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Protocake JR
Internal Error. Negative-Feedback
502
|
Posted - 2013.08.10 14:09:00 -
[1] - Quote
I played a PC match yesterday. And wow, I got destroyed the second match. I'm willing to be that the majority of you, who think the Mass driver is in a good place right now, probably play Instant battle 99% of the time, like me. The problem here is that the random players (and also thanks to 400wp debacle) are pretty terrible and the mass driver is easy to ignore. I'm an Amarr Assault and specced into amarr ****, so to me, the mass driver was no more different than the Assault rifle. Just like some people are terrible with ARs, some people are terrible with Mass Drivers. Some people are really good with ARs, some people are good with Mass Drivers.
That's what I USED to think. Until **** hit the fan.
I played my first couple of competitive matches yesterday. The first game, I hardly died to mass drivers, died a few times to them but I felt all my deaths during the first match was fair. I think I went 14 kills and 7 or 9 deaths or something against Teamplayers.
Then the second match started and WTF.... Nearly every person I personally ran into had Mass Drivers and I must have died 10 or 12 times to Mass Drivers alone. This DEFINITELY put Mass Drivers on my radar. These things were inescapable. So I began thinking....
Casual vs Competitive (READ: kids who can't aim vs talented shooters)
The Mass driver cannot exist as it currently. No matter how you balance the weapon, it will either ruin competitive matches, or it will cease to become relevant at all even in casual matches. You see, when a competitive player uses non-Area of effect weapons (ARS, SMG, Semi AUTO rifles) against another, there are two competitions going on in the duel
1) Who can deal the most damage, the fastest 2) Who can avoid the most damage
When you give one of these very skilled players a Mass Driver, guess what happens? He can't miss. His helpless opponent cannot dodge, strafe, run for cover at all. He has essentially denied the helpless man the "2) Who can avoid the most damage" rule of this game. ALSO, he has crippled the helpless man's ability to just "stand his ground" and out DPS the Mass Driver because the MD jerks his screen around and clouds his vision with smoke. There is no reason to use any other weapon in a competitive match, (actually I take that back there needs to be a Forge gun sniping objectives). I try and go the High DPS route with my proficiency lvl 5, 2 cmplx dmg mods, charge shot imperial scrambler rifle, but all the DPS is meaningless in a duel with Mass Drivers. I could kill other suits/guns just fine if I got a bead on my opponent fast enough. But those MDs were impossible.
B-B-But Mass Drivers Takes Skill!
If you think the Mass Driver takes a lot of skill to master, then you are probably really bad at aiming and shooting. Play instant battle and you will see how terrible Mass Driver users are. Play PC and see how devastating Mass Drivers are.
The difference is that the MDs allow bad players (who would have terrible aiming) to, thanks to splash damage, have "decent" aiming. These bad players can now complete with ARs and other weapons in casual public matches.
on the other hand...
MDs allow skilled players (who can aim well consistently) to have flawless aiming. Because of the splash, the damage per splash, the smoke, and the screen displacement... the MD will out DPS anything mid/close-mid-mid/long (AKA AR territory) range.
So you still think the MD takes skill? Because of the projectile and time of flight? That's okay. Not trying to offend you or anything, but if you think an "easy-mode-splash-damage-black-hole-for-armor-instakiller" takes skill, if it took you weeks to master the MDs trajectory....
Conclusion
...then you are a bad player. |
Cody Sietz
Bullet Cluster
681
|
Posted - 2013.08.10 14:30:00 -
[2] - Quote
The problem is, either side refuses to give ground and talk about the weapon.
Its either "MD are OP, nerf'em!"
Or "MD takes skill and is UP, buff it! Also stfu AR scrub!"
Neither side is gonna be happy if we don't talk it out. |
Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
67
|
Posted - 2013.08.10 14:33:00 -
[3] - Quote
Cody Sietz wrote:The problem is, either side refuses to give ground and talk about the weapon.
Its either "MD are OP, nerf'em!"
Or "MD takes skill and is UP, buff it! Also stfu AR scrub!"
Neither side is gonna be happy if we don't talk it out.
Solution: Nerf both into the ground.
|
Knight Soiaire
Better Hide R Die
1688
|
Posted - 2013.08.10 14:33:00 -
[4] - Quote
Hit detection/Aiming is broken.
An AOE weapon is most popular. Who'd a thunk it?
Wait for Hit Detection to be fixed. |
Cosgar
ParagonX
4083
|
Posted - 2013.08.10 14:36:00 -
[5] - Quote
Knight Soiaire wrote:Hit detection/Aiming is broken.
An AOE weapon is most popular. Who'd a thunk it?
Wait for Hit Detection to be fixed. ^This! |
Bittersteel the Bastard
WarRavens League of Infamy
98
|
Posted - 2013.08.10 14:38:00 -
[6] - Quote
Oh god I was playing against Nyain San yesterday and they got a dropship on the roof of a building and all I saw was Boundless Assault Mass Driver kills pouring in. |
Chunky Munkey
Amarr Templars Amarr Empire
1102
|
Posted - 2013.08.10 14:38:00 -
[7] - Quote
Sincere question:
Did you take ARs into a compound, I.e. a CQC area? |
Blaze Ashra
Paladin Survey Force Amarr Empire
0
|
Posted - 2013.08.10 14:39:00 -
[8] - Quote
http://www.eldergame.com/2010/11/how-to-balance-an-mmo-and-how-to-stop/
"The bigger problem is that you canGÇÖt keep up with the players. Players are far more numerous than developers, and given the astonishing complexity of your combat simulation, they will find holes in your rebalanced efforts almost immediately. And then you need to rebalance again because of it. " |
Viktor Zokas
187.
180
|
Posted - 2013.08.10 14:40:00 -
[9] - Quote
The main issue right now is not it's damage. It's the fact it can perform it's role with no drawbacks atm. It's able to pretty much wipe the existence of the plasma cannon out, because it's able to do it's role too. I was liking the idea of making it a mid-range area suppression and making the shells not explode below ~30m. While the Plasma Cannon would be able to do infantry surpession in close range combat like it was meant to do.
Hell, 30m would be really generous to give, considering mid-range shooting doesn't start until ~50m. |
Bendtner92
Internal Error. Negative-Feedback
852
|
Posted - 2013.08.10 14:41:00 -
[10] - Quote
Chunky Munkey wrote:Sincere question:
Did you take ARs into a compound, I.e. a CQC area? I thought the AR was supposed to be a close range rifle? |
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Vyzion Eyri
The Southern Legion
1146
|
Posted - 2013.08.10 14:46:00 -
[11] - Quote
I seem to recall a certain feature being present in PC but not in instant battles... What was it... Ah... Yes... Friendly fire.
Lets assume we're in PC
A 1v1, MD vs AR: if the MD hits a flux, MD wins. If the MD has higher ground (slopes don't count) MD wins. In close quarters, MD has advantage if the user isn't an idiot. If MD lands a direct hit, MD wins.
First is avoidable, second and third is tactical, last is luck.
In all other scenarios AR wins.
Lets assume you were being kittened by a team of MD users. Run shotguns and watch them blow each other apart. |
Protocake JR
Internal Error. Negative-Feedback
505
|
Posted - 2013.08.10 14:47:00 -
[12] - Quote
Chunky Munkey wrote:Sincere question:
Did you take ARs into a compound, I.e. a CQC area?
I used, Imperial SR, Carthums SR, and SMG. Did well (whether I lived or died) with all of them vs anyone not using a Mass Driver. |
Chunky Munkey
Amarr Templars Amarr Empire
1102
|
Posted - 2013.08.10 14:48:00 -
[13] - Quote
Protocake JR wrote:Chunky Munkey wrote:Sincere question:
Did you take ARs into a compound, I.e. a CQC area? I used, Imperial SR, Carthums SR, and SMG. Did well (whether I lived or died) with all of them vs anyone not using a Mass Driver.
Let me rephrase the question:
Did you take mid-range weaponry into a short range confrontation? |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
826
|
Posted - 2013.08.10 14:49:00 -
[14] - Quote
OP is right, when placed in the right hands , especially in several of the right hands in one game.. it completely throws out the use of all sorts of other weapons and scenarios. Removing the camera shake and maybe the debris kickup ( I know that would look odd.. just a suggestion ) would allow some sort of chance to return fire. The weapon is cool, and can be fun.. but when spammed by decent aimers, it just ruins gameplay.
I have not played a PC match spamming MD yet.. as I have only ever played a handful. However, I did get to play a PC match against a team wielding 12 core flaylocks... and I can imagine something similar happening there, not enjoyable |
Cobra CLUTCH79
OVERLORDS OF THE ONI SERPENT
27
|
Posted - 2013.08.10 14:49:00 -
[15] - Quote
Bendtner92 wrote:Chunky Munkey wrote:Sincere question:
Did you take ARs into a compound, I.e. a CQC area? I thought the AR was supposed to be a close range rifle? it is if youre good at hip firing |
Bendtner92
Internal Error. Negative-Feedback
852
|
Posted - 2013.08.10 14:51:00 -
[16] - Quote
Cobra CLUTCH79 wrote:Bendtner92 wrote:Chunky Munkey wrote:Sincere question:
Did you take ARs into a compound, I.e. a CQC area? I thought the AR was supposed to be a close range rifle? it is if youre good at hip firing It doesn't matter if it's hip fire or not. The AR is a Gallente Plasma Rifle that's supposed to be a close range weapon. It's not supposed to be any more than that, not even a short-to-mid range weapon. The Minmatar Combat Rifle is the short-to-mid range rifle. |
bolsh lee
Ahrendee Mercenaries EoN.
378
|
Posted - 2013.08.10 15:00:00 -
[17] - Quote
Not gonna lie one of the best "cant stay how it is/nerf" thread I've read..
And even being a religous MD user I semI agree, but I don't have any suggestions... Because in one hand if you pair a competitive MD against a competitive AR/Scram they can easily shut down a single MD user, due to rate of fire/damage... (on level ground of course)
But put two skilled MD users against even three or 4 AR/scrams, chances are the MD users win because of flux and splash damage... Mix in elevation advantage and its a double win...
The reason I don't have a suggestion is because it can be situational and Dust is about adjusting to the situation but when something can be spammed even by unskilled players and possibly determine the outcome of the battle, there is a problem somewhere...
So what do they do, reduce splash a bit ? Some would say that would make it worthless at 1v1, and it would, if you're horrble at aiming/judging distance.. On the other hand it will just create more MD users to camp roof tops but at the same time forcing them to be more situational...
I honestly think MD spam will straighten out a bit come 1.4 when aiming is improved because skilled/mediocre players are going to get better over night with that improvement to aiming and aim assist.. Not to mention lasers are actually going to see what they are aiming at now...
|
Protocake JR
Internal Error. Negative-Feedback
508
|
Posted - 2013.08.10 15:03:00 -
[18] - Quote
Chunky Munkey wrote:Protocake JR wrote:Chunky Munkey wrote:Sincere question:
Did you take ARs into a compound, I.e. a CQC area? I used, Imperial SR, Carthums SR, and SMG. Did well (whether I lived or died) with all of them vs anyone not using a Mass Driver. Let me rephrase the question: Did you take mid-range weaponry into a short range confrontation?
>implying SMG are not short range weapons >implying compounds are CQC only confrontations
This isn't even about the roles weapons fill.
This is about the fundamental mechanics behind the Mass Driver that ruins competitive gameplay. You cannot fix the mass drivers bad mechanics with shotguns and SMGs. |
Zatara Rought
TeamPlayers EoN.
721
|
Posted - 2013.08.10 15:05:00 -
[19] - Quote
lol, we had our dedicated Mass Driver Fiddle, and danny from synergy was m/ding part time. And you went 0/14 the 2nd game, it stuck out or i'd tell you your first match as well I have the pic somewhere. GG. |
Chunky Munkey
Amarr Templars Amarr Empire
1103
|
Posted - 2013.08.10 15:09:00 -
[20] - Quote
Bendtner92 wrote:Cobra CLUTCH79 wrote:Bendtner92 wrote:Chunky Munkey wrote:Sincere question:
Did you take ARs into a compound, I.e. a CQC area? I thought the AR was supposed to be a close range rifle? it is if youre good at hip firing It doesn't matter if it's hip fire or not. The AR is a Gallente Plasma Rifle that's supposed to be a close range weapon. It's not supposed to be any more than that, not even a short-to-mid range weapon. The Minmatar Combat Rifle is the short-to-mid range rifle.
It is *supposed* to be a close range weapon, but it isn't. Right now its range is barely less than the scrambler rifles. Don't forget that regardless of its technology, it's also still a rifle. Rifles are, by design, extended range.
IMO the only rebalance the MD demonstrates a need for, is a buff to the shotgun and perhaps the breach AR. Then we'd start to see an oppropriate balance between close and mid range weaponry. |
|
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
660
|
Posted - 2013.08.10 15:10:00 -
[21] - Quote
One mass driver, not so bad. Two mass drivers, pretty annoying. Three or more in one area and it's a death trap. By itself the weapon isn't that bad and be countered. In large numbers, yes it is horrible.
Overall this game has a problem with "spam" tactics. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
404
|
Posted - 2013.08.10 15:14:00 -
[22] - Quote
AoE weapon and explosions in general, cause lag, i was in the map with 4 objectives (not the one with megatowers), outside the town the situation was normal, inside it was a complete mess, explosions everywhere, framerate was halved. |
Bendtner92
Internal Error. Negative-Feedback
853
|
Posted - 2013.08.10 15:14:00 -
[23] - Quote
Chunky Munkey wrote:It is *supposed* to be a close range weapon, but it isn't. Right now its range is barely less than the scrambler rifles. Don't forget that regardless of its technology, it's also still a rifle. Rifles are, by design, extended range. I think the ScR needs more range rather than giving the AR less. I'm mostly talking about optimal ranges here. The around 40m optimal the AR has is probably fine, but the ScR needs to have like 70-80m optimal imo.
Quote:IMO the only rebalance the MD demonstrates a need for, is a buff to the shotgun and perhaps the breach AR. Then we'd start to see an oppropriate balance between close and mid range weaponry. I think the Breach AR might be changed entirely when the Rail Rifle comes out, if they even keep it in the game. The Breach AR is supposed to act somewhat like the Rail Rifle, so in reality it's supposed to be a long range slow firing weapon. |
ER-Bullitt
Molon Labe. League of Infamy
203
|
Posted - 2013.08.10 15:17:00 -
[24] - Quote
You come off very smug.
Whose to say that people who arent the best at aiming, or twich reflexes (perhaps older folks not up to par with the younger generationn) shouldnt have weapons that will make the game more enjoyable for them? Just because someone is not skillful with an AR type weapon doesnt mean they are a bad player. Maybe in your limited scope they are. Those players may be great thinkers, tankers, supporters, tacticians, hackers, pilots, defenders... just bad at tracking bunny hopping strafing players.
One might give your post some more credit if you werent so condescending.
-1 |
Protocake JR
Internal Error. Negative-Feedback
507
|
Posted - 2013.08.10 15:18:00 -
[25] - Quote
Zatara Rought wrote:lol, we had our dedicated Mass Driver Fiddle, and danny from synergy was m/ding part time. And you went 0/14 the 2nd game, it stuck out or i'd tell you your first match as well I have the pic somewhere. GG.
Yeah, the first game I went 14 and 9ish. It was a fun game. I hadn't played a competitive match since "Corporation Battles" were still a thing, so it's been a while. I must have avoided the Mass Drivers, or maybe you guys didn't field very many.
The second game was atrocious. Nearly every encounter was a fight against multiple MD users and I literally had to immediately turn off my ps3 and do something else because that match was the most frustrating match i've ever played.
It made me make this thread.
And I normally don't give a **** what is OP or UP. |
Bendtner92
Internal Error. Negative-Feedback
853
|
Posted - 2013.08.10 15:18:00 -
[26] - Quote
ER-Bullitt wrote:You come off very smug.
Whose to say that people who arent the best at aiming, or twich reflexes (perhaps older folks not up to par with the younger generationn) shouldnt have weapons that will make the game more enjoyable for them? Just because someone is not skillful with an AR type weapon doesnt mean they are a bad player. Maybe in your limited scope they are. Those players may be great thinkers, tankers, supporters, tacticians, hackers, pilots, defenders... just bad at tracking bunny hopping strafing players.
One might give your post some more credit if you werent so condescending.
-1 The problem is that if you make weapons for the not so skilled players so that they can do almost as good as the skilled players, then the skilled players will just use the weapon and completely dominate with it. |
DEZKA DIABLO
Commando Perkone Caldari State
2
|
Posted - 2013.08.10 15:21:00 -
[27] - Quote
I'm guessing you fought rnd second match lol? Md are heavy guns but don't forget about multiple people using them plus proficiency an dam mods, faylock was the same....... Swarms of killer explosives |
Paran Tadec
Ancient Exiles Negative-Feedback
1319
|
Posted - 2013.08.10 15:21:00 -
[28] - Quote
And yet nothing will be done about forge abuse. You know in that match they had 2 or 3 forges on the tower that can only be reached by dropship, which because they are utter **** noone else can get up there after thee.first couple minutes.
|
Protocake JR
Internal Error. Negative-Feedback
507
|
Posted - 2013.08.10 15:25:00 -
[29] - Quote
ER-Bullitt wrote:You come off very smug.
Whose to say that people who arent the best at aiming, or twich reflexes (perhaps older folks not up to par with the younger generationn) shouldnt have weapons that will make the game more enjoyable for them? Just because someone is not skillful with an AR type weapon doesnt mean they are a bad player. Maybe in your limited scope they are. Those players may be great thinkers, tankers, supporters, tacticians, hackers, pilots, defenders... just bad at tracking bunny hopping strafing players.
One might give your post some more credit if you werent so condescending.
-1
I did not mean to come off as condescending. I'm was just illustrating my observations of the mechanics of Mass Drivers in contrast with the casual and competitive player base.
Yes, I was very blunt, but i'm not here to sugar coat these issues. I want everyone "thinkers, tankers, supporters, tacticians, hackers, pilots, defenders..." to have a place in this game. But if you read my OP and understood it, you should realise that a viable Mass Driver ruins PC, but then again, if it is nerfed, it will most likely become useless again. (believe it or not, I do NOT want AR 514) Having this gun around, will either screw over the casuals, or the competitive.
I'm beginning to realize why I do not see many semi auto 6-8 round mag grenade launchers in competitive games. |
Funkmaster Whale
0uter.Heaven EoN.
204
|
Posted - 2013.08.10 15:25:00 -
[30] - Quote
I think the biggest aspect of this whole issue that only serves to exacerbate the Mass Driver's prevalence is the really shabby hit detection. This is not as bad in pub matches, but PC matches still to this day are plagued by bad frame rates and abysmal hot detection.
I know this for a fact because I've been trying to collect some video evidence from different guns. The biggest issue is with single shot weapons like tr TAC AR and Shotgun. It seems like only 1/3 to 1/2 of shots will ever actually register against people. I've had so many cases where I see the bullet hit, see the blue shield flash, crosshairs confirms the hit, and yet there is 0 damage done to the person. It's most noticeable on single shot guns because these guns put accuracy of that one shot above everything, but when the game is refusing to register your hits it becomes incredibly frustrating to deal with.
Now multiply this times your rapid-fire weapons like ScR, AR, SMG, HMG, etc. This in effect creates an atmosphere where it comes down to killing players as effectively and assuredly as possible. This is where the Mass Driver steps in. Don't get me wrong, the MD is not the only gun at fault here nor is it something we should be necessarily blaming on the MD. Flaylocks, Core Locus, MDs, all these ways of killing people only require you land your projectile in the general area of the player which increases your chance to hit tenfold. The issues MDs were having pre-1.2 are now equivalent to what most hitscan weapons now seem to be having.
So, my suggestion is CCP really needs to get down on the hit detection issues before proceeding onto weapon balance. I'm not sure what's going on, but this game can't keep going on like this if CCP actually intends for people to take their "tournaments" or whatever seriously. In fact, the tournament wi probably show which corps are willing to abuse broken mechanics the most, and which corp is best at abusing said mechanics. |
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Zatara Rought
TeamPlayers EoN.
721
|
Posted - 2013.08.10 15:27:00 -
[31] - Quote
Paran Tadec wrote:And yet nothing will be done about forge abuse. You know in that match they had 2 or 3 forges on the tower that can only be reached by dropship, which because they are utter **** noone else can get up there after thee.first couple minutes.
1st match we got killed up top by the m/d spam from soul on top.
2nd match we got up top and had one forger (Himiko reigning down with the kamehameha, and doc holiday managed to get up their later in the match cause we killed each other 1ce, 3rd match our forger d/ced and we played with 15 for the whole match, no forger up top.
I'd love it if the splash radius was drastically reduced, as vehicles are big enough that you can hit them fine, and infantry would take a absolute direct impact to kill, instead of splashing people to death.
just my opinion though. |
Leovarian L Lavitz
Better Academy.
495
|
Posted - 2013.08.10 15:30:00 -
[32] - Quote
Fix hit detection and aim assist before looking at weapon balance. Especially in this case, where hit detection and aim assist being poor/non-existant is the major issue causing mass-driver use to rise. Once those are fixed, I am positive in a drop of md use because people will simply stop missing their shots by one pixel. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
315
|
Posted - 2013.08.10 15:32:00 -
[33] - Quote
Stupid question: wouldn't MD users be completely defenseless against one or two decent snipers? |
Leovarian L Lavitz
Better Academy.
495
|
Posted - 2013.08.10 15:34:00 -
[34] - Quote
Jaqen Morghalis wrote:Stupid question: wouldn't MD users be completely defenseless against one or two decent snipers? shhhhhhhhhhhhh They just cover their ears and scream 'la la la can't hear you with your valid counter to the current PC situation" |
Protocake JR
Internal Error. Negative-Feedback
507
|
Posted - 2013.08.10 15:35:00 -
[35] - Quote
Jaqen Morghalis wrote:Stupid question: wouldn't MD users be completely defenseless against one or two decent snipers?
Oh yeah, because wasting 2 infantry positions on snipers INSIDE the compound is a great idea. |
Bendtner92
Internal Error. Negative-Feedback
853
|
Posted - 2013.08.10 15:37:00 -
[36] - Quote
Jaqen Morghalis wrote:Stupid question: wouldn't MD users be completely defenseless against one or two decent snipers? Isn't any non-sniper out in the open with no cover around defenceless againt a sniper? If there's cover around, no non-sniper is defenceless against a sniper.
