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Tectonic Fusion
1087
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Posted - 2014.02.21 20:53:00 -
[1] - Quote
They are only in a good place because of the current TTK. If they are nerfed, how will I be able to kill people with my sniper rifle? Don't say headshots, because it's really hard to shoot them in the head with a DS3. Also how will the Forge Gun be able to kill tanks? How will the Mass Driver be able to kill the masses...and how will the laser rifle be able to kill...anything. And how will the flaaylock pistol scare people away?
Solo Player
Squad status: Locked
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Everything Dies
Chatelain Rapid Response Gallente Federation
506
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Posted - 2014.02.21 21:20:00 -
[2] - Quote
They'll eventually have to buff sniper rifles. As things currently stand, though, it's incredibly unfair (and harmful to the game's future) that new players can up against a person that not only has proficiency 5 (15% damage boost) but then ANOTHER 25% or so damage boost from damage mods.
For the record, I run three mods on my sniper and swarm builds, but generally stick to just one for any other suit. Stacking damage mods either needs to have a steeper penalty (as in 10% for one complex, 15% for two and 17.5% for three complex mods) or simply be restricted to only one equipped at a time. For the rest, certain items need to be nerfed (hardeners should reduce damage based on tier) and others buffed (which I believe the MD is going to be in the next update.)
Life is killing me.
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Rynoceros
Rise Of Old Dudes
2728
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Posted - 2014.02.21 21:30:00 -
[3] - Quote
Because it's easier than making all of the other modules worth applying? TL,DR - Thinks make CCP head hurt inside.
I GÖú Kittens.
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CRYPT3C W0LF
Vherokior Combat Logistics Minmatar Republic
386
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Posted - 2014.02.21 21:39:00 -
[4] - Quote
have never speced into damage mods or used them. Whats the point?
COOKIE MASTER RACE ^__^
Youtube, A Merc with a passion
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1125
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Posted - 2014.02.21 21:43:00 -
[5] - Quote
Are they nerfing damage mods? Damn. But I guess it makes sense if certain groups aren't getting a health bonus but rather a bonus to weapons.
Everything Dies wrote:They'll eventually have to buff sniper rifles. As things currently stand, though, it's incredibly unfair (and harmful to the game's future) that new players can up against a person that not only has proficiency 5 (15% damage boost) but then ANOTHER 25% or so damage boost from damage mods.
For the record, I run three mods on my sniper and swarm builds, but generally stick to just one for any other suit. Stacking damage mods either needs to have a steeper penalty (as in 10% for one complex, 15% for two and 17.5% for three complex mods) or simply be restricted to only one equipped at a time. For the rest, certain items need to be nerfed (hardeners should reduce damage based on tier) and others buffed (which I believe the MD is going to be in the next update.)
I'd argue we need a Marksman or Ranger Dropsuit class that's based on light frames. Extend the distance on the weapon you're using along with the damage potential of certain ranged weapons through racial bonuses, of course.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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castba
Penguin's March
326
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Posted - 2014.02.21 21:44:00 -
[6] - Quote
Nerfing damage miss to appease the community's request for slightly linger TTK.
Seems obvious and logical. |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1105
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Posted - 2014.02.21 21:57:00 -
[7] - Quote
Tectonic Fusion wrote:If they are nerfed, how will I be able to kill people with my sniper rifle? Don't say headshots, because it's really hard to shoot them in the head with a DS3. Get..... good?
Sorry, couldn't resist
Also, MD buff has been confirmed.
MAG ~ Raven
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Jackof All-Trades
The Black Renaissance
504
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Posted - 2014.02.21 22:01:00 -
[8] - Quote
Because they're OP? |:
Right now, the only way to play competitively is triple stacked complex damage mods. The fact that it is a necessity makes them OP by the lack of diversity they create.
Also, rifles have insane TTK with those things. a jump from 5% damage to 10% increase is just too far.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Leadfoot10
Molon Labe. General Tso's Alliance
490
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Posted - 2014.02.21 22:23:00 -
[9] - Quote
Jackof All-Trades wrote:Right now, the only way to play competitively is triple stacked complex damage mods. The fact that it is a necessity makes them OP by the lack of diversity they create.
lol
If you say so.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2101
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Posted - 2014.02.21 22:26:00 -
[10] - Quote
People want to nerf damage mode because they are an easy scapegoat. (Think make some players head hurt too.)
