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Awry Barux
Ametat Security Amarr Empire
1190
|
Posted - 2014.02.27 02:58:00 -
[31] - Quote
WolfeXXVII wrote:Awry Barux wrote:WolfeXXVII wrote:let me explain first things first heavy suits are supposed to weigh half a ton of metal so yes that alone deserves them to have 3-4X hp on assault suits. they are carrying around a massive basicly future equivalent of a m134 minigun which can tear a humvee apart. and now its the future the power of this thing should be overwhelming to the point where its ttk should stay the same and all other weapons should be nerfed quite a bit other than the FG and we all understand why that is.
assaults need the range to combat the new improved heavies and that alone should be enough.
and i know everyone of you are assault chars. so saying that my points aren't true is complete BS, and your doing BSing just so it makes the game easier for you. i have spent way to long loving the way they set things up in chromozome just so you assault a holes can just come in and ruin the way it was. btw chromozome was the best time of this game. any who say differently need to burn in hell. everything was balanced before uprising save a few things and they could have fixed those and released it as is. no op logi suits no op light weapons no op anything that didn't deserve to be so. A few tips. 1. Arguing from real life or "zomg its future stuff" is never going to hold water. Good game design owes reality nothing at all. 2. Capitalization is your friend. 3. You can't possibly know that we're all assaults, and asserting that you do only makes you sound idiotic. In fact, over half of the people who have posted in this thread so far are scouts, heavies (right Roshi? I think?) or tankers. 4. You have offered no arguments as to why your suggestion would actually improve balance at all, only rants about "assault a holes" and assertions that "we all understand why that is". That's not very convincing, and you're not going to garner much support that way. 1. i was only going for realism and if you think about it, it should hold water 2. i am a master capitalist and i have a character that strictly does FOTM because i have to to keep my wallets full(i really hate that fact) 3.that one was spoken out of turn and i was mostly talking about jarrel on that one sorry to the scout guys. plus most tankers are assaults too. 4. and i realize it sounds ranty" it was kinda intended that way people post over and over on rants and it gets to the top very fast because of that(its a forum tactic you obviously haven't thought about yet) 5. thnx for trying to be helpful but most of what I've said havs been said is either meant to **** off people or to be realistic no ik its in the future but when a massive ass version of a weapon is weaker than the lighter one there is a massive problem especially because SMGs are better than a HMG(it's a sidearm even talking game mechanics it shouldn't do that)
No, literally, I mean capitalize the first letters of your sentences. It's not very hard to do and it makes your words much nicer to read.
No, realism really should not hold water. I thought about it. Making a fun game has very little to do with making a realistic game, and fun is the goal. Realism is nice, but good balance is always the priority. Plus, when it's a futuristic game, I can argue for just about anything and make up a futuristic reason for it.
The HMG is much better than the SMG, if you disagree I don't really know what to say- I've never once lost to a SMG while wielding a HMG, except when I was nearly dead and hit with it from behind. The HMG has higher DPS, higher range, and a larger clip. The HMG is in a good place now, it can and will shred everything within 30m, if you can aim well, no rifle has a chance. The CR beats the HMG outside the HMG's optimal range, the HMG beats the CR inside the HMG's optimal range. That sounds balanced to me. If you're losing to rifles in CQC when using the HMG, it's a skill problem, not weapon imbalance.
