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Zero Harpuia
Turalyon 514 Turalyon Alliance
1452
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Posted - 2014.03.14 00:33:00 -
[1] - Quote
The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP?
1. The RIFLES (and SMG) are all that are getting nerfed. Small 'caliber' weapons. And they still have much better range than the HMG 2. The HMG is ALSO getting nerfed. ALL Damage Modifiers are nerfed, including Heavy ones. 3. Non-Hitscan weapons are getting BUFFED. A revving Heavy will get eaten by a Mass Driver or Laser Rifle.
Its a sensitive balance. HMGs are the king of close quarters automatic weapons. They beat Rifles, but special weapons beat them HARD. A Heavy cannot feasably get away from a Laser or MD. Think outside the Rifle box people.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Gavr1Io Pr1nc1p
16
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Posted - 2014.03.14 00:34:00 -
[2] - Quote
Ow, my face!
Kills-Archduke Ferdinand
Balance!
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2265
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Posted - 2014.03.14 00:34:00 -
[3] - Quote
Why do you make these threads?
Its alright everyone, no need to worry it's just an Amarr scout :(
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NotWhoYou ThinkEyeAm
Expert Intervention Caldari State
33
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Posted - 2014.03.14 00:35:00 -
[4] - Quote
The HMG may not be as OP, but the suit carrying it definitely will be.
45 player match
I'm obviously not who you think I am
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jhon hartigan
Maphia Clan Corporation
186
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Posted - 2014.03.14 00:35:00 -
[5] - Quote
The 3 stupidest reasons ever. |
xxwhitedevilxx M
Maphia Clan Corporation
1868
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Posted - 2014.03.14 00:37:00 -
[6] - Quote
omg
>Bastard I : "Cce me ne... futt! XD"
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Reav Hannari
Red Rock Outriders
3231
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Posted - 2014.03.14 00:37:00 -
[7] - Quote
Heavies won't be so easily eaten by mass drivers with their resistance to splash damage.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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William HBonney
Ancient Exiles. Renegade Alliance
393
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Posted - 2014.03.14 00:38:00 -
[8] - Quote
.....yes, if a heavy is an idiot running around in the open where the MD and LR can be threat....and the HMG is good out to 30-40 meters...it has more then double the DPS of all the other weapons, and the Heavies carrying them are getting a pretty good buff as well, so to recap, less dmg from everyone else and still the same killing potential, no no not OP just going to be absolutely annoying when you a full mag of MD won't kill a heavy.....full mag of CR will just barely kill one, lets hope we don't miss! |
Gavr1Io Pr1nc1p
16
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Posted - 2014.03.14 00:41:00 -
[9] - Quote
Zero Harpuia wrote:The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP?
1. The RIFLES (and SMG) are all that are getting nerfed. Small 'caliber' weapons. And they still have much better range than the HMG 2. The HMG is ALSO getting nerfed. ALL Damage Modifiers are nerfed, including Heavy ones. 3. Non-Hitscan weapons are getting BUFFED. A revving Heavy will get eaten by a Mass Driver or Laser Rifle.
Its a sensitive balance. HMGs are the king of close quarters automatic weapons. They beat Rifles, but special weapons beat them HARD. A Heavy cannot feasably get away from a Laser or MD. Think outside the Rifle box people. 1. This just disproves your point, and what does range matter if you have an invincible vehicle to drive you around every time you need to get somewhere?
2. GǪGǪyou just pointed out why the heavy/HMG combo will be even more OP in 1.8
3. Yeah those OP non aim assisted weapons that you have a paltry 25% resistance to
They beat out rifles, they beat out knives, they beat out mass drivers, they beat out PLC's, they beat out shotguns. AKA balanced
Kills-Archduke Ferdinand
Balance!
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1453
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Posted - 2014.03.14 00:53:00 -
[10] - Quote
Reav Hannari wrote:Heavies won't be so easily eaten by mass drivers with their resistance to splash damage.
Heavies are slow. You can easily hit them directly with an MD. This is pretty much what the Breach Mass Driver was made for. People don't seem to care about that though, they just want to whine.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1453
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Posted - 2014.03.14 00:57:00 -
[11] - Quote
Gavr1Io Pr1nc1p wrote:Zero Harpuia wrote:The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP?