I don't see how this is relevant to the topic. |
Funkmaster Whale
0uter.Heaven EoN.
208
|
Posted - 2013.08.10 15:39:00 -
[37] - Quote
Zatara Rought wrote:Paran Tadec wrote:And yet nothing will be done about forge abuse. You know in that match they had 2 or 3 forges on the tower that can only be reached by dropship, which because they are utter **** noone else can get up there after thee.first couple minutes.
1st match we got killed up top by the m/d spam from soul on top. 2nd match we got up top and had one forger (Himiko reigning down with the kamehameha), and doc holiday managed to get up their later in the match cause we killed each other 1ce. 3rd match our forger d/ced and we played with 15 for the whole match, no forger up top. I'd love it if the splash radius was drastically reduced, as vehicles are big enough that you can hit them fine, and infantry would take a absolute direct impact to kill, instead of splashing people to death. just my opinion though. Not sure how to help the mass driver. But I know if you were getting 1-2 on you the hole game danny and fiddle must have been in quite the sync. Splash physics are what need to be modified. It seems like now it's either you take 100% direct or 100% splash from everything but grenades. There needs to be a damage falloff curve implemented for splash damage so that even if you're just barely on the edge of a blast you don't take full splash damage.
Players are having issues pre determining how to dodge explosions because the physical aspects of them don't fall in line with real physics. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
316
|
Posted - 2013.08.10 15:39:00 -
[38] - Quote
Protocake JR wrote:Jaqen Morghalis wrote:Stupid question: wouldn't MD users be completely defenseless against one or two decent snipers? Oh yeah, because wasting 2 infantry positions on snipers INSIDE the compound is a great idea.
More of a waste than constantly and ineffectively throwing bodies at the enemy to be repeatedly slaughtered? |
Leovarian L Lavitz
Better Academy.
497
|
Posted - 2013.08.10 15:39:00 -
[39] - Quote
Protocake JR wrote:Jaqen Morghalis wrote:Stupid question: wouldn't MD users be completely defenseless against one or two decent snipers? Oh yeah, because wasting 2 infantry positions on snipers INSIDE the compound is a great idea. seems like the ARs and scramblers aren't working (which is why this post was made) so it might just be a great idea. |
Chunky Munkey
Amarr Templars Amarr Empire
1107
|
Posted - 2013.08.10 15:40:00 -
[40] - Quote
Bendtner92 wrote:Chunky Munkey wrote:It is *supposed* to be a close range weapon, but it isn't. Right now its range is barely less than the scrambler rifles. Don't forget that regardless of its technology, it's also still a rifle. Rifles are, by design, extended range. I think the ScR needs more range rather than giving the AR less. I'm mostly talking about optimal ranges here. The around 40m optimal the AR has is probably fine, but the ScR needs to have like 70-80m optimal imo. Quote:IMO the only rebalance the MD demonstrates a need for, is a buff to the shotgun and perhaps the breach AR. Then we'd start to see an oppropriate balance between close and mid range weaponry. I think the Breach AR might be changed entirely when the Rail Rifle comes out, if they even keep it in the game. The Breach AR is supposed to act somewhat like the Rail Rifle, so in reality it's supposed to be a long range slow firing weapon.
I agree, except for the breach AR/rail rifle part. I hope it will function as a kind of LMG. (The breach I mean)
My issue is that mid-range weapon users are upset that a close-range weapon is beating them in close-range encounters. It shows a tragic failure to understand game balance. |
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Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
316
|
Posted - 2013.08.10 15:47:00 -
[41] - Quote
Bendtner92 wrote:I don't see how this is relevant to the topic.
Maybe that's the problem?
If the entire enemy team is running MDs, then obviously nobody is left to counter-snipe, and they'd be like fish in a barrell for one or two decent snipers on your team which should, in turn, force them to alter thier tactics, shouldn't it?
(I'm not trying to be facetious or anything, I really am curious about this and why it wouldn't be a reasonable counter tactic in this situation) |
Protocake JR
Internal Error. Negative-Feedback
509
|
Posted - 2013.08.10 15:47:00 -
[42] - Quote
Jaqen Morghalis wrote:Protocake JR wrote:Jaqen Morghalis wrote:Stupid question: wouldn't MD users be completely defenseless against one or two decent snipers? Oh yeah, because wasting 2 infantry positions on snipers INSIDE the compound is a great idea. More of a waste than constantly and ineffectively throwing bodies at the enemy to be repeatedly slaughtered?
Okay, this is the second time i've had to say this in this thread:
You cannot fix broken mechanics by in-game means. The type of imbalance here needs to be fixed by CCP actually coding it. |
Bendtner92
Internal Error. Negative-Feedback
853
|
Posted - 2013.08.10 15:49:00 -
[43] - Quote
Jaqen Morghalis wrote:Bendtner92 wrote:I don't see how this is relevant to the topic. Maybe that's the problem? If the entire enemy team is running MDs, then obviously nobody is left to counter-snipe, and they'd be like fish in a barrell for one or two decent snipers on your team which should, in turn, force them to alter thier tactics, shouldn't it? (I'm not trying to be facetious or anything, I really am curious about this and why it wouldn't be a reasonable counter tactic in this situation) I'm pretty sure most teams in PC already run at least 1 sniper most of the time.
I'm not sure how you would want him to clear out the compound completely. If you didn't notice there's a lot of cover in the compound. |
Protocake JR
Internal Error. Negative-Feedback
509
|
Posted - 2013.08.10 15:51:00 -
[44] - Quote
Jaqen Morghalis wrote:Bendtner92 wrote:I don't see how this is relevant to the topic. Maybe that's the problem? If the entire enemy team is running MDs, then obviously nobody is left to counter-snipe, and they'd be like fish in a barrell for one or two decent snipers on your team which should, in turn, force them to alter thier tactics, shouldn't it? (I'm not trying to be facetious or anything, I really am curious about this and why it wouldn't be a reasonable counter tactic in this situation)
Snipers have a limited view point. They cannot easily traverse the compound in order to get an angle on MD users who are constantly moving, assaulting objectives.
The enemy team DID have (a) snipers and forge gunners. So it's not like any of our snipers would have been invulnerable.
You are oversimplifying. |
Leovarian L Lavitz
Better Academy.
497
|
Posted - 2013.08.10 15:53:00 -
[45] - Quote
Protocake JR wrote:Jaqen Morghalis wrote:Protocake JR wrote:Jaqen Morghalis wrote:Stupid question: wouldn't MD users be completely defenseless against one or two decent snipers? Oh yeah, because wasting 2 infantry positions on snipers INSIDE the compound is a great idea. More of a waste than constantly and ineffectively throwing bodies at the enemy to be repeatedly slaughtered? Okay, this is the second time i've had to say this in this thread: You cannot fix broken mechanics by in-game means. The type of imbalance here needs to be fixed by CCP actually coding it. Except the only broken mechanics are hit detection and aim assist. Once those are fixed, MD situations you are seeing right now will not be viable anymore. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
316
|
Posted - 2013.08.10 15:54:00 -
[46] - Quote
Bendtner92 wrote:Jaqen Morghalis wrote:Bendtner92 wrote:I don't see how this is relevant to the topic. Maybe that's the problem? If the entire enemy team is running MDs, then obviously nobody is left to counter-snipe, and they'd be like fish in a barrell for one or two decent snipers on your team which should, in turn, force them to alter thier tactics, shouldn't it? (I'm not trying to be facetious or anything, I really am curious about this and why it wouldn't be a reasonable counter tactic in this situation) I'm pretty sure most teams in PC already run at least 1 sniper most of the time. I'm not sure how you would want him to clear out the compound completely. If you didn't notice there's a lot of cover in the compound.
Did I say they had to clear out the compound completely? No, I didn't.
Only that they do enough damage to force your opponents to change their tactics, then they might not ALL be running MDs, and then your infantry guys might have a chance. |
Protocake JR
Internal Error. Negative-Feedback
509
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Posted - 2013.08.10 15:57:00 -
[47] - Quote
Leovarian L Lavitz wrote:Protocake JR wrote:Jaqen Morghalis wrote:Protocake JR wrote:Jaqen Morghalis wrote:Stupid question: wouldn't MD users be completely defenseless against one or two decent snipers? Oh yeah, because wasting 2 infantry positions on snipers INSIDE the compound is a great idea. More of a waste than constantly and ineffectively throwing bodies at the enemy to be repeatedly slaughtered? Okay, this is the second time i've had to say this in this thread: You cannot fix broken mechanics by in-game means. The type of imbalance here needs to be fixed by CCP actually coding it. Except the only broken mechanics are hit detection and aim assist. Once those are fixed, MD situations you are seeing right now will not be viable anymore.
The explosion mechanics are not broken, but are still bad mechanics. The fact that MD deal full damage at the outskirts of their radius is what makes the Mass Driver a weapon that (according to skilled players) needs no precise aiming to be effective with. This is the point of this thread. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
43
|
Posted - 2013.08.10 15:58:00 -
[48] - Quote
Protocake JR wrote:I played a PC match yesterday. And wow, I got destroyed the second match. I'm willing to be that the majority of you, who think the Mass driver is in a good place right now, probably play Instant battle 99% of the time, like me. The problem here is that the random players (and also thanks to 400wp debacle) are pretty terrible and the mass driver is easy to ignore. I'm an Amarr Assault and specced into amarr ****, so to me, the mass driver was no more different than the Assault rifle. Just like some people are terrible with ARs, some people are terrible with Mass Drivers. Some people are really good with ARs, some people are good with Mass Drivers.
That's what I USED to think. Until **** hit the fan.
I played my first couple of competitive matches yesterday. The first game, I hardly died to mass drivers, died a few times to them but I felt all my deaths during the first match was fair. I think I went 14 kills and 7 or 9 deaths or something against Teamplayers.
Then the second match started and WTF.... Nearly every person I personally ran into had Mass Drivers and I must have died 10 or 12 times to Mass Drivers alone. This DEFINITELY put Mass Drivers on my radar. These things were inescapable. So I began thinking....
Casual vs Competitive (READ: kids who can't aim vs talented shooters)
The Mass driver cannot exist as it currently. No matter how you balance the weapon, it will either ruin competitive matches, or it will cease to become relevant at all even in casual matches. You see, when a competitive player uses non-Area of effect weapons (ARS, SMG, Semi AUTO rifles) against another, there are two competitions going on in the duel
1) Who can deal the most damage, the fastest 2) Who can avoid the most damage
When you give one of these very skilled players a Mass Driver, guess what happens? He can't miss. His helpless opponent cannot dodge, strafe, run for cover at all. He has essentially denied the helpless man the "2) Who can avoid the most damage" rule of this game. ALSO, he has crippled the helpless man's ability to just "stand his ground" and out DPS the Mass Driver because the MD jerks his screen around and clouds his vision with smoke. There is no reason to use any other weapon in a competitive match, (actually I take that back there needs to be a Forge gun sniping objectives). I try and go the High DPS route with my proficiency lvl 5, 2 cmplx dmg mods, charge shot imperial scrambler rifle, but all the DPS is meaningless in a duel with Mass Drivers. I could kill other suits/guns just fine if I got a bead on my opponent fast enough. But those MDs were impossible.
B-B-But Mass Drivers Takes Skill!
If you think the Mass Driver takes a lot of skill to master, then you are probably really bad at aiming and shooting. Play instant battle and you will see how terrible Mass Driver users are. Play PC and see how devastating Mass Drivers are.
The difference is that the MDs allow bad players (who would have terrible aiming) to, thanks to splash damage, have "decent" aiming. These bad players can now complete with ARs and other weapons in casual public matches.
on the other hand...
MDs allow skilled players (who can aim well consistently) to have flawless aiming. Because of the splash, the damage per splash, the smoke, and the screen displacement... the MD will out DPS anything mid/close-mid-mid/long (AKA AR territory) range.
So you still think the MD takes skill? Because of the projectile and time of flight? That's okay. Not trying to offend you or anything, but if you think an "easy-mode-splash-damage-black-hole-for-armor-instakiller" takes skill, if it took you weeks to master the MDs trajectory....
Conclusion
...then you are a bad player.
I have experienced hitting 6-8 players working together in a PC battle running mass drivers and flux grenades and understand your frustration. PC battles need hit detection fixed to help however there are other issues like explosive damage drop off that would really help this issue too. In my opinion the mass driver should not shake your screen and mess up your aim as well. |
Bendtner92
Internal Error. Negative-Feedback
853
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Posted - 2013.08.10 15:58:00 -
[49] - Quote
Jaqen Morghalis wrote:Did I say they had to clear out the compound completely? No, I didn't.
Only that they do enough damage to force your opponents to change their tactics, then they might not ALL be running MDs, and then your infantry guys might have a chance. I fail to see how 1 sniper would make a team switch to something else instead of Mass Drivers. Last I checked any other weapon besides the Sniper are just as defenceless against the sniper.
If you did manage to get a Sniper into a position where he could dominate key areas of the compound, I'm sure the other team would have their own Sniper countersniping him, or if that's impossible send someone else out to take care of the Sniper, while the rest of the team keep doing what they're doing inside the compound. |
Paran Tadec
Ancient Exiles Negative-Feedback
1319
|
Posted - 2013.08.10 15:59:00 -
[50] - Quote
Zatara Rought wrote:Paran Tadec wrote:And yet nothing will be done about forge abuse. You know in that match they had 2 or 3 forges on the tower that can only be reached by dropship, which because they are utter **** noone else can get up there after thee.first couple minutes.
1st match we got killed up top by the m/d spam from soul on top. 2nd match we got up top and had one forger (Himiko reigning down with the kamehameha), and doc holiday managed to get up their later in the match cause we killed each other 1ce. 3rd match our forger d/ced and we played with 15 for the whole match, no forger up top. I'd love it if the splash radius was drastically reduced, as vehicles are big enough that you can hit them fine, and infantry would take a absolute direct impact to kill, instead of splashing people to death. just my opinion though. Not sure how to help the mass driver. But I know if you were getting 1-2 on you the hole game danny and fiddle must have been in quite the sync.
Yea
I got stomped on by the forge anyte I was anywhere in the city.
You did get an awesome grenade kill on me though |
|
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
316
|
Posted - 2013.08.10 16:02:00 -
[51] - Quote
Protocake JR wrote:Jaqen Morghalis wrote:Bendtner92 wrote:I don't see how this is relevant to the topic. Maybe that's the problem? If the entire enemy team is running MDs, then obviously nobody is left to counter-snipe, and they'd be like fish in a barrell for one or two decent snipers on your team which should, in turn, force them to alter thier tactics, shouldn't it? (I'm not trying to be facetious or anything, I really am curious about this and why it wouldn't be a reasonable counter tactic in this situation) Snipers have a limited view point. They cannot easily traverse the compound in order to get an angle on MD users who are constantly moving, assaulting objectives. The enemy team DID have (a) snipers and forge gunners. So it's not like any of our snipers would have been invulnerable. You are oversimplifying.
Maybe I am oversimplifying since, in your OP, you made no mention of anyone on the other team using either sniper rifles or forge guns, so it would appear that you may have been exaggerating the situation, just a bit, as well.
(or, at least, omitting certain important bits of information that might lead someone like me to oversimplify)
It was just a simple question, after all. |
Protocake JR
Internal Error. Negative-Feedback
512
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Posted - 2013.08.10 16:04:00 -
[52] - Quote
Jaqen Morghalis wrote:Bendtner92 wrote:Jaqen Morghalis wrote:Bendtner92 wrote:I don't see how this is relevant to the topic. Maybe that's the problem? If the entire enemy team is running MDs, then obviously nobody is left to counter-snipe, and they'd be like fish in a barrell for one or two decent snipers on your team which should, in turn, force them to alter thier tactics, shouldn't it? (I'm not trying to be facetious or anything, I really am curious about this and why it wouldn't be a reasonable counter tactic in this situation) I'm pretty sure most teams in PC already run at least 1 sniper most of the time. I'm not sure how you would want him to clear out the compound completely. If you didn't notice there's a lot of cover in the compound. Did I say they had to clear out the compound completely? No, I didn't. Only that they do enough damage to force your opponents to change their tactics, then they might not ALL be running MDs, and then your infantry guys might have a chance.
I'm going to go ahead and guess that you do not play PC. There is no way that one or two snipers are going to completely dominate a mass driver squad to the point where they change tactics. It was INSIDE THE COMPOUND. The ONLY thing the sniper(s) would have been able to do is get one or two kills, then after that, they are only good for area denial.
The Teamplayers are not dumb. They are not going to stick around and let themselves get sniped. |
Funkmaster Whale
0uter.Heaven EoN.
209
|
Posted - 2013.08.10 16:07:00 -
[53] - Quote
What's with the strawmen arguments going on here? Yes, every gun has the potential to kill someone with a mass driver, cool. The point of the discussion is about whether or not the mass driver itself is too potent of a weapon.
People who don't participate in PC battles shouldn't really commenting. I'm not trying to be elitist by saying that, but PC is where the best players will use the best possible means to kill each other. So when you see all the best players spamming MDs because hit detection is so wonky, it may be time to reevaluate its role. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
316
|
Posted - 2013.08.10 16:07:00 -
[54] - Quote
Bendtner92 wrote:Jaqen Morghalis wrote:Did I say they had to clear out the compound completely? No, I didn't.
Only that they do enough damage to force your opponents to change their tactics, then they might not ALL be running MDs, and then your infantry guys might have a chance. I fail to see how 1 sniper would make a team switch to something else instead of Mass Drivers. Last I checked any other weapon besides the Sniper are just as defenceless against the sniper. If you did manage to get a sniper into a position where he could dominate key areas of the compound, I'm sure the other team would have their own sniper countersniping him, or if that's impossible send someone else out to take care of the sniper, while the rest of the team keep doing what they're doing inside the compound.
"Fail to see..." or "refuse to see..."? |
Protocake JR
Internal Error. Negative-Feedback
514
|
Posted - 2013.08.10 16:09:00 -
[55] - Quote
Jaqen Morghalis wrote:Bendtner92 wrote:Jaqen Morghalis wrote:Did I say they had to clear out the compound completely? No, I didn't.
Only that they do enough damage to force your opponents to change their tactics, then they might not ALL be running MDs, and then your infantry guys might have a chance. I fail to see how 1 sniper would make a team switch to something else instead of Mass Drivers. Last I checked any other weapon besides the Sniper are just as defenceless against the sniper. If you did manage to get a sniper into a position where he could dominate key areas of the compound, I'm sure the other team would have their own sniper countersniping him, or if that's impossible send someone else out to take care of the sniper, while the rest of the team keep doing what they're doing inside the compound. "Fail to see..." or " refuse to see..."?
Jesus Christ.
This guy |
Mavado V Noriega
SyNergy Gaming EoN.
4032
|
Posted - 2013.08.10 16:15:00 -
[56] - Quote
Cyrius Li-Moody wrote:One mass driver, not so bad. Two mass drivers, pretty annoying. Three or more in one area and it's a death trap. By itself the weapon isn't that bad and be countered. In large numbers, yes it is horrible.
Overall this game has a problem with "spam" tactics.
competitive DUST 514 in a nutshell
MD by itself isnt a problem as this dude said its when its spammed it becomes a problem just like any other weapon in the game or equipment (lookin at u uplinks) or nades
game promotes spam tactics |
Justin Tymes
Dem Durrty Boyz
293
|
Posted - 2013.08.10 16:17:00 -
[57] - Quote
So what's the difference between you being stomped by point and shoot ARs, and you being stomped by MD users? Especially when the AR has more than double the amount of usage the MD gets? |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
316
|
Posted - 2013.08.10 16:18:00 -
[58] - Quote
Wow, sorry I asked (I did say it was a stupid question, after all)
I just thought you PC guys were heavy into tactics and teamwork and all that, and assumed that, if you were as "elite" as some of you seem to think you are, some of you might have come up with a way to use those tactics and teamwork to overcome the tactics and teamwork of your opponents, that's all.
I guess it's just easier to cry to CCP that those tactics being used against you are unfair and should be taken away, though. Kind of disappointing, really.
Makes me kind of glad I'm NOT involved in PC. |
Protocake JR
Internal Error. Negative-Feedback
514
|
Posted - 2013.08.10 16:19:00 -
[59] - Quote
Justin Tymes wrote:So what's the difference between you being stomped by point and shoot ARs, and you being stomped by MD users? Especially when the AR has more than double the amount of usage the MD gets?
Reread my OP, specifically the "Casual vs Competitive" part. |
Funkmaster Whale
0uter.Heaven EoN.
211
|
Posted - 2013.08.10 16:20:00 -
[60] - Quote
Mavado V Noriega wrote:Cyrius Li-Moody wrote:One mass driver, not so bad. Two mass drivers, pretty annoying. Three or more in one area and it's a death trap. By itself the weapon isn't that bad and be countered. In large numbers, yes it is horrible.
Overall this game has a problem with "spam" tactics. competitive DUST 514 in a nutshell MD by itself isnt a problem as this dude said its when its spammed it becomes a problem just like any other weapon in the game or equipment (lookin at u uplinks) or nades game promotes spam tactics Those "spam tactics" are perpetuated because explosions and area of effect are way too effective in this game. I'm sure if everyone was spamming ARs in PCs people wouldn't be complaining nearly as much because it still requires you to aim, shoot, and pray the bullet registers. The MD doesn't seem to have the those problems nearly as much.
And don't even start on uplinks. I've already created several posts about that to no avail. |
|
Mavado V Noriega
SyNergy Gaming EoN.
4032
|
Posted - 2013.08.10 16:21:00 -
[61] - Quote
Protocake JR wrote:
The explosion mechanics are not broken, but are still bad mechanics. The fact that MD deal full damage at the outskirts of their radius is what makes the Mass Driver a weapon that (according to skilled players) needs no precise aiming to be effective with. This is the point of this thread.
this. |
low genius
the sound of freedom Renegade Alliance
262
|
Posted - 2013.08.10 16:23:00 -
[62] - Quote
Protocake JR wrote:I played a PC match yesterday. And wow, I got destroyed the second match. I'm willing to be that the majority of you, who think the Mass driver is in a good place right now, probably play Instant battle 99% of the time, like me. The problem here is that the random players (and also thanks to 400wp debacle) are pretty terrible and the mass driver is easy to ignore. I'm an Amarr Assault and specced into amarr ****, so to me, the mass driver was no more different than the Assault rifle. Just like some people are terrible with ARs, some people are terrible with Mass Drivers. Some people are really good with ARs, some people are good with Mass Drivers.
