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Delta 749
Kestrel Reconnaissance
1698
|
Posted - 2013.08.14 12:05:00 -
[1] - Quote
Lolvehicle players thinking swarms magically swerve around obstacles to hit them |
Delta 749
Kestrel Reconnaissance
1698
|
Posted - 2013.08.14 12:15:00 -
[2] - Quote
Sarducar Kahn wrote:Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them Not quite, they do however do Magic 180s with pith any loss of speed. They should fly properly at least.
Agreed but if they did that then they actually would have the potential to curve around cover and vehicle players would whine even more As they are now the tracking is to good since it goes directly for the same spot on a vehicle always rather than a slower mid air adjustment What vehicle players fail to realize is that super accurate tracking also means it will blow up against any cover you put between you and it unless its already right on your ass and since it tracks toward the bottom of the vehicle that also means they are prone to blowing up on any little bump on the ground
Unless you plant yourself on a roof its actually a pain in the ass to get the damn things to do what you want and a medium on a roof is much more vulnerable to a sniper than a heavy on a roof, hell you wouldnt even be able to return fire unlike the forge gun wielding heavy |
Delta 749
Kestrel Reconnaissance
1701
|
Posted - 2013.08.14 13:13:00 -
[3] - Quote
Knight Soiaire wrote:Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them You've proved your ignorance with this post. You've obviously never driven a HAV. Now whenever you try to say anything else about vehicles, I'll just quote this post.
Ive been on both sides of swarms, you obviously havent if you dont know their flight patterns |
Delta 749
Kestrel Reconnaissance
1701
|
Posted - 2013.08.14 13:24:00 -
[4] - Quote
Knight Soiaire wrote:Delta 749 wrote:Knight Soiaire wrote:Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them You've proved your ignorance with this post. You've obviously never driven a HAV. Now whenever you try to say anything else about vehicles, I'll just quote this post. Ive been on both sides of swarms, you obviously havent if you dont know their flight patterns They do swerve. Do this, get locked by a Swarm, allow the Swarms to nearly make it to you, use a wall to obstruct their flight path, watch them do 90 Degree turns. And by the way, driving that Sica/Soma that one time doesn't make you an expert in all things vehicle related. Another one, a Swarm user is outside your draw range, you're now getting hit by invisible Swarms. A Swarm Launcher looks like its just launched its payload, but in fact, the Swarms just hit you.
They absolutely do not swerve you are just a poor driver and a fool if you expect to get away from them when they are right on top of you
The render distance is your only legitimate complaint and it affects everyone to varying degrees and definitely needs to be fixed |
Delta 749
Kestrel Reconnaissance
1701
|
Posted - 2013.08.14 13:33:00 -
[5] - Quote
Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult |
Delta 749
Kestrel Reconnaissance
1702
|
Posted - 2013.08.14 13:45:00 -
[6] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult How can you dodge something that travels invisible and goes around your cover anyways? you cant its impossible to avoid when they consistantly fly around cover I see ppl lock on through the cover they are using then point the SL up at the sky and still somehow maintain lock even tho they are not looking at the vehicle anymore and fire swarms which go over ther cover and still hit the vehicle
Again render distance is your only valid complaint and is something I think everyone agrees should be fixed As for locking on through cover its no way as consistent as you might think since you actually need to be acquiring a lock before they go behind cover to actually get it and you have a very small degree of leeway to bank a shot over or around cover
You say the swarm launcher takes no skill but those banking shots are skill shots friend, use it and see how much it takes to do it consistently without breaking lock and then laugh at thinking swarm launchers have crazy DPS when you find out they have a cool down after firing that stops you from acquiring lock on, reloading, switching weapons, even sprinting for a couple seconds |
Delta 749
Kestrel Reconnaissance
1702
|
Posted - 2013.08.14 13:56:00 -