1. The RIFLES (and SMG) are all that are getting nerfed. Small 'caliber' weapons. And they still have much better range than the HMG 2. The HMG is ALSO getting nerfed. ALL Damage Modifiers are nerfed, including Heavy ones. 3. Non-Hitscan weapons are getting BUFFED. A revving Heavy will get eaten by a Mass Driver or Laser Rifle.
Its a sensitive balance. HMGs are the king of close quarters automatic weapons. They beat Rifles, but special weapons beat them HARD. A Heavy cannot feasably get away from a Laser or MD. Think outside the Rifle box people. 1. This just disproves your point, and what does range matter if you have an invincible vehicle to drive you around every time you need to get somewhere? 2. GǪGǪyou just pointed out why the heavy/HMG combo will be even more OP in 1.8 3. Yeah those OP non aim assisted weapons that you have a paltry 25% resistance to They beat out rifles, they beat out knives, they beat out mass drivers, they beat out PLC's, they beat out shotguns. AKA balanced
1. Clown Cars are already broken. You can't assume that every Heavy will be using them, nor can you give up hope that CCP will fix them eventually. That hope is pretty much all we have.
2. So it'll be more OP because they won't do as much damage?
3. Yea, those non-aim assisted weapons that are getting buffed, and will do huge amounts of damage to a slow target that can't evade them. You will actually have to aim in order to kill Heavies. What a novel concept.
They get blown up by direct hits, they get sniped, they get knived, they get vehiclepwned, and they get eaten at range. AKA Balanced.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Gavr1Io Pr1nc1p
17
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Posted - 2014.03.14 01:10:00 -
[12] - Quote
Zero Harpuia wrote:Gavr1Io Pr1nc1p wrote:Zero Harpuia wrote:The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP?
1. The RIFLES (and SMG) are all that are getting nerfed. Small 'caliber' weapons. And they still have much better range than the HMG 2. The HMG is ALSO getting nerfed. ALL Damage Modifiers are nerfed, including Heavy ones. 3. Non-Hitscan weapons are getting BUFFED. A revving Heavy will get eaten by a Mass Driver or Laser Rifle.
Its a sensitive balance. HMGs are the king of close quarters automatic weapons. They beat Rifles, but special weapons beat them HARD. A Heavy cannot feasably get away from a Laser or MD. Think outside the Rifle box people. 1. This just disproves your point, and what does range matter if you have an invincible vehicle to drive you around every time you need to get somewhere? 2. GǪGǪyou just pointed out why the heavy/HMG combo will be even more OP in 1.8 3. Yeah those OP non aim assisted weapons that you have a paltry 25% resistance to They beat out rifles, they beat out knives, they beat out mass drivers, they beat out PLC's, they beat out shotguns. AKA balanced 1. Clown Cars are already broken. You can't assume that every Heavy will be using them, nor can you give up hope that CCP will fix them eventually. That hope is pretty much all we have. 2. So it'll be more OP because they won't do as much damage? 3. Yea, those non-aim assisted weapons that are getting buffed, and will do huge amounts of damage to a slow target that can't evade them. You will actually have to aim in order to kill Heavies. What a novel concept. They get blown up by direct hits, they get sniped, they get knived, they get vehiclepwned, and they get eaten at range. AKA Balanced. 1. No, not every heavy. Just the ones that aren't scrubs, or ones that want to get easy kills. The ones who don't will be raking in kills in their invinci-suits inside complexes where they reign absolutely supreme 2. The difference in damage between HMG and light weapons will be even greater in 1.8 than it is now 3. Yeah, while the HMG has the highest DPS, best aim assist, and is hitscan? WAH, i can't evade a mass driver that i have a 25% RESISTANCE TO!!!!!! Also, it takes a lot more aim to bring down a heavy than it takes for a heavy to bring down you
You won't get blown up by direct hits of anything, even a large railgun in 1.8, LOL you don't get sniped because snipers know its a hopeless cause unless your really really really dumb and try to run between objectives. The reason scouts/non tanked med-frames die so much to snipers is because they are easy targets that are killable. Heavies are not. They will be knifed in 1.8, but consider it from the knifers PoV. He ran across half the map in a gimped suit that dies from one militia sniper round or a sudden gust of wind, has to fully charge his knives twice, hit both times, while you can easily bunny hop out of range and spray with your HMG to rip apart this scout with ease. They get vehiclepwned? what? Every other suit suffers just as much. My scout dies to ONE L blaster round on a damage modded tank. For range-hint, use the assault HMG, it works wonders. Or just stay in the city and move outside only in an LAV.
