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Protocake JR
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Posted - 2013.08.10 14:09:00 -
[1] - Quote
I played a PC match yesterday. And wow, I got destroyed the second match. I'm willing to be that the majority of you, who think the Mass driver is in a good place right now, probably play Instant battle 99% of the time, like me. The problem here is that the random players (and also thanks to 400wp debacle) are pretty terrible and the mass driver is easy to ignore. I'm an Amarr Assault and specced into amarr ****, so to me, the mass driver was no more different than the Assault rifle. Just like some people are terrible with ARs, some people are terrible with Mass Drivers. Some people are really good with ARs, some people are good with Mass Drivers.
That's what I USED to think. Until **** hit the fan.
I played my first couple of competitive matches yesterday. The first game, I hardly died to mass drivers, died a few times to them but I felt all my deaths during the first match was fair. I think I went 14 kills and 7 or 9 deaths or something against Teamplayers.
Then the second match started and WTF.... Nearly every person I personally ran into had Mass Drivers and I must have died 10 or 12 times to Mass Drivers alone. This DEFINITELY put Mass Drivers on my radar. These things were inescapable. So I began thinking....
Casual vs Competitive (READ: kids who can't aim vs talented shooters)
The Mass driver cannot exist as it currently. No matter how you balance the weapon, it will either ruin competitive matches, or it will cease to become relevant at all even in casual matches. You see, when a competitive player uses non-Area of effect weapons (ARS, SMG, Semi AUTO rifles) against another, there are two competitions going on in the duel
1) Who can deal the most damage, the fastest 2) Who can avoid the most damage
When you give one of these very skilled players a Mass Driver, guess what happens? He can't miss. His helpless opponent cannot dodge, strafe, run for cover at all. He has essentially denied the helpless man the "2) Who can avoid the most damage" rule of this game. ALSO, he has crippled the helpless man's ability to just "stand his ground" and out DPS the Mass Driver because the MD jerks his screen around and clouds his vision with smoke. There is no reason to use any other weapon in a competitive match, (actually I take that back there needs to be a Forge gun sniping objectives). I try and go the High DPS route with my proficiency lvl 5, 2 cmplx dmg mods, charge shot imperial scrambler rifle, but all the DPS is meaningless in a duel with Mass Drivers. I could kill other suits/guns just fine if I got a bead on my opponent fast enough. But those MDs were impossible.
B-B-But Mass Drivers Takes Skill!
If you think the Mass Driver takes a lot of skill to master, then you are probably really bad at aiming and shooting. Play instant battle and you will see how terrible Mass Driver users are. Play PC and see how devastating Mass Drivers are.
The difference is that the MDs allow bad players (who would have terrible aiming) to, thanks to splash damage, have "decent" aiming. These bad players can now complete with ARs and other weapons in casual public matches.
on the other hand...
MDs allow skilled players (who can aim well consistently) to have flawless aiming. Because of the splash, the damage per splash, the smoke, and the screen displacement... the MD will out DPS anything mid/close-mid-mid/long (AKA AR territory) range.
So you still think the MD takes skill? Because of the projectile and time of flight? That's okay. Not trying to offend you or anything, but if you think an "easy-mode-splash-damage-black-hole-for-armor-instakiller" takes skill, if it took you weeks to master the MDs trajectory....
Conclusion
...then you are a bad player. |
Protocake JR
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Posted - 2013.08.10 14:47:00 -
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Chunky Munkey wrote:Sincere question:
Did you take ARs into a compound, I.e. a CQC area?
I used, Imperial SR, Carthums SR, and SMG. Did well (whether I lived or died) with all of them vs anyone not using a Mass Driver. |
Protocake JR
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Posted - 2013.08.10 15:03:00 -
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Chunky Munkey wrote:Protocake JR wrote:Chunky Munkey wrote:Sincere question:
Did you take ARs into a compound, I.e. a CQC area? I used, Imperial SR, Carthums SR, and SMG. Did well (whether I lived or died) with all of them vs anyone not using a Mass Driver. Let me rephrase the question: Did you take mid-range weaponry into a short range confrontation?
