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Zatara Rought
TeamPlayers EoN.
721
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Posted - 2013.08.10 15:27:00 -
[31] - Quote
Paran Tadec wrote:And yet nothing will be done about forge abuse. You know in that match they had 2 or 3 forges on the tower that can only be reached by dropship, which because they are utter **** noone else can get up there after thee.first couple minutes.
1st match we got killed up top by the m/d spam from soul on top.
2nd match we got up top and had one forger (Himiko reigning down with the kamehameha, and doc holiday managed to get up their later in the match cause we killed each other 1ce, 3rd match our forger d/ced and we played with 15 for the whole match, no forger up top.
I'd love it if the splash radius was drastically reduced, as vehicles are big enough that you can hit them fine, and infantry would take a absolute direct impact to kill, instead of splashing people to death.
just my opinion though. |
Leovarian L Lavitz
Better Academy.
495
|
Posted - 2013.08.10 15:30:00 -
[32] - Quote
Fix hit detection and aim assist before looking at weapon balance. Especially in this case, where hit detection and aim assist being poor/non-existant is the major issue causing mass-driver use to rise. Once those are fixed, I am positive in a drop of md use because people will simply stop missing their shots by one pixel. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
315
|
Posted - 2013.08.10 15:32:00 -
[33] - Quote
Stupid question: wouldn't MD users be completely defenseless against one or two decent snipers? |
Leovarian L Lavitz
Better Academy.
495
|
Posted - 2013.08.10 15:34:00 -
[34] - Quote
Jaqen Morghalis wrote:Stupid question: wouldn't MD users be completely defenseless against one or two decent snipers? shhhhhhhhhhhhh They just cover their ears and scream 'la la la can't hear you with your valid counter to the current PC situation" |
Protocake JR
Internal Error. Negative-Feedback
507
|
Posted - 2013.08.10 15:35:00 -
[35] - Quote
Jaqen Morghalis wrote:Stupid question: wouldn't MD users be completely defenseless against one or two decent snipers?
Oh yeah, because wasting 2 infantry positions on snipers INSIDE the compound is a great idea. |
Bendtner92
Internal Error. Negative-Feedback
853
|
Posted - 2013.08.10 15:37:00 -
[36] - Quote
Jaqen Morghalis wrote:Stupid question: wouldn't MD users be completely defenseless against one or two decent snipers? Isn't any non-sniper out in the open with no cover around defenceless againt a sniper? If there's cover around, no non-sniper is defenceless against a sniper.
I don't see how this is relevant to the topic. |
Funkmaster Whale
0uter.Heaven EoN.
208
|
Posted - 2013.08.10 15:39:00 -
[37] - Quote
Zatara Rought wrote:Paran Tadec wrote:And yet nothing will be done about forge abuse. You know in that match they had 2 or 3 forges on the tower that can only be reached by dropship, which because they are utter **** noone else can get up there after thee.first couple minutes.
1st match we got killed up top by the m/d spam from soul on top. 2nd match we got up top and had one forger (Himiko reigning down with the kamehameha), and doc holiday managed to get up their later in the match cause we killed each other 1ce. 3rd match our forger d/ced and we played with 15 for the whole match, no forger up top. I'd love it if the splash radius was drastically reduced, as vehicles are big enough that you can hit them fine, and infantry would take a absolute direct impact to kill, instead of splashing people to death. just my opinion though. Not sure how to help the mass driver. But I know if you were getting 1-2 on you the hole game danny and fiddle must have been in quite the sync. Splash physics are what need to be modified. It seems like now it's either you take 100% direct or 100% splash from everything but grenades. There needs to be a damage falloff curve implemented for splash damage so that even if you're just barely on the edge of a blast you don't take full splash damage.
Players are having issues pre determining how to dodge explosions because the physical aspects of them don't fall in line with real physics. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
316
|
Posted - 2013.08.10 15:39:00 -
[38] - Quote
Protocake JR wrote:Jaqen Morghalis wrote:Stupid question: wouldn't MD users be completely defenseless against one or two decent snipers? Oh yeah, because wasting 2 infantry positions on snipers INSIDE the compound is a great idea.
