammo count You have so many advantages already in your favor but complain about bankshots which take some skill to pull off well due to the screwed up flight pattern and needing some LOS to get the initial lock which a person could be easily killed during if the tanker is any good or has any support
Cool down time no such thing when i have been able to see 2 volleys come towards me in quick sucssesion
Give me an ammo count when i have a cargohold to store 100k of ammo rounds in it, split the gun and driver up then buff the vehicle but also who skills up what to operate it? if its the driver needing it all to even fit it and call it in then it wont work because the gunner needs to do nothing, also give me squad lock and ability to kick out ppl who just hop into it
Skill to pull off lolno because you keep lock when you are not even looking at the target and be killed get real most of you are in the ******* air on high points where i cant see you or shoot you anyways while you spam away and cover the whole map |
Delta 749
Kestrel Reconnaissance
1706
|
Posted - 2013.08.14 14:49:00 -
[54] - Quote
Taka knowing where common high spots people like to nest is situational awareness, commmunicating with your squad to better know whats on the field and where it might be is situational awareness, if you cant comprehend that then you are just a bad player Especially if you have the idea that "durr hurr I see two of da swermz, dat means dat only one guy shot it" Lots of people have skilled into various forms of AV and you know what? If a tank is wrecking **** on the field those people are going to bring that AV to bear and since certain spots have much better vantage points of the map than others AV will congregate there
Oh hey, knowing those places and their lanes of fire and blind spots? ******* situational awareness
Yeesh, and I thought guys in EON knew their **** about this game |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 14:57:00 -
[55] - Quote
Delta 749 wrote:Taka knowing where common high spots people like to nest is situational awareness, commmunicating with your squad to better know whats on the field and where it might be is situational awareness, if you cant comprehend that then you are just a bad player Especially if you have the idea that "durr hurr I see two of da swermz, dat means dat only one guy shot it" Lots of people have skilled into various forms of AV and you know what? If a tank is wrecking **** on the field those people are going to bring that AV to bear and since certain spots have much better vantage points of the map than others AV will congregate there
Oh hey, knowing those places and their lanes of fire and blind spots? ******* situational awareness
Yeesh, and I thought guys in EON knew their **** about this game
Common high spots
You mean the entire ******* map
No its not situation awareness its ******* common sense that these easymode bastards are up ther anyways, its just waiting for the envitable invisible swarms to hit you into next year, just like expecting AV nades from 3 different directions when you roll past somewhere
Situation awareness is completely different, its when to stay or run, its when to activate x y or z, its down this road or go the other way, its when you are in the battle and you decide what to do ther and then and whats next, its when you are in a SITUATION and are AWARE of what is happening around you
Not guessing that a SL user will make his way to point d in about 10mins ******* time, thats called guessing something that mystic meg did and ******* failed every week at it
|
Delta 749
Kestrel Reconnaissance
1707
|
Posted - 2013.08.14 15:01:00 -
[56] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Taka knowing where common high spots people like to nest is situational awareness, commmunicating with your squad to better know whats on the field and where it might be is situational awareness, if you cant comprehend that then you are just a bad player Especially if you have the idea that "durr hurr I see two of da swermz, dat means dat only one guy shot it" Lots of people have skilled into various forms of AV and you know what? If a tank is wrecking **** on the field those people are going to bring that AV to bear and since certain spots have much better vantage points of the map than others AV will congregate there
Oh hey, knowing those places and their lanes of fire and blind spots? ******* situational awareness
Yeesh, and I thought guys in EON knew their **** about this game Common high spots You mean the entire ******* map No its not situation awareness its ******* common sense that these easymode bastards are up ther anyways, its just waiting for the envitable invisible swarms to hit you into next year, just like expecting AV nades from 3 different directions when you roll past somewhere Situation awareness is completely different, its when to stay or run, its when to activate x y or z, its down this road or go the other way, its when you are in the battle and you decide what to do ther and then and whats next, its when you are in a SITUATION and are AWARE of what is happening around you Not guessing that a SL user will make his way to point d in about 10mins ******* time, thats called guessing something that mystic meg did and ******* failed every week at it
Explain how being in a battle (situation) and knowing that the enemy is most likely going to be in locations A B or C since they give the greatest view is not being aware of whats going on around you Its not rocket science and if you cant figure that out then maybe a nice game of candyland is more your speed |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 15:06:00 -
[57] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Taka knowing where common high spots people like to nest is situational awareness, commmunicating with your squad to better know whats on the field and where it might be is situational awareness, if you cant comprehend that then you are just a bad player Especially if you have the idea that "durr hurr I see two of da swermz, dat means dat only one guy shot it" Lots of people have skilled into various forms of AV and you know what? If a tank is wrecking **** on the field those people are going to bring that AV to bear and since certain spots have much better vantage points of the map than others AV will congregate there
Oh hey, knowing those places and their lanes of fire and blind spots? ******* situational awareness
Yeesh, and I thought guys in EON knew their **** about this game Common high spots You mean the entire ******* map No its not situation awareness its ******* common sense that these easymode bastards are up ther anyways, its just waiting for the envitable invisible swarms to hit you into next year, just like expecting AV nades from 3 different directions when you roll past somewhere Situation awareness is completely different, its when to stay or run, its when to activate x y or z, its down this road or go the other way, its when you are in the battle and you decide what to do ther and then and whats next, its when you are in a SITUATION and are AWARE of what is happening around you Not guessing that a SL user will make his way to point d in about 10mins ******* time, thats called guessing something that mystic meg did and ******* failed every week at it Explain how being in a battle (situation) and knowing that the enemy is most likely going to be in locations A B or C since they give the greatest view is not being aware of whats going on around you Its not rocket science and if you cant figure that out then maybe a nice game of candyland is more your speed
Your talking about future engaments when player b climbs up to tower c at x time and decides to take you out
You cant ******* guess when they hit you, you know where they may hit you from but you dont know when because if you did then you are seeing into the ******* future and would be able to to completely determine the outcome of the match because you would know what excatly would happen but as far as i know no one can do that so your full of **** |
Delta 749
Kestrel Reconnaissance
1707
|
Posted - 2013.08.14 15:10:00 -
[58] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Taka knowing where common high spots people like to nest is situational awareness, commmunicating with your squad to better know whats on the field and where it might be is situational awareness, if you cant comprehend that then you are just a bad player Especially if you have the idea that "durr hurr I see two of da swermz, dat means dat only one guy shot it" Lots of people have skilled into various forms of AV and you know what? If a tank is wrecking **** on the field those people are going to bring that AV to bear and since certain spots have much better vantage points of the map than others AV will congregate there
Oh hey, knowing those places and their lanes of fire and blind spots? ******* situational awareness
Yeesh, and I thought guys in EON knew their **** about this game Common high spots You mean the entire ******* map No its not situation awareness its ******* common sense that these easymode bastards are up ther anyways, its just waiting for the envitable invisible swarms to hit you into next year, just like expecting AV nades from 3 different directions when you roll past somewhere Situation awareness is completely different, its when to stay or run, its when to activate x y or z, its down this road or go the other way, its when you are in the battle and you decide what to do ther and then and whats next, its when you are in a SITUATION and are AWARE of what is happening around you Not guessing that a SL user will make his way to point d in about 10mins ******* time, thats called guessing something that mystic meg did and ******* failed every week at it Explain how being in a battle (situation) and knowing that the enemy is most likely going to be in locations A B or C since they give the greatest view is not being aware of whats going on around you Its not rocket science and if you cant figure that out then maybe a nice game of candyland is more your speed Your talking about future engaments when player b climbs up to tower c at x time and decides to take you out You cant ******* guess when they hit you, you know where they may hit you from but you dont know when because if you did then you are seeing into the ******* future and would be able to to completely determine the outcome of the match because you would know what excatly would happen but as far as i know no one can do that so your full of ****
God you're dumb If you know where the person is going to attack from you can take measures to minimize the danger you face or hell even as a squaddie to plant a RE over there to handle it Oh look at that, influencing the outcomes of a confrontation before it even happens just by being aware of where the enemy is likely to be Its so easy I wonder why humans havent been doing that for millennia
Wait a minute, you mean they have? |
Takahiro Kashuken
Red Star. EoN.
837
|
Posted - 2013.08.14 15:46:00 -
[59] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Taka knowing where common high spots people like to nest is situational awareness, commmunicating with your squad to better know whats on the field and where it might be is situational awareness, if you cant comprehend that then you are just a bad player Especially if you have the idea that "durr hurr I see two of da swermz, dat means dat only one guy shot it" Lots of people have skilled into various forms of AV and you know what? If a tank is wrecking **** on the field those people are going to bring that AV to bear and since certain spots have much better vantage points of the map than others AV will congregate there
Oh hey, knowing those places and their lanes of fire and blind spots? ******* situational awareness
Yeesh, and I thought guys in EON knew their **** about this game Common high spots You mean the entire ******* map No its not situation awareness its ******* common sense that these easymode bastards are up ther anyways, its just waiting for the envitable invisible swarms to hit you into next year, just like expecting AV nades from 3 different directions when you roll past somewhere Situation awareness is completely different, its when to stay or run, its when to activate x y or z, its down this road or go the other way, its when you are in the battle and you decide what to do ther and then and whats next, its when you are in a SITUATION and are AWARE of what is happening around you Not guessing that a SL user will make his way to point d in about 10mins ******* time, thats called guessing something that mystic meg did and ******* failed every week at it Explain how being in a battle (situation) and knowing that the enemy is most likely going to be in locations A B or C since they give the greatest view is not being aware of whats going on around you Its not rocket science and if you cant figure that out then maybe a nice game of candyland is more your speed Your talking about future engaments when player b climbs up to tower c at x time and decides to take you out You cant ******* guess when they hit you, you know where they may hit you from but you dont know when because if you did then you are seeing into the ******* future and would be able to to completely determine the outcome of the match because you would know what excatly would happen but as far as i know no one can do that so your full of **** God you're dumb If you know where the person is going to attack from you can take measures to minimize the danger you face or hell even as a squaddie to plant a RE over there to handle it Oh look at that, influencing the outcomes of a confrontation before it even happens just by being aware of where the enemy is likely to be Its so easy I wonder why humans havent been doing that for millennia Wait a minute, you mean they have?
If i knew who was going to go where i would stop it before even he knew what was going to happen but i cant see into the future you ******* idiot
Am i going to get HAV to climb a ladder to put down a RE and wait? oh hold on i cant climb a ladder when in a tank so i send a squad person to do it and it may never happen because he is somewhere else so i send 5ppl to 5 different areas and he could still turn up in area 6 where no one is anyways
Your a ******* idiot |
ladwar
Dead Six Initiative Lokun Listamenn
1136
|
Posted - 2013.08.14 15:48:00 -
[60] - Quote
you know i would be fine if they toke this out for reworking and tweaking for a length of time called SOON tm |
|
Takahiro Kashuken
Red Star. EoN.
837
|
Posted - 2013.08.14 15:54:00 -
[61] - Quote
ladwar wrote:you know i would be fine if they toke this out for reworking and tweaking for a length of time called SOON tm
I would too because SOON tm is like 3months or so i can live without the SL for 3months or so |
ADAM-OF-EVE
Svartur Bjorn
167
|
Posted - 2013.08.14 16:06:00 -
[62] - Quote
lol.. i waste god knows how many missiles to walls and hills. what i call that is good driving skills. i as an swarm user commend those players for putting it all on the line but they are far from defenceless and i die alot, but i accept that comes with the territory and so should you,
an active dropship is a pain to kill, just put the AB on or hit the roof and your safe or just never stop moving,
a weaving in and out of cover well fit tank is virtually impossible to kill especially if it has ground support which is what they are meant to have, none of this solo rubbish which gets almost all tanks that die killed |
ladwar
Dead Six Initiative Lokun Listamenn
1136
|
Posted - 2013.08.14 16:08:00 -
[63] - Quote
Takahiro Kashuken wrote:ladwar wrote:you know i would be fine if they toke this out for reworking and tweaking for a length of time called SOON tm I would too because SOON tm is like 3months or so i can live without the SL for 3months or so thats soon TM SOON tm is 9-14 months, you need to caught up in CCP talk.
on a off note since BF3 was brought up. they handle AV much better. its next to impossible to hit air vehicles with the smaw/rpg but they have more ammo so you use the lockon ones(names forgotten but w/e) but the lockon ones don't lock on to tanks and the tanks there take more shots and longer to solo kill then on dust, sad... i landed 4 rpg shots to back of an enemy tank and 5th was the kill and their tanks. my thoughts the only truely balanced AV is the plasma cannon after playing other games where tank deaths didn't mean a whole lot and coming back here where it mean 3-15 matches worth isk if you die once in a tank. sadly really that other games put tanks higher up then dust and make them free so yea proof the risk vs reward system isn't working and AFK is running rampant here because of the risk v reward system. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
640
|
Posted - 2013.08.14 16:24:00 -
[64] - Quote
Delta how often have you seen a malitia hav even go more than 2 mins in battle ? Every time I see one I or someone els on my team kill it most of the time before its even fired a shot. Most proto av will 1 shot most good malitia builds. If any av above malitia grade is on field then that tank will die. |
Alena Ventrallis
Osmon Surveillance Caldari State
68
|
Posted - 2013.08.14 16:24:00 -
[65] - Quote
A tank should absolutely require multiple AV players to take it down. It's a freakin' TANK. You should scatter as soon as you see one approaching. Not switch to your AV fit to pop it and back to killing infantry in less than a minute. It should take teamwork (novel concept) to eliminate one.
That being said, the way to accomplish this is not through changing the raw numbers on tanks and AV, but give the tanks a way to counter the incoming AV. Countermeasures, which, by the way, every modern tank has, so I'm positive the 4 empires have figured out about it as well. Give vehicles an "equipment" slot, and make all vehicle equipment different countermeasures to different types of AV. Have one type that disrupts swarm targeting, sending them off course (which, by the way, is why it shoots more than one missile, to get through countermeasures) have one knock AV nades away by reversing the magnetic field that allows them to follow and stick to vehicles, or simply reduce the amount you can carry to one. As for forge guns, I can't think of a countermeasure that would fit into New Eden tech, but I'm sure CCP can think of something. Give all attack vehicles one equipment slot, and give logistics vehicles two.