While deliberately attempting to **** people off may keep your thread visible on general discussion, it's not going to achieve anything in terms of actually convincing other people that you have a valid point, much less convincing CCP that you have a good idea. |
CLONE117
True Pros Forever
698
|
Posted - 2014.02.27 03:01:00 -
[32] - Quote
the heavy is great enough as is. 600 shield 450 armor on mlt heavy with a repper. and shield recharger with std hmg. i can do some serious damage to those whop dare try to come close. the only problem i have when running it though are those damn rail rifles. the hmg can maul just about anything though. with a base damage per clip of around 7k. i only wish for a bigger clipsize or faster reload. |
WolfeXXVII
NECROM0NGERS
18
|
Posted - 2014.02.27 03:02:00 -
[33] - Quote
Awry Barux wrote:WolfeXXVII wrote:Awry Barux wrote:WolfeXXVII wrote:let me explain first things first heavy suits are supposed to weigh half a ton of metal so yes that alone deserves them to have 3-4X hp on assault suits. they are carrying around a massive basicly future equivalent of a m134 minigun which can tear a humvee apart. and now its the future the power of this thing should be overwhelming to the point where its ttk should stay the same and all other weapons should be nerfed quite a bit other than the FG and we all understand why that is.
assaults need the range to combat the new improved heavies and that alone should be enough.
and i know everyone of you are assault chars. so saying that my points aren't true is complete BS, and your doing BSing just so it makes the game easier for you. i have spent way to long loving the way they set things up in chromozome just so you assault a holes can just come in and ruin the way it was. btw chromozome was the best time of this game. any who say differently need to burn in hell. everything was balanced before uprising save a few things and they could have fixed those and released it as is. no op logi suits no op light weapons no op anything that didn't deserve to be so. A few tips. 1. Arguing from real life or "zomg its future stuff" is never going to hold water. Good game design owes reality nothing at all. 2. Capitalization is your friend. 3. You can't possibly know that we're all assaults, and asserting that you do only makes you sound idiotic. In fact, over half of the people who have posted in this thread so far are scouts, heavies (right Roshi? I think?) or tankers. 4. You have offered no arguments as to why your suggestion would actually improve balance at all, only rants about "assault a holes" and assertions that "we all understand why that is". That's not very convincing, and you're not going to garner much support that way. 1. i was only going for realism and if you think about it, it should hold water 2. i am a master capitalist and i have a character that strictly does FOTM because i have to to keep my wallets full(i really hate that fact) 3.that one was spoken out of turn and i was mostly talking about jarrel on that one sorry to the scout guys. plus most tankers are assaults too. 4. and i realize it sounds ranty" it was kinda intended that way people post over and over on rants and it gets to the top very fast because of that(its a forum tactic you obviously haven't thought about yet) 5. thnx for trying to be helpful but most of what I've said havs been said is either meant to **** off people or to be realistic no ik its in the future but when a massive ass version of a weapon is weaker than the lighter one there is a massive problem especially because SMGs are better than a HMG(it's a sidearm even talking game mechanics it shouldn't do that) No, literally, I mean capitalize the first letters of your sentences. It's not very hard to do and it makes your words much nicer to read. No, realism really should not hold water. I thought about it. Making a fun game has very little to do with making a realistic game, and fun is the goal. Realism is nice, but good balance is always the priority. Plus, when it's a futuristic game, I can argue for just about anything and make up a futuristic reason for it. The HMG is much better than the SMG, if you disagree I don't really know what to say- I've never once lost to a SMG while wielding a HMG, except when I was nearly dead and hit with it from behind. The HMG has higher DPS, higher range, and a larger clip. The HMG is in a good place now, it can and will shred everything within 30m, if you can aim well, no rifle has a chance. The CR beats the HMG outside the HMG's optimal range, the HMG beats the CR inside the HMG's optimal range. That sounds balanced to me. If you're losing to rifles in CQC when using the HMG, it's a skill problem, not weapon imbalance. While deliberately attempting to **** people off may keep your thread visible on general discussion, it's not going to achieve anything in terms of actually convincing other people that you have a valid point, much less convincing CCP that you have a good idea. 1. i personally go with a m209 SMG and a dua2 assault FG on a adv frame and i stomp all sorts of boundlesses with full HP simply because i can get every bullet in the head. the HMG DPS doesn't matter when that is taken into account. 2. i don't care about capitalization it doesn't matter im talking about a game not doing a job report come on now
Optimization 5 in 7 weapons and counting
SP from all characters:-162,289,000-
CLOSED BETA VET.