>implying SMG are not short range weapons >implying compounds are CQC only confrontations
This isn't even about the roles weapons fill.
This is about the fundamental mechanics behind the Mass Driver that ruins competitive gameplay. You cannot fix the mass drivers bad mechanics with shotguns and SMGs. |
Protocake JR
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Posted - 2013.08.10 15:18:00 -
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Zatara Rought wrote:lol, we had our dedicated Mass Driver Fiddle, and danny from synergy was m/ding part time. And you went 0/14 the 2nd game, it stuck out or i'd tell you your first match as well I have the pic somewhere. GG.
Yeah, the first game I went 14 and 9ish. It was a fun game. I hadn't played a competitive match since "Corporation Battles" were still a thing, so it's been a while. I must have avoided the Mass Drivers, or maybe you guys didn't field very many.
The second game was atrocious. Nearly every encounter was a fight against multiple MD users and I literally had to immediately turn off my ps3 and do something else because that match was the most frustrating match i've ever played.
It made me make this thread.
And I normally don't give a **** what is OP or UP. |
Protocake JR
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Posted - 2013.08.10 15:25:00 -
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ER-Bullitt wrote:You come off very smug.
Whose to say that people who arent the best at aiming, or twich reflexes (perhaps older folks not up to par with the younger generationn) shouldnt have weapons that will make the game more enjoyable for them? Just because someone is not skillful with an AR type weapon doesnt mean they are a bad player. Maybe in your limited scope they are. Those players may be great thinkers, tankers, supporters, tacticians, hackers, pilots, defenders... just bad at tracking bunny hopping strafing players.
One might give your post some more credit if you werent so condescending.
-1
I did not mean to come off as condescending. I'm was just illustrating my observations of the mechanics of Mass Drivers in contrast with the casual and competitive player base.
Yes, I was very blunt, but i'm not here to sugar coat these issues. I want everyone "thinkers, tankers, supporters, tacticians, hackers, pilots, defenders..." to have a place in this game. But if you read my OP and understood it, you should realise that a viable Mass Driver ruins PC, but then again, if it is nerfed, it will most likely become useless again. (believe it or not, I do NOT want AR 514) Having this gun around, will either screw over the casuals, or the competitive.
I'm beginning to realize why I do not see many semi auto 6-8 round mag grenade launchers in competitive games. |
Protocake JR
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Posted - 2013.08.10 15:35:00 -
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Jaqen Morghalis wrote:Stupid question: wouldn't MD users be completely defenseless against one or two decent snipers?
Oh yeah, because wasting 2 infantry positions on snipers INSIDE the compound is a great idea. |
Protocake JR
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Posted - 2013.08.10 15:47:00 -
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Jaqen Morghalis wrote:Protocake JR wrote:Jaqen Morghalis wrote:Stupid question: wouldn't MD users be completely defenseless against one or two decent snipers? Oh yeah, because wasting 2 infantry positions on snipers INSIDE the compound is a great idea. More of a waste than constantly and ineffectively throwing bodies at the enemy to be repeatedly slaughtered?
Okay, this is the second time i've had to say this in this thread:
You cannot fix broken mechanics by in-game means. The type of imbalance here needs to be fixed by CCP actually coding it. |
Protocake JR
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Posted - 2013.08.10 15:51:00 -
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Jaqen Morghalis wrote:Bendtner92 wrote:I don't see how this is relevant to the topic. Maybe that's the problem? If the entire enemy team is running MDs, then obviously nobody is left to counter-snipe, and they'd be like fish in a barrell for one or two decent snipers on your team which should, in turn, force them to alter thier tactics, shouldn't it? (I'm not trying to be facetious or anything, I really am curious about this and why it wouldn't be a reasonable counter tactic in this situation)
Snipers have a limited view point. They cannot easily traverse the compound in order to get an angle on MD users who are constantly moving, assaulting objectives.
The enemy team DID have (a) snipers and forge gunners. So it's not like any of our snipers would have been invulnerable.
