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4681. Scrambler Rifle PG changes? - in Feedback/Requests [original thread]
Aisha Ctarl wrote: CCP Rattati wrote: Aisha Ctarl wrote: Omg CCP considering boosting Amarr?! It's the end times!! I would love to dispel this weird myth of CCP racial preferences, once and for all. Actions should speak louder than...
- by CCP Rattati - at 2014.06.11 17:34:00
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4682. Amarr Assault - Extra Low Slot, Extra Fitting? - in Feedback/Requests [original thread]
Not in Bravo, but enjoy the slot, there must be a way to squeeze something into it.
- by CCP Rattati - at 2014.06.11 17:30:00
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4683. Scrambler Rifle PG changes? - in Feedback/Requests [original thread]
Aisha Ctarl wrote: Omg CCP considering boosting Amarr?! It's the end times!! I would love to dispel this weird myth of CCP racial preferences, once and for all. Actions should speak louder than words, but I have said before that true cho...
- by CCP Rattati - at 2014.06.11 17:24:00
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4684. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
D legendary hero wrote: CCP Rattati wrote: Aeon Amadi wrote: Bwahahaha, I love the "Range in CM" bit at the bottom Just for is it possible to get some other variants for the other rifles now. like a breach combat, breach scram...
- by CCP Rattati - at 2014.06.11 17:12:00
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4685. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: BL4CKST4R wrote: Still waiting on those optimal range figures... nerfing the range of the AR is definately not a thing I am happy about... unless the 8M loss was just to effective range in which case I...
- by CCP Rattati - at 2014.06.11 17:11:00
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4686. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Fox Gaden wrote: CCP Rattati wrote: michal freelander wrote: Please for the love of all things Dust, make Tanks and Dropships show up on the tacnet more! Nothing frustrates me more than sneaking around in a scout suit only to be snuck up ...
- by CCP Rattati - at 2014.06.11 17:08:00
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4687. PG upgrades imbalanced vs CPU upgrades - in Feedback/Requests [original thread]
Harpyja wrote: CCP Rattati wrote: It's not being abused, it's not really being used at all. Why does it cost CPU and why is it in my low slot, when I need PG for my low slot. Well it's the same in EVE. Though there are different kinds o...
- by CCP Rattati - at 2014.06.11 16:59:00
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4688. Scrambler Rifle PG changes? - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: I was looking through the notes for Bravo, and on the MLT page it shows that you've lowered the PG costs for the Scrambler at STD in the interest of adding an MLT variant with appropriate scaling. Above that, though, it...
- by CCP Rattati - at 2014.06.11 16:55:00
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4689. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
It is quite buffed in Bravo, let's see how it pans out.
- by CCP Rattati - at 2014.06.11 16:53:00
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4690. [Feedback] Minmatar Heavy - in General Discussions [original thread]
The Infected One wrote: I would just like to see the basic heavy frames get the correct CPU and PG as they go up from STD to PRO. Currently all basic heavy frames have STD level CPU and PG. fixed in Hotfix Bravo
- by CCP Rattati - at 2014.06.11 16:46:00
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4691. [FEEDBACK] Large Turret Damage Type - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: CCP Rattati wrote: Lorhak Gannarsein wrote: Two of three large turrets deal an incorrect damage type; railguns deal blaster-type damage (90/110) and missiles deal the old damage type (of 70/135 instead of the cur...
- by CCP Rattati - at 2014.06.11 12:46:00
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4692. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
BL4CKST4R wrote: Still waiting on those optimal range figures... nerfing the range of the AR is definately not a thing I am happy about... unless the 8M loss was just to effective range in which case IDC because a Gallente shouldn't be chasing ...
- by CCP Rattati - at 2014.06.11 12:44:00
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4693. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
The-Errorist wrote: I also want to reemphasize what I and mostly others have said: Don't nerf tank speed. Fix skill stacking so that it only takes the skills of the highest level into account. Fix the problem of militia modules being is just...
- by CCP Rattati - at 2014.06.11 12:42:00
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4694. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
michal freelander wrote: Please for the love of all things Dust, make Tanks and Dropships show up on the tacnet more! Nothing frustrates me more than sneaking around in a scout suit only to be snuck up on by a multi Ton tank! It was on my li...
- by CCP Rattati - at 2014.06.11 12:39:00
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4695. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
The dark cloud wrote: Could you please edit the spreadsheet so that we see the actual rate of fire changes instead of the silly numbers where i have to do the math by myself? For example the rate of fire with the assault rifle. In the spreadshe...
- by CCP Rattati - at 2014.06.11 12:37:00
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4696. a bonus winning reward on matches :) - in Feedback/Requests [original thread]
This is already the case. The pool is split 60/40 in favour of the losers so assuming you have the same WP you'll get more ISK by winning.
- by CCP Logibro - at 2014.06.11 11:46:00
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4697. [FEEDBACK] Large Turret Damage Type - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Two of three large turrets deal an incorrect damage type; railguns deal blaster-type damage (90/110) and missiles deal the old damage type (of 70/135 instead of the current 80/120). Fixing this would help to improve T...
- by CCP Rattati - at 2014.06.11 10:05:00
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4698. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
The-Errorist wrote: CCP Logibro wrote: As it turns out, I found a bug that means the Forge Gun and Swarm weren't getting their proficiency skill bonuses against vehicle armour on HAVs and Dropships. I think I'll look at fixing that. While ...
- by CCP Logibro - at 2014.06.11 08:47:00
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4699. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Salvage fields are set in the aftermath of battle and the salvage is scattered across the map and must be located and harvested. You don't gain it from directly killing drones currently.
- by CCP Wolfman - at 2014.06.11 08:21:00
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4700. Character Movement - in General Discussions [original thread]
Jaysyn Larrisen wrote: CCP Wolfman wrote: Let's not get too far ahead of ourselves. I think we should be able to walk smoothly over rocks before we start running on walls :-) Not sure if it falls under the movement category but have you ...
- by CCP Wolfman - at 2014.06.11 08:16:00
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