AKA imbalanced
Kills-Archduke Ferdinand
Balance!
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Sam Tektzby
Better Hide R Die
423
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Posted - 2014.03.14 01:12:00 -
[13] - Quote
Heavies will be GOLEMS OF NEW EDEN
Here my dear children, we can see "Heavy" or heavy drop suit introduced by CCP in one of the oldest pacthes in our beautiful game DUST 514 it was 1.8
Support - Tactician/Support
Deteis - Orator
BHD since MAG
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J0hlss0n
Molon Labe. General Tso's Alliance
116
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Posted - 2014.03.14 01:14:00 -
[14] - Quote
NotWhoYou ThinkEyeAm wrote:The HMG may not be as OP, but the suit carrying it definitely will be.
Then they better "fix" the op suit (if there will be one) and leave the HMG alone, it has finally found its place and theres no need to mess with it. It will be slightly nerfed if they change the damage mods, that is enough of a change for the weapon itself, the suits however I will leave alone until they are tested out in battle... not that Im worried I will be using a "op" heavy as Im gonna go all out Minmatar...
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LEHON Xeon
Ahrendee Mercenaries General Tso's Alliance
315
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Posted - 2014.03.14 01:20:00 -
[15] - Quote
Zero Harpuia wrote:Gavr1Io Pr1nc1p wrote:Zero Harpuia wrote:The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP?
1. The RIFLES (and SMG) are all that are getting nerfed. Small 'caliber' weapons. And they still have much better range than the HMG 2. The HMG is ALSO getting nerfed. ALL Damage Modifiers are nerfed, including Heavy ones. 3. Non-Hitscan weapons are getting BUFFED. A revving Heavy will get eaten by a Mass Driver or Laser Rifle.
Its a sensitive balance. HMGs are the king of close quarters automatic weapons. They beat Rifles, but special weapons beat them HARD. A Heavy cannot feasably get away from a Laser or MD. Think outside the Rifle box people. 1. This just disproves your point, and what does range matter if you have an invincible vehicle to drive you around every time you need to get somewhere? 2. GǪGǪyou just pointed out why the heavy/HMG combo will be even more OP in 1.8 3. Yeah those OP non aim assisted weapons that you have a paltry 25% resistance to They beat out rifles, they beat out knives, they beat out mass drivers, they beat out PLC's, they beat out shotguns. AKA balanced 1. Clown Cars are already broken. You can't assume that every Heavy will be using them, nor can you give up hope that CCP will fix them eventually. That hope is pretty much all we have. 2. So it'll be more OP because they won't do as much damage? 3. Yea, those non-aim assisted weapons that are getting buffed, and will do huge amounts of damage to a slow target that can't evade them. You will actually have to aim in order to kill Heavies. What a novel concept. They get blown up by direct hits, they get sniped, they get knived, they get vehiclepwned, and they get eaten at range. AKA Balanced.
Good, you tell me the same thing then when it becomes almost impossible to take over the objective in a domination match because the other team is scrubs primarily camping the objective with catsuit sentinels (or even in a skirmish, you're trying to defend an objective and three heavies roll up in a LAV or two with HMGs). Then you'll have the ones using light weapons like the RR along with the rest using HMGs so you can't really get in at any moderate range. Only way you'll be able to get in there is through a battle of attrition requiring at least 5-6 people minimum and maybe even a vehicle or two depending on the map. Only other way you're going to get in there is if a bunch of scouts can sneak in and plant a ton of REs or do a lot of knifing.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1455
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Posted - 2014.03.14 01:20:00 -
[16] - Quote
Nocturnal Soul wrote:Why do you make these threads?
Why should't I? It's a public forum, and almost everyone seems to be lamenting the death of the Rifle. It's fun to play Devil's Advocate, and even more fun to irritate Rifle lovers. So the Heavy+HMG combo will actually be effective, and will be powerful in the close quarters enviroments it was designed for. Heavy is still to slow to be able to move efficiently, still has to rely on other players and vehicles, and still suffers horribly at range. Its sad that noone sees these points, and even sadder that they think that the Heavy weapon class should be equivalent to the Light Weapons with similar functions.
Give me one good reason to stop 'making these threads.' Besides, better than making another 'HMG OP 1.8' thread. I don't even use Heavies, but it doesn't seem right to screw them over again.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Dunk Mujunk
RestlessSpirits
597
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Posted - 2014.03.14 01:21:00 -
[17] - Quote
I thought the answer to the title of this thread was going to be that heavies dont run HMGs, they run light weapons and side arms.