[7] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult How can you dodge something that travels invisible and goes around your cover anyways? you cant its impossible to avoid when they consistantly fly around cover I see ppl lock on through the cover they are using then point the SL up at the sky and still somehow maintain lock even tho they are not looking at the vehicle anymore and fire swarms which go over ther cover and still hit the vehicle Again render distance is your only valid complaint and is something I think everyone agrees should be fixed As for locking on through cover its no way as consistent as you might think since you actually need to be acquiring a lock before they go behind cover to actually get it and you have a very small degree of leeway to bank a shot over or around cover You say the swarm launcher takes no skill but those banking shots are skill shots friend, use it and see how much it takes to do it consistently without breaking lock and then laugh at thinking swarm launchers have crazy DPS when you find out they have a cool down after firing that stops you from acquiring lock on, reloading, switching weapons, even sprinting for a couple seconds Takes no skill I have a BPO SL lol and i was able to lock on through things, fire, bunny hop and fire, bunny hop and lock, instant locking it feels like, quick firing, easiest ******* thing i have ever done in the game Then the missiles come into play, go around corners no target is safe
So let me get this right
You were jumping to maintain LOS to get a lock and then jumping again to get a better firing position but say changing up your play style to get the optimal performance out of your weapon was not a learned skill
This is where you lost all credibility to your whining |
Delta 749
Kestrel Reconnaissance
1702
|
Posted - 2013.08.14 13:58:00 -
[8] - Quote
Takahiro Kashuken wrote:Needless Sacermendor wrote:Takahiro Kashuken wrote:Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult How can you dodge something that travels invisible and goes around your cover anyways? you cant its impossible to avoid when they consistantly fly around cover I see ppl lock on through the cover they are using then point the SL up at the sky and still somehow maintain lock even tho they are not looking at the vehicle anymore and fire swarms which go over ther cover and still hit the vehicle Do you realise how big your HAV is ... you only see down the turret ... just because you can't see them, doesn't mean they can't see part of your vehicle to lock on to. And firing at a tangent to your target is intended ... once locked the missiles will hold lock for a short time allowing them to be fired on an intercept to a moving target or from behind cover after target is locked. I can have my tank in a ditch and i will still routinely see swarms being fired at me even tho they shouldnt be able to see the tank let alone lock on yet they do
So first its "I cant see swarms being shot at me" but now its "I see the swarms and they shouldnt have been able to get me" even though you dont know what the enemy sees on his screen?
Man, tankers flip flop more than politicians in an election year |
Delta 749
Kestrel Reconnaissance
1703
|
Posted - 2013.08.14 14:09:00 -
[9] - Quote
You want a lore excuse about how the computer in the launcher is doing the locking and since nothing is being fired yet its pretty easy to keep it pointed in one direction unlike a rifle spraying plasma and kicking against you? And you do lose lock if you point away, you just have a couple seconds before it happens
Let me guess you wont be happy until everyone that can harm you has to stand perfectly still in the open for 5 minutes before taking a single shot so you have a chance to fight back right?
Why dont you explain why a tank should be an indestructible force on the battlefield and use a better argument than "herp derp iz tank and cost da moniez" |
Delta 749
Kestrel Reconnaissance
1703
|
Posted - 2013.08.14 14:12:00 -
[10] - Quote
Did you know that the swarms flight pattern leads them to the bottom of the tank so even if you are above the tank theres a chance it will still hit the terrain
Do you know how I know this? Its because I use swarm launchers and have driven tanks Oh no there goes you "Nuh uh you dont even know cause you dont drive it" defense If its driven well even a ****** militia tank can be a massive fire support bonus to a team |
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Delta 749
Kestrel Reconnaissance
1705
|
Posted - 2013.08.14 14:22:00 -
[11] - Quote
Solaire those two seconds go by faster than you think especially under fire, and I have an alt skilled into tanks, not at proto level with everything but even then its easy mode as long as you stay aware of the situation Oh no, there goes the fan favorite "You dont drive tanks you dont know" defense
And Pegasis explain exactly how even a properly piloted militia tank does not benefit the team if you are so sure that statement has no credibility I mean surely you can back up you BS if you are such the authority on whats credible or are you talking out of your ass? |
Delta 749
Kestrel Reconnaissance
1705
|
Posted - 2013.08.14 14:24:00 -
[12] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:You want a lore excuse about how the computer in the launcher is doing the locking and since nothing is being fired yet its pretty easy to keep it pointed in one direction unlike a rifle spraying plasma and kicking against you? And you do lose lock if you point away, you just have a couple seconds before it happens
Let me guess you wont be happy until everyone that can harm you has to stand perfectly still in the open for 5 minutes before taking a single shot so you have a chance to fight back right?
