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Zekain Kade
Ahrendee Mercenaries General Tso's Alliance
1567
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Posted - 2014.03.11 05:41:00 -
[1] - Quote
Except for the splash damage, what if they had the resistance skills? They would be like mini heavies. They would still have less ehp obviously, But it allows the suits to be used for different situations and stuff.
I dunno , the idea just popped into my head.
I'm going to bed now. |
Heimdallr69
Heaven's Lost Property
1822
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Posted - 2014.03.11 05:47:00 -
[2] - Quote
Zekain Kade wrote:Except for the splash damage, what if they had the resistance skills? They would be like mini heavies. They would still have leas ehp obviously. But it allows the suits to be used for different and stuff.
I dunno , the idea just popped into my head. At least someone is still thinking...I stopped caring a while ago, it doesn't really matter to me anymore. I will always be a slayer first everything else second. But you are right we should actually start thinking about this stuff again, I like your idea but I want assaults to have their own thing. Maybe increased rof, range or dmg for your faction rifle?
Removed inappropriate content - CCP Logibro
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Patrick57
5980
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Posted - 2014.03.11 05:50:00 -
[3] - Quote
They'd be OP just like the Heavies will be. It should take two people to kill a Heavy; not an Assault.
I think I'm a forum warrior level 5 :D
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Heimdallr69
Heaven's Lost Property
1822
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Posted - 2014.03.11 05:52:00 -
[4] - Quote
Patrick57 wrote:They'd be OP just like the Heavies will be. It should take two people to kill a Heavy; not an Assault. True but assaults need something to make them assaults.. Idk what though
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Patrick57
5980
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Posted - 2014.03.11 05:57:00 -
[5] - Quote
Heimdallr69 wrote:Patrick57 wrote:They'd be OP just like the Heavies will be. It should take two people to kill a Heavy; not an Assault. True but assaults need something to make them assaults.. Idk what though Their bonus in 1.8 is a step in the right direction. Assaults need something to make them better at, well, assaulting. The Weapon CPU/PG bonus is good, although a couple of the racial bonuses seem.....UP. *looks at Caldari and Gallente bonuses*
I think I'm a forum warrior level 5 :D
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Heimdallr69
Heaven's Lost Property
1822
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Posted - 2014.03.11 06:07:00 -
[6] - Quote
Patrick57 wrote:Heimdallr69 wrote:Patrick57 wrote:They'd be OP just like the Heavies will be. It should take two people to kill a Heavy; not an Assault. True but assaults need something to make them assaults.. Idk what though Their bonus in 1.8 is a step in the right direction. Assaults need something to make them better at, well, assaulting. The Weapon CPU/PG bonus is good, although a couple of the racial bonuses seem.....UP. *looks at Caldari and Gallente bonuses* Lmao I agree.
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Spectral Clone
Dust2Dust. Top Men.
1602
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Posted - 2014.03.11 06:19:00 -
[7] - Quote
This is what assaults need:
- Second equipment slot back. - CPU and PG buff. - Jetpacks or jump thrusters to make assaulting from above easier. This is an equipment, just like the cloak. -Fitting reduction skill to jump thrusters/Jetpacks.
Until we have that, youre better off running a scout, logi, sentinel or commando for your staying.
Drop it like its hat.
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Lorhak Gannarsein
Science For Death
2015
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Posted - 2014.03.11 07:15:00 -
[8] - Quote
Patrick57 wrote:Heimdallr69 wrote:Patrick57 wrote:They'd be OP just like the Heavies will be. It should take two people to kill a Heavy; not an Assault. True but assaults need something to make them assaults.. Idk what though Their bonus in 1.8 is a step in the right direction. Assaults need something to make them better at, well, assaulting. The Weapon CPU/PG bonus is good, although a couple of the racial bonuses seem.....UP. *looks at Caldari and Gallente bonuses*
Considering they're the better suits, I don't really have an issue with this.
Assault ak.0 w/ScR+ScP 4LYFE
Forum Warrior Level Two. (GëºGêçGëª)/
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Arkena Wyrnspire
Fatal Absolution
10893
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Posted - 2014.03.11 07:21:00 -
[9] - Quote
Lorhak Gannarsein wrote:Patrick57 wrote:Heimdallr69 wrote:Patrick57 wrote:They'd be OP just like the Heavies will be. It should take two people to kill a Heavy; not an Assault. True but assaults need something to make them assaults.. Idk what though Their bonus in 1.8 is a step in the right direction. Assaults need something to make them better at, well, assaulting. The Weapon CPU/PG bonus is good, although a couple of the racial bonuses seem.....UP. *looks at Caldari and Gallente bonuses* Considering they're the better suits, I don't really have an issue with this.