Pretty sure thats the correct answer.
Edit: Doesnt seem right to screw heavies over again? When was the last time they got screwed over? 1.3? Are you talking about how they got screwed over by having the same turn speed as every other suit or the time they got screwed over by getting a base hp buff? 'bout the dumbest statement ive seen on these forums in a good while.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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I-Shayz-I
I-----I
2493
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Posted - 2014.03.14 01:22:00 -
[18] - Quote
The only valid point is damage mods. That's all you needed to say.
The only reason HMGs are so "OP" or whatever as everyone says they are is because of damage mods. Two damage mods and a boundless and your face is melted faster than you can react.
Can't wait for 1.8 :P
Links:
List of Most Important Threads
I make logistics videos!
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LEHON Xeon
Ahrendee Mercenaries General Tso's Alliance
315
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Posted - 2014.03.14 01:24:00 -
[19] - Quote
I-Shayz-I wrote:The only valid point is damage mods. That's all you needed to say.
The only reason HMGs are so "OP" or whatever as everyone says they are is because of damage mods. Two damage mods and a boundless and your face is melted faster than you can react.
Can't wait for 1.8 :P
I've always liked what Fox Gaden said in another post quite awhile ago. The other reason HMGs are OP is that stupid "sloth" effect when you get hit by them. There's no way you can even get to cover or around a corner fast enough.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1455
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Posted - 2014.03.14 01:25:00 -
[20] - Quote
LEHON Xeon wrote:Zero Harpuia wrote:Gavr1Io Pr1nc1p wrote:Zero Harpuia wrote:The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP?
1. The RIFLES (and SMG) are all that are getting nerfed. Small 'caliber' weapons. And they still have much better range than the HMG 2. The HMG is ALSO getting nerfed. ALL Damage Modifiers are nerfed, including Heavy ones. 3. Non-Hitscan weapons are getting BUFFED. A revving Heavy will get eaten by a Mass Driver or Laser Rifle.
Its a sensitive balance. HMGs are the king of close quarters automatic weapons. They beat Rifles, but special weapons beat them HARD. A Heavy cannot feasably get away from a Laser or MD. Think outside the Rifle box people. 1. This just disproves your point, and what does range matter if you have an invincible vehicle to drive you around every time you need to get somewhere? 2. GǪGǪyou just pointed out why the heavy/HMG combo will be even more OP in 1.8 3. Yeah those OP non aim assisted weapons that you have a paltry 25% resistance to They beat out rifles, they beat out knives, they beat out mass drivers, they beat out PLC's, they beat out shotguns. AKA balanced 1. Clown Cars are already broken. You can't assume that every Heavy will be using them, nor can you give up hope that CCP will fix them eventually. That hope is pretty much all we have. 2. So it'll be more OP because they won't do as much damage? 3. Yea, those non-aim assisted weapons that are getting buffed, and will do huge amounts of damage to a slow target that can't evade them. You will actually have to aim in order to kill Heavies. What a novel concept. They get blown up by direct hits, they get sniped, they get knived, they get vehiclepwned, and they get eaten at range. AKA Balanced. Good, you tell me the same thing then when it becomes almost impossible to take over the objective in a domination match because the other team is scrubs primarily camping the objective with fatsuit sentinels. Then you'll have the ones using light weapons like the RR along with the rest using HMGs so you can't really get in at any moderate range. Only way you'll be able to get in there is through a battle of attrition requiring at least 5-6 people minimum and maybe even a vehicle or two depending on the map. Only other way you're going to get in there is if a bunch of scouts can sneak in and plant a ton of REs or do a lot of knifing.
You mean an organized defense will have the advantage? In a mode where the entire point of the 25 minute battle is a single big defense/siege? Using the suit tailor-made for defense? With the weapon tailor-made for close quarters, defensive combat? Perish the thought.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Gavr1Io Pr1nc1p
20
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Posted - 2014.03.14 01:25:00 -
[21] - Quote
personally, HMG's versus light weapons is in a good place right now
Maybe remove the slow glitch, but thats about it that makes the HMG OP versus scouts and assaults who flank
Kills-Archduke Ferdinand
Balance!