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WolfeXXVII
NECROM0NGERS
18
|
Posted - 2014.02.27 03:06:00 -
[34] - Quote
CLONE117 wrote:the heavy is great enough as is. 600 shield 450 armor on mlt heavy with a repper. and shield recharger with std hmg. i can do some serious damage to those whop dare try to come close. the only problem i have when running it though are those damn rail rifles. the hmg can maul just about anything though. with a base damage per clip of around 7k. i only wish for a bigger clipsize or faster reload.
the clip size does seem a little small but that isn't too much of a problem if you remember to reload. reload speed seems realistic to me so idc too much about that. the HMG just are outclassed by everything because they just cant get headshots like everything else if im trying to find balance all i would have to do to fix that is increase the damge for a boundless up to 20ish and bring the others up equivalently and there you go they are doing base headshots and there balance for the HMG.
Optimization 5 in 7 weapons and counting
SP from all characters:-162,289,000-
CLOSED BETA VET.
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Bormir1r
WarRavens League of Infamy
114
|
Posted - 2014.02.27 03:08:00 -
[35] - Quote
Awry Barux wrote:No. Provide an actual argument and I'll provide an actual response. Until then, just no.
^This.
But I'll be a little lenient and give you an appropriate response. First off heavies are already getting a health buff in addition to "resistances" which potentially provides you with even more eHP. Furthermore the RR and CR are getting nerfed, how badly is not as relevant as to the fact that it'll be harder to kill anybody especially "heavies" because they'll be doing less damage. A better way to balance heavies at this point would be to either make them slower, or decrease their turning speed, because trying to flank a heavy is going to be excruciatingly difficult if they can just do 360 degree spins and mow everyone down like in the matrix or something. Your question is basically pointless because it's already happening and to the point where heavies will become very powerful. I hope CCP gets 1.8 right.
"One does not simply" look for a scout, it looks for you.
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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
132
|
Posted - 2014.02.27 03:15:00 -
[36] - Quote
The only thing is that there is difference from std heavy to pro heavy. Std heavy can have 600 shield and 897 armor while a proto sentinel can only get 600 shield and 1200 armor. The difference is 400 armor for a heavy this is roughly a 1/3 more HP. Compared to a std cal assualt pushing 600-700 HP but a pro cal assualt can tank 1050 life which is 50% more. |
lrian Locust
Chatelain Rapid Response Gallente Federation
359
|
Posted - 2014.02.27 03:15:00 -
[37] - Quote
WolfeXXVII wrote:the 3-4X was a random fact i threw out and it was meant to be an exaggeration So the 3-4X was a exaggerated random number AND still a fact? Sounds like you can bend reality.
Stay off the 'shrooms, man! |
Awry Barux
Ametat Security Amarr Empire
1193
|
Posted - 2014.02.27 03:17:00 -
[38] - Quote
WolfeXXVII wrote:Awry Barux wrote:WolfeXXVII wrote:Awry Barux wrote:WolfeXXVII wrote:let me explain first things first heavy suits are supposed to weigh half a ton of metal so yes that alone deserves them to have 3-4X hp on assault suits. they are carrying around a massive basicly future equivalent of a m134 minigun which can tear a humvee apart. and now its the future the power of this thing should be overwhelming to the point where its ttk should stay the same and all other weapons should be nerfed quite a bit other than the FG and we all understand why that is.
assaults need the range to combat the new improved heavies and that alone should be enough.
