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Fiddlestaxp
TeamPlayers EoN.
313
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Posted - 2013.08.10 19:55:00 -
[1] - Quote
Protocake JR wrote:I played a PC match yesterday. And wow, I got destroyed the second match. I'm willing to be that the majority of you, who think the Mass driver is in a good place right now, probably play Instant battle 99% of the time, like me. The problem here is that the random players (and also thanks to 400wp debacle) are pretty terrible and the mass driver is easy to ignore. I'm an Amarr Assault and specced into amarr ****, so to me, the mass driver was no more different than the Assault rifle. Just like some people are terrible with ARs, some people are terrible with Mass Drivers. Some people are really good with ARs, some people are good with Mass Drivers.
That's what I USED to think. Until **** hit the fan.
I played my first couple of competitive matches yesterday. The first game, I hardly died to mass drivers, died a few times to them but I felt all my deaths during the first match was fair. I think I went 14 kills and 7 or 9 deaths or something against Teamplayers.
Then the second match started and WTF.... Nearly every person I personally ran into had Mass Drivers and I must have died 10 or 12 times to Mass Drivers alone. This DEFINITELY put Mass Drivers on my radar. These things were inescapable. So I began thinking.... . The second match was one sided. Danny did a great job. I didn't do so well, but my squad was able to accomplish it's objective. That was the TWO mass driver users. TWO. Exmaple was all up on it last night too... Shotgun in an open field against MD... what do you expect? There are ways that you can deal with TWO mass drivers... You just aren't doing them.
Most of the time I saw you in those matches, you were oblivious... You are going to die a lot like that. I am all for complaiing about PC balance, but there are so many people on your team more qualified to do such things. |
Fiddlestaxp
TeamPlayers EoN.
313
|
Posted - 2013.08.10 20:08:00 -
[2] - Quote
Protocake JR wrote:Fiddlestaxp wrote:Protocake JR wrote:I played a PC match yesterday. And wow, I got destroyed the second match. I'm willing to be that the majority of you, who think the Mass driver is in a good place right now, probably play Instant battle 99% of the time, like me. The problem here is that the random players (and also thanks to 400wp debacle) are pretty terrible and the mass driver is easy to ignore. I'm an Amarr Assault and specced into amarr ****, so to me, the mass driver was no more different than the Assault rifle. Just like some people are terrible with ARs, some people are terrible with Mass Drivers. Some people are really good with ARs, some people are good with Mass Drivers.
That's what I USED to think. Until **** hit the fan.
I played my first couple of competitive matches yesterday. The first game, I hardly died to mass drivers, died a few times to them but I felt all my deaths during the first match was fair. I think I went 14 kills and 7 or 9 deaths or something against Teamplayers.
Then the second match started and WTF.... Nearly every person I personally ran into had Mass Drivers and I must have died 10 or 12 times to Mass Drivers alone. This DEFINITELY put Mass Drivers on my radar. These things were inescapable. So I began thinking.... . The second match was one sided. Danny did a great job. I didn't do so well, but my squad was able to accomplish it's objective. That was the TWO mass driver users. TWO. Exmaple was all up on it last night too... Shotgun in an open field against MD... what do you expect? There are ways that you can deal with TWO mass drivers... You just aren't doing them. Most of the time I saw you in those matches, you were oblivious... You are going to die a lot like that. I am all for complaiing about PC balance, but there are so many people on your team more qualified to do such things. You run slow suits and put yourself out of position... You deserve every death you got. I've never seen you before in any of the IE/AE exile matches, and you are going to come in here and complain about TWO mass drivers? I'm not going to argue with you about PC balance discussion qualifications. I've already stated that those two matches where the first competitive games i've played in months. So i'm going to be a little behind on current PC strategies and tactics. Go ahead and take what I say with a grain of salt if you must. These are just my observations, you guys make of it what you will. Fair enough. I've only run into 2-3 matches were the MD was oppressive.. and they used 5 w/ flaylock + forge and camped on roofs. They were never able to make enough of a push on a point to hold more than 1 most of the game. Most of the weapons in this game can be oppressive in their proper role. I've seen shot gunners go off and win games by themselves. Does that make the weapon broken? Nope.