You are oversimplifying. |
Protocake JR
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Posted - 2013.08.10 15:57:00 -
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Leovarian L Lavitz wrote:Protocake JR wrote:Jaqen Morghalis wrote:Protocake JR wrote:Jaqen Morghalis wrote:Stupid question: wouldn't MD users be completely defenseless against one or two decent snipers? Oh yeah, because wasting 2 infantry positions on snipers INSIDE the compound is a great idea. More of a waste than constantly and ineffectively throwing bodies at the enemy to be repeatedly slaughtered? Okay, this is the second time i've had to say this in this thread: You cannot fix broken mechanics by in-game means. The type of imbalance here needs to be fixed by CCP actually coding it. Except the only broken mechanics are hit detection and aim assist. Once those are fixed, MD situations you are seeing right now will not be viable anymore.
The explosion mechanics are not broken, but are still bad mechanics. The fact that MD deal full damage at the outskirts of their radius is what makes the Mass Driver a weapon that (according to skilled players) needs no precise aiming to be effective with. This is the point of this thread. |
Protocake JR
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Posted - 2013.08.10 16:04:00 -
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Jaqen Morghalis wrote:Bendtner92 wrote:Jaqen Morghalis wrote:Bendtner92 wrote:I don't see how this is relevant to the topic. Maybe that's the problem? If the entire enemy team is running MDs, then obviously nobody is left to counter-snipe, and they'd be like fish in a barrell for one or two decent snipers on your team which should, in turn, force them to alter thier tactics, shouldn't it? (I'm not trying to be facetious or anything, I really am curious about this and why it wouldn't be a reasonable counter tactic in this situation) I'm pretty sure most teams in PC already run at least 1 sniper most of the time. I'm not sure how you would want him to clear out the compound completely. If you didn't notice there's a lot of cover in the compound. Did I say they had to clear out the compound completely? No, I didn't. Only that they do enough damage to force your opponents to change their tactics, then they might not ALL be running MDs, and then your infantry guys might have a chance.
I'm going to go ahead and guess that you do not play PC. There is no way that one or two snipers are going to completely dominate a mass driver squad to the point where they change tactics. It was INSIDE THE COMPOUND. The ONLY thing the sniper(s) would have been able to do is get one or two kills, then after that, they are only good for area denial.
The Teamplayers are not dumb. They are not going to stick around and let themselves get sniped. |
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Protocake JR
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Posted - 2013.08.10 16:09:00 -
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Jaqen Morghalis wrote:Bendtner92 wrote:Jaqen Morghalis wrote:Did I say they had to clear out the compound completely? No, I didn't.
Only that they do enough damage to force your opponents to change their tactics, then they might not ALL be running MDs, and then your infantry guys might have a chance. I fail to see how 1 sniper would make a team switch to something else instead of Mass Drivers. Last I checked any other weapon besides the Sniper are just as defenceless against the sniper. If you did manage to get a sniper into a position where he could dominate key areas of the compound, I'm sure the other team would have their own sniper countersniping him, or if that's impossible send someone else out to take care of the sniper, while the rest of the team keep doing what they're doing inside the compound. "Fail to see..." or " refuse to see..."?
Jesus Christ.
This guy |
Protocake JR
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Posted - 2013.08.10 16:19:00 -
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Justin Tymes wrote:So what's the difference between you being stomped by point and shoot ARs, and you being stomped by MD users? Especially when the AR has more than double the amount of usage the MD gets?