More of a waste than constantly and ineffectively throwing bodies at the enemy to be repeatedly slaughtered? |
Leovarian L Lavitz
Better Academy.
497
|
Posted - 2013.08.10 15:39:00 -
[39] - Quote
Protocake JR wrote:Jaqen Morghalis wrote:Stupid question: wouldn't MD users be completely defenseless against one or two decent snipers? Oh yeah, because wasting 2 infantry positions on snipers INSIDE the compound is a great idea. seems like the ARs and scramblers aren't working (which is why this post was made) so it might just be a great idea. |
Chunky Munkey
Amarr Templars Amarr Empire
1107
|
Posted - 2013.08.10 15:40:00 -
[40] - Quote
Bendtner92 wrote:Chunky Munkey wrote:It is *supposed* to be a close range weapon, but it isn't. Right now its range is barely less than the scrambler rifles. Don't forget that regardless of its technology, it's also still a rifle. Rifles are, by design, extended range. I think the ScR needs more range rather than giving the AR less. I'm mostly talking about optimal ranges here. The around 40m optimal the AR has is probably fine, but the ScR needs to have like 70-80m optimal imo. Quote:IMO the only rebalance the MD demonstrates a need for, is a buff to the shotgun and perhaps the breach AR. Then we'd start to see an oppropriate balance between close and mid range weaponry. I think the Breach AR might be changed entirely when the Rail Rifle comes out, if they even keep it in the game. The Breach AR is supposed to act somewhat like the Rail Rifle, so in reality it's supposed to be a long range slow firing weapon.
I agree, except for the breach AR/rail rifle part. I hope it will function as a kind of LMG. (The breach I mean)
My issue is that mid-range weapon users are upset that a close-range weapon is beating them in close-range encounters. It shows a tragic failure to understand game balance. |
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Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
316
|
Posted - 2013.08.10 15:47:00 -
[41] - Quote
Bendtner92 wrote:I don't see how this is relevant to the topic.
Maybe that's the problem?
If the entire enemy team is running MDs, then obviously nobody is left to counter-snipe, and they'd be like fish in a barrell for one or two decent snipers on your team which should, in turn, force them to alter thier tactics, shouldn't it?
(I'm not trying to be facetious or anything, I really am curious about this and why it wouldn't be a reasonable counter tactic in this situation) |
Protocake JR
Internal Error. Negative-Feedback
509
|
Posted - 2013.08.10 15:47:00 -
[42] - Quote
Jaqen Morghalis wrote:Protocake JR wrote:Jaqen Morghalis wrote:Stupid question: wouldn't MD users be completely defenseless against one or two decent snipers? Oh yeah, because wasting 2 infantry positions on snipers INSIDE the compound is a great idea. More of a waste than constantly and ineffectively throwing bodies at the enemy to be repeatedly slaughtered?
Okay, this is the second time i've had to say this in this thread:
You cannot fix broken mechanics by in-game means. The type of imbalance here needs to be fixed by CCP actually coding it. |
Bendtner92
Internal Error. Negative-Feedback
853
|
Posted - 2013.08.10 15:49:00 -
[43] - Quote
Jaqen Morghalis wrote:Bendtner92 wrote:I don't see how this is relevant to the topic. Maybe that's the problem? If the entire enemy team is running MDs, then obviously nobody is left to counter-snipe, and they'd be like fish in a barrell for one or two decent snipers on your team which should, in turn, force them to alter thier tactics, shouldn't it? (I'm not trying to be facetious or anything, I really am curious about this and why it wouldn't be a reasonable counter tactic in this situation) I'm pretty sure most teams in PC already run at least 1 sniper most of the time.
I'm not sure how you would want him to clear out the compound completely. If you didn't notice there's a lot of cover in the compound. |
Protocake JR
Internal Error. Negative-Feedback
509
|
Posted - 2013.08.10 15:51:00 -
[44] - Quote
Jaqen Morghalis wrote:Bendtner92 wrote:I don't see how this is relevant to the topic. Maybe that's the problem? If the entire enemy team is running MDs, then obviously nobody is left to counter-snipe, and they'd be like fish in a barrell for one or two decent snipers on your team which should, in turn, force them to alter thier tactics, shouldn't it? (I'm not trying to be facetious or anything, I really am curious about this and why it wouldn't be a reasonable counter tactic in this situation)
Snipers have a limited view point. They cannot easily traverse the compound in order to get an angle on MD users who are constantly moving, assaulting objectives.