That's what I USED to think. Until **** hit the fan.
I played my first couple of competitive matches yesterday. The first game, I hardly died to mass drivers, died a few times to them but I felt all my deaths during the first match was fair. I think I went 14 kills and 7 or 9 deaths or something against Teamplayers.
Then the second match started and WTF.... Nearly every person I personally ran into had Mass Drivers and I must have died 10 or 12 times to Mass Drivers alone. This DEFINITELY put Mass Drivers on my radar. These things were inescapable. So I began thinking....
Casual vs Competitive (READ: kids who can't aim vs talented shooters)
The Mass driver cannot exist as it currently. No matter how you balance the weapon, it will either ruin competitive matches, or it will cease to become relevant at all even in casual matches. You see, when a competitive player uses non-Area of effect weapons (ARS, SMG, Semi AUTO rifles) against another, there are two competitions going on in the duel
1) Who can deal the most damage, the fastest 2) Who can avoid the most damage
When you give one of these very skilled players a Mass Driver, guess what happens? He can't miss. His helpless opponent cannot dodge, strafe, run for cover at all. He has essentially denied the helpless man the "2) Who can avoid the most damage" rule of this game. ALSO, he has crippled the helpless man's ability to just "stand his ground" and out DPS the Mass Driver because the MD jerks his screen around and clouds his vision with smoke. There is no reason to use any other weapon in a competitive match, (actually I take that back there needs to be a Forge gun sniping objectives). I try and go the High DPS route with my proficiency lvl 5, 2 cmplx dmg mods, charge shot imperial scrambler rifle, but all the DPS is meaningless in a duel with Mass Drivers. I could kill other suits/guns just fine if I got a bead on my opponent fast enough. But those MDs were impossible.
B-B-But Mass Drivers Takes Skill!
If you think the Mass Driver takes a lot of skill to master, then you are probably really bad at aiming and shooting. Play instant battle and you will see how terrible Mass Driver users are. Play PC and see how devastating Mass Drivers are.
The difference is that the MDs allow bad players (who would have terrible aiming) to, thanks to splash damage, have "decent" aiming. These bad players can now complete with ARs and other weapons in casual public matches.
on the other hand...
MDs allow skilled players (who can aim well consistently) to have flawless aiming. Because of the splash, the damage per splash, the smoke, and the screen displacement... the MD will out DPS anything mid/close-mid-mid/long (AKA AR territory) range.
So you still think the MD takes skill? Because of the projectile and time of flight? That's okay. Not trying to offend you or anything, but if you think an "easy-mode-splash-damage-black-hole-for-armor-instakiller" takes skill, if it took you weeks to master the MDs trajectory....
Conclusion
...then you are a bad player.
you're wrong on too many counts to list.
jagoff. |
Protocake JR
Internal Error. Negative-Feedback
514
|
Posted - 2013.08.10 16:25:00 -
[63] - Quote
@ High Dumb*** (aka low genius)
Great feedback thanks. |
low genius
the sound of freedom Renegade Alliance
262
|
Posted - 2013.08.10 16:26:00 -
[64] - Quote
Bendtner92 wrote:Cobra CLUTCH79 wrote:Bendtner92 wrote:Chunky Munkey wrote:Sincere question:
Did you take ARs into a compound, I.e. a CQC area? I thought the AR was supposed to be a close range rifle? it is if youre good at hip firing It doesn't matter if it's hip fire or not. The AR is a Gallente Plasma Rifle that's supposed to be a close range weapon. It's not supposed to be any more than that, not even a short-to-mid range weapon. The Minmatar Combat Rifle is the short-to-mid range rifle.
not exactly... |
Funkmaster Whale
0uter.Heaven EoN.
211
|
Posted - 2013.08.10 16:27:00 -
[65] - Quote
Justin Tymes wrote:So what's the difference between you being stomped by point and shoot ARs, and you being stomped by MD users? Especially when the AR has more than double the amount of usage the MD gets? If you read the post, this issue is primarily most prevalent in Planetary Conquest battles where corps are using the most effective tactics to win, that being the MD. At that level, you typically don't get "stomped" by ARs because you have time to duck, dodge, and get behind cover to avoid them. You don't get that luxury with an MD in closer-quarters combat.
Until it gets fixed, my main counter-tactic is to literally bear hug MD users while gunning them. That way if I die they at least have a chance to blow themselves or their teammates up with me. That's what we really need: more people forcing MD users to be aware just how stupid their own splash damage is. |
TunRa
The Vanguardians
35
|
Posted - 2013.08.10 16:28:00 -
[66] - Quote
THE FINAL SOLUTION! |
ZDub 303
TeamPlayers EoN.
1585
|
Posted - 2013.08.10 16:28:00 -
[67] - Quote
Funkmaster Whale wrote:I think the biggest aspect of this whole issue that only serves to exacerbate the Mass Driver's prevalence is the really shabby hit detection. This is not as bad in pub matches, but PC matches still to this day are plagued by bad frame rates and abysmal hit detection.
I know this for a fact because I've been trying to collect some video evidence from different guns to really show how bad it is. The biggest issue is with single shot weapons like the TAC AR, Shotgun, Imperial ScR, and Sniper Rifles. It seems like only 1/3 to 1/2 of shots will ever actually register against people. I've had so many cases where I see the bullet hit, see the blue shield flash, crosshairs confirms the hit, even HEAR the hit sound, and yet there is 0 damage done to the person. It's most noticeable on single shot guns because these guns put accuracy of that one shot above everything so you immediately notice when a good shot did not register, and when the game is refusing to register those crucial shots it becomes incredibly frustrating to deal with.
Now multiply this times your rapid-fire weapons like ScR, AR, SMG, HMG, etc. This in effect creates an atmosphere where it comes down to killing players as effectively and assuredly as possible. This is where the Mass Driver steps in. Don't get me wrong, the MD is not the only gun at fault here nor is it something we should be necessarily blaming on the MD. Flaylocks, Core Locus, MDs, all these ways of killing people only require you land your projectile in the general area of the player which increases your chance to hit tenfold. The issues MDs were having pre-1.2 are now equivalent to what most hitscan weapons now seem to be having.
So, my suggestion is CCP really needs to get down on the hit detection issues before proceeding onto weapon balance. I'm not sure what's going on, but this game can't keep going on like this if CCP actually intends for people to take their "tournaments" or whatever seriously. In fact, the tournament will probably show which corps are willing to abuse broken mechanics the most, and which corp is best at abusing said mechanics.
This is probably the core of the issue. Grenade spam in CQC is no better than MD spam is.
Explosives in general are spammed like crazy because they are the only weapons with reliable hit detection in CQC in PC.
That and MDs are ungodly CQC weapons, they perform the role too well.
Chunky monkey asked if shotguns or the breach could be buffed to compensate as a counter? Yeah CQC weapons are the worst choice against MDs at that range you literally cannot avoid the splash.
And yes, almost all of PC is continuous CQC battling, you are battling for an objective, not derping around doing whatever in instant battles. So weapons that are imba in CQC will be spammed like crazy in PC as its essentially one long CQC battle with 100000 uplinks placed around to ensure you can spawn and get right back into the CQC.
Big Issues: 1. Hit detection for hit scan weapons in CQC needs to be addressed for sure, its a serious issue. 2. Explosive damage fall off needs to be reviewed, I know it has some sort of damage fall off mechanic in place but its not right atm, its too high atm and encourages explosive use over all else. 3. Flux grenades need to be reevaluated, 7.2m and 1800 damage means you will lose all of your shields in an unavoidable 7.2m radius, in a game with such high TTKs, having insta kill weapons with 7.2m of blast radius, carrying 3 at a time and having an essentially infinite supply from proto nanohives is BAD for gameplay. 4. Locus grenades need to reevaluated as well, 7.2m blast radius and some sort of strange bonus to armor that can cause hits of up to 900-1000 damage from a single grenade, something is very wrong there, esp for a nade with 7.2m of blast radius. 5. Explosives increase in blast radius and damage, cause a huge rift in power from std to proto, that power gap needs to be addressed and tightened. Explosives should increase in power or increase in radius but not both. This applies for both explosive weapons and grenades. |
low genius
the sound of freedom Renegade Alliance
263
|
Posted - 2013.08.10 16:28:00 -
[68] - Quote
Bendtner92 wrote:ER-Bullitt wrote:You come off very smug.
Whose to say that people who arent the best at aiming, or twich reflexes (perhaps older folks not up to par with the younger generationn) shouldnt have weapons that will make the game more enjoyable for them? Just because someone is not skillful with an AR type weapon doesnt mean they are a bad player. Maybe in your limited scope they are. Those players may be great thinkers, tankers, supporters, tacticians, hackers, pilots, defenders... just bad at tracking bunny hopping strafing players.
One might give your post some more credit if you werent so condescending.
-1 The problem is that if you make weapons for the not so skilled players so that they can do almost as good as the skilled players, then the skilled players will just use the weapon and completely dominate with it.
couldn't you say that about the ar since day one?
|
Chunky Munkey
Amarr Templars Amarr Empire
1112
|
Posted - 2013.08.10 16:32:00 -
[69] - Quote
Protocake JR wrote:Chunky Munkey wrote:Protocake JR wrote:Chunky Munkey wrote:Sincere question:
Did you take ARs into a compound, I.e. a CQC area? I used, Imperial SR, Carthums SR, and SMG. Did well (whether I lived or died) with all of them vs anyone not using a Mass Driver. Let me rephrase the question: Did you take mid-range weaponry into a short range confrontation? >implying SMG are not short range weapons >implying compounds are CQC only confrontations This isn't even about the roles weapons fill. This is about the fundamental mechanics behind the Mass Driver that ruins competitive gameplay. You cannot fix the mass drivers bad mechanics with shotguns and SMGs.
I'm asking a simple question, and you're not answering it. |
Bendtner92
Internal Error. Negative-Feedback
853
|
Posted - 2013.08.10 16:33:00 -
[70] - Quote
low genius wrote:couldn't you say that about the ar since day one?
Since when was the AR made for the less skilled ones? |
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Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
661
|
Posted - 2013.08.10 16:35:00 -
[71] - Quote
Funkmaster Whale wrote:Mavado V Noriega wrote:Cyrius Li-Moody wrote:One mass driver, not so bad. Two mass drivers, pretty annoying. Three or more in one area and it's a death trap. By itself the weapon isn't that bad and be countered. In large numbers, yes it is horrible.
Overall this game has a problem with "spam" tactics. competitive DUST 514 in a nutshell MD by itself isnt a problem as this dude said its when its spammed it becomes a problem just like any other weapon in the game or equipment (lookin at u uplinks) or nades game promotes spam tactics Those "spam tactics" are perpetuated because explosions and area of effect are way too effective in this game. I'm sure if everyone was spamming ARs in PCs people wouldn't be complaining nearly as much because it still requires you to aim, shoot, and pray the bullet registers. The MD doesn't seem to have the those problems nearly as much. And don't even start on uplinks. I've already created several posts about that to no avail.
The over all ability to "spam" anything at any moment in this game is problematic. I don't want to "force" people into roles, but I'm starting to think equipment requirements and limits per squad need to be incorporated because the player base simply cannot be trusted not to abuse their gear. |
low genius
the sound of freedom Renegade Alliance
263
|
Posted - 2013.08.10 16:37:00 -
[72] - Quote
Bendtner92 wrote:low genius wrote:couldn't you say that about the ar since day one?
Since when was the AR made for the less skilled ones?
the ar has a third skill to increase effectiveness. it hits hardest at alpha volley, which makes it stronger than any hmg. it's got range out to FOREVER.
a free ar is better than most maxed out weapons. try doing the math. take into account reload times. take into account how an hmg doesn't even do full damage until 1.5 seconds into it's fire-animation. take into account how useless a laser rifle is. take into account how useless a sniper rifle is (unless you're a mile from the fight). take into account that the only other usable weapon is the one that you're qqing about on the forums. |
Funkmaster Whale
0uter.Heaven EoN.
213
|
Posted - 2013.08.10 16:38:00 -
[73] - Quote
ZDub 303 wrote:Big Issues: 1. Hit detection for hit scan weapons in CQC needs to be addressed for sure, its a serious issue. 2. Explosive damage fall off needs to be reviewed, I know it has some sort of damage fall off mechanic in place but its not right atm, its too high atm and encourages explosive use over all else. 3. Flux grenades need to be reevaluated, 7.2m and 1800 damage means you will lose all of your shields in an unavoidable 7.2m radius, in a game with such high TTKs, having insta kill weapons with 7.2m of blast radius, carrying 3 at a time and having an essentially infinite supply from proto nanohives is BAD for gameplay. 4. Locus grenades need to reevaluated as well, 7.2m blast radius and some sort of strange bonus to armor that can cause hits of up to 900-1000 damage from a single grenade, something is very wrong there, esp for a nade with 7.2m of blast radius. 5. Explosives increase in blast radius and damage, cause a huge rift in power from std to proto, that power gap needs to be addressed and tightened. Explosives should increase in power or increase in radius but not both. This applies for both explosive weapons and grenades.
You and I are pretty much on the same page. I've created several posts about most of those points throughout the feedback forum. The last point I'd like to add is some sort of deterrent to equipment spam. My suggestion to that is to change it so that all equipment has a hard cap of 3 active units per person, and that any new equipment laid down would destroy the first accordingly. This is to prevent the insane uplink/repping nanohive spam on rooftops that every PC match comes down to.
I've become so bored with trying to argue tactics with my corp because it's all the same. Every PC match comes down to two things: (a) get the high ground, (b) spam uplinks. That's the big secret to winning the "strategy" side of PC. After that it just comes down to who can spam AoE weapons the best to clear out the enemy. |
Bendtner92
Internal Error. Negative-Feedback
854
|
Posted - 2013.08.10 16:39:00 -
[74] - Quote
low genius wrote:the ar has a third skill to increase effectiveness. it hits hardest at alpha volley, which makes it stronger than any hmg. it's got range out to FOREVER.
a free ar is better than most maxed out weapons. try doing the math. take into account reload times. take into account how an hmg doesn't even do full damage until 1.5 seconds into it's fire-animation. take into account how useless a laser rifle is. take into account how useless a sniper rifle is (unless you're a mile from the fight). take into account that the only other usable weapon is the one that you're qqing about on the forums. Last I checked it had a 40m optimal range, not infinite range.
Last I checked you had to hit your enemy to damage him. |
Protocake JR
Internal Error. Negative-Feedback
515
|
Posted - 2013.08.10 16:41:00 -
[75] - Quote
Funkmaster Whale wrote:ZDub 303 wrote:Big Issues: 1. Hit detection for hit scan weapons in CQC needs to be addressed for sure, its a serious issue. 2. Explosive damage fall off needs to be reviewed, I know it has some sort of damage fall off mechanic in place but its not right atm, its too high atm and encourages explosive use over all else. 3. Flux grenades need to be reevaluated, 7.2m and 1800 damage means you will lose all of your shields in an unavoidable 7.2m radius, in a game with such high TTKs, having insta kill weapons with 7.2m of blast radius, carrying 3 at a time and having an essentially infinite supply from proto nanohives is BAD for gameplay. 4. Locus grenades need to reevaluated as well, 7.2m blast radius and some sort of strange bonus to armor that can cause hits of up to 900-1000 damage from a single grenade, something is very wrong there, esp for a nade with 7.2m of blast radius. 5. Explosives increase in blast radius and damage, cause a huge rift in power from std to proto, that power gap needs to be addressed and tightened. Explosives should increase in power or increase in radius but not both. This applies for both explosive weapons and grenades. You and I are pretty much on the same page. I've created several posts about most of those points throughout the feedback forum. The last point I'd like to add is some sort of deterrent to equipment spam. My suggestion to that is to change it so that all equipment has a hard cap of 3 active units per person, and that any new equipment laid down would destroy the first accordingly. This is to prevent the insane uplink/repping nanohive spam on rooftops that every PC match comes down to. I've become so bored with trying to argue tactics with my corp because it's all the same. Every PC match comes down to two things: (a) get the high ground, (b) spam uplinks. That's the big secret to winning the "strategy" side of PC. After that it just comes down to who can spam AoE weapons the best to clear out the enemy.
PC in a nutshell
Spot on. |
low genius
the sound of freedom Renegade Alliance
263
|
Posted - 2013.08.10 16:41:00 -
[76] - Quote
Bendtner92 wrote:low genius wrote:the ar has a third skill to increase effectiveness. it hits hardest at alpha volley, which makes it stronger than any hmg. it's got range out to FOREVER.
a free ar is better than most maxed out weapons. try doing the math. take into account reload times. take into account how an hmg doesn't even do full damage until 1.5 seconds into it's fire-animation. take into account how useless a laser rifle is. take into account how useless a sniper rifle is (unless you're a mile from the fight). take into account that the only other usable weapon is the one that you're qqing about on the forums. Last I checked it had a 40m optimal range, not infinite range. Last I checked you had to hit your enemy to damage him.
last i checked geks will hit you effectively out to 70m. which pretty much makes me think you didn't check anything.
last i checked the splash damage i'm hiting for is 140. what's that, like 5 bullets from a gek? how may rounds a minute do you fire? somebody get me an abacus. |
ZDub 303
TeamPlayers EoN.
1585
|
Posted - 2013.08.10 16:43:00 -
[77] - Quote
Funkmaster Whale wrote:You and I are pretty much on the same page. I've created several posts about most of those points throughout the feedback forum. The last point I'd like to add is some sort of deterrent to equipment spam. My suggestion to that is to change it so that all equipment has a hard cap of 3 active units per person, and that any new equipment laid down would destroy the first accordingly. This is to prevent the insane uplink/repping nanohive spam on rooftops that every PC match comes down to.
I've become so bored with trying to argue tactics with my corp because it's all the same. Every PC match comes down to two things: (a) get the high ground, (b) spam uplinks. That's the big secret to winning the "strategy" side of PC. After that it just comes down to who can spam AoE weapons the best to clear out the enemy.
Very true, uplink abuse is also a huge problem in PC.
We need to get rid of team uplinks in general in PC I think. That or put a team limit on the number of similar uplinks you can have.
2 active per person, 6 active per team. That kind of thing. |
Bendtner92
Internal Error. Negative-Feedback
854
|
Posted - 2013.08.10 16:43:00 -
[78] - Quote
low genius wrote:last i checked geks will hit you effectively out to 70m. which pretty much makes me think you didn't check anything.
last i checked the splash damage i'm hiting for is 140. what's that, like 5 bullets from a gek? how may rounds a minute do you fire? somebody get me an abacus. I said 40m optimal. Maybe you should check what optimal means.
You do 140 damage even if you miss the enemy by 7m. |
Protocake JR
Internal Error. Negative-Feedback
515
|
Posted - 2013.08.10 16:44:00 -
[79] - Quote
low genius wrote:Bendtner92 wrote:low genius wrote:the ar has a third skill to increase effectiveness. it hits hardest at alpha volley, which makes it stronger than any hmg. it's got range out to FOREVER.
a free ar is better than most maxed out weapons. try doing the math. take into account reload times. take into account how an hmg doesn't even do full damage until 1.5 seconds into it's fire-animation. take into account how useless a laser rifle is. take into account how useless a sniper rifle is (unless you're a mile from the fight). take into account that the only other usable weapon is the one that you're qqing about on the forums. Last I checked it had a 40m optimal range, not infinite range. Last I checked you had to hit your enemy to damage him. last i checked geks will hit you effectively out to 70m. which pretty much makes me think you didn't check anything. last i checked the splash damage i'm hiting for is 140. what's that, like 5 bullets from a gek? how may rounds a minute do you fire? somebody get me an abacus.
GEK's literally do 2 dmg per bullet at 70m. And at 70m, your accuracy rating is going to be low as ****.
Are you even for real? |
Justin Tymes
Dem Durrty Boyz
293
|
Posted - 2013.08.10 16:44:00 -
[80] - Quote
Protocake JR wrote:Justin Tymes wrote:So what's the difference between you being stomped by point and shoot ARs, and you being stomped by MD users? Especially when the AR has more than double the amount of usage the MD gets? Reread my OP, specifically the "Casual vs Competitive" part.
Doesn't answer anything. You are claiming that the MD is OP based on the fact that an organized squad stomped you with them. Organized squads stomp with any weapon not named Nova Knives. |
|
low genius
the sound of freedom Renegade Alliance
263
|
Posted - 2013.08.10 16:46:00 -
[81] - Quote
Protocake JR wrote:low genius wrote:Bendtner92 wrote:low genius wrote:the ar has a third skill to increase effectiveness. it hits hardest at alpha volley, which makes it stronger than any hmg. it's got range out to FOREVER.
a free ar is better than most maxed out weapons. try doing the math. take into account reload times. take into account how an hmg doesn't even do full damage until 1.5 seconds into it's fire-animation. take into account how useless a laser rifle is. take into account how useless a sniper rifle is (unless you're a mile from the fight). take into account that the only other usable weapon is the one that you're qqing about on the forums. Last I checked it had a 40m optimal range, not infinite range. Last I checked you had to hit your enemy to damage him. last i checked geks will hit you effectively out to 70m. which pretty much makes me think you didn't check anything. last i checked the splash damage i'm hiting for is 140. what's that, like 5 bullets from a gek? how may rounds a minute do you fire? somebody get me an abacus. GEK's literally do 2 dmg per bullet at 70m. And at 70m, your accuracy rating is going to be low as ****. Are you even for real?
you'd have to be running a strange fit for that to be true... |
Matticus Monk
Ordus Trismegistus
336
|
Posted - 2013.08.10 16:56:00 -
[82] - Quote
I have to say that after reading this post, PC doesn't sound like a very fun game play experience.... imagining the scenarios that are described in this thread makes me enjoy pub matches all the more where I run across a variety of weapons and play styles..... given the competitive nature it seems like having balance in this game mode is going to be very hard to achieve.
I was of the mind that MD's are fine, but then again I've never experienced an entire co-ordinated squad of them in CQC.
So, there are no effective counters other than engaging attempting to engage in CQC? A squad or two of LR users or snipers would not help clear out the compound (due to cover?). What about distance weapons with some splash damage such as a few rail tanks? |
Spycrab Potato
Hold-Your-Fire
213
|
Posted - 2013.08.10 16:57:00 -
[83] - Quote
Cody Sietz wrote:The problem is, either side refuses to give ground and talk about the weapon.