Simply adding some sort of countermeasures to the game would eliminate a solid 50% of all vehicle QQ about AV balance. I personally would be okay if AV kept the damage it does. But I should have some way to combat your AV that isn't running for the hills until you move on to something else. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
299
|
Posted - 2013.08.14 16:45:00 -
[66] - Quote
Takahiro Kashuken wrote:lolswarms
Invisible missiles, bend around cover, instant lock on and fire and forget the king of easy AV against generally everything
So what if it only effected air vehicles and FG/PL were only good for ground vehicles?
WAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Shut up i havnt done yet
So swarms effect air vehicles, makes sense since they follow the target anyways, look at when they target ground vehicles they just follow the tank around the corner/s and it cant escape, too slow and big to not miss
DS can escape tho, at least if the DS pilot is good they would survive and SL users would maybe have to think and *GASP* work together instead of instant lock/fire & forget/free WP collected
Problem is the DS has the FG still to deal with, problem is the FG requires some aim at least unlike lolswarms
DS needs a buff anyways since CCP took away 2 skills which added more shield/armor hp to vehicles
So HAV and LAV would escape the lolswarms and instead FG/PL would be needed but it would eliminate the majority of problems thet vehicles users have with AV except it just dumps it on the DS pilot but hay at least we dont get whacked with invisible, corner avoiding fire and forget instant lock on through walls swarms anymore which we cannot avoid, at least when we die it would be to a FG who has to aim, if it was a death to a PL i would lol good for them, if its lolAVnades then no thats still a crutch which needs a nerf
Not like DS plague the skies anyways, but it would shaft alot of SL users but then again skilling into a crutch so meh
This idea will get shot down instantly because the majority of you are bad and rely on the lolswarms as it is I'm not a pilot but I own a level 3 swarm launcher and level 3 forge gun. It's easier to kill cars and DS with swarms because it follows them. I just think DS need a buff, I've seen some great pilots in the pass week that was able to get low enough for his gunner to take me out. I was amazed lol I tried flying them once... let's just say it didn't go to well. Either lower the cost of DS or buff them. They are really Up. That's why I barely take them out I just scare them away
|
Soldiersaint
Deepspace Digital
326
|
Posted - 2013.08.14 16:48:00 -
[67] - Quote
I swear when will you people learn. ITS A GAME ABOUT WAR AND KILLING YOUR SUPPOSED TO GET KILLED BY IT! STOP CRYING ABOUT GETTING KILLED BY AN EXPLOSIVE ANTI ARMOR GUIDED WEAPON! If you want a fair game your stupid sports is waiting for you outside! |
Needless Sacermendor
Red Fox Brigade
330
|
Posted - 2013.08.14 17:32:00 -
[68] - Quote
Alena Ventrallis wrote:A tank should absolutely require multiple AV players to take it down. It's a freakin' TANK. You should scatter as soon as you see one approaching. Not switch to your AV fit to pop it and back to killing infantry in less than a minute. It should take teamwork (novel concept) to eliminate one. Care to explain your reasoning behind this ? Why should it take more than 1 person to counter something 1 person can control ? By that logic my assault rifle should take more than one person to take down ... it's on a 'freakin' armor plated and shielded dropsuit ! Ohh and what about a logiLAV ... that's a 'freakin' open top beach buggy with more defenses than your 'freakin' HAV ! |
Takahiro Kashuken
Red Star. EoN.
838
|
Posted - 2013.08.14 17:45:00 -
[69] - Quote
ladwar wrote:Takahiro Kashuken wrote:ladwar wrote:you know i would be fine if they toke this out for reworking and tweaking for a length of time called SOON tm I would too because SOON tm is like 3months or so i can live without the SL for 3months or so thats soon TM SOON tm is 9-14 months, you need to caught up in CCP talk. on a off note since BF3 was brought up. they handle AV much better. its next to impossible to hit air vehicles with the smaw/rpg but they have more ammo so you use the lockon ones(names forgotten but w/e) but the lockon ones don't lock on to tanks and the tanks there take more shots and longer to solo kill then on dust, sad... i landed 4 rpg shots to back of an enemy tank and 5th was the kill and their tanks. my thoughts the only truely balanced AV is the plasma cannon after playing other games where tank deaths didn't mean a whole lot and coming back here where it mean 3-15 matches worth isk if you die once in a tank. sadly really that other games put tanks higher up then dust and make them free so yea proof the risk vs reward system isn't working and AFK is running rampant here because of the risk v reward system.
BF3 has OHD stinger missiles which lock on, lock on is longer than swarms tho but they are defo OP against air vehicles but air vehicles do have countermeasures but BF3 screwed that up also since lolflares stop lazer guided shells
Also tank wise 3 RPG can whack it but the hits are just the random number generator so a normal RPG can hit from 15%-42% from what ive seen and it doesnt matter if you use reactive armor or not but yea it can be 3+ RPG to kill it |
Xender17
Ahrendee Mercenaries EoN.
443
|
Posted - 2013.08.14 18:44:00 -
[70] - Quote
As a proto swarmer: They seem to cut corners by aiming at vehicle trails instead of the vehicle itself. They are also incredibly pointless against most DS pilots. As also a tanker: I do see all the glitches with them. To the target, swarms are usually invisible. Their ability to track also makes the damage direction sensor pointless. For armor vehicles the swarms do 120% (to my knowledge) and 80% to shields.
To vehicles- Of course there is going to be a weapon that can track. You think there wouldn't be something thousand years in the future. Especially when 3-4 (5) unique races grew to develop deferent technologies.
To swarms- You can do 2370+ damage to the best HAVs in the game. Though you may say that's deducted by the armor resistance... 15%+ 10% = 25% 2370 - 25%= 1777.5 If HAVs equip resistance mods... Equip damage mods. Don't complain about something you can fix. I am fairly certain armor havs don't usually equip resistance mods anyways.
For shield HAVs... yeah they have greater resistance against you guys(a lot). But they also have less average HP than armor tanks and a lot less HP p/s regen too. Shields usually do equip resistance mods because that's one of their few best advantages. 2370 - 20% (natural shield resistance) - 30% (resistance mods) = 1327 + 17% (damage mods) = 1552 On average shield HAVs have around 5000 hp. 5000/1552= 31ish% per hit On average armor HAVs have around 6000 hp. 6000/1777= 29.%ish per hit
To HAV's you kill infantry in less a second. To infantry your don't walk in the middle of the street. You also take out 700,000 - 1,000,000 when you kill a tank.
|
|
Alena Ventrallis
Osmon Surveillance Caldari State
70
|
Posted - 2013.08.15 00:16:00 -
[71] - Quote
Needless Sacermendor wrote:Alena Ventrallis wrote:A tank should absolutely require multiple AV players to take it down. It's a freakin' TANK. You should scatter as soon as you see one approaching. Not switch to your AV fit to pop it and back to killing infantry in less than a minute. It should take teamwork (novel concept) to eliminate one. Care to explain your reasoning behind this ? Why should it take more than 1 person to counter something 1 person can control ? By that logic my assault rifle should take more than one person to take down ... it's on a 'freakin' armor plated and shielded dropsuit ! Ohh and what about a logiLAV ... that's a 'freakin' open top beach buggy with more defenses than your 'freakin' HAV ! Your dropsuit should be able to take down more than one person. But I digress.
A tank should take more than one AV person to kill, because they are supposed to be a massive threat. I would expect a tank to shred infantry left and right, assuming it goes unopposed. And it should take teamwork to bring it down. That's why they have such a massive price tag, because losing one is a big deal. The only thing that should be abe to solo a tank, is another tank. Either that, or keep the way it is and massively reduce tank and associated modules by 70-80% so I don't go bankrupt losing them all the time
Like I said, They shouldn't get a huge raw hp buff, because that indeed would make them overpowered. Instead, they should have some sort of countermeasures system so they can disrupt your AV, making them harder to kill. I described the system in my post (you did read the whole thing right? ) Which allows a tank to disrupt one form of AV, at the expense of being vulnerable to the others. For instance, if I put a swarm launcher countermeasure in there, then your swarm will be less effective (not totally ineffective, read the tooltip for swarms to see what I mean) but that means I still have AV nades and forge guns to kill me. If I equip countermeasures against AV nades, swarms and forge guns can still get me. I can be destroyed, but it isn't a simple matter of hopping into an AV suit and killing me, then hopping back. I shouldn't lose a million isk tank in 4 hits from a 20,000 isk suit.
Imagine if the free militia suits could kill a proto suit in the time it takes for one person to kill a tank. There'd be screaming all over the forums. Vehicles should be no different. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 01:39:00 -
[72] - Quote
Takahiro Kashuken wrote:lolswarms
Invisible missiles, bend around cover, instant lock on and fire and forget the king of easy AV against generally everything
So what if it only effected air vehicles and FG/PL were only good for ground vehicles?
WAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Shut up i havnt done yet
So swarms effect air vehicles, makes sense since they follow the target anyways, look at when they target ground vehicles they just follow the tank around the corner/s and it cant escape, too slow and big to not miss
DS can escape tho, at least if the DS pilot is good they would survive and SL users would maybe have to think and *GASP* work together instead of instant lock/fire & forget/free WP collected
Problem is the DS has the FG still to deal with, problem is the FG requires some aim at least unlike lolswarms
DS needs a buff anyways since CCP took away 2 skills which added more shield/armor hp to vehicles
So HAV and LAV would escape the lolswarms and instead FG/PL would be needed but it would eliminate the majority of problems thet vehicles users have with AV except it just dumps it on the DS pilot but hay at least we dont get whacked with invisible, corner avoiding fire and forget instant lock on through walls swarms anymore which we cannot avoid, at least when we die it would be to a FG who has to aim, if it was a death to a PL i would lol good for them, if its lolAVnades then no thats still a crutch which needs a nerf
Not like DS plague the skies anyways, but it would shaft alot of SL users but then again skilling into a crutch so meh
This idea will get shot down instantly because the majority of you are bad and rely on the lolswarms as it is I support this. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 01:45:00 -
[73] - Quote
MinivanSurvivor wrote:I love how tankers talk about how "easy mode" swarms are yet sit in a tank with several thousand HP able to one/two piece infantry.
If anything is "easy mode" it's tanks.
GTFO. You wanna get in the pilot's seat and see just how EZ-Mode tanking is? |
Jason Pearson
Seraphim Auxiliaries
2527
|
Posted - 2013.08.15 01:46:00 -
[74] - Quote
I wonder.. did anyone ever think that the main counter to a Tank should be a.. Tank?
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Soldiersaint
Deepspace Digital
328
|
Posted - 2013.08.15 01:53:00 -
[75] - Quote
Xender17 wrote:As a proto swarmer: They seem to cut corners by aiming at vehicle trails instead of the vehicle itself. They are also incredibly pointless against most DS pilots. As also a tanker: I do see all the glitches with them. To the target, swarms are usually invisible. Their ability to track also makes the damage direction sensor pointless. For armor vehicles the swarms do 120% (to my knowledge) and 80% to shields.
To vehicles- Of course there is going to be a weapon that can track. You think there wouldn't be something thousand years in the future. Especially when 3-4 (5) unique races grew to develop deferent technologies.
To swarms- You can do 2370+ damage to the best HAVs in the game. Though you may say that's deducted by the armor resistance... 15%+ 10% = 25% 2370 - 25%= 1777.5 If HAVs equip resistance mods... Equip damage mods. Don't complain about something you can fix. I am fairly certain armor havs don't usually equip resistance mods anyways.
For shield HAVs... yeah they have greater resistance against you guys(a lot). But they also have less average HP than armor tanks and a lot less HP p/s regen too. Shields usually do equip resistance mods because that's one of their few best advantages. 2370 - 20% (natural shield resistance) - 30% (resistance mods) = 1327 + 17% (damage mods) = 1552 On average shield HAVs have around 5000 hp. 5000/1552= 31ish% per hit On average armor HAVs have around 6000 hp. 6000/1777= 29.%ish per hit
To HAV's you kill infantry in less a second. To infantry your don't walk in the middle of the street. You also take out 700,000 - 1,000,000 when you kill a tank.
YES A MAN WITH A BRAIN IN HIS HEAD! LISTEN TO THIS MAN NOW OR I WILL FREAKING gRAPE YOU |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 02:01:00 -
[76] - Quote
Delta 749 wrote:Sarducar Kahn wrote:Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them Not quite, they do however do Magic 180s with pith any loss of speed. They should fly properly at least. Agreed but if they did that then they actually would have the potential to curve around cover and vehicle players would whine even more As they are now the tracking is to good since it goes directly for the same spot on a vehicle always rather than a slower mid air adjustment What vehicle players fail to realize is that super accurate tracking also means it will blow up against any cover you put between you and it unless its already right on your ass and since it tracks toward the bottom of the vehicle that also means they are prone to blowing up on any little bump on the ground Unless you plant yourself on a roof its actually a pain in the ass to get the damn things to do what you want and a medium on a roof is much more vulnerable to a sniper than a heavy on a roof, hell you wouldnt even be able to return fire unlike the forge gun wielding heavy Can't tell you how many times I've watched swarms track along the ground, with the pixels actually in the ground, without the swarm detonating on the ground. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 02:02:00 -
[77] - Quote
Needless Sacermendor wrote:LolHAVscrubs whining about AV again !
Come back when your HAV gets bonuses from occupants and you can't solo dominate an entire team.
When vehicles require more occupants to be effective, only then should it take more than one AV to defeat them. It's the other team's fault if none of them bring any AV to the battlefield. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 02:03:00 -
[78] - Quote
Delta 749 wrote:Knight Soiaire wrote:Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them You've proved your ignorance with this post. You've obviously never driven a HAV. Now whenever you try to say anything else about vehicles, I'll just quote this post. Ive been on both sides of swarms, you obviously havent if you dont know their flight patterns You obviously haven't because you don't know what you're talking about. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 02:34:00 -
[79] - Quote
Delta 749 wrote:Did you know that the swarms flight pattern leads them to the bottom of the tank so even if you are above the tank theres a chance it will still hit the terrain
Do you know how I know this? Its because I use swarm launchers and have driven tanks Oh no there goes you "Nuh uh you dont even know cause you dont drive it" defense If its driven well even a ****** militia tank can be a massive fire support bonus to a team "Have driven tanks."
That could've been a year ago. Go back to Call of Duty. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 02:37:00 -
[80] - Quote
Delta 749 wrote:You want a lore excuse about how the computer in the launcher is doing the locking and since nothing is being fired yet its pretty easy to keep it pointed in one direction unlike a rifle spraying plasma and kicking against you? And you do lose lock if you point away, you just have a couple seconds before it happens
Let me guess you wont be happy until everyone that can harm you has to stand perfectly still in the open for 5 minutes before taking a single shot so you have a chance to fight back right?