The enemy team DID have (a) snipers and forge gunners. So it's not like any of our snipers would have been invulnerable.
You are oversimplifying. |
Leovarian L Lavitz
Better Academy.
497
|
Posted - 2013.08.10 15:53:00 -
[45] - Quote
Protocake JR wrote:Jaqen Morghalis wrote:Protocake JR wrote:Jaqen Morghalis wrote:Stupid question: wouldn't MD users be completely defenseless against one or two decent snipers? Oh yeah, because wasting 2 infantry positions on snipers INSIDE the compound is a great idea. More of a waste than constantly and ineffectively throwing bodies at the enemy to be repeatedly slaughtered? Okay, this is the second time i've had to say this in this thread: You cannot fix broken mechanics by in-game means. The type of imbalance here needs to be fixed by CCP actually coding it. Except the only broken mechanics are hit detection and aim assist. Once those are fixed, MD situations you are seeing right now will not be viable anymore. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
316
|
Posted - 2013.08.10 15:54:00 -
[46] - Quote
Bendtner92 wrote:Jaqen Morghalis wrote:Bendtner92 wrote:I don't see how this is relevant to the topic. Maybe that's the problem? If the entire enemy team is running MDs, then obviously nobody is left to counter-snipe, and they'd be like fish in a barrell for one or two decent snipers on your team which should, in turn, force them to alter thier tactics, shouldn't it? (I'm not trying to be facetious or anything, I really am curious about this and why it wouldn't be a reasonable counter tactic in this situation) I'm pretty sure most teams in PC already run at least 1 sniper most of the time. I'm not sure how you would want him to clear out the compound completely. If you didn't notice there's a lot of cover in the compound.
Did I say they had to clear out the compound completely? No, I didn't.
Only that they do enough damage to force your opponents to change their tactics, then they might not ALL be running MDs, and then your infantry guys might have a chance. |
Protocake JR
Internal Error. Negative-Feedback
509
|
Posted - 2013.08.10 15:57:00 -
[47] - Quote
Leovarian L Lavitz wrote:Protocake JR wrote:Jaqen Morghalis wrote:Protocake JR wrote:Jaqen Morghalis wrote:Stupid question: wouldn't MD users be completely defenseless against one or two decent snipers? Oh yeah, because wasting 2 infantry positions on snipers INSIDE the compound is a great idea. More of a waste than constantly and ineffectively throwing bodies at the enemy to be repeatedly slaughtered? Okay, this is the second time i've had to say this in this thread: You cannot fix broken mechanics by in-game means. The type of imbalance here needs to be fixed by CCP actually coding it. Except the only broken mechanics are hit detection and aim assist. Once those are fixed, MD situations you are seeing right now will not be viable anymore.
The explosion mechanics are not broken, but are still bad mechanics. The fact that MD deal full damage at the outskirts of their radius is what makes the Mass Driver a weapon that (according to skilled players) needs no precise aiming to be effective with. This is the point of this thread. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
43
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Posted - 2013.08.10 15:58:00 -
[48] - Quote
Protocake JR wrote:I played a PC match yesterday. And wow, I got destroyed the second match. I'm willing to be that the majority of you, who think the Mass driver is in a good place right now, probably play Instant battle 99% of the time, like me. The problem here is that the random players (and also thanks to 400wp debacle) are pretty terrible and the mass driver is easy to ignore. I'm an Amarr Assault and specced into amarr ****, so to me, the mass driver was no more different than the Assault rifle. Just like some people are terrible with ARs, some people are terrible with Mass Drivers. Some people are really good with ARs, some people are good with Mass Drivers.
That's what I USED to think. Until **** hit the fan.