Its either "MD are OP, nerf'em!"
Or "MD takes skill and is UP, buff it! Also stfu AR scrub!"
Neither side is gonna be happy if we don't talk it out. I don't know what you are talking about. Nobody in the Massholes community (we have a channel) is saying it's UP. Infact, most of us agree that a small nerf to the splash radius is needed. |
Justin Tymes
Dem Durrty Boyz
293
|
Posted - 2013.08.10 16:59:00 -
[84] - Quote
Funkmaster Whale wrote:Justin Tymes wrote:So what's the difference between you being stomped by point and shoot ARs, and you being stomped by MD users? Especially when the AR has more than double the amount of usage the MD gets? If you read the post, this issue is primarily most prevalent in Planetary Conquest battles where corps are using the most effective tactics to win, that being the MD. At that level, you typically don't get "stomped" by ARs because you have time to duck, dodge, and get behind cover to avoid them. You don't get that luxury with an MD in closer-quarters combat. Until it gets fixed, my main counter-tactic is to literally bear hug MD users while gunning them. That way if I die they at least have a chance to blow themselves or their teammates up with me. That's what we really need: more people forcing MD users to be aware just how stupid their own splash damage is.
Except the AR still sees a hell of alot more usage then a MD in PC.
The Assault MD is the true area-deny weapon, and is the weapon most(good) Logis will be using if he's sticking with the squad. Are you claiming that it's great CQC? |
Protocake JR
Internal Error. Negative-Feedback
516
|
Posted - 2013.08.10 17:15:00 -
[85] - Quote
Matticus Monk wrote:I have to say that after reading this post, PC doesn't sound like a very fun game play experience.... imagining the scenarios that are described in this thread makes me enjoy pub matches all the more where I run across a variety of weapons and play styles..... given the competitive nature it seems like having balance in this game mode is going to be very hard to achieve.
I was of the mind that MD's are fine, but then again I've never experienced an entire co-ordinated squad of them in CQC.
So, there are no effective counters other than engaging attempting to engage in CQC? A squad or two of LR users or snipers would not help clear out the compound (due to cover?). What about distance weapons with some splash damage such as a few rail tanks?
There really isn't a good counter to a team of MD users. Sure, you could pick some of them off with long range weaponry but because of uplink spam and the huge amount of cover in the "Skyfire" compound, you will never be able to completely uproot the MD users (if they know what they are doing, and this is the Teamplayers that we are talking about here). They will just continue to spawn with their MDs and continue their assault/defence on the objective.
This tactic is VERY effective because there is no effective counter. At one point in the second match I played, we held no objectives when the MD spam was at it's highest point. |
Blaze Ashra
Paladin Survey Force Amarr Empire
1
|
Posted - 2013.08.10 18:17:00 -
[86] - Quote
Let me get this straight.
This is your thread: https://forums.dust514.com/default.aspx?g=posts&t=101179&find=unread You main either a scrambler rifle or sniper rifle. You couldn't deal with mass drivers. And you think the problem is on their end. |
Protocake JR
Internal Error. Negative-Feedback
518
|
Posted - 2013.08.10 18:24:00 -
[87] - Quote
Yeah i'm pretty bad.
You've single handedly won this argument with your impeccable logic and apparent flawless reading comprehension. |
Skipper Jones
Militaires-Sans-Frontieres
618
|
Posted - 2013.08.10 18:32:00 -
[88] - Quote
I think the Mass Driver is fine where it is. Not because "Get gud scrub" or "It is hard to use". Because this game needs diversity. If CCP Nerfs this gun into uselessness, that's one more gun that no-one uses anymore. It will all continue to fall into the nerf basket until every gun fires flowers at people.
The Mass Driver is an area denial weapon, So it will clear out places and keep people from getting to them. It shouldn't be touched. Most people hate it because they get killed by it multiple times. That and the fact that some people know how to make it such a beast weapon. A MD with fluxes and damage mods are a sure killer, as it should be.
I wouldn't be too upset if it got a nerf (As in it is less powerful but is still very effective) but that's still the problem. It would still be effective. That's what the MD is, effective. People cry ITS OP because it's effective at what it does, and won't stop crying until it becomes ineffective.
IDK. There isn't a nerf that can satisfy both sides of it. The MDers will be mad if it gets nerfed into hell, the Non- MD users will be mad if it can still be very effective.
The MD really isn't OP. Just another weapon that can be used usefully besides the normal pot of weapons. Just that people hate diversity. |
Blaze Ashra
Paladin Survey Force Amarr Empire
1
|
Posted - 2013.08.10 18:33:00 -
[89] - Quote
Protocake JR wrote:Yeah i'm pretty bad. You've single handedly won this argument with your impeccable logic and apparent flawless reading comprehension.
If you say so. |
Protocake JR
Internal Error. Negative-Feedback
520
|
Posted - 2013.08.10 18:47:00 -
[90] - Quote
Skipper Jones wrote:I think the Mass Driver is fine where it is. Not because "Get gud scrub" or "It is hard to use". Because this game needs diversity. If CCP Nerfs this gun into uselessness, that's one more gun that no-one uses anymore. It will all continue to fall into the nerf basket until every gun fires flowers at people.
The Mass Driver is an area denial weapon, So it will clear out places and keep people from getting to them. It shouldn't be touched. Most people hate it because they get killed by it multiple times. That and the fact that some people know how to make it such a beast weapon. A MD with fluxes and damage mods are a sure killer, as it should be.
I wouldn't be too upset if it got a nerf (As in it is less powerful but is still very effective) but that's still the problem. It would still be effective. That's what the MD is, effective. People cry ITS OP because it's effective at what it does, and won't stop crying until it becomes ineffective.
IDK. There isn't a nerf that can satisfy both sides of it. The MDers will be mad if it gets nerfed into hell, the Non- MD users will be mad if it can still be very effective.
The MD really isn't OP. Just another weapon that can be used usefully besides the normal pot of weapons. Just that people hate diversity.
This isn't a diversity issue. CCP can still come up with a lot of new weapons, in fact, the is a thread that CCP Wolfman started for generating ideas for new weapons.
The issue i'm talking about stems from a competitive gameplay level. Would damage drop off be so bad? You would still be able to dish out the same DPS that MDs are getting now, but only if they can shoot with enough precision and foresight to land a shot right next to you.
Currently, this weapon's "area denial" effect is the same type of area denial every other blatantly overpowered weapon in the past has (TAC, Viziam, Contact Nades, Core Flaylocks). Currently, it's a killer's weapon, not a crowd control weapon.
Except the Mass Driver doesn't do too much damage or anything like that... the thing that makes the Mass Driver overpowered in a skilled players hands is it's too easy to use, too easy to have 3-4 guys spam splash damage with 99% accuracy .
Adjustments need to be made for the sake of competitive gaming, if CCP still wants this game to be competitive. |
|
FLAYLOCK Steve
Hellstorm Inc League of Infamy
231
|
Posted - 2013.08.10 18:58:00 -
[91] - Quote
Knight Soiaire wrote:Hit detection/Aiming is broken.
An AOE weapon is most popular. Who'd a thunk it?
Wait for Hit Detection to be fixed. Exactly, imagine how deadly the assault rifle will be once its fixed. It already can out range most weapons. With it fixed it can even rival a sniper ffs. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
231
|
Posted - 2013.08.10 19:01:00 -
[92] - Quote
Protocake JR wrote:Skipper Jones wrote:I think the Mass Driver is fine where it is. Not because "Get gud scrub" or "It is hard to use". Because this game needs diversity. If CCP Nerfs this gun into uselessness, that's one more gun that no-one uses anymore. It will all continue to fall into the nerf basket until every gun fires flowers at people.
The Mass Driver is an area denial weapon, So it will clear out places and keep people from getting to them. It shouldn't be touched. Most people hate it because they get killed by it multiple times. That and the fact that some people know how to make it such a beast weapon. A MD with fluxes and damage mods are a sure killer, as it should be.
I wouldn't be too upset if it got a nerf (As in it is less powerful but is still very effective) but that's still the problem. It would still be effective. That's what the MD is, effective. People cry ITS OP because it's effective at what it does, and won't stop crying until it becomes ineffective.
IDK. There isn't a nerf that can satisfy both sides of it. The MDers will be mad if it gets nerfed into hell, the Non- MD users will be mad if it can still be very effective.
The MD really isn't OP. Just another weapon that can be used usefully besides the normal pot of weapons. Just that people hate diversity. This isn't a diversity issue. CCP can still come up with a lot of new weapons, in fact, the is a thread that CCP Wolfman started for generating ideas for new weapons. The issue i'm talking about stems from a competitive gameplay level. Would damage drop off be so bad? You would still be able to dish out the same DPS that MDs are getting now, but only if they can shoot with enough precision and foresight to land a shot right next to you. Currently, this weapon's "area denial" effect is the same type of area denial every other blatantly overpowered weapon in the past has (TAC, Viziam, Contact Nades, Core Flaylocks). Currently, it's a killer's weapon, not a crowd control weapon. Except the Mass Driver doesn't do too much damage or anything like that... the thing that makes the Mass Driver overpowered in a skilled players hands is it's too easy to use, too easy to have 3-4 guys spam splash damage with 99% accuracy . Adjustments need to be made for the sake of competitive gaming, if CCP still wants this game to be competitive. This actually sounded more like a assault rifle post just saying lol. You want it competitive when you already got a gun that can basically snipe but you want a other gun to be less powerful talk about wanting the easy button
|
Protocake JR
Internal Error. Negative-Feedback
526
|
Posted - 2013.08.10 19:09:00 -
[93] - Quote
@GAYLOCK Steve
I thought we already established you as "irrelevant", therefore nothing you say matters.
It's pretty much indisputable that the Mass Driver is the easy, new-to-first-person-shooters, weapon. |
ER-Bullitt
Molon Labe. League of Infamy
208
|
Posted - 2013.08.10 19:16:00 -
[94] - Quote
Protocake JR wrote:
There really isn't a good counter to a team of TP .
Here fixed that for you. Im not going to say the MD is fine or doesnt need further tweaking. But I will say that if your basis for your argument is because TP spammed MD in a PC and beat your side, that is not enough of a case my friend.
Lets say you completely removed Mass Drivers from the game.
You dont think TP will find another weapon to (ab)use to get the W?
They could come out with 16 Laser rifles/Nova Knives and figure out a way to shut down other teams. They are just that good together.
- Nerf TP, not the weapon because TP spammed it.
- Collect more data and prove a point as to why the MD needs nerfing. CCP does this already.
- Balance weapons for BOTH pub matches and PC. While I agree that weapon balancing should take PC battles into consideration, the majority of the player base is not participating, nor has any desire to participate in PC. It was supposed to be the End Game, but it simply is not. The mechanics behind it are borked and weird and only the top elite corps have any chance at being "successful" there and even they will admit the success is not all that grand, yet.
P.S. who the **** do you think you are to claim that anyone is irrelevant? Listen up douchebag, the MAJORITY of players still funding this godawful game do not care nor participate in PC. You would be wise not to shun them. |
ER-Bullitt
Molon Labe. League of Infamy
209
|
Posted - 2013.08.10 19:19:00 -
[95] - Quote
Protocake JR wrote:@GAYLOCK Steve
I thought we already established you as "irrelevant", therefore nothing you say matters.
It's pretty much indisputable that the Mass Driver is the easy, new-to-first-person-shooters, weapon.
So whats your point? You gonna put a label on the side of Dust 514 saying "not for new-to-first-person-shooter people"? GTFO.... wasnt this game supposed to be the different one? Isnt that the idea, to attrack a new audience?
COD is -----> that way. |
Azura Sakura
Militaires-Sans-Frontieres
418
|
Posted - 2013.08.10 19:21:00 -
[96] - Quote
ER-Bullitt wrote:Protocake JR wrote:
There really isn't a good counter to a team of TP .
Here fixed that for you. Im not going to say the MD is fine or doesnt need further tweaking. But I will say that if your basis for your argument is because TP spammed MD in a PC and beat your side, that is not enough of a case my friend. Lets say you completely removed Mass Drivers from the game. You dont think TP will find another weapon to (ab)use to get the W? They could come out with 16 Laser rifles/Nova Knives and figure out a way to shut down other teams. They are just that good together. - Nerf TP, not the weapon because TP spammed it. - Collect more data and prove a point as to why the MD needs nerfing. CCP does this already. - Balance weapons for BOTH pub matches and PC. While I agree that weapon balancing should take PC battles into effect, the majority of the player base is not participating, nor has any desire to participate in PC. It was supposed to be the End Game, but it simply is not. The mechanics behind it are borked and weird and only the top elite corps have any chance at being "successful" there and even they will admit the success is not all that grand, yet. Lol. I saw laser rifles and nova knives and stop reading. It is extremely obvious that does 2 weapons require more skill then a MD.So PC will be bbasically explosives again, MD and Core locs. |
ER-Bullitt
Molon Labe. League of Infamy
209
|
Posted - 2013.08.10 19:23:00 -
[97] - Quote
Azura Sakura wrote:ER-Bullitt wrote:Protocake JR wrote:
There really isn't a good counter to a team of TP .
Here fixed that for you. Im not going to say the MD is fine or doesnt need further tweaking. But I will say that if your basis for your argument is because TP spammed MD in a PC and beat your side, that is not enough of a case my friend. Lets say you completely removed Mass Drivers from the game. You dont think TP will find another weapon to (ab)use to get the W? They could come out with 16 Laser rifles/Nova Knives and figure out a way to shut down other teams. They are just that good together. - Nerf TP, not the weapon because TP spammed it. - Collect more data and prove a point as to why the MD needs nerfing. CCP does this already. - Balance weapons for BOTH pub matches and PC. While I agree that weapon balancing should take PC battles into effect, the majority of the player base is not participating, nor has any desire to participate in PC. It was supposed to be the End Game, but it simply is not. The mechanics behind it are borked and weird and only the top elite corps have any chance at being "successful" there and even they will admit the success is not all that grand, yet. Lol. I saw laser rifles and nova knives and stop reading. It is extremely obvious that does 2 weapons require more skill then a MD.So PC will be bbasically explosives again, MD and Core locs.
/facepalm... it was an exaggerated example, pick any weapon you want and put it in place. you failure. |
Protocake JR
Internal Error. Negative-Feedback
526
|
Posted - 2013.08.10 19:24:00 -
[98] - Quote
ER-Bullitt wrote:Protocake JR wrote:
There really isn't a good counter to a team of TP .
Here fixed that for you. Im not going to say the MD is fine or doesnt need further tweaking. But I will say that if your basis for your argument is because TP spammed MD in a PC and beat your side, that is not enough of a case my friend. Lets say you completely removed Mass Drivers from the game. You dont think TP will find another weapon to (ab)use to get the W? They could come out with 16 Laser rifles/Nova Knives and figure out a way to shut down other teams. They are just that good together. - Nerf TP, not the weapon because TP spammed it. - Collect more data and prove a point as to why the MD needs nerfing. CCP does this already. - Balance weapons for BOTH pub matches and PC. While I agree that weapon balancing should take PC battles into effect, the majority of the player base is not participating, nor has any desire to participate in PC. It was supposed to be the End Game, but it simply is not. The mechanics behind it are borked and weird and only the top elite corps have any chance at being "successful" there and even they will admit the success is not all that grand, yet.
As for data, you need to talk to any competitive player that participates in PC. Even Mass Driver users who've skilled into it's proficiency say it needs tweaking. I probably shouldn't have mentioned the Teamplayers at all, because it's pretty irrelevant to the argument. I suppose I was just caught up in telling a story. Though it is interesting to mention how, during the first match, it was a pretty close game.
And guess what?
Very minimal MD spam. I think they had like 1 or 2 guys up in the catwalks total. The second match, we would have been redlined if it weren't for uplink spam.
And guess what? MD spam was everywhere. |
Azura Sakura
Militaires-Sans-Frontieres
418
|
Posted - 2013.08.10 19:37:00 -
[99] - Quote
ER-Bullitt wrote:Azura Sakura wrote:ER-Bullitt wrote:Protocake JR wrote:
There really isn't a good counter to a team of TP .
Here fixed that for you. Im not going to say the MD is fine or doesnt need further tweaking. But I will say that if your basis for your argument is because TP spammed MD in a PC and beat your side, that is not enough of a case my friend. Lets say you completely removed Mass Drivers from the game. You dont think TP will find another weapon to (ab)use to get the W? They could come out with 16 Laser rifles/Nova Knives and figure out a way to shut down other teams. They are just that good together. - Nerf TP, not the weapon because TP spammed it. - Collect more data and prove a point as to why the MD needs nerfing. CCP does this already. - Balance weapons for BOTH pub matches and PC. While I agree that weapon balancing should take PC battles into effect, the majority of the player base is not participating, nor has any desire to participate in PC. It was supposed to be the End Game, but it simply is not. The mechanics behind it are borked and weird and only the top elite corps have any chance at being "successful" there and even they will admit the success is not all that grand, yet. Lol. I saw laser rifles and nova knives and stop reading. It is extremely obvious that does 2 weapons require more skill then a MD.So PC will be bbasically explosives again, MD and Core locs. /facepalm... it was an exaggerated example, pick any weapon you want and put it in place. you failure. If I did, I'm sure the 2nd match of protocake team would a lot closer.
Typing from my cellphone btw .-. |
ER-Bullitt
Molon Labe. League of Infamy
210
|
Posted - 2013.08.10 19:41:00 -
[100] - Quote
Protocake JR wrote:ER-Bullitt wrote:Protocake JR wrote:
There really isn't a good counter to a team of TP .
Here fixed that for you. Im not going to say the MD is fine or doesnt need further tweaking. But I will say that if your basis for your argument is because TP spammed MD in a PC and beat your side, that is not enough of a case my friend. Lets say you completely removed Mass Drivers from the game. You dont think TP will find another weapon to (ab)use to get the W? They could come out with 16 Laser rifles/Nova Knives and figure out a way to shut down other teams. They are just that good together. - Nerf TP, not the weapon because TP spammed it. - Collect more data and prove a point as to why the MD needs nerfing. CCP does this already. - Balance weapons for BOTH pub matches and PC. While I agree that weapon balancing should take PC battles into effect, the majority of the player base is not participating, nor has any desire to participate in PC. It was supposed to be the End Game, but it simply is not. The mechanics behind it are borked and weird and only the top elite corps have any chance at being "successful" there and even they will admit the success is not all that grand, yet. As for data, you need to talk to any competitive player that participates in PC. Even Mass Driver users who've skilled into it's proficiency say it needs tweaking. I probably shouldn't have mentioned the Teamplayers at all, because it's pretty irrelevant to the argument. I suppose I was just caught up in telling a story. Though it is interesting to mention how, during the first match, it was a pretty close game. And guess what? Very minimal MD spam. I think they had like 1 or 2 guys up in the catwalks total. The second match, we would have been redlined if it weren't for uplink spam. And guess what? MD spam was everywhere.
I think you are missing the big picture I am trying to paint fo ryou. GO back in history.. how many weapons have people cried for nerfs? Before PC, during and After? The list is endless. The difference now, instead of 8v8 corp battles and pubs to slowly draw attention to the FOTM weapons, we now have PC. A direct proving ground where everyone will use any weapon they can to gain the W.
There will ALWAYS be a FOTM weapon. Until the day CCP decides to go the route of other FPS shooters and remove the diversity. Thats what diversity is all about. Who can come up with the latest and greatest way to skill up their merc, use equipment, and terrain to get the W. If you do not adapt yourself and use something to counter, or use the same FOTM weapon, these nerf threads will never end.
Tweak this, tweak that, go right ahead and tweak/nerf/buff all day long. These threads will never go away because teams that use teamwork, coordination, strategy and the most useful weapons will always come out on top in PC. It is the quintessential min/max game mode. If you are waiting patiently for your weapon of choice to become relevant in PC you will be waiting a very long time. If you have the patience, great. If you want to compete, adapt anyway that you can.. To say there is no counter to MD spam is to lie to yourself. Get better. |
|
IMPAIRS YOUR ABILITY
Molon Labe. League of Infamy
83
|
Posted - 2013.08.10 19:50:00 -
[101] - Quote
Friendly fire is the answer. As to why the developer continue to want to create a care bear game is beyond me, but as long as explosives can be spammed on top of groups of blues that are actually engaged in a gun battles this will happen. Add friendly fire and mass drivers will decrease, when your killing three blues for every one red people will see what situations are appropriate for its use and will diminish them when not appropriate. |
ZDub 303
TeamPlayers EoN.
1588
|
Posted - 2013.08.10 19:53:00 -
[102] - Quote
ER-Bullitt wrote:I think you are missing the big picture I am trying to paint fo ryou. GO back in history.. how many weapons have people cried for nerfs? Before PC, during and After? The list is endless. The difference now, instead of 8v8 corp battles and pubs to slowly draw attention to the FOTM weapons, we now have PC. A direct proving ground where everyone will use any weapon they can to gain the W.
There will ALWAYS be a FOTM weapon. Until the day CCP decides to go the route of other FPS shooters and remove the diversity. Thats what diversity is all about. Who can come up with the latest and greatest way to skill up their merc, use equipment, and terrain to get the W. If you do not adapt yourself and use something to counter, or use the same FOTM weapon, these nerf threads will never end.
Tweak this, tweak that, go right ahead and tweak/nerf/buff all day long. These threads will never go away because teams that use teamwork, coordination, strategy and the most useful weapons will always come out on top in PC. It is the quintessential min/max game mode. If you are waiting patiently for your weapon of choice to become relevant in PC you will be waiting a very long time. If you have the patience, great. If you want to compete, adapt anyway that you can.. To say there is no counter to MD spam is to lie to yourself. Get better.
I don't believe this is necessarily true. Glaring imbalances hurt gameplay.
Explosives have been a problem since 1.0 dropped, and they are still a problem. This is a problem that requires a fix, not just 'HTFU nub'.
Fact of the matter is, Uprising was never beta tested, these are core balance issues that are in the game because there was no QA... and now CCP is relying on its player base to do this QA testing.
Sorry but this game isn't balanced enough to just 'leave it alone'. |
Protocake JR
Internal Error. Negative-Feedback
530
|
Posted - 2013.08.10 19:53:00 -
[103] - Quote
ER-Bullitt wrote:Protocake JR wrote:ER-Bullitt wrote:Protocake JR wrote:
There really isn't a good counter to a team of TP .