Reread my OP, specifically the "Casual vs Competitive" part. |
Protocake JR
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Posted - 2013.08.10 16:25:00 -
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@ High Dumb*** (aka low genius)
Great feedback thanks. |
Protocake JR
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Posted - 2013.08.10 16:41:00 -
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Funkmaster Whale wrote:ZDub 303 wrote:Big Issues: 1. Hit detection for hit scan weapons in CQC needs to be addressed for sure, its a serious issue. 2. Explosive damage fall off needs to be reviewed, I know it has some sort of damage fall off mechanic in place but its not right atm, its too high atm and encourages explosive use over all else. 3. Flux grenades need to be reevaluated, 7.2m and 1800 damage means you will lose all of your shields in an unavoidable 7.2m radius, in a game with such high TTKs, having insta kill weapons with 7.2m of blast radius, carrying 3 at a time and having an essentially infinite supply from proto nanohives is BAD for gameplay. 4. Locus grenades need to reevaluated as well, 7.2m blast radius and some sort of strange bonus to armor that can cause hits of up to 900-1000 damage from a single grenade, something is very wrong there, esp for a nade with 7.2m of blast radius. 5. Explosives increase in blast radius and damage, cause a huge rift in power from std to proto, that power gap needs to be addressed and tightened. Explosives should increase in power or increase in radius but not both. This applies for both explosive weapons and grenades. You and I are pretty much on the same page. I've created several posts about most of those points throughout the feedback forum. The last point I'd like to add is some sort of deterrent to equipment spam. My suggestion to that is to change it so that all equipment has a hard cap of 3 active units per person, and that any new equipment laid down would destroy the first accordingly. This is to prevent the insane uplink/repping nanohive spam on rooftops that every PC match comes down to. I've become so bored with trying to argue tactics with my corp because it's all the same. Every PC match comes down to two things: (a) get the high ground, (b) spam uplinks. That's the big secret to winning the "strategy" side of PC. After that it just comes down to who can spam AoE weapons the best to clear out the enemy.
PC in a nutshell
Spot on. |
Protocake JR
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Posted - 2013.08.10 16:44:00 -
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low genius wrote:Bendtner92 wrote:low genius wrote:the ar has a third skill to increase effectiveness. it hits hardest at alpha volley, which makes it stronger than any hmg. it's got range out to FOREVER.
a free ar is better than most maxed out weapons. try doing the math. take into account reload times. take into account how an hmg doesn't even do full damage until 1.5 seconds into it's fire-animation. take into account how useless a laser rifle is. take into account how useless a sniper rifle is (unless you're a mile from the fight). take into account that the only other usable weapon is the one that you're qqing about on the forums. Last I checked it had a 40m optimal range, not infinite range. Last I checked you had to hit your enemy to damage him. last i checked geks will hit you effectively out to 70m. which pretty much makes me think you didn't check anything. last i checked the splash damage i'm hiting for is 140. what's that, like 5 bullets from a gek? how may rounds a minute do you fire? somebody get me an abacus.
GEK's literally do 2 dmg per bullet at 70m. And at 70m, your accuracy rating is going to be low as ****.
Are you even for real? |
Protocake JR
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Posted - 2013.08.10 17:15:00 -
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Matticus Monk wrote:I have to say that after reading this post, PC doesn't sound like a very fun game play experience.... imagining the scenarios that are described in this thread makes me enjoy pub matches all the more where I run across a variety of weapons and play styles..... given the competitive nature it seems like having balance in this game mode is going to be very hard to achieve.
I was of the mind that MD's are fine, but then again I've never experienced an entire co-ordinated squad of them in CQC.
So, there are no effective counters other than engaging attempting to engage in CQC? A squad or two of LR users or snipers would not help clear out the compound (due to cover?). What about distance weapons with some splash damage such as a few rail tanks?
There really isn't a good counter to a team of MD users. Sure, you could pick some of them off with long range weaponry but because of uplink spam and the huge amount of cover in the "Skyfire" compound, you will never be able to completely uproot the MD users (if they know what they are doing, and this is the Teamplayers that we are talking about here). They will just continue to spawn with their MDs and continue their assault/defence on the objective.
This tactic is VERY effective because there is no effective counter. At one point in the second match I played, we held no objectives when the MD spam was at it's highest point. |
Protocake JR
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Posted - 2013.08.10 18:24:00 -
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Yeah i'm pretty bad.
You've single handedly won this argument with your impeccable logic and apparent flawless reading comprehension. |
Protocake JR
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Posted - 2013.08.10 18:47:00 -
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Skipper Jones wrote:I think the Mass Driver is fine where it is. Not because "Get gud scrub" or "It is hard to use". Because this game needs diversity. If CCP Nerfs this gun into uselessness, that's one more gun that no-one uses anymore. It will all continue to fall into the nerf basket until every gun fires flowers at people.