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Llast 326
An Arkhos
2004
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Posted - 2014.02.21 22:29:00 -
[11] - Quote
Where is the info on the damage mod nerf?
KRRROOOOOOM
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Disturbingly Bored
The Strontium Asylum
1683
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Posted - 2014.02.21 22:33:00 -
[12] - Quote
Jackof All-Trades wrote:Because they're OP? |:
Right now, the only way to play competitively is triple stacked complex damage mods. The fact that it is a necessity makes them OP by the lack of diversity they create.
Stacking damage mods is only really necessary for long range weapons that don't end up in the line of fire often, like the Sniper Rifle.
Outside of that, Complex Shield Extenders have always, always, always out-performed Complex Damage Mods since the first day of this game. The players who are aware of this just got sick of posting the math to explain why every single week. So the knowledge seems to have dropped out of the general player base.
If damage mods get nerfed, the only module that will be useful in the high-slot will be Complex Shield Extenders, and nothing else.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Cody Sietz
Bullet Cluster Legacy Rising
2375
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Posted - 2014.02.21 22:34:00 -
[13] - Quote
Cause they are the only good option for high slots and make running anything else pointless?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Rusty Shallows
1005
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Posted - 2014.02.21 22:59:00 -
[14] - Quote
So much for scan precision. Only newbs and future Caldari Sentinels will use those.
Damage Mods don't need to be nerfed. Just limited to one per type (light, sidearm, heavy) on the Frame. We knew something was off by them during Chromosome. The forced stacking on medium frames for certain weapon types pretty much confirmed it. Stacking DM has made losers of light and heavy frames.
Here, have some candy and a Like. :-)
Forums > Game
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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
121
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Posted - 2014.02.21 23:01:00 -
[15] - Quote
Dmg mods on HMG absolutely necesary |
Tectonic Fusion
1092
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Posted - 2014.02.22 01:16:00 -
[16] - Quote
Jackof All-Trades wrote:Because they're OP? |:
Right now, the only way to play competitively is triple stacked complex damage mods. The fact that it is a necessity makes them OP by the lack of diversity they create.
Also, rifles have insane TTK with those things. a jump from 5% damage to 10% increase is just too far. That's like saying a jump from 33 to 66 in shields is too far...
Solo Player
Squad status: Locked
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Elitist Ultima
Ikomari-Onu Enforcement Caldari State
7
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Posted - 2014.02.22 05:22:00 -
[17] - Quote
bu-nvm...
"Meh."
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Joel II X
Dah Gods O Bacon
1262
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Posted - 2014.02.22 06:08:00 -
[18] - Quote
Tectonic Fusion wrote:They are only in a good place because of the current TTK. If they are nerfed, how will I be able to kill people with my sniper rifle? Don't say headshots, because it's really hard to shoot them in the head with a DS3. Also how will the Forge Gun be able to kill tanks? How will the Mass Driver be able to kill the masses...and how will the laser rifle be able to kill...anything. And how will the flaaylock pistol scare people away? I wish the Sniper Rifle rewarded headshots more. Like a 200% critical or 250%.
Pistols do 450%! |
Joel II X
Dah Gods O Bacon
1262
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Posted - 2014.02.22 06:12:00 -
[19] - Quote
Llast 326 wrote:Where is the info on the damage mod nerf? CCP said they want to change how they work along with the proficiency skills. That's all. |
bogeyman m
Learning Coalition College
120
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Posted - 2014.02.22 07:08:00 -
[20] - Quote
Joel II X wrote:Llast 326 wrote:Where is the info on the damage mod nerf? CCP said they want to change how they work along with the proficiency skills. That's all.
Right. Less +X% damage on everything and more +X% damage on shields or armour (not both).
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bogeyman m
Learning Coalition College
120
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Posted - 2014.02.22 07:11:00 -
[21] - Quote
Disturbingly Bored wrote: Outside of that, Complex Shield Extenders have always, always, always out-performed Complex Damage Mods since the first day of this game. The players who are aware of this just got sick of posting the math to explain why every single week. So the knowledge seems to have dropped out of the general player base.
I don't know... I'd bet on an Assault Scrambled Rifle w Complex Damage Mods versus Complex Shields any day.