Here fixed that for you. Im not going to say the MD is fine or doesnt need further tweaking. But I will say that if your basis for your argument is because TP spammed MD in a PC and beat your side, that is not enough of a case my friend. Lets say you completely removed Mass Drivers from the game. You dont think TP will find another weapon to (ab)use to get the W? They could come out with 16 Laser rifles/Nova Knives and figure out a way to shut down other teams. They are just that good together. - Nerf TP, not the weapon because TP spammed it. - Collect more data and prove a point as to why the MD needs nerfing. CCP does this already. - Balance weapons for BOTH pub matches and PC. While I agree that weapon balancing should take PC battles into effect, the majority of the player base is not participating, nor has any desire to participate in PC. It was supposed to be the End Game, but it simply is not. The mechanics behind it are borked and weird and only the top elite corps have any chance at being "successful" there and even they will admit the success is not all that grand, yet. As for data, you need to talk to any competitive player that participates in PC. Even Mass Driver users who've skilled into it's proficiency say it needs tweaking. I probably shouldn't have mentioned the Teamplayers at all, because it's pretty irrelevant to the argument. I suppose I was just caught up in telling a story. Though it is interesting to mention how, during the first match, it was a pretty close game. And guess what? Very minimal MD spam. I think they had like 1 or 2 guys up in the catwalks total. The second match, we would have been redlined if it weren't for uplink spam. And guess what? MD spam was everywhere. I think you are missing the big picture I am trying to paint fo ryou. GO back in history.. how many weapons have people cried for nerfs? Before PC, during and After? The list is endless. The difference now, instead of 8v8 corp battles and pubs to slowly draw attention to the FOTM weapons, we now have PC. A direct proving ground where everyone will use any weapon they can to gain the W. There will ALWAYS be a FOTM weapon. Until the day CCP decides to go the route of other FPS shooters and remove the diversity. Thats what diversity is all about. Who can come up with the latest and greatest way to skill up their merc, use equipment, and terrain to get the W. If you do not adapt yourself and use something to counter, or use the same FOTM weapon, these nerf threads will never end. Tweak this, tweak that, go right ahead and tweak/nerf/buff all day long. These threads will never go away because teams that use teamwork, coordination, strategy and the most useful weapons will always come out on top in PC. It is the quintessential min/max game mode. If you are waiting patiently for your weapon of choice to become relevant in PC you will be waiting a very long time. If you have the patience, great. If you want to compete, adapt anyway that you can.. To say there is no counter to MD spam is to lie to yourself. Get better.
I don't think you know what you are talking about
You're telling me that we need diversity, yet at the same time you submit to the fact that FOTM exist. THEN you tell me to get better because you somehow think you know how to counter MD spam with teamwork.
Yeah, sure. |
Cody Sietz
Bullet Cluster
684
|
Posted - 2013.08.10 19:55:00 -
[104] - Quote
Spycrab Potato wrote:Cody Sietz wrote:The problem is, either side refuses to give ground and talk about the weapon.
Its either "MD are OP, nerf'em!"
Or "MD takes skill and is UP, buff it! Also stfu AR scrub!"
Neither side is gonna be happy if we don't talk it out. I don't know what you are talking about. Nobody in the Massholes community (we have a channel) is saying it's UP. Infact, most of us agree that a small nerf to the splash radius is needed. I've seen people make the claim. Whether they were saying it to try to avoid a Nerf or really believed it is another story. |
ZDub 303
TeamPlayers EoN.
1588
|
Posted - 2013.08.10 19:55:00 -
[105] - Quote
IMPAIRS YOUR ABILITY wrote:Friendly fire is the answer. As to why the developer continue to want to create a care bear game is beyond me, but as long as explosives can be spammed on top of groups of blues that are actually engaged in a gun battles this will happen. Add friendly fire and mass drivers will decrease, when your killing three blues for every one red people will see what situations are appropriate for its use and will diminish them when not appropriate.
Not true... PC has friendly fire and suffers explosive spam much worse than pubs do.
Friendly fire in pubs will destroy this game, the amount of griefing that would spawn from intentional team killing is a sure fire way to make sure this game dies in a heartbeat. |
Fiddlestaxp
TeamPlayers EoN.
313
|
Posted - 2013.08.10 19:55:00 -
[106] - Quote
Protocake JR wrote:I played a PC match yesterday. And wow, I got destroyed the second match. I'm willing to be that the majority of you, who think the Mass driver is in a good place right now, probably play Instant battle 99% of the time, like me. The problem here is that the random players (and also thanks to 400wp debacle) are pretty terrible and the mass driver is easy to ignore. I'm an Amarr Assault and specced into amarr ****, so to me, the mass driver was no more different than the Assault rifle. Just like some people are terrible with ARs, some people are terrible with Mass Drivers. Some people are really good with ARs, some people are good with Mass Drivers.
That's what I USED to think. Until **** hit the fan.
I played my first couple of competitive matches yesterday. The first game, I hardly died to mass drivers, died a few times to them but I felt all my deaths during the first match was fair. I think I went 14 kills and 7 or 9 deaths or something against Teamplayers.
Then the second match started and WTF.... Nearly every person I personally ran into had Mass Drivers and I must have died 10 or 12 times to Mass Drivers alone. This DEFINITELY put Mass Drivers on my radar. These things were inescapable. So I began thinking.... . The second match was one sided. Danny did a great job. I didn't do so well, but my squad was able to accomplish it's objective. That was the TWO mass driver users. TWO. Exmaple was all up on it last night too... Shotgun in an open field against MD... what do you expect? There are ways that you can deal with TWO mass drivers... You just aren't doing them.
Most of the time I saw you in those matches, you were oblivious... You are going to die a lot like that. I am all for complaiing about PC balance, but there are so many people on your team more qualified to do such things. |
Protocake JR
Internal Error. Negative-Feedback
530
|
Posted - 2013.08.10 19:55:00 -
[107] - Quote
IMPAIRS YOUR ABILITY wrote:Friendly fire is the answer. As to why the developer continue to want to create a care bear game is beyond me, but as long as explosives can be spammed on top of groups of blues that are actually engaged in a gun battles this will happen. Add friendly fire and mass drivers will decrease, when your killing three blues for every one red people will see what situations are appropriate for its use and will diminish them when not appropriate.
There is friendly fire in PC.........
It doesn't go the way you think it does. |
Lillica Deathdealer
Mango and Friends
66
|
Posted - 2013.08.10 19:56:00 -
[108] - Quote
And I went into a PC then got stomped by guys with Geks, duvolles, and tac ARs. Tell me, whats the difference here? Its that the AR problem carries outside of PC, too. |
IMPAIRS YOUR ABILITY
Molon Labe. League of Infamy
83
|
Posted - 2013.08.10 20:00:00 -
[109] - Quote
I've been in plenty of pc matches and have seen md and grenade spam only in scenarios where the people being spammed on our being idiots. In short in pc I see very few ff kills from explosives I see a lot of scenerios where people are dumb in there tactics and will refuse to move to better position. In public matches I see people launch explosives on their teammates with no care. Which scenerio is an an actual problem with the game or the player? |
Protocake JR
Internal Error. Negative-Feedback
531
|
Posted - 2013.08.10 20:02:00 -
[110] - Quote
Fiddlestaxp wrote:Protocake JR wrote:I played a PC match yesterday. And wow, I got destroyed the second match. I'm willing to be that the majority of you, who think the Mass driver is in a good place right now, probably play Instant battle 99% of the time, like me. The problem here is that the random players (and also thanks to 400wp debacle) are pretty terrible and the mass driver is easy to ignore. I'm an Amarr Assault and specced into amarr ****, so to me, the mass driver was no more different than the Assault rifle. Just like some people are terrible with ARs, some people are terrible with Mass Drivers. Some people are really good with ARs, some people are good with Mass Drivers.
That's what I USED to think. Until **** hit the fan.
I played my first couple of competitive matches yesterday. The first game, I hardly died to mass drivers, died a few times to them but I felt all my deaths during the first match was fair. I think I went 14 kills and 7 or 9 deaths or something against Teamplayers.
Then the second match started and WTF.... Nearly every person I personally ran into had Mass Drivers and I must have died 10 or 12 times to Mass Drivers alone. This DEFINITELY put Mass Drivers on my radar. These things were inescapable. So I began thinking.... . The second match was one sided. Danny did a great job. I didn't do so well, but my squad was able to accomplish it's objective. That was the TWO mass driver users. TWO. Exmaple was all up on it last night too... Shotgun in an open field against MD... what do you expect? There are ways that you can deal with TWO mass drivers... You just aren't doing them. Most of the time I saw you in those matches, you were oblivious... You are going to die a lot like that. I am all for complaiing about PC balance, but there are so many people on your team more qualified to do such things. You run slow suits and put yourself out of position... You deserve every death you got. I've never seen you before in any of the IE/AE exile matches, and you are going to come in here and complain about TWO mass drivers?
I'm not going to argue with you about PC balance discussion qualifications. I've already stated that those two matches where the first competitive games i've played in months. So i'm going to be a little behind on current PC strategies and tactics. Until yesterdays battles, I never knew Mass Drivers could be that effective, so consistantly
Go ahead and take what I say with a grain of salt if you must.
These are just my observations, you guys make of it what you will. |
|
IMPAIRS YOUR ABILITY
Molon Labe. League of Infamy
83
|
Posted - 2013.08.10 20:04:00 -
[111] - Quote
ZDub 303 wrote:IMPAIRS YOUR ABILITY wrote:Friendly fire is the answer. As to why the developer continue to want to create a care bear game is beyond me, but as long as explosives can be spammed on top of groups of blues that are actually engaged in a gun battles this will happen. Add friendly fire and mass drivers will decrease, when your killing three blues for every one red people will see what situations are appropriate for its use and will diminish them when not appropriate. Not true... PC has friendly fire and suffers explosive spam much worse than pubs do. Friendly fire in pubs will destroy this game, the amount of griefing that would spawn from intentional team killing is a sure fire way to make sure this game dies in a heartbeat.
Btw ff in public matches is not a new concept is in most of the better games and won't blow people's minds and ruin the game. What's the deal I thought TP was started as a Socom clan? FF will ruin the game GTFO newb. |
Fiddlestaxp
TeamPlayers EoN.
313
|
Posted - 2013.08.10 20:08:00 -
[112] - Quote
Protocake JR wrote:Fiddlestaxp wrote:Protocake JR wrote:I played a PC match yesterday. And wow, I got destroyed the second match. I'm willing to be that the majority of you, who think the Mass driver is in a good place right now, probably play Instant battle 99% of the time, like me. The problem here is that the random players (and also thanks to 400wp debacle) are pretty terrible and the mass driver is easy to ignore. I'm an Amarr Assault and specced into amarr ****, so to me, the mass driver was no more different than the Assault rifle. Just like some people are terrible with ARs, some people are terrible with Mass Drivers. Some people are really good with ARs, some people are good with Mass Drivers.
That's what I USED to think. Until **** hit the fan.
I played my first couple of competitive matches yesterday. The first game, I hardly died to mass drivers, died a few times to them but I felt all my deaths during the first match was fair. I think I went 14 kills and 7 or 9 deaths or something against Teamplayers.
Then the second match started and WTF.... Nearly every person I personally ran into had Mass Drivers and I must have died 10 or 12 times to Mass Drivers alone. This DEFINITELY put Mass Drivers on my radar. These things were inescapable. So I began thinking.... . The second match was one sided. Danny did a great job. I didn't do so well, but my squad was able to accomplish it's objective. That was the TWO mass driver users. TWO. Exmaple was all up on it last night too... Shotgun in an open field against MD... what do you expect? There are ways that you can deal with TWO mass drivers... You just aren't doing them. Most of the time I saw you in those matches, you were oblivious... You are going to die a lot like that. I am all for complaiing about PC balance, but there are so many people on your team more qualified to do such things. You run slow suits and put yourself out of position... You deserve every death you got. I've never seen you before in any of the IE/AE exile matches, and you are going to come in here and complain about TWO mass drivers? I'm not going to argue with you about PC balance discussion qualifications. I've already stated that those two matches where the first competitive games i've played in months. So i'm going to be a little behind on current PC strategies and tactics. Go ahead and take what I say with a grain of salt if you must. These are just my observations, you guys make of it what you will. Fair enough. I've only run into 2-3 matches were the MD was oppressive.. and they used 5 w/ flaylock + forge and camped on roofs. They were never able to make enough of a push on a point to hold more than 1 most of the game. Most of the weapons in this game can be oppressive in their proper role. I've seen shot gunners go off and win games by themselves. Does that make the weapon broken? Nope.
Facts stand that most of the competitive teams don't load up on mass drivers despite being well aware of it's capabilities. My corp keeps me around for the other things that I do... Not my blatantly broken 1 shot noobtube noskill blindfire cannon. |
ZDub 303
TeamPlayers EoN.
1588
|
Posted - 2013.08.10 20:12:00 -
[113] - Quote
IMPAIRS YOUR ABILITY wrote:ZDub 303 wrote:IMPAIRS YOUR ABILITY wrote:Friendly fire is the answer. As to why the developer continue to want to create a care bear game is beyond me, but as long as explosives can be spammed on top of groups of blues that are actually engaged in a gun battles this will happen. Add friendly fire and mass drivers will decrease, when your killing three blues for every one red people will see what situations are appropriate for its use and will diminish them when not appropriate. Not true... PC has friendly fire and suffers explosive spam much worse than pubs do. Friendly fire in pubs will destroy this game, the amount of griefing that would spawn from intentional team killing is a sure fire way to make sure this game dies in a heartbeat. Btw ff in public matches is not a new concept is in most of the better games and won't blow people's minds and ruin the game. What's the deal I thought TP was started as a Socom clan? FF will ruin the game GTFO newb.
I don't know anything about Socom, I joined TP on Dust. But I know this isn't Socom.
The amount of griefing you would see in a F2P game with team killing enabled? You cannot tell me this game wouldn't be riddled with griefing, people just happy as can be to destroy other people's proto suits just cause they can.
Its not a new concept, and almost no games adopt it... that should tell you enough right there.
|
ER-Bullitt
Molon Labe. League of Infamy
212
|
Posted - 2013.08.10 20:14:00 -
[114] - Quote
Protocake JR wrote:ER-Bullitt wrote:Protocake JR wrote:ER-Bullitt wrote:Protocake JR wrote:
There really isn't a good counter to a team of TP .
Here fixed that for you. Im not going to say the MD is fine or doesnt need further tweaking. But I will say that if your basis for your argument is because TP spammed MD in a PC and beat your side, that is not enough of a case my friend. Lets say you completely removed Mass Drivers from the game. You dont think TP will find another weapon to (ab)use to get the W? They could come out with 16 Laser rifles/Nova Knives and figure out a way to shut down other teams. They are just that good together. - Nerf TP, not the weapon because TP spammed it. - Collect more data and prove a point as to why the MD needs nerfing. CCP does this already. - Balance weapons for BOTH pub matches and PC. While I agree that weapon balancing should take PC battles into effect, the majority of the player base is not participating, nor has any desire to participate in PC. It was supposed to be the End Game, but it simply is not. The mechanics behind it are borked and weird and only the top elite corps have any chance at being "successful" there and even they will admit the success is not all that grand, yet. As for data, you need to talk to any competitive player that participates in PC. Even Mass Driver users who've skilled into it's proficiency say it needs tweaking. I probably shouldn't have mentioned the Teamplayers at all, because it's pretty irrelevant to the argument. I suppose I was just caught up in telling a story. Though it is interesting to mention how, during the first match, it was a pretty close game. And guess what? Very minimal MD spam. I think they had like 1 or 2 guys up in the catwalks total. The second match, we would have been redlined if it weren't for uplink spam. And guess what? MD spam was everywhere. I think you are missing the big picture I am trying to paint fo ryou. GO back in history.. how many weapons have people cried for nerfs? Before PC, during and After? The list is endless. The difference now, instead of 8v8 corp battles and pubs to slowly draw attention to the FOTM weapons, we now have PC. A direct proving ground where everyone will use any weapon they can to gain the W. There will ALWAYS be a FOTM weapon. Until the day CCP decides to go the route of other FPS shooters and remove the diversity. Thats what diversity is all about. Who can come up with the latest and greatest way to skill up their merc, use equipment, and terrain to get the W. If you do not adapt yourself and use something to counter, or use the same FOTM weapon, these nerf threads will never end. Tweak this, tweak that, go right ahead and tweak/nerf/buff all day long. These threads will never go away because teams that use teamwork, coordination, strategy and the most useful weapons will always come out on top in PC. It is the quintessential min/max game mode. If you are waiting patiently for your weapon of choice to become relevant in PC you will be waiting a very long time. If you have the patience, great. If you want to compete, adapt anyway that you can.. To say there is no counter to MD spam is to lie to yourself. Get better. I don't think you know what you are talking about You're telling me that we need diversity, yet at the same time you submit to the fact that FOTM exist. THEN you tell me to get better because you somehow think you know how to counter MD spam with teamwork. Yeah, sure.
Name an FPS where FOTM does not exist? Something has to be better than the next for certain situations otherwise we might as well go play checkers. The most successful people tend to use the best weapons for those circumstances. The people who cry about it are those who failed to do the same. See every FPS in the history of gaming as an example.
Is this your first time at the rodeo son? Perhaps you dont know what you are talking about... thats cool, nobody is perfect. :) |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
597
|
Posted - 2013.08.10 20:14:00 -
[115] - Quote
If the maps were not so tight and jam packed like they are, say if a PC match was out in open ground, you would actually be able to outrange the Mass Drivers
I'm thinking that PC needs to be redesigned, changed, or just removed. It's not about who has the most skill, it's about which team can spam the best weapon.
This is what happened with the TAC-AR This is what happened with the Flaylock This is what's happening with the Mass Driver
In PC, you win by being able to camp and objective and kill things. That's not strategic, or fun. This is why I like pub matches as they actually let logi's and scouts do other things besides run into the middle and try to kill things. ____________________
-The first change that needs to happen with PC is objective placement. You can't put two objectives in the city or else everyone's just going to stay in the city to try and capture back and forth those two objectives.
-Maps needs to have more pathways to objectives. Currently there's only one way through the map: outside objective, inside objectives, outside objective. If the opposing team is stuck in their spawn, there is no way for them to come back since there is only one direction for them to go. If the middle objectives were spread out farther into the maps, or if there was more maps similar to the bridge map, it would be better.
-OBJECTIVE SPAWNING NEEDS TO BE REMOVED. This will create an atmosphere similar to Domination, except that you have to rely on your logi's and CRUs to keep your team in the game. In order for this to happen though, Uplinks need to be much harder to detect unless you have superior scanning. This prevents players from just spawning at the other objective in the city when someone's sneaks past and takes one of the 2 (or 3). This also makes a good scout viable, as their main objective could be to sneak around and take out all of the hidden uplinks.
-CRUs need to be placed in between objectives, not at them. This would help with the second and third fix that I mentioned, as players would then have a reason to travel in one direction or another, and would have to rely on these CRUs instead of the objective.
-Maps need to be larger, more players need to be involved. With these fixes, the maps will be much bigger (similar to the bridge map) but that means we need more than just 16v16. The matches need to be increased to 24v24 so that each objective can be fought over instead of just the ones in the middle.
With more players, and these fixes, PC will be less about spamming the best weapons, and more about strategic squad tactics. It makes other roles viable again, and lets brain win over brawn. |
IMPAIRS YOUR ABILITY
Molon Labe. League of Infamy
83
|
Posted - 2013.08.10 20:15:00 -
[116] - Quote
ZDub 303 wrote:IMPAIRS YOUR ABILITY wrote:ZDub 303 wrote:IMPAIRS YOUR ABILITY wrote:Friendly fire is the answer. As to why the developer continue to want to create a care bear game is beyond me, but as long as explosives can be spammed on top of groups of blues that are actually engaged in a gun battles this will happen. Add friendly fire and mass drivers will decrease, when your killing three blues for every one red people will see what situations are appropriate for its use and will diminish them when not appropriate. Not true... PC has friendly fire and suffers explosive spam much worse than pubs do. Friendly fire in pubs will destroy this game, the amount of griefing that would spawn from intentional team killing is a sure fire way to make sure this game dies in a heartbeat. Btw ff in public matches is not a new concept is in most of the better games and won't blow people's minds and ruin the game. What's the deal I thought TP was started as a Socom clan? FF will ruin the game GTFO newb. I don't know anything about Socom, I joined TP on Dust. But I know this isn't Socom. The amount of griefing you would see in a F2P game with team killing enabled? You cannot tell me this game wouldn't be riddled with griefing, people just happy as can be to destroy other people's proto suits just cause they can. Its not a new concept, and almost no games adopt it... that should tell you enough right there.
Your playing the ****** games then I guess it's all good if your roots are in hello kitty island adventure I don't care I just though you guys were all old school and new what is what.
|
Protocake JR
Internal Error. Negative-Feedback
531
|
Posted - 2013.08.10 20:29:00 -
[117] - Quote
ER-Bullitt wrote: Name an FPS where FOTM does not exist? Something has to be better than the next for certain situations otherwise we might as well go play checkers. The most successful people tend to use the best weapons for those circumstances. The people who cry about it are those who failed to do the same. See every FPS in the history of gaming as an example.
Is this your first time at the rodeo son? Perhaps you dont know what you are talking about... thats cool, nobody is perfect. :)
Yeahhhh, I'm going to guess your reading comprehension is a tad off. Maybe I wasn't clear enough, and for that, i'm sorry.
I was merely observing the fact that you mentioned FOTM, as diversity. I found that hilarious.
And somehow, from my reply, you think it's necessary to go on an irrelevant rant defending FOTM.
You sound like you're coming down with dementia. |
danny12343331
SyNergy Gaming EoN.
145
|
Posted - 2013.08.10 20:32:00 -
[118] - Quote
MD are OP we need that nerf back in uprising 1.0. |
Protocake JR
Internal Error. Negative-Feedback
531
|
Posted - 2013.08.10 20:34:00 -
[119] - Quote
danny12343331 wrote:MD are OP we need that nerf back in uprising 1.0.
Do you mind elaborating? |
ER-Bullitt
Molon Labe. League of Infamy
213
|
Posted - 2013.08.10 20:34:00 -
[120] - Quote
I asked you a question.
Name an FPS in the history of gaming where FOTM was not present?
Here is another question, is the mass driver the only useful weapon for every possible situation/scenario in a PC battle currently? Or is it just really strong at CQC?