I played my first couple of competitive matches yesterday. The first game, I hardly died to mass drivers, died a few times to them but I felt all my deaths during the first match was fair. I think I went 14 kills and 7 or 9 deaths or something against Teamplayers.
Then the second match started and WTF.... Nearly every person I personally ran into had Mass Drivers and I must have died 10 or 12 times to Mass Drivers alone. This DEFINITELY put Mass Drivers on my radar. These things were inescapable. So I began thinking....
Casual vs Competitive (READ: kids who can't aim vs talented shooters)
The Mass driver cannot exist as it currently. No matter how you balance the weapon, it will either ruin competitive matches, or it will cease to become relevant at all even in casual matches. You see, when a competitive player uses non-Area of effect weapons (ARS, SMG, Semi AUTO rifles) against another, there are two competitions going on in the duel
1) Who can deal the most damage, the fastest 2) Who can avoid the most damage
When you give one of these very skilled players a Mass Driver, guess what happens? He can't miss. His helpless opponent cannot dodge, strafe, run for cover at all. He has essentially denied the helpless man the "2) Who can avoid the most damage" rule of this game. ALSO, he has crippled the helpless man's ability to just "stand his ground" and out DPS the Mass Driver because the MD jerks his screen around and clouds his vision with smoke. There is no reason to use any other weapon in a competitive match, (actually I take that back there needs to be a Forge gun sniping objectives). I try and go the High DPS route with my proficiency lvl 5, 2 cmplx dmg mods, charge shot imperial scrambler rifle, but all the DPS is meaningless in a duel with Mass Drivers. I could kill other suits/guns just fine if I got a bead on my opponent fast enough. But those MDs were impossible.
B-B-But Mass Drivers Takes Skill!
If you think the Mass Driver takes a lot of skill to master, then you are probably really bad at aiming and shooting. Play instant battle and you will see how terrible Mass Driver users are. Play PC and see how devastating Mass Drivers are.
The difference is that the MDs allow bad players (who would have terrible aiming) to, thanks to splash damage, have "decent" aiming. These bad players can now complete with ARs and other weapons in casual public matches.
on the other hand...
MDs allow skilled players (who can aim well consistently) to have flawless aiming. Because of the splash, the damage per splash, the smoke, and the screen displacement... the MD will out DPS anything mid/close-mid-mid/long (AKA AR territory) range.
So you still think the MD takes skill? Because of the projectile and time of flight? That's okay. Not trying to offend you or anything, but if you think an "easy-mode-splash-damage-black-hole-for-armor-instakiller" takes skill, if it took you weeks to master the MDs trajectory....
Conclusion
...then you are a bad player.
I have experienced hitting 6-8 players working together in a PC battle running mass drivers and flux grenades and understand your frustration. PC battles need hit detection fixed to help however there are other issues like explosive damage drop off that would really help this issue too. In my opinion the mass driver should not shake your screen and mess up your aim as well. |
Bendtner92
Internal Error. Negative-Feedback
853
|
Posted - 2013.08.10 15:58:00 -
[49] - Quote
Jaqen Morghalis wrote:Did I say they had to clear out the compound completely? No, I didn't.
Only that they do enough damage to force your opponents to change their tactics, then they might not ALL be running MDs, and then your infantry guys might have a chance. I fail to see how 1 sniper would make a team switch to something else instead of Mass Drivers. Last I checked any other weapon besides the Sniper are just as defenceless against the sniper.
If you did manage to get a Sniper into a position where he could dominate key areas of the compound, I'm sure the other team would have their own Sniper countersniping him, or if that's impossible send someone else out to take care of the Sniper, while the rest of the team keep doing what they're doing inside the compound. |
Paran Tadec
Ancient Exiles Negative-Feedback
1319
|
Posted - 2013.08.10 15:59:00 -
[50] - Quote
Zatara Rought wrote:Paran Tadec wrote:And yet nothing will be done about forge abuse. You know in that match they had 2 or 3 forges on the tower that can only be reached by dropship, which because they are utter **** noone else can get up there after thee.first couple minutes.
