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4701. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Godin Thekiller wrote: @Wolfman: Let me get this straight before I make my decision on this thing. Tell me if I got the gist of how you want this thing to sort of work- step 1: kill stuffz step 2: put your neat little harvester down step 3: ...
- by CCP Wolfman - at 2014.06.11 08:12:00
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4702. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: CCP Rattati wrote: I expected to see something "broken" and was ready to fix. Upon inspection this issue just needs proper analysis (Charlie or later) to be done by conserving the PG/CPU ecosphere. Raising it is not an...
- by CCP Rattati - at 2014.06.11 07:41:00
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4703. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Added numbers on Heavy Armo Repairers, stacking 3 complex reps would be the same rate as 2 complex reps currently.
- by CCP Rattati - at 2014.06.11 07:36:00
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4704. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Added some base buffs for the Small Blaster, right now it has half the ROF of the HMG, while keeping the current damage, making up for a hefty boost in damage against infantry. We will also be changing the reticule to match the HMG reticule as wel...
- by CCP Rattati - at 2014.06.11 07:02:00
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4705. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
double post
- by CCP Rattati - at 2014.06.11 07:02:00
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4706. PG upgrades imbalanced vs CPU upgrades - in Feedback/Requests [original thread]
It's not being abused, it's not really being used at all. Why does it cost CPU and why is it in my low slot, when I need PG for my low slot.
- by CCP Rattati - at 2014.06.11 06:26:00
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4707. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: Hi, we are back with numbers here, we are aiming for tweaks as the bonuses are mostly % based, so stacking can lead to invincible suits. Numbers i like it. but id still like to know if its po...
- by CCP Rattati - at 2014.06.11 06:17:00
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4708. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Added 1 low slot to Amarr Medium and Basic dropsuits, no change in PG/CPU for now.
- by CCP Rattati - at 2014.06.11 06:08:00
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4709. PG upgrades imbalanced vs CPU upgrades - in Feedback/Requests [original thread]
You have no idea how much I dislike how PG upgrades work
- by CCP Rattati - at 2014.06.11 05:53:00
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4710. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Hi, we are back with numbers here, we are aiming for tweaks as the bonuses are mostly % based, so stacking can lead to invincible suits. Numbers
- by CCP Rattati - at 2014.06.11 05:21:00
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4711. [CCP] Caldari Basic Heavy Dropsuits CPU/PG - in General Discussions [original thread]
PG/CPU for Basic Heavies updated RE's updated
- by CCP Rattati - at 2014.06.11 04:34:00
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4712. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
I expected to see something "broken" and was ready to fix. Upon inspection this issue just needs proper analysis (Charlie or later) to be done by conserving the PG/CPU ecosphere. Raising it is not an option now.
- by CCP Rattati - at 2014.06.11 04:30:00
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4713. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
Modified Proposal Changing the damage profile, Increasing proto damage, pulling PG changes, reducing activation length a little less. These should encourage high end AV tankhunters to keep using RE's and reduce the frisbees a little.
- by CCP Rattati - at 2014.06.11 02:42:00
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4714. Character Movement - in General Discussions [original thread]
Godin Thekiller wrote: CCP Wolfman wrote: Let's not get too far ahead of ourselves. I think we should be able to walk smoothly over rocks before we start running on walls :-) Obviously we want you to fix the basic movement first. That's a...
- by CCP Wolfman - at 2014.06.11 02:40:00
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4715. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Malkai Inos wrote: Godin Thekiller wrote: So a salvage drone with guns on it? A tad more involved but yeah. Not yet sure if guns should be a general thing or part of a role defining trait. I want the salvage thing to be something unique t...
- by CCP Wolfman - at 2014.06.11 02:38:00
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4716. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
@ Severus Smith I think you misunderstand, weGÇÖre not thinking of it as a handheld piece of equipment but as a deployable one. Once deployed it would start to harvest the loot (storing it using a quantum hammer space engine). After that you pro...
- by CCP Wolfman - at 2014.06.11 02:24:00
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4717. Character Movement - in General Discussions [original thread]
Let's not get too far ahead of ourselves. I think we should be able to walk smoothly over rocks before we start running on walls :-)
- by CCP Wolfman - at 2014.06.11 01:58:00
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4718. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
I will take a closer look at comparative PG/CPU and user data
- by CCP Rattati - at 2014.06.11 00:32:00
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4719. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
Adipem Nothi wrote: Strongly opposed to the proposed RE nerfs. * When we said "delaying activation time" would deter frisbees, we meant +0.5 sec (not +100%). * REs are infantry's best AV option; damage reduction will interfere greatly with thi...
- by CCP Rattati - at 2014.06.11 00:11:00
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4720. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Alright, after having dug a little further I'm likely going to start from scratch with most changes after I figure out what's going on with the resistances to swarms on the ADS. The Assault name on the Swarms is flexible. Main point is we're taki...
- by CCP Logibro - at 2014.06.10 19:19:00
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