The Mass Driver is an area denial weapon, So it will clear out places and keep people from getting to them. It shouldn't be touched. Most people hate it because they get killed by it multiple times. That and the fact that some people know how to make it such a beast weapon. A MD with fluxes and damage mods are a sure killer, as it should be.
I wouldn't be too upset if it got a nerf (As in it is less powerful but is still very effective) but that's still the problem. It would still be effective. That's what the MD is, effective. People cry ITS OP because it's effective at what it does, and won't stop crying until it becomes ineffective.
IDK. There isn't a nerf that can satisfy both sides of it. The MDers will be mad if it gets nerfed into hell, the Non- MD users will be mad if it can still be very effective.
The MD really isn't OP. Just another weapon that can be used usefully besides the normal pot of weapons. Just that people hate diversity.
This isn't a diversity issue. CCP can still come up with a lot of new weapons, in fact, the is a thread that CCP Wolfman started for generating ideas for new weapons.
The issue i'm talking about stems from a competitive gameplay level. Would damage drop off be so bad? You would still be able to dish out the same DPS that MDs are getting now, but only if they can shoot with enough precision and foresight to land a shot right next to you.
Currently, this weapon's "area denial" effect is the same type of area denial every other blatantly overpowered weapon in the past has (TAC, Viziam, Contact Nades, Core Flaylocks). Currently, it's a killer's weapon, not a crowd control weapon.
Except the Mass Driver doesn't do too much damage or anything like that... the thing that makes the Mass Driver overpowered in a skilled players hands is it's too easy to use, too easy to have 3-4 guys spam splash damage with 99% accuracy .
Adjustments need to be made for the sake of competitive gaming, if CCP still wants this game to be competitive. |
Protocake JR
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Posted - 2013.08.10 19:09:00 -
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@GAYLOCK Steve
I thought we already established you as "irrelevant", therefore nothing you say matters.
It's pretty much indisputable that the Mass Driver is the easy, new-to-first-person-shooters, weapon. |
Protocake JR
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Posted - 2013.08.10 19:24:00 -
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ER-Bullitt wrote:Protocake JR wrote:
There really isn't a good counter to a team of TP .
Here fixed that for you. Im not going to say the MD is fine or doesnt need further tweaking. But I will say that if your basis for your argument is because TP spammed MD in a PC and beat your side, that is not enough of a case my friend. Lets say you completely removed Mass Drivers from the game. You dont think TP will find another weapon to (ab)use to get the W? They could come out with 16 Laser rifles/Nova Knives and figure out a way to shut down other teams. They are just that good together. - Nerf TP, not the weapon because TP spammed it. - Collect more data and prove a point as to why the MD needs nerfing. CCP does this already. - Balance weapons for BOTH pub matches and PC. While I agree that weapon balancing should take PC battles into effect, the majority of the player base is not participating, nor has any desire to participate in PC. It was supposed to be the End Game, but it simply is not. The mechanics behind it are borked and weird and only the top elite corps have any chance at being "successful" there and even they will admit the success is not all that grand, yet.
As for data, you need to talk to any competitive player that participates in PC. Even Mass Driver users who've skilled into it's proficiency say it needs tweaking. I probably shouldn't have mentioned the Teamplayers at all, because it's pretty irrelevant to the argument. I suppose I was just caught up in telling a story. Though it is interesting to mention how, during the first match, it was a pretty close game.
And guess what?
Very minimal MD spam. I think they had like 1 or 2 guys up in the catwalks total. The second match, we would have been redlined if it weren't for uplink spam.
And guess what? MD spam was everywhere. |
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Protocake JR
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Posted - 2013.08.10 19:53:00 -
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ER-Bullitt wrote:Protocake JR wrote:ER-Bullitt wrote:Protocake JR wrote:
There really isn't a good counter to a team of TP .