1st match we got killed up top by the m/d spam from soul on top. 2nd match we got up top and had one forger (Himiko reigning down with the kamehameha), and doc holiday managed to get up their later in the match cause we killed each other 1ce. 3rd match our forger d/ced and we played with 15 for the whole match, no forger up top. I'd love it if the splash radius was drastically reduced, as vehicles are big enough that you can hit them fine, and infantry would take a absolute direct impact to kill, instead of splashing people to death. just my opinion though. Not sure how to help the mass driver. But I know if you were getting 1-2 on you the hole game danny and fiddle must have been in quite the sync.
Yea
I got stomped on by the forge anyte I was anywhere in the city.
You did get an awesome grenade kill on me though |
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Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
316
|
Posted - 2013.08.10 16:02:00 -
[51] - Quote
Protocake JR wrote:Jaqen Morghalis wrote:Bendtner92 wrote:I don't see how this is relevant to the topic. Maybe that's the problem? If the entire enemy team is running MDs, then obviously nobody is left to counter-snipe, and they'd be like fish in a barrell for one or two decent snipers on your team which should, in turn, force them to alter thier tactics, shouldn't it? (I'm not trying to be facetious or anything, I really am curious about this and why it wouldn't be a reasonable counter tactic in this situation) Snipers have a limited view point. They cannot easily traverse the compound in order to get an angle on MD users who are constantly moving, assaulting objectives. The enemy team DID have (a) snipers and forge gunners. So it's not like any of our snipers would have been invulnerable. You are oversimplifying.
Maybe I am oversimplifying since, in your OP, you made no mention of anyone on the other team using either sniper rifles or forge guns, so it would appear that you may have been exaggerating the situation, just a bit, as well.
(or, at least, omitting certain important bits of information that might lead someone like me to oversimplify)
It was just a simple question, after all. |
Protocake JR
Internal Error. Negative-Feedback
512
|
Posted - 2013.08.10 16:04:00 -
[52] - Quote
Jaqen Morghalis wrote:Bendtner92 wrote:Jaqen Morghalis wrote:Bendtner92 wrote:I don't see how this is relevant to the topic. Maybe that's the problem? If the entire enemy team is running MDs, then obviously nobody is left to counter-snipe, and they'd be like fish in a barrell for one or two decent snipers on your team which should, in turn, force them to alter thier tactics, shouldn't it? (I'm not trying to be facetious or anything, I really am curious about this and why it wouldn't be a reasonable counter tactic in this situation) I'm pretty sure most teams in PC already run at least 1 sniper most of the time. I'm not sure how you would want him to clear out the compound completely. If you didn't notice there's a lot of cover in the compound. Did I say they had to clear out the compound completely? No, I didn't. Only that they do enough damage to force your opponents to change their tactics, then they might not ALL be running MDs, and then your infantry guys might have a chance.
I'm going to go ahead and guess that you do not play PC. There is no way that one or two snipers are going to completely dominate a mass driver squad to the point where they change tactics. It was INSIDE THE COMPOUND. The ONLY thing the sniper(s) would have been able to do is get one or two kills, then after that, they are only good for area denial.
The Teamplayers are not dumb. They are not going to stick around and let themselves get sniped. |
Funkmaster Whale
0uter.Heaven EoN.
209
|
Posted - 2013.08.10 16:07:00 -
[53] - Quote
What's with the strawmen arguments going on here? Yes, every gun has the potential to kill someone with a mass driver, cool. The point of the discussion is about whether or not the mass driver itself is too potent of a weapon.
People who don't participate in PC battles shouldn't really commenting. I'm not trying to be elitist by saying that, but PC is where the best players will use the best possible means to kill each other. So when you see all the best players spamming MDs because hit detection is so wonky, it may be time to reevaluate its role. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
316
|
Posted - 2013.08.10 16:07:00 -
[54] - Quote
Bendtner92 wrote:Jaqen Morghalis wrote:Did I say they had to clear out the compound completely? No, I didn't.
