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161. New suit ideas - in General Discussions [original thread]
Max logi can have 6 equipment slots, only sidearm, lower movement speed than logi Light Commando same slot layout as heavy commando but on light frame Medium Commando same slot layout as heavy commando but on med frame Heavy Attacker- no sidea...
- by xSir Campsalotx - at 2014.01.30 12:52:00
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162. tank thought - in General Discussions [original thread]
They're too cheap x3 the price for std tank and proto turret~1.8million and make militia tanks 500,000. Contrary to popular belief a forge will pop a tank and still does a good job
- by xSir Campsalotx - at 2014.01.30 12:14:00
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163. Changing suits health? - in General Discussions [original thread]
Wouldn't it be cool if caldari assualts instead of getting their 210 shield and 120 armor got 290 shield and 40 armor or something along the lines. Same for all suits, make base stats strongly reflect racial tanking style.
- by xSir Campsalotx - at 2014.01.29 01:24:00
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164. Scrambler Nerf????? - in General Discussions [original thread]
Cannot wait for that scrambler nerf tired of having a light weapon outclassing my HMG in cqc
- by xSir Campsalotx - at 2014.01.27 12:55:00
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165. Randomness from Sinboto: basic heavy - in General Discussions [original thread]
Broonfondle Majikthies wrote: My alt runs a basic heavy and HMG (ok, I caved, I didn't want any suit till Min Heavy was out but the militia is so cack) I tear people apart, even proto's. There is nothing wrong with them and I go solo. Just cus...
- by xSir Campsalotx - at 2014.01.27 06:33:00
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166. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
+1 for D legendary and logic no point for further arguments
- by xSir Campsalotx - at 2014.01.27 03:33:00
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167. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
Everyone pretty much hits the same usually 2-3 damage mods and sure speed but for that weak EHP not really worth it, speed countered by active scanner and every noob using auto aim. Right now everyone knows where everyone is so a stand and deliver...
- by xSir Campsalotx - at 2014.01.27 02:32:00
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168. for those who say AA is not a factor - in General Discussions [original thread]
I'm all for removal of auto aim ! Scouts were much more fun before it, the only time i see them being used proficiently is on some PC battles where the lag CAN work in their favor.
- by xSir Campsalotx - at 2014.01.27 01:48:00
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169. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
I hope that means they're lowering the rof and or increasing the charge time. Hint hint CCP
- by xSir Campsalotx - at 2014.01.25 14:54:00
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170. Petition and discucion: Remove flaylock and refund SP - in General Discussions [original thread]
What if its designed as a low damage high area of effect weapon intended to kill highly evasive infantry. Low dps easy hits. Scrambler pistol - high dps, high precision, medium damage per clip (Serious damage fast) like scrambler rifle Sub machi...
- by xSir Campsalotx - at 2014.01.25 14:47:00
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171. [Poll] Respecs for 1.8? Cast your vote here. - in General Discussions [original thread]
Full respec
- by xSir Campsalotx - at 2014.01.24 11:50:00
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172. CCP plz absolutely no respecs - in General Discussions [original thread]
Agreed on respec, the Amarr Assualt will get a huge nerf not to mention the sentinel suits will actually have a good bonus, I went proto basic to run 2 damage mods but now the bonus is worthwhile enough to spend the 2.7 million
- by xSir Campsalotx - at 2014.01.15 06:10:00
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173. I killed a tank - the vehicle zero-sum game (Honeyed lamb inside) - in General Discussions [original thread]
Try syncing 2 breach forge gun rounds no tank can survive with his hardeners off, insta kill works quite nice interesting now that 1 av guy cant kill a tank. Teamwork the way it should be get a couple of proto av guys on a tower, no tank.
- by xSir Campsalotx - at 2013.12.11 08:06:00
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174. Why the "True Logi" argument is false - in General Discussions [original thread]
possibly but last pc i did there was 3 proto amaar using imperials for sure, 2 pro assualt cal, 1 heavy, 1 scout so possibly 9 logis so maybe, maybe not i know my brother likes using assualts for more open maps and logis for cqc fights but only wh...
- by xSir Campsalotx - at 2013.11.26 15:01:00
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175. Why the "True Logi" argument is false - in General Discussions [original thread]
In the many pc battles i do a day i see the assualts getting the most kills im a heavy so no bias either way everyone kills me lol plus the logis lose a sidearm which is a big deal, me personally i find assualts harder to kill for the simple fact ...
- by xSir Campsalotx - at 2013.11.26 14:42:00
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176. To the DUST community: Why don't I see more nerf threads for the Scrambler R... - in General Discussions [original thread]
exactly why i was pointing to how long the weapon could be fired if you read the above, the scrambler rifle in my eyes truly became OP after the auto aim after which missing shots is a lot less often. Yes a gun with 5000 damage gun that takes 10 m...
- by xSir Campsalotx - at 2013.11.24 17:04:00
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177. To the DUST community: Why don't I see more nerf threads for the Scrambler R... - in General Discussions [original thread]
Overheating prevents it from having as long as a continuous fire as the AR but leaves dps unchanged unless your comparing the dps of the entire clip of both weapons in which the scrambler would have significantly less but we both know neither weap...
- by xSir Campsalotx - at 2013.11.24 14:03:00
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178. To the DUST community: Why don't I see more nerf threads for the Scrambler R... - in General Discussions [original thread]
And on dps really? every weapon has a dps regardless if its in 1 shot or 66 if it fires it has dps. Damage per second how much damage does a gun do in a second thats all your looking into it too much. You cant deny the dps of a scrambler it fires ...
- by xSir Campsalotx - at 2013.11.24 13:41:00
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179. To the DUST community: Why don't I see more nerf threads for the Scrambler R... - in General Discussions [original thread]
Balance as a weapons range increases its dps decreases that is all, the HMG has high dps point blank, the duvolle which im not a fan of has lower dps but more range. Fine let it have that crazy dps but reduce the range you shouldnt be able to have...
- by xSir Campsalotx - at 2013.11.24 13:30:00
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180. To the DUST community: Why don't I see more nerf threads for the Scrambler R... - in General Discussions [original thread]
Mordecai Sanguine wrote: xSir Campsalotx wrote: Agreed but your scrabler rifle can have upwards of 1200dps and duvolle barely breaks 600 i think it should have a advantage but does it really have to be twice as deadly. I run HMG so they beat...
- by xSir Campsalotx - at 2013.11.24 12:57:00
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