and i know everyone of you are assault chars. so saying that my points aren't true is complete BS, and your doing BSing just so it makes the game easier for you. i have spent way to long loving the way they set things up in chromozome just so you assault a holes can just come in and ruin the way it was. btw chromozome was the best time of this game. any who say differently need to burn in hell. everything was balanced before uprising save a few things and they could have fixed those and released it as is. no op logi suits no op light weapons no op anything that didn't deserve to be so. A few tips. 1. Arguing from real life or "zomg its future stuff" is never going to hold water. Good game design owes reality nothing at all. 2. Capitalization is your friend. 3. You can't possibly know that we're all assaults, and asserting that you do only makes you sound idiotic. In fact, over half of the people who have posted in this thread so far are scouts, heavies (right Roshi? I think?) or tankers. 4. You have offered no arguments as to why your suggestion would actually improve balance at all, only rants about "assault a holes" and assertions that "we all understand why that is". That's not very convincing, and you're not going to garner much support that way. 1. i was only going for realism and if you think about it, it should hold water 2. i am a master capitalist and i have a character that strictly does FOTM because i have to to keep my wallets full(i really hate that fact) 3.that one was spoken out of turn and i was mostly talking about jarrel on that one sorry to the scout guys. plus most tankers are assaults too. 4. and i realize it sounds ranty" it was kinda intended that way people post over and over on rants and it gets to the top very fast because of that(its a forum tactic you obviously haven't thought about yet) 5. thnx for trying to be helpful but most of what I've said havs been said is either meant to **** off people or to be realistic no ik its in the future but when a massive ass version of a weapon is weaker than the lighter one there is a massive problem especially because SMGs are better than a HMG(it's a sidearm even talking game mechanics it shouldn't do that) No, literally, I mean capitalize the first letters of your sentences. It's not very hard to do and it makes your words much nicer to read. No, realism really should not hold water. I thought about it. Making a fun game has very little to do with making a realistic game, and fun is the goal. Realism is nice, but good balance is always the priority. Plus, when it's a futuristic game, I can argue for just about anything and make up a futuristic reason for it. The HMG is much better than the SMG, if you disagree I don't really know what to say- I've never once lost to a SMG while wielding a HMG, except when I was nearly dead and hit with it from behind. The HMG has higher DPS, higher range, and a larger clip. The HMG is in a good place now, it can and will shred everything within 30m, if you can aim well, no rifle has a chance. The CR beats the HMG outside the HMG's optimal range, the HMG beats the CR inside the HMG's optimal range. That sounds balanced to me. If you're losing to rifles in CQC when using the HMG, it's a skill problem, not weapon imbalance. While deliberately attempting to **** people off may keep your thread visible on general discussion, it's not going to achieve anything in terms of actually convincing other people that you have a valid point, much less convincing CCP that you have a good idea. 1. i personally go with a m209 SMG and a dua2 assault FG on a adv frame and i stomp all sorts of boundlesses with full HP simply because i can get every bullet in the head. the HMG DPS doesn't matter when that is taken into account. 2. i don't care about capitalization it doesn't matter im talking about a game not doing a job report come on now
Are you seriously too lazy to use the shift key? Kids these days.
The plural of anecdote is not data. The fact that you can beat HMGs with your assault SMG doesn't make the SMG a better weapon, it just means you're fighting baddies or you're extremely good, or most likely some combination of the two.
A little math to back this up: M209 ASMG DPS to the head: 22 * (1052.6 / 60) * 1.5 = 578.93 STD HMG DPS to the body: 18 * (2400 / 60) = 720
Damage profiles may be safely ignored since they are both projectile weapons.
At SMG ranges, it's very possible to land every HMG shot to the body. Additionally, due to the dispersion, the HMG almost always lands some in the head, which makes up for the shots which may go wide in the first half-second or second of firing. Basically, assuming that you're absolutely perfect with headshots like you claim, a half-decent HMGer should still be able to beat you. HMG DPS certainly does matter. I simply don't believe your assertions. |
Awry Barux
Ametat Security Amarr Empire
1197
|
Posted - 2014.02.27 03:21:00 -
[39] - Quote
WolfeXXVII wrote:CLONE117 wrote:the heavy is great enough as is. 600 shield 450 armor on mlt heavy with a repper. and shield recharger with std hmg. i can do some serious damage to those whop dare try to come close. the only problem i have when running it though are those damn rail rifles. the hmg can maul just about anything though. with a base damage per clip of around 7k. i only wish for a bigger clipsize or faster reload. the clip size does seem a little small but that isn't too much of a problem if you remember to reload. reload speed seems realistic to me so idc too much about that. the HMG just are outclassed by everything because they just cant get headshots like everything else if im trying to find balance all i would have to do to fix that is increase the damge for a boundless up to 20ish and bring the others up equivalently and there you go they are doing base headshots and there balance for the HMG.