I know when I fought IE/AE a few times in PC I didnt see alot of Mass Driver spam. I was killed by forge guns, AR's, shotguns, SMG's, grenades, tanks, ran over LAV's, orbitals, scrambler rifles, etc, etc, etc.
Do you even know what the wod Diversity means? You can use FOTM and Diversity in the same sentence. But you are blind... FOTM for a specific scenario/situation.
God you are dense. Why am I even bothering.. you obviously have your mind made up. |
|
Fiddlestaxp
TeamPlayers EoN.
314
|
Posted - 2013.08.10 20:38:00 -
[121] - Quote
danny12343331 wrote:MD are OP we need that nerf back in uprising 1.0. So we can go back to 5 guys in all of PC using it? No thank you. It was underpowered before... |
Leovarian L Lavitz
Better Academy.
506
|
Posted - 2013.08.10 20:42:00 -
[122] - Quote
danny12343331 wrote:MD are OP we need remove it completely from the game, like in uprising 1.0. Fixed that for you, cuz that is what you are actually asking |
danny12343331
SyNergy Gaming EoN.
145
|
Posted - 2013.08.10 21:32:00 -
[123] - Quote
Protocake JR wrote:danny12343331 wrote:MD are OP we need that nerf back in uprising 1.0. Do you mind elaborating?
Sorry let me explain how it was not really a nerf , but more like a weapon that actually takes skill to use when uprising came out the blast radius was dropped down to 3.6 in the regular variants not sure about the assaults MDs, but anyways with that in mind people though this thing was still in use and wanted to get easier kills and of course it takes little to no skill to use MD right now because of its blast radius, but back in chromosome the EXO had a 4.4 blast radius and if you get to lv 5 it comes around to 5.5 meter blast radius so you really don't have to hit your targets when they are moving. So when uprising came out people complained about its really small blast radius and hardly can get any kills with it so they have decided to bring back the MD to its original state like in chromosome. If they never changed the blast radius and kept it the same 3.6*1.25= 4.5 meter blast radius making it a more balanced weapon and of course making it more of a skill based \.
Edit: 5% to blast radius per level.
|
Fiddlestaxp
TeamPlayers EoN.
316
|
Posted - 2013.08.10 21:47:00 -
[124] - Quote
danny12343331 wrote:Protocake JR wrote:danny12343331 wrote:MD are OP we need that nerf back in uprising 1.0. Do you mind elaborating? Sorry let me explain how it was not really a nerf , but more like a weapon that actually takes skill to use when uprising came out the blast radius was dropped down to 3.6 in the regular variants not sure about the assaults MDs, but anyways with that in mind people though this thing was still in use and wanted to get easier kills and of course it takes little to no skill to use MD right now because of its blast radius, but back in chromosome the EXO had a 4.4 blast radius and if you get to lv 5 it comes around to 5.5 meter blast radius so you really don't have to hit your targets when they are moving. So when uprising came out people complained about its really small blast radius and hardly can get any kills with it so they have decided to bring back the MD to its original state like in chromosome. If they never changed the blast radius and kept it the same 3.6*1.25= 4.5 meter blast radius making it a more balanced weapon and of course making it more of a skill based \. Edit: 5% to blast radius per level.
I am sure you noticed how the gun was infrequently used in PC at that point. It was VERY ineffective from elevation due to the inability to track players due to projectile speed. Personally I specced into just about everything I could for my fit before I got MD proficiency up. I still used it, because I realized the practice potential and figured they would fix it sooner or later. But it was by no means "alright" or "good". There were very few players who kept the MDfaith during that period.
Ill mention again that it is strong against scouts... and should be. I think that might flavor your preception |
danny12343331
SyNergy Gaming EoN.
145
|
Posted - 2013.08.10 21:53:00 -
[125] - Quote
Protocake JR wrote:danny12343331 wrote:MD are OP we need that nerf back in uprising 1.0. Do you mind elaborating?
Sorry let me explain how it was not really a nerf , but more like a weapon that actually takes skill to use when uprising came out the blast radius was dropped down to 3.6 in the regular variants not sure about the assaults MDs, but anyways with that in mind people though this thing was still in use and wanted to get easier kills and of course it takes little to no skill to use MD right now because of its blast radius, but back in chromosome the EXO had a 4.4 blast radius and if you get to lv 5 it comes around to 5.5 meter blast radius so you really don't have to hit your targets when they are moving. So when uprising came out people complained about its really small blast radius and hardly can get any kills with it so they have decided to bring back the MD to its original state like in chromosome. If they never changed the blast radius and kept it the same 3.6*1.25= 4.5 meter blast radius making it a more balanced weapon and of course making it more of a skill based \.
Edit: 5% to blast radius per level.
https://forums.dust514.com/default.aspx?g=posts&t=73009&find=unread
A thread i found about MD when uprising has just released. |
Thor McStrut
Reckoners
94
|
Posted - 2013.08.10 22:05:00 -
[126] - Quote
ITT: Skilled players dominate me. |
Protocake JR
Internal Error. Negative-Feedback
533
|
Posted - 2013.08.10 22:14:00 -
[127] - Quote
Fiddlestaxp wrote:danny12343331 wrote:Protocake JR wrote:danny12343331 wrote:MD are OP we need that nerf back in uprising 1.0. Do you mind elaborating? Sorry let me explain how it was not really a nerf , but more like a weapon that actually takes skill to use when uprising came out the blast radius was dropped down to 3.6 in the regular variants not sure about the assaults MDs, but anyways with that in mind people though this thing was still in use and wanted to get easier kills and of course it takes little to no skill to use MD right now because of its blast radius, but back in chromosome the EXO had a 4.4 blast radius and if you get to lv 5 it comes around to 5.5 meter blast radius so you really don't have to hit your targets when they are moving. So when uprising came out people complained about its really small blast radius and hardly can get any kills with it so they have decided to bring back the MD to its original state like in chromosome. If they never changed the blast radius and kept it the same 3.6*1.25= 4.5 meter blast radius making it a more balanced weapon and of course making it more of a skill based \. Edit: 5% to blast radius per level. I am sure you noticed how the gun was infrequently used in PC at that point. It was VERY ineffective from elevation due to the inability to track players due to projectile speed. Personally I specced into just about everything I could for my fit before I got MD proficiency up. I still used it, because I realized the practice potential and figured they would fix it sooner or later. But it was by no means "alright" or "good". There were very few players who kept the MDfaith during that period. Ill mention again that it is strong against scouts... and should be. I think that might flavor your preception
So what if projectile speed was increased along with damage drop off and/or slight blast radius decrease? Would that be acceptable?
|
Thor McStrut
Reckoners
94
|
Posted - 2013.08.10 22:22:00 -
[128] - Quote
danny12343331 wrote:Protocake JR wrote:danny12343331 wrote:MD are OP we need that nerf back in uprising 1.0. Do you mind elaborating? Sorry let me explain how it was not really a nerf , but more like a weapon that actually takes skill to use when uprising came out the blast radius was dropped down to 3.6 in the regular variants not sure about the assaults MDs, but anyways with that in mind people though this thing was still in use and wanted to get easier kills and of course it takes little to no skill to use MD right now because of its blast radius, but back in chromosome the EXO had a 4.4 blast radius and if you get to lv 5 it comes around to 5.5 meter blast radius so you really don't have to hit your targets when they are moving. So when uprising came out people complained about its really small blast radius and hardly can get any kills with it so they have decided to bring back the MD to its original state like in chromosome. If they never changed the blast radius and kept it the same 3.6*1.25= 4.5 meter blast radius making it a more balanced weapon and of course making it more of a skill based \. Edit: 5% to blast radius per level.
Actually, the blast radius (stealth) nerf was heavily complained about in 1.0 because of the terrible explosion detection that Uprising brought along with it. Not only was our radii smaller, but some shells wouldn't even explode, and no damage was being done to players on an incline or next to a wall explosion.
What should have happened was that the explosion detection got fixed, then the radius looked at in subsequent updates. There is a chance that fixing the explosion detection bug alone would have brought back the MD to usable status, and there wouldn't be this constant MD QQing going on now.
I am a Masshole, and I admit, I have no gungame. It is why I specced into the MD during Chromo. My KDR is 0.51. In fact, it was even worse during Chromo because I was just learning the game. I'm to the point now where I'd like to see CCP nerf it so that I can continue on sucking with it, while all the 1337 players can cry about something else breaking their game. |
Thor McStrut
Reckoners
94
|
Posted - 2013.08.10 22:25:00 -
[129] - Quote
Protocake JR wrote:Fiddlestaxp wrote:danny12343331 wrote:Protocake JR wrote:danny12343331 wrote:MD are OP we need that nerf back in uprising 1.0. Do you mind elaborating? Sorry let me explain how it was not really a nerf , but more like a weapon that actually takes skill to use when uprising came out the blast radius was dropped down to 3.6 in the regular variants not sure about the assaults MDs, but anyways with that in mind people though this thing was still in use and wanted to get easier kills and of course it takes little to no skill to use MD right now because of its blast radius, but back in chromosome the EXO had a 4.4 blast radius and if you get to lv 5 it comes around to 5.5 meter blast radius so you really don't have to hit your targets when they are moving. So when uprising came out people complained about its really small blast radius and hardly can get any kills with it so they have decided to bring back the MD to its original state like in chromosome. If they never changed the blast radius and kept it the same 3.6*1.25= 4.5 meter blast radius making it a more balanced weapon and of course making it more of a skill based \. Edit: 5% to blast radius per level. I am sure you noticed how the gun was infrequently used in PC at that point. It was VERY ineffective from elevation due to the inability to track players due to projectile speed. Personally I specced into just about everything I could for my fit before I got MD proficiency up. I still used it, because I realized the practice potential and figured they would fix it sooner or later. But it was by no means "alright" or "good". There were very few players who kept the MDfaith during that period. Ill mention again that it is strong against scouts... and should be. I think that might flavor your preception So what if projectile speed was increased along with damage drop off and/or slight blast radius decrease? Would that be acceptable?
I don't think so. I think the projectile speed needs to stay the same. I think the only sensible change now would be the blast radius falloff suggested earlier, where the full damage is done, then steadily decreases over the radius of the explosion. |
DJINN leukoplast
Hellstorm Inc League of Infamy
977
|
Posted - 2013.08.10 22:32:00 -
[130] - Quote
Eh, I really don't know if CCP stealth buffed the MD (or explosives in general) recently, but I have to admit, I was getting a lot more kills with the MD last night than I had been in the past (maybe 2 weeks ago?).
Previously going toe-to-toe with an AR user (or anybody really), I had little chance with the EXO unless I managed to flux them first and/or had backup, and any kills I got with the MD felt like really lucky shots. But now it feels like it's actually working like it should be and that the AOE is spot on.
For instant it could just mean that the majority of the players I was killing were fresh out of the academy and had no health tanking capability, thus only a few shots would take them out. And as for the OP's PC experience, well it could just be like any other weapon, if a lot of people use it, the weapon will seem OP. But the thing is, AR's were the most common before in PC, but it seems whenever any weapon but the AR is used, people cry wolf.
I'm almost positive CCP is going to nerf the MD into the ground, which is a shame. Finally there is a fun and effective weapon to use that isn't the AR, and it's going to be taken from us just because a lot of people are currently using it. |
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
366
|
Posted - 2013.08.10 22:33:00 -
[131] - Quote
My two cents.
In battles where MD actually claims most kills it's the assault MD that is used. That weapon is prolly on the OP side. Likewise it's the most skill independent MD as it is designed for wide AoE blindfire. You will also see that 'better corps' who traditionally go for OP stuff all flock to ASSAULT md.
Then we have regular MD. All the crying AR 'leet' players who score high KDR on boards inevitably try this and realize that they cant do as well with it, then go back to AR and cry about MD in general on the forums. The regular MD is the work horse of ppl who play with MD. Now it's prolly well balanced in the game.
Lastly breach MD. This thing is so broken (like breach SG) that no amount of skill will make up for it. No one is using it. It's def UP. |
Thor McStrut
Reckoners
94
|
Posted - 2013.08.10 22:48:00 -
[132] - Quote
Ludvig Enraga wrote:My two cents.
In battles where MD actually claims most kills it's the assault MD that is used. That weapon is prolly on the OP side. Likewise it's the most skill independent MD as it is designed for wide AoE blindfire. You will also see that 'better corps' who traditionally go for OP stuff all flock to ASSAULT md.
Then we have regular MD. All the crying AR 'leet' players who score high KDR on boards inevitably try this and realize that they cant do as well with it, then go back to AR and cry about MD in general on the forums. The regular MD is the work horse of ppl who play with MD. Now it's prolly well balanced in the game.
Lastly breach MD. This thing is so broken (like breach SG) that no amount of skill will make up for it. No one is using it. It's def UP.
I'm willing to bet that the high skill AR players will be high skill [insert weapon here] players. Sans the plasma cannon and laser rifle of course. If you've got the ability, you'll dominate with whatever is in your hands. |
Protocake JR
Internal Error. Negative-Feedback
534
|
Posted - 2013.08.10 22:49:00 -
[133] - Quote
Why is the breach MD underpowered? I'm not trying to say it's not, the most common MDs I see are Freedoms and EXOs. I could imagine it's because of the small blast radius but i'm just curious. |
danny12343331
SyNergy Gaming EoN.
145
|
Posted - 2013.08.10 22:52:00 -
[134] - Quote
Protocake JR wrote:Why is the breach MD underpowered? I'm not trying to say it's not, the most common MDs I see are Freedoms and EXOs. I could imagine it's because of the small blast radius but i'm just curious.
For some reason the breach is more of a direct shot rather than a splash damage shot not sure why they would make this variant unless its use is to stop the people form hacking the objective. |
TEBOW BAGGINS
Rebel Raiders Inc.
870
|
Posted - 2013.08.10 22:55:00 -
[135] - Quote
if it still is aim knocking then that needs to be removed but i've fought other mass driver and have not had my aim knocked since before we moved to tranq, unless for some reason another mass driver is not effected by aim knock. all and all i dont believe it still aim knocks. |
Fire of Prometheus
DUST University Ivy League
72
|
Posted - 2013.08.10 22:59:00 -
[136] - Quote
I can see why people like the mass driver.
It's like being a god, just point, click......boom!!!!! Bye bye annoying cherry :p |
Amruk Jackal
D3LTA ACADEMY Inver Brass
1
|
Posted - 2013.08.10 23:00:00 -
[137] - Quote
Lower the fire rate and slightly decrease the blast radius, or make the weapon lower the stats of the person using it and also take off 25% of their health per shot. I prefer the second option myself. |
Protocake JR
Internal Error. Negative-Feedback
534
|
Posted - 2013.08.10 23:05:00 -
[138] - Quote
TEBOW BAGGINS wrote:if it still is aim knocking then that needs to be removed but i've fought other mass driver and have not had my aim knocked since before we moved to tranq, unless for some reason another mass driver is not effected by aim knock. all and all i dont believe it still aim knocks.
Well, if you are implying that you are a mass driver user yourself, i'm going to guess you primarily use hipfire.
The screen jerking is very noticeable when aiming down your sights. |
TEBOW BAGGINS
Rebel Raiders Inc.
870
|
Posted - 2013.08.10 23:06:00 -
[139] - Quote
Chunky Munkey wrote:Bendtner92 wrote:Cobra CLUTCH79 wrote:Bendtner92 wrote:Chunky Munkey wrote:Sincere question:
Did you take ARs into a compound, I.e. a CQC area? I thought the AR was supposed to be a close range rifle? it is if youre good at hip firing It doesn't matter if it's hip fire or not. The AR is a Gallente Plasma Rifle that's supposed to be a close range weapon. It's not supposed to be any more than that, not even a short-to-mid range weapon. The Minmatar Combat Rifle is the short-to-mid range rifle. It is *supposed* to be a close range weapon, but it isn't. Right now its range is barely less than the scrambler rifles. Don't forget that regardless of its technology, it's also still a rifle. Rifles are, by design, extended range. IMO the only rebalance the MD demonstrates a need for, is a buff to the shotgun and perhaps the breach AR. Then we'd start to see an oppropriate balance between close and mid range weaponry.
yea if the shotgun, creodron, and laser didnt suck ass then we would have a smaller MD population |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1124
|
Posted - 2013.08.10 23:14:00 -
[140] - Quote
Protocake JR wrote:Chunky Munkey wrote:Sincere question:
Did you take ARs into a compound, I.e. a CQC area? I used, Imperial SR, Carthums SR, and SMG. Did well (whether I lived or died) with all of them vs anyone not using a Mass Driver.
You are the only L33t player I respect....AMARR VICTOR! |
|
TEBOW BAGGINS
Rebel Raiders Inc.
870
|
Posted - 2013.08.10 23:14:00 -
[141] - Quote
Protocake JR wrote:TEBOW BAGGINS wrote:if it still is aim knocking then that needs to be removed but i've fought other mass driver and have not had my aim knocked since before we moved to tranq, unless for some reason another mass driver is not effected by aim knock. all and all i dont believe it still aim knocks. Well, if you are implying that you are a mass driver user yourself, i'm going to guess you primarily use hipfire. The screen jerking is very noticeable when aiming down your sights.
Oh ok. Well yea that needs to go. And yes I rarely ADS my MD.
The problem is they wont just adjust the splash down 1 meter and remove the aim knock, they will keep to their track record and totally trash the weapon. |
hgghyujh
Expert Intervention Caldari State
62
|
Posted - 2013.08.10 23:30:00 -
[142] - Quote
mass driver needs to be what it was instead of a direct fire weapon. tho part of the problem is the fact that it ignores resistances. |
Thor McStrut
Reckoners
94
|
Posted - 2013.08.10 23:46:00 -
[143] - Quote
TEBOW BAGGINS wrote:Protocake JR wrote:TEBOW BAGGINS wrote:if it still is aim knocking then that needs to be removed but i've fought other mass driver and have not had my aim knocked since before we moved to tranq, unless for some reason another mass driver is not effected by aim knock. all and all i dont believe it still aim knocks. Well, if you are implying that you are a mass driver user yourself, i'm going to guess you primarily use hipfire. The screen jerking is very noticeable when aiming down your sights. Oh ok. Well yea that needs to go. And yes I rarely ADS my MD. The problem is they wont just adjust the splash down 1 meter and remove the aim knock, they will keep to their track record and totally trash the weapon.
What would happen if they removed the scale from hip fire, and just had the circle reticule. Make the scale only available during ADS? |
Vrain Matari
ZionTCD
672
|
Posted - 2013.08.10 23:51:00 -
[144] - Quote
TBH i don't like to get into balancing discussions because i believe that until CORE mechanics(lag, hit detection aiming, controls, movement) are improved beyond the level they're at it's all f'in pointless - balancing discussions are just so much jacking off and everything is just going to need rebalancing once(if) CPP gets their game working.
Balancing now does make our gameplay experiences better in the short term, but it doesn't have any effect on whether DUST lives or dies.
But this thread does bring up two old discussions on these forums.
1) The primary and dominating difference between the MD and all other weapons is the unpredictable(maybe) camera shake and to some extent the obscuring smoke.
We used to talk about the effect of various weapon impacts on various suit classes. I'm sure beta vets will remember the cheesy, half-assed mechanic CCP implemented that did nothing more than predictably elevate your camera when you were taking fire. If memory serves correctly, the effect was laughably identical for 1200 hp proto heavies and militia scouts.
The Camera shake we see for MD explosions is the first real implementation of a mechanic that rattles your cage when you take fire, and by doing so prevents retaliation - exactly as the OP has detailed above. Should a heavy really get rocked like a scout?
And where's the effect of weapon impact for all the other weapons?
2) Seven, maybe 8 months ago we had a pretty big thread about damage falloff based on distance from epicenter for explosives. Afaik nothing came of that, but i'm thinking it would go a long way towards balancing the MD and other explosive weapons. With the MD, i would want to see the effect of the camera shake falloff also. |
Thor McStrut
Reckoners
94
|
Posted - 2013.08.10 23:59:00 -
[145] - Quote
Vrain Matari wrote:TBH i don't like to get into balancing discussions because i believe that until CORE mechanics(lag, hit detection aiming, controls, movement) are improved beyond the level they're at it's all f'in pointless - balancing discussions are just so much jacking off and everything is just going to need rebalancing once(if) CPP gets their game working.
Balancing now does make our gameplay experiences better in the short term, but it doesn't have any effect on whether DUST lives or dies.
But this thread does bring up two old discussions on these forums.
1) The primary and dominating difference between the MD and all other weapons is the unpredictable(maybe) camera shake and to some extent the obscuring smoke.
We used to talk about the effect of various weapon impacts on various suit classes. I'm sure beta vets will remember the cheesy, half-assed mechanic CCP implemented that did nothing more than predictably elevate your camera when you were taking fire. If memory serves correctly, the effect was laughably identical for 1200 hp proto heavies and militia scouts.
The Camera shake we see for MD explosions is the first real implementation of a mechanic that rattles your cage when you take fire, and by doing so prevents retaliation - exactly as the OP has detailed above. Should a heavy really get rocked like a scout?
And where's the effect of weapon impact for all the other weapons?
2) Seven, maybe 8 months ago we had a pretty big thread about damage falloff based on distance from epicenter for explosives. Afaik nothing came of that, but i'm thinking it would go a long way towards balancing the MD and other explosive weapons. With the MD, i would want to see the effect of the camera shake falloff also.
CCP, take notice! ^^ Lot's of good ideas and discussion ITT!
I honestly can't believe this thread has maintained civility... |
TEBOW BAGGINS
Rebel Raiders Inc.
870
|
Posted - 2013.08.11 00:01:00 -
[146] - Quote
Thor McStrut wrote:TEBOW BAGGINS wrote:Protocake JR wrote:TEBOW BAGGINS wrote:if it still is aim knocking then that needs to be removed but i've fought other mass driver and have not had my aim knocked since before we moved to tranq, unless for some reason another mass driver is not effected by aim knock. all and all i dont believe it still aim knocks. Well, if you are implying that you are a mass driver user yourself, i'm going to guess you primarily use hipfire. The screen jerking is very noticeable when aiming down your sights. Oh ok. Well yea that needs to go. And yes I rarely ADS my MD. The problem is they wont just adjust the splash down 1 meter and remove the aim knock, they will keep to their track record and totally trash the weapon. What would happen if they removed the scale from hip fire, and just had the circle reticule. Make the scale only available during ADS?