Why dont you explain why a tank should be an indestructible force on the battlefield and use a better argument than "herp derp iz tank and cost da moniez" Couple of seconds lol, thats enough to fire the missiles, it should lose lock you are not looking at the target simple as Im nearly fine with FG, granted they do more damage than a vehicle mounted large railgun but at least they need to be aimed by someone which requires some skill at least instead of lol lockon/firenforget/missilesroundcorner/freewp
If you are not looking at the target you will lose lock, if they are on your screen but not directly within the targeting square you have roughly two seconds before lock is lost We all have a free AV fitting with a swarm so this is basic level stuff to learn about the weapon |
Delta 749
Kestrel Reconnaissance
1705
|
Posted - 2013.08.14 14:33:00 -
[13] - Quote
Knight Soiaire wrote:Delta 749 wrote:Solaire those two seconds go by faster than you think especially under fire, and I have an alt skilled into tanks, not at proto level with everything but even then its easy mode as long as you stay aware of the situation Oh no, there goes the fan favorite "You dont drive tanks you dont know" defense
And Pegasis explain exactly how even a properly piloted militia tank does not benefit the team if you are so sure that statement has no credibility I mean surely you can back up you BS if you are such the authority on whats credible or are you talking out of your ass? Its more about the fact that you think you have a right to comment on the situation of HAVs just because you have an MLT HAV. Not that MLT HAVs aren't effective.
What part of "I have skilled into HAVs on an alt and use more than militia HAVs with the default fittings" dont you understand I know the cost issues you whine about, I know the survivability issues you whine about, I know the "waaah swarms hit us" you whine about all first hand and I know you are also blowing it way out of proportion and they are hardly issues if you have even a shred of situational awareness and dont run off on your own like a damn fool |
Delta 749
Kestrel Reconnaissance
1705
|
Posted - 2013.08.14 14:37:00 -
[14] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:You want a lore excuse about how the computer in the launcher is doing the locking and since nothing is being fired yet its pretty easy to keep it pointed in one direction unlike a rifle spraying plasma and kicking against you? And you do lose lock if you point away, you just have a couple seconds before it happens
Let me guess you wont be happy until everyone that can harm you has to stand perfectly still in the open for 5 minutes before taking a single shot so you have a chance to fight back right?
Why dont you explain why a tank should be an indestructible force on the battlefield and use a better argument than "herp derp iz tank and cost da moniez" Couple of seconds lol, thats enough to fire the missiles, it should lose lock you are not looking at the target simple as Im nearly fine with FG, granted they do more damage than a vehicle mounted large railgun but at least they need to be aimed by someone which requires some skill at least instead of lol lockon/firenforget/missilesroundcorner/freewp If you are not looking at the target you will lose lock, if they are on your screen but not directly within the targeting square you have roughly two seconds before lock is lost We all have a free AV fitting with a swarm so this is basic level stuff to learn about the weapon You lose lock after a couple of seconds you said which is more than enough to spam the missiles when looking up, i think it could even be more the a couple of seconds with some of the angles ive seen You should lose lock instantly the moment you are not looking at the target, once out of the square you lose lock none of this extra few seconds crutch to get the missiles away
Yes, spam a weapon that has a lock on time and a cool down time before you can start the lock on process again But if you really want things to be more accurate why dont you ask for at least two people to operate a tank, a driver and a gunner, and if fairness is really what you want how about asking for HAVs to have an ammo count
You have so many advantages already in your favor but complain about bankshots which take some skill to pull off well due to the screwed up flight pattern and needing some LOS to get the initial lock which a person could be easily killed during if the tanker is any good or has any support |
Delta 749
Kestrel Reconnaissance
1706
|
Posted - 2013.08.14 14:49:00 -
[15] - Quote
Taka knowing where common high spots people like to nest is situational awareness, commmunicating with your squad to better know whats on the field and where it might be is situational awareness, if you cant comprehend that then you are just a bad player Especially if you have the idea that "durr hurr I see two of da swermz, dat means dat only one guy shot it" Lots of people have skilled into various forms of AV and you know what? If a tank is wrecking **** on the field those people are going to bring that AV to bear and since certain spots have much better vantage points of the map than others AV will congregate there
