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621. When beta ends do we keep our skill points and get refunded our aurum? - in General Discussions [original thread]
SMiTTYCO wrote: How much fun would it be if everyone has prototype in a few days and everyone has every skill in a few months? it would be awesome....
- by xAckie - at 2013.01.21 15:37:00
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622. AV GRENADES - in Technical Support/Bugs [original thread]
NVM - wrong section
- by xAckie - at 2013.01.21 13:45:00
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623. When beta ends do we keep our skill points and get refunded our aurum? - in General Discussions [original thread]
Darkstar Matari wrote: At any rate, the game was Officially Released on May 6, 2003. This is, and always has been, CCP's view on the game. It was not, and has never, been considered Beta since that date. I dont know why this is so hard for...
- by xAckie - at 2013.01.21 12:44:00
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624. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
In particular, AV grenades are fine. standard are pretty useless. They are not causing OP problems on the field. Also, Swarms are pretty broke - but presuming this is because shield tanking beats armour and swarms work best on armour. And Forge ...
- by xAckie - at 2013.01.19 21:49:00
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625. Scanner Scout. - in General Discussions [original thread]
i thought these modules were bugged?
- by xAckie - at 2013.01.19 12:55:00
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626. About snipers - in General Discussions [original thread]
The bowl open maps that look down on the gameplay means that snipers in this game have no specialist role. They do not help push an opposition to take a certain route or hold down certain sectors of the game. They end of shooting anywhere and eve...
- by xAckie - at 2013.01.17 19:43:00
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627. New Player Opinions Please - in General Discussions [original thread]
NVM
- by xAckie - at 2013.01.17 19:21:00
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628. Why CCP Uses a Nerf Sledge Hammer Instead of a Rubber Mallet - in General Discussions [original thread]
whilst in beta it is easier to make 'bigger' changes to the behaviour of weapons, vehicles, modules, and see what happens - how the change in balance impact gameplay, what FOM happens etc... when released on the 22nd i presume they will try and ...
- by xAckie - at 2013.01.15 12:45:00
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629. Grenade Spam - in General Discussions [original thread]
nope
- by xAckie - at 2013.01.14 17:51:00
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630. Tranquility or Bust, Confirmed! - in General Discussions [original thread]
Did anyone in IRC say whether the reset will enable us to change bloodlines etc/ redo character creation?
- by xAckie - at 2013.01.08 17:21:00
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631. Questions Answered by CCP. A MUST READ! - in General Discussions [original thread]
Cyn Bruin wrote: From Nullarbor on irc... Due to HTML in it, not letting me copy/pase directly out of but here is what I asked and his answer... Me: If there is no other reset on Dust characters past the 10th, then we will have a few weeks h...
- by xAckie - at 2013.01.08 17:18:00
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632. CCP's New SP Cap... - in Feedback/Requests [original thread]
still dumb.
- by xAckie - at 2013.01.08 15:05:00
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633. [Request] Ability to modify a specific player's volume - in Feedback/Requests [original thread]
+1 This is a great idea. And a problem I run across. It would be incredibly useful as people have their system volume settings at different levels.
- by xAckie - at 2013.01.08 15:03:00
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634. CCP's New SP Cap... - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: @ HowDidThatTaste NAIL ON THE HEAD! CCP.....
- by xAckie - at 2013.01.08 12:34:00
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635. CCP's New SP Cap... - in Feedback/Requests [original thread]
Django Quik wrote: I think I understand CCP's thinking on this but if I'm correct, this change is way premature. CCP wants playing Dust514 to be less about levelling your characters and more about fighting large planetary wars for resources et...
- by xAckie - at 2013.01.08 12:27:00
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636. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
make the game faster and bring back the mode in replication where you had to blow up objectives to open up the second map. The endless circling around letters at slow pace makes the game slow. map design and speed will create urgency
- by xAckie - at 2013.01.08 12:18:00
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637. Daily Cap 27000 ? - in General Discussions [original thread]
Enji Elric wrote: xAckie wrote: Enji Elric wrote: Enkidu Camuel wrote: Daily cap will also means that we're getting closer to Open Beta, perhaps CCP is trying to give "enough" SP to the players so they can taste the high tier gears bef...
- by xAckie - at 2013.01.08 10:28:00
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638. Daily Cap 27000 ? - in General Discussions [original thread]
Enji Elric wrote: Enkidu Camuel wrote: Daily cap will also means that we're getting closer to Open Beta, perhaps CCP is trying to give "enough" SP to the players so they can taste the high tier gears before the reset, so a daily reset and a ...
- by xAckie - at 2013.01.08 10:03:00
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639. Daily Cap 27000 ? - in General Discussions [original thread]
Laurent Cazaderon wrote: What i see with this change is just a massive "hey fellow no-lifers, go ahead and grind like f**k everyday as you got nothing else to do". Oh and a nice "What ? you working ? Like real life job ? Well, too bad for ...
- by xAckie - at 2013.01.08 09:31:00
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640. [Request] One grenade at a time. - in Feedback/Requests [original thread]
Odiain Suliis wrote: And then we would hear that nades are useles due to long timer and being easy to evade. just bring back cooking a grenade like last build to shorten the timer. A bit of skill by the player is required rather than the dea...
- by xAckie - at 2013.01.01 17:05:00
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