Why dont you explain why a tank should be an indestructible force on the battlefield and use a better argument than "herp derp iz tank and cost da moniez" Guy using a breach forge gun has more balls than you do. |
|
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 02:39:00 -
[81] - Quote
Delta 749 wrote:Solaire those two seconds go by faster than you think especially under fire, and I have an alt skilled into tanks, not at proto level with everything but even then its easy mode as long as you stay aware of the situation Oh no, there goes the fan favorite "You dont drive tanks you dont know" defense
And Pegasis explain exactly how even a properly piloted militia tank does not benefit the team if you are so sure that statement has no credibility I mean surely you can back up you BS if you are such the authority on whats credible or are you talking out of your ass? Then sound off on what you've skilled into so far. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 02:43:00 -
[82] - Quote
Delta 749 wrote:Knight Soiaire wrote:Delta 749 wrote:Solaire those two seconds go by faster than you think especially under fire, and I have an alt skilled into tanks, not at proto level with everything but even then its easy mode as long as you stay aware of the situation Oh no, there goes the fan favorite "You dont drive tanks you dont know" defense
And Pegasis explain exactly how even a properly piloted militia tank does not benefit the team if you are so sure that statement has no credibility I mean surely you can back up you BS if you are such the authority on whats credible or are you talking out of your ass? Its more about the fact that you think you have a right to comment on the situation of HAVs just because you have an MLT HAV. Not that MLT HAVs aren't effective. What part of "I have skilled into HAVs on an alt and use more than militia HAVs with the default fittings" dont you understand I know the cost issues you whine about, I know the survivability issues you whine about, I know the "waaah swarms hit us" you whine about all first hand and I know you are also blowing it way out of proportion and they are hardly issues if you have even a shred of situational awareness and dont run off on your own like a damn fool Then if you did have a tank alt, you would know with experience what we're complaining about, but since you continue to ignore everything we say, and try to explain it all away, it gives me the creeping feeling you're lying.
IF you had 9mil SP into vehicle upgrades, and IF you knew what it felt like to see half your armor melt away from PRO swarms, and IF you knew what it felt like to see 2000 armor melted away from PRO AV grenades (that's each grenade!), then you'd understand what we're complaining about. But that you continue to ignore everything, and try to make excuses for everything, leads me to the simple conclusion.
You. Are. Lying. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 02:46:00 -
[83] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Taka knowing where common high spots people like to nest is situational awareness, commmunicating with your squad to better know whats on the field and where it might be is situational awareness, if you cant comprehend that then you are just a bad player Especially if you have the idea that "durr hurr I see two of da swermz, dat means dat only one guy shot it" Lots of people have skilled into various forms of AV and you know what? If a tank is wrecking **** on the field those people are going to bring that AV to bear and since certain spots have much better vantage points of the map than others AV will congregate there
Oh hey, knowing those places and their lanes of fire and blind spots? ******* situational awareness
Yeesh, and I thought guys in EON knew their **** about this game Common high spots You mean the entire ******* map No its not situation awareness its ******* common sense that these easymode bastards are up ther anyways, its just waiting for the envitable invisible swarms to hit you into next year, just like expecting AV nades from 3 different directions when you roll past somewhere Situation awareness is completely different, its when to stay or run, its when to activate x y or z, its down this road or go the other way, its when you are in the battle and you decide what to do ther and then and whats next, its when you are in a SITUATION and are AWARE of what is happening around you Not guessing that a SL user will make his way to point d in about 10mins ******* time, thats called guessing something that mystic meg did and ******* failed every week at it Explain how being in a battle (situation) and knowing that the enemy is most likely going to be in locations A B or C since they give the greatest view is not being aware of whats going on around you Its not rocket science and if you cant figure that out then maybe a nice game of candyland is more your speed Good god, everything I see out of you reeks of being dropped on the head. |
Promethius Franklin
DUST University Ivy League
162
|
Posted - 2013.08.15 02:51:00 -
[84] - Quote
Jason Pearson wrote:I wonder.. did anyone ever think that the main counter to a Tank should be a.. Tank?
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! Then what was the point of AV? Or is the idea that 5 AV weapons were put in the game just for harassing LAV's? |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 02:54:00 -
[85] - Quote
Xender17 wrote: Don't complain about something you can fix. I am fairly certain armor havs don't usually equip resistance mods anyways.
And you call yourself a tanker. LOL! |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 02:55:00 -
[86] - Quote
Jason Pearson wrote:I wonder.. did anyone ever think that the main counter to a Tank should be a.. Tank?
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! That's not fair! That's overpowered! Why can't militia swarms solo a 15mil SP 1.3mil ISK tank! |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 02:57:00 -
[87] - Quote
Promethius Franklin wrote:Jason Pearson wrote:I wonder.. did anyone ever think that the main counter to a Tank should be a.. Tank?
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! Then what was the point of AV? Or is the idea that 5 AV weapons were put in the game just for harassing LAV's? Why can't it be that one guy should just be able to chase away a vehicle? Why must he be able to solo my tank? |
Promethius Franklin
DUST University Ivy League
162
|
Posted - 2013.08.15 02:58:00 -
[88] - Quote
Spkr4theDead wrote:Jason Pearson wrote:I wonder.. did anyone ever think that the main counter to a Tank should be a.. Tank?
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! That's not fair! That's overpowered! Why can't militia swarms solo a 15mil SP 1.3mil ISK tank! This right here is why I can't take tankers seriously. Plenty of us running around with proto swarms and FG's and it's still always the "waaaaah militia" excuse. |
Promethius Franklin
DUST University Ivy League
162
|
Posted - 2013.08.15 03:03:00 -
[89] - Quote
Spkr4theDead wrote:Promethius Franklin wrote:Jason Pearson wrote:I wonder.. did anyone ever think that the main counter to a Tank should be a.. Tank?
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! Then what was the point of AV? Or is the idea that 5 AV weapons were put in the game just for harassing LAV's? Why can't it be that one guy should just be able to chase away a vehicle? Why must he be able to solo my tank? Who said solo? And how did you get solo'd anyways? I've seem so many tankers not have this issue with "solo" proto AV on the field. But guess what, if half the team has AV grenades and you wander in rage it's not "solo" anymore. If an FG and 2 swarmers are giving chase it's not solo. And if you let me get behind you and unload 3 AV grenades right behind you followed by 2 swarms before you react you deserve to go down. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 03:13:00 -
[90] - Quote
Promethius Franklin wrote:Spkr4theDead wrote:Jason Pearson wrote:I wonder.. did anyone ever think that the main counter to a Tank should be a.. Tank?
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! That's not fair! That's overpowered! Why can't militia swarms solo a 15mil SP 1.3mil ISK tank! This right here is why I can't take tankers seriously. Plenty of us running around with proto swarms and FG's and it's still always the "waaaaah militia" excuse. Because vehicles have been nerfed consecutively from build to build, while AV has been buffed from build to build. |
|
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 03:16:00 -
[91] - Quote
Promethius Franklin wrote:Spkr4theDead wrote:Promethius Franklin wrote:Jason Pearson wrote:I wonder.. did anyone ever think that the main counter to a Tank should be a.. Tank?
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! Then what was the point of AV? Or is the idea that 5 AV weapons were put in the game just for harassing LAV's? Why can't it be that one guy should just be able to chase away a vehicle? Why must he be able to solo my tank? Who said solo? And how did you get solo'd anyways? I've seem so many tankers not have this issue with "solo" proto AV on the field. But guess what, if half the team has AV grenades and you wander in rage it's not "solo" anymore. If an FG and 2 swarmers are giving chase it's not solo. And if you let me get behind you and unload 3 AV grenades right behind you followed by 2 swarms before you react you deserve to go down. Not all fits have an active scanner. Sometimes I have a gunner, sometimes I'm rolling up another tank's butt ready to do whatever I have to do to make sure we both survive any encounter.
Did you miss my "Just got alpha'd" thread? |
Promethius Franklin
DUST University Ivy League
162
|
Posted - 2013.08.15 03:18:00 -
[92] - Quote
Spkr4theDead wrote:Promethius Franklin wrote:Spkr4theDead wrote:Jason Pearson wrote:I wonder.. did anyone ever think that the main counter to a Tank should be a.. Tank?
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! That's not fair! That's overpowered! Why can't militia swarms solo a 15mil SP 1.3mil ISK tank! This right here is why I can't take tankers seriously. Plenty of us running around with proto swarms and FG's and it's still always the "waaaaah militia" excuse. Because vehicles have been nerfed consecutively from build to build, while AV has been buffed from build to build. Ok, that's valid, but I can assure you that you aren't doing anything but fueling the adversarial relationship between AV and tankers when all we can get is a "you just want your militia fit to solo my tank" after purposely allocating SP and fits for it because of "that one match where they called in a tank and it did a thing and we all died." Cause that really isn't productive. |
Promethius Franklin
DUST University Ivy League
162
|
Posted - 2013.08.15 03:26:00 -
[93] - Quote
Spkr4theDead wrote:Not all fits have an active scanner. Sometimes I have a gunner, sometimes I'm rolling up another tank's butt ready to do whatever I have to do to make sure we both survive any encounter.
Did you miss my "Just got alpha'd" thread? I miss a lot of those topics because they typically degenerate into what you were doing before you actually started giving decent responses. The only reason I stopped here is because I spotted something that seemed exceptionally misguided in the idea that infantry, despite having a good variety of AV options, shouldn't be effective in AV. But that said, why, if I can get OHK'd in the back by a scout that didn't show on the mini map, should vehicles inherit an immunity to it? Asking seriously and realistically, is there even a way for a tank to be OHK'd by a single AV character? If not you already have the advantage. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 03:35:00 -
[94] - Quote
Promethius Franklin wrote:Spkr4theDead wrote:Not all fits have an active scanner. Sometimes I have a gunner, sometimes I'm rolling up another tank's butt ready to do whatever I have to do to make sure we both survive any encounter.
Did you miss my "Just got alpha'd" thread? I miss a lot of those topics because they typically degenerate into what you were doing before you actually started giving decent responses. The only reason I stopped here is because I spotted something that seemed exceptionally misguided in the idea that infantry, despite having a good variety of AV options, shouldn't be effective in AV. But that said, why, if I can get OHK'd in the back by a scout that didn't show on the mini map, should vehicles inherit an immunity to it? Asking seriously and realistically, is there even a way for a tank to be OHK'd by a single AV character? If not you already have the advantage. Depends on the AV weapon, requisite skills and vehicle being shot at. I've OHK'd a Kalaakiota Tac HAV with the DCMA during Chromosome because I hit it in the weak spot. |
Vin Vicious
Capital Acquisitions LLC
255
|
Posted - 2013.08.15 03:40:00 -
[95] - Quote
Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them
Get good at driving and dodging swarms, watch as they not only go through hills, they also go through corners |
Promethius Franklin
DUST University Ivy League
162
|
Posted - 2013.08.15 03:46:00 -
[96] - Quote
Spkr4theDead wrote:Promethius Franklin wrote:Spkr4theDead wrote:Not all fits have an active scanner. Sometimes I have a gunner, sometimes I'm rolling up another tank's butt ready to do whatever I have to do to make sure we both survive any encounter.
Did you miss my "Just got alpha'd" thread? I miss a lot of those topics because they typically degenerate into what you were doing before you actually started giving decent responses. The only reason I stopped here is because I spotted something that seemed exceptionally misguided in the idea that infantry, despite having a good variety of AV options, shouldn't be effective in AV. But that said, why, if I can get OHK'd in the back by a scout that didn't show on the mini map, should vehicles inherit an immunity to it? Asking seriously and realistically, is there even a way for a tank to be OHK'd by a single AV character? If not you already have the advantage. Depends on the AV weapon, requisite skills and vehicle being shot at. I've OHK'd a Kalaakiota Tac HAV with the DCMA during Chromosome because I hit it in the weak spot. Can't really say much on this as my Chromosome experience is near nonexistent. All I know is that now that tanks is almost like a militia tank, and have no idea how it was fit. |
Khal V'Rani
Nephilim Initiative
263
|
Posted - 2013.08.15 03:46:00 -
[97] - Quote
Soooo, no I haven't spec'ed into any vehicles. And my chosen secondary role is AV. Yes it's swarms. I went AV because of the taxi problem of the LLAV variety. Though more tankers have paid the price for those hacks. Anyway...
Rendering and hit detection needs looked at, no questions, but the main problem with Vehicles vs. AV, as I see it, is the tiers available to each side. AV has proto level gear, vehicles have standard level. Juuuust a bit of disparity there. Once the proto vehicles get in then the play between the two should be looked at and balanced as needed.
As it stands now a proto AV'er should be able to solo a standard tank. And no, swarms aren't a "win" button against a well fitted, well driven tank or dropship OR LLAV for that matter. However, once proto tanks come out, imho, it should take more than one proto AV'er to take it down. Two IF they are very well fitted and coordinated. Three should be more common. I mean we're taking about taking down a tank. Again just my thoughts. RL examples need not apply here.
I also don't consider someone who specs into just swarms or FG or PC as an AV'er. You need grenades and demo spec'd out as well. Full service is required. I'm not quite there myself yet... |
Promethius Franklin
DUST University Ivy League
162
|
Posted - 2013.08.15 03:48:00 -
[98] - Quote
Vin Vicious wrote:Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them Get good at driving and dodging swarms, watch as they not only go through hills, they also go through corners Why don't I get these magic swarms? Mine just explode on terrain and obstacles like one would think they do. |
Charlotte O'Dell
0uter.Heaven EoN.
923
|
Posted - 2013.08.15 04:34:00 -
[99] - Quote
MinivanSurvivor wrote:I love how tankers talk about how "easy mode" swarms are yet sit in a tank with several thousand HP able to one/two piece infantry.
If anything is "easy mode" it's tanks.
GTFO.
Proto AV grenades do 4500 damage to tanks. Tanks have thousands of HP. It's like using a standard gallente assault and being hit by a freedom mass driver.
You obviously have never used tanks, so do not comment on anything concerning them. Also, if you were good at AV, you would not say this, either. |
Takahiro Kashuken
Red Star. EoN.