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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
144
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Posted - 2014.03.14 01:41:00 -
[22] - Quote
William HBonney wrote:.....yes, if a heavy is an idiot running around in the open where the MD and LR can be threat....and the HMG is good out to 30-40 meters...it has more then double the DPS of all the other weapons, and the Heavies carrying them are getting a pretty good buff as well, so to recap, less dmg from everyone else and still the same killing potential, no no not OP just going to be absolutely annoying when you a full mag of MD won't kill a heavy.....full mag of CR will just barely kill one, lets hope we don't miss!
30-40m ! What game are you playing, for the last year I've been a heavy and 20m is pretty tops after that dispersion makes you miss half your rounds easy. Double dps, check scrambler rifle, check pro scrambler pistols, check shotgun dps, not to mention most maps are open killing fields and are not at all cqc. REs will still almost kill heavies from full health, scouts will be rampant. A heavy is blind, unaware, slow, encumbered, dependent on another player and practical in movement patterns. You could wait behind a corner he'd never know you were there and they are quite susceptible to grenade spam. Right now I can have full armor~1050 (without shields) and get one shorted by a core grenade, so in 1.8 throw that core then shoot me 6-7 times and I'm down, I probably can't evade it or know where it's thrown from.
G0DS AM0NG MEN Director
Preferred fit 1 complex damage mod, 2 mlt kin cats, basic HMG, flux grenade on a std sentinel
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Dunk Mujunk
RestlessSpirits
599
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Posted - 2014.03.14 01:49:00 -
[23] - Quote
The above post makes soloing as a heavy sound kinda difficult. Poor guys. What other ways can we buff the f*ck out of heavies so people dont die as much when running them?
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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BL4CKST4R
WarRavens League of Infamy
2035
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Posted - 2014.03.14 01:57:00 -
[24] - Quote
Zero Harpuia wrote:The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP?
1. The RIFLES (and SMG) are all that are getting nerfed. Small 'caliber' weapons. And they still have much better range than the HMG 2. The HMG is ALSO getting nerfed. ALL Damage Modifiers are nerfed, including Heavy ones. 3. Non-Hitscan weapons are getting BUFFED. A revving Heavy will get eaten by a Mass Driver or Laser Rifle.
Its a sensitive balance. HMGs are the king of close quarters automatic weapons. They beat Rifles, but special weapons beat them HARD. A Heavy cannot feasably get away from a Laser or MD. Think outside the Rifle box people.
1) Does this account for the AR and the CR? No... The DPS for the AR should be lower but the ARs DPS shouldn't be that freaking low. Compared to the Boundless HMG a proto AR has 5 more meters of range and half the DPS of the HMG. The boundless HMG does 792 DPS duvolle AR does 412. There are also no penalties to using the HMG like slower turn speed or spool time therefore the extreme DPS just means if you want to be a cqc player either use an HMG or use nothing at all.
2) http://en.m.wikipedia.org/wiki/Affirming_the_consequent
3) No the mass driver will do 25% less damage on a heavy, and 50% less damage to Amarr and Gallente heavies if the MD counts as projectile.
For the Federation!
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Zahle Undt
Bullet Cluster Legacy Rising
910
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Posted - 2014.03.14 01:58:00 -
[25] - Quote
J0hlss0n wrote:NotWhoYou ThinkEyeAm wrote:The HMG may not be as OP, but the suit carrying it definitely will be. Then they better "fix" the op suit (if there will be one) and leave the HMG alone, it has finally found its place and theres no need to mess with it. It will be slightly nerfed if they change the damage mods, that is enough of a change for the weapon itself, the suits however I will leave alone until they are tested out in battle... not that Im worried I will be using a "op" heavy as Im gonna go all out Minmatar...
You just said it yourself "It has finally found it's place" thuis implying it is currently balanced against other weapons. Now if it is currently balanced and the weapons it is balanced against are getting nerfed while it isn't that makes it............ UNBALANCED
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1455
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Posted - 2014.03.14 01:58:00 -
[26] - Quote
Dunk Mujunk wrote:The above post makes soloing as a heavy sound kinda difficult. Poor guys. What other ways can we buff the f*ck out of heavies so people dont die as much when running them?
It's less about making the Heavy a one-man army, more about making them a bastion for their team. The Heavy can take a lot of hits and can defend well, but he can carry no equipment and has no real 'speed' to speak of. This leaves him wanting for offensive options. He can't really Assault, especially not on his own, but can siege and breach with support. He has no staying power without either facilities or allies, but he can free up manpower for offensives by being a powerful... let's say goalie. He's still easily killed by too many foes, but he isn't nearly as vulnerable in his domain. He can still be easily flanked, and he can't heal on his own, but when he has support he shines the brightest.