Oh hey, knowing those places and their lanes of fire and blind spots? ******* situational awareness
Yeesh, and I thought guys in EON knew their **** about this game |
Delta 749
Kestrel Reconnaissance
1707
|
Posted - 2013.08.14 15:01:00 -
[16] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Taka knowing where common high spots people like to nest is situational awareness, commmunicating with your squad to better know whats on the field and where it might be is situational awareness, if you cant comprehend that then you are just a bad player Especially if you have the idea that "durr hurr I see two of da swermz, dat means dat only one guy shot it" Lots of people have skilled into various forms of AV and you know what? If a tank is wrecking **** on the field those people are going to bring that AV to bear and since certain spots have much better vantage points of the map than others AV will congregate there
Oh hey, knowing those places and their lanes of fire and blind spots? ******* situational awareness
Yeesh, and I thought guys in EON knew their **** about this game Common high spots You mean the entire ******* map No its not situation awareness its ******* common sense that these easymode bastards are up ther anyways, its just waiting for the envitable invisible swarms to hit you into next year, just like expecting AV nades from 3 different directions when you roll past somewhere Situation awareness is completely different, its when to stay or run, its when to activate x y or z, its down this road or go the other way, its when you are in the battle and you decide what to do ther and then and whats next, its when you are in a SITUATION and are AWARE of what is happening around you Not guessing that a SL user will make his way to point d in about 10mins ******* time, thats called guessing something that mystic meg did and ******* failed every week at it
Explain how being in a battle (situation) and knowing that the enemy is most likely going to be in locations A B or C since they give the greatest view is not being aware of whats going on around you Its not rocket science and if you cant figure that out then maybe a nice game of candyland is more your speed |
Delta 749
Kestrel Reconnaissance
1707
|
Posted - 2013.08.14 15:10:00 -
[17] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Taka knowing where common high spots people like to nest is situational awareness, commmunicating with your squad to better know whats on the field and where it might be is situational awareness, if you cant comprehend that then you are just a bad player Especially if you have the idea that "durr hurr I see two of da swermz, dat means dat only one guy shot it" Lots of people have skilled into various forms of AV and you know what? If a tank is wrecking **** on the field those people are going to bring that AV to bear and since certain spots have much better vantage points of the map than others AV will congregate there
Oh hey, knowing those places and their lanes of fire and blind spots? ******* situational awareness
Yeesh, and I thought guys in EON knew their **** about this game Common high spots You mean the entire ******* map No its not situation awareness its ******* common sense that these easymode bastards are up ther anyways, its just waiting for the envitable invisible swarms to hit you into next year, just like expecting AV nades from 3 different directions when you roll past somewhere Situation awareness is completely different, its when to stay or run, its when to activate x y or z, its down this road or go the other way, its when you are in the battle and you decide what to do ther and then and whats next, its when you are in a SITUATION and are AWARE of what is happening around you Not guessing that a SL user will make his way to point d in about 10mins ******* time, thats called guessing something that mystic meg did and ******* failed every week at it Explain how being in a battle (situation) and knowing that the enemy is most likely going to be in locations A B or C since they give the greatest view is not being aware of whats going on around you Its not rocket science and if you cant figure that out then maybe a nice game of candyland is more your speed Your talking about future engaments when player b climbs up to tower c at x time and decides to take you out You cant ******* guess when they hit you, you know where they may hit you from but you dont know when because if you did then you are seeing into the ******* future and would be able to to completely determine the outcome of the match because you would know what excatly would happen but as far as i know no one can do that so your full of ****
God you're dumb If you know where the person is going to attack from you can take measures to minimize the danger you face or hell even as a squaddie to plant a RE over there to handle it Oh look at that, influencing the outcomes of a confrontation before it even happens just by being aware of where the enemy is likely to be Its so easy I wonder why humans havent been doing that for millennia
Wait a minute, you mean they have? |
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