852
|
Posted - 2013.08.15 11:30:00 -
[100] - Quote
Vin Vicious wrote:Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them Get good at driving and dodging swarms, watch as they not only go through hills, they also go through corners
Driving and dodging lol
It aint a ******* rally car or even like a LAV if it was it would be beast
Its more like a buildling on tracks which takes forever to turn |
|
Needless Sacermendor
Red Fox Brigade
332
|
Posted - 2013.08.15 18:12:00 -
[101] - Quote
Alena Ventrallis wrote:Your dropsuit should be able to take down more than one person. But I digress. - Ok ... firstly you seem to have this the wrong way round ... yes my dropsuit should be able to kill more than one person, as should your vehicle, as should my AV fit. My point was it should no REQUIRE more than one opponent to take out my dropsuit, your vehicle or my AV fit, unless your vehicle REQUIRES more than one person to operate. If that were the case you'd have World of HAVs because who wouldn't spec something that could stand up to multiple enemies n laugh it off !?
Alena Ventrallis wrote:A tank should take more than one AV person to kill, because they are supposed to be a massive threat. I would expect a tank to shred infantry left and right, assuming it goes unopposed. And it should take teamwork to bring it down. That's why they have such a massive price tag, because losing one is a big deal. The only thing that should be abe to solo a tank, is another tank. Either that, or keep the way it is and massively reduce tank and associated modules by 70-80% so I don't go bankrupt losing them all the time - This paragraph offers nothing to support your argument other than they should be a massive threat ... well they are ... why do you think EVERYONE has some form of investment in AV. - Why should 1 person be able to "shred infantry left and right" yet "take teamwork to bring down" ... that my friend would be the pinnacle of over powered ! - They have a massive price tag to try to deter them from being spammed in pub matches, the price has nothing to do with their survivability against individual AV ... it has more to do with the age old Eve saying ... I'm sure you've heard it by now ... it goes like this "don't fly what you can't afford to lose !". At the moment it's CCP deciding how much things cost, but at some point supply and demand will be the deciding factor and if there's high demand, prices will be high and if they're one man wrecking machines like you want, trust me, demand would be high.
Alena Ventrallis wrote:Like I said, They shouldn't get a huge raw hp buff, because that indeed would make them overpowered. Instead, they should have some sort of countermeasures system so they can disrupt your AV, making them harder to kill. I described the system in my post (you did read the whole thing right? ) Which allows a tank to disrupt one form of AV, at the expense of being vulnerable to the others. For instance, if I put a swarm launcher countermeasure in there, then your swarm will be less effective (not totally ineffective, read the tooltip for swarms to see what I mean) but that means I still have AV nades and forge guns to kill me. If I equip countermeasures against AV nades, swarms and forge guns can still get me. I can be destroyed, but it isn't a simple matter of hopping into an AV suit and killing me, then hopping back. I shouldn't lose a million isk tank in 4 hits from a 20,000 isk suit. - yes I read your post and I chose to discuss your reasoning behind wanting a HAV to require multiple specialists to counter. - What would be the difference between countermeasures and a hp buff ... same end result, more shots to kill, more time to run away, more time to run repair modules, less effective AV weapons, it's all having the same effect, it's been discussed to death, but the hard facts are, you're facing proto AV in basic HAVs, but that's another discussion again. - To be fair I like your idea of countermeasures being specific to AV types, I hope when they implement them they are set up like this, I say when because it has been acknowledged by devs they intend to, but in a balanced system that would be a direct nerf to AV so they would have to be rebalanced a small degree at the time anyway.
Alena Ventrallis wrote:Imagine if the free militia suits could kill a proto suit in the time it takes for one person to kill a tank. There'd be screaming all over the forums. Vehicles should be no different. - This analogy doesn't work as we currently don't have proto vehicles being killed by militia AV, what we have right now is quite the opposite !
In Summary - I believe HAVs should be a dominant force against infantry, which they are and they should be countered by the same number of people occupying it, leaving balance between the remaining infantry. Either that or they should be extreme end game assets requiring at least a years worth of training before you can even drive the hull, costing at least ten times the price and only be called in by big corporations when they need that edge over an opponent, since you're effectively taking an extra man off the other team to combat one man on yours. Giving HAVs bonuses from occupants is the only reasonable solution to requiring more than one enemy counter, having skills for gunners to train to bonus your countermeasures, or supply added power to active or passive defensive modules increasing hp repaired or damage resist values. Do you not see the potential of this and how balanced it maintains 2 equal teams ? |
Xender17
Ahrendee Mercenaries EoN.
446
|
Posted - 2013.08.15 18:31:00 -
[102] - Quote
Needless Sacermendor wrote:Alena Ventrallis wrote:Your dropsuit should be able to take down more than one person. But I digress. - Ok ... firstly you seem to have this the wrong way round ... yes my dropsuit should be able to kill more than one person, as should your vehicle, as should my AV fit. My point was it should no REQUIRE more than one opponent to take out my dropsuit, your vehicle or my AV fit, unless your vehicle REQUIRES more than one person to operate. If that were the case you'd have World of HAVs because who wouldn't spec something that could stand up to multiple enemies n laugh it off !? Alena Ventrallis wrote:A tank should take more than one AV person to kill, because they are supposed to be a massive threat. I would expect a tank to shred infantry left and right, assuming it goes unopposed. And it should take teamwork to bring it down. That's why they have such a massive price tag, because losing one is a big deal. The only thing that should be abe to solo a tank, is another tank. Either that, or keep the way it is and massively reduce tank and associated modules by 70-80% so I don't go bankrupt losing them all the time - This paragraph offers nothing to support your argument other than they should be a massive threat ... well they are ... why do you think EVERYONE has some form of investment in AV. - Why should 1 person be able to "shred infantry left and right" yet "take teamwork to bring down" ... that my friend would be the pinnacle of over powered ! - They have a massive price tag to try to deter them from being spammed in pub matches, the price has nothing to do with their survivability against individual AV ... it has more to do with the age old Eve saying ... I'm sure you've heard it by now ... it goes like this "don't fly what you can't afford to lose !". At the moment it's CCP deciding how much things cost, but at some point supply and demand will be the deciding factor and if there's high demand, prices will be high and if they're one man wrecking machines like you want, trust me, demand would be high. Alena Ventrallis wrote:Like I said, They shouldn't get a huge raw hp buff, because that indeed would make them overpowered. Instead, they should have some sort of countermeasures system so they can disrupt your AV, making them harder to kill. I described the system in my post (you did read the whole thing right? ) Which allows a tank to disrupt one form of AV, at the expense of being vulnerable to the others. For instance, if I put a swarm launcher countermeasure in there, then your swarm will be less effective (not totally ineffective, read the tooltip for swarms to see what I mean) but that means I still have AV nades and forge guns to kill me. If I equip countermeasures against AV nades, swarms and forge guns can still get me. I can be destroyed, but it isn't a simple matter of hopping into an AV suit and killing me, then hopping back. I shouldn't lose a million isk tank in 4 hits from a 20,000 isk suit. - yes I read your post and I chose to discuss your reasoning behind wanting a HAV to require multiple specialists to counter. - What would be the difference between countermeasures and a hp buff ... same end result, more shots to kill, more time to run away, more time to run repair modules, less effective AV weapons, it's all having the same effect, it's been discussed to death, but the hard facts are, you're facing proto AV in basic HAVs, but that's another discussion again. - To be fair I like your idea of countermeasures being specific to AV types, I hope when they implement them they are set up like this, I say when because it has been acknowledged by devs they intend to, but in a balanced system that would be a direct nerf to AV so they would have to be rebalanced a small degree at the time anyway. Alena Ventrallis wrote:Imagine if the free militia suits could kill a proto suit in the time it takes for one person to kill a tank. There'd be screaming all over the forums. Vehicles should be no different. - This analogy doesn't work as we currently don't have proto vehicles being killed by militia AV, what we have right now is quite the opposite ! In Summary - I believe HAVs should be a dominant force against infantry, which they are and they should be countered by the same number of people occupying it, leaving balance between the remaining infantry. Either that or they should be extreme end game assets requiring at least a years worth of training before you can even drive the hull, costing at least ten times the price and only be called in by big corporations when they need that edge over an opponent, since you're effectively taking an extra man off the other team to combat one man on yours. Giving HAVs bonuses from occupants is the only reasonable solution to requiring more than one enemy counter, having skills for gunners to train to bonus your countermeasures, or supply added power to active or passive defensive modules increasing hp repaired or damage resist values. Do you not see the potential of this and how balanced it maintains 2 equal teams ? You want 700,000 - 1.5-8 mil isk + at least 7-8 mil sp to be taken down by at most 200,000 isk +2 - 3,000,000 sp (Proto-ADV suit + proto swarms + AV nades + maybe proto nanohives.) You could equip damage mods. But overall that's what you're saying. Extremely high risk with a small chance of ok award. |
Needless Sacermendor
Red Fox Brigade
332
|
Posted - 2013.08.15 18:58:00 -
[103] - Quote
Xender17 wrote:You want 700,000 - 1.5-8 mil isk + at least 7-8 mil sp to be taken down by at most 200,000 isk +2 - 3,000,000 sp (Proto-ADV suit + proto swarms + AV nades + maybe proto nanohives.) You could equip damage mods. But overall that's what you're saying. Extremely high risk with a small chance of ok award. Yes ... as I said in that post you quoted, when it is occupied by a single person, it should be countered by a single person, otherwise it is a dominant force against an already weakened opponent by virtue of them having multiple characters countering one of yours ! What part of overpowered do you not understand ?
Edited : As I also mentioned in that post ... price is an arbitrary number generated by CCP ... it has no bearing other than the affor mentioned "Don't fly what you can't afford to lose" |
Valentine Crendre
ZionTCD
60
|
Posted - 2013.08.15 20:04:00 -
[104] - Quote
Thank you so much, Delta 749, for trying to ruin this pertinent and important post about AV.
You're jackassing this thing up by taking folks posts, like Taka and Knight, and throwing off all of their inputs by going on about stupid tangents.
WTF are you doing, really? Arguing for arguments sake? because pretty much everyone agrees that this weapon is just a tad OP (And yeah, even some SL users agree... that should tell you something) and you're just cluttering up this thread
They are trying to discuss the rather glaring imbalances and bugs that make this weapon overpowered.
If you're really so blind to these issues, which is funny considering "you have this alt into tanks and know all about it", then be considerate enough to just throw in your couple of comments and two cents. Then, you can go make you're own thread and vent all you want. Then put in throw in the HTML links to link the threads.
Yeah, this is a forum for "discussions" but try to keep this crap orderly and stop all these excessive "who's d*ck is bigger posts". CCP seems to hardly scour the proper information out of the forums to begin with ... Make it easier on them instead of sh*tting all over these posts. |
Spkr4theDead
Namtar Elite Gallente Federation
367
|
Posted - 2013.08.16 03:14:00 -
[105] - Quote
So if by more people making it more difficult to take out a tank, does that mean they get an HP boost for every other person in the tank? Because if not, you can go back to Battlefield. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
124
|
Posted - 2013.08.16 03:17:00 -
[106] - Quote
Interplanetary Insanitarium wrote:HEY! If anything is easy mode it's remote explosives. You just set it!!! AND FORGET IT!!!! Although they don't work against me if you're putting them on objectives... I carry a flaylock just for that purpose. That's why I put them not just on the objective... but around so they hit you even though the main explosive is destroyed!!!!! |
Alena Ventrallis
Osmon Surveillance Caldari State
83
|
Posted - 2013.08.16 10:13:00 -
[107] - Quote
Needless Sacermendor wrote:Alena Ventrallis wrote:Your dropsuit should be able to take down more than one person. But I digress. - Ok ... firstly you seem to have this the wrong way round ... yes my dropsuit should be able to kill more than one person, as should your vehicle, as should my AV fit. My point was it should no REQUIRE more than one opponent to take out my dropsuit, your vehicle or my AV fit, unless your vehicle REQUIRES more than one person to operate. If that were the case you'd have World of HAVs because who wouldn't spec something that could stand up to multiple enemies n laugh it off !? Alena Ventrallis wrote:A tank should take more than one AV person to kill, because they are supposed to be a massive threat. I would expect a tank to shred infantry left and right, assuming it goes unopposed. And it should take teamwork to bring it down. That's why they have such a massive price tag, because losing one is a big deal. The only thing that should be abe to solo a tank, is another tank. Either that, or keep the way it is and massively reduce tank and associated modules by 70-80% so I don't go bankrupt losing them all the time - This paragraph offers nothing to support your argument other than they should be a massive threat ... well they are ... why do you think EVERYONE has some form of investment in AV. - Why should 1 person be able to "shred infantry left and right" yet "take teamwork to bring down" ... that my friend would be the pinnacle of over powered ! - They have a massive price tag to try to deter them from being spammed in pub matches, the price has nothing to do with their survivability against individual AV ... it has more to do with the age old Eve saying ... I'm sure you've heard it by now ... it goes like this "don't fly what you can't afford to lose !". At the moment it's CCP deciding how much things cost, but at some point supply and demand will be the deciding factor and if there's high demand, prices will be high and if they're one man wrecking machines like you want, trust me, demand would be high. Alena Ventrallis wrote:Like I said, They shouldn't get a huge raw hp buff, because that indeed would make them overpowered. Instead, they should have some sort of countermeasures system so they can disrupt your AV, making them harder to kill. I described the system in my post (you did read the whole thing right? ) Which allows a tank to disrupt one form of AV, at the expense of being vulnerable to the others. For instance, if I put a swarm launcher countermeasure in there, then your swarm will be less effective (not totally ineffective, read the tooltip for swarms to see what I mean) but that means I still have AV nades and forge guns to kill me. If I equip countermeasures against AV nades, swarms and forge guns can still get me. I can be destroyed, but it isn't a simple matter of hopping into an AV suit and killing me, then hopping back. I shouldn't lose a million isk tank in 4 hits from a 20,000 isk suit. - yes I read your post and I chose to discuss your reasoning behind wanting a HAV to require multiple specialists to counter. - What would be the difference between countermeasures and a hp buff ... same end result, more shots to kill, more time to run away, more time to run repair modules, less effective AV weapons, it's all having the same effect, it's been discussed to death, but the hard facts are, you're facing proto AV in basic HAVs, but that's another discussion again. - To be fair I like your idea of countermeasures being specific to AV types, I hope when they implement them they are set up like this, I say when because it has been acknowledged by devs they intend to, but in a balanced system that would be a direct nerf to AV so they would have to be rebalanced a small degree at the time anyway. Alena Ventrallis wrote:Imagine if the free militia suits could kill a proto suit in the time it takes for one person to kill a tank. There'd be screaming all over the forums. Vehicles should be no different. - This analogy doesn't work as we currently don't have proto vehicles being killed by militia AV, what we have right now is quite the opposite ! In Summary - I believe HAVs should be a dominant force against infantry, which they are and they should be countered by the same number of people occupying it, leaving balance between the remaining infantry. Either that or they should be extreme end game assets requiring at least a years worth of training before you can even drive the hull, costing at least ten times the price and only be called in by big corporations when they need that edge over an opponent, since you're effectively taking an extra man off the other team to combat one man on yours. Giving HAVs bonuses from occupants is the only reasonable solution to requiring more than one enemy counter, having skills for gunners to train to bonus your countermeasures, or supply added power to active or passive defensive modules increasing hp repaired or damage resist values. Do you not see the potential of this and how balanced it maintains 2 equal teams ? These ideas of yours, I can agree with. The main issue I have is the huge skill investment it takes to sit in a tank, let alone fit it properly, versus the lack of similar investment that is needed to kill it. That's why I want the specific countermeasures system instead of a raw hp/resistance buff, because havs would quickly become OP. But it takes less than 75,000 points to kill a tank with av nades that I've spent more than 3 million sp in, and I have no way of fighting back. That's a problem. |
Sgt Kirk
SyNergy Gaming EoN.