That's the idea anyway. I don't want Heavies to be one man armies, but this update feels like it might finally bring parity to his role as 'Heavy' as opposed to the lighter suits.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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The Terminator T-1000
Skynet Incorporated
196
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Posted - 2014.03.14 02:01:00 -
[27] - Quote
Wow another OP thread!
The HMG is supposed to be the best weapon within 30 meters! Why can't people understand that? If any other weapon could out dps a HMG in CQC then that is a problem. Nervermind, the CR already does... |
Hakyou Brutor
G0DS AM0NG MEN D.E.F.I.A.N.C.E
109
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Posted - 2014.03.14 02:04:00 -
[28] - Quote
The Terminator T-1000 wrote:Wow another OP thread! The HMG is supposed to be the best weapon within 30 meters! Why can't people understand that? If any other weapon could out dps a HMG in CQC then that is a problem. Nervermind, the CR already does... The CR does not in fact, out DPS the HMG in 30 meters, the ScR does though.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
My 1.8 fit
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JARREL THOMAS
Dead Man's Game
181
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Posted - 2014.03.14 02:05:00 -
[29] - Quote
Zero Harpuia wrote:The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP?
1. The RIFLES (and SMG) are all that are getting nerfed. Small 'caliber' weapons. And they still have much better range than the HMG 2. The HMG is ALSO getting nerfed. ALL Damage Modifiers are nerfed, including Heavy ones. 3. Non-Hitscan weapons are getting BUFFED. A revving Heavy will get eaten by a Mass Driver or Laser Rifle.
Its a sensitive balance. HMGs are the king of close quarters automatic weapons. They beat Rifles, but special weapons beat them HARD. A Heavy cannot feasably get away from a Laser or MD. Think outside the Rifle box people. NO ONES EVEN QQING ABOUT THIS ****!!!! *KEEPS RANTING ON ABOUT HOW STUPID THIS THREAD IS!!*
Caldari Loyalist
I speak for the rabbits
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1455
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Posted - 2014.03.14 02:06:00 -
[30] - Quote
BL4CKST4R wrote:Zero Harpuia wrote:The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP?
1. The RIFLES (and SMG) are all that are getting nerfed. Small 'caliber' weapons. And they still have much better range than the HMG 2. The HMG is ALSO getting nerfed. ALL Damage Modifiers are nerfed, including Heavy ones. 3. Non-Hitscan weapons are getting BUFFED. A revving Heavy will get eaten by a Mass Driver or Laser Rifle.
Its a sensitive balance. HMGs are the king of close quarters automatic weapons. They beat Rifles, but special weapons beat them HARD. A Heavy cannot feasably get away from a Laser or MD. Think outside the Rifle box people. 1) Does this account for the AR and the CR? No... The DPS for the AR should be lower but the ARs DPS shouldn't be that freaking low. Compared to the Boundless HMG a proto AR has 5 more meters of range and half the DPS of the HMG. The boundless HMG does 792 DPS duvolle AR does 412. There are also no penalties to using the HMG like slower turn speed or spool time therefore the extreme DPS just means if you want to be a cqc player either use an HMG or use nothing at all. 2) http://en.m.wikipedia.org/wiki/Affirming_the_consequent3) No the mass driver will do 25% less damage on a heavy, and 50% less damage to Amarr and Gallente heavies if the MD counts as projectile.
1. The AR and CR are Light weapons. They aren't supposed to be as powerful as a Heavy weapon, just like a Sidearm isn't supposed to be as powerful as a Light weapon. If the Heavy weapons were equally powerful to their Light counterparts, there would be no reason to use them or even the Heavy unless you wanted the bigger HP buffer.
2. Ah, Logical Fallacies, the defense of every ******* with a wikipedia connection and no counterargument. It isn't even accurate to the situation. I stated that the HMG is also getting a nerf in the same form as the Light weapons are. I could have also stated that the Commando suit reverses the Rifle DPS decrease and makes them about the same as they are now, but that is thought to be understood. It is simply a fact that the damage mods are getting a downgrade.
3. The Mass Driver will do less damage if you use the splash. If you hit DIRECTLY, the new damage buff, and possibly even the Commando buff, and especially the Breach Mass Driver's power will make the Heavy melt. It isn't that hard to hit a Heavy, especially one revving/charging.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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