The damage of the boundless is "20ish"- 19.8 is pretty damn close to 20, and is more than 20 after a few levels of proficiency. Are you trolling? Do you have any idea what you're talking about here? The HMG most certainly can get headshots, it's actually quite easy to do so, especially against other heavies. |
lrian Locust
Chatelain Rapid Response Gallente Federation
359
|
Posted - 2014.02.27 03:21:00 -
[40] - Quote
WolfeXXVII wrote:they are carrying around a massive basicly future equivalent of a m134 minigun which can tear a humvee apart. and now its the future the power of this thing should be overwhelming to the point where its ttk should stay the same and all other weapons should be nerfed quite a bit other than the FG a
Ah, so we're fantasizing about future technology? If so, then sniper rifles should generate automatic headshots from 1,000m. Why not? They can do it today. Scouts should be able to sprint faster than Usain Bolt. And tanks should be able to levitate. Massive turrets should have an actual role in the game and lasers should be able to melt you at any distance.
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WolfeXXVII
NECROM0NGERS
19
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Posted - 2014.02.27 03:22:00 -
[41] - Quote
Awry Barux wrote:WolfeXXVII wrote:CLONE117 wrote:the heavy is great enough as is. 600 shield 450 armor on mlt heavy with a repper. and shield recharger with std hmg. i can do some serious damage to those whop dare try to come close. the only problem i have when running it though are those damn rail rifles. the hmg can maul just about anything though. with a base damage per clip of around 7k. i only wish for a bigger clipsize or faster reload. the clip size does seem a little small but that isn't too much of a problem if you remember to reload. reload speed seems realistic to me so idc too much about that. the HMG just are outclassed by everything because they just cant get headshots like everything else if im trying to find balance all i would have to do to fix that is increase the damge for a boundless up to 20ish and bring the others up equivalently and there you go they are doing base headshots and there balance for the HMG. The damage of the boundless is "20ish"- 19.8 is pretty damn close to 20, and is more than 20 after a few levels of proficiency. Are you trolling? Do you have any idea what you're talking about here? The HMG most certainly can get headshots, it's actually quite easy to do so, especially against other heavies.
last i saw the boudless dmg was 16.8 not 19.8 i was saying 20ish so that it does the equivalent dmg of a head shot i was not stating an exact number... nowhere near
Optimization 5 in 7 weapons and counting
SP from all characters:-162,289,000-
CLOSED BETA VET.