1123
|
Posted - 2013.08.16 10:17:00 -
[108] - Quote
Knight Soiaire wrote:How many crutches do you AV players need? Please don't tempt them with that question |
Takahiro Kashuken
Red Star. EoN.
855
|
Posted - 2013.08.16 11:39:00 -
[109] - Quote
Spkr4theDead wrote:So if by more people making it more difficult to take out a tank, does that mean they get an HP boost for every other person in the tank? Because if not, you can go back to Battlefield.
That would be OP they would all scream
Take World of Tanks - Each tank has a crew, different guns and mods which can be upgraded and can fire diff shells yet a 3man crew tank can kill a 6man crew tank for example but only person is controlling it all on the PC, crew is just an AI thing
But take tanks in the real world with a crew, generally they would help the tank be a bit more efficient, able to reload faster, watch out for threats, take over for positions if you is injured, highlight threats etc but the tank itself is ******* beastly and costs millions to produce 1
Now DUST has no crew to speak of which does anything worthwhile, ammo is ther and reload is automatic due to nanites lets say and the only mods you can really vastly improve on is the turrets since basic/adv/proto while everything else is basic but the modules cannot be damaged, we cant overheat them and lolswarms cant take our tracks off us either but we cant improve the hull itself anyways or the tracks
But while its basic it requires a shitton of SP to make it worthwhile and a borderline battlefield threat with an ISK sink to boot, on the otherhand lolprotoswarms are easy to obtain and fit on all suits, if you are a assault guy or even logi you can skill it up with your main weapon as an AV option, even basic is enough to **** me off anyways due to the current flaws
Needless wants it to be a 1 for 1, so right now generally its 2-3 with basic to take down a fully fitted basic HAV, so Needless would want that nerfed so basic AV gets a massive buff up to the level of lolprotoswarm damage while a lolprotoswarm user will be able to take down a proto HAV simply because 1 person can drive it so its fair that one person can kill it right? lolno
To get to lolprotoswarms its a very small amount of SP and ISK tbh, we havnt seen proto tanks in a while and dont even have proto mods except for the turrets, so to get proto everything is again going to be another big SP sink and ISK sink to boot but it doesnt matter how many slots you have or tank because Needless here wants 1 person to take it out because it takes 1 to drive it
Needless wants to give everyfuckingidiot the chance to kill an expenisve vehicle on ther own with minimum SP investment
So Needless wants to balance on 1 v 1
What happens if the HAV has been filled up? 2 extra gunners, does the tank/resistances/speed/damage output etc change at all? if nothing does change then why fill up the extra seats? would pilot suits stack so that if i did fill the seats then i would get more tank/resistances/speed/ damage output etc because again if not why would i bother?
Currently in BF3 you can fill a tank with a 3man crew yet it routinely takes lolRPG 3 shots from one guy to kill it with ease, reactive armor doesnt work, proxy no good if you cant see em, thermal the same, countermeasures dont work, yet the lolRPG guy can and does bunnyhop around while firing/reloading and sponges at least 1 shot from the main cannon because lolcannon
If BF3 tried to be realistic in anyway, lolRPG guy would be ******* dead 9/10 times and wouldnt be able to bunnyhop around while firing/reloading and sponge pointblank cannon shots because he would have lost both ******* legs
Back to DUST, its the same as BF3, lolswarms guy bunnyhops his way through the field while reloaing/locking on/firing while he avoids damage from a railgun/lolmissiles even if he is in the middle of 4lolmissiles because missiles have no splash and i need a direct hit same as railgun splash non existant yet all the FG kill with splash just fine
So while bunnyhops about like a crackhead neither of my gunners can hit him so instead its easier to get out and deal with him, except most of the time the lolswarms guy is ******* 200m away doing the same thing which requires a sniper who still cant hit his bunnyhopping arse anyways so we back to square one but thats not including the lolmissiles from the lolswarms which bend around cover and are invisible half the time
The role of the HAV is to attack and **** things up, back in the day of closed beta in chromosome if you saw a tank as infantry you gtfo instantly or you died, you didnt run to a supply depot swap out to AV and solo the thing with lolavnades, you had to work as a team to take it out
Even now when i run my tank i generally either have someone in my tank watching out or other ppl out in the field rely the intel to me because them being in a gun seat can be useless half the time or i will dual tank so we back each other up but as soon as proto AV turns up we are ****** in general and more so with swarms because i dont really see FG bunnyhop around then generally move from side to side but they require aim so they cant do to much because it throws off the aim
If i run solo im ******, i dont have eyes in the back of my head and even if something hits me i could be driving into the danger zone because hit indicators are crap but even the damage can be hit hard and fast and im just ****** anyways
We have no countermeasures, all we can do is make the best basic tank we can and hear we have 1 guy who wants to solo everything with minimal effort
Where are the games when a tank is a tank and not a moving coffin? in FPS games they aint ther, they get nerfed consistantly and even BF3 has nerfed all vehicles to next to uselessness
Why is it that in general in todays gaming culture that everyone was to be able to kill everything without using teamwork, they want to solo it with minimum effort and as little skill as possible |
Spkr4theDead
Namtar Elite Gallente Federation
367
|
Posted - 2013.08.16 11:51:00 -
[110] - Quote
Takahiro Kashuken wrote:Spkr4theDead wrote:So if by more people making it more difficult to take out a tank, does that mean they get an HP boost for every other person in the tank? Because if not, you can go back to Battlefield. That would be OP they would all scream Take World of Tanks - Each tank has a crew, different guns and mods which can be upgraded and can fire diff shells yet a 3man crew tank can kill a 6man crew tank for example but only person is controlling it all on the PC, crew is just an AI thing But take tanks in the real world with a crew, generally they would help the tank be a bit more efficient, able to reload faster, watch out for threats, take over for positions if you is injured, highlight threats etc but the tank itself is ******* beastly and costs millions to produce 1 Now DUST has no crew to speak of which does anything worthwhile, ammo is ther and reload is automatic due to nanites lets say and the only mods you can really vastly improve on is the turrets since basic/adv/proto while everything else is basic but the modules cannot be damaged, we cant overheat them and lolswarms cant take our tracks off us either but we cant improve the hull itself anyways or the tracks But while its basic it requires a shitton of SP to make it worthwhile and a borderline battlefield threat with an ISK sink to boot, on the otherhand lolprotoswarms are easy to obtain and fit on all suits, if you are a assault guy or even logi you can skill it up with your main weapon as an AV option, even basic is enough to **** me off anyways due to the current flaws Needless wants it to be a 1 for 1, so right now generally its 2-3 with basic to take down a fully fitted basic HAV, so Needless would want that nerfed so basic AV gets a massive buff up to the level of lolprotoswarm damage while a lolprotoswarm user will be able to take down a proto HAV simply because 1 person can drive it so its fair that one person can kill it right? lolno To get to lolprotoswarms its a very small amount of SP and ISK tbh, we havnt seen proto tanks in a while and dont even have proto mods except for the turrets, so to get proto everything is again going to be another big SP sink and ISK sink to boot but it doesnt matter how many slots you have or tank because Needless here wants 1 person to take it out because it takes 1 to drive it Needless wants to give everyfuckingidiot the chance to kill an expenisve vehicle on ther own with minimum SP investment So Needless wants to balance on 1 v 1 What happens if the HAV has been filled up? 2 extra gunners, does the tank/resistances/speed/damage output etc change at all? if nothing does change then why fill up the extra seats? would pilot suits stack so that if i did fill the seats then i would get more tank/resistances/speed/ damage output etc because again if not why would i bother? Currently in BF3 you can fill a tank with a 3man crew yet it routinely takes lolRPG 3 shots from one guy to kill it with ease, reactive armor doesnt work, proxy no good if you cant see em, thermal the same, countermeasures dont work, yet the lolRPG guy can and does bunnyhop around while firing/reloading and sponges at least 1 shot from the main cannon because lolcannon If BF3 tried to be realistic in anyway, lolRPG guy would be ******* dead 9/10 times and wouldnt be able to bunnyhop around while firing/reloading and sponge pointblank cannon shots because he would have lost both ******* legs Back to DUST, its the same as BF3, lolswarms guy bunnyhops his way through the field while reloaing/locking on/firing while he avoids damage from a railgun/lolmissiles even if he is in the middle of 4lolmissiles because missiles have no splash and i need a direct hit same as railgun splash non existant yet all the FG kill with splash just fine So while bunnyhops about like a crackhead neither of my gunners can hit him so instead its easier to get out and deal with him, except most of the time the lolswarms guy is ******* 200m away doing the same thing which requires a sniper who still cant hit his bunnyhopping arse anyways so we back to square one but thats not including the lolmissiles from the lolswarms which bend around cover and are invisible half the time The role of the HAV is to attack and **** things up, back in the day of closed beta in chromosome if you saw a tank as infantry you gtfo instantly or you died, you didnt run to a supply depot swap out to AV and solo the thing with lolavnades, you had to work as a team to take it out Even now when i run my tank i generally either have someone in my tank watching out or other ppl out in the field rely the intel to me because them being in a gun seat can be useless half the time or i will dual tank so we back each other up but as soon as proto AV turns up we are ****** in general and more so with swarms because i dont really see FG bunnyhop around then generally move from side to side but they require aim so they cant do to much because it throws off the aim If i run solo im ******, i dont have eyes in the back of my head and even if something hits me i could be driving into the danger zone because hit indicators are crap but even the damage can be hit hard and fast and im just ****** anyways We have no countermeasures, all we can do is make the best basic tank we can and hear we have 1 guy who wants to solo everything with minimal effort Where are the games when a tank is a tank and not a moving coffin? in FPS games they aint ther, they get nerfed consistantly and even BF3 has nerfed all vehicles to next to uselessness Why is it that in general in todays gaming culture that everyone was to be able to kill everything without using teamwork, they want to solo it with minimum effort and as little skill as possible Aw hell... I'll read this when I get home from work. Gotta leave now. |
|
Needless Sacermendor
Red Fox Brigade
350
|
Posted - 2013.08.16 12:12:00 -
[111] - Quote
Because if one person requires more than one opposition to counter them, that imbalances the battle. That's why all FPS games nerf vehicles to next to uselessness. If they didn't there wouldnt be a single infantry running round outside of a vehicle.
I'm not saying you should be able to solo it with minimal skill and effort ... I'm saying it shouod be possible to solo something that can be operated solo.
I remember chromosome when vehicles were free and I had great fun soloing everything since I'd had plenty of experience and tactics gained from E3 where I maxed out the Surya before getting bored of the god-mode and skilling swarms ... at which time there were very few Sagaris' I couldn't solo with a lot of effort and skill.
I don't want to "give everyfuckingidiot the chance to kill an expenisve vehicle on ther own with minimum SP investment" ... but when around 12 of my 14 mil sp is invested in my AV fitting, I should be able to dominate any of these numbers I've seen here of 3 mil sp or 7-8 mil sp vehicles ... plus value is irrelevant ... it's an arbitrary number assigned by CCP ... if you think it's too much ask for them to consider changing it ... fact of the matter is, I can die 5 times in a 200,000 isk AV suit to enemy infantry before I even fire a shot at a vehicle worth a million isk ... so cost isn't a factor.
"What happens if the HAV has been filled up? 2 extra gunners, does the tank/resistances/speed/damage output etc change at all? if nothing does change then why fill up the extra seats? would pilot suits stack so that if i did fill the seats then i would get more tank/resistances/speed/ damage output etc because again if not why would i bother?" Basically YES ... that's exactly what I'm talking about ... vehicles operating with teamwork should take teamwork to defeat ... somehow, someway, whether it's as crude as a raw hp buff for filled seats ... or the ideas I've made a seperate thread about here ... https://forums.dust514.com/default.aspx?g=posts&m=1182471 |
Takahiro Kashuken
Red Star. EoN.