Here fixed that for you. Im not going to say the MD is fine or doesnt need further tweaking. But I will say that if your basis for your argument is because TP spammed MD in a PC and beat your side, that is not enough of a case my friend. Lets say you completely removed Mass Drivers from the game. You dont think TP will find another weapon to (ab)use to get the W? They could come out with 16 Laser rifles/Nova Knives and figure out a way to shut down other teams. They are just that good together. - Nerf TP, not the weapon because TP spammed it. - Collect more data and prove a point as to why the MD needs nerfing. CCP does this already. - Balance weapons for BOTH pub matches and PC. While I agree that weapon balancing should take PC battles into effect, the majority of the player base is not participating, nor has any desire to participate in PC. It was supposed to be the End Game, but it simply is not. The mechanics behind it are borked and weird and only the top elite corps have any chance at being "successful" there and even they will admit the success is not all that grand, yet. As for data, you need to talk to any competitive player that participates in PC. Even Mass Driver users who've skilled into it's proficiency say it needs tweaking. I probably shouldn't have mentioned the Teamplayers at all, because it's pretty irrelevant to the argument. I suppose I was just caught up in telling a story. Though it is interesting to mention how, during the first match, it was a pretty close game. And guess what? Very minimal MD spam. I think they had like 1 or 2 guys up in the catwalks total. The second match, we would have been redlined if it weren't for uplink spam. And guess what? MD spam was everywhere. I think you are missing the big picture I am trying to paint fo ryou. GO back in history.. how many weapons have people cried for nerfs? Before PC, during and After? The list is endless. The difference now, instead of 8v8 corp battles and pubs to slowly draw attention to the FOTM weapons, we now have PC. A direct proving ground where everyone will use any weapon they can to gain the W. There will ALWAYS be a FOTM weapon. Until the day CCP decides to go the route of other FPS shooters and remove the diversity. Thats what diversity is all about. Who can come up with the latest and greatest way to skill up their merc, use equipment, and terrain to get the W. If you do not adapt yourself and use something to counter, or use the same FOTM weapon, these nerf threads will never end. Tweak this, tweak that, go right ahead and tweak/nerf/buff all day long. These threads will never go away because teams that use teamwork, coordination, strategy and the most useful weapons will always come out on top in PC. It is the quintessential min/max game mode. If you are waiting patiently for your weapon of choice to become relevant in PC you will be waiting a very long time. If you have the patience, great. If you want to compete, adapt anyway that you can.. To say there is no counter to MD spam is to lie to yourself. Get better.
I don't think you know what you are talking about
You're telling me that we need diversity, yet at the same time you submit to the fact that FOTM exist. THEN you tell me to get better because you somehow think you know how to counter MD spam with teamwork.
Yeah, sure. |
Protocake JR
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Posted - 2013.08.10 19:55:00 -
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IMPAIRS YOUR ABILITY wrote:Friendly fire is the answer. As to why the developer continue to want to create a care bear game is beyond me, but as long as explosives can be spammed on top of groups of blues that are actually engaged in a gun battles this will happen. Add friendly fire and mass drivers will decrease, when your killing three blues for every one red people will see what situations are appropriate for its use and will diminish them when not appropriate.
There is friendly fire in PC.........
It doesn't go the way you think it does. |
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Posted - 2013.08.10 20:02:00 -
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Fiddlestaxp wrote:Protocake JR wrote:I played a PC match yesterday. And wow, I got destroyed the second match. I'm willing to be that the majority of you, who think the Mass driver is in a good place right now, probably play Instant battle 99% of the time, like me. The problem here is that the random players (and also thanks to 400wp debacle) are pretty terrible and the mass driver is easy to ignore. I'm an Amarr Assault and specced into amarr ****, so to me, the mass driver was no more different than the Assault rifle. Just like some people are terrible with ARs, some people are terrible with Mass Drivers. Some people are really good with ARs, some people are good with Mass Drivers.
That's what I USED to think. Until **** hit the fan.
I played my first couple of competitive matches yesterday. The first game, I hardly died to mass drivers, died a few times to them but I felt all my deaths during the first match was fair. I think I went 14 kills and 7 or 9 deaths or something against Teamplayers.