|
DozersMouse XIII
Ultramarine Corp
133
|
Posted - 2014.02.27 03:24:00 -
[42] - Quote
comes in to feed the troll
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Awry Barux
Ametat Security Amarr Empire
1197
|
Posted - 2014.02.27 03:24:00 -
[43] - Quote
WolfeXXVII wrote:Awry Barux wrote:WolfeXXVII wrote:CLONE117 wrote:the heavy is great enough as is. 600 shield 450 armor on mlt heavy with a repper. and shield recharger with std hmg. i can do some serious damage to those whop dare try to come close. the only problem i have when running it though are those damn rail rifles. the hmg can maul just about anything though. with a base damage per clip of around 7k. i only wish for a bigger clipsize or faster reload. the clip size does seem a little small but that isn't too much of a problem if you remember to reload. reload speed seems realistic to me so idc too much about that. the HMG just are outclassed by everything because they just cant get headshots like everything else if im trying to find balance all i would have to do to fix that is increase the damge for a boundless up to 20ish and bring the others up equivalently and there you go they are doing base headshots and there balance for the HMG. The damage of the boundless is "20ish"- 19.8 is pretty damn close to 20, and is more than 20 after a few levels of proficiency. Are you trolling? Do you have any idea what you're talking about here? The HMG most certainly can get headshots, it's actually quite easy to do so, especially against other heavies. last i saw the boudless dmg was 16.8 not 19.8 i was saying 20ish so that it does the equivalent dmg of a head shot i was not stating an exact number... nowhere near
I'm looking at the market, the boundless currently does 19.8 damage per shot at 2400 RPM. Have you even tried a HMG recently? They're absolutely fine, maybe even a little too good at what they do. I lose to nothing in close quarters other than 3 or more rifle users or a more skilled HMG heavy. |
WolfeXXVII
NECROM0NGERS
19
|
Posted - 2014.02.27 03:25:00 -
[44] - Quote
lrian Locust wrote:WolfeXXVII wrote:they are carrying around a massive basicly future equivalent of a m134 minigun which can tear a humvee apart. and now its the future the power of this thing should be overwhelming to the point where its ttk should stay the same and all other weapons should be nerfed quite a bit other than the FG a Ah, so we're fantasizing about future technology? If so, then sniper rifles should generate automatic headshots from 1,000m. Why not? They can do it today. Scouts should be able to sprint faster than Usain Bolt. And tanks should be able to levitate. Massive turrets should have an actual role in the game and lasers should be able to melt you at any distance. you know i would like that other than the snipers because maps into the redlines aren't that large on most. but yes bullet trajectory arc towards an opponent would be nice the coding ccp would thus have to do for that would be astronomical so i would not thus suggest doing so.
Optimization 5 in 7 weapons and counting
SP from all characters:-162,289,000-
CLOSED BETA VET.
|
WolfeXXVII
NECROM0NGERS
19
|
Posted - 2014.02.27 03:26:00 -
[45] - Quote
Awry Barux wrote:WolfeXXVII wrote:Awry Barux wrote:WolfeXXVII wrote:CLONE117 wrote:the heavy is great enough as is. 600 shield 450 armor on mlt heavy with a repper. and shield recharger with std hmg. i can do some serious damage to those whop dare try to come close. the only problem i have when running it though are those damn rail rifles. the hmg can maul just about anything though. with a base damage per clip of around 7k. i only wish for a bigger clipsize or faster reload. the clip size does seem a little small but that isn't too much of a problem if you remember to reload. reload speed seems realistic to me so idc too much about that. the HMG just are outclassed by everything because they just cant get headshots like everything else if im trying to find balance all i would have to do to fix that is increase the damge for a boundless up to 20ish and bring the others up equivalently and there you go they are doing base headshots and there balance for the HMG. The damage of the boundless is "20ish"- 19.8 is pretty damn close to 20, and is more than 20 after a few levels of proficiency. Are you trolling? Do you have any idea what you're talking about here? The HMG most certainly can get headshots, it's actually quite easy to do so, especially against other heavies. last i saw the boudless dmg was 16.8 not 19.8 i was saying 20ish so that it does the equivalent dmg of a head shot i was not stating an exact number... nowhere near I'm looking at the market, the boundless currently does 19.8 damage per shot at 2400 RPM. Have you even tried a HMG recently? no after uprising i have been using the burst so i haven't looked at it. sorry my apologies everyone i forgot a random stat of a gun
Optimization 5 in 7 weapons and counting
SP from all characters:-162,289,000-
CLOSED BETA VET.
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lrian Locust
Chatelain Rapid Response Gallente Federation
359
|
Posted - 2014.02.27 03:26:00 -
[46] - Quote
Comment:
Awry Barux wrote:2. Capitalization is your friend. Reply:
WolfeXXVII wrote:2. i am a master capitalist and i have a character that strictly does FOTM Wolfe, for the love of God, please stay in school!
