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61. JLAV's needs to go - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: if someone is willing to kill themselves out of spite in order to have a chance at destroying an enemy tank, it just goes to show how overpowered tanks are, and that tank invincibility to any other tactic needs to go So...
- by xSir Campsalotx - at 2014.03.17 09:22:00
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62. mualer event broken - in General Discussions [original thread]
I got all the sp, 240 odd forges and only 7 HMG and here I thought on my first match I killed twenty something reds with a basic HMG almost 10% of allotted aurum HMGs headed my way.
- by xSir Campsalotx - at 2014.03.17 08:51:00
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63. Caldari Assualt Bonus - in General Discussions [original thread]
Rail rifle has a 78m optimal so 7.8 is quite nice but perhaps 3% per level would be better around 12m increase but it is a bit much. Honestly I'm a scout/heavy I couldn't care less but in the name of balance.
- by xSir Campsalotx - at 2014.03.17 06:36:00
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64. Caldari Assualt Bonus - in General Discussions [original thread]
How about 2% increase of optimal range to rail weaponry per level, no affect on effective range or drop.
- by xSir Campsalotx - at 2014.03.17 05:52:00
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65. Balanced values for shield extenders with higher TTK - in General Discussions [original thread]
Oh yeah Opt 2
- by xSir Campsalotx - at 2014.03.16 17:10:00
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66. Balanced values for shield extenders with higher TTK - in General Discussions [original thread]
Fitting is fine it should be like a basic plate in my opinion. Lot of HP to fitting ratio
- by xSir Campsalotx - at 2014.03.16 17:09:00
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67. Balanced values for shield extenders with higher TTK - in General Discussions [original thread]
Sounds fair makes basic shield extenders worth it
- by xSir Campsalotx - at 2014.03.16 05:01:00
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68. Why the HMG WON'T be OP in 1.8 - in General Discussions [original thread]
William HBonney wrote: .....yes, if a heavy is an idiot running around in the open where the MD and LR can be threat....and the HMG is good out to 30-40 meters...it has more then double the DPS of all the other weapons, and the Heavies carrying...
- by xSir Campsalotx - at 2014.03.14 01:41:00
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69. RoF on rail tanks. - in General Discussions [original thread]
*modded
- by xSir Campsalotx - at 2014.03.11 11:05:00
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70. RoF on rail tanks. - in General Discussions [original thread]
Sinboto Simmons wrote: They're already pretty powerful, do they really need the quad shot of booty spanking justice? I say nay! Though double dam modes rail sicas are perfect for destroying delicious ion cannon tanks
- by xSir Campsalotx - at 2014.03.11 11:03:00
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71. PSA: Pay 5000 AUR, get over 1 MILLION SKILL POINTS - in General Discussions [original thread]
Well now I need to spend money on aurum 1mill sp extra is too good to pass.
- by xSir Campsalotx - at 2014.03.11 10:59:00
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72. what if assaults had the same skills bonuses as sentinels? - in General Discussions [original thread]
1 equipment is enough, to make assualts effective, take logi suit and change its layout to their racial assualt counterpart. Cal logi will have 4hi and 3low gal logi 3hi and 4low etc. This way assualts move faster, have sidearm, and can have more ...
- by xSir Campsalotx - at 2014.03.11 09:01:00
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73. Why the heavies will not be OP. - in General Discussions [original thread]
Asher Night wrote: God Hates Lags wrote: As far as TTK going up, this is actually bad for heavies comparatively, and good for medium and light frames. Remember that running a heavy is essentially a trade off of speed for hp. More time to ki...
- by xSir Campsalotx - at 2014.03.09 11:09:00
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74. Minmatar suits the new AV specialists? - in General Discussions [original thread]
Min sentinel won't be very good, maybe at point blank and only against non heavies
- by xSir Campsalotx - at 2014.03.09 11:04:00
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75. Why the heavies will not be OP. - in General Discussions [original thread]
Ppl forget damage mods are being nerfed across the board, so heavies are not going to kill as fast. shotguns and NKs, heavy hard counters, are not getting nerfed. HMG still only has a 20m effective range so they are still only limited to cqc fight...
- by xSir Campsalotx - at 2014.03.09 07:45:00
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76. Why the heavies will not be OP. - in General Discussions [original thread]
Heavies will not be OP I'm speccing scouts come 1.8 take it as you will.
- by xSir Campsalotx - at 2014.03.09 07:24:00
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77. let's talk dust: We need proto and advanced vehicles. - in General Discussions [original thread]
Sinboto Simmons wrote: Before you bite my head off at least read the thread, and if you don't I'll paddle spank you in forum PvP down below later: Currently there are two types of tanks, militia and standard, this is a problem simply because t...
- by xSir Campsalotx - at 2014.03.09 07:18:00
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78. ooooh you adorable cloaking doomsayers... - in General Discussions [original thread]
Wish I could use a cloak, pets six kin burst HMG, it would've been fun.
- by xSir Campsalotx - at 2014.03.02 10:31:00
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79. no-proto - in General Discussions [original thread]
Patrick57 wrote: jaksol returns wrote: Patrick57 wrote: If you don't like it so much, run in your own squad, use a militia Tank, snipe, whatever, just stop QQing on the forums. Nothing so far has been done about it, so you are not helping...
- by xSir Campsalotx - at 2014.03.02 10:25:00
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80. Heavy QQ - in General Discussions [original thread]
Oh the tears soon you will say the shotgun is OP as well then everyone will just be using a medium frame and a rifle. The HMG is pretty useless outside 20m where dispersion makes you miss at least half your shots, the heavy is practically blind wh...
- by xSir Campsalotx - at 2014.03.02 09:25:00
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