Then the second match started and WTF.... Nearly every person I personally ran into had Mass Drivers and I must have died 10 or 12 times to Mass Drivers alone. This DEFINITELY put Mass Drivers on my radar. These things were inescapable. So I began thinking.... . The second match was one sided. Danny did a great job. I didn't do so well, but my squad was able to accomplish it's objective. That was the TWO mass driver users. TWO. Exmaple was all up on it last night too... Shotgun in an open field against MD... what do you expect? There are ways that you can deal with TWO mass drivers... You just aren't doing them. Most of the time I saw you in those matches, you were oblivious... You are going to die a lot like that. I am all for complaiing about PC balance, but there are so many people on your team more qualified to do such things. You run slow suits and put yourself out of position... You deserve every death you got. I've never seen you before in any of the IE/AE exile matches, and you are going to come in here and complain about TWO mass drivers?
I'm not going to argue with you about PC balance discussion qualifications. I've already stated that those two matches where the first competitive games i've played in months. So i'm going to be a little behind on current PC strategies and tactics. Until yesterdays battles, I never knew Mass Drivers could be that effective, so consistantly
Go ahead and take what I say with a grain of salt if you must.
These are just my observations, you guys make of it what you will. |
Protocake JR
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Posted - 2013.08.10 20:29:00 -
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ER-Bullitt wrote: Name an FPS where FOTM does not exist? Something has to be better than the next for certain situations otherwise we might as well go play checkers. The most successful people tend to use the best weapons for those circumstances. The people who cry about it are those who failed to do the same. See every FPS in the history of gaming as an example.
Is this your first time at the rodeo son? Perhaps you dont know what you are talking about... thats cool, nobody is perfect. :)
Yeahhhh, I'm going to guess your reading comprehension is a tad off. Maybe I wasn't clear enough, and for that, i'm sorry.
I was merely observing the fact that you mentioned FOTM, as diversity. I found that hilarious.
And somehow, from my reply, you think it's necessary to go on an irrelevant rant defending FOTM.
You sound like you're coming down with dementia. |
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Posted - 2013.08.10 20:34:00 -
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danny12343331 wrote:MD are OP we need that nerf back in uprising 1.0.
Do you mind elaborating? |
Protocake JR
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Posted - 2013.08.10 22:14:00 -
[26] - Quote
Fiddlestaxp wrote:danny12343331 wrote:Protocake JR wrote:danny12343331 wrote:MD are OP we need that nerf back in uprising 1.0. Do you mind elaborating? Sorry let me explain how it was not really a nerf , but more like a weapon that actually takes skill to use when uprising came out the blast radius was dropped down to 3.6 in the regular variants not sure about the assaults MDs, but anyways with that in mind people though this thing was still in use and wanted to get easier kills and of course it takes little to no skill to use MD right now because of its blast radius, but back in chromosome the EXO had a 4.4 blast radius and if you get to lv 5 it comes around to 5.5 meter blast radius so you really don't have to hit your targets when they are moving. So when uprising came out people complained about its really small blast radius and hardly can get any kills with it so they have decided to bring back the MD to its original state like in chromosome. If they never changed the blast radius and kept it the same 3.6*1.25= 4.5 meter blast radius making it a more balanced weapon and of course making it more of a skill based \. Edit: 5% to blast radius per level. I am sure you noticed how the gun was infrequently used in PC at that point. It was VERY ineffective from elevation due to the inability to track players due to projectile speed. Personally I specced into just about everything I could for my fit before I got MD proficiency up. I still used it, because I realized the practice potential and figured they would fix it sooner or later. But it was by no means "alright" or "good". There were very few players who kept the MDfaith during that period. Ill mention again that it is strong against scouts... and should be. I think that might flavor your preception
So what if projectile speed was increased along with damage drop off and/or slight blast radius decrease? Would that be acceptable?
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Protocake JR
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Posted - 2013.08.10 22:49:00 -
[27] - Quote
Why is the breach MD underpowered? I'm not trying to say it's not, the most common MDs I see are Freedoms and EXOs. I could imagine it's because of the small blast radius but i'm just curious. |
Protocake JR
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Posted - 2013.08.10 23:05:00 -
[28] - Quote
TEBOW BAGGINS wrote:if it still is aim knocking then that needs to be removed but i've fought other mass driver and have not had my aim knocked since before we moved to tranq, unless for some reason another mass driver is not effected by aim knock. all and all i dont believe it still aim knocks.