Considering that the Ak.0 + SCR combination is one of the most overpowered things I have ever used, I do have an issue with this. Ha, 'better suits'.
You have long since made your choice. What you make now is a mistake.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
411
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Posted - 2014.03.11 07:28:00 -
[10] - Quote
all suits should get built in resistances and all suits should be able to equip resistance mods. If assaults got that bonus it'd be best for amarr Maybe caldari.
We need to make it like eve. 8 slot max not 5 redo the module placement. Speeds need to go up Damage needs to go low. assault suits should get two bonuses for the medium skill, and 2 for the assault skill. So do logis, sentinels, scouts etc.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
411
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Posted - 2014.03.11 07:52:00 -
[11] - Quote
Spectral Clone wrote:This is what assaults need:
- Second equipment slot back. - CPU and PG buff. - Jetpacks or jump thrusters to make assaulting from above easier. This is an equipment, just like the cloak. -Fitting reduction skill to jump thrusters/Jetpacks.
Until we have that, youre better off running a scout, logi, sentinel or commando for your staying.
This isn't titanfail, we just need to be able to vault over obstacles which should be for everyone. Theres enough scrubs sitting on buildings. maybe when we have mtacs and better maps. Unless it's a low hover that replaces sprinting with l3, like gliding along the ground it'd be abused to get on top of things and camp.
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Django Quik
Dust2Dust.
2361
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Posted - 2014.03.11 08:42:00 -
[12] - Quote
Spectral Clone wrote:This is what assaults need:
- Second equipment slot back. - CPU and PG buff. - Jetpacks or jump thrusters to make assaulting from above easier. This is an equipment, just like the cloak. -Fitting reduction skill to jump thrusters/Jetpacks.
Until we have that, youre better off running a scout, logi, sentinel or commando for your staying. Sounds like you are talking about scouts, mate.
There's no reason to give assaults 2 equipment slots; they should be killing, not laying down equipment. The reason it was removed from them was because they were encroaching on the usefulness of logis. The reason scouts got them back is because they provide a very different role in a very different area - logis run with the team, scouts tend to run alone.
Assaults are getting a fittings buff from their new skill - the stats haven't been changed for them or logis yet.
Jetpacks are still a very much contested idea - they could be awesome but they could also make the game horrendously annoying and **** people off constantly because they almost certainly will be implemented poorly. And why would they be specifically for assaults? Surely, they'd be more appropriate for scouts (and less OP because scout suit = paper).
All assaults need is to be entirely focused on assaulting. The new skill bonuses to weapons are a step in the right direction. Resistances are for taking damage, not dealing damage. You can't be a top tank and top DPS - you have to sacrifice something to benefit from both sides, otherwise it's just going to be OP. A "mini-heavy" as someone put it, should be another perhaps tier 3 suit class, not assaults.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Jack McReady
DUST University Ivy League
1154
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Posted - 2014.03.11 08:43:00 -
[13] - Quote
minmatar heavy will be the new assault, sprint up to your enemy with some kincats and show them some love with HMG. |
Happy Violentime
OMFGZOMBIESRUN
252
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Posted - 2014.03.11 08:49:00 -
[14] - Quote
Spectral Clone wrote:This is what assaults need:
- Second equipment slot back. - CPU and PG buff. - Jetpacks or jump thrusters to make assaulting from above easier. This is an equipment, just like the cloak. -Fitting reduction skill to jump thrusters/Jetpacks.
Until we have that, youre better off running a scout, logi, sentinel or commando for your staying.
+1 on getting the 2nd eq slot back
-2 for jetpacks though.... Sorry |
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
143
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Posted - 2014.03.11 09:01:00 -
[15] - Quote
1 equipment is enough, to make assualts effective, take logi suit and change its layout to their racial assualt counterpart. Cal logi will have 4hi and 3low gal logi 3hi and 4low etc. This way assualts move faster, have sidearm, and can have more tank. No more slayer logi.
