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Chunky Munkey
Amarr Templars Amarr Empire
1102
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Posted - 2013.08.10 14:38:00 -
[1] - Quote
Sincere question:
Did you take ARs into a compound, I.e. a CQC area? |
Chunky Munkey
Amarr Templars Amarr Empire
1102
|
Posted - 2013.08.10 14:48:00 -
[2] - Quote
Protocake JR wrote:Chunky Munkey wrote:Sincere question:
Did you take ARs into a compound, I.e. a CQC area? I used, Imperial SR, Carthums SR, and SMG. Did well (whether I lived or died) with all of them vs anyone not using a Mass Driver.
Let me rephrase the question:
Did you take mid-range weaponry into a short range confrontation? |
Chunky Munkey
Amarr Templars Amarr Empire
1103
|
Posted - 2013.08.10 15:09:00 -
[3] - Quote
Bendtner92 wrote:Cobra CLUTCH79 wrote:Bendtner92 wrote:Chunky Munkey wrote:Sincere question:
Did you take ARs into a compound, I.e. a CQC area? I thought the AR was supposed to be a close range rifle? it is if youre good at hip firing It doesn't matter if it's hip fire or not. The AR is a Gallente Plasma Rifle that's supposed to be a close range weapon. It's not supposed to be any more than that, not even a short-to-mid range weapon. The Minmatar Combat Rifle is the short-to-mid range rifle.
It is *supposed* to be a close range weapon, but it isn't. Right now its range is barely less than the scrambler rifles. Don't forget that regardless of its technology, it's also still a rifle. Rifles are, by design, extended range.
IMO the only rebalance the MD demonstrates a need for, is a buff to the shotgun and perhaps the breach AR. Then we'd start to see an oppropriate balance between close and mid range weaponry. |
Chunky Munkey
Amarr Templars Amarr Empire
1107
|
Posted - 2013.08.10 15:40:00 -
[4] - Quote
Bendtner92 wrote:Chunky Munkey wrote:It is *supposed* to be a close range weapon, but it isn't. Right now its range is barely less than the scrambler rifles. Don't forget that regardless of its technology, it's also still a rifle. Rifles are, by design, extended range. I think the ScR needs more range rather than giving the AR less. I'm mostly talking about optimal ranges here. The around 40m optimal the AR has is probably fine, but the ScR needs to have like 70-80m optimal imo. Quote:IMO the only rebalance the MD demonstrates a need for, is a buff to the shotgun and perhaps the breach AR. Then we'd start to see an oppropriate balance between close and mid range weaponry. I think the Breach AR might be changed entirely when the Rail Rifle comes out, if they even keep it in the game. The Breach AR is supposed to act somewhat like the Rail Rifle, so in reality it's supposed to be a long range slow firing weapon.
I agree, except for the breach AR/rail rifle part. I hope it will function as a kind of LMG. (The breach I mean)
My issue is that mid-range weapon users are upset that a close-range weapon is beating them in close-range encounters. It shows a tragic failure to understand game balance. |
Chunky Munkey
Amarr Templars Amarr Empire
1112
|
Posted - 2013.08.10 16:32:00 -
[5] - Quote
Protocake JR wrote:Chunky Munkey wrote:Protocake JR wrote:Chunky Munkey wrote:Sincere question:
Did you take ARs into a compound, I.e. a CQC area? I used, Imperial SR, Carthums SR, and SMG. Did well (whether I lived or died) with all of them vs anyone not using a Mass Driver. Let me rephrase the question: Did you take mid-range weaponry into a short range confrontation? >implying SMG are not short range weapons >implying compounds are CQC only confrontations This isn't even about the roles weapons fill. This is about the fundamental mechanics behind the Mass Driver that ruins competitive gameplay. You cannot fix the mass drivers bad mechanics with shotguns and SMGs.
I'm asking a simple question, and you're not answering it. |
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