Wouldn't take me long to adjust to that tho i don't see what the point would be. I know some other ppl who do rely on the reticle more. I dont really see what the point would be tho in changing the sights. |
Thor McStrut
Reckoners
94
|
Posted - 2013.08.11 00:09:00 -
[147] - Quote
TEBOW BAGGINS wrote:
Wouldn't take me long to adjust to that tho i don't see what the point would be. I know some other ppl who do rely on the reticle more. I dont really see what the point would be tho in changing the sights.
I'm not saying I'm great, but I mostly use my MD in medium to long range. I never ADS, because I have a scale on the hipfire. Due to this, I never suffer from the slower turn speed from ADSing. I think people could adapt to holding over the proper height, but I think it would help filter the scrubs like me from the truly gifted MD users. |
Fiddlestaxp
TeamPlayers EoN.
320
|
Posted - 2013.08.11 00:52:00 -
[148] - Quote
Protocake JR wrote:Fiddlestaxp wrote:danny12343331 wrote:Protocake JR wrote:danny12343331 wrote:MD are OP we need that nerf back in uprising 1.0. Do you mind elaborating? Sorry let me explain how it was not really a nerf , but more like a weapon that actually takes skill to use when uprising came out the blast radius was dropped down to 3.6 in the regular variants not sure about the assaults MDs, but anyways with that in mind people though this thing was still in use and wanted to get easier kills and of course it takes little to no skill to use MD right now because of its blast radius, but back in chromosome the EXO had a 4.4 blast radius and if you get to lv 5 it comes around to 5.5 meter blast radius so you really don't have to hit your targets when they are moving. So when uprising came out people complained about its really small blast radius and hardly can get any kills with it so they have decided to bring back the MD to its original state like in chromosome. If they never changed the blast radius and kept it the same 3.6*1.25= 4.5 meter blast radius making it a more balanced weapon and of course making it more of a skill based \. Edit: 5% to blast radius per level. I am sure you noticed how the gun was infrequently used in PC at that point. It was VERY ineffective from elevation due to the inability to track players due to projectile speed. Personally I specced into just about everything I could for my fit before I got MD proficiency up. I still used it, because I realized the practice potential and figured they would fix it sooner or later. But it was by no means "alright" or "good". There were very few players who kept the MDfaith during that period. Ill mention again that it is strong against scouts... and should be. I think that might flavor your preception So what if projectile speed was increased along with damage drop off and/or slight blast radius decrease? Would that be acceptable?
I feel like it is fine at close range and from buildings as it currently stands. Increasing projectile speed would make it more effective from roof tops (An area that it already excels at). The main change I would like to see would be a flux/locust nerf to make explosive spam (which the MD benefits from) less common and nerf the MD/Flux combo. Cap max ammo on grenade equips at 2 and make it cost more nanite clusters to resupply. |
Mortedeamor
Wraith Shadow Guards
147
|
Posted - 2013.08.11 01:13:00 -
[149] - Quote
+1 best trolling toy ever |
J3f3r20n Gh057
Molon Labe. League of Infamy
48
|
Posted - 2013.08.11 01:21:00 -
[150] - Quote
its sad to see many ppl using MD just because of the splash factor... i use MD because its cool, the AR aim is strange and with the strafe i can't hit most of the time. But back on Chromosome was really hard to see MD users on the fiield. Rights now MD are annoying. |
|
Protocake JR
Internal Error. Negative-Feedback
535
|
Posted - 2013.08.11 01:27:00 -
[151] - Quote
Mortedeamor wrote:+1 best trolling toy ever
Is this an alt? Still in NF? |
DJINN Marauder
Ancient Exiles Negative-Feedback
942
|
Posted - 2013.08.11 02:50:00 -
[152] - Quote
i was gettin destroyed those pcs :(
then again i am a scout and theres not much i can do about mds. the third game i got mine out and did better than the ones prior to it.
i hope durring the tourny all corps can work out a no md rule like |
Alldin Kan
TeamPlayers EoN.
506
|
Posted - 2013.08.11 03:20:00 -
[153] - Quote
Protocake JR wrote:When you give one of these very skilled players a Mass Driver, guess what happens? He can't miss. His helpless opponent cannot dodge, strafe, run for cover at all. He has essentially denied the helpless man the "2) Who can avoid the most damage" rule of this game. ALSO, he has crippled the helpless man's ability to just "stand his ground" and out DPS the Mass Driver because the MD jerks his screen around and clouds his vision with smoke. There is no reason to use any other weapon in a competitive match, (actually I take that back there needs to be a Forge gun sniping objectives). I try and go the High DPS route with my proficiency lvl 5, 2 cmplx dmg mods, charge shot imperial scrambler rifle, but all the DPS is meaningless in a duel with Mass Drivers. I could kill other suits/guns just fine if I got a bead on my opponent fast enough. But those MDs were impossible.
Hm...
I'm pretty sure this is only happening because of broken aiming, I hardly had issues vs other MD users back on Chromosome. The MD as it is now is actually nerfed, if it didn't get nerfed then the base splash dmg on the PRO would've been around 150 (10% dmg bonus done to weapons in Uprising update). |
Paran Tadec
Ancient Exiles Negative-Feedback
1320
|
Posted - 2013.08.11 03:35:00 -
[154] - Quote
Ludvig Enraga wrote:My two cents.
In battles where MD actually claims most kills it's the assault MD that is used. That weapon is prolly on the OP side. Likewise it's the most skill independent MD as it is designed for wide AoE blindfire. You will also see that 'better corps' who traditionally go for OP stuff all flock to ASSAULT md.
Then we have regular MD. All the crying AR 'leet' players who score high KDR on boards inevitably try this and realize that they cant do as well with it, then go back to AR and cry about MD in general on the forums. The regular MD is the work horse of ppl who play with MD. Now it's prolly well balanced in the game.
Lastly breach MD. This thing is so broken (like breach SG) that no amount of skill will make up for it. No one is using it. It's def UP.
The assualt MD is OP. Regular MD's are fine though. |
Protocake JR
Internal Error. Negative-Feedback
537
|
Posted - 2013.08.11 03:35:00 -
[155] - Quote
Alldin Kan wrote:Protocake JR wrote:When you give one of these very skilled players a Mass Driver, guess what happens? He can't miss. His helpless opponent cannot dodge, strafe, run for cover at all. He has essentially denied the helpless man the "2) Who can avoid the most damage" rule of this game. ALSO, he has crippled the helpless man's ability to just "stand his ground" and out DPS the Mass Driver because the MD jerks his screen around and clouds his vision with smoke. There is no reason to use any other weapon in a competitive match, (actually I take that back there needs to be a Forge gun sniping objectives). I try and go the High DPS route with my proficiency lvl 5, 2 cmplx dmg mods, charge shot imperial scrambler rifle, but all the DPS is meaningless in a duel with Mass Drivers. I could kill other suits/guns just fine if I got a bead on my opponent fast enough. But those MDs were impossible. Hm... I'm pretty sure this is only happening because of broken aiming, I hardly had issues vs other MD users back on Chromosome. The MD as it is now is actually nerfed, if it didn't get nerfed then the base splash dmg on the PRO would've been around 150 (10% dmg bonus done to weapons in Uprising update).
Explosives do throw your aiming off as a built in game mechanic. But I also have no doubt that explosions probably cause framerate drops, contributing towards inconsistent aiming. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
314
|
Posted - 2013.08.11 03:36:00 -
[156] - Quote
Protocake JR wrote:I played a PC match yesterday. And wow, I got destroyed the second match. I'm willing to be that the majority of you, who think the Mass driver is in a good place right now, probably play Instant battle 99% of the time, like me. The problem here is that the random players (and also thanks to 400wp debacle) are pretty terrible and the mass driver is easy to ignore. I'm an Amarr Assault and specced into amarr ****, so to me, the mass driver was no more different than the Assault rifle. Just like some people are terrible with ARs, some people are terrible with Mass Drivers. Some people are really good with ARs, some people are good with Mass Drivers.
That's what I USED to think. Until **** hit the fan.
I played my first couple of competitive matches yesterday. The first game, I hardly died to mass drivers, died a few times to them but I felt all my deaths during the first match was fair. I think I went 14 kills and 7 or 9 deaths or something against Teamplayers.
Then the second match started and WTF.... Nearly every person I personally ran into had Mass Drivers and I must have died 10 or 12 times to Mass Drivers alone. This DEFINITELY put Mass Drivers on my radar. These things were inescapable. So I began thinking....
Casual vs Competitive (READ: kids who can't aim vs talented shooters)
The Mass driver cannot exist as it currently. No matter how you balance the weapon, it will either ruin competitive matches, or it will cease to become relevant at all even in casual matches. You see, when a competitive player uses non-Area of effect weapons (ARS, SMG, Semi AUTO rifles) against another, there are two competitions going on in the duel
1) Who can deal the most damage, the fastest 2) Who can avoid the most damage
When you give one of these very skilled players a Mass Driver, guess what happens? He can't miss. His helpless opponent cannot dodge, strafe, run for cover at all. He has essentially denied the helpless man the "2) Who can avoid the most damage" rule of this game. ALSO, he has crippled the helpless man's ability to just "stand his ground" and out DPS the Mass Driver because the MD jerks his screen around and clouds his vision with smoke. There is no reason to use any other weapon in a competitive match, (actually I take that back there needs to be a Forge gun sniping objectives). I try and go the High DPS route with my proficiency lvl 5, 2 cmplx dmg mods, charge shot imperial scrambler rifle, but all the DPS is meaningless in a duel with Mass Drivers. I could kill other suits/guns just fine if I got a bead on my opponent fast enough. But those MDs were impossible.
B-B-But Mass Drivers Takes Skill!
If you think the Mass Driver takes a lot of skill to master, then you are probably really bad at aiming and shooting. Play instant battle and you will see how terrible Mass Driver users are. Play PC and see how devastating Mass Drivers are.
The difference is that the MDs allow bad players (who would have terrible aiming) to, thanks to splash damage, have "decent" aiming. These bad players can now complete with ARs and other weapons in casual public matches.
on the other hand...
MDs allow skilled players (who can aim well consistently) to have flawless aiming. Because of the splash, the damage per splash, the smoke, and the screen displacement... the MD will out DPS anything mid/close-mid-mid/long (AKA AR territory) range.
So you still think the MD takes skill? Because of the projectile and time of flight? That's okay. Not trying to offend you or anything, but if you think an "easy-mode-splash-damage-black-hole-for-armor-instakiller" takes skill, if it took you weeks to master the MDs trajectory....
Conclusion
...then you are a bad player.
It's called NOOB tube for a reason.. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
314
|
Posted - 2013.08.11 03:37:00 -
[157] - Quote
Paran Tadec wrote:Ludvig Enraga wrote:My two cents.
In battles where MD actually claims most kills it's the assault MD that is used. That weapon is prolly on the OP side. Likewise it's the most skill independent MD as it is designed for wide AoE blindfire. You will also see that 'better corps' who traditionally go for OP stuff all flock to ASSAULT md.
Then we have regular MD. All the crying AR 'leet' players who score high KDR on boards inevitably try this and realize that they cant do as well with it, then go back to AR and cry about MD in general on the forums. The regular MD is the work horse of ppl who play with MD. Now it's prolly well balanced in the game.
Lastly breach MD. This thing is so broken (like breach SG) that no amount of skill will make up for it. No one is using it. It's def UP. The assualt MD is OP. Regular MD's are fine though.
Silence. Get more than 5 kills than you can have a opinion.
MD is OP all around. |
Paran Tadec
Ancient Exiles Negative-Feedback
1320
|
Posted - 2013.08.11 03:39:00 -
[158] - Quote
Xero The Mishima wrote:Protocake JR wrote:I played a PC match yesterday. And wow, I got destroyed the second match. I'm willing to be that the majority of you, who think the Mass driver is in a good place right now, probably play Instant battle 99% of the time, like me. The problem here is that the random players (and also thanks to 400wp debacle) are pretty terrible and the mass driver is easy to ignore. I'm an Amarr Assault and specced into amarr ****, so to me, the mass driver was no more different than the Assault rifle. Just like some people are terrible with ARs, some people are terrible with Mass Drivers. Some people are really good with ARs, some people are good with Mass Drivers.
That's what I USED to think. Until **** hit the fan.
I played my first couple of competitive matches yesterday. The first game, I hardly died to mass drivers, died a few times to them but I felt all my deaths during the first match was fair. I think I went 14 kills and 7 or 9 deaths or something against Teamplayers.
Then the second match started and WTF.... Nearly every person I personally ran into had Mass Drivers and I must have died 10 or 12 times to Mass Drivers alone. This DEFINITELY put Mass Drivers on my radar. These things were inescapable. So I began thinking....
Casual vs Competitive (READ: kids who can't aim vs talented shooters)
The Mass driver cannot exist as it currently. No matter how you balance the weapon, it will either ruin competitive matches, or it will cease to become relevant at all even in casual matches. You see, when a competitive player uses non-Area of effect weapons (ARS, SMG, Semi AUTO rifles) against another, there are two competitions going on in the duel
1) Who can deal the most damage, the fastest 2) Who can avoid the most damage
When you give one of these very skilled players a Mass Driver, guess what happens? He can't miss. His helpless opponent cannot dodge, strafe, run for cover at all. He has essentially denied the helpless man the "2) Who can avoid the most damage" rule of this game. ALSO, he has crippled the helpless man's ability to just "stand his ground" and out DPS the Mass Driver because the MD jerks his screen around and clouds his vision with smoke. There is no reason to use any other weapon in a competitive match, (actually I take that back there needs to be a Forge gun sniping objectives). I try and go the High DPS route with my proficiency lvl 5, 2 cmplx dmg mods, charge shot imperial scrambler rifle, but all the DPS is meaningless in a duel with Mass Drivers. I could kill other suits/guns just fine if I got a bead on my opponent fast enough. But those MDs were impossible.
B-B-But Mass Drivers Takes Skill!
If you think the Mass Driver takes a lot of skill to master, then you are probably really bad at aiming and shooting. Play instant battle and you will see how terrible Mass Driver users are. Play PC and see how devastating Mass Drivers are.
The difference is that the MDs allow bad players (who would have terrible aiming) to, thanks to splash damage, have "decent" aiming. These bad players can now complete with ARs and other weapons in casual public matches.
on the other hand...
MDs allow skilled players (who can aim well consistently) to have flawless aiming. Because of the splash, the damage per splash, the smoke, and the screen displacement... the MD will out DPS anything mid/close-mid-mid/long (AKA AR territory) range.
So you still think the MD takes skill? Because of the projectile and time of flight? That's okay. Not trying to offend you or anything, but if you think an "easy-mode-splash-damage-black-hole-for-armor-instakiller" takes skill, if it took you weeks to master the MDs trajectory....
Conclusion
...then you are a bad player. It's called NOOB tube for a reason..
Pro Pipe (TM) |
Paran Tadec
Ancient Exiles Negative-Feedback
1320
|
Posted - 2013.08.11 03:40:00 -
[159] - Quote
Xero The Mishima wrote:Paran Tadec wrote:Ludvig Enraga wrote:My two cents.
In battles where MD actually claims most kills it's the assault MD that is used. That weapon is prolly on the OP side. Likewise it's the most skill independent MD as it is designed for wide AoE blindfire. You will also see that 'better corps' who traditionally go for OP stuff all flock to ASSAULT md.
Then we have regular MD. All the crying AR 'leet' players who score high KDR on boards inevitably try this and realize that they cant do as well with it, then go back to AR and cry about MD in general on the forums. The regular MD is the work horse of ppl who play with MD. Now it's prolly well balanced in the game.
Lastly breach MD. This thing is so broken (like breach SG) that no amount of skill will make up for it. No one is using it. It's def UP. The assualt MD is OP. Regular MD's are fine though. Silence. Get more than 5 kills than you can have a opinion. MD is OP all around.
Learn English, and then you can have an opinion.
I also see you trolled so hard (and failed) that you got a forum ban. That's cute. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
314
|
Posted - 2013.08.11 03:40:00 -
[160] - Quote
Paran Tadec wrote:Xero The Mishima wrote:Protocake JR wrote:I played a PC match yesterday. And wow, I got destroyed the second match. I'm willing to be that the majority of you, who think the Mass driver is in a good place right now, probably play Instant battle 99% of the time, like me. The problem here is that the random players (and also thanks to 400wp debacle) are pretty terrible and the mass driver is easy to ignore. I'm an Amarr Assault and specced into amarr ****, so to me, the mass driver was no more different than the Assault rifle. Just like some people are terrible with ARs, some people are terrible with Mass Drivers. Some people are really good with ARs, some people are good with Mass Drivers.
That's what I USED to think. Until **** hit the fan.
I played my first couple of competitive matches yesterday. The first game, I hardly died to mass drivers, died a few times to them but I felt all my deaths during the first match was fair. I think I went 14 kills and 7 or 9 deaths or something against Teamplayers.
Then the second match started and WTF.... Nearly every person I personally ran into had Mass Drivers and I must have died 10 or 12 times to Mass Drivers alone. This DEFINITELY put Mass Drivers on my radar. These things were inescapable. So I began thinking....
Casual vs Competitive (READ: kids who can't aim vs talented shooters)
The Mass driver cannot exist as it currently. No matter how you balance the weapon, it will either ruin competitive matches, or it will cease to become relevant at all even in casual matches. You see, when a competitive player uses non-Area of effect weapons (ARS, SMG, Semi AUTO rifles) against another, there are two competitions going on in the duel
1) Who can deal the most damage, the fastest 2) Who can avoid the most damage
When you give one of these very skilled players a Mass Driver, guess what happens? He can't miss. His helpless opponent cannot dodge, strafe, run for cover at all. He has essentially denied the helpless man the "2) Who can avoid the most damage" rule of this game. ALSO, he has crippled the helpless man's ability to just "stand his ground" and out DPS the Mass Driver because the MD jerks his screen around and clouds his vision with smoke. There is no reason to use any other weapon in a competitive match, (actually I take that back there needs to be a Forge gun sniping objectives). I try and go the High DPS route with my proficiency lvl 5, 2 cmplx dmg mods, charge shot imperial scrambler rifle, but all the DPS is meaningless in a duel with Mass Drivers. I could kill other suits/guns just fine if I got a bead on my opponent fast enough. But those MDs were impossible.
B-B-But Mass Drivers Takes Skill!
If you think the Mass Driver takes a lot of skill to master, then you are probably really bad at aiming and shooting. Play instant battle and you will see how terrible Mass Driver users are. Play PC and see how devastating Mass Drivers are.
The difference is that the MDs allow bad players (who would have terrible aiming) to, thanks to splash damage, have "decent" aiming. These bad players can now complete with ARs and other weapons in casual public matches.
on the other hand...
MDs allow skilled players (who can aim well consistently) to have flawless aiming. Because of the splash, the damage per splash, the smoke, and the screen displacement... the MD will out DPS anything mid/close-mid-mid/long (AKA AR territory) range.
So you still think the MD takes skill? Because of the projectile and time of flight? That's okay. Not trying to offend you or anything, but if you think an "easy-mode-splash-damage-black-hole-for-armor-instakiller" takes skill, if it took you weeks to master the MDs trajectory....
Conclusion
...then you are a bad player. It's called NOOB tube for a reason.. Pro Pipe (TM)
You know what's more pathetic? You have gone 3-12 4-6 and 3-9 in wars against us using Proto NOOB tube and Exmaple used a scout suit with EXO5 and played better than you.... |
|
Powerh8er
DIOS EX. Top Men.
40
|
Posted - 2013.08.11 03:41:00 -
[161] - Quote
Tss, i eat mass drivers for breakfeast, just hide behind your nearest heavy if you are afraid of them pesky nadelobbers. |
Paran Tadec
Ancient Exiles Negative-Feedback
1320
|
Posted - 2013.08.11 03:44:00 -
[162] - Quote
Xero The Mishima wrote:Paran Tadec wrote:Xero The Mishima wrote:Protocake JR wrote:I played a PC match yesterday. And wow, I got destroyed the second match. I'm willing to be that the majority of you, who think the Mass driver is in a good place right now, probably play Instant battle 99% of the time, like me. The problem here is that the random players (and also thanks to 400wp debacle) are pretty terrible and the mass driver is easy to ignore. I'm an Amarr Assault and specced into amarr ****, so to me, the mass driver was no more different than the Assault rifle. Just like some people are terrible with ARs, some people are terrible with Mass Drivers. Some people are really good with ARs, some people are good with Mass Drivers.
That's what I USED to think. Until **** hit the fan.
I played my first couple of competitive matches yesterday. The first game, I hardly died to mass drivers, died a few times to them but I felt all my deaths during the first match was fair. I think I went 14 kills and 7 or 9 deaths or something against Teamplayers.
Then the second match started and WTF.... Nearly every person I personally ran into had Mass Drivers and I must have died 10 or 12 times to Mass Drivers alone. This DEFINITELY put Mass Drivers on my radar. These things were inescapable. So I began thinking....
Casual vs Competitive (READ: kids who can't aim vs talented shooters)
The Mass driver cannot exist as it currently. No matter how you balance the weapon, it will either ruin competitive matches, or it will cease to become relevant at all even in casual matches. You see, when a competitive player uses non-Area of effect weapons (ARS, SMG, Semi AUTO rifles) against another, there are two competitions going on in the duel
1) Who can deal the most damage, the fastest 2) Who can avoid the most damage
When you give one of these very skilled players a Mass Driver, guess what happens? He can't miss. His helpless opponent cannot dodge, strafe, run for cover at all. He has essentially denied the helpless man the "2) Who can avoid the most damage" rule of this game. ALSO, he has crippled the helpless man's ability to just "stand his ground" and out DPS the Mass Driver because the MD jerks his screen around and clouds his vision with smoke. There is no reason to use any other weapon in a competitive match, (actually I take that back there needs to be a Forge gun sniping objectives). I try and go the High DPS route with my proficiency lvl 5, 2 cmplx dmg mods, charge shot imperial scrambler rifle, but all the DPS is meaningless in a duel with Mass Drivers. I could kill other suits/guns just fine if I got a bead on my opponent fast enough. But those MDs were impossible.
B-B-But Mass Drivers Takes Skill!
If you think the Mass Driver takes a lot of skill to master, then you are probably really bad at aiming and shooting. Play instant battle and you will see how terrible Mass Driver users are. Play PC and see how devastating Mass Drivers are.