855
|
Posted - 2013.08.16 13:04:00 -
[112] - Quote
Needless Sacermendor wrote:Because if one person requires more than one opposition to counter them, that imbalances the battle. That's why all FPS games nerf vehicles to next to uselessness. If they didn't there wouldnt be a single infantry running round outside of a vehicle. I'm not saying you should be able to solo it with minimal skill and effort ... I'm saying it shouod be possible to solo something that can be operated solo. I remember chromosome when vehicles were free and I had great fun soloing everything since I'd had plenty of experience and tactics gained from E3 where I maxed out the Surya before getting bored of the god-mode and skilling swarms ... at which time there were very few Sagaris' I couldn't solo with a lot of effort and skill. I don't want to "give everyfuckingidiot the chance to kill an expenisve vehicle on ther own with minimum SP investment" ... but when around 12 of my 14 mil sp is invested in my AV fitting, I should be able to dominate any of these numbers I've seen here of 3 mil sp or 7-8 mil sp vehicles ... plus value is irrelevant ... it's an arbitrary number assigned by CCP ... if you think it's too much ask for them to consider changing it ... fact of the matter is, I can die 5 times in a 200,000 isk AV suit to enemy infantry before I even fire a shot at a vehicle worth a million isk ... so cost isn't a factor. "What happens if the HAV has been filled up? 2 extra gunners, does the tank/resistances/speed/damage output etc change at all? if nothing does change then why fill up the extra seats? would pilot suits stack so that if i did fill the seats then i would get more tank/resistances/speed/ damage output etc because again if not why would i bother?" Basically YES ... that's exactly what I'm talking about ... vehicles operating with teamwork should take teamwork to defeat ... somehow, someway, whether it's as crude as a raw hp buff for filled seats ... or the ideas I've made a seperate thread about here ... https://forums.dust514.com/default.aspx?g=posts&m=1182471
But what if it takes more than 1 infantry dude to kill another infantry player? doesnt that imbalance the battle? so then all FPS games are unbalanced
Take BF3 again, 1 person to kill 3ppl in a tank, thats unbalanced by your own rules since it should take 3ppl to take out the 3ppl in that tank
Its a tank, it should change the game in some form
Yes you do want to give everyfuckingidiot the chance to kill a fully fitted tank solo, basic vs basic it means the basic AV will be bumped upto proto levels of damage and wont need a clip to kill it
What does that mean when its proto AV vs a basic tank? it means according to your own rules even if its 1v1 proto will have so much power because it can solo a proto tank according to your rules that essentially the basic tank will get alpha'd in 1 shot making basic/advanced vehicles useless against proto yet again and all it would require is 1 person with AV to rid the map of all vehicles, even proto because according to your rules all proto vehicles should be able to be easily solo'd by 1 person
You say you have 12mil SP into AV, how much is in that AV weapon itself? how much of it is in skills which also benefit your general dropsuit skills which help when you run and gun, i have 17+mil into vehicles, all vehicles but they do not benefit a dropsuit if i choose to hit the ground, i have to use a vehicle to get any benefit whatsoever but as an AV guy you can easily swap to AV or run gun
You can go pure infantry and ground pound with whatever weapon you want and be able to unlock lolprotoswarms for around 2mil SP as a optional AV weapon to help out when needed then swap back, hell you can go into lolprotoswarms and stick it on a milita suit find a nice spot and jobs a good en, sure no tank but the benefits of killing vehicles without trying beats the opposite of that which would be proto turret on milita tank which would get easily killed by protoswarms on milita suit
The exception is the FG which requires a suit on its own
If you die 5 times then you are doing it wrong, generally most AV i see are out of the way and are able to hit me without infantry hitting them unless they do suicide run it or use avnades or just are in general next to infantry so are asking to be killed
That thread is awful, even if we still go by your rule of 1v1 or 3v3 that means in generall all you need is 3 AV with less than 10mil SP combined to take out a proto tank which has all slots filled and prob a minimum of over 30mil SP put into it and it can still get whacked
I say 30mil as a rough guide due to proto level tanks and mods, the hull is most SP intensive then what about the pilot suit and any vehicle mods added to it and not forgetting the FC bonuses
As a driver can i skill up the bonuses and use them for myself? would they stack with pilot suits/mods and also vehicle mods? would the FC bonuses only work in vehicles so yet again another set of skills which work with vehicle and not out of them yet the vehicle is still eazy to take out
The vehicle requires 1 person the fit it up and drive it, he has to be able to use it all to fit it all, you cant ask your gunner to skill up armor to lvl5 because it wont work for you because you cannot fit the required plates so cross SP wont work
The bonuses you mentioned wont work either unless you run the same squad everytime because who is going to let someone else in it if it means you lose defences/resistance/tank/damage etc, it means vehicles would be used alot less and all that SP counts for nothing because if you try to go solo you are weaker as a consquence and even 2 guys you are still weak when you can get whacked by 2 guys over 200m away and you cannot do anything to stop them even with 25+mil into vehicles it counts for nothing againt a 5mil player |
Needless Sacermendor
Red Fox Brigade
350
|
Posted - 2013.08.16 16:53:00 -
[113] - Quote
I give up ... you write a lot ... and most of it is nonesense.
Firstly it DOESN'T take more than one infantry dude to kill another infantry player ... ALL infantry players can be beaten by lesser sp invested higher skilled gungame players in lower value suits ... why should a single chosen path be any different ? There wouldn't be a choice as that path would be the only viable one.
Vehicles do change the game ... they are a "force multiplier" as someone quoted ... no other specialisation gets unlimited ammo and more than 5 times the ehp of anything else and enough speed to run away from the frontline faster than the frontline can move ... as people have said before in relation to AV (it might not have been you) how many crutches do you need ?
Now you're telling me what I want ... I needn't bother making my own opinions if you're going to give them to me ! ... Who said basic AV vs basic vehicles "won't need a clip to kill it" ... I say it should be capable of killing it in the same way a basic scout is capable of killing a basic heavy if the scout knows what he's doing.
"What does that mean when its proto AV vs a basic tank?" ... it means basic vehicles get shredded by proto AV in the same way basic infantry get shredded by proto infantry ... what special needs requirements do you have to want it any different, just because you chose a particular skill path ?
"according to your rules all proto vehicles should be able to be easily solo'd by 1 person" ... please tell the class where I've said easily in any of my posts ?
All of that 12 mil sp is invested in my AV fit, as an AV specialist I need a sidearm to defend myself against infantry I come across on my way to attack vehicles and from those gunners that jump out of them ... I also need armor and shields and modules and electronics and engineering and profile dampening and every other advantage I need to stay alive while I'm hunting vehicles ... you can't say "Yeah but you've only invested 2 mil in swarms!" cos a character with just 2 mil sp wouldn't be able to fire his proto swarms even if he could fit them on his militia dropsuit, never mind any modules or a sidearm.
The simple fact that you've got 17 mil sp with nothing invested in infantry skills stands testiment to how "easy mode" HAVs are ! ... how often do you not top 3 the leaderboard with 1,500+ wp ? ... just because there is multiple proto AV every match now only shows that people have had to adapt to the increased number of HAVs being fielded in every pub battle.
Your 17 mil sp is also useful for lolLLAVs and any other vehicle you use, so saying I can run n gun with my skills counts for nothing when you can murder taxi n fly to rooftops to militia snipe or do what you want with other vehicles.
Do you not think your vehicles should be an option ... is it not your own fault you invested ALL you sp into vehicles ... this is an FPS after all !
I'm not aware of this Forge Gun suit you speak of ... so far as I'm aware the Forge Gun is a Heavy weapon used by the Heavy suit class ... as is the HMG ! ... or have I got that wrong ?
I don't die 5 times in my proto suits ... I might in my 50,000 isk suits which is still generally a loss as hunting a properly driven HAV can lead to very limited gungame and very low wp gains and even in this state sometimes ends with the vehicles survival ... but those are the good HAV drivers that don't come on here whining !
Again with the random number generator ... how do you get less than 10 mil sp across 3 AV players ... that would be 3.3 mil sp each ! and where does the 30 mil for the HAV come from ... you said yourself you have one with only 17 mil invested !
Yes you can skill them up and use them for yourself ... when you're gunning in another vehicle ... otherwise they'd just be more vehicle skills making them more powerful for solo use ... I don't know if the FC type bonuses would only work in vehicles ... I'm not a lead designer at CCP ... since you bring it up I guess they could be applied to squad support roles such as increasing your squads damage or defenses when your squad leader assigns "squad booster" role to someone invested in these skills ... why not ... I'm just proposing that there ba a set of skills that mean the gunner has a bearing on the effectiveness of the vehicle other than just sitting there for assist points and maybe firing if you're lucky.
Again " eazy to take out " ... never have I said they should be easy ... I haven't even discussed how easy they should be ... what I'm saying is it should be possible ... not impossible !
"you cant ask your gunner to skill up armor to lvl5" ... you're not ... the bonuses I've talked about have no bearing on what you can fit to your vehicle ... they would only have an effect on the effectiveness of those modules ... ie. your gunner has "vehicle armor subsystems" skill to level 5 so your current fitting whatever it is gets 25% bonus to damage resist modules, or active armor reps or whatever CCP wants to do with these skills. Then you can kick that gunner out who only has lvl 1 skill so the other guy with level 4 skill can jump in and improve your vehicle more.
"it means vehicles would be used alot less and all that SP counts for nothing" ... I think he's finally catching on !
"even with 25+mil into vehicles it counts for nothing againt a 5mil player" ... welcome to New Eden where skill and tactics trump both isk and sp investments ! |
Takahiro Kashuken
Red Star. EoN.
866
|
Posted - 2013.08.17 10:40:00 -
[114] - Quote
It can take more than 1 person to kill someone, i have done it and had it done to me
'Force multiplier' which is completely put out of the game by any kind of AV in general, unlimited ammo because we dont have clips, a cargohold to store it in or even the diff types of ammo availible to buy to that point is moot, enough speed lol try telling that to missiles or a FG which can easily catch up with us
If you want 1 person to easily kill a basic vehicle then it will get a buff no matter what and prob will waste it in a clip while proto AV gets even stronger and alphas that in 1shot, how do you not realise this?
You want 1 person to kill it, solo'd, easily because its 1 person with no teamwork, make it 2 ppl and it does make it harder because teamwork but you want 1 person to do the job of 2/3 so you want it to be easy
So yea 2mil into swarms, i could put that on a basic suit and job just a fine job with them but you have the option to go full run n gun
Easy mode HAVs lol, 17+mil into all vehicles, to make the HAV survivable you need minimum 10mil and all support skills level5 but thats it, we have no proto mods/hulls and proto AV can solo us, when adv/proto tanks drop expect either a new vehicle branch which requires like gallente HAV lvl3 and then whatever to lvl3 but its a 12x skill and also we have pilot suits coming so to get proto vehicles it requires so much more SP and while im saving up for that if im on the ground in a suit i get whacked easily, if im in my HAV i perfom better but lolswarms can just reduce me to rail sniping
1500WP is easy to get
loldropships, flying coffin which wields no WP for anything, LLAV no WP either but a good LAV, tanks more than my HAV but i do have the skills to have 60% resists on it
Vehicles are a specialization, its a role, even if this is an FPS vehicles are in and its a role, it has its own skill tree, i should be able to do this without having to run gun to make up ISK for any lost tanks because i need to save for them, i should be able to use my vehicles and not have 1 person take them out, then again no adv/proto mods or hulls yet so i have to wait while infantry can proto pub stomp suits and vehicles
You cant count, i said 30mil across the 3, includes fully decked out pilot suits and mods, not too mention gunner skills and if you want to include or really dodgy FC links in ther while having a proto HAV with mods also increases the SP amount
1 person to take out any vehicle, thats easy stop denying it you want vehicles gone so 1 person for a vehicle is easy
Yea used alot less because you are killing the vehicle tree, if it takes 3 to use it consistantly then of course its going to be used less while you wait for another 2 to gain enough SP to fully deck anything else, according to your rules i couldnt solo tank because it would be a coffin anyways because lol1person for each vehicle so im ******
Skill and tactics lolno, you want 1 person to kill 1 vehicle like it is in BF3, 1 vs 3 and 1 can easily win by spamming RPGs and you want to bring that to DUST and kill off vehicles because 'they too hard' |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
131
|
Posted - 2013.08.17 10:42:00 -
[115] - Quote
most DS escape swarms these days but its ok at least they GTFO the area , swarms are better against LAV and tanks or turret instalations |
Takahiro Kashuken
Red Star. EoN.
866
|
Posted - 2013.08.17 10:51:00 -
[116] - Quote
THE TRAINSPOTTER wrote:most DS escape swarms these days but its ok at least they GTFO the area , swarms are better against LAV and tanks or turret instalations
Aslong as they keep moving at a fairly decent speed
Swarms knock you about when hit which can totally **** you up if low to the ground
Swarms only better against ground vehicles because of the amount of flaws with the weapons and they cant escape them
If swarms could only take out DS then DS have a chance to escape them only problem is then the FG/Rails but at least they require aim |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
131
|
Posted - 2013.08.17 10:53:00 -
[117] - Quote
Takahiro Kashuken wrote:THE TRAINSPOTTER wrote:most DS escape swarms these days but its ok at least they GTFO the area , swarms are better against LAV and tanks or turret instalations Aslong as they keep moving at a fairly decent speed Swarms knock you about when hit which can totally **** you up if low to the ground Swarms only better against ground vehicles because of the amount of flaws with the weapons and they cant escape them If swarms could only take out DS then DS have a chance to escape them only problem is then the FG/Rails but at least they require aim
oh so now swarms are wrong , LAV are wrong , MD is wrong , FG is wrong , everything is wrong
i hate this forum , i dont know why i keep trying to get sense into retards...
im losing hope in humanity |
Takahiro Kashuken
Red Star. EoN.
866
|
Posted - 2013.08.17 11:11:00 -
[118] - Quote
THE TRAINSPOTTER wrote:Takahiro Kashuken wrote:THE TRAINSPOTTER wrote:most DS escape swarms these days but its ok at least they GTFO the area , swarms are better against LAV and tanks or turret instalations Aslong as they keep moving at a fairly decent speed Swarms knock you about when hit which can totally **** you up if low to the ground Swarms only better against ground vehicles because of the amount of flaws with the weapons and they cant escape them If swarms could only take out DS then DS have a chance to escape them only problem is then the FG/Rails but at least they require aim oh so now swarms are wrong , LAV are wrong , MD is wrong , FG is wrong , everything is wrong i hate this forum , i dont know why i keep trying to get sense into retards... im losing hope in humanity
Well if you think that the missiles bending around corners/cover, locking on through objects, jumping while locking, firing while locking, not even looking at the target and still maintaining lock and able to fire, insta locking, no contermeasures, invisible swarms are all perfectly fine then you are the ****** |
ADAM-OF-EVE
Svartur Bjorn
200
|
Posted - 2013.08.18 13:58:00 -
[119] - Quote
Takahiro Kashuken wrote:
Well if you think that the missiles bending around corners/cover, locking on through objects, jumping while locking, firing while locking, not even looking at the target and still maintaining lock and able to fire, insta locking, no contermeasures, invisible swarms are all perfectly fine then you are the ******
they are seeking missiles, obviously they can bend around some corners
they don't lock through objects, i know because i use them all day every day. if you have a piece of your vehicle on show then i can lock it simple as that.
people can shoot and throw grenades while jumping. vehicles can move while shooting. you can get av stationary while doing av only when ccp makes all vehicles have to stay still to shoot.
firing while locking, what are you talking about. you lock you fire, you lock again and repeat until your ammo is depleted or your killed. you cannot fire and lock at the same time
target lock drops when not having the target inside the targeting space for i believe 2 secs. these are not laser guided weapons
no such thing as insta locking with swarms so you can get that out of your head right now. doesn't exist even as a bug
cover, speed, range, having crew, comms with redline snipers,more tank and less glass cannon. these are all the countermeasures you need. where is my countermeasure to tanks and other vehicles. oh yes its av weapons
i have never got this invisible swarm thing. i have been passenger on many vehicles, i drive lavs often and have yet to experience this. apparently it is very common yet no one has ever managed to capture this phenomenon on film. i will believe it when i see it. |
Takahiro Kashuken
Red Star. EoN.