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WolfeXXVII
NECROM0NGERS
19
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Posted - 2014.02.27 03:27:00 -
[47] - Quote
lrian Locust wrote:Comment: Awry Barux wrote:2. Capitalization is your friend. Reply: WolfeXXVII wrote:2. i am a master capitalist and i have a character that strictly does FOTM Wolfe, for the love of God, please stay in school!
?...
Optimization 5 in 7 weapons and counting
SP from all characters:-162,289,000-
CLOSED BETA VET.
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lrian Locust
Chatelain Rapid Response Gallente Federation
359
|
Posted - 2014.02.27 03:29:00 -
[48] - Quote
WolfeXXVII wrote:i don't care about capitalization it doesn't matter im talking about a game not doing a job report come on now Other people do care. And it makes your post much more readable. Just a hint if you want to make a point.
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lrian Locust
Chatelain Rapid Response Gallente Federation
359
|
Posted - 2014.02.27 03:34:00 -
[49] - Quote
WolfeXXVII wrote:last i saw the boudless dmg was 16.8 not 19.8 i was saying 20ish so that it does the equivalent dmg of a head shot i was not stating an exact number... nowhere near EvE-fans and Dusties tend to be fixed on math. When you try to make a point, get it right or no-one will cut you any slack. If you state a number that's nowhere near the actual stat, what's the point? |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
247
|
Posted - 2014.02.27 03:36:00 -
[50] - Quote
nah the 1.8 changes will make heavies REAL heavies, im a dedicated scout, but damn i do enjoy greatly to play heavy, they are good for tackling enemies entrenched, or defending a position, when all the heavy weapons arrive it will be awesome.
Dragons don't have friends. The nearest we can get to the idea is an enemy who is still alive.
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lrian Locust
Chatelain Rapid Response Gallente Federation
359
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Posted - 2014.02.27 03:37:00 -
[51] - Quote
WolfeXXVII wrote:] you know i would like that other than the snipers because maps into the redlines aren't that large on most. but yes bullet trajectory arc towards an opponent would be nice the coding ccp would thus have to do for that would be astronomical so i would not thus suggest doing so. So you want science fiction realism, except when it comes to sniper rifles? Sounds like cherry picking to me. Especially because bullet trajectories don't mean anything if you fire a shot at 2,500m/s.
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Sgt Buttscratch
KILL-EM-QUICK
1859
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Posted - 2014.02.27 03:39:00 -
[52] - Quote
NO, heavies currently have great HP amounts, especially considering they can hold light weapons like.... Thale's, Fail rifles, womat rifles, scrambler etc, last think this game needs is 2000HP monsters with rail rifles who can turn as fast as a scout.
Just wait until after 1.8 and see what we get, I'm pretty sre that either the sentinels or scouts are going to be out of whack in some way.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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lrian Locust
Chatelain Rapid Response Gallente Federation
360
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Posted - 2014.02.27 03:40:00 -
[53] - Quote
WolfeXXVII wrote:lrian Locust wrote:Comment: Awry Barux wrote:2. Capitalization is your friend. Reply: WolfeXXVII wrote:2. i am a master capitalist and i have a character that strictly does FOTM because i have to to keep my wallets full Wolfe, for the love of God, please stay in school! ?...
...because you don't seem to know the difference between capitalization and capitalism. |
Awry Barux
Ametat Security Amarr Empire
1197
|
Posted - 2014.02.27 03:40:00 -
[54] - Quote
WolfeXXVII wrote: no after uprising i have been using the burst so i haven't looked at it. sorry my apologies everyone i forgot a random stat of a gun
The burst is even better than the boundless if you know how to use it. So far you still haven't made any real points to explain why the HMG needs a buff. |
Eberk Baldek
Isuuaya Tactical Caldari State
37
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Posted - 2014.02.27 05:27:00 -
[55] - Quote
WolfeXXVII wrote:the title says it all
Disagree . . .
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Supernus Gigas
Star Giants
331
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Posted - 2014.02.27 05:42:00 -
[56] - Quote
JARREL THOMAS wrote:Matticus Monk wrote:Yeah, I agree with you.