Only that they do enough damage to force your opponents to change their tactics, then they might not ALL be running MDs, and then your infantry guys might have a chance. I fail to see how 1 sniper would make a team switch to something else instead of Mass Drivers. Last I checked any other weapon besides the Sniper are just as defenceless against the sniper. If you did manage to get a sniper into a position where he could dominate key areas of the compound, I'm sure the other team would have their own sniper countersniping him, or if that's impossible send someone else out to take care of the sniper, while the rest of the team keep doing what they're doing inside the compound.
"Fail to see..." or "refuse to see..."? |
Protocake JR
Internal Error. Negative-Feedback
514
|
Posted - 2013.08.10 16:09:00 -
[55] - Quote
Jaqen Morghalis wrote:Bendtner92 wrote:Jaqen Morghalis wrote:Did I say they had to clear out the compound completely? No, I didn't.
Only that they do enough damage to force your opponents to change their tactics, then they might not ALL be running MDs, and then your infantry guys might have a chance. I fail to see how 1 sniper would make a team switch to something else instead of Mass Drivers. Last I checked any other weapon besides the Sniper are just as defenceless against the sniper. If you did manage to get a sniper into a position where he could dominate key areas of the compound, I'm sure the other team would have their own sniper countersniping him, or if that's impossible send someone else out to take care of the sniper, while the rest of the team keep doing what they're doing inside the compound. "Fail to see..." or " refuse to see..."?
Jesus Christ.
This guy |
Mavado V Noriega
SyNergy Gaming EoN.
4032
|
Posted - 2013.08.10 16:15:00 -
[56] - Quote
Cyrius Li-Moody wrote:One mass driver, not so bad. Two mass drivers, pretty annoying. Three or more in one area and it's a death trap. By itself the weapon isn't that bad and be countered. In large numbers, yes it is horrible.
Overall this game has a problem with "spam" tactics.
competitive DUST 514 in a nutshell
MD by itself isnt a problem as this dude said its when its spammed it becomes a problem just like any other weapon in the game or equipment (lookin at u uplinks) or nades
game promotes spam tactics |
Justin Tymes
Dem Durrty Boyz
293
|
Posted - 2013.08.10 16:17:00 -
[57] - Quote
So what's the difference between you being stomped by point and shoot ARs, and you being stomped by MD users? Especially when the AR has more than double the amount of usage the MD gets? |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
316
|
Posted - 2013.08.10 16:18:00 -
[58] - Quote
Wow, sorry I asked (I did say it was a stupid question, after all)
I just thought you PC guys were heavy into tactics and teamwork and all that, and assumed that, if you were as "elite" as some of you seem to think you are, some of you might have come up with a way to use those tactics and teamwork to overcome the tactics and teamwork of your opponents, that's all.
I guess it's just easier to cry to CCP that those tactics being used against you are unfair and should be taken away, though. Kind of disappointing, really.
Makes me kind of glad I'm NOT involved in PC. |
Protocake JR
Internal Error. Negative-Feedback
514
|
Posted - 2013.08.10 16:19:00 -
[59] - Quote
Justin Tymes wrote:So what's the difference between you being stomped by point and shoot ARs, and you being stomped by MD users? Especially when the AR has more than double the amount of usage the MD gets?
Reread my OP, specifically the "Casual vs Competitive" part. |
Funkmaster Whale
0uter.Heaven EoN.
211
|
Posted - 2013.08.10 16:20:00 -
[60] - Quote
Mavado V Noriega wrote:Cyrius Li-Moody wrote:One mass driver, not so bad. Two mass drivers, pretty annoying. Three or more in one area and it's a death trap. By itself the weapon isn't that bad and be countered. In large numbers, yes it is horrible.
Overall this game has a problem with "spam" tactics. competitive DUST 514 in a nutshell MD by itself isnt a problem as this dude said its when its spammed it becomes a problem just like any other weapon in the game or equipment (lookin at u uplinks) or nades game promotes spam tactics Those "spam tactics" are perpetuated because explosions and area of effect are way too effective in this game. I'm sure if everyone was spamming ARs in PCs people wouldn't be complaining nearly as much because it still requires you to aim, shoot, and pray the bullet registers. The MD doesn't seem to have the those problems nearly as much.
And don't even start on uplinks. I've already created several posts about that to no avail. |
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