881
|
Posted - 2013.08.18 14:22:00 -
[120] - Quote
ADAM-OF-EVE wrote:Takahiro Kashuken wrote:
Well if you think that the missiles bending around corners/cover, locking on through objects, jumping while locking, firing while locking, not even looking at the target and still maintaining lock and able to fire, insta locking, no contermeasures, invisible swarms are all perfectly fine then you are the ******
they are seeking missiles, obviously they can bend around some corners they don't lock through objects, i know because i use them all day every day. if you have a piece of your vehicle on show then i can lock it simple as that. people can shoot and throw grenades while jumping. vehicles can move while shooting. you can get av stationary while doing av only when ccp makes all vehicles have to stay still to shoot. firing while locking, what are you talking about. you lock you fire, you lock again and repeat until your ammo is depleted or your killed. you cannot fire and lock at the same time target lock drops when not having the target inside the targeting space for i believe 2 secs. these are not laser guided weapons no such thing as insta locking with swarms so you can get that out of your head right now. doesn't exist even as a bug cover, speed, range, having crew, comms with redline snipers,more tank and less glass cannon. these are all the countermeasures you need. where is my countermeasure to tanks and other vehicles. oh yes its av weapons i have never got this invisible swarm thing. i have been passenger on many vehicles, i drive lavs often and have yet to experience this. apparently it is very common yet no one has ever managed to capture this phenomenon on film. i will believe it when i see it.
They bend around corners after i have back around a corner and they are still far away
They lock through objects, you see the corner of the tank the red square pops up even if its behind 5ft of steel and you can lock on, you can do this with milita swarms so dont give me that BS
You shoot when jumping your aim is ****, nades dont matter even av nades because lolhoming crutch makes up for it, vehicles can move while shooting yes but not while jumping, lolvehicles have to stay to shoot, onthe breach FG requires you to be staionary but thats BS because i see them moving about alot of the time, im on about jumping and bunny hopping about and still being able to lock on and fire frankly that shouldnt happen its a missile on your shoulder
Fire while locking what are you on about ive never said that
Target lock should be instantly lost the moment you are not on your target, 2 sec is enough to fire the missiles
Insta locking swarms because 2sec is such a long time is might aswell be instant anyways, its not a long time because you can easy pop out of cover fire and be back in before i can do anything or even see you
Cover doesnt work when missiles bend around it all the time
Speed doesnt matter when swarms are faster than me and always catch up
Range doesnt matter they can hit at like 400m out and i wont see them lol invisible missiles, only way range works is if im in the redline and they time out
Crew with snipers, I do have a sniper and hes not bad but hitting bunnyhopping swarms aint that easy espc if they dont render but that means teamwork with other ppl then why are AV ppl allowd to not use teamwork and are able to solo every vehicle in the game?
More tank - 6.7k tank, 2 resist mods and scanner, but solo AV swarm guy with proto swarms can deal 3k per volly, i cannot upgrade my hull or mods to adv or proto level so how can i upgrade my tank if ther are no more mods availible?
So no countermeasures at all, im glad we cleared that up
Because you dont see invisible swarms then it isnt real, could you please say i dont see jupiter out of my window so it isnt real then and it will become true,oh sorry we already have pictures of jupiter, just because you dont see it doesnt mean it doesnt happen, generally to see this you have to be in a vehicle
lol passenger and drives LAVs
Opinion is now invalid
Next |
|
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
154
|
Posted - 2013.08.18 14:25:00 -
[121] - Quote
Takahiro Kashuken wrote:ADAM-OF-EVE wrote:Takahiro Kashuken wrote:
Well if you think that the missiles bending around corners/cover, locking on through objects, jumping while locking, firing while locking, not even looking at the target and still maintaining lock and able to fire, insta locking, no contermeasures, invisible swarms are all perfectly fine then you are the ******
they are seeking missiles, obviously they can bend around some corners they don't lock through objects, i know because i use them all day every day. if you have a piece of your vehicle on show then i can lock it simple as that. people can shoot and throw grenades while jumping. vehicles can move while shooting. you can get av stationary while doing av only when ccp makes all vehicles have to stay still to shoot. firing while locking, what are you talking about. you lock you fire, you lock again and repeat until your ammo is depleted or your killed. you cannot fire and lock at the same time target lock drops when not having the target inside the targeting space for i believe 2 secs. these are not laser guided weapons no such thing as insta locking with swarms so you can get that out of your head right now. doesn't exist even as a bug cover, speed, range, having crew, comms with redline snipers,more tank and less glass cannon. these are all the countermeasures you need. where is my countermeasure to tanks and other vehicles. oh yes its av weapons i have never got this invisible swarm thing. i have been passenger on many vehicles, i drive lavs often and have yet to experience this. apparently it is very common yet no one has ever managed to capture this phenomenon on film. i will believe it when i see it. They bend around corners after i have back around a corner and they are still far away They lock through objects, you see the corner of the tank the red square pops up even if its behind 5ft of steel and you can lock on, you can do this with milita swarms so dont give me that BS You shoot when jumping your aim is ****, nades dont matter even av nades because lolhoming crutch makes up for it, vehicles can move while shooting yes but not while jumping, lolvehicles have to stay to shoot, onthe breach FG requires you to be staionary but thats BS because i see them moving about alot of the time, im on about jumping and bunny hopping about and still being able to lock on and fire frankly that shouldnt happen its a missile on your shoulder Fire while locking what are you on about ive never said that Target lock should be instantly lost the moment you are not on your target, 2 sec is enough to fire the missiles Insta locking swarms because 2sec is such a long time is might aswell be instant anyways, its not a long time because you can easy pop out of cover fire and be back in before i can do anything or even see you Cover doesnt work when missiles bend around it all the time Speed doesnt matter when swarms are faster than me and always catch up Range doesnt matter they can hit at like 400m out and i wont see them lol invisible missiles, only way range works is if im in the redline and they time out Crew with snipers, I do have a sniper and hes not bad but hitting bunnyhopping swarms aint that easy espc if they dont render but that means teamwork with other ppl then why are AV ppl allowd to not use teamwork and are able to solo every vehicle in the game? More tank - 6.7k tank, 2 resist mods and scanner, but solo AV swarm guy with proto swarms can deal 3k per volly, i cannot upgrade my hull or mods to adv or proto level so how can i upgrade my tank if ther are no more mods availible? So no countermeasures at all, im glad we cleared that up Because you dont see invisible swarms then it isnt real, could you please say i dont see jupiter out of my window so it isnt real then and it will become true,oh sorry we already have pictures of jupiter, just because you dont see it doesnt mean it doesnt happen, generally to see this you have to be in a vehicle lol passenger and drives LAVs Opinion is now invalid Next
they dont lock trough objects , they keep the lock trough object if they got locked when they werent behind objects or fully behind objects
you are too biased to make any valid points
NEXT |
Takahiro Kashuken
Red Star. EoN.
881
|
Posted - 2013.08.18 14:28:00 -
[122] - Quote
THE TRAINSPOTTER wrote:Takahiro Kashuken wrote:ADAM-OF-EVE wrote:Takahiro Kashuken wrote:
Well if you think that the missiles bending around corners/cover, locking on through objects, jumping while locking, firing while locking, not even looking at the target and still maintaining lock and able to fire, insta locking, no contermeasures, invisible swarms are all perfectly fine then you are the ******
they are seeking missiles, obviously they can bend around some corners they don't lock through objects, i know because i use them all day every day. if you have a piece of your vehicle on show then i can lock it simple as that. people can shoot and throw grenades while jumping. vehicles can move while shooting. you can get av stationary while doing av only when ccp makes all vehicles have to stay still to shoot. firing while locking, what are you talking about. you lock you fire, you lock again and repeat until your ammo is depleted or your killed. you cannot fire and lock at the same time target lock drops when not having the target inside the targeting space for i believe 2 secs. these are not laser guided weapons no such thing as insta locking with swarms so you can get that out of your head right now. doesn't exist even as a bug cover, speed, range, having crew, comms with redline snipers,more tank and less glass cannon. these are all the countermeasures you need. where is my countermeasure to tanks and other vehicles. oh yes its av weapons i have never got this invisible swarm thing. i have been passenger on many vehicles, i drive lavs often and have yet to experience this. apparently it is very common yet no one has ever managed to capture this phenomenon on film. i will believe it when i see it. They bend around corners after i have back around a corner and they are still far away They lock through objects, you see the corner of the tank the red square pops up even if its behind 5ft of steel and you can lock on, you can do this with milita swarms so dont give me that BS You shoot when jumping your aim is ****, nades dont matter even av nades because lolhoming crutch makes up for it, vehicles can move while shooting yes but not while jumping, lolvehicles have to stay to shoot, onthe breach FG requires you to be staionary but thats BS because i see them moving about alot of the time, im on about jumping and bunny hopping about and still being able to lock on and fire frankly that shouldnt happen its a missile on your shoulder Fire while locking what are you on about ive never said that Target lock should be instantly lost the moment you are not on your target, 2 sec is enough to fire the missiles Insta locking swarms because 2sec is such a long time is might aswell be instant anyways, its not a long time because you can easy pop out of cover fire and be back in before i can do anything or even see you Cover doesnt work when missiles bend around it all the time Speed doesnt matter when swarms are faster than me and always catch up Range doesnt matter they can hit at like 400m out and i wont see them lol invisible missiles, only way range works is if im in the redline and they time out Crew with snipers, I do have a sniper and hes not bad but hitting bunnyhopping swarms aint that easy espc if they dont render but that means teamwork with other ppl then why are AV ppl allowd to not use teamwork and are able to solo every vehicle in the game? More tank - 6.7k tank, 2 resist mods and scanner, but solo AV swarm guy with proto swarms can deal 3k per volly, i cannot upgrade my hull or mods to adv or proto level so how can i upgrade my tank if ther are no more mods availible? So no countermeasures at all, im glad we cleared that up Because you dont see invisible swarms then it isnt real, could you please say i dont see jupiter out of my window so it isnt real then and it will become true,oh sorry we already have pictures of jupiter, just because you dont see it doesnt mean it doesnt happen, generally to see this you have to be in a vehicle lol passenger and drives LAVs Opinion is now invalid Next they dont lock trough objects , they keep the lock trough object if they got locked when they werent behind objects or fully behind objects you are too biased to make any valid points NEXT
They lock through objects i have done this with lolswarms, i have a basic BPO of lolswarms to boot
You are too attached to your OP crutch to make any points because if any of these problems get fixed then you are screwed, its not enough to have it at proto but you want all these broken OP features to stay in the game because it help you kill that vehicle
Next |
Surt gods end
Demon Ronin
790
|
Posted - 2013.08.18 14:30:00 -
[123] - Quote
Get rid of the instant lock. simple. keep the damage. Tanks don't need three guys to take out. Not when almost all fps games requires ONE guy to do the job. Two max.
Losing lock on won't effect me. cause when you get hit by me, all you have to do is turn around. what happened to that sniper watching your back? I took his place.
EDIT: My job is took keep you out of the game. destroying you is a plus. stop trying to make my job harder. |
Lorhak Gannarsein
DUST University Ivy League
163
|
Posted - 2013.08.18 14:32:00 -
[124] - Quote
Tbqh, I don't get invisible swarms either.
In my LLAVs, at least.
They're the bane of my existence when I'm tanking. |
Henchmen21
Planet Express LLC
114
|
Posted - 2013.08.18 14:52:00 -
[125] - Quote
I've floated the idea of swarms being anti air only a few times, so that I agree with. Far as forge guns go they shouldn't do more damage then the same tier of rail turret, and also should have a slower projectile. I'll never believe that a infantry platform should be on par with a tank that has much more in regards to resources for energy generation. The slower projectile would give DS a chance and still allow better gunners to properly lead the target and get a hit. |
Henchmen21
Planet Express LLC
114
|
Posted - 2013.08.18 15:12:00 -
[126] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Needless Sacermendor wrote:Takahiro Kashuken wrote:Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult How can you dodge something that travels invisible and goes around your cover anyways? you cant its impossible to avoid when they consistantly fly around cover I see ppl lock on through the cover they are using then point the SL up at the sky and still somehow maintain lock even tho they are not looking at the vehicle anymore and fire swarms which go over ther cover and still hit the vehicle Do you realise how big your HAV is ... you only see down the turret ... just because you can't see them, doesn't mean they can't see part of your vehicle to lock on to. And firing at a tangent to your target is intended ... once locked the missiles will hold lock for a short time allowing them to be fired on an intercept to a moving target or from behind cover after target is locked. I can have my tank in a ditch and i will still routinely see swarms being fired at me even tho they shouldnt be able to see the tank let alone lock on yet they do So first its "I cant see swarms being shot at me" but now its "I see the swarms and they shouldnt have been able to get me" even though you dont know what the enemy sees on his screen? Man, tankers flip flop more than politicians in an election year
Just yesterday there was a tank on the roof of that low round building. I was able to take out my BPO SL and lock on it while standing almost directly under it on the ground. No LOS, than just had to move far enough back look straight up and let em fly.
|
ADAM-OF-EVE
Svartur Bjorn
200
|
Posted - 2013.08.18 15:36:00 -
[127] - Quote
Takahiro Kashuken wrote:Takahiro Kashuken wrote:
Well if you think that the missiles bending around corners/cover, locking on through objects, jumping while locking, firing while locking, not even looking at the target and still maintaining lock and able to fire, insta locking, no contermeasures, invisible swarms are all perfectly fine then you are the ******
Next
they have poor tracking except when at close range. if you were in cover when the missile were at long range then they would not get you and thats a fact. i know this because every vehicle that gets in cover before my missiles hit their final stage gets away. if they hit final stage and your not right ontop of that cover i.e hugging it then yes my missiles will get you. that is the only way. i lose hundreds of missiles a day to cover so stop making excuses for your poor skills.
as i said in my posts if you have any part of your vehicle on show i can lock you. hide better. thats your problem not mine. of course the red square is going to pop up. i have locked a part of your vehicle. doesn't help me though as my missiles will always go for the center of your vehicle which lucky for you is behind cover.all my missiles will head for that point and blow up. they will not move around it. if i'm at long range the final stage will not track around an object unless you lead it round the cover by exposing your center of mass long enough for the final stage to kick in.
if you can't kill a merc at close range even if they are jumping about with a 80gj blaster then you should retire from tanks. if you are using rails then why are you close to mercs in the first place so that they can get off multiple swarms on you without good cover nearby. not being able to jump is not going to stop us getting off all our volleys at you.