Facts stand that most of the competitive teams don't load up on mass drivers despite being well aware of it's capabilities. My corp keeps me around for the other things that I do... Not my blatantly broken 1 shot noobtube noskill blindfire cannon. |
Fiddlestaxp
TeamPlayers EoN.
314
|
Posted - 2013.08.10 20:38:00 -
[3] - Quote
danny12343331 wrote:MD are OP we need that nerf back in uprising 1.0. So we can go back to 5 guys in all of PC using it? No thank you. It was underpowered before... |
Fiddlestaxp
TeamPlayers EoN.
316
|
Posted - 2013.08.10 21:47:00 -
[4] - Quote
danny12343331 wrote:Protocake JR wrote:danny12343331 wrote:MD are OP we need that nerf back in uprising 1.0. Do you mind elaborating? Sorry let me explain how it was not really a nerf , but more like a weapon that actually takes skill to use when uprising came out the blast radius was dropped down to 3.6 in the regular variants not sure about the assaults MDs, but anyways with that in mind people though this thing was still in use and wanted to get easier kills and of course it takes little to no skill to use MD right now because of its blast radius, but back in chromosome the EXO had a 4.4 blast radius and if you get to lv 5 it comes around to 5.5 meter blast radius so you really don't have to hit your targets when they are moving. So when uprising came out people complained about its really small blast radius and hardly can get any kills with it so they have decided to bring back the MD to its original state like in chromosome. If they never changed the blast radius and kept it the same 3.6*1.25= 4.5 meter blast radius making it a more balanced weapon and of course making it more of a skill based \. Edit: 5% to blast radius per level.
I am sure you noticed how the gun was infrequently used in PC at that point. It was VERY ineffective from elevation due to the inability to track players due to projectile speed. Personally I specced into just about everything I could for my fit before I got MD proficiency up. I still used it, because I realized the practice potential and figured they would fix it sooner or later. But it was by no means "alright" or "good". There were very few players who kept the MDfaith during that period.
Ill mention again that it is strong against scouts... and should be. I think that might flavor your preception |
Fiddlestaxp
TeamPlayers EoN.
320
|
Posted - 2013.08.11 00:52:00 -
[5] - Quote
Protocake JR wrote:Fiddlestaxp wrote:danny12343331 wrote:Protocake JR wrote:danny12343331 wrote:MD are OP we need that nerf back in uprising 1.0. Do you mind elaborating? Sorry let me explain how it was not really a nerf , but more like a weapon that actually takes skill to use when uprising came out the blast radius was dropped down to 3.6 in the regular variants not sure about the assaults MDs, but anyways with that in mind people though this thing was still in use and wanted to get easier kills and of course it takes little to no skill to use MD right now because of its blast radius, but back in chromosome the EXO had a 4.4 blast radius and if you get to lv 5 it comes around to 5.5 meter blast radius so you really don't have to hit your targets when they are moving. So when uprising came out people complained about its really small blast radius and hardly can get any kills with it so they have decided to bring back the MD to its original state like in chromosome. If they never changed the blast radius and kept it the same 3.6*1.25= 4.5 meter blast radius making it a more balanced weapon and of course making it more of a skill based \. Edit: 5% to blast radius per level. I am sure you noticed how the gun was infrequently used in PC at that point. It was VERY ineffective from elevation due to the inability to track players due to projectile speed. Personally I specced into just about everything I could for my fit before I got MD proficiency up. I still used it, because I realized the practice potential and figured they would fix it sooner or later. But it was by no means "alright" or "good". There were very few players who kept the MDfaith during that period. Ill mention again that it is strong against scouts... and should be. I think that might flavor your preception So what if projectile speed was increased along with damage drop off and/or slight blast radius decrease? Would that be acceptable?
I feel like it is fine at close range and from buildings as it currently stands. Increasing projectile speed would make it more effective from roof tops (An area that it already excels at). The main change I would like to see would be a flux/locust nerf to make explosive spam (which the MD benefits from) less common and nerf the MD/Flux combo. Cap max ammo on grenade equips at 2 and make it cost more nanite clusters to resupply. |
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