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10681. BUG - Warbarge squad orders - in Technical Support/Bugs [original thread]
Hey, Thanks for bringing this issue to our attention. We'll be looking into it.
- by CCP Hybrid - at 2013.05.13 03:25:00
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10682. [Bug] Mouse sensitivity at 20 is incorrect - in Technical Support/Bugs [original thread]
Hi, Thanks for the video. We're currently looking into this, as well as the other issues that have been reported with mouse sensitivity.
- by CCP Hybrid - at 2013.05.13 03:20:00
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10683. Tanks need to be adjusted. - in General Discussions [original thread]
Hi guys, Thanks for all your input. Here are some quick points: - I'm looking at adjusting PG and CPU values, however this is a bit of a big effort so keep that in mind since this will also include re-evaluating PG/CPU costs of all vehicle module...
- by CCP Blam! - at 2013.05.13 03:16:00
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10684. [bug] 100% mouse sensitivity (still) is broken - in Technical Support/Bugs [original thread]
Hey, Thanks for the feedback. We are actively looking into this issue.
- by CCP Hybrid - at 2013.05.13 03:15:00
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10685. BUG - Defend orders and weapon wheel - in Technical Support/Bugs [original thread]
Hi, Thanks for drawing this issue to our attention. We will be looking into it.
- by CCP Hybrid - at 2013.05.13 03:14:00
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10686. CCP devs have gone all quiet - in General Discussions [original thread]
We are here. Balancing and fixing.
- by CCP Praetorian - at 2013.05.13 02:57:00
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10687. So. Has all our feedback been for nothing? - in General Discussions [original thread]
Thread moved to Feedback section, renamed to reflect the topic more clearly. Thank you for your feedback so far, guys.
- by CCP Frame - at 2013.05.13 02:55:00
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10688. Roof of building at A has unrelealistic lip - in Line Harvest [original thread]
I'll forward this to our QA department and we'll look into it. Thanks for letting us know!
- by CCP Tigris - at 2013.05.13 02:33:00
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10689. What is the status of the stats tracking problem? - in General Discussions [original thread]
Django Quik wrote: With the announcement of the Adademy Battles for new players from 5-14 (2 days time) being limited by a maximum WP level, it is more imperative than ever that skirmish stats are tracked, otherwise players will be stuck there ...
- by CCP Nullarbor - at 2013.05.12 17:50:00
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10690. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
KA24DERT wrote: SirManBoy wrote: The mass driver needs some serious TLC. Some arbitrary 10% buff isn't going to adequately address its extensive list of new shortcomings, including its damage (it needs far more than a 10% buff), its splash a...
- by CCP Remnant - at 2013.05.11 04:52:00
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10691. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
P-A-R-A-D-O-X wrote: I just hope that relative to all the skill bonuses y'all removed(which I needed), y'all keep in mind that this game uses advanced technology, which should make it more than actually possible for certain short range weapons ...
- by CCP Remnant - at 2013.05.11 04:43:00
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10692. Announcement:Uprising Between Now, 5/14 and Beyond - in Feedback/Requests [original thread]
Reposting this from the announcement forum for more visibility. If you would like to comment on this topic please visit the orginal forum post here . Dear players, As you are all aware GÇô deployment of the Uprising build is upon us as of May ...
- by CCP Cmdr Wang - at 2013.05.11 04:41:00
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10693. Announcement:Uprising Between Now, 5/14 and Beyond - in General Discussions [original thread]
Reposting this from the announcement forum for more visibility. If you would like to comment on this topic please visit the orginal forum post here . Dear players, As you are all aware GÇô deployment of the Uprising build is upon us as of May ...
- by CCP Cmdr Wang - at 2013.05.11 04:35:00
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10694. Sticky:Aiming and control system in general - in General Discussions [original thread]
Hi We made changes to the mouse first because that appeared to have the more significant issue. The updated mouse sensitivity scale is now virtually the same as Chromosome. The only differences are a spike that existed at the end of the scale has...
- by CCP Wolfman - at 2013.05.11 03:10:00
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10695. Sticky:Instant Battle Academy - in General Discussions [original thread]
Noc Tempre wrote: howard sanchez wrote: Noc Tempre wrote: WPs is a really bad metric. If you really want to go that way, then perhaps 1M? Noc, You've been around a long time and are a very experienced beta vet. Why do you consider tota...
- by CCP Nullarbor - at 2013.05.10 19:17:00
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10696. Sticky:Instant Battle Academy - in General Discussions [original thread]
Noc Tempre wrote: Noc Tempre wrote: WPs is a really bad metric. If you really want to go that way, then perhaps 1M? In case this wasn't clear, this wasn't serious. Ideally I would like to see the number be dynamic. Bottom 5%? It will be...
- by CCP Nullarbor - at 2013.05.10 19:07:00
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10697. Announcement:Dev Blog: How planetary conquest will work on launch - in Announcement and Events [original thread]
Fenix Alexarr wrote: CCP FoxFour wrote: Hope this helps you guys in your planning of planetary conquest. Doing our best to make sure you are all as informed as possible. :) Thanks, SoxFour! :/ The effort people are going through to kee...
- by CCP FoxFour - at 2013.05.10 19:05:00
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10698. Announcement:Dev Blog: How planetary conquest will work on launch - in Announcement and Events [original thread]
Gawen Eadan wrote: Quick "how" question. How, will we be capturing unclaimed districts? Will there be an isk cost? Will we have to go to battle with another corp for it? Simply by moving clones to the district captures it for you right away...
- by CCP FoxFour - at 2013.05.10 18:48:00
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10699. Sticky:Instant Battle Academy - in General Discussions [original thread]
RydogV wrote: Part of the problem is the limitations of current Faction Warfare options. There are rarely ever any battles available. We are lucky to get into one a day. I know the availability of battles is subject to an EVE-side mechanic but ...
- by CCP Nullarbor - at 2013.05.10 18:46:00
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10700. Announcement:Dev Blog: How planetary conquest will work on launch - in Announcement and Events [original thread]
Liner ReXiandra wrote: CCP FoxFour wrote: Liner ReXiandra wrote: About the EVE bonuses, any details on how this pans out? Do my POS towers suddenly all require less fuel by magic? Same as the fuel bonus in null sec. So yes, basically i...
- by CCP FoxFour - at 2013.05.10 18:35:00
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