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81. What is the point of the Assault Suit? - in General Discussions [original thread]
da GAND wrote: Darken-Soul wrote: You guys are morons. Take a look at every bad ass corp. They are rocking primarily assaults. Watch pubstomps. Again assaults. I am sick of your crying asses. Hey dumbs*** have you've seen the damage resi...
- by xSir Campsalotx - at 2014.03.02 09:01:00
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82. Rep Tools Vs Flux Nade - in General Discussions [original thread]
Knight Solitaire wrote: xSir Campsalotx wrote: Core tool reps at 175 a second, sentinel has round 1200 armor fully plated. Combat rifle does around 1100dps to armor meaning in 1 sec the cr wins over by 925 damage meaning about 1.3 seconds of...
- by xSir Campsalotx - at 2014.03.01 21:49:00
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83. Rep Tools Vs Flux Nade - in General Discussions [original thread]
Core tool reps at 175 a second, sentinel has round 1200 armor fully plated. Combat rifle does around 1100dps to armor meaning in 1 sec the cr wins over by 925 damage meaning about 1.3 seconds of continuous fire will kill a heavy with a core repair...
- by xSir Campsalotx - at 2014.03.01 20:07:00
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84. Will it be OP? This week: Minmatar Sentinel - in General Discussions [original thread]
That's a squishy fit but I do run one similar right now, it works if the other team doesn't run a lot of scanners but if they do it is pretty useless.
- by xSir Campsalotx - at 2014.03.01 09:06:00
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85. Do Not Nerf the Scout in Patch 1.9 - in General Discussions [original thread]
1.8 scouts = better assualts that's why I'm going into them.
- by xSir Campsalotx - at 2014.02.28 04:39:00
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86. heavies need more HP and dmg. assaults need more range - in General Discussions [original thread]
The only thing is that there is difference from std heavy to pro heavy. Std heavy can have 600 shield and 897 armor while a proto sentinel can only get 600 shield and 1200 armor. The difference is 400 armor for a heavy this is roughly a 1/3 more H...
- by xSir Campsalotx - at 2014.02.27 03:15:00
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87. Scrambler Rifle is more OP than the TAC AR of old - in General Discussions [original thread]
In cqc fights I usually only get about 20 shots off.
- by xSir Campsalotx - at 2014.02.26 23:48:00
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88. Scrambler Rifle is more OP than the TAC AR of old - in General Discussions [original thread]
With my adv Amarr assualt I can get 22 shots off, firing as fast as I can press it. Note this was the highest amount of rounds fired over the course of many tries.
- by xSir Campsalotx - at 2014.02.26 23:46:00
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89. New heavy weapons - in General Discussions [original thread]
CLONE117 wrote: well we already have the plasma cannon. id rather have something similar to a blaster turret for the gallente heavy weapon though. maybe 50 dmg. 125 clip. rof around 600. ammo capacity around 600. possibly an overheat. for t...
- by xSir Campsalotx - at 2014.02.26 16:24:00
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90. 1.8 is going to be Heavymania - in General Discussions [original thread]
The word from the assualts in my corp is that they like their speed, having a lot of health is nice but the slow movement speed, lack of equipment and giant hitbox really suck if anything scouts fitted as assualts would be better as the current tr...
- by xSir Campsalotx - at 2014.02.26 14:54:00
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91. One of the weirdest logi mk.0 fits I've ever seen - in General Discussions [original thread]
I know Annie Oakley ran a min logi shotgunner but not like this.
- by xSir Campsalotx - at 2014.02.25 17:32:00
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92. Balance question for CCP: What did blasters ever do to you? - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: blasters are by far the most versatile 200 meters of range, 2-3 shot infantry, best rotation, easily kills other tanks, especially with damage mods At that range blasters have half efficiency even an ion cannon would on...
- by xSir Campsalotx - at 2014.02.25 17:29:00
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93. Grenadier dropsuit - in General Discussions [original thread]
When I think grenadier I think gears of war, something like that would be cooler although i don't see how. Quick medium suit with sticky grenades and only a shotgun?
- by xSir Campsalotx - at 2014.02.25 17:11:00
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94. CCP: HMG improvement for 1.8 - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: surely you jest? if you can aim, then the HMG tears anything up in front of it. I played an ambush yesterday in my Templar sentinel and went 35/1 with a STD HMG while everyone else on BOTH teams didn't get above...
- by xSir Campsalotx - at 2014.02.25 16:47:00
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95. CCP: HMG improvement for 1.8 - in General Discussions [original thread]
KatanaPT wrote: Are you insane? The HMG is perfect for its purpose. Theres no scarier thing than a HMG defending a point. Except an Amarr assualt and a scrambler
- by xSir Campsalotx - at 2014.02.25 14:40:00
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96. [Video] Tearing it up during the event with my HMG :D - in General Discussions [original thread]
I run Kin cats! With nothing but a basic HMG and a std suit (11k isk)been using it since I first started playing the game, kin heavy real fun been doing this all week with a 8kd not that I believe it's all that indicative of anything. Not to menti...
- by xSir Campsalotx - at 2014.02.25 14:32:00
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97. Collection of reasonable ideas to fix vehicles and AV - in General Discussions [original thread]
3-4 tanks per side Max. AV is fine and by that I mean forges, pros swarms will kill tanks on cool down. Remove milita tanks, they were meant to be more sp intensive, tank spam not as big as an issue when 2-3 mlt tanks would lose to a specced tanke...
- by xSir Campsalotx - at 2014.02.24 06:18:00
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98. Hey who's the top heavy in this here parts? - in General Discussions [original thread]
Thank you just giving credit where its due.
- by xSir Campsalotx - at 2014.02.22 23:15:00
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99. Tanker hypocrisy - in General Discussions [original thread]
I got a tank with Lai dais (packed) yesterday.
- by xSir Campsalotx - at 2014.02.21 23:11:00
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100. Why nerf damage mods? - in General Discussions [original thread]
Dmg mods on HMG absolutely necesary
- by xSir Campsalotx - at 2014.02.21 23:01:00
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