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61. and we thought they were working on project nova... - in General Discussions [original thread]
Mobius Wyvern wrote: CCP LogicLoop wrote: It is not uncommon for companies to have more than one team working on different projects. Shhh, don't tell them that. You'll spoil their tantrum. Oops. My bad. Forget what I said then.
- by CCP LogicLoop - at 2016.10.07 03:15:00
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62. and we thought they were working on project nova... - in General Discussions [original thread]
It is not uncommon for companies to have more than one team working on different projects.
- by CCP LogicLoop - at 2016.10.07 02:59:00
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63. Trying EVE Again - in General Discussions [original thread]
CCP Frame wrote: \ /
- by CCP LogicLoop - at 2016.09.30 08:03:00
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64. Trying EVE Again - in General Discussions [original thread]
\
- by CCP Frame - at 2016.09.30 08:01:00
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65. Trying EVE Again - in General Discussions [original thread]
+*+
- by CCP LogicLoop - at 2016.09.29 01:32:00
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66. Any news? - in General Discussions [original thread]
deadpool lifetone wrote: CCP LogicLoop wrote: All interesting ideas (on the level side as that is what I am after). Some discussed or looking into, some new considerations as well. Thanks. =) . Question . Any small or large cinematic actio...
- by CCP LogicLoop - at 2016.09.23 06:54:00
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67. Biomassed Episode 123: "Pokey Does the Whole Show" - in General Discussions [original thread]
Pokey Dravon wrote: Wait do people actually listen to my voice every week? Do you hate yourselves? I hate myself. Does that count?
- by CCP LogicLoop - at 2016.09.23 06:52:00
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68. Any news? - in General Discussions [original thread]
All interesting ideas (on the level side as that is what I am after). Some discussed or looking into, some new considerations as well. Thanks. =)
- by CCP LogicLoop - at 2016.09.20 23:28:00
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69. What makes New Eden Unique? - in General Discussions [original thread]
Avallo Kantor wrote: Trying a bit to redirect the conversation back to it's original point, I'd like to argue the merits of why getting the feel of New Eden is so important, and why it's a thing that players can help out with. It is important t...
- by CCP Rattati - at 2016.09.17 10:08:00
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70. What makes New Eden Unique? - in General Discussions [original thread]
- ETERNAL, death is just a means to an end, persistent character progression through the infomorph and clone interaction - EPIC, and the world does not revolve around you, you are a tiny forgettable speck - dystopian galaxy at PERPETUAL WAR - REAL...
- by CCP Rattati - at 2016.09.15 08:29:00
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71. Any news? - in General Discussions [original thread]
On the Nova Discord channel earlier today. [4:48 PM] CCP Rattati: just assuring that the Nova team absolutely working on improving what you saw at fanfest [4:48 PM] CCP Rattati: especially on the feedback we got [4:49 PM] CCP Rattati: "looks like...
- by CCP LogicLoop - at 2016.09.14 09:46:00
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72. Any news? - in General Discussions [original thread]
james selim brownstein wrote: deadpool lifetone wrote: james selim brownstein wrote: Taking community idea's / suggestions ? . Stop right there! You're going to ruin everything!!!!!!! =ƒÿ¼=ƒÿ¼=ƒÿ¼=ƒÿ¼ You know this website has its own...
- by CCP LogicLoop - at 2016.09.14 07:34:00
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73. Any news? - in General Discussions [original thread]
Lynn Beck wrote: Definitely a thing personally i'd like to see is the "sockets" system re-implemented but for placeable cover. Imagine building a hallway and every time it loads it fills up 6 to 10 out of 30 of those "sockets" with varying size...
- by CCP LogicLoop - at 2016.09.14 03:53:00
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74. Any news? - in General Discussions [original thread]
DeathwindRising wrote: What I desired most from the dust maps was for them to be more "alive." I wanted weather outdoors, with random effects. Day or night variations. The indoor maps and buildings lacked any sense of functionality. They seem...
- by CCP LogicLoop - at 2016.09.14 03:16:00
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75. Any news? - in General Discussions [original thread]
Echo 1991 wrote: CCP LogicLoop wrote: A lot of responses here. All greatly appreciated. What I can say is a lot of what is discussed here are things we are discussing and researching and experimenting with. Collapsible buildings would b...
- by CCP LogicLoop - at 2016.09.14 02:49:00
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76. Any news? - in General Discussions [original thread]
A lot of responses here. All greatly appreciated. What I can say is a lot of what is discussed here are things we are discussing and researching and experimenting with. Some of my personal inspiration comes from a game called Wolfenstein Enemy T...
- by CCP LogicLoop - at 2016.09.14 00:00:00
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77. Any news? - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: One thing I've noticed is that games tend not to have vertical maps. I'm not sure if its an issue with how radar is traditionally displayed being horizontal, but you don't tend to see maps with something like a ...
- by CCP LogicLoop - at 2016.09.13 09:23:00
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78. Any news? - in General Discussions [original thread]
Grimmiers wrote: I hope there's plans for dynamic scenery in maps. Things like gates, doors, elevators, etc would really make for some interesting strategies, especially if vehicles are implemented later. The other thing I'm not sure about is ...
- by CCP LogicLoop - at 2016.09.13 08:39:00
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79. Any news? - in General Discussions [original thread]
james selim brownstein wrote: CCP LogicLoop wrote: I am always up to hearing constructive feedback, input, and ideas. Ok! Map 1: Duplicate of Nuketown Map 2: Duplicate of Redwood Joking aside: Could you give us an idea of the scale ...
- by CCP LogicLoop - at 2016.09.13 06:24:00
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80. Any news? - in General Discussions [original thread]
I am always up to hearing constructive feedback, input, and ideas.
- by CCP LogicLoop - at 2016.09.13 05:25:00
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