They are way to easy to take down. Especially those guys with the rail rifles.... I mean, why do the even try?? Seriously, like what 1200 HP? HA! And they turn way to slow already.... we need to give them a speed buff, turning radius buff, drop the price of the suit, allow them to equip a light weapon in their sidearm slot, and give them an integrated jet-pack so they can get to the prime tower forge-sniping spots.
Really, heavies are a total joke.
Anyone that plays them just want's to prove that they are elitists that like "hard mode"
And don't even get me started on assaults. I can't even remember the last time I saw anyone even wear that ridiculous suit with an LOL rifle....
Your a troll aren't you?
That's not trolling, that's just heavy sarcasm.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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NEO Arbiter
Red Hand Syndicate
45
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Posted - 2014.02.27 06:39:00 -
[57] - Quote
The HMG is a futuristic minigun.
The minigun is designed to annihilate infantry.
The minigun is also designed to anihilate your wallet.
Sooooo.....
Increase the HMGs rate of fire (3000 ROF standard, 7000 Burst)
Keep overheat per bullet the same (would overheat 25% faster than current)
Keep kick per bullet the same (would kick 25% more than current)
Double the price: ~3,000 Basic ~21,540 - 35,250 advanced ~94,440 - 154,560 prototype
Fixed.
Tears4Life
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Supernus Gigas
Star Giants
332
|
Posted - 2014.02.27 06:44:00 -
[58] - Quote
NEO Arbiter wrote:The HMG is a futuristic minigun.
The minigun is designed to annihilate infantry.
The minigun is also designed to anihilate your wallet.
Sooooo.....
Increase the HMGs rate of fire (3000 ROF standard, 7000 Burst)
Keep overheat per bullet the same (would overheat 25% faster than current)
Keep kick per bullet the same (would kick 25% more than current)
Double the price: ~3,000 Basic ~21,540 - 35,250 advanced ~94,440 - 154,560 prototype
Fixed.
What the **** are you smoking? The HMG is perfectly fine as it is. The only fix I can see it would need is giving the Assault HMG a tighter cone of fire. Your idea is pretty much awful.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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NEO Arbiter
Red Hand Syndicate
45
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Posted - 2014.02.27 07:17:00 -
[59] - Quote
Supernus Gigas wrote:NEO Arbiter wrote:The HMG is a futuristic minigun.
The minigun is designed to annihilate infantry.
The minigun is also designed to anihilate your wallet.
Sooooo.....
Increase the HMGs rate of fire (3000 ROF standard, 7000 Burst)
Keep overheat per bullet the same (would overheat 25% faster than current)
Keep kick per bullet the same (would kick 25% more than current)
Double the price: ~3,000 Basic ~21,540 - 35,250 advanced ~94,440 - 154,560 prototype
Fixed.
What the **** are you smoking? The HMG is perfectly fine as it is. The only fix I can see it would need is giving the Assault HMG a tighter cone of fire. Your idea is pretty much awful.
OP wants "more damage"
I agree its stupid, I play HMG all the time and it's grat where it is right now.
However IF CCP ever has the bonehead decision to increase the HMGs power further, it should be done through ROF so that the guns inherent drawbacks increase as well (for lolbalance).
Tears4Life
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WolfeXXVII
NECROM0NGERS
20
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Posted - 2014.02.27 15:47:00 -
[60] - Quote
lrian Locust wrote:WolfeXXVII wrote:lrian Locust wrote:Comment: Awry Barux wrote:2. Capitalization is your friend. Reply: WolfeXXVII wrote:2. i am a master capitalist and i have a character that strictly does FOTM because i have to to keep my wallets full Wolfe, for the love of God, please stay in school! ?... ...because you don't seem to know the difference between capitalization and capitalism.
I do I just misread it sorry bout that
Optimization 5 in 7 weapons and counting
SP from all characters:-162,289,000-
CLOSED BETA VET.
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