"firing while locking" direct quote from your own post so yes,you did say it. the quote is in both my posts just incase you missed it.
cover is only cover if your hugging it. swarms arc in on the target so if you behind cover but 5/10/20m away from it it is not cover. if swarms are tracking your rear and your going to hide. hug what your hiding behind. if its too small and the missiles are on your rear then stick your nose out putting the rear of the vehicle in the center of the cover. once the missiles blow reverse back into cover. repair or recall.
if your blaster fit you want to have a speed mod, if your rail fit you want to be at max range.swarms have a max of 400 m inc final stage. thats 400m wherever they get drawn to. dropships and lavs can out run swarms fired at their rear or run them out to their max range before they can hit fairly easy if they apply a bit of common sense and skill. tank are slower fair enough but they can weave in and out of cover which will pick off some if not all following swarm missile not to mention prevent the firer line of sight to do another lock. if you have rails then you shouldn't be anywhere near ground combat and its even easier for you to take cover or just be permanently out of range of swarms.
sniping or AR killing a swarm player is easy. the suits we use have natural bad stamina, little or no tank even at proto meaning we can only run and jump so much. usually by the time the 2nd lock we are out of stamina. tbh you could stop us jumping but it won't change the fact our missiles will leave just as fast with the same accuracy or skills
6.7k hp with high resists. i tell you now a single swarm player won't take you out easy. that is unless you sit still and don't react to the attack. i rarely ever kill tank drivers who move in and out of cover and react to my first hit. unless they are in poor fit vehicles.
swarm do not insta lock.its something like 1.5 secs to lock with a flight time of something like 5 secs at max range. plenty of time to hide. you have to also take into account range and how close a vehicle is to cover. also target lock is dropped as soon as the whole vehicle is behind cover. if some of it is on show or the cover is too small then lock will not drop. the red box may be small but swarms lock the whole vehicle and aim for center off mass. passing behind a box while your turret is still on show is still on show. pass behind a building and as soon as the last bit of the vehicle disappears the lock drops.
teamwork is the only countermeasure you need. there is a reason tanks and other vehicles have more than 1 seat. its call teamwork. just because i'm the only one firing swarms doesnt mean im not playing as a team. they are supporting me through covering fire and intel and i'm supporting them by harassing good tankers and killing the bad ones. what about you in your tank. oh your supporting your own ego. wanting to be invincible with no loss on their kdr. "i'm in a tank. i should not be able to die unless the entire enemy team is shooting at me"
my argument about invisible swarms still counts. no one anywhere be it pictures or videos or even any vehicle driver i know including myself has had this problem. yes ok it doesn't mean it isn't there but every other bug in this game has pics or vids on the forums or youtube etc which prove their case yet this issue has none and its been an argument to nerf swarms for months now.also considering the limited view of vehicles anyway and the size of their hitboxes its obvious some attacks are going to go unseen especially if hit from the rear or as you pass round objects. or being hit by forge and swarms at the same time. only takes 1 surviving swarm missile to hit just as a forge hits to steal the kill and remain unseen.
what's the problem with me driving lavs or being a passenger in another vehicle. they get killed by swarms all the same. i call av out to my driver and he avoids the enemy as necessary and i do the same. once again teamwork.
|
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
155
|
Posted - 2013.08.18 15:58:00 -
[128] - Quote
Takahiro Kashuken wrote:
They lock through objects i have done this with lolswarms, i have a basic BPO of lolswarms to boot
You are too attached to your OP crutch to make any points because if any of these problems get fixed then you are screwed, its not enough to have it at proto but you want all these broken OP features to stay in the game because it help you kill that vehicle
Next
you sir are delusional , a liar and you are perturbed
remain perturbed
NEXT |
Takahiro Kashuken
Red Star. EoN.
893
|
Posted - 2013.08.19 10:02:00 -
[129] - Quote
ADAM-OF-EVE wrote:Takahiro Kashuken wrote:Takahiro Kashuken wrote:
Well if you think that the missiles bending around corners/cover, locking on through objects, jumping while locking, firing while locking, not even looking at the target and still maintaining lock and able to fire, insta locking, no contermeasures, invisible swarms are all perfectly fine then you are the ******
Next Gibberish .
Poor tracking lol, could have fooled me as it goes around yet another corner
Hide better lol, yes because im the size of a scout
Cant kill a merc at close range, railgun splash is meh FG is way better, blaster is good but i rarely use it and lolmissiles are crap because lolmissiles got nerfed because they were too ghood at killing infantry
Didnt quote ****
So now i have to be right next to cover, i simply cannot drive around something and expect it to cover me because broken swarms will still follow me, obv its my bad that swarms bend around cover then
If im rail i should be 400m away sniping on a hill but infantry complain about that and they want me to come down to the compound and fight - double standards much?
Weave in and out of cover, he thinks it can move like a LAV
Same accuracy or skills, lolswarms require no accuracy and skills
Single proto swarms makes mincemeat out of that no matter what fit
1.5secs so long
lol vehicle users have to use teamwork while AV can solo use for the next 10yrs - double standards much?
lol still thinks invisibile swarms aint real, then jupiter doesnt exist by your stanrds because you cant see it out of your window lol
Thinks being a passenger means he knows all about vehicles lolno
Keep defending your crutch
|
Takahiro Kashuken
Red Star. EoN.
893
|
Posted - 2013.08.19 10:07:00 -
[130] - Quote
THE TRAINSPOTTER wrote:Takahiro Kashuken wrote:
They lock through objects i have done this with lolswarms, i have a basic BPO of lolswarms to boot
You are too attached to your OP crutch to make any points because if any of these problems get fixed then you are screwed, its not enough to have it at proto but you want all these broken OP features to stay in the game because it help you kill that vehicle
Next
you sir are delusional , a liar and you are perturbed remain perturbed NEXT
lol a liar for doing something that other crutch users can do with BPO swarms |
|
ADAM-OF-EVE
Svartur Bjorn
205
|
Posted - 2013.08.19 16:33:00 -
[131] - Quote
Takahiro Kashuken wrote:
Well if you think that the missiles bending around corners/cover, locking on through objects, jumping while locking, firing while locking, not even looking at the target and still maintaining lock and able to fire, insta locking, no contermeasures, invisible swarms are all perfectly fine then you are the ******
bold and highlighted because you are obviously losing your sight and probably your mind aswell
they have poor tracking except when at close range. if you were in cover when the missile were at long range then they would not get you and thats a fact. i know this because every vehicle that gets in cover before my missiles hit their final stage gets away. if they hit final stage and your not right ontop of that cover i.e hugging it then yes my missiles will get you. that is the only way. i lose hundreds of missiles a day to cover so stop making excuses for your poor skills.
as i said in my posts if you have any part of your vehicle on show i can lock you. hide better. thats your problem not mine. of course the red square is going to pop up. i have locked a part of your vehicle. doesn't help me though as my missiles will always go for the center of your vehicle which lucky for you is behind cover.all my missiles will head for that point and blow up. they will not move around it. if i'm at long range the final stage will not track around an object unless you lead it round the cover by exposing your center of mass long enough for the final stage to kick in.
if you can't kill a merc at close range even if they are jumping about with a 80gj blaster then you should retire from tanks. if you are using rails then why are you close to mercs in the first place so that they can get off multiple swarms on you without good cover nearby. not being able to jump is not going to stop us getting off all our volleys at you.
"firing while locking" direct quote from your own post so yes,you did say it. the quote is in both my posts just incase you missed it.
cover is only cover if your hugging it. swarms arc in on the target so if you behind cover but 5/10/20m away from it it is not cover. if swarms are tracking your rear and your going to hide. hug what your hiding behind. if its too small and the missiles are on your rear then stick your nose out putting the rear of the vehicle in the center of the cover. once the missiles blow reverse back into cover. repair or recall.
if your blaster fit you want to have a speed mod, if your rail fit you want to be at max range.swarms have a max of 400 m inc final stage. thats 400m wherever they get drawn to. dropships and lavs can out run swarms fired at their rear or run them out to their max range before they can hit fairly easy if they apply a bit of common sense and skill. tank are slower fair enough but they can weave in and out of cover which will pick off some if not all following swarm missile not to mention prevent the firer line of sight to do another lock. if you have rails then you shouldn't be anywhere near ground combat and its even easier for you to take cover or just be permanently out of range of swarms.
sniping or AR killing a swarm player is easy. the suits we use have natural bad stamina, little or no tank even at proto meaning we can only run and jump so much. usually by the time the 2nd lock we are out of stamina. tbh you could stop us jumping but it won't change the fact our missiles will leave just as fast with the same accuracy or skills
6.7k hp with high resists. i tell you now a single swarm player won't take you out easy. that is unless you sit still and don't react to the attack. i rarely ever kill tank drivers who move in and out of cover and react to my first hit. unless they are in poor fit vehicles.
swarm do not insta lock.its something like 1.5 secs to lock with a flight time of something like 5 secs at max range. plenty of time to hide. you have to also take into account range and how close a vehicle is to cover. also target lock is dropped as soon as the whole vehicle is behind cover. if some of it is on show or the cover is too small then lock will not drop. the red box may be small but swarms lock the whole vehicle and aim for center off mass. passing behind a box while your turret is still on show is still on show. pass behind a building and as soon as the last bit of the vehicle disappears the lock drops.
teamwork is the only countermeasure you need. there is a reason tanks and other vehicles have more than 1 seat. its call teamwork. just because i'm the only one firing swarms doesnt mean im not playing as a team. they are supporting me through covering fire and intel and i'm supporting them by harassing good tankers and killing the bad ones. what about you in your tank. oh your supporting your own ego. wanting to be invincible with no loss on their kdr. "i'm in a tank. i should not be able to die unless the entire enemy team is shooting at me"
my argument about invisible swarms still counts. no where anywhere be it pictures or videos or even any vehicle driver i know including myself has had this problem. yes ok it doesn't mean it isn't there but every other bug in this game has pics or vids on the forums or youtube etc which prove their case yet this issue has none and its been an argument to nerf swarms for months now.also considering the limited view of vehicles anyway and the size of their hitboxes its obvious some attacks are going to go unseen especially if hit from the rear or as you pass round objects. or being hit by forge and swarms at the same time. only takes 1 surviving swarm missile to hit just as a forge hits to steal the kill and remain unseen.
what's the problem with me driving lavs or being a passenger in another vehicle. they get killed by swarms all the same. i call av out to my driver and he avoids the enemy as necessary and i do the same. once again teamwork.
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Fist Groinpunch
Goonfeet Top Men.
32
|
Posted - 2013.08.19 17:10:00 -
[132] - Quote
Hello OP.
You HAV aficionados need to finally realize that HAVs will never be what you want them to be. You need to understand that all these threads about how swarms and AV grenades and forge guns are OP are a waste of space because CCP will always rule in the favor of 90% of the population of this game, ie the people that play this game as infantry. And they will be right to do it.
Why do you think proto HAVs were taken out? Noone likes being stomped by an almost invincible tank, and CCP recognized that. Time to face reality, OP. You're in the minority. Your way to enjoy the game clashes with the way the other 90% of the players enjoy the game. You won't get what you want. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
648
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Posted - 2013.08.19 17:48:00 -
[133] - Quote
Fist Groinpunch wrote:Hello OP.
You HAV aficionados need to finally realize that HAVs will never be what you want them to be. You need to understand that all these threads about how swarms and AV grenades and forge guns are OP are a waste of space because CCP will always rule in the favor of 90% of the population of this game, ie the people that play this game as infantry. And they will be right to do it.
Why do you think proto HAVs were taken out? Noone likes being stomped by an almost invincible tank, and CCP recognized that. Time to face reality, OP. You're in the minority. Your way to enjoy the game clashes with the way the other 90% of the players enjoy the game. You won't get what you want.
Pha scrub go back to cod if you hate havs that much. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
659
|
Posted - 2013.08.19 17:51:00 -
[134] - Quote
Jesus Christ, the first 5 pages of this thread. How horrifying.
Only going to echo the sentiment that vehicles are in a pretty bad place right now... but that an overwhelming buff should come with the caveat that they then require multiple crewmembers to field. Perhaps make a multi-crew variant that is statistically incredible and removes the main gun from the driver? Necessitates co-ordinated manpower to run and teamwork to suppress. An actual juggernaut.
The solo variants remain akin to their current incarnation but maybe given the option to free up the resources taken by small turrets along with other minor modifications. Far weaker than their multi-crew brother but tie up less of the team, also the sensible choice for a railgun HAV. |
Fist Groinpunch
Goonfeet Top Men.
32
|
Posted - 2013.08.19 19:01:00 -
[135] - Quote
pegasis prime wrote:Fist Groinpunch wrote:Hello OP.
You HAV aficionados need to finally realize that HAVs will never be what you want them to be. You need to understand that all these threads about how swarms and AV grenades and forge guns are OP are a waste of space because CCP will always rule in the favor of 90% of the population of this game, ie the people that play this game as infantry. And they will be right to do it.
Why do you think proto HAVs were taken out? Noone likes being stomped by an almost invincible tank, and CCP recognized that. Time to face reality, OP. You're in the minority. Your way to enjoy the game clashes with the way the other 90% of the players enjoy the game. You won't get what you want. Pha scrub go back to cod if you hate havs that much.
Never played COD in my life and I bet I'm much better at this game than you are, thanks. By the way, good job on completely missing the point of my post. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
659
|
Posted - 2013.08.19 23:00:00 -
[136] - Quote
Remove all posts containing ad hominem.
Poof! Empty thread. |
Rynoceros
Rise Of Old Dudes
512
|
Posted - 2013.08.19 23:17:00 -
[137] - Quote
Running AV is a useless task with invincible LLAVs, tanks that can easily be eliminated with a few Packed AV grenades, and the lack of Free LAV spam. Militia Heavy + Militia Forge + Packed AV grenades = Kills, on a budget. Even works on Infantry.
Swarms...pfft. |
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