G0DS AM0NG MEN Director
Preferred fit 1 complex damage mod, 2 mlt kin cats, basic HMG, flux grenade on a std sentinel
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
411
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Posted - 2014.03.11 09:12:00 -
[16] - Quote
Django Quik wrote:Spectral Clone wrote:This is what assaults need:
- Second equipment slot back. - CPU and PG buff. - Jetpacks or jump thrusters to make assaulting from above easier. This is an equipment, just like the cloak. -Fitting reduction skill to jump thrusters/Jetpacks.
Until we have that, youre better off running a scout, logi, sentinel or commando for your staying. Sounds like you are talking about scouts, mate. There's no reason to give assaults 2 equipment slots; they should be killing, not laying down equipment. The reason it was removed from them was because they were encroaching on the usefulness of logis. The reason scouts got them back is because they provide a very different role in a very different area - logis run with the team, scouts tend to run alone. Assaults are getting a fittings buff from their new skill - the stats haven't been changed for them or logis yet. Jetpacks are still a very much contested idea - they could be awesome but they could also make the game horrendously annoying and **** people off constantly because they almost certainly will be implemented poorly. And why would they be specifically for assaults? Surely, they'd be more appropriate for scouts (and less OP because scout suit = paper). All assaults need is to be entirely focused on assaulting. The new skill bonuses to weapons are a step in the right direction. Resistances are for taking damage, not dealing damage. You can't be a top tank and top DPS - you have to sacrifice something to benefit from both sides, otherwise it's just going to be OP. A "mini-heavy" as someone put it, should be another perhaps tier 3 suit class, not assaults.
Um tanking is part of assaulting. Example: sacrilege
SHIP BONUSES Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty. Amarr Cruiser Bonuses: 5% to Heavy Assault and Heavy Missile damage and 4% to all Armor Resistances. Heavy Assault Cruiser Bonuses: 10% bonus to Heavy Missile and Heavy Assault Missile velocity and 5% bonus to Missile Launcher rate of fire.
Armor Resistances EM 50 THR 35 KIN 63 EXP 80
At level 5 cruisers and assault it has high dps and 96% passive resistance to explosives.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1762
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Posted - 2014.03.11 14:11:00 -
[17] - Quote
I'd like the assault bonuses to support assaults in fast-paced firefight situations, so the things that come to mind are:
Sprint speed bonus(big effect, short duration), fast reload, grenade capacity bonus back to 3 in 1.8, grenade throw speed bonus, hipfire bonus, weapon swap speed bonus, melee bonus.
Basically so that if three combat logis saw three assaults coming they'd think twice about sticking around.
I support SP rollover.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1762
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Posted - 2014.03.11 14:18:00 -
[18] - Quote
Auris Lionesse wrote:Django Quik wrote:Spectral Clone wrote:This is what assaults need:
- Second equipment slot back. - CPU and PG buff. - Jetpacks or jump thrusters to make assaulting from above easier. This is an equipment, just like the cloak. -Fitting reduction skill to jump thrusters/Jetpacks.
Until we have that, youre better off running a scout, logi, sentinel or commando for your staying. Sounds like you are talking about scouts, mate. There's no reason to give assaults 2 equipment slots; they should be killing, not laying down equipment. The reason it was removed from them was because they were encroaching on the usefulness of logis. The reason scouts got them back is because they provide a very different role in a very different area - logis run with the team, scouts tend to run alone. Assaults are getting a fittings buff from their new skill - the stats haven't been changed for them or logis yet. Jetpacks are still a very much contested idea - they could be awesome but they could also make the game horrendously annoying and **** people off constantly because they almost certainly will be implemented poorly. And why would they be specifically for assaults? Surely, they'd be more appropriate for scouts (and less OP because scout suit = paper). All assaults need is to be entirely focused on assaulting. The new skill bonuses to weapons are a step in the right direction. Resistances are for taking damage, not dealing damage. You can't be a top tank and top DPS - you have to sacrifice something to benefit from both sides, otherwise it's just going to be OP. A "mini-heavy" as someone put it, should be another perhaps tier 3 suit class, not assaults. Um tanking is part of assaulting. Example: sacrilege SHIP BONUSES Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty. Amarr Cruiser Bonuses: 5% to Heavy Assault and Heavy Missile damage and 4% to all Armor Resistances. Heavy Assault Cruiser Bonuses: 10% bonus to Heavy Missile and Heavy Assault Missile velocity and 5% bonus to Missile Launcher rate of fire. Armor Resistances EM 50 THR 35 KIN 63 EXP 80 At level 5 cruisers and assault it has high dps and 96% passive resistance to explosives. Thing about EVE is that there's no cover/terrain so CCP has no choice but to increase tank/resists for assault ships. Not aying tank/resist for assults is a bad ides, but that in DUST we have the luxury aof looking at other variables.
