Spkr4theDead wrote:So if by more people making it more difficult to take out a tank, does that mean they get an HP boost for every other person in the tank? Because if not, you can go back to Battlefield.
That would be OP they would all scream
Take World of Tanks - Each tank has a crew, different guns and mods which can be upgraded and can fire diff shells yet a 3man crew tank can kill a 6man crew tank for example but only person is controlling it all on the PC, crew is just an AI thing
But take tanks in the real world with a crew, generally they would help the tank be a bit more efficient, able to reload faster, watch out for threats, take over for positions if you is injured, highlight threats etc but the tank itself is ******* beastly and costs millions to produce 1
Now DUST has no crew to speak of which does anything worthwhile, ammo is ther and reload is automatic due to nanites lets say and the only mods you can really vastly improve on is the turrets since basic/adv/proto while everything else is basic but the modules cannot be damaged, we cant overheat them and lolswarms cant take our tracks off us either but we cant improve the hull itself anyways or the tracks
But while its basic it requires a shitton of SP to make it worthwhile and a borderline battlefield threat with an ISK sink to boot, on the otherhand lolprotoswarms are easy to obtain and fit on all suits, if you are a assault guy or even logi you can skill it up with your main weapon as an AV option, even basic is enough to **** me off anyways due to the current flaws
Needless wants it to be a 1 for 1, so right now generally its 2-3 with basic to take down a fully fitted basic HAV, so Needless would want that nerfed so basic AV gets a massive buff up to the level of lolprotoswarm damage while a lolprotoswarm user will be able to take down a proto HAV simply because 1 person can drive it so its fair that one person can kill it right? lolno
To get to lolprotoswarms its a very small amount of SP and ISK tbh, we havnt seen proto tanks in a while and dont even have proto mods except for the turrets, so to get proto everything is again going to be another big SP sink and ISK sink to boot but it doesnt matter how many slots you have or tank because Needless here wants 1 person to take it out because it takes 1 to drive it
Needless wants to give everyfuckingidiot the chance to kill an expenisve vehicle on ther own with minimum SP investment
So Needless wants to balance on 1 v 1
What happens if the HAV has been filled up? 2 extra gunners, does the tank/resistances/speed/damage output etc change at all? if nothing does change then why fill up the extra seats? would pilot suits stack so that if i did fill the seats then i would get more tank/resistances/speed/ damage output etc because again if not why would i bother?
Currently in BF3 you can fill a tank with a 3man crew yet it routinely takes lolRPG 3 shots from one guy to kill it with ease, reactive armor doesnt work, proxy no good if you cant see em, thermal the same, countermeasures dont work, yet the lolRPG guy can and does bunnyhop around while firing/reloading and sponges at least 1 shot from the main cannon because lolcannon
If BF3 tried to be realistic in anyway, lolRPG guy would be ******* dead 9/10 times and wouldnt be able to bunnyhop around while firing/reloading and sponge pointblank cannon shots because he would have lost both ******* legs
Back to DUST, its the same as BF3, lolswarms guy bunnyhops his way through the field while reloaing/locking on/firing while he avoids damage from a railgun/lolmissiles even if he is in the middle of 4lolmissiles because missiles have no splash and i need a direct hit same as railgun splash non existant yet all the FG kill with splash just fine
So while bunnyhops about like a crackhead neither of my gunners can hit him so instead its easier to get out and deal with him, except most of the time the lolswarms guy is ******* 200m away doing the same thing which requires a sniper who still cant hit his bunnyhopping arse anyways so we back to square one but thats not including the lolmissiles from the lolswarms which bend around cover and are invisible half the time
The role of the HAV is to attack and **** things up, back in the day of closed beta in chromosome if you saw a tank as infantry you gtfo instantly or you died, you didnt run to a supply depot swap out to AV and solo the thing with lolavnades, you had to work as a team to take it out
Even now when i run my tank i generally either have someone in my tank watching out or other ppl out in the field rely the intel to me because them being in a gun seat can be useless half the time or i will dual tank so we back each other up but as soon as proto AV turns up we are ****** in general and more so with swarms because i dont really see FG bunnyhop around then generally move from side to side but they require aim so they cant do to much because it throws off the aim
If i run solo im ******, i dont have eyes in the back of my head and even if something hits me i could be driving into the danger zone because hit indicators are crap but even the damage can be hit hard and fast and im just ****** anyways
We have no countermeasures, all we can do is make the best basic tank we can and hear we have 1 guy who wants to solo everything with minimal effort
Where are the games when a tank is a tank and not a moving coffin? in FPS games they aint ther, they get nerfed consistantly and even BF3 has nerfed all vehicles to next to uselessness
Why is it that in general in todays gaming culture that everyone was to be able to kill everything without using teamwork, they want to solo it with minimum effort and as little skill as possible