The difference is that the MDs allow bad players (who would have terrible aiming) to, thanks to splash damage, have "decent" aiming. These bad players can now complete with ARs and other weapons in casual public matches.
on the other hand...
MDs allow skilled players (who can aim well consistently) to have flawless aiming. Because of the splash, the damage per splash, the smoke, and the screen displacement... the MD will out DPS anything mid/close-mid-mid/long (AKA AR territory) range.
So you still think the MD takes skill? Because of the projectile and time of flight? That's okay. Not trying to offend you or anything, but if you think an "easy-mode-splash-damage-black-hole-for-armor-instakiller" takes skill, if it took you weeks to master the MDs trajectory....
Conclusion
...then you are a bad player. It's called NOOB tube for a reason.. Pro Pipe (TM) You know what's more pathetic? You have gone 3-12 4-6 and 3-9 in wars against us using Proto NOOB tube and Exmaple used a scout suit with EXO5 and played better than you....
You know what's pathetic? 1. Caring about my KDR more than I care about my KDR. 2. Caring about KDR in a game that has 4 months left in it before everyone goes to play Destiny.
Go stroke your epeen and chestbeat because you have nothing else going for you in life. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
314
|
Posted - 2013.08.11 03:47:00 -
[163] - Quote
Paran Tadec wrote:Xero The Mishima wrote:Paran Tadec wrote:Xero The Mishima wrote:Protocake JR wrote:I played a PC match yesterday. And wow, I got destroyed the second match. I'm willing to be that the majority of you, who think the Mass driver is in a good place right now, probably play Instant battle 99% of the time, like me. The problem here is that the random players (and also thanks to 400wp debacle) are pretty terrible and the mass driver is easy to ignore. I'm an Amarr Assault and specced into amarr ****, so to me, the mass driver was no more different than the Assault rifle. Just like some people are terrible with ARs, some people are terrible with Mass Drivers. Some people are really good with ARs, some people are good with Mass Drivers.
That's what I USED to think. Until **** hit the fan.
I played my first couple of competitive matches yesterday. The first game, I hardly died to mass drivers, died a few times to them but I felt all my deaths during the first match was fair. I think I went 14 kills and 7 or 9 deaths or something against Teamplayers.
Then the second match started and WTF.... Nearly every person I personally ran into had Mass Drivers and I must have died 10 or 12 times to Mass Drivers alone. This DEFINITELY put Mass Drivers on my radar. These things were inescapable. So I began thinking....
Casual vs Competitive (READ: kids who can't aim vs talented shooters)
The Mass driver cannot exist as it currently. No matter how you balance the weapon, it will either ruin competitive matches, or it will cease to become relevant at all even in casual matches. You see, when a competitive player uses non-Area of effect weapons (ARS, SMG, Semi AUTO rifles) against another, there are two competitions going on in the duel
1) Who can deal the most damage, the fastest 2) Who can avoid the most damage
When you give one of these very skilled players a Mass Driver, guess what happens? He can't miss. His helpless opponent cannot dodge, strafe, run for cover at all. He has essentially denied the helpless man the "2) Who can avoid the most damage" rule of this game. ALSO, he has crippled the helpless man's ability to just "stand his ground" and out DPS the Mass Driver because the MD jerks his screen around and clouds his vision with smoke. There is no reason to use any other weapon in a competitive match, (actually I take that back there needs to be a Forge gun sniping objectives). I try and go the High DPS route with my proficiency lvl 5, 2 cmplx dmg mods, charge shot imperial scrambler rifle, but all the DPS is meaningless in a duel with Mass Drivers. I could kill other suits/guns just fine if I got a bead on my opponent fast enough. But those MDs were impossible.
B-B-But Mass Drivers Takes Skill!
If you think the Mass Driver takes a lot of skill to master, then you are probably really bad at aiming and shooting. Play instant battle and you will see how terrible Mass Driver users are. Play PC and see how devastating Mass Drivers are.
The difference is that the MDs allow bad players (who would have terrible aiming) to, thanks to splash damage, have "decent" aiming. These bad players can now complete with ARs and other weapons in casual public matches.
on the other hand...
MDs allow skilled players (who can aim well consistently) to have flawless aiming. Because of the splash, the damage per splash, the smoke, and the screen displacement... the MD will out DPS anything mid/close-mid-mid/long (AKA AR territory) range.
So you still think the MD takes skill? Because of the projectile and time of flight? That's okay. Not trying to offend you or anything, but if you think an "easy-mode-splash-damage-black-hole-for-armor-instakiller" takes skill, if it took you weeks to master the MDs trajectory....
Conclusion
...then you are a bad player. It's called NOOB tube for a reason.. Pro Pipe (TM) You know what's more pathetic? You have gone 3-12 4-6 and 3-9 in wars against us using Proto NOOB tube and Exmaple used a scout suit with EXO5 and played better than you.... You know what's pathetic? 1. Caring about my KDR more than I care about my KDR. 2. Caring about KDR in a game that has 4 months left in it before everyone goes to play Destiny. Go stroke your epeen and chestbeat because you have nothing else going for you in life.
Get benched much? You sucked it up horribly in first 2 matches and got the boot lmfao! You were using the easiest gun in game and still can't have success! You were just a carried nobody in Imps. Much like 60% of them.
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Paran Tadec
Ancient Exiles Negative-Feedback
1320
|
Posted - 2013.08.11 03:51:00 -
[164] - Quote
Xero The Mishima wrote:Get benched much? You sucked it up horribly in first 2 matches and got the boot lmfao! You were using the easiest gun in game and still can't have success! You were just a carried nobody in Imps. Much like 60% of them.
Ha no, I took my girlfriend out to dinner, so I couldn't be there for the final match. I'm not surprised you don't know what a girlfriend is. If you would leave your mother's basement, you might find one.
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Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
314
|
Posted - 2013.08.11 03:57:00 -
[165] - Quote
Paran Tadec wrote:Xero The Mishima wrote:Get benched much? You sucked it up horribly in first 2 matches and got the boot lmfao! You were using the easiest gun in game and still can't have success! You were just a carried nobody in Imps. Much like 60% of them. Ha no, I took my girlfriend out to dinner, so I couldn't be there for the final match. I'm not surprised you don't know what a girlfriend is. If you would leave your mother's basement, you might find one.
Lol! All I ever hear from you is get out of mommy's basement. You know when a person uses stuff like that to insult often it's because they are usually taking a page from their own life and trying to dump it on others so you can get that 5 seconds of delusion where for once you can pretend like you are the somebody with a REAL girlfriend and has their own place. I bet it pisses you off that I am better than you at this game but it's just a small fraction of the over all equation of me just being that much better than you at LIFE itself. |
Paran Tadec
Ancient Exiles Negative-Feedback
1320
|
Posted - 2013.08.11 04:01:00 -
[166] - Quote
Xero The Mishima wrote:Paran Tadec wrote:Xero The Mishima wrote:Get benched much? You sucked it up horribly in first 2 matches and got the boot lmfao! You were using the easiest gun in game and still can't have success! You were just a carried nobody in Imps. Much like 60% of them. Ha no, I took my girlfriend out to dinner, so I couldn't be there for the final match. I'm not surprised you don't know what a girlfriend is. If you would leave your mother's basement, you might find one. Lol! All I ever hear from you is get out of mommy's basement. You know when a person uses stuff like that to insult often it's because they are usually taking a page from their own life and trying to dump it on others so you can get that 5 seconds of delusion where for once you can pretend like you are the somebody with a REAL girlfriend and has their own place. I bet it pisses you off that I am better than you at this game but it's just a small fraction of the over all equation of me just being that much better than you at LIFE itself.
You seem to care WAY TOO MUCH about a video game. I'm serious, I'm worried about your health. Go outside.
And I do have a real girlfriend, she regularly pulls me away from the ps3 to do stuff. In our own house.
You on the other hand, act like a 10 year old with your chestbeating. Just give it up, its pathetic. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
314
|
Posted - 2013.08.11 04:03:00 -
[167] - Quote
Paran Tadec wrote:Xero The Mishima wrote:Paran Tadec wrote:Xero The Mishima wrote:Get benched much? You sucked it up horribly in first 2 matches and got the boot lmfao! You were using the easiest gun in game and still can't have success! You were just a carried nobody in Imps. Much like 60% of them. Ha no, I took my girlfriend out to dinner, so I couldn't be there for the final match. I'm not surprised you don't know what a girlfriend is. If you would leave your mother's basement, you might find one. Lol! All I ever hear from you is get out of mommy's basement. You know when a person uses stuff like that to insult often it's because they are usually taking a page from their own life and trying to dump it on others so you can get that 5 seconds of delusion where for once you can pretend like you are the somebody with a REAL girlfriend and has their own place. I bet it pisses you off that I am better than you at this game but it's just a small fraction of the over all equation of me just being that much better than you at LIFE itself. You seem to care WAY TOO MUCH about a video game. I'm serious, I'm worried about your health. Go outside. And I do have a real girlfriend, she regularly pulls me away from the ps3 to do stuff. In our own house. You on the other hand, act like a 10 year old with your chestbeating. Just give it up, its pathetic.
Lol! ****'s coming out your eyes. I'll stop picking on you. I don't want you to end up killing yourself. You'll always have the glory daze when you were carried by good players and got to make believe you were good yourself and nobody will ever be able ot take that away from you. |
Paran Tadec
Ancient Exiles Negative-Feedback
1320
|
Posted - 2013.08.11 04:06:00 -
[168] - Quote
Xero The Mishima wrote:Paran Tadec wrote:Xero The Mishima wrote:Paran Tadec wrote:Xero The Mishima wrote:Get benched much? You sucked it up horribly in first 2 matches and got the boot lmfao! You were using the easiest gun in game and still can't have success! You were just a carried nobody in Imps. Much like 60% of them. Ha no, I took my girlfriend out to dinner, so I couldn't be there for the final match. I'm not surprised you don't know what a girlfriend is. If you would leave your mother's basement, you might find one. Lol! All I ever hear from you is get out of mommy's basement. You know when a person uses stuff like that to insult often it's because they are usually taking a page from their own life and trying to dump it on others so you can get that 5 seconds of delusion where for once you can pretend like you are the somebody with a REAL girlfriend and has their own place. I bet it pisses you off that I am better than you at this game but it's just a small fraction of the over all equation of me just being that much better than you at LIFE itself. You seem to care WAY TOO MUCH about a video game. I'm serious, I'm worried about your health. Go outside. And I do have a real girlfriend, she regularly pulls me away from the ps3 to do stuff. In our own house. You on the other hand, act like a 10 year old with your chestbeating. Just give it up, its pathetic. Lol! ****'s coming out your eyes. I'll stop picking on you. I don't want you to end up killing yourself. You'll always have the glory daze when you were carried by good players and got to make believe you were good yourself and nobody will ever be able ot take that away from you.
I'll alert the Waco police of your absence when you finally realize how sad and pathetic you are. Hopefully they won't find you with your wrist slit and covered in semen. |
Lorhak Gannarsein
DUST University Ivy League
131
|
Posted - 2013.08.11 04:10:00 -
[169] - Quote
Boy, that escalated quickly. |
Cy Clone1
Ancient Exiles Negative-Feedback
192
|
Posted - 2013.08.11 04:13:00 -
[170] - Quote
Xero The Mishima wrote:Paran Tadec wrote:Xero The Mishima wrote:Paran Tadec wrote:Xero The Mishima wrote:Get benched much? You sucked it up horribly in first 2 matches and got the boot lmfao! You were using the easiest gun in game and still can't have success! You were just a carried nobody in Imps. Much like 60% of them. Ha no, I took my girlfriend out to dinner, so I couldn't be there for the final match. I'm not surprised you don't know what a girlfriend is. If you would leave your mother's basement, you might find one. Lol! All I ever hear from you is get out of mommy's basement. You know when a person uses stuff like that to insult often it's because they are usually taking a page from their own life and trying to dump it on others so you can get that 5 seconds of delusion where for once you can pretend like you are the somebody with a REAL girlfriend and has their own place. I bet it pisses you off that I am better than you at this game but it's just a small fraction of the over all equation of me just being that much better than you at LIFE itself. You seem to care WAY TOO MUCH about a video game. I'm serious, I'm worried about your health. Go outside. And I do have a real girlfriend, she regularly pulls me away from the ps3 to do stuff. In our own house. You on the other hand, act like a 10 year old with your chestbeating. Just give it up, its pathetic. Lol! ****'s coming out your eyes. I'll stop picking on you. I don't want you to end up killing yourself. You'll always have the glory daze when you were carried by good players and got to make believe you were good yourself and nobody will ever be able ot take that away from you.
dude just stop this is getting really sad, and you are beginning to sound like a fool. Some of us play for entertainment, you seem to be compensating for failed accomplishments in your real life. its ok we understand, but use that anger and frustration and make something of yourself. Thanks you have a great day you silly goose you. |
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Rusty Shallows
Black Jackals
245
|
Posted - 2013.08.11 04:37:00 -
[171] - Quote
Thor McStrut wrote:Vrain Matari wrote:TBH i don't like to get into balancing discussions because i believe that until CORE mechanics(lag, hit detection aiming, controls, movement) are improved beyond the level they're at it's all f'in pointless - balancing discussions are just so much jacking off and everything is just going to need rebalancing once(if) CPP gets their game working.
Balancing now does make our gameplay experiences better in the short term, but it doesn't have any effect on whether DUST lives or dies.
But this thread does bring up two old discussions on these forums.
1) The primary and dominating difference between the MD and all other weapons is the unpredictable(maybe) camera shake and to some extent the obscuring smoke.
We used to talk about the effect of various weapon impacts on various suit classes. I'm sure beta vets will remember the cheesy, half-assed mechanic CCP implemented that did nothing more than predictably elevate your camera when you were taking fire. If memory serves correctly, the effect was laughably identical for 1200 hp proto heavies and militia scouts.
The Camera shake we see for MD explosions is the first real implementation of a mechanic that rattles your cage when you take fire, and by doing so prevents retaliation - exactly as the OP has detailed above. Should a heavy really get rocked like a scout?
And where's the effect of weapon impact for all the other weapons?
2) Seven, maybe 8 months ago we had a pretty big thread about damage falloff based on distance from epicenter for explosives. Afaik nothing came of that, but i'm thinking it would go a long way towards balancing the MD and other explosive weapons. With the MD, i would want to see the effect of the camera shake falloff also. CCP, take notice! ^^ Lot's of good ideas and discussion ITT! I honestly can't believe this thread has maintained civility... The thread lost any civility halfway to three quarters down the very first post.
"... then you are a bad player." Pretty much set the tone. |
Protocake JR
Internal Error. Negative-Feedback
538
|
Posted - 2013.08.11 04:45:00 -
[172] - Quote
Rusty Shallows wrote:CCP, take notice! ^^ Lot's of good ideas and discussion ITT! I honestly can't believe this thread has maintained civility... The thread lost any civility halfway to three quarters down the very first post.
"... then you are a bad player." Pretty much set the tone.[/quote]
Well that's not very nice. |
KING CHECKMATE
Bragian Order Amarr Empire
496
|
Posted - 2013.08.11 04:47:00 -
[173] - Quote
Protocake JR wrote:I played a PC match yesterday. And wow, I got destroyed the second match. I'm willing to be that the majority of you, who think the Mass driver is in a good place right now, probably play Instant battle 99% of the time, like me. The problem here is that the random players (and also thanks to 400wp debacle) are pretty terrible and the mass driver is easy to ignore. I'm an Amarr Assault and specced into amarr ****, so to me, the mass driver was no more different than the Assault rifle. Just like some people are terrible with ARs, some people are terrible with Mass Drivers. Some people are really good with ARs, some people are good with Mass Drivers.
That's what I USED to think. Until **** hit the fan.
I played my first couple of competitive matches yesterday. The first game, I hardly died to mass drivers, died a few times to them but I felt all my deaths during the first match was fair. I think I went 14 kills and 7 or 9 deaths or something against Teamplayers.
Then the second match started and WTF.... Nearly every person I personally ran into had Mass Drivers and I must have died 10 or 12 times to Mass Drivers alone. This DEFINITELY put Mass Drivers on my radar. These things were inescapable. So I began thinking....
Casual vs Competitive (READ: kids who can't aim vs talented shooters)
The Mass driver cannot exist as it currently. No matter how you balance the weapon, it will either ruin competitive matches, or it will cease to become relevant at all even in casual matches. You see, when a competitive player uses non-Area of effect weapons (ARS, SMG, Semi AUTO rifles) against another, there are two competitions going on in the duel
1) Who can deal the most damage, the fastest 2) Who can avoid the most damage
When you give one of these very skilled players a Mass Driver, guess what happens? He can't miss. His helpless opponent cannot dodge, strafe, run for cover at all. He has essentially denied the helpless man the "2) Who can avoid the most damage" rule of this game. ALSO, he has crippled the helpless man's ability to just "stand his ground" and out DPS the Mass Driver because the MD jerks his screen around and clouds his vision with smoke. There is no reason to use any other weapon in a competitive match, (actually I take that back there needs to be a Forge gun sniping objectives). I try and go the High DPS route with my proficiency lvl 5, 2 cmplx dmg mods, charge shot imperial scrambler rifle, but all the DPS is meaningless in a duel with Mass Drivers. I could kill other suits/guns just fine if I got a bead on my opponent fast enough. But those MDs were impossible.
B-B-But Mass Drivers Takes Skill!
If you think the Mass Driver takes a lot of skill to master, then you are probably really bad at aiming and shooting. Play instant battle and you will see how terrible Mass Driver users are. Play PC and see how devastating Mass Drivers are.
The difference is that the MDs allow bad players (who would have terrible aiming) to, thanks to splash damage, have "decent" aiming. These bad players can now complete with ARs and other weapons in casual public matches.
on the other hand...
MDs allow skilled players (who can aim well consistently) to have flawless aiming. Because of the splash, the damage per splash, the smoke, and the screen displacement... the MD will out DPS anything mid/close-mid-mid/long (AKA AR territory) range.
So you still think the MD takes skill? Because of the projectile and time of flight? That's okay. Not trying to offend you or anything, but if you think an "easy-mode-splash-damage-black-hole-for-armor-instakiller" takes skill, if it took you weeks to master the MDs trajectory....
Conclusion
...then you are a bad player.
EVERY weapon has its counter... Heavy FG > MD > AR > Heavy FG.
This applies to every other weapon, i just used this 3 as an example BECAUSE they are 3 eapons taht are in a good place now... (NOT OP, just doing their job) |
Rusty Shallows
Black Jackals
246
|
Posted - 2013.08.11 06:12:00 -
[174] - Quote
Protocake JR wrote:Rusty Shallows wrote:The thread lost any civility halfway to three quarters down the very first post.
"... then you are a bad player." Pretty much set the tone. Well that's not very nice. Tragically we are not a nice forum community. Actually as a group do have our positive moments with new players checking the forums. It's just disheartening how things almost always seem to slide back to the "low blows and video hoes," mentality. |
Protocake JR
Internal Error. Negative-Feedback
538
|
Posted - 2013.08.11 13:50:00 -
[175] - Quote
KING CHECKMATE wrote:
EVERY weapon has its counter... Heavy FG > MD > AR > Heavy FG.
This applies to every other weapon, i just used this 3 as an example BECAUSE they are 3 eapons taht are in a good place now... (NOT OP, just doing their job)
You literally just made this up. These inequalities make no sense at all.
@Rusty Shallows
No problem. I come off this way because I'm bored and want to entertain myself, yet at the same time, have a thoughtful discussion that accomplishes something. |
ER-Bullitt
Molon Labe. League of Infamy
233
|
Posted - 2013.08.12 14:32:00 -
[176] - Quote
Protocake JR wrote:KING CHECKMATE wrote:
EVERY weapon has its counter... Heavy FG > MD > AR > Heavy FG.
This applies to every other weapon, i just used this 3 as an example BECAUSE they are 3 eapons taht are in a good place now... (NOT OP, just doing their job)
You literally just made this up. These inequalities make no sense at all. @Rusty Shallows No problem. I come off this way because I'm bored and want to entertain myself, yet at the same time, have a thoughtful discussion that accomplishes something.
So what you are saying is that you are a troll by definition, unable to debate the topic because you are stubborn and refuse to accept that your thinking may be wrong, and a hypocrite.
Pretty much sums it up? cool. |
Protocake JR
Internal Error. Negative-Feedback
550
|
Posted - 2013.08.12 19:42:00 -
[177] - Quote
ER-Bullitt wrote:Protocake JR wrote:KING CHECKMATE wrote:
EVERY weapon has its counter... Heavy FG > MD > AR > Heavy FG.
This applies to every other weapon, i just used this 3 as an example BECAUSE they are 3 eapons taht are in a good place now... (NOT OP, just doing their job)
You literally just made this up. These inequalities make no sense at all. @Rusty Shallows No problem. I come off this way because I'm bored and want to entertain myself, yet at the same time, have a thoughtful discussion that accomplishes something. So what you are saying is that you are a troll by definition, unable to debate the topic because you are stubborn and refuse to accept that your thinking may be wrong, and a hypocrite. Pretty much sums it up? cool.
At the beginning of this thread I wanted the Mass Driver to be removed.
But do to the feedback others have suggested, I think it makes more sense to make adjustments to it's killing efficiency while, at the same time, allowing it to remain as "area denial" as it's supposed to be.
Right now, the weapon is too easy to use, has a HUGE margin of error with very little punishment for mistakes, and it's killing power rivals other weapons that require more skill and punish mistakes.
I've carefully made my arguments, you are free to do the same, except I haven't seen a single legitimate argument as to why the Mass Driver should stay the same. |
ZDub 303
TeamPlayers EoN.
1617
|
Posted - 2013.08.12 19:59:00 -
[178] - Quote
Protocake JR wrote:At the beginning of this thread I wanted the Mass Driver to be removed.
But do to the feedback others have suggested, I think it makes more sense to make adjustments to it's killing efficiency while, at the same time, allowing it to remain as "area denial" as it's supposed to be.
Right now, the weapon is too easy to use, has a HUGE margin of error with very little punishment for mistakes, and it's killing power rivals other weapons that require more skill and punish mistakes.
I've carefully made my arguments, you are free to do the same, except I haven't seen a single legitimate argument as to why the Mass Driver should stay the same.
Fix explosives damage fall off! Its the true solution. Rewards skill and maintains the area denial aspects of the weapon.
Currently, no matter how it was intended, explosive damage fall does not work properly in this game. |
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