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4661. Give the Feedback topics for Hotfix Bravo back - in General Discussions [original thread]
I will ask for a Storage sub forum with locked threads.
- by CCP Rattati - at 2014.06.12 04:35:00
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4662. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
Cat Merc wrote: I don't see why you would cut back on the damage increase fo the TAR. It's basically an SCR with less range, less fire rate but more damage per shot. Your clip size is 18, and it takes 18 shots to overheat an SCR, so no differe...
- by CCP Rattati - at 2014.06.12 03:46:00
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4663. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
Harpyja wrote: Does anyone have a link to the spreadsheet? Numbers
- by CCP Rattati - at 2014.06.12 03:45:00
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4664. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Evolution-7 wrote: I am emphasizing this above everything else Fix hit detection , it is the biggest limiting factor. . . . We may have to accept federation contr.... Erm, hit detection being unfixable for th...
- by CCP Rattati - at 2014.06.12 03:28:00
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4665. Amarr Assault - Extra Low Slot, Extra Fitting? - in Feedback/Requests [original thread]
The Eristic wrote: (Copied from Crowdsourcing thread): Please consider 2-5 for proto Amarr Assault, rather than 3-4. Need to be able to slam that armor and/or still have room for a rep (or go for maximum brick), and putting shields on it is the...
- by CCP Rattati - at 2014.06.12 03:24:00
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4666. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
We are delaying all these changes due to the discovery of two bugs that we need to fix and test first.
- by CCP Rattati - at 2014.06.12 03:22:00
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4667. Character Movement - in General Discussions [original thread]
I understand that, what I'm suggesting here is more of a stop gap measure because there is quite a lot of other work that will take priority over entry/exit animations should we want to do them.
- by CCP Wolfman - at 2014.06.12 03:20:00
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4668. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
Dear players, Thank you for your feedback. We will now remove and store the official feedback threads. Final numbers will be shared and then translated into Patch Notes when development updates have been finished and QA'd. Hotfix Bravo has a lot...
- by CCP Rattati - at 2014.06.12 03:19:00
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4669. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Maken Tosch wrote: CCP Wolfman wrote: @ Severus Smith At the moment the harvester doesnGÇÖt take up a slot. We didnGÇÖt want to place an extra step (fitting) between the player and salvaging. The current idea is that you will be able to fi...
- by CCP Wolfman - at 2014.06.12 02:37:00
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4670. Character Movement - in General Discussions [original thread]
Some good points and hilarious videos there! I had a thought of something that could be done with a minimum of work that may help alleviate the problems somewhat. It would be pretty easy to change the entry rules for the LAV (and any other vehic...
- by CCP Wolfman - at 2014.06.12 02:20:00
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4671. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
@ Severus Smith At the moment the harvester doesnGÇÖt take up a slot. We didnGÇÖt want to place an extra step (fitting) between the player and salvaging. The current idea is that you will be able to fit modules to your dropsuit that will augment...
- by CCP Wolfman - at 2014.06.12 02:12:00
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4672. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
Hello guys, I really like what I am reading here. (thanks Atoma and Kagehoshi for their long posts) I note your requests, especially about the Fittings. This is something we have just started to rework and it is good to get your views on it. I ...
- by CCP Ankou - at 2014.06.12 01:47:00
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4673. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Lynn Beck wrote: Anyways, back to OP, dropships having innate resists means: instead of requiring 80 dmg, even a 25% resist to swarms means the ADS now requires 100 damage to drop(which is a considerable increase to Blaster falloff) shield rege...
- by CCP Logibro - at 2014.06.12 01:09:00
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4674. Rattati: You're overlooking your best tool for balancing. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Before I begin, I want to say that I love your candor and activity on the forums. While I may not always agree with your changes, your presence and responses to the community are deeply appreciated, and I give you a salu...
- by CCP Rattati - at 2014.06.11 23:15:00
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4675. Scrambler Rifle PG changes? - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: Aisha Ctarl wrote: Omg CCP considering boosting Amarr?! It's the end times!! I would love to dispel this weird myth of CCP racial preferences, once and for all. Actions should speak l...
- by CCP Rattati - at 2014.06.11 23:08:00
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4676. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
bl Alena Ventrallis wrote: 1. Keep overheat. It is a good limiting factor for my other points. 2. Add dispersion. Enough that 90% of shots will land on a heavy suit at 60m. This will help kill, as you won't need so much precision, which makes n...
- by CCP Rattati - at 2014.06.11 22:56:00
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4677. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Luther Mandrix wrote: CCP Logibro wrote: Alright, small update. I had a number wrong somewhere that made it seem like less damage. Chew on this instead Base 75% efficiency for swarms meaning: 60% against shields 90% against armour 75% aga...
- by CCP Logibro - at 2014.06.11 22:14:00
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4678. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Alright, small update. I had a number wrong somewhere that made it seem like less damage. Chew on this instead Base 75% efficiency for swarms meaning: 60% against shields 90% against armour 75% against thruster shields 112.5% against thruster a...
- by CCP Logibro - at 2014.06.11 20:10:00
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4679. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Yes, I'm aware that this change makes dropships much more vulnerable to swarm launchers. But this resistance issue has been causing a lot of other knock on issues that we can't even look at until it's been resolved. I will definitely be keeping a...
- by CCP Logibro - at 2014.06.11 19:49:00
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4680. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Alright, so here's the plan. First things first: We're going ahead with the missile number change for the swarm launcher. You can see them at the bottom of this sheet: https://docs.google.com/spreadsheets/d/1dRIiqkQK4S1_NmisVxjvaBgrEtMcX-D8qz0cR...
- by CCP Logibro - at 2014.06.11 18:09:00
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