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Llast 326
An Arkhos
2005
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Posted - 2014.02.22 07:14:00 -
[22] - Quote
bogeyman m wrote:Joel II X wrote:Llast 326 wrote:Where is the info on the damage mod nerf? CCP said they want to change how they work along with the proficiency skills. That's all. Right. Less +X% damage on everything and more +X% damage on shields or armour (not both). I may not mind that actually. Different mods for each, could be interesting for builds.
KRRROOOOOOM
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Heimdallr69
Ancient Exiles. Renegade Alliance
1622
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Posted - 2014.02.22 07:16:00 -
[23] - Quote
Tectonic Fusion wrote:They are only in a good place because of the current TTK. If they are nerfed, how will I be able to kill people with my sniper rifle? Don't say headshots, because it's really hard to shoot them in the head with a DS3. Also how will the Forge Gun be able to kill tanks? How will the Mass Driver be able to kill the masses...and how will the laser rifle be able to kill...anything. And how will the flaaylock pistol scare people away? I smell a respec, why should I have my sp wasted on something that's going to blow..
Removed inappropriate content - CCP Logibro
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bogeyman m
Learning Coalition College
120
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Posted - 2014.02.22 07:16:00 -
[24] - Quote
Roy Ventus wrote:Are they nerfing damage mods? Damn. But I guess it makes sense if certain groups aren't getting a health bonus but rather a bonus to weapons. Everything Dies wrote:They'll eventually have to buff sniper rifles. As things currently stand, though, it's incredibly unfair (and harmful to the game's future) that new players can up against a person that not only has proficiency 5 (15% damage boost) but then ANOTHER 25% or so damage boost from damage mods.
For the record, I run three mods on my sniper and swarm builds, but generally stick to just one for any other suit. Stacking damage mods either needs to have a steeper penalty (as in 10% for one complex, 15% for two and 17.5% for three complex mods) or simply be restricted to only one equipped at a time. For the rest, certain items need to be nerfed (hardeners should reduce damage based on tier) and others buffed (which I believe the MD is going to be in the next update.) I'd argue we need a Marksman or Ranger Dropsuit class that's based on light frames. Extend the distance on the weapon you're using along with the damage potential of certain ranged weapons through racial bonuses, of course.
Distance does NOT need to be increased on the Sniper Rifles. I have been a victim of too many >500m shots (some while in full sprint) and have delivered many >400m headshots (with a basic SR) to believe distance needs a buff.
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Brolaire of Asstoria
Forty-Nine Fedayeen Minmatar Republic
216
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Posted - 2014.02.22 07:55:00 -
[25] - Quote
I say just do away with the blasted things... There's enough of a disparity going on with the proto/militia stomp IMO...
I hear voices all the time...
I just ignore them and keep on killing...
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Evicer
THE HECATONCHIRES
274
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Posted - 2014.02.22 07:59:00 -
[26] - Quote
Tectonic Fusion wrote:They are only in a good place because of the current TTK. If they are nerfed, how will I be able to kill people with my sniper rifle? Don't say headshots, because it's really hard to shoot them in the head with a DS3. Also how will the Forge Gun be able to kill tanks? How will the Mass Driver be able to kill the masses...and how will the laser rifle be able to kill...anything. And how will the flaaylock pistol scare people away?
Yeah its really kinda stupid reall.All these people crying for getting rid of damage mods are ******* brainless.Wothout damage mods in exsistance you just free up my high slots to do other things like melee or dual tanking.
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
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Sinboto Simmons
SVER True Blood General Tso's Alliance
4671
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Posted - 2014.02.22 08:01:00 -
[27] - Quote
lowslot for damage mods, more highslot mods.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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bogeyman m
Learning Coalition College
122
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Posted - 2014.02.22 08:17:00 -
[28] - Quote
Sinboto Simmons wrote:lowslot for damage mods, more highslot mods.
Shield specific Damage Mods in the highs and Armour specific DMs in the lows? (Or vice versa?) |
Tectonic Fusion
1095
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Posted - 2014.02.22 21:13:00 -
[29] - Quote
Sinboto Simmons wrote:lowslot for damage mods, more highslot mods. Interesting. I would support this.
Solo Player
Squad status: Locked
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Pvt Numnutz
Black Phoenix Mercenaries
806
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Posted - 2014.02.22 21:19:00 -
[30] - Quote
Hmm interesting point, this is probably the best evidence against a damage mod Nerf. Would a stacking penalty effect these play styles that severely? |
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