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81. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
can someone explain to me why the CR profile should be 15/15 or 20/20? I dont mind it if it changes but I dont understand the logic. (or consistency) I thought Minmitar did shield and tank? If I look at their assault layouts for example its 4/4 ...
- by xAckie - at 2014.09.05 12:59:00
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82. Foosteps - in Feedback/Requests [original thread]
shaman oga wrote: I would like to see people on the minimap when they shoot. yes and if they are within a 5/7m radius of you as well. all that electrical gear and yoiu dont show up in such proximity....
- by xAckie - at 2014.09.02 11:34:00
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83. assault suits - in General Discussions [original thread]
RYN0CER0S wrote: Don't. go cal scout
- by xAckie - at 2014.08.26 07:57:00
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84. scout bonuses are unbalenced. - in General Discussions [original thread]
843-Vika wrote: How stupid are you? Do you even have max eWAR skills? With a max eWar skills and 1 proto dampner and a proto cloak, you get over all scans except a proto scanner. and who uses scanners since the 360 scans were removed. As a m...
- by xAckie - at 2014.08.24 17:58:00
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85. scout bonuses are unbalenced. - in General Discussions [original thread]
Lulz. People thinking being invisible and able to passively scan the opposition constantly isn't broken. Active scanner was nerfed for the second half of this statement. Being cloaked and double damped on a gallante is broke and easily abused. ...
- by xAckie - at 2014.08.24 06:52:00
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86. Weapon Profiles - in Rookie Training Grounds [original thread]
One Eyed King wrote: xAckie wrote: Sure. But now I am getting confused. I was looking for the profiles of shield v armour - as you originally posted. Do they still stand? They still stand, but they can be added to. For example, I b...
- by xAckie - at 2014.08.23 21:49:00
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87. scout bonuses are unbalenced. - in General Discussions [original thread]
shaman oga wrote: The entire scan mechanic is broken. They call it scan, but it's a wallhack, in FPS it's a cheat or in other games it's a special bonus achieved for certain actions (kill streak, stun enemy, hack enemy tacnet) but it's always ...
- by xAckie - at 2014.08.23 21:45:00
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88. Weapon Profiles - in Rookie Training Grounds [original thread]
Forever ETC wrote: xAckie wrote: Kaze Eyrou wrote: I'll do some searching but they changed the weapon profiles in 1.8 I think. Now there is only a bonus that it gives which is either 3% or 10%... All I know is those were right, but not...
- by xAckie - at 2014.08.23 21:28:00
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89. Weapon Profiles - in Rookie Training Grounds [original thread]
Kaze Eyrou wrote: I'll do some searching but they changed the weapon profiles in 1.8 I think. Now there is only a bonus that it gives which is either 3% or 10%... All I know is those were right, but not current... EDIT: Found some info : ...
- by xAckie - at 2014.08.23 17:06:00
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90. Weapon Profiles - in Rookie Training Grounds [original thread]
hfderrtgvcd wrote: Forever ETC wrote: Not sure where you can find them but here are some. Laser- +20/-20 (Scrambler Pistol and Rifle, Laser Rifle) Hybrid Rail -10/+10 (Sniper Rifle, Rail Rifle, Nova Knives, Magsec, Forge Gun, and Bolt Pisto...
- by xAckie - at 2014.08.23 10:19:00
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91. Weapon Profiles - in Rookie Training Grounds [original thread]
where can I find information on what the different weapon profiles are in game i.e. 10% shield 20% armour?
- by xAckie - at 2014.08.22 21:43:00
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92. [Hotfix Delta] - in Feedback/Requests [original thread]
buff what?
- by xAckie - at 2014.08.14 08:31:00
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93. caldari assault vs scout - in General Discussions [original thread]
if you are after solely shield and shield regen go cal scout you get the ewar bonuses and two equipment slots. use the cal assault with two damage mods on
- by xAckie - at 2014.08.08 11:34:00
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94. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
to ensure differentiation in play style, and lessen dual tanking on the caldari shield suit, you should have put the increase of HP solely on shield and not on armour. We have been given a free feroscale plate. Add a basic armour module and we h...
- by xAckie - at 2014.08.08 11:30:00
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95. shield base assault suits vs armour assault suits - in Feedback/Requests [original thread]
Boot Booter wrote: As a shield tanker I actually think they are pretty close to balanced. I would prefer regulators to be a bit stronger maybe 40% idk. rattati said he thinks that plates should be more PG too. yep. regs need to be a bit be...
- by xAckie - at 2014.08.08 10:53:00
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96. ISK payouts in matches. Simple question - in Feedback/Requests [original thread]
Kevall Longstride wrote: Any ISK transfer to Legion that may or may happen will be effected by ISK levels in the game currently so a change to ISK payouts would be a design issue. I'm afraid we're not al the stage of an ISK free for all for t...
- by xAckie - at 2014.08.06 12:12:00
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97. tiericide, without mauling the game. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: This is not tiericide, as there are still tiers. Proto is still better than all the others. If the only suits available were proto level suits, that is tiericide. Best we can do is have advanced become militia, and pro...
- by xAckie - at 2014.08.05 12:43:00
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98. tiericide, without mauling the game. - in Feedback/Requests [original thread]
Tiercide should happen. It would start to fix so many balance problems. I dont understand why CCP just dont make everything up to proto suit free. Can be done in a hotfix. That will be the easiest way to achieve tiercide. (as an aside: modules...
- by xAckie - at 2014.08.04 12:52:00
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99. Respecs - in Feedback/Requests [original thread]
Maken Tosch wrote: Apothecary Za'ki wrote: why dont we allow SP reallocation for players with 10 or 15 million sp or less to get a 1 time SP re-distribution? it wont effect you bittervets at all and remember FOTM changes all the time.. if th...
- by xAckie - at 2014.08.04 12:44:00
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100. How do we increase participation and/or team play? - in Feedback/Requests [original thread]
remove passive SP. There is no incentive to play the game if people are earning more SP passively than they do in a match. make each objective have extra bonuses for work done in that area and decline outwards. So: within 10m 100% bonus within 1...
- by xAckie - at 2014.08.04 12:43:00
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