Well, if you are implying that you are a mass driver user yourself, i'm going to guess you primarily use hipfire.
The screen jerking is very noticeable when aiming down your sights. |
Protocake JR
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Posted - 2013.08.11 01:27:00 -
[29] - Quote
Mortedeamor wrote:+1 best trolling toy ever
Is this an alt? Still in NF? |
Protocake JR
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Posted - 2013.08.11 03:35:00 -
[30] - Quote
Alldin Kan wrote:Protocake JR wrote:When you give one of these very skilled players a Mass Driver, guess what happens? He can't miss. His helpless opponent cannot dodge, strafe, run for cover at all. He has essentially denied the helpless man the "2) Who can avoid the most damage" rule of this game. ALSO, he has crippled the helpless man's ability to just "stand his ground" and out DPS the Mass Driver because the MD jerks his screen around and clouds his vision with smoke. There is no reason to use any other weapon in a competitive match, (actually I take that back there needs to be a Forge gun sniping objectives). I try and go the High DPS route with my proficiency lvl 5, 2 cmplx dmg mods, charge shot imperial scrambler rifle, but all the DPS is meaningless in a duel with Mass Drivers. I could kill other suits/guns just fine if I got a bead on my opponent fast enough. But those MDs were impossible. Hm... I'm pretty sure this is only happening because of broken aiming, I hardly had issues vs other MD users back on Chromosome. The MD as it is now is actually nerfed, if it didn't get nerfed then the base splash dmg on the PRO would've been around 150 (10% dmg bonus done to weapons in Uprising update).
Explosives do throw your aiming off as a built in game mechanic. But I also have no doubt that explosions probably cause framerate drops, contributing towards inconsistent aiming. |
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Protocake JR
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Posted - 2013.08.11 04:45:00 -
[31] - Quote
Rusty Shallows wrote:CCP, take notice! ^^ Lot's of good ideas and discussion ITT! I honestly can't believe this thread has maintained civility... The thread lost any civility halfway to three quarters down the very first post.
"... then you are a bad player." Pretty much set the tone.[/quote]
Well that's not very nice. |
Protocake JR
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Posted - 2013.08.11 13:50:00 -
[32] - Quote
KING CHECKMATE wrote:
EVERY weapon has its counter... Heavy FG > MD > AR > Heavy FG.
This applies to every other weapon, i just used this 3 as an example BECAUSE they are 3 eapons taht are in a good place now... (NOT OP, just doing their job)
You literally just made this up. These inequalities make no sense at all.
@Rusty Shallows
No problem. I come off this way because I'm bored and want to entertain myself, yet at the same time, have a thoughtful discussion that accomplishes something. |
Protocake JR
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Posted - 2013.08.12 19:42:00 -
[33] - Quote
ER-Bullitt wrote:Protocake JR wrote:KING CHECKMATE wrote:
EVERY weapon has its counter... Heavy FG > MD > AR > Heavy FG.
This applies to every other weapon, i just used this 3 as an example BECAUSE they are 3 eapons taht are in a good place now... (NOT OP, just doing their job)
You literally just made this up. These inequalities make no sense at all. @Rusty Shallows No problem. I come off this way because I'm bored and want to entertain myself, yet at the same time, have a thoughtful discussion that accomplishes something. So what you are saying is that you are a troll by definition, unable to debate the topic because you are stubborn and refuse to accept that your thinking may be wrong, and a hypocrite. Pretty much sums it up? cool.
At the beginning of this thread I wanted the Mass Driver to be removed.
But do to the feedback others have suggested, I think it makes more sense to make adjustments to it's killing efficiency while, at the same time, allowing it to remain as "area denial" as it's supposed to be.
Right now, the weapon is too easy to use, has a HUGE margin of error with very little punishment for mistakes, and it's killing power rivals other weapons that require more skill and punish mistakes.
I've carefully made my arguments, you are free to do the same, except I haven't seen a single legitimate argument as to why the Mass Driver should stay the same. |
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