I support SP rollover.
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Beren Hurin
Onslaught Inc RISE of LEGION
2179
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Posted - 2014.03.11 14:23:00 -
[19] - Quote
Heimdallr69 wrote:Patrick57 wrote:They'd be OP just like the Heavies will be. It should take two people to kill a Heavy; not an Assault. True but assaults need something to make them assaults.. Idk what though
Extra grenade and/or strafing bonus (100% ground speed vs. current 90%).
Gives them the extra 'breaching' damage potential without necessarily increased DPS. It's a nice assaulting advantage. Then the slight strafing bonus would mean that they have a bit more 'speed tank' that lets them avoid a small enough handful of shots to make them competitive at gunplay vs. other light weapons. |
Heimdallr69
Heaven's Lost Property
1830
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Posted - 2014.03.11 14:26:00 -
[20] - Quote
Beren Hurin wrote:Heimdallr69 wrote:Patrick57 wrote:They'd be OP just like the Heavies will be. It should take two people to kill a Heavy; not an Assault. True but assaults need something to make them assaults.. Idk what though Extra grenade and/or strafing bonus (100% ground speed vs. current 90%). Gives them the extra 'breaching' damage potential without necessarily increased DPS. It's a nice assaulting advantage. Then the slight strafing bonus would mean that they have a bit more 'speed tank' that lets them avoid a small enough handful of shots to make them competitive at gunplay vs. other light weapons. Get rid of the auto aim as well and that would help with strafing.
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
931
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Posted - 2014.03.11 14:31:00 -
[21] - Quote
I like the current proposed skills I know the Gal and Cal needs some work but the others are decent.
Besides the Assault role is not really defence orientated. After all its called assault.. your supposed to.. you know.. assault with it.
As I see it: Commando's and Logi's support the battle lines Heavies prevent the move of the battle lines Assaults move the battle lines Scouts disrupt this status quo
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Jake Diesel
BIG BAD W0LVES Canis Eliminatus Operatives
110
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Posted - 2014.03.11 14:51:00 -
[22] - Quote
Zekain Kade wrote:Except for the splash damage, what if they had the resistance skills? They would be like mini heavies. They would still have less ehp obviously, But it allows the suits to be used for different situations and stuff.
I dunno , the idea just popped into my head.
I'm going to bed now.
Then there's no point for the sentinels bonuses in 1.8 since they were meant to survive "a little longer" than assaults. Now you just negated that very reason. Since 1.4 upto 1.7, anyone can solo a heavy who wasn't using a rifle type weapon without fear. Because they were easy targets, had limited strafe, and large hit points.
The bonuses were meant for you assaulters to think twice before soloing a heavy in 1.8. The game is about team work. Grab a partner and go get that heavy. |
Killar-12
OLDSPICE. Top Men.
2462
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Posted - 2014.03.11 16:44:00 -
[23] - Quote
Zekain Kade wrote:Except for the splash damage, what if they had the resistance skills? They would be like mini heavies. They would still have less ehp obviously, But it allows the suits to be used for different situations and stuff.
I dunno , the idea just popped into my head.
I'm going to bed now. Maybe a "Combat" Suit built for tanking an Assault Variant with more of a twist for tank over gank just with no Equipment slot...
Listen
10M ISK and you shall not be annoyed otherwise just ignore me.
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Beren Hurin
Onslaught Inc RISE of LEGION
2183
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Posted - 2014.03.11 16:47:00 -
[24] - Quote
See my suggestion here . Rather than resists, give them an impairment damage threshold. Make it so shield recharge delay doesn't kick in until a certain level of single shot damage. If you can clear the shields it doesn't matter, but it would make it so the assaults could sprint/run through glancing fire and recover much easier/more quickly to then return fire. |
Chunky Munkey
Amarr Templars Amarr Empire
3410
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Posted - 2014.03.11 16:54:00 -
[25] - Quote
Zekain Kade wrote:Except for the splash damage, what if they had the resistance skills? They would be like mini heavies. They would still have less ehp obviously, But it allows the suits to be used for different situations and stuff.
I dunno , the idea just popped into my head.
I'm going to bed now.
I'm in favour of any Assault bonus that improves the ability to assault without penalising players for not choosing the right weapon.
No.
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